2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 /* Shader handle functions */
40 static shader_handle
*alloc_shader_handle(IDirect3DDevice8Impl
*This
) {
41 if (This
->free_shader_handles
) {
42 /* Use a free handle */
43 shader_handle
*handle
= This
->free_shader_handles
;
44 This
->free_shader_handles
= *handle
;
47 if (!(This
->allocated_shader_handles
< This
->shader_handle_table_size
)) {
49 DWORD new_size
= This
->shader_handle_table_size
+ (This
->shader_handle_table_size
>> 1);
50 shader_handle
*new_handles
= HeapReAlloc(GetProcessHeap(), 0, This
->shader_handles
, new_size
* sizeof(shader_handle
));
51 if (!new_handles
) return NULL
;
52 This
->shader_handles
= new_handles
;
53 This
->shader_handle_table_size
= new_size
;
56 return &This
->shader_handles
[This
->allocated_shader_handles
++];
59 static void free_shader_handle(IDirect3DDevice8Impl
*This
, shader_handle
*handle
) {
60 *handle
= This
->free_shader_handles
;
61 This
->free_shader_handles
= handle
;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
67 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
69 if (IsEqualGUID(riid
, &IID_IUnknown
)
70 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
71 IUnknown_AddRef(iface
);
76 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
81 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
82 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
83 ULONG ref
= InterlockedIncrement(&This
->ref
);
85 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
90 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
91 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
94 if (This
->inDestruction
) return 0;
95 ref
= InterlockedDecrement(&This
->ref
);
97 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
102 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
103 EnterCriticalSection(&d3d8_cs
);
104 This
->inDestruction
= TRUE
;
106 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
107 IWineD3DVertexDeclaration_Release(This
->decls
[i
].decl
);
109 HeapFree(GetProcessHeap(), 0, This
->decls
);
111 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
112 IWineD3DDevice_Release(This
->WineD3DDevice
);
113 HeapFree(GetProcessHeap(), 0, This
->shader_handles
);
114 HeapFree(GetProcessHeap(), 0, This
);
115 LeaveCriticalSection(&d3d8_cs
);
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
122 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
125 TRACE("(%p) : Relay\n", This
);
126 EnterCriticalSection(&d3d8_cs
);
127 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
128 LeaveCriticalSection(&d3d8_cs
);
132 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
133 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
136 TRACE("(%p) Relay\n", This
);
137 EnterCriticalSection(&d3d8_cs
);
138 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
139 LeaveCriticalSection(&d3d8_cs
);
143 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
144 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
147 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
148 EnterCriticalSection(&d3d8_cs
);
149 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
150 LeaveCriticalSection(&d3d8_cs
);
154 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
155 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
159 TRACE("(%p) Relay\n", This
);
161 if (NULL
== ppD3D8
) {
162 return D3DERR_INVALIDCALL
;
165 EnterCriticalSection(&d3d8_cs
);
166 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
167 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
169 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
170 IWineD3D_Release(pWineD3D
);
172 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
175 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
176 LeaveCriticalSection(&d3d8_cs
);
181 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
182 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
183 HRESULT hrc
= D3D_OK
;
184 WINED3DCAPS
*pWineCaps
;
186 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
188 return D3DERR_INVALIDCALL
;
190 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
191 if(pWineCaps
== NULL
){
192 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
195 EnterCriticalSection(&d3d8_cs
);
196 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
197 LeaveCriticalSection(&d3d8_cs
);
198 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
199 HeapFree(GetProcessHeap(), 0, pWineCaps
);
201 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202 if(pCaps
->PixelShaderVersion
> D3DPS_VERSION(1,4)){
203 pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
205 if(pCaps
->VertexShaderVersion
> D3DVS_VERSION(1,1)){
206 pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
209 TRACE("Returning %p %p\n", This
, pCaps
);
213 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
214 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
216 TRACE("(%p) Relay\n", This
);
218 EnterCriticalSection(&d3d8_cs
);
219 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
220 LeaveCriticalSection(&d3d8_cs
);
224 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
225 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
227 TRACE("(%p) Relay\n", This
);
229 EnterCriticalSection(&d3d8_cs
);
230 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
231 LeaveCriticalSection(&d3d8_cs
);
235 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
236 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
237 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
239 TRACE("(%p) Relay\n", This
);
241 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242 return WINED3DERR_INVALIDCALL
;
245 EnterCriticalSection(&d3d8_cs
);
246 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
247 LeaveCriticalSection(&d3d8_cs
);
251 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
252 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
253 TRACE("(%p) Relay\n", This
);
255 EnterCriticalSection(&d3d8_cs
);
256 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
257 LeaveCriticalSection(&d3d8_cs
);
260 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
261 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
263 TRACE("(%p) Relay\n", This
);
265 EnterCriticalSection(&d3d8_cs
);
266 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
267 LeaveCriticalSection(&d3d8_cs
);
271 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
272 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
273 IDirect3DSwapChain8Impl
* object
;
274 HRESULT hrc
= D3D_OK
;
275 WINED3DPRESENT_PARAMETERS localParameters
;
277 TRACE("(%p) Relay\n", This
);
279 /* Fix the back buffer count */
280 if(pPresentationParameters
->BackBufferCount
== 0) {
281 pPresentationParameters
->BackBufferCount
= 1;
284 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
285 if (NULL
== object
) {
286 FIXME("Allocation of memory failed\n");
288 return D3DERR_OUTOFVIDEOMEMORY
;
291 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
293 /* Allocate an associated WineD3DDevice object */
294 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
295 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
296 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
297 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
298 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
299 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
300 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
301 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
302 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
303 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
304 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
305 localParameters
.Flags
= pPresentationParameters
->Flags
;
306 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
307 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
308 localParameters
.AutoRestoreDisplayMode
= TRUE
;
310 EnterCriticalSection(&d3d8_cs
);
311 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D8CB_CreateRenderTarget
, D3D8CB_CreateDepthStencilSurface
, SURFACE_OPENGL
);
312 LeaveCriticalSection(&d3d8_cs
);
314 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
315 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
316 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
317 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
318 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
319 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
320 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
