2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
32 d3d10_null_wined3d_object_destroyed
,
35 /* ID3D11Device methods */
37 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
39 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
40 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
43 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
45 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
46 return IUnknown_AddRef(device
->outer_unk
);
49 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
51 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
52 return IUnknown_Release(device
->outer_unk
);
55 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
56 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
58 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
59 struct d3d_buffer
*object
;
62 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
64 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
67 *buffer
= &object
->ID3D11Buffer_iface
;
72 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
73 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
75 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
80 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
81 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
83 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
84 struct d3d_texture2d
*object
;
87 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
89 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
92 *texture
= &object
->ID3D11Texture2D_iface
;
97 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
98 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
100 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
101 struct d3d_texture3d
*object
;
104 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
106 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
109 *texture
= &object
->ID3D11Texture3D_iface
;
114 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
115 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
117 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
118 struct d3d_shader_resource_view
*object
;
121 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
123 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
126 *view
= &object
->ID3D11ShaderResourceView_iface
;
131 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
132 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
134 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
139 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
140 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
142 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
143 struct d3d_rendertarget_view
*object
;
146 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
148 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
151 *view
= &object
->ID3D11RenderTargetView_iface
;
156 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
157 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
159 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
160 struct d3d_depthstencil_view
*object
;
163 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
165 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
168 *view
= &object
->ID3D11DepthStencilView_iface
;
173 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
174 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
175 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
177 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
178 struct d3d_input_layout
*object
;
181 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
182 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
183 shader_byte_code_length
, input_layout
);
185 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
186 shader_byte_code
, shader_byte_code_length
, &object
)))
189 *input_layout
= &object
->ID3D11InputLayout_iface
;
194 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
195 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
197 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
198 struct d3d_vertex_shader
*object
;
201 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
202 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
205 FIXME("Class linkage is not implemented yet.\n");
207 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
210 *shader
= &object
->ID3D11VertexShader_iface
;
215 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
216 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
218 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
219 struct d3d_geometry_shader
*object
;
222 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
223 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
226 FIXME("Class linkage is not implemented yet.\n");
228 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
231 *shader
= &object
->ID3D11GeometryShader_iface
;
236 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
237 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
238 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
239 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
241 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
242 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
243 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
244 rasterized_stream
, class_linkage
, shader
);
249 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
250 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
252 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
253 struct d3d_pixel_shader
*object
;
256 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
257 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
260 FIXME("Class linkage is not implemented yet.\n");
262 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
265 *shader
= &object
->ID3D11PixelShader_iface
;
270 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
271 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
273 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
274 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
279 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
280 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
282 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
283 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
288 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
289 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
291 FIXME("iface %p, byte_code %p, byte_code_lenghth %lu, class_linkage %p, shader %p stub!\n",
292 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
297 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
298 ID3D11ClassLinkage
**class_linkage
)
300 FIXME("iface %p, class_linkage %p stub!\n", iface
, class_linkage
);
305 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
306 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
308 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
313 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
314 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
316 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
317 struct d3d_depthstencil_state
*object
;
318 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
319 struct wine_rb_entry
*entry
;
322 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
327 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
328 * it as a key in the rbtree. */
329 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
330 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
331 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
332 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
333 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
334 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
335 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
336 tmp_desc
.FrontFace
= desc
->FrontFace
;
337 tmp_desc
.BackFace
= desc
->BackFace
;
339 wined3d_mutex_lock();
340 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
342 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
344 TRACE("Returning existing depthstencil state %p.\n", object
);
345 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
346 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
347 wined3d_mutex_unlock();
351 wined3d_mutex_unlock();
353 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
354 return E_OUTOFMEMORY
;
356 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
358 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
359 HeapFree(GetProcessHeap(), 0, object
);
363 TRACE("Created depthstencil state %p.\n", object
);
364 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
369 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
370 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
372 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
373 struct d3d_rasterizer_state
*object
;
374 struct wine_rb_entry
*entry
;
377 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
382 wined3d_mutex_lock();
383 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
385 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
387 TRACE("Returning existing rasterizer state %p.\n", object
);
388 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
389 ID3D11RasterizerState_AddRef(*rasterizer_state
);
390 wined3d_mutex_unlock();
394 wined3d_mutex_unlock();
396 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
397 return E_OUTOFMEMORY
;
399 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
401 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
402 HeapFree(GetProcessHeap(), 0, object
);
406 TRACE("Created rasterizer state %p.\n", object
);
407 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
412 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
413 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
415 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
420 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
421 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
423 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
428 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
429 ID3D11Predicate
**predicate
)
431 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
436 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
437 ID3D11Counter
**counter
)
439 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
444 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
445 ID3D11DeviceContext
**context
)
447 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
452 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
455 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
460 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
461 UINT
*format_support
)
463 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
468 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
469 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
471 FIXME("iface %p, format %u, sample_count %u, quality_level_count %p stub!\n",
