ddraw: Sign-compare warnings fix.
[wine/multimedia.git] / dlls / ddraw / utils.c
blob02d74c739b506b203ea10ac30e9bf133e121b789
1 /*
2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
26 #define NONAMELESSUNION
28 #include "ddraw_private.h"
29 #include "wine/debug.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
34 /*****************************************************************************
35 * PixelFormat_WineD3DtoDD
37 * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
39 * Params:
40 * DDPixelFormat: Address of the structure to write the pixel format to
41 * WineD3DFormat: Source format
43 *****************************************************************************/
44 void
45 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
46 WINED3DFORMAT WineD3DFormat)
48 DWORD Size = DDPixelFormat->dwSize;
49 TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
51 if(Size==0) return;
53 memset(DDPixelFormat, 0x00, Size);
54 DDPixelFormat->dwSize = Size;
55 switch(WineD3DFormat)
57 case WINED3DFMT_R8G8B8:
58 DDPixelFormat->dwFlags = DDPF_RGB;
59 DDPixelFormat->dwFourCC = 0;
60 DDPixelFormat->u1.dwRGBBitCount = 24;
61 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
62 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
63 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
64 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
65 break;
67 case WINED3DFMT_A8R8G8B8:
68 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
69 DDPixelFormat->dwFourCC = 0;
70 DDPixelFormat->u1.dwRGBBitCount = 32;
71 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
72 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
73 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
74 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
75 break;
77 case WINED3DFMT_X8R8G8B8:
78 DDPixelFormat->dwFlags = DDPF_RGB;
79 DDPixelFormat->dwFourCC = 0;
80 DDPixelFormat->u1.dwRGBBitCount = 32;
81 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
82 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
83 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
84 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
85 break;
87 case WINED3DFMT_X8B8G8R8:
88 DDPixelFormat->dwFlags = DDPF_RGB;
89 DDPixelFormat->dwFourCC = 0;
90 DDPixelFormat->u1.dwRGBBitCount = 32;
91 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
92 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
93 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
94 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
95 break;
97 case WINED3DFMT_R5G6B5:
98 DDPixelFormat->dwFlags = DDPF_RGB;
99 DDPixelFormat->dwFourCC = 0;
100 DDPixelFormat->u1.dwRGBBitCount = 16;
101 DDPixelFormat->u2.dwRBitMask = 0xF800;
102 DDPixelFormat->u3.dwGBitMask = 0x07E0;
103 DDPixelFormat->u4.dwBBitMask = 0x001F;
104 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
105 break;
107 case WINED3DFMT_X1R5G5B5:
108 DDPixelFormat->dwFlags = DDPF_RGB;
109 DDPixelFormat->dwFourCC = 0;
110 DDPixelFormat->u1.dwRGBBitCount = 16;
111 DDPixelFormat->u2.dwRBitMask = 0x7C00;
112 DDPixelFormat->u3.dwGBitMask = 0x03E0;
113 DDPixelFormat->u4.dwBBitMask = 0x001F;
114 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
115 break;
117 case WINED3DFMT_A1R5G5B5:
118 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
119 DDPixelFormat->dwFourCC = 0;
120 DDPixelFormat->u1.dwRGBBitCount = 16;
121 DDPixelFormat->u2.dwRBitMask = 0x7C00;
122 DDPixelFormat->u3.dwGBitMask = 0x03E0;
123 DDPixelFormat->u4.dwBBitMask = 0x001F;
124 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
125 break;
127 case WINED3DFMT_A4R4G4B4:
128 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
129 DDPixelFormat->dwFourCC = 0;
130 DDPixelFormat->u1.dwRGBBitCount = 16;
131 DDPixelFormat->u2.dwRBitMask = 0x0F00;
132 DDPixelFormat->u3.dwGBitMask = 0x00F0;
133 DDPixelFormat->u4.dwBBitMask = 0x000F;
134 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
135 break;
137 case WINED3DFMT_R3G3B2:
138 DDPixelFormat->dwFlags = DDPF_RGB;
139 DDPixelFormat->dwFourCC = 0;
140 DDPixelFormat->u1.dwRGBBitCount = 8;
141 DDPixelFormat->u2.dwRBitMask = 0xE0;
142 DDPixelFormat->u3.dwGBitMask = 0x1C;
143 DDPixelFormat->u4.dwBBitMask = 0x03;
144 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
145 break;
147 case WINED3DFMT_P8:
148 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
149 DDPixelFormat->dwFourCC = 0;
150 DDPixelFormat->u1.dwRGBBitCount = 8;
151 DDPixelFormat->u2.dwRBitMask = 0x00;
152 DDPixelFormat->u3.dwGBitMask = 0x00;
153 DDPixelFormat->u4.dwBBitMask = 0x00;
154 break;
156 case WINED3DFMT_A8:
157 DDPixelFormat->dwFlags = DDPF_ALPHA;
158 DDPixelFormat->dwFourCC = 0;
159 DDPixelFormat->u1.dwAlphaBitDepth = 8;
