d3dcompiler: Add stub ID3D11ShaderReflection interface.
[wine/multimedia.git] / dlls / d3dcompiler_43 / d3dcompiler_private.h
blob0b9962951fd0f5ff7ffcea680cc0a2ba8b41ab18
1 /*
2 * Copyright 2008 Stefan Dösinger
3 * Copyright 2009 Matteo Bruni
4 * Copyright 2010 Rico Schüller
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3DCOMPILER_PRIVATE_H
22 #define __WINE_D3DCOMPILER_PRIVATE_H
24 #include "wine/debug.h"
25 #include "wine/list.h"
27 #define COBJMACROS
28 #include "windef.h"
29 #include "winbase.h"
30 #include "objbase.h"
32 #include "d3dcompiler.h"
35 * This doesn't belong here, but for some functions it is possible to return that value,
36 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
37 * The original definition is in D3DX10core.h.
39 #define D3DERR_INVALIDCALL 0x8876086c
41 /* TRACE helper functions */
42 const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part) DECLSPEC_HIDDEN;
44 /* ID3DBlob */
45 struct d3dcompiler_blob
47 const struct ID3D10BlobVtbl *vtbl;
48 LONG refcount;
50 SIZE_T size;
51 void *data;
54 HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
56 /* blob handling */
57 HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
58 HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob) DECLSPEC_HIDDEN;
60 /* ID3D11ShaderReflection */
61 extern const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl DECLSPEC_HIDDEN;
62 struct d3dcompiler_shader_reflection
64 const struct ID3D11ShaderReflectionVtbl *vtbl;
65 LONG refcount;
68 /* Shader assembler definitions */
69 typedef enum _shader_type {
70 ST_VERTEX,
71 ST_PIXEL,
72 } shader_type;
74 typedef enum BWRITER_COMPARISON_TYPE {
75 BWRITER_COMPARISON_NONE,
76 BWRITER_COMPARISON_GT,
77 BWRITER_COMPARISON_EQ,
78 BWRITER_COMPARISON_GE,
79 BWRITER_COMPARISON_LT,
80 BWRITER_COMPARISON_NE,
81 BWRITER_COMPARISON_LE
82 } BWRITER_COMPARISON_TYPE;
84 struct constant {
85 DWORD regnum;
86 union {
87 float f;
88 INT i;
89 BOOL b;
90 DWORD d;
91 } value[4];
94 struct shader_reg {
95 DWORD type;
96 DWORD regnum;
97 struct shader_reg *rel_reg;
98 DWORD srcmod;
99 union {
100 DWORD swizzle;
101 DWORD writemask;
102 } u;
105 struct instruction {
106 DWORD opcode;
107 DWORD dstmod;
108 DWORD shift;
109 BWRITER_COMPARISON_TYPE comptype;
110 BOOL has_dst;
111 struct shader_reg dst;
112 struct shader_reg *src;
113 unsigned int num_srcs; /* For freeing the rel_regs */
114 BOOL has_predicate;
115 struct shader_reg predicate;
116 BOOL coissue;
119 struct declaration {
120 DWORD usage, usage_idx;
121 DWORD regnum;
122 DWORD mod;
123 DWORD writemask;
124 BOOL builtin;
127 struct samplerdecl {
128 DWORD type;
129 DWORD regnum;
130 DWORD mod;
133 #define INSTRARRAY_INITIAL_SIZE 8
134 struct bwriter_shader {
135 shader_type type;
137 /* Shader version selected */
138 DWORD version;
140 /* Local constants. Every constant that is not defined below is loaded from
141 * the global constant set at shader runtime
143 struct constant **constF;
144 struct constant **constI;
145 struct constant **constB;
146 unsigned int num_cf, num_ci, num_cb;
148 /* Declared input and output varyings */
149 struct declaration *inputs, *outputs;
150 unsigned int num_inputs, num_outputs;
151 struct samplerdecl *samplers;
152 unsigned int num_samplers;
154 /* Are special pixel shader 3.0 registers declared? */
155 BOOL vPos, vFace;
157 /* Array of shader instructions - The shader code itself */
158 struct instruction **instr;
159 unsigned int num_instrs, instr_alloc_size;
162 static inline LPVOID asm_alloc(SIZE_T size) {
163 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
166 static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
167 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
170 static inline BOOL asm_free(LPVOID ptr) {
171 return HeapFree(GetProcessHeap(), 0, ptr);
174 struct asm_parser;
176 /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
177 * too it has to know it as well
179 struct rel_reg {
180 BOOL has_rel_reg;
181 DWORD type;
182 DWORD additional_offset;
183 DWORD rel_regnum;
184 DWORD swizzle;
187 #define MAX_SRC_REGS 4
189 struct src_regs {
190 struct shader_reg reg[MAX_SRC_REGS];
191 unsigned int count;
194 struct asmparser_backend {
195 void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
196 void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
197 void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
199 void (*dstreg)(struct asm_parser *This, struct instruction *instr,
200 const struct shader_reg *dst);