472 iface
, format
, sample_count
, quality_level_count
);
477 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
479 FIXME("iface %p, info %p stub!\n", iface
, info
);
482 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
483 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
484 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
486 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
487 "units %p, units_length %p, description %p, description_length %p stub!\n",
488 iface
, desc
, type
, active_counter_count
, name
, name_length
,
489 units
, units_length
, description
, description_length
);
494 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
495 void *feature_support_data
, UINT feature_support_data_size
)
497 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
498 iface
, feature
, feature_support_data
, feature_support_data_size
);
503 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
504 UINT
*data_size
, void *data
)
506 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
511 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
512 UINT data_size
, const void *data
)
514 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface
, debugstr_guid(guid
), data_size
, data
);
519 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
520 const IUnknown
*data_iface
)
522 FIXME("iface %p, guid %s, data_iface %p stub!\n", iface
, debugstr_guid(guid
), data_iface
);
527 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
529 FIXME("iface %p stub!\n", iface
);
531 return D3D_FEATURE_LEVEL_10_0
;
534 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
536 FIXME("iface %p stub!\n", iface
);
541 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
543 FIXME("iface %p stub!\n", iface
);
548 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
549 ID3D11DeviceContext
**immediate_context
)
551 FIXME("iface %p, immediate_context %p stub!\n", iface
, immediate_context
);
553 *immediate_context
= NULL
;
556 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
558 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
563 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
565 FIXME("iface %p stub!\n", iface
);
570 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
572 /* IUnknown methods */
573 d3d11_device_QueryInterface
,
575 d3d11_device_Release
,
576 /* ID3D11Device methods */
577 d3d11_device_CreateBuffer
,
578 d3d11_device_CreateTexture1D
,
579 d3d11_device_CreateTexture2D
,
580 d3d11_device_CreateTexture3D
,
581 d3d11_device_CreateShaderResourceView
,
582 d3d11_device_CreateUnorderedAccessView
,
583 d3d11_device_CreateRenderTargetView
,
584 d3d11_device_CreateDepthStencilView
,
585 d3d11_device_CreateInputLayout
,
586 d3d11_device_CreateVertexShader
,
587 d3d11_device_CreateGeometryShader
,
588 d3d11_device_CreateGeometryShaderWithStreamOutput
,
589 d3d11_device_CreatePixelShader
,
590 d3d11_device_CreateHullShader
,
591 d3d11_device_CreateDomainShader
,
592 d3d11_device_CreateComputeShader
,
593 d3d11_device_CreateClassLinkage
,
594 d3d11_device_CreateBlendState
,
595 d3d11_device_CreateDepthStencilState
,
596 d3d11_device_CreateRasterizerState
,
597 d3d11_device_CreateSamplerState
,
598 d3d11_device_CreateQuery
,
599 d3d11_device_CreatePredicate
,
600 d3d11_device_CreateCounter
,
601 d3d11_device_CreateDeferredContext
,
602 d3d11_device_OpenSharedResource
,
603 d3d11_device_CheckFormatSupport
,
604 d3d11_device_CheckMultisampleQualityLevels
,
605 d3d11_device_CheckCounterInfo
,
606 d3d11_device_CheckCounter
,
607 d3d11_device_CheckFeatureSupport
,
608 d3d11_device_GetPrivateData
,
609 d3d11_device_SetPrivateData
,
610 d3d11_device_SetPrivateDataInterface
,
611 d3d11_device_GetFeatureLevel
,
612 d3d11_device_GetCreationFlags
,
613 d3d11_device_GetDeviceRemovedReason
,
614 d3d11_device_GetImmediateContext
,
615 d3d11_device_SetExceptionMode
,
616 d3d11_device_GetExceptionMode
,
619 /* Inner IUnknown methods */
621 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
623 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
626 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
628 struct d3d_device
*device
= impl_from_IUnknown(iface
);
630 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
632 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
633 || IsEqualGUID(riid
, &IID_IUnknown
))
635 *out
= &device
->ID3D11Device_iface
;
637 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
638 || IsEqualGUID(riid
, &IID_ID3D10Device
))
640 *out
= &device
->ID3D10Device1_iface
;
642 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
644 *out
= &device
->ID3D10Multithread_iface
;
646 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
648 *out
= &device
->IWineDXGIDeviceParent_iface
;
652 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
654 return E_NOINTERFACE
;
657 IUnknown_AddRef((IUnknown
*)*out
);
661 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
663 struct d3d_device
*device
= impl_from_IUnknown(iface
);
664 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
666 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
671 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
673 struct d3d_device
*device
= impl_from_IUnknown(iface
);
674 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
676 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
680 if (device
->wined3d_device
)
682 wined3d_mutex_lock();
683 wined3d_device_decref(device
->wined3d_device
);
684 wined3d_mutex_unlock();
686 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
687 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
688 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
689 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
695 /* IUnknown methods */
697 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
700 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
701 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
704 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
706 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
707 return IUnknown_AddRef(This
->outer_unk
);
710 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
712 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
713 return IUnknown_Release(This
->outer_unk
);
716 /* ID3D10Device methods */
718 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
719 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
721 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
724 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
725 iface
, start_slot
, buffer_count
, buffers
);
727 wined3d_mutex_lock();
728 for (i
= 0; i
< buffer_count
; ++i
)
730 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
732 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
733 buffer
? buffer
->wined3d_buffer
: NULL
);
735 wined3d_mutex_unlock();
738 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
739 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
741 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
744 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
745 iface
, start_slot
, view_count
, views
);
747 wined3d_mutex_lock();
748 for (i
= 0; i
< view_count
; ++i
)
750 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
752 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
753 view
? view
->wined3d_view
: NULL
);
755 wined3d_mutex_unlock();
758 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
759 ID3D10PixelShader
*shader
)
761 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
762 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
764 TRACE("iface %p, shader %p\n", iface
, shader
);
766 wined3d_mutex_lock();
767 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
768 wined3d_mutex_unlock();
771 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
772 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
774 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
777 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
778 iface
, start_slot
, sampler_count
, samplers
);
780 wined3d_mutex_lock();
781 for (i
= 0; i
< sampler_count
; ++i
)
783 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
785 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
786 sampler
? sampler
->wined3d_sampler
: NULL
);
788 wined3d_mutex_unlock();
791 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
792 ID3D10VertexShader
*shader
)
794 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
795 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
797 TRACE("iface %p, shader %p\n", iface
, shader
);
799 wined3d_mutex_lock();
800 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
801 wined3d_mutex_unlock();
804 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
805 UINT start_index_location
, INT base_vertex_location
)
807 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
809 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
810 iface
, index_count
, start_index_location
, base_vertex_location
);
812 wined3d_mutex_lock();
813 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
814 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
815 wined3d_mutex_unlock();
818 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
819 UINT start_vertex_location
)
821 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
823 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
824 iface
, vertex_count
, start_vertex_location
);
826 wined3d_mutex_lock();
827 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
828 wined3d_mutex_unlock();
831 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
832 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
834 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
837 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
838 iface
, start_slot
, buffer_count
, buffers
);
840 wined3d_mutex_lock();
841 for (i
= 0; i
< buffer_count
; ++i
)
843 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
845 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
846 buffer
? buffer
->wined3d_buffer
: NULL
);
848 wined3d_mutex_unlock();
851 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
852 ID3D10InputLayout
*input_layout
)
854 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
855 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
857 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
859 wined3d_mutex_lock();
860 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
861 layout
? layout
->wined3d_decl
: NULL
);
862 wined3d_mutex_unlock();
865 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
866 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
868 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
871 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
872 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
874 wined3d_mutex_lock();
875 for (i
= 0; i
< buffer_count
; ++i
)
877 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