321 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
322 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
323 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
324 pPresentationParameters
->Flags
= localParameters
.Flags
;
325 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
326 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
329 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
330 HeapFree(GetProcessHeap(), 0 , object
);
333 IUnknown_AddRef(iface
);
334 object
->parentDevice
= iface
;
335 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
337 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
341 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
342 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
343 WINED3DPRESENT_PARAMETERS localParameters
;
346 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
348 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
349 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
350 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
351 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
352 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
353 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
354 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
355 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
356 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
357 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
358 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
359 localParameters
.Flags
= pPresentationParameters
->Flags
;
360 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
361 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
362 localParameters
.AutoRestoreDisplayMode
= TRUE
;
364 EnterCriticalSection(&d3d8_cs
);
365 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
366 LeaveCriticalSection(&d3d8_cs
);
368 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
369 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
370 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
371 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
372 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
373 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
374 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
375 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
376 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
377 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
378 pPresentationParameters
->Flags
= localParameters
.Flags
;
379 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
380 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
385 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
386 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
388 TRACE("(%p) Relay\n", This
);
390 EnterCriticalSection(&d3d8_cs
);
391 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
392 LeaveCriticalSection(&d3d8_cs
);
396 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
397 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
398 IWineD3DSurface
*retSurface
= NULL
;
401 TRACE("(%p) Relay\n", This
);
403 EnterCriticalSection(&d3d8_cs
);
404 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
405 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
406 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
407 IWineD3DSurface_Release(retSurface
);
409 LeaveCriticalSection(&d3d8_cs
);
413 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
414 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
416 TRACE("(%p) Relay\n", This
);
418 EnterCriticalSection(&d3d8_cs
);
419 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
420 LeaveCriticalSection(&d3d8_cs
);
424 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
425 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
426 TRACE("(%p) Relay\n", This
);
428 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
429 EnterCriticalSection(&d3d8_cs
);
430 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
431 LeaveCriticalSection(&d3d8_cs
);
434 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
435 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
436 TRACE("(%p) Relay\n", This
);
438 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
439 EnterCriticalSection(&d3d8_cs
);
440 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
441 LeaveCriticalSection(&d3d8_cs
);
444 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
445 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
446 IDirect3DTexture8Impl
*object
;
447 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
448 HRESULT hrc
= D3D_OK
;
450 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
452 /* Allocate the storage for the device */
453 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
455 if (NULL
== object
) {
456 FIXME("Allocation of memory failed\n");
457 /* *ppTexture = NULL; */
458 return D3DERR_OUTOFVIDEOMEMORY
;
461 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
463 EnterCriticalSection(&d3d8_cs
);
464 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
465 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DTexture
, NULL
, (IUnknown
*)object
, D3D8CB_CreateSurface
);
466 LeaveCriticalSection(&d3d8_cs
);
470 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
471 HeapFree(GetProcessHeap(), 0, object
);
472 /* *ppTexture = NULL; */
474 IUnknown_AddRef(iface
);
475 object
->parentDevice
= iface
;
476 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
477 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
483 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
484 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
485 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
487 IDirect3DVolumeTexture8Impl
*object
;
488 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
489 HRESULT hrc
= D3D_OK
;
491 TRACE("(%p) Relay\n", This
);
493 /* Allocate the storage for the device */
494 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
495 if (NULL
== object
) {
496 FIXME("(%p) allocation of memory failed\n", This
);
497 *ppVolumeTexture
= NULL
;
498 return D3DERR_OUTOFVIDEOMEMORY
;
501 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
503 EnterCriticalSection(&d3d8_cs
);
504 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
, Usage
& WINED3DUSAGE_MASK
,
505 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DVolumeTexture
, NULL
,
506 (IUnknown
*)object
, D3D8CB_CreateVolume
);
507 LeaveCriticalSection(&d3d8_cs
);
512 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
513 HeapFree(GetProcessHeap(), 0, object
);
514 *ppVolumeTexture
= NULL
;
516 IUnknown_AddRef(iface
);
517 object
->parentDevice
= iface
;
518 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
520 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
524 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
525 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
527 IDirect3DCubeTexture8Impl
*object
;
528 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
531 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
533 /* Allocate the storage for the device */
534 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
536 if (NULL
== object
) {
537 FIXME("(%p) allocation of CubeTexture failed\n", This
);
538 *ppCubeTexture
= NULL
;
539 return D3DERR_OUTOFVIDEOMEMORY
;
542 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
544 EnterCriticalSection(&d3d8_cs
);
545 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
546 (WINED3DFORMAT
)Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DCubeTexture
, NULL
, (IUnknown
*)object
,
547 D3D8CB_CreateSurface
);
548 LeaveCriticalSection(&d3d8_cs
);
553 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
554 HeapFree(GetProcessHeap(), 0, object
);
555 *ppCubeTexture
= NULL
;
557 IUnknown_AddRef(iface
);
558 object
->parentDevice
= iface
;
559 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
562 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
566 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
567 IDirect3DVertexBuffer8Impl
*object
;
568 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
569 HRESULT hrc
= D3D_OK
;
571 TRACE("(%p) Relay\n", This
);
572 /* Allocate the storage for the device */
573 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
574 if (NULL
== object
) {
575 FIXME("Allocation of memory failed\n");
576 *ppVertexBuffer
= NULL
;
577 return D3DERR_OUTOFVIDEOMEMORY
;
580 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
582 EnterCriticalSection(&d3d8_cs
);
583 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