160 DDPixelFormat->u2.dwRBitMask = 0x0;
161 DDPixelFormat->u3.dwZBitMask = 0x0;
162 DDPixelFormat->u4.dwStencilBitMask = 0x0;
163 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
164 break;
166 case WINED3DFMT_A8R3G3B2:
167 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
168 DDPixelFormat->dwFourCC = 0;
169 DDPixelFormat->u1.dwRGBBitCount = 16;
170 DDPixelFormat->u2.dwRBitMask = 0x00E0;
171 DDPixelFormat->u3.dwGBitMask = 0x001C;
172 DDPixelFormat->u4.dwBBitMask = 0x0003;
173 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
174 break;
176 case WINED3DFMT_X4R4G4B4:
177 DDPixelFormat->dwFlags = DDPF_RGB;
178 DDPixelFormat->dwFourCC = 0;
179 DDPixelFormat->u1.dwRGBBitCount = 16;
180 DDPixelFormat->u2.dwRBitMask = 0x0F00;
181 DDPixelFormat->u3.dwGBitMask = 0x00F0;
182 DDPixelFormat->u4.dwBBitMask = 0x000F;
183 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
184 return;
186 /* How are Z buffer bit depth and Stencil buffer bit depth related?
188 case WINED3DFMT_D16:
189 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
190 DDPixelFormat->dwFourCC = 0;
191 DDPixelFormat->u1.dwZBufferBitDepth = 16;
192 DDPixelFormat->u2.dwStencilBitDepth = 0;
193 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
194 DDPixelFormat->u4.dwStencilBitMask = 0x0;
195 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
196 break;
198 case WINED3DFMT_D32:
199 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
200 DDPixelFormat->dwFourCC = 0;
201 DDPixelFormat->u1.dwZBufferBitDepth = 32;
202 DDPixelFormat->u2.dwStencilBitDepth = 0;
203 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
204 DDPixelFormat->u4.dwStencilBitMask = 0x0;
205 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
206 break;
208 case WINED3DFMT_D24X4S4:
209 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
210 DDPixelFormat->dwFourCC = 0;
211 /* Should I set dwZBufferBitDepth to 32 here? */
212 DDPixelFormat->u1.dwZBufferBitDepth = 32;
213 DDPixelFormat->u2.dwStencilBitDepth = 4;
214 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
215 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
216 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
217 break;
219 case WINED3DFMT_D24S8:
220 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
221 DDPixelFormat->dwFourCC = 0;
222 /* Should I set dwZBufferBitDepth to 32 here? */
223 DDPixelFormat->u1.dwZBufferBitDepth = 32;
224 DDPixelFormat->u2.dwStencilBitDepth = 8;
225 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
226 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
227 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
228 break;
230 case WINED3DFMT_D24X8:
231 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
232 DDPixelFormat->dwFourCC = 0;
233 DDPixelFormat->u1.dwZBufferBitDepth = 32;
234 DDPixelFormat->u2.dwStencilBitDepth = 0;
235 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
236 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
237 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
239 break;
240 case WINED3DFMT_D15S1:
241 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
242 DDPixelFormat->dwFourCC = 0;
243 DDPixelFormat->u1.dwZBufferBitDepth = 16;
244 DDPixelFormat->u2.dwStencilBitDepth = 1;
245 DDPixelFormat->u3.dwZBitMask = 0x7fff;
246 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
247 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
248 break;
250 case WINED3DFMT_UYVY:
251 case WINED3DFMT_YUY2:
252 DDPixelFormat->u1.dwYUVBitCount = 16;
253 DDPixelFormat->dwFlags = DDPF_FOURCC;
254 DDPixelFormat->dwFourCC = WineD3DFormat;
255 break;
257 case WINED3DFMT_YV12:
258 DDPixelFormat->u1.dwYUVBitCount = 12;
259 DDPixelFormat->dwFlags = DDPF_FOURCC;
260 DDPixelFormat->dwFourCC = WineD3DFormat;
261 break;
263 case WINED3DFMT_DXT1:
264 case WINED3DFMT_DXT2:
265 case WINED3DFMT_DXT3:
266 case WINED3DFMT_DXT4:
267 case WINED3DFMT_DXT5:
268 case WINED3DFMT_MULTI2_ARGB8:
269 case WINED3DFMT_G8R8_G8B8:
270 case WINED3DFMT_R8G8_B8G8:
271 DDPixelFormat->dwFlags = DDPF_FOURCC;
272 DDPixelFormat->dwFourCC = WineD3DFormat;
273 break;
275 /* Luminance */
276 case WINED3DFMT_L8:
277 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
278 DDPixelFormat->dwFourCC = 0;
279 DDPixelFormat->u1.dwLuminanceBitCount = 8;
280 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
281 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
282 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
283 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
284 break;
286 case WINED3DFMT_A4L4:
287 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
288 DDPixelFormat->dwFourCC = 0;
289 DDPixelFormat->u1.dwLuminanceBitCount = 4;
290 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