879 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
880 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
882 wined3d_mutex_unlock();
885 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
886 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
888 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
889 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
891 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
892 iface
, buffer
, debug_dxgi_format(format
), offset
);
894 wined3d_mutex_lock();
895 wined3d_device_set_index_buffer(This
->wined3d_device
,
896 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
897 wined3dformat_from_dxgi_format(format
));
898 wined3d_mutex_unlock();
899 if (offset
) FIXME("offset %u not supported.\n", offset
);
902 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
903 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
904 INT base_vertex_location
, UINT start_instance_location
)
906 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
908 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
909 "base_vertex_location %d, start_instance_location %u.\n",
910 iface
, instance_index_count
, instance_count
, start_index_location
,
911 base_vertex_location
, start_instance_location
);
913 wined3d_mutex_lock();
914 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
915 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
916 instance_index_count
, start_instance_location
, instance_count
);
917 wined3d_mutex_unlock();
920 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
921 UINT instance_vertex_count
, UINT instance_count
,
922 UINT start_vertex_location
, UINT start_instance_location
)
924 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
926 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
927 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
928 start_vertex_location
, start_instance_location
);
930 wined3d_mutex_lock();
931 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
932 instance_vertex_count
, start_instance_location
, instance_count
);
933 wined3d_mutex_unlock();
936 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
937 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
939 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
942 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
943 iface
, start_slot
, buffer_count
, buffers
);
945 wined3d_mutex_lock();
946 for (i
= 0; i
< buffer_count
; ++i
)
948 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
950 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
951 buffer
? buffer
->wined3d_buffer
: NULL
);
953 wined3d_mutex_unlock();
956 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
958 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
959 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
961 TRACE("iface %p, shader %p.\n", iface
, shader
);
963 wined3d_mutex_lock();
964 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
965 wined3d_mutex_unlock();
968 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
969 D3D10_PRIMITIVE_TOPOLOGY topology
)
971 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
973 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
975 wined3d_mutex_lock();
976 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
977 wined3d_mutex_unlock();
980 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
981 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
983 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
986 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
987 iface
, start_slot
, view_count
, views
);
989 wined3d_mutex_lock();
990 for (i
= 0; i
< view_count
; ++i
)
992 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
994 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
995 view
? view
->wined3d_view
: NULL
);
997 wined3d_mutex_unlock();
1000 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
1001 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
1003 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1006 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1007 iface
, start_slot
, sampler_count
, samplers
);
1009 wined3d_mutex_lock();
1010 for (i
= 0; i
< sampler_count
; ++i
)
1012 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
1014 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
1015 sampler
? sampler
->wined3d_sampler
: NULL
);
1017 wined3d_mutex_unlock();
1020 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
1022 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1023 struct d3d10_query
*query
;
1025 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1027 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
1028 wined3d_mutex_lock();
1029 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
1030 wined3d_mutex_unlock();
1033 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
1034 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
1036 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1039 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1040 iface
, start_slot
, view_count
, views
);
1042 wined3d_mutex_lock();
1043 for (i
= 0; i
< view_count
; ++i
)
1045 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
1047 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
1048 view
? view
->wined3d_view
: NULL
);
1050 wined3d_mutex_unlock();
1053 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
1054 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
1056 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1059 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1060 iface
, start_slot
, sampler_count
, samplers
);
1062 wined3d_mutex_lock();
1063 for (i
= 0; i
< sampler_count
; ++i
)
1065 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
1067 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
1068 sampler
? sampler
->wined3d_sampler
: NULL
);
1070 wined3d_mutex_unlock();
1073 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
1074 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
1075 ID3D10DepthStencilView
*depth_stencil_view
)
1077 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1078 struct d3d_depthstencil_view
*dsv
;
1081 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1082 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1084 wined3d_mutex_lock();
1085 for (i
= 0; i
< render_target_view_count
; ++i
)
1087 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
1089 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
1090 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
1092 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1094 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
1097 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
1098 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1099 dsv
? dsv
->wined3d_view
: NULL
);
1100 wined3d_mutex_unlock();
1103 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
1104 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
1106 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1107 const D3D10_BLEND_DESC
*desc
;
1109 TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
1110 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
1112 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
1113 FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
1114 blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3]);
1115 wined3d_mutex_lock();
1116 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
1117 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
1118 if (!(device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
)))
1120 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
1121 wined3d_device_set_render_state(device
->wined3d_device
,
1122 WINED3D_RS_COLORWRITEENABLE
, D3D10_COLOR_WRITE_ENABLE_ALL
);
1123 wined3d_device_set_render_state(device
->wined3d_device
,
1124 WINED3D_RS_COLORWRITEENABLE1
, D3D10_COLOR_WRITE_ENABLE_ALL
);
1125 wined3d_device_set_render_state(device
->wined3d_device
,
1126 WINED3D_RS_COLORWRITEENABLE2
, D3D10_COLOR_WRITE_ENABLE_ALL
);
1127 wined3d_device_set_render_state(device
->wined3d_device
,
1128 WINED3D_RS_COLORWRITEENABLE3
, D3D10_COLOR_WRITE_ENABLE_ALL
);
1129 wined3d_mutex_unlock();
1133 desc
= &device
->blend_state
->desc
;
1134 /* glSampleCoverage() */
1135 if (desc
->AlphaToCoverageEnable
)
1136 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
1137 /* glEnableIndexedEXT(GL_BLEND, ...) */
1138 FIXME("Per-rendertarget blend enable not implemented.\n");
1139 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, desc
->BlendEnable
[0]);
1140 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, desc
->SrcBlend
);
1141 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, desc
->DestBlend
);
1142 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, desc
->BlendOp
);
1143 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
1144 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, desc
->SrcBlendAlpha
);
1145 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, desc
->DestBlendAlpha
);
1146 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, desc
->BlendOpAlpha
);
1147 FIXME("Color mask > 3 not implemented.\n");
1148 wined3d_device_set_render_state(device
->wined3d_device
,
1149 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTargetWriteMask
[0]);
1150 wined3d_device_set_render_state(device
->wined3d_device
,
1151 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTargetWriteMask
[1]);
1152 wined3d_device_set_render_state(device
->wined3d_device
,
1153 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTargetWriteMask
[2]);
1154 wined3d_device_set_render_state(device
->wined3d_device
,
1155 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTargetWriteMask
[3]);
1156 wined3d_mutex_unlock();
1159 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
1160 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1162 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1164 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1165 iface
, depth_stencil_state
, stencil_ref
);
1167 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
1168 device
->stencil_ref
= stencil_ref
;
1171 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
1172 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
1174 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1175 unsigned int count
, i
;
1177 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
1179 count
= min(target_count
, 4);
1180 wined3d_mutex_lock();
1181 for (i
= 0; i
< count
; ++i
)
1183 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
1185 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
1186 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
1189 for (i
= count
; i
< 4; ++i
)
1191 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
1193 wined3d_mutex_unlock();
1196 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
1198 FIXME("iface %p stub!\n", iface