, FVF
, (WINED3DPOOL
) Pool
, &(object
->wineD3DVertexBuffer
), NULL
, (IUnknown
*)object
);
584 LeaveCriticalSection(&d3d8_cs
);
589 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
590 HeapFree(GetProcessHeap(), 0, object
);
591 *ppVertexBuffer
= NULL
;
593 IUnknown_AddRef(iface
);
594 object
->parentDevice
= iface
;
595 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
600 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
601 IDirect3DIndexBuffer8Impl
*object
;
602 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
603 HRESULT hrc
= D3D_OK
;
605 TRACE("(%p) Relay\n", This
);
606 /* Allocate the storage for the device */
607 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
608 if (NULL
== object
) {
609 FIXME("Allocation of memory failed\n");
610 *ppIndexBuffer
= NULL
;
611 return D3DERR_OUTOFVIDEOMEMORY
;
614 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
616 TRACE("Calling wined3d create index buffer\n");
617 EnterCriticalSection(&d3d8_cs
);
618 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
, Format
, (WINED3DPOOL
) Pool
, &object
->wineD3DIndexBuffer
, NULL
, (IUnknown
*)object
);
619 LeaveCriticalSection(&d3d8_cs
);
624 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
625 HeapFree(GetProcessHeap(), 0, object
);
626 *ppIndexBuffer
= NULL
;
628 IUnknown_AddRef(iface
);
629 object
->parentDevice
= iface
;
630 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
635 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
,D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
) {
637 IDirect3DSurface8Impl
*object
;
638 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
639 TRACE("(%p) Relay\n", This
);
641 if(MultisampleQuality
> 0){
642 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
645 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
647 MultisampleQuality
=0;
649 /*FIXME: Check MAX bounds of MultisampleQuality*/
651 /* Allocate the storage for the device */
652 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
653 if (NULL
== object
) {
654 FIXME("Allocation of memory failed\n");
656 return D3DERR_OUTOFVIDEOMEMORY
;
659 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
662 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
664 /* Not called from the VTable, no locking needed */
665 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
666 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
668 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
669 HeapFree(GetProcessHeap(), 0, object
);
672 IUnknown_AddRef(iface
);
673 object
->parentDevice
= iface
;
674 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
679 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
683 EnterCriticalSection(&d3d8_cs
);
684 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */, 0 /* Level */ , ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
685 LeaveCriticalSection(&d3d8_cs
);
689 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
693 /* TODO: Verify that Discard is false */
694 EnterCriticalSection(&d3d8_cs
);
695 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
, 0 /* Level */
696 ,ppSurface
, D3DRTYPE_SURFACE
, D3DUSAGE_DEPTHSTENCIL
,
697 D3DPOOL_DEFAULT
, MultiSample
, 0);
698 LeaveCriticalSection(&d3d8_cs
);
702 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
703 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
707 EnterCriticalSection(&d3d8_cs
);
708 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Loackable */ , FALSE
/*Discard*/ , 0 /* Level */ , ppSurface
,
709 D3DRTYPE_SURFACE
, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
710 LeaveCriticalSection(&d3d8_cs
);
714 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
715 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
716 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
718 HRESULT hr
= WINED3D_OK
;
719 WINED3DFORMAT srcFormat
, destFormat
;
720 UINT srcWidth
, destWidth
;
721 UINT srcHeight
, destHeight
;
723 WINED3DSURFACE_DESC winedesc
;
725 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
726 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
729 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
730 memset(&winedesc
, 0, sizeof(winedesc
));
732 winedesc
.Format
= &srcFormat
;
733 winedesc
.Width
= &srcWidth
;
734 winedesc
.Height
= &srcHeight
;
735 winedesc
.Size
= &srcSize
;
736 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
738 winedesc
.Format
= &destFormat
;
739 winedesc
.Width
= &destWidth
;
740 winedesc
.Height
= &destHeight
;
741 winedesc
.Size
= NULL
;
742 EnterCriticalSection(&d3d8_cs
);
743 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
745 /* Check that the source and destination formats match */
746 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
747 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
748 LeaveCriticalSection(&d3d8_cs
);
749 return WINED3DERR_INVALIDCALL
;
750 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
751 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
752 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
753 destFormat
= srcFormat
;
756 /* Quick if complete copy ... */
757 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
758 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
761 /* Copy rect by rect */
762 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
763 for (i
= 0; i
< cRects
; ++i
) {
764 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
767 for (i
= 0; i
< cRects
; ++i
) {
768 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, (RECT
*) &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
772 LeaveCriticalSection(&d3d8_cs
);
777 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
778 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
780 TRACE("(%p) Relay\n" , This
);
782 EnterCriticalSection(&d3d8_cs
);
783 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
784 LeaveCriticalSection(&d3d8_cs
);
788 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
789 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
790 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
793 TRACE("(%p) Relay\n" , This
);
795 if (pDestSurface
== NULL
) {
796 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
797 return D3DERR_INVALIDCALL
;
800 EnterCriticalSection(&d3d8_cs
);
801 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
802 LeaveCriticalSection(&d3d8_cs
);
806 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
807 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
808 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
809 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
810 IWineD3DSurface
*original_ds
= NULL
;
812 TRACE("(%p) Relay\n" , This
);
814 EnterCriticalSection(&d3d8_cs
);
816 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
817 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
819 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
820 if (SUCCEEDED(hr
) && pSurface
)
821 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
822 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
824 if (original_ds
) IWineD3DSurface_Release(original_ds
);
826 LeaveCriticalSection(&d3d8_cs
);
830 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
831 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
833 IWineD3DSurface
*pRenderTarget
;
835 TRACE("(%p) Relay\n" , This
);
837 if (ppRenderTarget
== NULL
) {
838 return D3DERR_INVALIDCALL
;
840 EnterCriticalSection(&d3d8_cs
);
841 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
843 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
844 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
845 IWineD3DSurface_Release(pRenderTarget
);
847 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
848 *ppRenderTarget
= NULL
;
850 LeaveCriticalSection(&d3d8_cs
);
855 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
856 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
858 IWineD3DSurface
*pZStencilSurface
;
860 TRACE("(%p) Relay\n" , This
);
861 if(ppZStencilSurface
== NULL
){
862 return D3DERR_INVALIDCALL
;
865 EnterCriticalSection(&d3d8_cs
);
866 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
867 if (hr
== WINED3D_OK
) {
868 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
869 IWineD3DSurface_Release(pZStencilSurface
);
871 if (hr
!= WINED3DERR_NOTFOUND
)
872 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
873 *ppZStencilSurface
= NULL
;
875 LeaveCriticalSection(&d3d8_cs
);
880 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
881 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