291 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
292 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
293 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
294 break;
296 case WINED3DFMT_A8L8:
297 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
298 DDPixelFormat->dwFourCC = 0;
299 DDPixelFormat->u1.dwLuminanceBitCount = 16;
300 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
301 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
302 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
303 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
304 break;
306 /* Bump mapping */
307 case WINED3DFMT_V8U8:
308 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
309 DDPixelFormat->dwFourCC = 0;
310 DDPixelFormat->u1.dwBumpBitCount = 16;
311 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
312 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
313 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
314 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
315 break;
317 case WINED3DFMT_L6V5U5:
318 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
319 DDPixelFormat->dwFourCC = 0;
320 DDPixelFormat->u1.dwBumpBitCount = 16;
321 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
322 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
323 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
324 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
325 break;
327 default:
328 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
331 if(TRACE_ON(ddraw)) {
332 TRACE("Returning: ");
333 DDRAW_dump_pixelformat(DDPixelFormat);
336 /*****************************************************************************
337 * PixelFormat_DD2WineD3D
339 * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
341 * Params:
342 * DDPixelFormat: The source format
344 * Returns:
345 * The WINED3DFORMAT equal to the DDraw format
346 * WINED3DFMT_UNKNOWN if a matching format wasn't found
347 *****************************************************************************/
348 WINED3DFORMAT
349 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
351 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
352 if(TRACE_ON(ddraw))
354 DDRAW_dump_pixelformat(DDPixelFormat);
357 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
359 return WINED3DFMT_P8;
361 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
363 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
364 return WINED3DFMT_P8;
366 else if(DDPixelFormat->dwFlags & DDPF_RGB)
368 switch(DDPixelFormat->u1.dwRGBBitCount)
370 case 8:
371 /* This is the only format that can match here */
372 return WINED3DFMT_R3G3B2;
374 case 16:
375 /* Read the Color masks */
376 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
377 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
378 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
380 return WINED3DFMT_R5G6B5;
383 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
384 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
385 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
387 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
388 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
389 return WINED3DFMT_A1R5G5B5;
390 else
391 return WINED3DFMT_X1R5G5B5;
394 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
395 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
396 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
398 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
399 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
400 return WINED3DFMT_A4R4G4B4;
401 else
402 return WINED3DFMT_X4R4G4B4;
405 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
406 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
407 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
408 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
409 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
411 return WINED3DFMT_A8R3G3B2;
413 ERR("16 bit RGB Pixel format does not match\n");
414 return WINED3DFMT_UNKNOWN;
416 case 24:
417 return WINED3DFMT_R8G8B8;
419 case 32:
420 /* Read the Color masks */
421 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
422 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
423 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
425 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
426 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
427 return WINED3DFMT_A8R8G8B8;
428 else
429 return WINED3DFMT_X8R8G8B8;
432 ERR("32 bit RGB pixel format does not match\n");
434 default:
435 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
436 return WINED3DFMT_UNKNOWN;
439 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
441 /* Alpha only Pixelformat */
