wined3d: Fix the num blend values -> type match.
[wine/multimedia.git] / dlls / d3d9 / directx.c
blobcb04b1fb1442d937850a7fab8a04e196555d096b
1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IDirect3D9Ex_AddRef(iface);
35 *ppobj = This;
36 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
37 return S_OK;
38 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
39 if(This->extended) {
40 *ppobj = (IDirect3D9Ex *) This;
41 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
42 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
43 } else {
44 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
45 WARN("Returning E_NOINTERFACE\n");
46 *ppobj = NULL;
47 return E_NOINTERFACE;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
52 *ppobj = NULL;
53 return E_NOINTERFACE;
56 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
57 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
58 ULONG ref = InterlockedIncrement(&This->ref);
60 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
62 return ref;
65 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
66 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
67 ULONG ref = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
71 if (ref == 0) {
72 EnterCriticalSection(&d3d9_cs);
73 IWineD3D_Release(This->WineD3D);
74 LeaveCriticalSection(&d3d9_cs);
75 HeapFree(GetProcessHeap(), 0, This);
78 return ref;
81 /* IDirect3D9 Interface follow: */
82 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
83 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
84 HRESULT hr;
85 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89 LeaveCriticalSection(&d3d9_cs);
90 return hr;
93 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
94 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
95 HRESULT hr;
96 TRACE("%p\n", This);
98 EnterCriticalSection(&d3d9_cs);
99 hr = IWineD3D_GetAdapterCount(This->WineD3D);
100 LeaveCriticalSection(&d3d9_cs);
101 return hr;
104 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
105 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106 WINED3DADAPTER_IDENTIFIER adapter_id;
107 HRESULT hr;
109 /* dx8 and dx9 have different structures to be filled in, with incompatible
110 layouts so pass in pointers to the places to be filled via an internal
111 structure */
112 adapter_id.Driver = pIdentifier->Driver;
113 adapter_id.Description = pIdentifier->Description;
114 adapter_id.DeviceName = pIdentifier->DeviceName;
115 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
116 adapter_id.VendorId = &pIdentifier->VendorId;
117 adapter_id.DeviceId = &pIdentifier->DeviceId;
118 adapter_id.SubSysId = &pIdentifier->SubSysId;
119 adapter_id.Revision = &pIdentifier->Revision;
120 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
121 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
123 EnterCriticalSection(&d3d9_cs);
124 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
125 LeaveCriticalSection(&d3d9_cs);
126 return hr;
129 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
130 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
131 HRESULT hr;
132 TRACE("(%p)->(%d, %d\n", This, Adapter, Format);
134 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
135 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
136 return 0;
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
145 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
146 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
147 HRESULT hr;
148 TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode);
149 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
150 It's supposed to fail anyway, so no harm returning failure. */
151 if(Format != WINED3DFMT_X8R8G8B8 && Format != WINED3DFMT_R5G6B5)
152 return D3DERR_INVALIDCALL;
154 EnterCriticalSection(&d3d9_cs);
155 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
156 LeaveCriticalSection(&d3d9_cs);
157 return hr;
160 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
161 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
162 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
165 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9EX iface,
166 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
167 D3DFORMAT BackBufferFormat, BOOL Windowed) {
168 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
169 HRESULT hr;
170 TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
171 BackBufferFormat, Windowed ? "true" : "false");
173 EnterCriticalSection(&d3d9_cs);
174 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
175 BackBufferFormat, Windowed);
176 LeaveCriticalSection(&d3d9_cs);
177 return hr;
180 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9EX iface,
181 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
182 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
183 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
184 HRESULT hr;
185 TRACE("%p\n", This);
187 EnterCriticalSection(&d3d9_cs);
188 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
189 Usage, RType, CheckFormat, SURFACE_OPENGL);
190 LeaveCriticalSection(&d3d9_cs);
191 return hr;
194 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9EX iface,
195 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
196 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
197 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
198 HRESULT hr;
199 TRACE("%p\n", This);
201 EnterCriticalSection(&d3d9_cs);
202 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
203 Windowed, MultiSampleType, pQualityLevels);
204 LeaveCriticalSection(&d3d9_cs);
205 return hr;
208 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9EX iface,
209 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
210 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
211 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
212 HRESULT hr;
213 TRACE("%p\n", This);
215 EnterCriticalSection(&d3d9_cs);
216 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
217 RenderTargetFormat, DepthStencilFormat);
218 LeaveCriticalSection(&d3d9_cs);
219 return hr;
222 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
223 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
224 HRESULT hr;
225 TRACE("%p\n", This);
227 EnterCriticalSection(&d3d9_cs);
228 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
229 TargetFormat);
230 LeaveCriticalSection(&d3d9_cs);
231 return hr;
234 void filter_caps(D3DCAPS9* pCaps)
237 DWORD textureFilterCaps =
238 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
239 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
240 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
241 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
242 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
243 pCaps->TextureFilterCaps &= textureFilterCaps;
244 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
245 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
247 pCaps->DevCaps &=
248 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
249 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