201 void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
202 const struct shader_reg *src);
204 void (*predicate)(struct asm_parser *This,
205 const struct shader_reg *predicate);
206 void (*coissue)(struct asm_parser *This);
208 void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
209 const struct shader_reg *reg);
210 void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
211 DWORD mod, const struct shader_reg *reg);
212 void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
213 DWORD regnum, unsigned int line_no);
215 void (*end)(struct asm_parser *This);
217 void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
218 BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
219 const struct src_regs *srcs, int expectednsrcs);
222 struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
223 BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
224 BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
225 BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN;
226 BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN;
227 BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx,
228 DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
229 BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN;
231 #define MESSAGEBUFFER_INITIAL_SIZE 256
233 struct asm_parser {
234 /* The function table of the parser implementation */
235 const struct asmparser_backend *funcs;
237 /* Private data follows */
238 struct bwriter_shader *shader;
239 unsigned int m3x3pad_count;
241 enum parse_status {
242 PARSE_SUCCESS = 0,
243 PARSE_WARN = 1,
244 PARSE_ERR = 2
245 } status;
246 char *messages;
247 unsigned int messagesize;
248 unsigned int messagecapacity;
249 unsigned int line_no;
252 extern struct asm_parser asm_ctx DECLSPEC_HIDDEN;
254 void create_vs10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
255 void create_vs11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
256 void create_vs20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
257 void create_vs2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
258 void create_vs30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
259 void create_ps10_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
260 void create_ps11_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
261 void create_ps12_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
262 void create_ps13_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
263 void create_ps14_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
264 void create_ps20_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
265 void create_ps2x_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
266 void create_ps30_parser(struct asm_parser *ret) DECLSPEC_HIDDEN;
268 struct bwriter_shader *parse_asm_shader(char **messages) DECLSPEC_HIDDEN;
270 #ifdef __GNUC__
271 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
272 #else
273 #define PRINTF_ATTR(fmt,args)
274 #endif
276 void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
277 void set_parse_status(struct asm_parser *ctx, enum parse_status status) DECLSPEC_HIDDEN;
279 /* A reasonable value as initial size */
280 #define BYTECODEBUFFER_INITIAL_SIZE 32
281 struct bytecode_buffer {
282 DWORD *data;
283 DWORD size;
284 DWORD alloc_size;
285 /* For tracking rare out of memory situations without passing
286 * return values around everywhere
288 HRESULT state;
291 struct bc_writer; /* Predeclaration for use in vtable parameters */
293 typedef void (*instr_writer)(struct bc_writer *This,
294 const struct instruction *instr,
295 struct bytecode_buffer *buffer);
297 struct bytecode_backend {
298 void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
299 struct bytecode_buffer *buffer);
300 void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
301 struct bytecode_buffer *buffer);
302 void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
303 struct bytecode_buffer *buffer);
304 void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
305 struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
306 void (*opcode)(struct bc_writer *This, const struct instruction *instr,
307 DWORD token, struct bytecode_buffer *buffer);
309 const struct instr_handler_table {
310 DWORD opcode;
311 instr_writer func;
312 } *instructions;
315 /* Bytecode writing stuff */
316 struct bc_writer {
317 const struct bytecode_backend *funcs;
319 /* Avoid result checking */
320 HRESULT state;
322 DWORD version;
324 /* Vertex shader varying mapping */