442 switch(DDPixelFormat->u1.dwAlphaBitDepth)
444 case 1:
445 case 2:
446 case 4:
447 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
448 case 8:
449 return WINED3DFMT_A8;
451 default:
452 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
453 return WINED3DFMT_UNKNOWN;
456 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
458 /* Luminance-only or luminance-alpha */
459 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
461 /* Luminance with Alpha */
462 switch(DDPixelFormat->u1.dwLuminanceBitCount)
464 case 4:
465 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
466 return WINED3DFMT_A4L4;
467 ERR("Unknown Alpha / Luminance bit depth combination\n");
468 return WINED3DFMT_UNKNOWN;
470 case 6:
471 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
472 return WINED3DFMT_L6V5U5;
474 case 8:
475 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
476 return WINED3DFMT_A8L8;
477 ERR("Unknown Alpha / Lumincase bit depth combination\n");
478 return WINED3DFMT_UNKNOWN;
481 else
483 /* Luminance-only */
484 switch(DDPixelFormat->u1.dwLuminanceBitCount)
486 case 6:
487 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
488 return WINED3DFMT_L6V5U5;
490 case 8:
491 return WINED3DFMT_L8;
493 default:
494 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
495 return WINED3DFMT_UNKNOWN;
499 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
501 /* Z buffer */
502 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
504 switch(DDPixelFormat->u1.dwZBufferBitDepth)
506 case 8:
507 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
508 return WINED3DFMT_UNKNOWN;
510 case 15:
511 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
512 case 16:
513 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
514 return WINED3DFMT_D15S1;
516 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
517 return WINED3DFMT_UNKNOWN;
519 case 24:
520 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
521 return WINED3DFMT_D24S8;
523 case 32:
524 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
525 return WINED3DFMT_D24S8;
526 else
527 return WINED3DFMT_D24X4S4;
529 default:
530 ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
531 return WINED3DFMT_UNKNOWN;
534 else
536 switch(DDPixelFormat->u1.dwZBufferBitDepth)
538 case 8:
539 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
540 return WINED3DFMT_D16;
542 case 16:
543 return WINED3DFMT_D16;
545 case 24:
546 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
547 case 32:
548 if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
549 return WINED3DFMT_D24X8;
550 } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
551 return WINED3DFMT_D32;
553 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
554 return WINED3DFMT_D24X8; /* That's most likely to make games happy */
556 default:
557 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
558 return WINED3DFMT_UNKNOWN;
562 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
564 if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
566 return WINED3DFMT_UYVY;
568 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
570 return WINED3DFMT_YUY2;
572 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
574 return WINED3DFMT_YV12;
576 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
578 return WINED3DFMT_DXT1;
580 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
582 return WINED3DFMT_DXT2;
584 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
586 return WINED3DFMT_DXT3;
588 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
590 return WINED3DFMT_DXT4;
592 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
594 return WINED3DFMT_DXT5;
596 if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
598 return WINED3DFMT_G8R8_G8B8;
600 if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
602 return WINED3DFMT_R8G8_B8G8;
604 return WINED3DFMT_UNKNOWN; /* Abuse this as an error value */
606 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
608 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
609 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
610 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
611 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
613 return WINED3DFMT_V8U8;
615 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
616 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
617 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
618 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
620 return WINED3DFMT_L6V5U5;
624 ERR("Unknown Pixelformat!\n");
625 return WINED3DFMT_UNKNOWN;
628 /*****************************************************************************
629 * Various dumping functions.
631 * They write the contents of a specific function to a TRACE.