250 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
251 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
252 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
253 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
254 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
256 pCaps->ShadeCaps &=
257 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
258 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
260 pCaps->RasterCaps &=
261 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
262 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
263 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
264 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
265 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
266 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
268 pCaps->DevCaps2 &=
269 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
270 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
271 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
273 pCaps->Caps2 &=
274 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
275 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
277 pCaps->VertexProcessingCaps &=
278 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
279 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
280 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
282 pCaps->TextureCaps &=
283 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
284 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
285 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
286 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
287 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
288 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
291 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
292 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
293 HRESULT hrc = D3D_OK;
294 WINED3DCAPS *pWineCaps;
296 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
298 if(NULL == pCaps){
299 return D3DERR_INVALIDCALL;
301 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
302 if(pWineCaps == NULL){
303 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
305 memset(pCaps, 0, sizeof(*pCaps));
306 EnterCriticalSection(&d3d9_cs);
307 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
308 LeaveCriticalSection(&d3d9_cs);
309 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
310 HeapFree(GetProcessHeap(), 0, pWineCaps);
312 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
313 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
315 filter_caps(pCaps);
317 TRACE("(%p) returning %p\n", This, pCaps);
318 return hrc;
321 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
322 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
323 HMONITOR ret;
324 TRACE("%p\n", This);
326 EnterCriticalSection(&d3d9_cs);
327 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
328 LeaveCriticalSection(&d3d9_cs);
329 return ret;
332 /* Internal function called back during the CreateDevice to create a render target */
333 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
334 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
335 DWORD MultisampleQuality, BOOL Lockable,
336 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
337 HRESULT res = D3D_OK;
338 IDirect3DSurface9Impl *d3dSurface = NULL;
339 TRACE("(%p) call back\n", device);
340 res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
341 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
342 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
344 if (SUCCEEDED(res)) {
345 *ppSurface = d3dSurface->wineD3DSurface;
346 d3dSurface->container = pSuperior;
347 d3dSurface->isImplicit = TRUE;
348 /* Implicit surfaces are created with an refcount of 0 */
349 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3dSurface);
350 } else {
351 *ppSurface = NULL;
353 return res;
356 ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
357 IDirect3DSurface9Impl* surfaceParent;
358 TRACE("(%p) call back\n", pSurface);
360 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
361 surfaceParent->isImplicit = FALSE;
362 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
363 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
366 static HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
367 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
368 IWineD3DSwapChain ** ppSwapChain) {
369 HRESULT res = D3D_OK;
370 IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
371 D3DPRESENT_PARAMETERS localParameters;
372 TRACE("(%p) call back\n", device);
374 /* Copy the presentation parameters */
375 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
376 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
377 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
378 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
379 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
380 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
381 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
382 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
383 localParameters.Windowed = pPresentationParameters->Windowed;
384 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
385 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
386 localParameters.Flags = pPresentationParameters->Flags;
387 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
388 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
390 res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
392 if (SUCCEEDED(res)) {
393 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
394 d3dSwapChain->isImplicit = TRUE;
395 /* Implicit swap chains are created with an refcount of 0 */
396 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3dSwapChain);
397 } else {
398 *ppSwapChain = NULL;
401 /* Copy back the presentation parameters */
402 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
403 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
404 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
405 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
406 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
407 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
408 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
409 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
410 pPresentationParameters->Windowed = localParameters.Windowed;
411 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
412 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
413 pPresentationParameters->Flags = localParameters.Flags;
414 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
415 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
417 return res;
420 ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
421 IDirect3DSwapChain9Impl* swapChainParent;
422 TRACE("(%p) call back\n", pSwapChain);
424 IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
425 swapChainParent->isImplicit = FALSE;
426 /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
