d3dcompiler: Store (and begin to use) location information for variables.
[wine/multimedia.git] / dlls / dpnet / server.c
blob085b15f7cd223b57225b223ed02672cc62017a1f
1 /*
2 * DirectPlay8 Server
3 *
4 * Copyright 2004 Raphael Junqueira
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <stdarg.h>
26 #include "windef.h"
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
31 #include "wine/debug.h"
33 #include "dplay8.h"
34 #include "dpnet_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(dpnet);
38 HRESULT DPNET_CreateDirectPlay8Server(LPCLASSFACTORY iface, LPUNKNOWN punkOuter, REFIID riid, LPVOID *ppobj) {
39 WARN("(%p, %s, %p): stub.\n", punkOuter, debugstr_guid(riid), ppobj);
40 return CLASS_E_CLASSNOTAVAILABLE;