);
1201 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
1203 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1204 const D3D11_RASTERIZER_DESC
*desc
;
1206 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1208 wined3d_mutex_lock();
1209 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
)))
1211 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
1212 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_CCW
);
1213 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
1214 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
1215 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
1216 wined3d_mutex_unlock();
1220 desc
= &device
->rasterizer_state
->desc
;
1221 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
1222 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
1224 if (desc
->FrontCounterClockwise
)
1225 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc
->FrontCounterClockwise
);
1226 /* OpenGL style depth bias. */
1227 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
1228 FIXME("Ignoring depth bias.\n");
1229 /* GL_DEPTH_CLAMP */
1230 if (!desc
->DepthClipEnable
)
1231 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
1232 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
1233 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
1234 wined3d_device_set_render_state(device
->wined3d_device
,
1235 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
1236 wined3d_mutex_unlock();
1239 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
1240 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
1242 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1243 struct wined3d_viewport wined3d_vp
;
1245 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1247 if (viewport_count
> 1)
1248 FIXME("Multiple viewports not implemented.\n");
1250 if (!viewport_count
)
1253 wined3d_vp
.x
= viewports
[0].TopLeftX
;
1254 wined3d_vp
.y
= viewports
[0].TopLeftY
;
1255 wined3d_vp
.width
= viewports
[0].Width
;
1256 wined3d_vp
.height
= viewports
[0].Height
;
1257 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
1258 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
1260 wined3d_mutex_lock();
1261 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
1262 wined3d_mutex_unlock();
1265 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
1266 UINT rect_count
, const D3D10_RECT
*rects
)
1268 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1270 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1273 FIXME("Multiple scissor rects not implemented.\n");
1278 wined3d_mutex_lock();
1279 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
1280 wined3d_mutex_unlock();
1283 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
1284 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1285 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
1287 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1288 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1289 struct wined3d_box wined3d_src_box
;
1291 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1292 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1293 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1294 src_resource
, src_subresource_idx
, src_box
);
1296 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
1297 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
1298 wined3d_src_box
.left
= src_box
->left
;
1299 wined3d_src_box
.top
= src_box
->top
;
1300 wined3d_src_box
.front
= src_box
->front
;
1301 wined3d_src_box
.right
= src_box
->right
;
1302 wined3d_src_box
.bottom
= src_box
->bottom
;
1303 wined3d_src_box
.back
= src_box
->back
;
1304 wined3d_mutex_lock();
1305 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
1306 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, &wined3d_src_box
);
1307 wined3d_mutex_unlock();
1310 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
1311 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
1313 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1314 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1316 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1318 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
1319 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
1320 wined3d_mutex_lock();
1321 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
1322 wined3d_mutex_unlock();
1325 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
1326 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
1327 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1329 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1330 struct wined3d_resource
*wined3d_resource
;
1331 struct wined3d_box wined3d_box
;
1333 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1334 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1338 wined3d_box
.left
= box
->left
;
1339 wined3d_box
.top
= box
->top
;
1340 wined3d_box
.front
= box
->front
;
1341 wined3d_box
.right
= box
->right
;
1342 wined3d_box
.bottom
= box
->bottom
;
1343 wined3d_box
.back
= box
->back
;
1346 wined3d_resource
= wined3d_resource_from_d3d10_resource(resource
);
1347 wined3d_mutex_lock();
1348 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
1349 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
1350 wined3d_mutex_unlock();
1353 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
1354 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
1356 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1357 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
1358 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1361 TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
1362 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
1364 wined3d_mutex_lock();
1365 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
, &color
)))
1366 ERR("Failed to clear view, hr %#x.\n", hr
);
1367 wined3d_mutex_unlock();
1370 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
1371 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1373 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
1374 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1377 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
1378 ID3D10ShaderResourceView
*shader_resource_view
)
1380 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
1383 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
1384 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
1385 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
1387 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
1388 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
1389 iface
, dst_resource
, dst_subresource_idx
,
1390 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1393 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
1394 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1396 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1399 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1400 iface
, start_slot
, buffer_count
, buffers
);
1402 wined3d_mutex_lock();
1403 for (i
= 0; i
< buffer_count
; ++i
)
1405 struct wined3d_buffer
*wined3d_buffer
;
1406 struct d3d_buffer
*buffer_impl
;
1408 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1414 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1415 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1416 ID3D10Buffer_AddRef(buffers
[i
]);
1418 wined3d_mutex_unlock();
1421 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
1422 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1424 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1427 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1428 iface
, start_slot
, view_count
, views
);
1430 wined3d_mutex_lock();
1431 for (i
= 0; i
< view_count
; ++i
)
1433 struct wined3d_shader_resource_view
*wined3d_view
;
1434 struct d3d_shader_resource_view
*view_impl
;
1436 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1442 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1443 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1444 ID3D10ShaderResourceView_AddRef(views
[i
]);
1446 wined3d_mutex_unlock();
1449 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
1451 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1452 struct d3d_pixel_shader
*shader_impl
;
1453 struct wined3d_shader
*wined3d_shader
;
1455 TRACE("iface %p, shader %p.\n", iface
, shader
);
1457 wined3d_mutex_lock();
1458 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1460 wined3d_mutex_unlock();
1465 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1466 wined3d_mutex_unlock();
1467 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
1468 ID3D10PixelShader_AddRef(*shader
);
1471 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
1472 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1474 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1477 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1478 iface
, start_slot
, sampler_count
, samplers
);
1480 wined3d_mutex_lock();
1481 for (i
= 0; i
< sampler_count
; ++i
)
1483 struct d3d10_sampler_state
*sampler_impl
;
1484 struct wined3d_sampler
*wined3d_sampler
;
1486 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1492 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1493 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1494 ID3D10SamplerState_AddRef(samplers
[i
]);
1496 wined3d_mutex_unlock();
1499 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
1501 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1502 struct d3d_vertex_shader
*shader_impl
;
1503 struct wined3d_shader
*wined3d_shader
;
1505 TRACE("iface %p, shader %p.\n", iface
, shader
);
1507 wined3d_mutex_lock();
1508 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1510 wined3d_mutex_unlock();
1515 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1516 wined3d_mutex_unlock();
1517 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
1518 ID3D10VertexShader_AddRef(*shader
);
1521 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
1522 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1524 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1527 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1528 iface
, start_slot
, buffer_count
, buffers
);
1530 wined3d_mutex_lock();
1531 for (i
= 0; i
< buffer_count
; ++i
)
1533 struct wined3d_buffer
*wined3d_buffer
;
1534 struct d3d_buffer
*buffer_impl
;
1536 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1542 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1543 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1544 ID3D10Buffer_AddRef(buffers
[i
]);
1546 wined3d_mutex_unlock();
1549 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
1551 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1552 struct wined3d_vertex_declaration
*wined3d_declaration
;
1553 struct d3d_input_layout
*input_layout_impl
;
1555 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1557 wined3d_mutex_lock();