633 *****************************************************************************/
634 static void
635 DDRAW_dump_DWORD(const void *in)
637 TRACE("%d\n", *((const DWORD *) in));
639 static void
640 DDRAW_dump_PTR(const void *in)
642 TRACE("%p\n", *((const void * const*) in));
644 static void
645 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
647 TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
650 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
651 size_t num_names)
653 unsigned int i;
655 for (i=0; i < num_names; i++)
656 if ((flags & names[i].val) || /* standard flag value */
657 ((!flags) && (!names[i].val))) /* zero value only */
658 TRACE("%s ", names[i].name);
661 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
663 DDRAW_dump_flags_nolf(flags, names, num_names);
664 TRACE("\n");
667 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
669 static const flag_info flags[] = {
670 FE(DDSCAPS_RESERVED1),
671 FE(DDSCAPS_ALPHA),
672 FE(DDSCAPS_BACKBUFFER),
673 FE(DDSCAPS_COMPLEX),
674 FE(DDSCAPS_FLIP),
675 FE(DDSCAPS_FRONTBUFFER),
676 FE(DDSCAPS_OFFSCREENPLAIN),
677 FE(DDSCAPS_OVERLAY),
678 FE(DDSCAPS_PALETTE),
679 FE(DDSCAPS_PRIMARYSURFACE),
680 FE(DDSCAPS_PRIMARYSURFACELEFT),
681 FE(DDSCAPS_SYSTEMMEMORY),
682 FE(DDSCAPS_TEXTURE),
683 FE(DDSCAPS_3DDEVICE),
684 FE(DDSCAPS_VIDEOMEMORY),
685 FE(DDSCAPS_VISIBLE),
686 FE(DDSCAPS_WRITEONLY),
687 FE(DDSCAPS_ZBUFFER),
688 FE(DDSCAPS_OWNDC),
689 FE(DDSCAPS_LIVEVIDEO),
690 FE(DDSCAPS_HWCODEC),
691 FE(DDSCAPS_MODEX),
692 FE(DDSCAPS_MIPMAP),
693 FE(DDSCAPS_RESERVED2),
694 FE(DDSCAPS_ALLOCONLOAD),
695 FE(DDSCAPS_VIDEOPORT),
696 FE(DDSCAPS_LOCALVIDMEM),
697 FE(DDSCAPS_NONLOCALVIDMEM),
698 FE(DDSCAPS_STANDARDVGAMODE),
699 FE(DDSCAPS_OPTIMIZED)
701 static const flag_info flags2[] = {
702 FE(DDSCAPS2_HARDWAREDEINTERLACE),
703 FE(DDSCAPS2_HINTDYNAMIC),
704 FE(DDSCAPS2_HINTSTATIC),
705 FE(DDSCAPS2_TEXTUREMANAGE),
706 FE(DDSCAPS2_RESERVED1),
707 FE(DDSCAPS2_RESERVED2),
708 FE(DDSCAPS2_OPAQUE),
709 FE(DDSCAPS2_HINTANTIALIASING),
710 FE(DDSCAPS2_CUBEMAP),
711 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
712 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
713 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
714 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
715 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
716 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
717 FE(DDSCAPS2_MIPMAPSUBLEVEL),
718 FE(DDSCAPS2_D3DTEXTUREMANAGE),
719 FE(DDSCAPS2_DONOTPERSIST),
720 FE(DDSCAPS2_STEREOSURFACELEFT)
723 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
724 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
727 void
728 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
730 DDSCAPS2 in_bis;
732 in_bis.dwCaps = in->dwCaps;
733 in_bis.dwCaps2 = 0;
734 in_bis.dwCaps3 = 0;
735 in_bis.dwCaps4 = 0;
737 DDRAW_dump_DDSCAPS2(&in_bis);
740 static void
741 DDRAW_dump_pixelformat_flag(DWORD flagmask)
743 static const flag_info flags[] =
745 FE(DDPF_ALPHAPIXELS),
746 FE(DDPF_ALPHA),
747 FE(DDPF_FOURCC),
748 FE(DDPF_PALETTEINDEXED4),
749 FE(DDPF_PALETTEINDEXEDTO8),
750 FE(DDPF_PALETTEINDEXED8),
751 FE(DDPF_RGB),
752 FE(DDPF_COMPRESSED),
753 FE(DDPF_RGBTOYUV),
754 FE(DDPF_YUV),
755 FE(DDPF_ZBUFFER),
756 FE(DDPF_PALETTEINDEXED1),
757 FE(DDPF_PALETTEINDEXED2),
758 FE(DDPF_ZPIXELS)
761 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
764 static void
765 DDRAW_dump_members(DWORD flags,
766 const void* data,
767 const member_info* mems,
768 size_t num_mems)
770 unsigned int i;
772 for (i=0; i < num_mems; i++)
774 if (mems[i].val & flags)
776 TRACE(" - %s : ", mems[i].name);
777 mems[i].func((const char *)data + mems[i].offset);
782 void
783 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
785 TRACE("( ");
786 DDRAW_dump_pixelformat_flag(pf->dwFlags);
787 if (pf->dwFlags & DDPF_FOURCC)
789 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
790 (unsigned char)( pf->dwFourCC &0xff),
791 (unsigned char)((pf->dwFourCC>> 8)&0xff),
792 (unsigned char)((pf->dwFourCC>>16)&0xff),
793 (unsigned char)((pf->dwFourCC>>24)&0xff),
794 pf->dwFourCC,
