gdi32: Re-create the brush bits only when the ROP has really changed.
[wine/multimedia.git] / dlls / d3d9 / volumetexture.c
blob0cf0ed06f62f305107deb938428dae2d9ca18768
1 /*
2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline IDirect3DVolumeTexture9Impl *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
29 return CONTAINING_RECORD(iface, IDirect3DVolumeTexture9Impl, IDirect3DVolumeTexture9_iface);
32 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(IDirect3DVolumeTexture9 *iface,
33 REFIID riid, void **ppobj)
35 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
37 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource9)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
42 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
43 IDirect3DVolumeTexture9_AddRef(iface);
44 *ppobj = This;
45 return S_OK;
48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
49 *ppobj = NULL;
50 return E_NOINTERFACE;
53 static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(IDirect3DVolumeTexture9 *iface)
55 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
56 ULONG ref = InterlockedIncrement(&This->ref);
58 TRACE("%p increasing refcount to %u.\n", iface, ref);
60 if (ref == 1)
62 IDirect3DDevice9Ex_AddRef(This->parentDevice);
63 wined3d_mutex_lock();
64 wined3d_texture_incref(This->wined3d_texture);
65 wined3d_mutex_unlock();
68 return ref;
71 static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(IDirect3DVolumeTexture9 *iface)
73 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
74 ULONG ref = InterlockedDecrement(&This->ref);
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
78 if (ref == 0) {
79 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
81 wined3d_mutex_lock();
82 wined3d_texture_decref(This->wined3d_texture);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice9Ex_Release(parentDevice);
88 return ref;
91 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface,
92 IDirect3DDevice9 **device)
94 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
96 TRACE("iface %p, device %p.\n", iface, device);
98 *device = (IDirect3DDevice9 *)This->parentDevice;
99 IDirect3DDevice9_AddRef(*device);
101 TRACE("Returning device %p.\n", *device);
103 return D3D_OK;
106 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(IDirect3DVolumeTexture9 *iface,
107 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
109 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
110 struct wined3d_resource *resource;
111 HRESULT hr;
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116 wined3d_mutex_lock();
117 resource = wined3d_texture_get_resource(This->wined3d_texture);
118 hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
119 wined3d_mutex_unlock();
121 return hr;
124 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(IDirect3DVolumeTexture9 *iface,
125 REFGUID refguid, void *pData, DWORD *pSizeOfData)
127 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
128 struct wined3d_resource *resource;
129 HRESULT hr;
131 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
132 iface, debugstr_guid(refguid), pData, pSizeOfData);
134 wined3d_mutex_lock();
135 resource = wined3d_texture_get_resource(This->wined3d_texture);
136 hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
137 wined3d_mutex_unlock();
139 return hr;
142 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(IDirect3DVolumeTexture9 *iface,
143 REFGUID refguid)
145 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
146 struct wined3d_resource *resource;
147 HRESULT hr;
149 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
151 wined3d_mutex_lock();
152 resource = wined3d_texture_get_resource(This->wined3d_texture);
153 hr = wined3d_resource_free_private_data(resource, refguid);
154 wined3d_mutex_unlock();
156 return hr;
159 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(IDirect3DVolumeTexture9 *iface,
160 DWORD PriorityNew)
162 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
163 DWORD priority;
165 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
167 wined3d_mutex_lock();
168 priority = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
169 wined3d_mutex_unlock();
171 return priority;
174 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(IDirect3DVolumeTexture9 *iface)
176 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
177 DWORD priority;
179 TRACE("iface %p.\n", iface);
181 wined3d_mutex_lock();
182 priority = wined3d_texture_get_priority(This->wined3d_texture);
183 wined3d_mutex_unlock();
185 return priority;
188 static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(IDirect3DVolumeTexture9 *iface)
190 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
192 TRACE("iface %p.\n", iface);
194 wined3d_mutex_lock();
195 wined3d_texture_preload(This->wined3d_texture);
196 wined3d_mutex_unlock();
199 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(IDirect3DVolumeTexture9 *iface)
201 TRACE("iface %p.\n", iface);
203 return D3DRTYPE_VOLUMETEXTURE;
206 static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD LODNew)
208 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
209 DWORD lod;
211 TRACE("iface %p, lod %u.\n", iface, LODNew);
213 wined3d_mutex_lock();
214 lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
215 wined3d_mutex_unlock();
217 return lod;
220 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(IDirect3DVolumeTexture9 *iface)
222 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
223 DWORD lod;
225 TRACE("iface %p.\n", iface);
227 wined3d_mutex_lock();
228 lod = wined3d_texture_get_lod(This->wined3d_texture);
229 wined3d_mutex_unlock();
231 return lod;
234 static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(IDirect3DVolumeTexture9 *iface)
236 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
237 DWORD level_count;
239 TRACE("iface %p.\n", iface);
241 wined3d_mutex_lock();
242 level_count = wined3d_texture_get_level_count(This->wined3d_texture);
243 wined3d_mutex_unlock();
245 return level_count;
248 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(IDirect3DVolumeTexture9 *iface,