1558 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1560 wined3d_mutex_unlock();
1561 *input_layout
= NULL
;
1565 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1566 wined3d_mutex_unlock();
1567 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
1568 ID3D10InputLayout_AddRef(*input_layout
);
1571 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
1572 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1574 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1577 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1578 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1580 wined3d_mutex_lock();
1581 for (i
= 0; i
< buffer_count
; ++i
)
1583 struct wined3d_buffer
*wined3d_buffer
;
1584 struct d3d_buffer
*buffer_impl
;
1586 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1587 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1588 ERR("Failed to get vertex buffer.\n");
1590 if (!wined3d_buffer
)
1596 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1597 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1598 ID3D10Buffer_AddRef(buffers
[i
]);
1600 wined3d_mutex_unlock();
1603 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
1604 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1606 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1607 enum wined3d_format_id wined3d_format
;
1608 struct wined3d_buffer
*wined3d_buffer
;
1609 struct d3d_buffer
*buffer_impl
;
1611 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1613 wined3d_mutex_lock();
1614 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
1615 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1616 *offset
= 0; /* FIXME */
1617 if (!wined3d_buffer
)
1619 wined3d_mutex_unlock();
1624 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1625 wined3d_mutex_unlock();
1626 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
1627 ID3D10Buffer_AddRef(*buffer
);
1630 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
1631 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
1633 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1636 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1637 iface
, start_slot
, buffer_count
, buffers
);
1639 wined3d_mutex_lock();
1640 for (i
= 0; i
< buffer_count
; ++i
)
1642 struct wined3d_buffer
*wined3d_buffer
;
1643 struct d3d_buffer
*buffer_impl
;
1645 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1651 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1652 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1653 ID3D10Buffer_AddRef(buffers
[i
]);
1655 wined3d_mutex_unlock();
1658 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
1660 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1661 struct d3d_geometry_shader
*shader_impl
;
1662 struct wined3d_shader
*wined3d_shader
;
1664 TRACE("iface %p, shader %p.\n", iface
, shader
);
1666 wined3d_mutex_lock();
1667 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1669 wined3d_mutex_unlock();
1674 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1675 wined3d_mutex_unlock();
1676 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
1677 ID3D10GeometryShader_AddRef(*shader
);
1680 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
1681 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
1683 struct d3d_device
*This
= impl_from_ID3D10Device(iface
);
1685 TRACE("iface %p, topology %p\n", iface
, topology
);
1687 wined3d_mutex_lock();
1688 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1689 wined3d_mutex_unlock();
1692 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
1693 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1695 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1698 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1699 iface
, start_slot
, view_count
, views
);
1701 wined3d_mutex_lock();
1702 for (i
= 0; i
< view_count
; ++i
)
1704 struct wined3d_shader_resource_view
*wined3d_view
;
1705 struct d3d_shader_resource_view
*view_impl
;
1707 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1713 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1714 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1715 ID3D10ShaderResourceView_AddRef(views
[i
]);
1717 wined3d_mutex_unlock();
1720 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
1721 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1723 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1726 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1727 iface
, start_slot
, sampler_count
, samplers
);
1729 wined3d_mutex_lock();
1730 for (i
= 0; i
< sampler_count
; ++i
)
1732 struct d3d10_sampler_state
*sampler_impl
;
1733 struct wined3d_sampler
*wined3d_sampler
;
1735 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1741 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1742 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1743 ID3D10SamplerState_AddRef(samplers
[i
]);
1745 wined3d_mutex_unlock();
1748 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
1749 ID3D10Predicate
**predicate
, BOOL
*value
)
1751 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1752 struct wined3d_query
*wined3d_predicate
;
1753 struct d3d10_query
*predicate_impl
;
1755 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1757 wined3d_mutex_lock();
1758 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1760 wined3d_mutex_unlock();
1765 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1766 wined3d_mutex_unlock();
1767 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
1768 ID3D10Predicate_AddRef(*predicate
);
1771 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
1772 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
1774 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1777 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1778 iface
, start_slot
, view_count
, views
);
1780 wined3d_mutex_lock();
1781 for (i
= 0; i
< view_count
; ++i
)
1783 struct wined3d_shader_resource_view
*wined3d_view
;
1784 struct d3d_shader_resource_view
*view_impl
;
1786 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1792 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1793 views
[i
] = &view_impl
->ID3D10ShaderResourceView_iface
;
1794 ID3D10ShaderResourceView_AddRef(views
[i
]);
1796 wined3d_mutex_unlock();
1799 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
1800 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
1802 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1805 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1806 iface
, start_slot
, sampler_count
, samplers
);
1808 wined3d_mutex_lock();
1809 for (i
= 0; i
< sampler_count
; ++i
)
1811 struct d3d10_sampler_state
*sampler_impl
;
1812 struct wined3d_sampler
*wined3d_sampler
;
1814 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1820 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1821 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
1822 ID3D10SamplerState_AddRef(samplers
[i
]);
1824 wined3d_mutex_unlock();
1827 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
1828 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
1830 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1831 struct wined3d_rendertarget_view
*wined3d_view
;
1833 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1834 iface
, view_count
, render_target_views
, depth_stencil_view
);
1836 wined3d_mutex_lock();
1837 if (render_target_views
)
1839 struct d3d_rendertarget_view
*view_impl
;
1842 for (i
= 0; i
< view_count
; ++i
)
1844 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1845 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1847 render_target_views
[i
] = NULL
;
1851 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
1852 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
1856 if (depth_stencil_view
)
1858 struct d3d_depthstencil_view
*view_impl
;
1860 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1861 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1863 *depth_stencil_view
= NULL
;
1867 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
1868 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
1871 wined3d_mutex_unlock();
1874 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
1875 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1877 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1879 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1880 iface
, blend_state
, blend_factor
, sample_mask
);
1882 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
1883 ID3D10BlendState_AddRef(*blend_state
);
1884 wined3d_mutex_lock();
1885 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1886 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1887 wined3d_mutex_unlock();
1890 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
1891 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1893 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1895 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1896 iface
, depth_stencil_state
, stencil_ref
);
1898 if ((*depth_stencil_state
= device
->depth_stencil_state
1899 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
1900 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1901 *stencil_ref
= device
->stencil_ref
;
1904 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
1905 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
1907 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1910 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
1911 iface
, buffer_count
, buffers
, offsets
);
1913 wined3d_mutex_lock();
1914 for (i
= 0; i
< buffer_count
; ++i
)
1916 struct wined3d_buffer
*wined3d_buffer
;
1917 struct d3d_buffer
*buffer_impl
;
1919 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
1925 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1926 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
1927 ID3D10Buffer_AddRef(buffers
[i
]);
1929 wined3d_mutex_unlock();
1932 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
1934 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1936 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1938 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
1939 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1942 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
1943 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
1945 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1946 struct wined3d_viewport wined3d_vp
;
1948 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1952 *viewport_count
= 1;
1956 if (!*viewport_count
)
1959 wined3d_mutex_lock();
1960 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1961 wined3d_mutex_unlock();
1963 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1964 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1965 viewports
[0].Width
= wined3d_vp
.width
;
1966 viewports
[0].Height
= wined3d_vp
.height
;