883 TRACE("(%p) Relay\n" , This
);
885 EnterCriticalSection(&d3d8_cs
);
886 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
887 LeaveCriticalSection(&d3d8_cs
);
891 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
892 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
894 TRACE("(%p) Relay\n" , This
);
896 EnterCriticalSection(&d3d8_cs
);
897 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
898 LeaveCriticalSection(&d3d8_cs
);
902 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
903 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
905 TRACE("(%p) Relay\n" , This
);
907 /* Note: D3DRECT is compatible with WINED3DRECT */
908 EnterCriticalSection(&d3d8_cs
);
909 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
910 LeaveCriticalSection(&d3d8_cs
);
914 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
915 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
917 TRACE("(%p) Relay\n" , This
);
919 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
920 EnterCriticalSection(&d3d8_cs
);
921 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
922 LeaveCriticalSection(&d3d8_cs
);
926 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
927 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
929 TRACE("(%p) Relay\n" , This
);
931 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
932 EnterCriticalSection(&d3d8_cs
);
933 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
934 LeaveCriticalSection(&d3d8_cs
);
938 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
939 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
941 TRACE("(%p) Relay\n" , This
);
943 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
944 EnterCriticalSection(&d3d8_cs
);
945 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
946 LeaveCriticalSection(&d3d8_cs
);
950 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
951 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
953 TRACE("(%p) Relay\n" , This
);
955 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
956 EnterCriticalSection(&d3d8_cs
);
957 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
958 LeaveCriticalSection(&d3d8_cs
);
962 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
963 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
965 TRACE("(%p) Relay\n" , This
);
967 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
968 EnterCriticalSection(&d3d8_cs
);
969 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
970 LeaveCriticalSection(&d3d8_cs
);
974 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
975 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
977 TRACE("(%p) Relay\n" , This
);
979 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
980 EnterCriticalSection(&d3d8_cs
);
981 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
982 LeaveCriticalSection(&d3d8_cs
);
986 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
987 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
989 TRACE("(%p) Relay\n" , This
);
991 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
992 EnterCriticalSection(&d3d8_cs
);
993 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
994 LeaveCriticalSection(&d3d8_cs
);
998 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
999 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1001 TRACE("(%p) Relay\n" , This
);
1003 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1004 EnterCriticalSection(&d3d8_cs
);
1005 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1006 LeaveCriticalSection(&d3d8_cs
);
1010 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1011 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1013 TRACE("(%p) Relay\n" , This
);
1015 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1016 EnterCriticalSection(&d3d8_cs
);
1017 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1018 LeaveCriticalSection(&d3d8_cs
);
1022 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1023 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1025 TRACE("(%p) Relay\n" , This
);
1027 EnterCriticalSection(&d3d8_cs
);
1028 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1029 LeaveCriticalSection(&d3d8_cs
);
1033 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1034 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1036 TRACE("(%p) Relay\n" , This
);
1038 EnterCriticalSection(&d3d8_cs
);
1039 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1040 LeaveCriticalSection(&d3d8_cs
);
1044 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1045 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1047 TRACE("(%p) Relay\n" , This
);
1049 EnterCriticalSection(&d3d8_cs
);
1050 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1051 LeaveCriticalSection(&d3d8_cs
);
1055 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1056 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1058 TRACE("(%p) Relay\n" , This
);
1060 EnterCriticalSection(&d3d8_cs
);
1061 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1062 LeaveCriticalSection(&d3d8_cs
);
1066 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1067 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1069 TRACE("(%p) Relay\n" , This
);
1071 EnterCriticalSection(&d3d8_cs
);
1072 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1073 LeaveCriticalSection(&d3d8_cs
);
1077 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1078 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1080 TRACE("(%p) Relay\n" , This
);
1082 EnterCriticalSection(&d3d8_cs
);
1083 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1084 LeaveCriticalSection(&d3d8_cs
);
1088 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1089 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1091 TRACE("(%p)\n", This
);
1093 EnterCriticalSection(&d3d8_cs
);
1094 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1095 LeaveCriticalSection(&d3d8_cs
);
1099 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1100 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1102 IWineD3DStateBlock
* wineD3DStateBlock
;
1103 IDirect3DStateBlock8Impl
* object
;
1105 TRACE("(%p) Relay\n", This
);
1107 /* Tell wineD3D to endstateblock before anything else (in case we run out
1108 * of memory later and cause locking problems)
1110 EnterCriticalSection(&d3d8_cs
);
1111 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1113 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1114 LeaveCriticalSection(&d3d8_cs
);
1118 /* allocate a new IDirectD3DStateBlock */
1119 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1121 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1123 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1125 *pToken
= (DWORD
)object
;
1126 TRACE("(%p)Returning %p %p\n", This
, object
, wineD3DStateBlock
);
1128 LeaveCriticalSection(&d3d8_cs
);
1132 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1133 IDirect3DStateBlock8Impl
*pSB
= (IDirect3DStateBlock8Impl
*) Token
;
1134 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1137 TRACE("(%p) %p Relay\n", This
, pSB
);
1139 EnterCriticalSection(&d3d8_cs
);
1140 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1141 LeaveCriticalSection(&d3d8_cs
);
1145 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1146 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1147 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1150 TRACE("(%p) %p Relay\n", This
, pSB
);
1152 EnterCriticalSection(&d3d8_cs
);
1153 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1154 LeaveCriticalSection(&d3d8_cs
);
1158 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1159 IDirect3DStateBlock8Impl
* pSB
= (IDirect3DStateBlock8Impl
*)Token
;
1160 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1162 TRACE("(%p) Relay\n", This
);
1164 EnterCriticalSection(&d3d8_cs
);
1165 while(IUnknown_Release((IUnknown
*)pSB
));
1166 LeaveCriticalSection(&d3d8_cs
);
1171 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
, DWORD
* pToken
) {
1172 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1173 IDirect3DStateBlock8Impl
*object
;
1174 HRESULT hrc
= D3D_OK
;
1176 TRACE("(%p) Relay\n", This
);
1178 if(Type
!= D3DSBT_ALL
&& Type
!= D3DSBT_PIXELSTATE
&&
1179 Type
!= D3DSBT_VERTEXSTATE
) {
1180 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1181 return D3DERR_INVALIDCALL
;
1184 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1185 if (NULL
== object
) {
1187 return E_OUTOFMEMORY
;
1189 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1192 EnterCriticalSection(&d3d8_cs
);
1193 hrc