249 D3DTEXTUREFILTERTYPE FilterType)
251 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
252 HRESULT hr;
254 TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
256 wined3d_mutex_lock();
257 hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
258 wined3d_mutex_unlock();
260 return hr;
263 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(IDirect3DVolumeTexture9 *iface)
265 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
266 D3DTEXTUREFILTERTYPE filter_type;
268 TRACE("iface %p.\n", iface);
270 wined3d_mutex_lock();
271 filter_type = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
272 wined3d_mutex_unlock();
274 return filter_type;
277 static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(IDirect3DVolumeTexture9 *iface)
279 IDirect3DVolumeTexture9Impl *This = impl_from_IDirect3DVolumeTexture9(iface);
281 TRACE("iface %p.\n", iface);
283 wined3d_mutex_lock();
284 wined3d_texture_generate_mipmaps(This->wined3d_texture);
285 wined3d_mutex_unlock();
288 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(IDirect3DVolumeTexture9 *iface,
289 UINT level, D3DVOLUME_DESC *desc)
291 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
292 struct wined3d_resource *sub_resource;
293 HRESULT hr = D3D_OK;
295 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
297 wined3d_mutex_lock();
298 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
299 hr = D3DERR_INVALIDCALL;
300 else
302 struct wined3d_resource_desc wined3d_desc;
304 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
305 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
306 desc->Type = wined3d_desc.resource_type;
307 desc->Usage = wined3d_desc.usage;
308 desc->Pool = wined3d_desc.pool;
309 desc->Width = wined3d_desc.width;
310 desc->Height = wined3d_desc.height;
311 desc->Depth = wined3d_desc.depth;
313 wined3d_mutex_unlock();
315 return hr;
318 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(IDirect3DVolumeTexture9 *iface,
319 UINT level, IDirect3DVolume9 **volume)
321 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
322 struct wined3d_resource *sub_resource;
324 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
326 wined3d_mutex_lock();
327 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
329 wined3d_mutex_unlock();
330 return D3DERR_INVALIDCALL;
333 *volume = wined3d_resource_get_parent(sub_resource);
334 IDirect3DVolume9_AddRef(*volume);
335 wined3d_mutex_unlock();
337 return D3D_OK;
340 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(IDirect3DVolumeTexture9 *iface,
341 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
343 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
344 struct wined3d_resource *sub_resource;
345 HRESULT hr;
347 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
348 iface, level, locked_box, box, flags);
350 wined3d_mutex_lock();
351 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
352 hr = D3DERR_INVALIDCALL;
353 else
354 hr = IDirect3DVolume9_LockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource),
355 locked_box, box, flags);
356 wined3d_mutex_unlock();
358 return hr;
361 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(IDirect3DVolumeTexture9 *iface,
362 UINT level)
364 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
365 struct wined3d_resource *sub_resource;
366 HRESULT hr;
368 TRACE("iface %p, level %u.\n", iface, level);
370 wined3d_mutex_lock();
371 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
372 hr = D3DERR_INVALIDCALL;
373 else
374 hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
375 wined3d_mutex_unlock();
377 return hr;
380 static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(IDirect3DVolumeTexture9 *iface,
381 const D3DBOX *dirty_box)
383 IDirect3DVolumeTexture9Impl *texture = impl_from_IDirect3DVolumeTexture9(iface);
384 HRESULT hr;
386 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
388 wined3d_mutex_lock();
389 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
390 wined3d_mutex_unlock();
392 return hr;
396 static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
398 /* IUnknown */
399 IDirect3DVolumeTexture9Impl_QueryInterface,
400 IDirect3DVolumeTexture9Impl_AddRef,
401 IDirect3DVolumeTexture9Impl_Release,
402 /* IDirect3DResource9 */
403 IDirect3DVolumeTexture9Impl_GetDevice,
404 IDirect3DVolumeTexture9Impl_SetPrivateData,
405 IDirect3DVolumeTexture9Impl_GetPrivateData,
406 IDirect3DVolumeTexture9Impl_FreePrivateData,
407 IDirect3DVolumeTexture9Impl_SetPriority,
408 IDirect3DVolumeTexture9Impl_GetPriority,
409 IDirect3DVolumeTexture9Impl_PreLoad,
410 IDirect3DVolumeTexture9Impl_GetType,
411 /* IDirect3DBaseTexture9 */
412 IDirect3DVolumeTexture9Impl_SetLOD,
413 IDirect3DVolumeTexture9Impl_GetLOD,
414 IDirect3DVolumeTexture9Impl_GetLevelCount,
415 IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
416 IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
417 IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
418 /* IDirect3DVolumeTexture9 */
419 IDirect3DVolumeTexture9Impl_GetLevelDesc,
420 IDirect3DVolumeTexture9Impl_GetVolumeLevel,
421 IDirect3DVolumeTexture9Impl_LockBox,
422 IDirect3DVolumeTexture9Impl_UnlockBox,
423 IDirect3DVolumeTexture9Impl_AddDirtyBox
426 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
428 HeapFree(GetProcessHeap(), 0, parent);
431 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
433 volumetexture_wined3d_object_destroyed,
436 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
437 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
439 HRESULT hr;
441 texture->IDirect3DVolumeTexture9_iface.lpVtbl = &Direct3DVolumeTexture9_Vtbl;
442 texture->ref = 1;
444 wined3d_mutex_lock();
445 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
446 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
447 &d3d9_volumetexture_wined3d_parent_ops, &texture->wined3d_texture);
448 wined3d_mutex_unlock();
449 if (FAILED(hr))
451 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
452 return hr;
455 texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
456 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
458 return D3D_OK;