1967 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1968 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1970 if (*viewport_count
> 1)
1971 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1974 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
1976 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
1978 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1989 wined3d_mutex_lock();
1990 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1991 wined3d_mutex_unlock();
1992 if (*rect_count
> 1)
1993 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1996 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1998 TRACE("iface %p.\n", iface
);
2000 /* In the current implementation the device is never removed, so we can
2001 * just return S_OK here. */
2006 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
2008 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2013 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
2015 FIXME("iface %p stub!\n", iface
);
2020 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
2021 REFGUID guid
, UINT
*data_size
, void *data
)
2023 IDXGIDevice
*dxgi_device
;
2026 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
2027 iface
, debugstr_guid(guid
), data_size
, data
);
2029 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2031 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
2032 IDXGIDevice_Release(dxgi_device
);
2037 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
2038 REFGUID guid
, UINT data_size
, const void *data
)
2040 IDXGIDevice
*dxgi_device
;
2043 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
2044 iface
, debugstr_guid(guid
), data_size
, data
);
2046 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2048 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
2049 IDXGIDevice_Release(dxgi_device
);
2054 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
2055 REFGUID guid
, const IUnknown
*data
)
2057 IDXGIDevice
*dxgi_device
;
2060 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
2062 if (FAILED(hr
= ID3D10Device1_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2064 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
2065 IDXGIDevice_Release(dxgi_device
);
2070 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
2072 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2073 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2076 TRACE("iface %p.\n", iface
);
2078 wined3d_mutex_lock();
2079 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2080 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
2082 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
2084 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2086 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
2088 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
2090 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
2092 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
2093 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
2095 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
2097 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2099 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
2101 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
2103 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
2105 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2106 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
2108 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
2110 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2112 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
2114 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
2116 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
2118 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2120 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
2122 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2123 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
2124 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
2125 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2127 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
2129 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
2130 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
2131 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
2132 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
2133 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
2134 ID3D10Device1_RSSetState(iface
, NULL
);
2135 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
2137 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
2139 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
2140 wined3d_mutex_unlock();
2143 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
2145 FIXME("iface %p stub!\n", iface
);
2148 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
2149 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
2151 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2152 D3D11_BUFFER_DESC d3d11_desc
;
2153 struct d3d_buffer
*object
;
2156 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
2158 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
2159 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
2160 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
2161 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
2162 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
2163 d3d11_desc
.StructureByteStride
= 0;
2165 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
2168 *buffer
= &object
->ID3D10Buffer_iface
;
2173 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
2174 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
2176 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2181 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
2182 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
2183 ID3D10Texture2D
**texture
)
2185 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2186 D3D11_TEXTURE2D_DESC d3d11_desc
;
2187 struct d3d_texture2d
*object
;
2190 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2192 d3d11_desc
.Width
= desc
->Width
;
2193 d3d11_desc
.Height
= desc
->Height
;
2194 d3d11_desc
.MipLevels
= desc
->MipLevels
;
2195 d3d11_desc
.ArraySize
= desc
->ArraySize
;
2196 d3d11_desc
.Format
= desc
->Format
;
2197 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
2198 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
2199 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
2200 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
2201 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
2203 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
2206 *texture
= &object
->ID3D10Texture2D_iface
;
2211 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
2212 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
2213 ID3D10Texture3D
**texture
)
2215 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2216 D3D11_TEXTURE3D_DESC d3d11_desc
;
2217 struct d3d_texture3d
*object
;
2220 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2222 d3d11_desc
.Width
= desc
->Width
;
2223 d3d11_desc
.Height
= desc
->Height
;
2224 d3d11_desc
.Depth
= desc
->Depth
;
2225 d3d11_desc
.MipLevels
= desc
->MipLevels
;
2226 d3d11_desc
.Format
= desc
->Format
;
2227 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
2228 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
2229 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
2230 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
2232 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
2235 *texture
= &object
->ID3D10Texture3D_iface
;
2240 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
2241 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
2243 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2244 struct d3d_shader_resource_view
*object
;
2245 ID3D11Resource
*d3d11_resource
;
2248 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2250 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
2252 ERR("Resource does not implement ID3D11Resource.\n");
2256 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
2258 ID3D11Resource_Release(d3d11_resource
);
2262 *view
= &object
->ID3D10ShaderResourceView_iface
;
2267 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
2268 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
2270 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2271 struct d3d_rendertarget_view
*object
;
2272 ID3D11Resource
*d3d11_resource
;
2275 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2277 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
2279 ERR("Resource does not implement ID3D11Resource.\n");
2283 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
2284 ID3D11Resource_Release(d3d11_resource
);
2288 *view
= &object
->ID3D10RenderTargetView_iface
;
2293 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
2294 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
2296 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2297 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
2298 struct d3d_depthstencil_view
*object
;
2299 ID3D11Resource
*d3d11_resource
;
2302 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2306 d3d11_desc
.Format
= desc
->Format
;
2307 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
2308 d3d11_desc
.Flags
= 0;
2309 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
2312 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
2314 ERR("Resource does not implement ID3D11Resource.\n");
2318 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
2319 ID3D11Resource_Release(d3d11_resource
);
2323 *view
= &object
->ID3D10DepthStencilView_iface
;
2328 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
2329 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
2330 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
2331 ID3D10InputLayout
**input_layout
)
2333 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2334 struct d3d_input_layout
*object
;
2337 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
2338 "shader_byte_code_length %lu, input_layout %p\n",
2339 iface
, element_descs
, element_count
, shader_byte_code
,
2340 shader_byte_code_length
, input_layout
);
2342 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
2343 shader_byte_code
, shader_byte_code_length
, &object
)))
2346 *input_layout
= &object
->ID3D10InputLayout_iface
;
2351 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
2352 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
2354 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2355 struct d3d_vertex_shader
*object
;
2358 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
2359 iface
, byte_code
, byte_code_length
, shader
);
2361 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2364 *shader
= &object
->ID3D10VertexShader_iface
;
2369 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
2370 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