427 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
430 /* Internal function called back during the CreateDevice to create a render target */
431 HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
432 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
433 DWORD MultisampleQuality, BOOL Discard,
434 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
435 HRESULT res = D3D_OK;
436 IDirect3DSurface9Impl *d3dSurface = NULL;
437 TRACE("(%p) call back\n", device);
439 res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
440 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
441 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
442 if (SUCCEEDED(res)) {
443 *ppSurface = d3dSurface->wineD3DSurface;
444 d3dSurface->container = device;
445 d3dSurface->isImplicit = TRUE;
446 /* Implicit surfaces are created with an refcount of 0 */
447 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3dSurface);
449 return res;
452 ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
453 IDirect3DSurface9Impl* surfaceParent;
454 TRACE("(%p) call back\n", pSurface);
456 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
457 surfaceParent->isImplicit = FALSE;
458 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
459 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
462 static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType,
463 HWND hFocusWindow, DWORD BehaviourFlags,
464 D3DPRESENT_PARAMETERS* pPresentationParameters,
465 IDirect3DDevice9** ppReturnedDeviceInterface) {
467 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
468 IDirect3DDevice9Impl *object = NULL;
469 WINED3DPRESENT_PARAMETERS localParameters;
470 HRESULT hr;
471 TRACE("(%p) Relay\n", This);
473 /* Check the validity range of the adapter parameter */
474 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
475 *ppReturnedDeviceInterface = NULL;
476 return D3DERR_INVALIDCALL;
479 /* Allocate the storage for the device object */
480 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
481 if (NULL == object) {
482 FIXME("Allocation of memory failed\n");
483 *ppReturnedDeviceInterface = NULL;
484 return D3DERR_OUTOFVIDEOMEMORY;
487 object->lpVtbl = &Direct3DDevice9_Vtbl;
488 object->ref = 1;
489 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
491 /* Allocate an associated WineD3DDevice object */
492 EnterCriticalSection(&d3d9_cs);
493 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
495 if (hr != D3D_OK) {
496 HeapFree(GetProcessHeap(), 0, object);
497 *ppReturnedDeviceInterface = NULL;
498 LeaveCriticalSection(&d3d9_cs);
499 return hr;
502 TRACE("(%p) : Created Device %p\n", This, object);
504 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
505 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
506 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
507 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
508 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
509 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
510 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
511 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
512 localParameters.Windowed = pPresentationParameters->Windowed;
513 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
514 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
515 localParameters.Flags = pPresentationParameters->Flags;
516 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
517 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
518 localParameters.AutoRestoreDisplayMode = TRUE;
520 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
521 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
524 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
526 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
527 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
528 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
529 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
530 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
531 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
532 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
533 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
534 pPresentationParameters->Windowed = localParameters.Windowed;
535 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
536 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
537 pPresentationParameters->Flags = localParameters.Flags;
538 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
539 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
541 if (hr != D3D_OK) {
542 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
543 HeapFree(GetProcessHeap(), 0, object);
544 *ppReturnedDeviceInterface = NULL;
547 /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc
548 * can be used without further checking
550 object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
551 LeaveCriticalSection(&d3d9_cs);
553 return hr;
556 static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) {
557 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
558 FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter);
559 return D3DERR_DRIVERINTERNALERROR;
562 static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) {
563 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
564 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode);
565 return D3DERR_DRIVERINTERNALERROR;
568 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
569 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
570 FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation);
571 return D3DERR_DRIVERINTERNALERROR;
574 static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) {
575 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
576 FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
577 *ppReturnedDeviceInterface = NULL;
578 return D3DERR_DRIVERINTERNALERROR;
581 static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) {
582 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
583 FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID);
584 return D3DERR_DRIVERINTERNALERROR;
588 const IDirect3D9ExVtbl Direct3D9_Vtbl =
590 /* IUnknown */
591 IDirect3D9Impl_QueryInterface,
592 IDirect3D9Impl_AddRef,
593 IDirect3D9Impl_Release,
594 /* IDirect3D9 */
595 IDirect3D9Impl_RegisterSoftwareDevice,
596 IDirect3D9Impl_GetAdapterCount,
597 IDirect3D9Impl_GetAdapterIdentifier,
598 IDirect3D9Impl_GetAdapterModeCount,
599 IDirect3D9Impl_EnumAdapterModes,
600 IDirect3D9Impl_GetAdapterDisplayMode,
601 IDirect3D9Impl_CheckDeviceType,
602 IDirect3D9Impl_CheckDeviceFormat,
603 IDirect3D9Impl_CheckDeviceMultiSampleType,
604 IDirect3D9Impl_CheckDepthStencilMatch,
605 IDirect3D9Impl_CheckDeviceFormatConversion,
606 IDirect3D9Impl_GetDeviceCaps,
607 IDirect3D9Impl_GetAdapterMonitor,
608 IDirect3D9Impl_CreateDevice,
609 /* IDirect3D9Ex */
610 IDirect3D9ExImpl_GetAdapterModeCountEx,
611 IDirect3D9ExImpl_EnumAdapterModesEx,
612 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
613 IDirect3D9ExImpl_CreateDeviceEx,
614 IDirect3D9ExImpl_GetAdapterLUID