325 DWORD oPos_regnum;
326 DWORD oD_regnum[2];
327 DWORD oT_regnum[8];
328 DWORD oFog_regnum;
329 DWORD oFog_mask;
330 DWORD oPts_regnum;
331 DWORD oPts_mask;
333 /* Pixel shader specific members */
334 DWORD t_regnum[8];
335 DWORD v_regnum[2];
338 /* Debug utility routines */
339 const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN;
340 const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN;
341 const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN;
342 const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
343 const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
344 const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN;
345 const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
347 /* Used to signal an incorrect swizzle/writemask */
348 #define SWIZZLE_ERR ~0U
351 Enumerations and defines used in the bytecode writer
352 intermediate representation
354 typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
355 BWRITERSIO_NOP,
356 BWRITERSIO_MOV,
357 BWRITERSIO_ADD,
358 BWRITERSIO_SUB,
359 BWRITERSIO_MAD,
360 BWRITERSIO_MUL,
361 BWRITERSIO_RCP,
362 BWRITERSIO_RSQ,
363 BWRITERSIO_DP3,
364 BWRITERSIO_DP4,
365 BWRITERSIO_MIN,
366 BWRITERSIO_MAX,
367 BWRITERSIO_SLT,
368 BWRITERSIO_SGE,
369 BWRITERSIO_EXP,
370 BWRITERSIO_LOG,
371 BWRITERSIO_LIT,
372 BWRITERSIO_DST,
373 BWRITERSIO_LRP,
374 BWRITERSIO_FRC,
375 BWRITERSIO_M4x4,
376 BWRITERSIO_M4x3,
377 BWRITERSIO_M3x4,
378 BWRITERSIO_M3x3,
379 BWRITERSIO_M3x2,
380 BWRITERSIO_CALL,
381 BWRITERSIO_CALLNZ,
382 BWRITERSIO_LOOP,
383 BWRITERSIO_RET,
384 BWRITERSIO_ENDLOOP,
385 BWRITERSIO_LABEL,
386 BWRITERSIO_DCL,
387 BWRITERSIO_POW,
388 BWRITERSIO_CRS,
389 BWRITERSIO_SGN,
390 BWRITERSIO_ABS,
391 BWRITERSIO_NRM,
392 BWRITERSIO_SINCOS,
393 BWRITERSIO_REP,
394 BWRITERSIO_ENDREP,
395 BWRITERSIO_IF,
396 BWRITERSIO_IFC,
397 BWRITERSIO_ELSE,
398 BWRITERSIO_ENDIF,
399 BWRITERSIO_BREAK,
400 BWRITERSIO_BREAKC,
401 BWRITERSIO_MOVA,
402 BWRITERSIO_DEFB,
403 BWRITERSIO_DEFI,
405 BWRITERSIO_TEXCOORD,
406 BWRITERSIO_TEXKILL,
407 BWRITERSIO_TEX,
408 BWRITERSIO_TEXBEM,
409 BWRITERSIO_TEXBEML,
410 BWRITERSIO_TEXREG2AR,
411 BWRITERSIO_TEXREG2GB,
412 BWRITERSIO_TEXM3x2PAD,
413 BWRITERSIO_TEXM3x2TEX,
414 BWRITERSIO_TEXM3x3PAD,
415 BWRITERSIO_TEXM3x3TEX,
416 BWRITERSIO_TEXM3x3SPEC,
417 BWRITERSIO_TEXM3x3VSPEC,
418 BWRITERSIO_EXPP,
419 BWRITERSIO_LOGP,
420 BWRITERSIO_CND,
421 BWRITERSIO_DEF,
422 BWRITERSIO_TEXREG2RGB,
423 BWRITERSIO_TEXDP3TEX,
424 BWRITERSIO_TEXM3x2DEPTH,
425 BWRITERSIO_TEXDP3,
426 BWRITERSIO_TEXM3x3,
427 BWRITERSIO_TEXDEPTH,
428 BWRITERSIO_CMP,
429 BWRITERSIO_BEM,
430 BWRITERSIO_DP2ADD,
431 BWRITERSIO_DSX,
432 BWRITERSIO_DSY,
433 BWRITERSIO_TEXLDD,
434 BWRITERSIO_SETP,
435 BWRITERSIO_TEXLDL,
436 BWRITERSIO_BREAKP,
437 BWRITERSIO_TEXLDP,
438 BWRITERSIO_TEXLDB,
440 BWRITERSIO_PHASE,
441 BWRITERSIO_COMMENT,
442 BWRITERSIO_END,
443 } BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
445 typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
446 BWRITERSPR_TEMP,
447 BWRITERSPR_INPUT,
448 BWRITERSPR_CONST,
449 BWRITERSPR_ADDR,
450 BWRITERSPR_TEXTURE,
451 BWRITERSPR_RASTOUT,
452 BWRITERSPR_ATTROUT,
453 BWRITERSPR_TEXCRDOUT,
454 BWRITERSPR_OUTPUT,
455 BWRITERSPR_CONSTINT,
456 BWRITERSPR_COLOROUT,
457 BWRITERSPR_DEPTHOUT,
458 BWRITERSPR_SAMPLER,
459 BWRITERSPR_CONSTBOOL,
460 BWRITERSPR_LOOP,
461 BWRITERSPR_MISCTYPE,
462 BWRITERSPR_LABEL,
463 BWRITERSPR_PREDICATE
464 } BWRITERSHADER_PARAM_REGISTER_TYPE;
466 typedef enum _BWRITERVS_RASTOUT_OFFSETS
468 BWRITERSRO_POSITION,
469 BWRITERSRO_FOG,
470 BWRITERSRO_POINT_SIZE
471 } BWRITERVS_RASTOUT_OFFSETS;
473 #define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
474 #define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
475 #define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
476 #define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
477 #define BWRITERSP_WRITEMASK_ALL 0xf /* all */
479 typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
480 BWRITERSPDM_NONE = 0,
481 BWRITERSPDM_SATURATE = 1,
482 BWRITERSPDM_PARTIALPRECISION = 2,
483 BWRITERSPDM_MSAMPCENTROID = 4,
484 } BWRITERSHADER_PARAM_DSTMOD_TYPE;
486 typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
487 BWRITERSTT_UNKNOWN = 0,
488 BWRITERSTT_1D = 1,
489 BWRITERSTT_2D = 2,
490 BWRITERSTT_CUBE = 3,
491 BWRITERSTT_VOLUME = 4,
492 } BWRITERSAMPLER_TEXTURE_TYPE;
494 #define BWRITERSI_TEXLD_PROJECT 1
495 #define BWRITERSI_TEXLD_BIAS 2
497 typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