2372 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2373 struct d3d_geometry_shader
*object
;
2376 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
2377 iface
, byte_code
, byte_code_length
, shader
);
2379 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2382 *shader
= &object
->ID3D10GeometryShader_iface
;
2387 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
2388 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
2389 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
2391 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
2392 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
2393 iface
, byte_code
, byte_code_length
, output_stream_decls
,
2394 output_stream_decl_count
, output_stream_stride
, shader
);
2399 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
2400 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
2402 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2403 struct d3d_pixel_shader
*object
;
2406 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
2407 iface
, byte_code
, byte_code_length
, shader
);
2409 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2412 *shader
= &object
->ID3D10PixelShader_iface
;
2417 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
2418 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
2420 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2421 struct d3d10_blend_state
*object
;
2422 struct wine_rb_entry
*entry
;
2425 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
2428 return E_INVALIDARG
;
2430 wined3d_mutex_lock();
2431 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
2433 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
2435 TRACE("Returning existing blend state %p.\n", object
);
2436 *blend_state
= &object
->ID3D10BlendState_iface
;
2437 ID3D10BlendState_AddRef(*blend_state
);
2438 wined3d_mutex_unlock();
2442 wined3d_mutex_unlock();
2444 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2446 return E_OUTOFMEMORY
;
2448 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
2450 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
2451 HeapFree(GetProcessHeap(), 0, object
);
2455 TRACE("Created blend state %p.\n", object
);
2456 *blend_state
= &object
->ID3D10BlendState_iface
;
2461 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
2462 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
2464 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2465 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
2468 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
2470 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
2471 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
2474 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
2475 (void **)depth_stencil_state
);
2476 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
2480 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
2481 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
2483 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2484 ID3D11RasterizerState
*d3d11_rasterizer_state
;
2487 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
2489 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
2490 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
2493 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
2494 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
2495 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
2499 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
2500 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
2502 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2503 struct d3d10_sampler_state
*object
;
2504 struct wine_rb_entry
*entry
;
2507 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2510 return E_INVALIDARG
;
2512 wined3d_mutex_lock();
2513 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
2515 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
2517 TRACE("Returning existing sampler state %p.\n", object
);
2518 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2519 ID3D10SamplerState_AddRef(*sampler_state
);
2520 wined3d_mutex_unlock();
2524 wined3d_mutex_unlock();
2526 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2528 return E_OUTOFMEMORY
;
2530 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
2532 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2533 HeapFree(GetProcessHeap(), 0, object
);
2537 TRACE("Created sampler state %p.\n", object
);
2538 *sampler_state
= &object
->ID3D10SamplerState_iface
;
2543 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
2544 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
2546 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2547 struct d3d10_query
*object
;
2550 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2552 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2553 return E_OUTOFMEMORY
;
2555 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, FALSE
)))
2557 WARN("Failed to initialize query, hr %#x.\n", hr
);
2558 HeapFree(GetProcessHeap(), 0, object
);
2562 TRACE("Created query %p.\n", object
);
2563 *query
= &object
->ID3D10Query_iface
;
2568 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
2569 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
2571 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
2572 struct d3d10_query
*object
;
2575 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2578 return E_INVALIDARG
;
2580 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
2582 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
2583 return E_INVALIDARG
;
2586 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2587 return E_OUTOFMEMORY
;
2589 if (FAILED(hr
= d3d10_query_init(object
, device
, desc
, TRUE
)))
2591 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
2592 HeapFree(GetProcessHeap(), 0, object
);
2596 TRACE("Created predicate %p.\n", object
);
2597 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
2602 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
2603 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
2605 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2610 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
2611 DXGI_FORMAT format
, UINT
*format_support
)
2613 FIXME("iface %p, format %s, format_support %p stub!\n",
2614 iface
, debug_dxgi_format(format
), format_support
);
2619 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
2620 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2622 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
2623 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
2628 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
2630 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
2633 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
2634 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
2635 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2637 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
2638 "units %p, units_length %p, description %p, description_length %p stub!\n",
2639 iface
, desc
, type
, active_counters
, name
, name_length
,
2640 units
, units_length
, description
, description_length
);
2645 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
2647 FIXME("iface %p stub!\n", iface
);
2652 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
2653 HANDLE resource_handle
, REFIID guid
, void **resource
)
2655 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
2656 iface
, resource_handle
, debugstr_guid(guid
), resource
);
2661 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
2663 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
2666 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
2668 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
2671 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
2672 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
2674 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
2679 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
2680 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
2682 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
2687 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
2689 FIXME("iface %p stub!\n", iface
);
2691 return D3D10_FEATURE_LEVEL_10_1
;
2694 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
2696 /* IUnknown methods */
2697 d3d10_device_QueryInterface
,
2698 d3d10_device_AddRef
,
2699 d3d10_device_Release
,
2700 /* ID3D10Device methods */
2701 d3d10_device_VSSetConstantBuffers
,
2702 d3d10_device_PSSetShaderResources
,
2703 d3d10_device_PSSetShader
,
2704 d3d10_device_PSSetSamplers
,
2705 d3d10_device_VSSetShader
,
2706 d3d10_device_DrawIndexed
,
2708 d3d10_device_PSSetConstantBuffers
,
2709 d3d10_device_IASetInputLayout
,
2710 d3d10_device_IASetVertexBuffers
,
2711 d3d10_device_IASetIndexBuffer
,
2712 d3d10_device_DrawIndexedInstanced
,
2713 d3d10_device_DrawInstanced
,
2714 d3d10_device_GSSetConstantBuffers
,
2715 d3d10_device_GSSetShader
,
2716 d3d10_device_IASetPrimitiveTopology
,
2717 d3d10_device_VSSetShaderResources
,
2718 d3d10_device_VSSetSamplers
,
2719 d3d10_device_SetPredication
,
2720 d3d10_device_GSSetShaderResources
,
2721 d3d10_device_GSSetSamplers
,
2722 d3d10_device_OMSetRenderTargets
,
2723 d3d10_device_OMSetBlendState
,
2724 d3d10_device_OMSetDepthStencilState
,
2725 d3d10_device_SOSetTargets
,
2726 d3d10_device_DrawAuto
,
2727 d3d10_device_RSSetState
,
2728 d3d10_device_RSSetViewports
,
2729 d3d10_device_RSSetScissorRects
,
2730 d3d10_device_CopySubresourceRegion
,
2731 d3d10_device_CopyResource
,
2732 d3d10_device_UpdateSubresource
,
2733 d3d10_device_ClearRenderTargetView
,
2734 d3d10_device_ClearDepthStencilView
,
2735 d3d10_device_GenerateMips
,
2736 d3d10_device_ResolveSubresource
,
2737 d3d10_device_VSGetConstantBuffers
,
2738 d3d10_device_PSGetShaderResources
,
2739 d3d10_device_PSGetShader
,
2740 d3d10_device_PSGetSamplers
,
2741 d3d10_device_VSGetShader
,
2742 d3d10_device_PSGetConstantBuffers
,
2743 d3d10_device_IAGetInputLayout
,
2744 d3d10_device_IAGetVertexBuffers
,
2745 d3d10_device_IAGetIndexBuffer
,
2746 d3d10_device_GSGetConstantBuffers
,
2747 d3d10_device_GSGetShader
,
2748 d3d10_device_IAGetPrimitiveTopology
,
2749 d3d10_device_VSGetShaderResources
,
2750 d3d10_device_VSGetSamplers
,
2751 d3d10_device_GetPredication
,
2752 d3d10_device_GSGetShaderResources
,
2753 d3d10_device_GSGetSamplers
,
2754 d3d10_device_OMGetRenderTargets
,
2755 d3d10_device_OMGetBlendState
,
2756 d3d10_device_OMGetDepthStencilState
,
2757 d3d10_device_SOGetTargets
,
2758 d3d10_device_RSGetState
,
2759 d3d10_device_RSGetViewports
,
2760 d3d10_device_RSGetScissorRects
,
2761 d3d10_device_GetDeviceRemovedReason
,
2762 d3d10_device_SetExceptionMode
,
2763 d3d10_device_GetExceptionMode
,
2764 d3d10_device_GetPrivateData
,
2765 d3d10_device_SetPrivateData
,
2766 d3d10_device_SetPrivateDataInterface
,
2767 d3d10_device_ClearState
,
2769 d3d10_device_CreateBuffer
,