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
, &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1194 LeaveCriticalSection(&d3d8_cs
);
1196 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This
);
1197 HeapFree(GetProcessHeap(), 0, object
);
1200 *pToken
= (DWORD
)object
;
1201 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This
, object
);
1207 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1208 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1210 TRACE("(%p) Relay\n" , This
);
1211 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1212 EnterCriticalSection(&d3d8_cs
);
1213 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1214 LeaveCriticalSection(&d3d8_cs
);
1218 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1219 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1221 TRACE("(%p) Relay\n" , This
);
1223 EnterCriticalSection(&d3d8_cs
);
1224 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1225 LeaveCriticalSection(&d3d8_cs
);
1229 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1230 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1231 IWineD3DBaseTexture
*retTexture
= NULL
;
1232 HRESULT rc
= D3D_OK
;
1234 TRACE("(%p) Relay\n" , This
);
1236 if(ppTexture
== NULL
){
1237 return D3DERR_INVALIDCALL
;
1240 EnterCriticalSection(&d3d8_cs
);
1241 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1242 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1243 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1244 IWineD3DBaseTexture_Release(retTexture
);
1246 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1249 LeaveCriticalSection(&d3d8_cs
);
1254 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1255 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1257 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1259 EnterCriticalSection(&d3d8_cs
);
1260 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1261 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1262 LeaveCriticalSection(&d3d8_cs
);
1266 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1267 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1269 TRACE("(%p) Relay\n" , This
);
1272 case D3DTSS_ADDRESSU
:
1273 Type
= WINED3DSAMP_ADDRESSU
;
1275 case D3DTSS_ADDRESSV
:
1276 Type
= WINED3DSAMP_ADDRESSV
;
1278 case D3DTSS_ADDRESSW
:
1279 Type
= WINED3DSAMP_ADDRESSW
;
1281 case D3DTSS_BORDERCOLOR
:
1282 Type
= WINED3DSAMP_BORDERCOLOR
;
1284 case D3DTSS_MAGFILTER
:
1285 Type
= WINED3DSAMP_MAGFILTER
;
1287 case D3DTSS_MAXANISOTROPY
:
1288 Type
= WINED3DSAMP_MAXANISOTROPY
;
1290 case D3DTSS_MAXMIPLEVEL
:
1291 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1293 case D3DTSS_MINFILTER
:
1294 Type
= WINED3DSAMP_MINFILTER
;
1296 case D3DTSS_MIPFILTER
:
1297 Type
= WINED3DSAMP_MIPFILTER
;
1299 case D3DTSS_MIPMAPLODBIAS
:
1300 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1303 EnterCriticalSection(&d3d8_cs
);
1304 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1305 LeaveCriticalSection(&d3d8_cs
);
1309 EnterCriticalSection(&d3d8_cs
);
1310 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1311 LeaveCriticalSection(&d3d8_cs
);
1315 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1316 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1318 TRACE("(%p) Relay\n" , This
);
1321 case D3DTSS_ADDRESSU
:
1322 Type
= WINED3DSAMP_ADDRESSU
;
1324 case D3DTSS_ADDRESSV
:
1325 Type
= WINED3DSAMP_ADDRESSV
;
1327 case D3DTSS_ADDRESSW
:
1328 Type
= WINED3DSAMP_ADDRESSW
;
1330 case D3DTSS_BORDERCOLOR
:
1331 Type
= WINED3DSAMP_BORDERCOLOR
;
1333 case D3DTSS_MAGFILTER
:
1334 Type
= WINED3DSAMP_MAGFILTER
;
1336 case D3DTSS_MAXANISOTROPY
:
1337 Type
= WINED3DSAMP_MAXANISOTROPY
;
1339 case D3DTSS_MAXMIPLEVEL
:
1340 Type
= WINED3DSAMP_MAXMIPLEVEL
;
1342 case D3DTSS_MINFILTER
:
1343 Type
= WINED3DSAMP_MINFILTER
;
1345 case D3DTSS_MIPFILTER
:
1346 Type
= WINED3DSAMP_MIPFILTER
;
1348 case D3DTSS_MIPMAPLODBIAS
:
1349 Type
= WINED3DSAMP_MIPMAPLODBIAS
;
1352 EnterCriticalSection(&d3d8_cs
);
1353 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1354 LeaveCriticalSection(&d3d8_cs
);
1358 EnterCriticalSection(&d3d8_cs
);
1359 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1360 LeaveCriticalSection(&d3d8_cs
);
1364 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1365 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1367 TRACE("(%p) Relay\n" , This
);
1369 EnterCriticalSection(&d3d8_cs
);
1370 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1371 LeaveCriticalSection(&d3d8_cs
);
1375 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1376 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1377 FIXME("(%p) : stub\n", This
);
1381 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1382 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1384 TRACE("(%p) Relay\n" , This
);
1386 EnterCriticalSection(&d3d8_cs
);
1387 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1388 LeaveCriticalSection(&d3d8_cs
);
1392 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1393 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1395 TRACE("(%p) Relay\n" , This
);
1397 EnterCriticalSection(&d3d8_cs
);
1398 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1399 LeaveCriticalSection(&d3d8_cs
);
1403 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1404 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1406 TRACE("(%p) Relay\n" , This
);
1408 EnterCriticalSection(&d3d8_cs
);
1409 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1410 LeaveCriticalSection(&d3d8_cs
);
1414 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1415 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1417 TRACE("(%p) Relay\n" , This
);
1419 EnterCriticalSection(&d3d8_cs
);
1420 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1421 LeaveCriticalSection(&d3d8_cs
);
1425 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1426 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1428 TRACE("(%p) Relay\n" , This
);
1430 EnterCriticalSection(&d3d8_cs
);
1431 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1432 LeaveCriticalSection(&d3d8_cs
);
1436 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1437 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1438 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1440 TRACE("(%p) Relay\n" , This
);
1442 EnterCriticalSection(&d3d8_cs
);
1443 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1444 LeaveCriticalSection(&d3d8_cs
);
1448 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1449 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1451 TRACE("(%p) Relay\n" , This
);
1453 EnterCriticalSection(&d3d8_cs
);
1454 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1455 LeaveCriticalSection(&d3d8_cs
);
1459 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1460 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1461 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1462 UINT VertexStreamZeroStride
) {
1463 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1465 TRACE("(%p) Relay\n" , This
);
1467 EnterCriticalSection(&d3d8_cs
);
1468 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1469 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1470 LeaveCriticalSection(&d3d8_cs
);
1474 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1475 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1477 TRACE("(%p) Relay\n" , This
);
1479 EnterCriticalSection(&d3d8_cs
);
1480 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer8Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, NULL
, Flags
);
1481 LeaveCriticalSection(&d3d8_cs
);
1485 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1486 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1487 IDirect3DVertexDeclaration8Impl
*object
;
1488 WINED3DVERTEXELEMENT
*wined3d_elements
;
1489 UINT wined3d_element_count
;
1490 HRESULT hr
= D3D_OK
;
1492 TRACE("(%p) : declaration %p\n", This
, declaration
);
1494 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1496 ERR("Memory allocation failed\n");
1498 return D3DERR_OUTOFVIDEOMEMORY
;
1501 object
->ref_count
= 1;
1502 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1504 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1505 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1506 if (!object
->elements
) {
1507 ERR("Memory allocation failed\n");
1508 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1509 HeapFree(GetProcessHeap(), 0, object
);
1511 return D3DERR_OUTOFVIDEOMEMORY
;
1514 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1516 EnterCriticalSection(&d3d8_cs