795 pf->u1.dwYUVBitCount
798 if (pf->dwFlags & DDPF_RGB)
800 const char *cmd;
801 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
802 switch (pf->u1.dwRGBBitCount)
804 case 4: cmd = "%1lx"; break;
805 case 8: cmd = "%02lx"; break;
806 case 16: cmd = "%04lx"; break;
807 case 24: cmd = "%06lx"; break;
808 case 32: cmd = "%08lx"; break;
809 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
811 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
812 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
813 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
814 if (pf->dwFlags & DDPF_ALPHAPIXELS)
816 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
818 if (pf->dwFlags & DDPF_ZPIXELS)
820 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
823 if (pf->dwFlags & DDPF_ZBUFFER)
825 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
827 if (pf->dwFlags & DDPF_ALPHA)
829 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
831 if (pf->dwFlags & DDPF_BUMPDUDV)
833 const char *cmd = "%08lx";
834 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
835 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
836 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
837 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
839 TRACE(")\n");
842 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
844 #define STRUCT DDSURFACEDESC2
845 static const member_info members[] =
847 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
848 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
849 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
850 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
851 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
852 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
853 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
854 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
855 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
856 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
857 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
858 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
859 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
860 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
861 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
863 static const member_info members_caps[] =
865 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
867 static const member_info members_caps2[] =
869 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
871 #undef STRUCT
873 if (NULL == lpddsd)
875 TRACE("(null)\n");
877 else
879 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
881 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
883 else
885 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
887 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
888 sizeof(members)/sizeof(members[0]));
892 void
893 dump_D3DMATRIX(const D3DMATRIX *mat)
895 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
896 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
897 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
898 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
901 DWORD
902 get_flexible_vertex_size(DWORD d3dvtVertexType)
904 DWORD size = 0;
905 DWORD i;
907 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
908 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
909 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
910 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
911 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
913 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
914 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
915 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
916 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
917 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
918 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
919 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
920 default: ERR("Unexpected position mask\n");
922 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
924 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
927 return size;