498 BWRITERSPSM_NONE = 0,
499 BWRITERSPSM_NEG,
500 BWRITERSPSM_BIAS,
501 BWRITERSPSM_BIASNEG,
502 BWRITERSPSM_SIGN,
503 BWRITERSPSM_SIGNNEG,
504 BWRITERSPSM_COMP,
505 BWRITERSPSM_X2,
506 BWRITERSPSM_X2NEG,
507 BWRITERSPSM_DZ,
508 BWRITERSPSM_DW,
509 BWRITERSPSM_ABS,
510 BWRITERSPSM_ABSNEG,
511 BWRITERSPSM_NOT,
512 } BWRITERSHADER_PARAM_SRCMOD_TYPE;
514 #define BWRITER_SM1_VS 0xfffe
515 #define BWRITER_SM1_PS 0xffff
517 #define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
518 #define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
520 #define BWRITERVS_SWIZZLE_SHIFT 16
521 #define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
523 #define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
524 #define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
525 #define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
526 #define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
528 #define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
529 #define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
530 #define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
531 #define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
533 #define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
534 #define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
535 #define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
536 #define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
538 #define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
539 #define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
540 #define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
541 #define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
543 #define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
545 #define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
546 #define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
547 #define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
548 #define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
550 typedef enum _BWRITERDECLUSAGE {
551 BWRITERDECLUSAGE_POSITION,
552 BWRITERDECLUSAGE_BLENDWEIGHT,
553 BWRITERDECLUSAGE_BLENDINDICES,
554 BWRITERDECLUSAGE_NORMAL,
555 BWRITERDECLUSAGE_PSIZE,
556 BWRITERDECLUSAGE_TEXCOORD,
557 BWRITERDECLUSAGE_TANGENT,
558 BWRITERDECLUSAGE_BINORMAL,
559 BWRITERDECLUSAGE_TESSFACTOR,
560 BWRITERDECLUSAGE_POSITIONT,
561 BWRITERDECLUSAGE_COLOR,
562 BWRITERDECLUSAGE_FOG,
563 BWRITERDECLUSAGE_DEPTH,
564 BWRITERDECLUSAGE_SAMPLE
565 } BWRITERDECLUSAGE;
567 /* ps 1.x texture registers mappings */
568 #define T0_REG 2
569 #define T1_REG 3
570 #define T2_REG 4
571 #define T3_REG 5
573 struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
574 DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result) DECLSPEC_HIDDEN;
575 void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
577 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
578 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
579 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
580 #define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9')
581 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
582 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
583 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
584 #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
585 #define TAG_RDEF MAKE_TAG('R', 'D', 'E', 'F')
586 #define TAG_SDBG MAKE_TAG('S', 'D', 'B', 'G')
587 #define TAG_STAT MAKE_TAG('S', 'T', 'A', 'T')
588 #define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P')
589 #define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S')
591 struct dxbc_section
593 DWORD tag;
594 const char *data;
595 DWORD data_size;
598 struct dxbc
600 UINT size;
601 UINT count;
602 struct dxbc_section *sections;
605 HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
606 void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
607 HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
608 HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
609 HRESULT dxbc_init(struct dxbc *dxbc, DWORD count) DECLSPEC_HIDDEN;
611 static inline void read_dword(const char **ptr, DWORD *d)
613 memcpy(d, *ptr, sizeof(*d));
614 *ptr += sizeof(*d);
617 static inline void write_dword(char **ptr, DWORD d)
619 memcpy(*ptr, &d, sizeof(d));
620 *ptr += sizeof(d);
623 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
624 void write_dword_unknown(char **ptr, DWORD d) DECLSPEC_HIDDEN;
626 #endif /* __WINE_D3DCOMPILER_PRIVATE_H */