);
1517 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1518 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1519 LeaveCriticalSection(&d3d8_cs
);
1520 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1523 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1524 HeapFree(GetProcessHeap(), 0, object
->elements
);
1525 HeapFree(GetProcessHeap(), 0, object
);
1527 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1528 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1534 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1535 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1536 HRESULT hrc
= D3D_OK
;
1537 IDirect3DVertexShader8Impl
*object
;
1538 IWineD3DVertexDeclaration
*wined3d_vertex_declaration
;
1539 const DWORD
*token
= pDeclaration
;
1541 /* Test if the vertex declaration is valid */
1542 while (D3DVSD_END() != *token
) {
1543 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1545 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1546 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1547 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1549 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1550 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1551 return D3DERR_INVALIDCALL
;
1554 token
+= parse_token(token
);
1557 /* Setup a stub object for now */
1558 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1559 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1560 if (NULL
== object
) {
1561 FIXME("Allocation of memory failed\n");
1563 return D3DERR_OUTOFVIDEOMEMORY
;
1567 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1569 EnterCriticalSection(&d3d8_cs
);
1570 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1572 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1573 LeaveCriticalSection(&d3d8_cs
);
1574 HeapFree(GetProcessHeap(), 0, object
);
1576 return D3DERR_INVALIDCALL
;
1578 wined3d_vertex_declaration
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->wined3d_vertex_declaration
;
1580 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1581 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, wined3d_vertex_declaration
, pFunction
, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1584 /* free up object */
1585 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1586 HeapFree(GetProcessHeap(), 0, object
);
1589 /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1590 shader_handle
*handle
= alloc_shader_handle(This
);
1592 ERR("Failed to allocate shader handle\n");
1593 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1594 hrc
= E_OUTOFMEMORY
;
1597 object
->handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1598 *ppShader
= object
->handle
;
1600 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1601 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1604 LeaveCriticalSection(&d3d8_cs
);
1609 IWineD3DVertexDeclaration
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1612 IWineD3DVertexDeclaration
* pDecl
= NULL
;
1613 int p
, low
, high
; /* deliberately signed */
1614 struct FvfToDecl
*convertedDecls
= This
->decls
;
1616 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1619 high
= This
->numConvertedDecls
- 1;
1620 while(low
<= high
) {
1621 p
= (low
+ high
) >> 1;
1623 if(convertedDecls
[p
].fvf
== fvf
) {
1624 TRACE("found %p\n", convertedDecls
[p
].decl
);
1625 return convertedDecls
[p
].decl
;
1626 } else if(convertedDecls
[p
].fvf
< fvf
) {
1632 TRACE("not found. Creating and inserting at position %d.\n", low
);
1634 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1638 if (FAILED(hr
)) return NULL
;
1640 if(This
->declArraySize
== This
->numConvertedDecls
) {
1641 int grow
= This
->declArraySize
/ 2;
1642 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1643 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1644 if(!convertedDecls
) {
1645 /* This will destroy it */
1646 IWineD3DVertexDeclaration_Release(pDecl
);
1649 This
->decls
= convertedDecls
;
1650 This
->declArraySize
+= grow
;
1653 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1654 convertedDecls
[low
].decl
= pDecl
;
1655 convertedDecls
[low
].fvf
= fvf
;
1656 This
->numConvertedDecls
++;
1658 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1662 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1663 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1664 HRESULT hrc
= D3D_OK
;
1666 TRACE("(%p) : Relay\n", This
);
1667 EnterCriticalSection(&d3d8_cs
);
1668 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1669 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF
, pShader
);
1670 IWineD3DDevice_SetFVF(This
->WineD3DDevice
, pShader
);
1671 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
, IDirect3DDevice8Impl_FindDecl(This
, pShader
));
1672 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1674 TRACE("Setting shader\n");
1675 if (This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1676 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This
);
1677 hrc
= D3DERR_INVALIDCALL
;
1679 IDirect3DVertexShader8Impl
*shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1680 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1681 shader
? ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
: NULL
);
1682 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, 0 == shader
? NULL
: shader
->wineD3DVertexShader
);
1685 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
1686 LeaveCriticalSection(&d3d8_cs
);
1691 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1692 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1693 IWineD3DVertexShader
*pShader
;
1694 HRESULT hrc
= D3D_OK
;
1696 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1697 EnterCriticalSection(&d3d8_cs
);
1698 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
1699 if (D3D_OK
== hrc
) {
1701 IDirect3DVertexShader8Impl
*d3d8_shader
;
1702 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)&d3d8_shader
);
1703 IWineD3DVertexShader_Release(pShader
);
1704 *ppShader
= d3d8_shader
->handle
;
1710 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
1712 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1713 LeaveCriticalSection(&d3d8_cs
);
1718 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1719 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1721 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1723 EnterCriticalSection(&d3d8_cs
);
1724 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1725 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1726 LeaveCriticalSection(&d3d8_cs
);
1727 return D3DERR_INVALIDCALL
;
1729 IWineD3DVertexShader
*cur
= NULL
;
1730 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1731 IDirect3DVertexShader8Impl
*shader
= *handle
;
1733 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
1735 if(cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
1736 IWineD3DVertexShader_Release(cur
);
1739 while(IUnknown_Release((IUnknown
*)shader
));
1740 free_shader_handle(This
, handle
);
1742 LeaveCriticalSection(&d3d8_cs
);
1747 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1748 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1750 TRACE("(%p) : Relay\n", This
);
1752 EnterCriticalSection(&d3d8_cs
);
1753 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1754 LeaveCriticalSection(&d3d8_cs
);
1758 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
1759 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1761 TRACE("(%p) : Relay\n", This
);
1763 EnterCriticalSection(&d3d8_cs
);
1764 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
1765 LeaveCriticalSection(&d3d8_cs
);
1769 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1770 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1771 IDirect3DVertexDeclaration8Impl
*declaration
;
1772 IDirect3DVertexShader8Impl
*shader
= NULL
;
1774 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
1776 EnterCriticalSection(&d3d8_cs
);
1777 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1778 ERR("Passed an invalid shader handle.\n");
1779 LeaveCriticalSection(&d3d8_cs
);
1780 return D3DERR_INVALIDCALL
;
1783 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1784 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
1786 /* If pData is NULL, we just return the required size of the buffer. */
1788 *pSizeOfData
= declaration
->elements_size
;
1789 LeaveCriticalSection(&d3d8_cs
);
1793 /* MSDN claims that if *pSizeOfData is smaller than the required size
1794 * we should write the required size and return D3DERR_MOREDATA.