2770 d3d10_device_CreateTexture1D
,
2771 d3d10_device_CreateTexture2D
,
2772 d3d10_device_CreateTexture3D
,
2773 d3d10_device_CreateShaderResourceView
,
2774 d3d10_device_CreateRenderTargetView
,
2775 d3d10_device_CreateDepthStencilView
,
2776 d3d10_device_CreateInputLayout
,
2777 d3d10_device_CreateVertexShader
,
2778 d3d10_device_CreateGeometryShader
,
2779 d3d10_device_CreateGeometryShaderWithStreamOutput
,
2780 d3d10_device_CreatePixelShader
,
2781 d3d10_device_CreateBlendState
,
2782 d3d10_device_CreateDepthStencilState
,
2783 d3d10_device_CreateRasterizerState
,
2784 d3d10_device_CreateSamplerState
,
2785 d3d10_device_CreateQuery
,
2786 d3d10_device_CreatePredicate
,
2787 d3d10_device_CreateCounter
,
2788 d3d10_device_CheckFormatSupport
,
2789 d3d10_device_CheckMultisampleQualityLevels
,
2790 d3d10_device_CheckCounterInfo
,
2791 d3d10_device_CheckCounter
,
2792 d3d10_device_GetCreationFlags
,
2793 d3d10_device_OpenSharedResource
,
2794 d3d10_device_SetTextFilterSize
,
2795 d3d10_device_GetTextFilterSize
,
2796 d3d10_device_CreateShaderResourceView1
,
2797 d3d10_device_CreateBlendState1
,
2798 d3d10_device_GetFeatureLevel
,
2801 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
2803 /* IUnknown methods */
2804 d3d_device_inner_QueryInterface
,
2805 d3d_device_inner_AddRef
,
2806 d3d_device_inner_Release
,
2809 /* ID3D10Multithread methods */
2811 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
2813 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
2816 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
2818 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
2820 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
2822 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
2825 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
2827 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
2829 TRACE("iface %p.\n", iface
);
2831 return IUnknown_AddRef(device
->outer_unk
);
2834 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
2836 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
2838 TRACE("iface %p.\n", iface
);
2840 return IUnknown_Release(device
->outer_unk
);
2843 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
2845 TRACE("iface %p.\n", iface
);
2847 wined3d_mutex_lock();
2850 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
2852 TRACE("iface %p.\n", iface
);
2854 wined3d_mutex_unlock();
2857 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
2859 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
2864 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
2866 FIXME("iface %p stub!\n", iface
);
2871 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
2873 d3d10_multithread_QueryInterface
,
2874 d3d10_multithread_AddRef
,
2875 d3d10_multithread_Release
,
2876 d3d10_multithread_Enter
,
2877 d3d10_multithread_Leave
,
2878 d3d10_multithread_SetMultithreadProtected
,
2879 d3d10_multithread_GetMultithreadProtected
,
2882 /* IWineDXGIDeviceParent IUnknown methods */
2884 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
2886 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
2889 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
2890 REFIID riid
, void **ppv
)
2892 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2893 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
2896 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
2898 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2899 return IUnknown_AddRef(device
->outer_unk
);
2902 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
2904 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2905 return IUnknown_Release(device
->outer_unk
);
2908 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
2909 IWineDXGIDeviceParent
*iface
)
2911 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
2912 return &device
->device_parent
;
2915 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
2917 /* IUnknown methods */
2918 dxgi_device_parent_QueryInterface
,
2919 dxgi_device_parent_AddRef
,
2920 dxgi_device_parent_Release
,
2921 /* IWineDXGIDeviceParent methods */
2922 dxgi_device_parent_get_wined3d_device_parent
,
2925 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
2927 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
2930 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2931 struct wined3d_device
*wined3d_device
)
2933 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
2935 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
2937 wined3d_device_incref(wined3d_device
);
2938 device
->wined3d_device
= wined3d_device
;
2941 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2943 TRACE("device_parent %p.\n", device_parent
);
2946 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2948 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2951 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2952 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2953 const struct wined3d_parent_ops
**parent_ops
)
2955 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2956 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2959 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2964 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2965 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2966 const struct wined3d_parent_ops
**parent_ops
)
2968 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2969 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2972 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
2977 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
2978 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
,
2979 struct wined3d_texture
**wined3d_texture
)
2981 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
2982 struct d3d_texture2d
*texture
;
2983 ID3D10Texture2D
*texture_iface
;
2984 D3D10_TEXTURE2D_DESC desc
;
2987 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
2988 device_parent
, container_parent
, wined3d_desc
, wined3d_texture
);
2990 FIXME("Implement DXGI<->wined3d usage conversion\n");
2992 desc
.Width
= wined3d_desc
->width
;
2993 desc
.Height
= wined3d_desc
->height
;
2996 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
2997 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
2998 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
2999 desc
.Usage
= D3D10_USAGE_DEFAULT
;
3000 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
3001 desc
.CPUAccessFlags
= 0;
3004 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
3005 &desc
, NULL
, &texture_iface
)))
3007 ERR("CreateTexture2D failed, returning %#x\n", hr
);
3011 texture
= impl_from_ID3D10Texture2D(texture_iface
);
3013 *wined3d_texture
= texture
->wined3d_texture
;
3014 wined3d_texture_incref(*wined3d_texture
);
3015 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
3020 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3021 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3023 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
3024 IWineDXGIDevice
*wine_device
;
3027 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3029 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
3030 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
3032 ERR("Device should implement IWineDXGIDevice.\n");
3036 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
3037 IWineDXGIDevice_Release(wine_device
);
3040 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
3047 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
3049 device_parent_wined3d_device_created
,
3050 device_parent_mode_changed
,
3051 device_parent_activate
,
3052 device_parent_surface_created
,
3053 device_parent_volume_created
,
3054 device_parent_create_swapchain_texture
,
3055 device_parent_create_swapchain
,
3058 static void *d3d_rb_alloc(size_t size
)
3060 return HeapAlloc(GetProcessHeap(), 0, size
);
3063 static void *d3d_rb_realloc(void *ptr
, size_t size
)
3065 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
3068 static void d3d_rb_free(void *ptr
)
3070 HeapFree(GetProcessHeap(), 0, ptr
);
3073 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3075 const D3D10_SAMPLER_DESC
*ka
= key
;
3076 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
3078 return memcmp(ka
, kb
, sizeof(*ka
));
3081 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
3086 d3d10_sampler_state_compare
,
3089 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3091 const D3D10_BLEND_DESC
*ka
= key
;
3092 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
3094 return memcmp(ka
, kb
, sizeof(*ka
));
3097 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
3102 d3d10_blend_state_compare
,
3105 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3107 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
3108 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
3109 const struct d3d_depthstencil_state
, entry
)->desc
;
3111 return memcmp(ka
, kb
, sizeof(*ka
));
3114 static const struct wine_rb_functions d3d_depthstencil_state_rb_ops
=
3119 d3d_depthstencil_state_compare
,
3122 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
3124 const D3D11_RASTERIZER_DESC
*ka
= key
;
3125 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
3127 return memcmp(ka
, kb
, sizeof(*ka
));
3130 static const struct wine_rb_functions d3d_rasterizer_state_rb_ops
=
3135 d3d_rasterizer_state_compare
,
3138 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
3140 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
3141 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
3142 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
3143 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
3144 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
3145 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
3146 device
->refcount
= 1;
3147 /* COM aggregation always takes place */
3148 device
->outer_unk
= outer_unknown
;
3150 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
3152 WARN("Failed to initialize blend state rbtree.\n");
3155 device
->blend_factor
[0] = 1.0f
;
3156 device
->blend_factor
[1] = 1.0f
;
3157 device
->blend_factor
[2] = 1.0f
;
3158 device
->blend_factor
[3] = 1.0f
;
3160 if (wine_rb_init(&device
->depthstencil_states
, &d3d_depthstencil_state_rb_ops
) == -1)
3162 WARN("Failed to initialize depthstencil state rbtree.\n");
3163 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3167 if (wine_rb_init(&device
->rasterizer_states
, &d3d_rasterizer_state_rb_ops
) == -1)
3169 WARN("Failed to initialize rasterizer state rbtree.\n");
3170 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3171 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3175 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
3177 WARN("Failed to initialize sampler state rbtree.\n");
3178 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
3179 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3180 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);