1795 * That's not actually true. */
1796 if (*pSizeOfData
< declaration
->elements_size
) {
1797 LeaveCriticalSection(&d3d8_cs
);
1798 return D3DERR_INVALIDCALL
;
1801 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
1802 LeaveCriticalSection(&d3d8_cs
);
1807 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
1808 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1809 IDirect3DVertexShader8Impl
*shader
= NULL
;
1812 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
1814 EnterCriticalSection(&d3d8_cs
);
1815 if (pVertexShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1816 ERR("Passed an invalid shader handle.\n");
1817 LeaveCriticalSection(&d3d8_cs
);
1818 return D3DERR_INVALIDCALL
;
1821 shader
= This
->shader_handles
[pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1822 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
1823 LeaveCriticalSection(&d3d8_cs
);
1827 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
1828 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1830 TRACE("(%p) Relay\n", This
);
1832 EnterCriticalSection(&d3d8_cs
);
1833 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1834 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1835 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1836 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1839 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
1840 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1841 pIndexData
? ((IDirect3DIndexBuffer8Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1842 LeaveCriticalSection(&d3d8_cs
);
1846 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
1847 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1848 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1849 HRESULT rc
= D3D_OK
;
1851 TRACE("(%p) Relay\n", This
);
1853 if(ppIndexData
== NULL
){
1854 return D3DERR_INVALIDCALL
;
1857 EnterCriticalSection(&d3d8_cs
);
1858 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1859 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
1860 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1861 if (SUCCEEDED(rc
) && retIndexData
) {
1862 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1863 IWineD3DIndexBuffer_Release(retIndexData
);
1865 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1866 *ppIndexData
= NULL
;
1868 LeaveCriticalSection(&d3d8_cs
);
1872 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
1873 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1874 IDirect3DPixelShader8Impl
*object
;
1875 HRESULT hrc
= D3D_OK
;
1877 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1879 if (NULL
== ppShader
) {
1880 TRACE("(%p) Invalid call\n", This
);
1881 return D3DERR_INVALIDCALL
;
1883 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1885 if (NULL
== object
) {
1886 return E_OUTOFMEMORY
;
1888 EnterCriticalSection(&d3d8_cs
);
1891 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
1892 hrc
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
1893 if (D3D_OK
!= hrc
) {
1894 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
1895 HeapFree(GetProcessHeap(), 0 , object
);
1898 shader_handle
*handle
= alloc_shader_handle(This
);
1900 ERR("Failed to allocate shader handle\n");
1901 IDirect3DVertexShader8_Release((IUnknown
*)object
);
1902 hrc
= E_OUTOFMEMORY
;
1905 object
->handle
= (handle
- This
->shader_handles
) + VS_HIGHESTFIXEDFXF
+ 1;
1906 *ppShader
= object
->handle
;
1907 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1910 LeaveCriticalSection(&d3d8_cs
);
1916 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1917 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1918 IDirect3DPixelShader8Impl
*shader
= NULL
;
1921 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1923 EnterCriticalSection(&d3d8_cs
);
1924 if (pShader
> VS_HIGHESTFIXEDFXF
&& This
->allocated_shader_handles
> pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1925 shader
= This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1926 } else if (pShader
) {
1927 ERR("Trying to set an invalid handle.\n");
1930 TRACE("(%p) : Setting shader %p\n", This
, shader
);
1931 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
== NULL
? NULL
:shader
->wineD3DPixelShader
);
1932 LeaveCriticalSection(&d3d8_cs
);
1936 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1937 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1938 IWineD3DPixelShader
*object
;
1940 HRESULT hrc
= D3D_OK
;
1941 TRACE("(%p) Relay\n", This
);
1942 if (NULL
== ppShader
) {
1943 TRACE("(%p) Invalid call\n", This
);
1944 return D3DERR_INVALIDCALL
;
1947 EnterCriticalSection(&d3d8_cs
);
1948 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
1949 if (D3D_OK
== hrc
&& NULL
!= object
) {
1950 IDirect3DPixelShader8Impl
*d3d8_shader
;
1951 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
1952 IWineD3DPixelShader_Release(object
);
1953 *ppShader
= d3d8_shader
->handle
;
1958 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
1959 LeaveCriticalSection(&d3d8_cs
);
1963 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1964 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1966 TRACE("(%p) : pShader %#x\n", This
, pShader
);
1968 EnterCriticalSection(&d3d8_cs
);
1969 if (pShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
1970 ERR("(%p) : Trying to delete an invalid handle\n", This
);
1971 LeaveCriticalSection(&d3d8_cs
);
1972 return D3DERR_INVALIDCALL
;
1974 IWineD3DPixelShader
*cur
= NULL
;
1975 shader_handle
*handle
= &This
->shader_handles
[pShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
1976 IDirect3DPixelShader8Impl
*shader
= *handle
;
1978 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
1980 if(cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
1981 IWineD3DPixelShader_Release(cur
);
1984 while(IUnknown_Release((IUnknown
*)shader
));
1985 free_shader_handle(This
, handle
);
1987 LeaveCriticalSection(&d3d8_cs
);
1992 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
1993 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1995 TRACE("(%p) Relay\n", This
);
1997 EnterCriticalSection(&d3d8_cs
);
1998 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (CONST
float *)pConstantData
, ConstantCount
);
1999 LeaveCriticalSection(&d3d8_cs
);
2003 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2004 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2006 TRACE("(%p) Relay\n", This
);
2008 EnterCriticalSection(&d3d8_cs
);
2009 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, (float *)pConstantData
, ConstantCount
);
2010 LeaveCriticalSection(&d3d8_cs
);
2014 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2015 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2016 IDirect3DPixelShader8Impl
*shader
= NULL
;
2019 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2021 EnterCriticalSection(&d3d8_cs
);
2022 if (pPixelShader
<= VS_HIGHESTFIXEDFXF
|| This
->allocated_shader_handles
<= pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)) {
2023 ERR("Passed an invalid shader handle.\n");
2024 LeaveCriticalSection(&d3d8_cs
);
2025 return D3DERR_INVALIDCALL
;
2028 shader
= This
->shader_handles
[pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1)];
2029 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2030 LeaveCriticalSection(&d3d8_cs
);
2034 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2035 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2037 TRACE("(%p) Relay\n", This
);
2039 EnterCriticalSection(&d3d8_cs
);
2040 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2041 LeaveCriticalSection(&d3d8_cs
);
2045 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2046 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2048 TRACE("(%p) Relay\n", This
);
2050 EnterCriticalSection(&d3d8_cs
);
2051 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2052 LeaveCriticalSection(&d3d8_cs
);
2056 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2057 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2059 TRACE("(%p) Relay\n", This
);
2061 EnterCriticalSection(&d3d8_cs
);
2062 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2063 LeaveCriticalSection(&d3d8_cs
);
2067 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2068 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2070 TRACE("(%p) Relay\n" , This
);
2072 EnterCriticalSection(&d3d8_cs
);
2073 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2074 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2075 0/* Offset in bytes */, Stride
);
2076 LeaveCriticalSection(&d3d8_cs
);
2080 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2081 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2082 IWineD3DVertexBuffer
*retStream
= NULL
;
2083 HRESULT rc
= D3D_OK
;
2085 TRACE("(%p) Relay\n" , This
);
2087 if(pStream
== NULL
){
2088 return D3DERR_INVALIDCALL
;
2091 EnterCriticalSection(&d3d8_cs
);
2092 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2093 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2094 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2095 IWineD3DVertexBuffer_Release(retStream
);
2098 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2102 LeaveCriticalSection(&d3d8_cs
);
2108 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2110 IDirect3DDevice8Impl_QueryInterface
,
2111 IDirect3DDevice8Impl_AddRef
,
2112 IDirect3DDevice8Impl_Release
,
2113 IDirect3DDevice8Impl_TestCooperativeLevel
,
2114 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2115 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2116 IDirect3DDevice8Impl_GetDirect3D
,
2117 IDirect3DDevice8Impl_GetDeviceCaps
,
2118 IDirect3DDevice8Impl_GetDisplayMode
,
2119 IDirect3DDevice8Impl_GetCreationParameters
,
2120 IDirect3DDevice8Impl_SetCursorProperties
,
2121 IDirect3DDevice8Impl_SetCursorPosition
,
2122 IDirect3DDevice8Impl_ShowCursor
,
2123 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2124 IDirect3DDevice8Impl_Reset
,
2125 IDirect3DDevice8Impl_Present
,
2126 IDirect3DDevice8Impl_GetBackBuffer
,
2127 IDirect3DDevice8Impl_GetRasterStatus
,
2128 IDirect3DDevice8Impl_SetGammaRamp
,
2129 IDirect3DDevice8Impl_GetGammaRamp
,
2130 IDirect3DDevice8Impl_CreateTexture
,
2131 IDirect3DDevice8Impl_CreateVolumeTexture
,
2132 IDirect3DDevice8Impl_CreateCubeTexture
,
2133 IDirect3DDevice8Impl_CreateVertexBuffer
,
2134 IDirect3DDevice8Impl_CreateIndexBuffer
,
2135 IDirect3DDevice8Impl_CreateRenderTarget
,
2136 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2137 IDirect3DDevice8Impl_CreateImageSurface
,
2138 IDirect3DDevice8Impl_CopyRects
,
2139 IDirect3DDevice8Impl_UpdateTexture
,
2140 IDirect3DDevice8Impl_GetFrontBuffer
,
2141 IDirect3DDevice8Impl_SetRenderTarget
,
2142 IDirect3DDevice8Impl_GetRenderTarget
,
2143 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2144 IDirect3DDevice8Impl_BeginScene
,
2145 IDirect3DDevice8Impl_EndScene
,
2146 IDirect3DDevice8Impl_Clear
,
2147 IDirect3DDevice8Impl_SetTransform
,
2148 IDirect3DDevice8Impl_GetTransform
,
2149 IDirect3DDevice8Impl_MultiplyTransform
,
2150 IDirect3DDevice8Impl_SetViewport
,
2151 IDirect3DDevice8Impl_GetViewport
,
2152 IDirect3DDevice8Impl_SetMaterial
,
2153 IDirect3DDevice8Impl_GetMaterial
,
2154 IDirect3DDevice8Impl_SetLight
,
2155 IDirect3DDevice8Impl_GetLight
,
2156 IDirect3DDevice8Impl_LightEnable
,
2157 IDirect3DDevice8Impl_GetLightEnable
,
2158 IDirect3DDevice8Impl_SetClipPlane
,
2159 IDirect3DDevice8Impl_GetClipPlane
,
2160 IDirect3DDevice8Impl_SetRenderState
,
2161 IDirect3DDevice8Impl_GetRenderState
,
2162 IDirect3DDevice8Impl_BeginStateBlock
,
2163 IDirect3DDevice8Impl_EndStateBlock
,
2164 IDirect3DDevice8Impl_ApplyStateBlock
,
2165 IDirect3DDevice8Impl_CaptureStateBlock
,
2166 IDirect3DDevice8Impl_DeleteStateBlock
,
2167 IDirect3DDevice8Impl_CreateStateBlock
,
2168 IDirect3DDevice8Impl_SetClipStatus
,
2169 IDirect3DDevice8Impl_GetClipStatus
,
2170 IDirect3DDevice8Impl_GetTexture
,
2171 IDirect3DDevice8Impl_SetTexture
,
2172 IDirect3DDevice8Impl_GetTextureStageState
,
2173 IDirect3DDevice8Impl_SetTextureStageState
,
2174 IDirect3DDevice8Impl_ValidateDevice
,
2175 IDirect3DDevice8Impl_GetInfo
,
2176 IDirect3DDevice8Impl_SetPaletteEntries
,
2177 IDirect3DDevice8Impl_GetPaletteEntries
,
2178 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2179 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2180 IDirect3DDevice8Impl_DrawPrimitive
,
2181 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2182 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2183 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2184 IDirect3DDevice8Impl_ProcessVertices
,
2185 IDirect3DDevice8Impl_CreateVertexShader
,
2186 IDirect3DDevice8Impl_SetVertexShader
,
2187 IDirect3DDevice8Impl_GetVertexShader
,
2188 IDirect3DDevice8Impl_DeleteVertexShader
,
2189 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2190 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2191 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2192 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2193 IDirect3DDevice8Impl_SetStreamSource
,
2194 IDirect3DDevice8Impl_GetStreamSource
,
2195 IDirect3DDevice8Impl_SetIndices
,
2196 IDirect3DDevice8Impl_GetIndices
,
2197 IDirect3DDevice8Impl_CreatePixelShader
,
2198 IDirect3DDevice8Impl_SetPixelShader
,
2199 IDirect3DDevice8Impl_GetPixelShader
,
2200 IDirect3DDevice8Impl_DeletePixelShader
,
2201 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2202 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2203 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2204 IDirect3DDevice8Impl_DrawRectPatch
,
2205 IDirect3DDevice8Impl_DrawTriPatch
,
2206 IDirect3DDevice8Impl_DeletePatch
2209 /* Internal function called back during the CreateDevice to create a render target */
2210 HRESULT WINAPI
D3D8CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
2211 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
2212 WINED3DCUBEMAP_FACES Face
, IWineD3DSurface
**ppSurface
,
2213 HANDLE
*pSharedHandle
) {
2215 HRESULT res
= D3D_OK
;
2216 IDirect3DSurface8Impl
*d3dSurface
= NULL
;
2217 BOOL Lockable
= TRUE
;
2219 if((WINED3DPOOL_DEFAULT
== Pool
&& WINED3DUSAGE_DYNAMIC
!= Usage
))
2223 res
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)device
, Width
, Height
, (D3DFORMAT
)Format
, Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface8
**)&d3dSurface
, D3DRTYPE_SURFACE
, Usage
, Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2225 if (SUCCEEDED(res
)) {
2226 *ppSurface
= d3dSurface
->wineD3DSurface
;
2227 d3dSurface
->container
= pSuperior
;
2228 IUnknown_Release(d3dSurface
->parentDevice
);
2229 d3dSurface
->parentDevice
= NULL
;
2230 d3dSurface
->forwardReference
= pSuperior
;
2232 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device
);
2237 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2238 IDirect3DSurface8Impl
* surfaceParent
;
2239 TRACE("(%p) call back\n", pSurface
);
2241 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2242 /* GetParent's AddRef was forwarded to an object in destruction.
2243 * Releasing it here again would cause an endless recursion. */
2244 surfaceParent
->forwardReference
= NULL
;
2245 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);