930 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
932 /* 2 adds three additional caps fields to the end. Both versions
933 * are unversioned. */
934 pOut->dwCaps = pIn->dwCaps;
935 pOut->dwCaps2 = 0;
936 pOut->dwCaps3 = 0;
937 pOut->dwCaps4 = 0;
940 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
942 /* 2 adds a dwWHQLLevel field to the end. Both structures are
943 * unversioned. */
944 memcpy(pOut, pIn, sizeof(*pOut));
947 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
949 static const flag_info flags[] =
951 FE(DDSCL_FULLSCREEN),
952 FE(DDSCL_ALLOWREBOOT),
953 FE(DDSCL_NOWINDOWCHANGES),
954 FE(DDSCL_NORMAL),
955 FE(DDSCL_ALLOWMODEX),
956 FE(DDSCL_EXCLUSIVE),
957 FE(DDSCL_SETFOCUSWINDOW),
958 FE(DDSCL_SETDEVICEWINDOW),
959 FE(DDSCL_CREATEDEVICEWINDOW)
962 if (TRACE_ON(ddraw))
964 TRACE(" - ");
965 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
969 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
971 static const flag_info flags1[] =
973 FE(DDCAPS_3D),
974 FE(DDCAPS_ALIGNBOUNDARYDEST),
975 FE(DDCAPS_ALIGNSIZEDEST),
976 FE(DDCAPS_ALIGNBOUNDARYSRC),
977 FE(DDCAPS_ALIGNSIZESRC),
978 FE(DDCAPS_ALIGNSTRIDE),
979 FE(DDCAPS_BLT),
980 FE(DDCAPS_BLTQUEUE),
981 FE(DDCAPS_BLTFOURCC),
982 FE(DDCAPS_BLTSTRETCH),
983 FE(DDCAPS_GDI),
984 FE(DDCAPS_OVERLAY),
985 FE(DDCAPS_OVERLAYCANTCLIP),
986 FE(DDCAPS_OVERLAYFOURCC),
987 FE(DDCAPS_OVERLAYSTRETCH),
988 FE(DDCAPS_PALETTE),
989 FE(DDCAPS_PALETTEVSYNC),
990 FE(DDCAPS_READSCANLINE),
991 FE(DDCAPS_STEREOVIEW),
992 FE(DDCAPS_VBI),
993 FE(DDCAPS_ZBLTS),
994 FE(DDCAPS_ZOVERLAYS),
995 FE(DDCAPS_COLORKEY),
996 FE(DDCAPS_ALPHA),
997 FE(DDCAPS_COLORKEYHWASSIST),
998 FE(DDCAPS_NOHARDWARE),
999 FE(DDCAPS_BLTCOLORFILL),
1000 FE(DDCAPS_BANKSWITCHED),
1001 FE(DDCAPS_BLTDEPTHFILL),
1002 FE(DDCAPS_CANCLIP),
1003 FE(DDCAPS_CANCLIPSTRETCHED),
1004 FE(DDCAPS_CANBLTSYSMEM)
1006 static const flag_info flags2[] =
1008 FE(DDCAPS2_CERTIFIED),
1009 FE(DDCAPS2_NO2DDURING3DSCENE),
1010 FE(DDCAPS2_VIDEOPORT),
1011 FE(DDCAPS2_AUTOFLIPOVERLAY),
1012 FE(DDCAPS2_CANBOBINTERLEAVED),
1013 FE(DDCAPS2_CANBOBNONINTERLEAVED),
1014 FE(DDCAPS2_COLORCONTROLOVERLAY),
1015 FE(DDCAPS2_COLORCONTROLPRIMARY),
1016 FE(DDCAPS2_CANDROPZ16BIT),
1017 FE(DDCAPS2_NONLOCALVIDMEM),
1018 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1019 FE(DDCAPS2_NOPAGELOCKREQUIRED),
1020 FE(DDCAPS2_WIDESURFACES),
1021 FE(DDCAPS2_CANFLIPODDEVEN),
1022 FE(DDCAPS2_CANBOBHARDWARE),
1023 FE(DDCAPS2_COPYFOURCC),
1024 FE(DDCAPS2_PRIMARYGAMMA),
1025 FE(DDCAPS2_CANRENDERWINDOWED),
1026 FE(DDCAPS2_CANCALIBRATEGAMMA),
1027 FE(DDCAPS2_FLIPINTERVAL),
1028 FE(DDCAPS2_FLIPNOVSYNC),
1029 FE(DDCAPS2_CANMANAGETEXTURE),
1030 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1031 FE(DDCAPS2_STEREO),
1032 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1034 static const flag_info flags3[] =
1036 FE(DDCKEYCAPS_DESTBLT),
1037 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1038 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1039 FE(DDCKEYCAPS_DESTBLTYUV),
1040 FE(DDCKEYCAPS_DESTOVERLAY),
1041 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1042 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1043 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1044 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1045 FE(DDCKEYCAPS_SRCBLT),
1046 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1047 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1048 FE(DDCKEYCAPS_SRCBLTYUV),
1049 FE(DDCKEYCAPS_SRCOVERLAY),
1050 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1051 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1052 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1053 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1054 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1056 static const flag_info flags4[] =
1058 FE(DDFXCAPS_BLTALPHA),
1059 FE(DDFXCAPS_OVERLAYALPHA),
1060 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1061 FE(DDFXCAPS_BLTARITHSTRETCHY),
1062 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1063 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1064 FE(DDFXCAPS_BLTROTATION),
1065 FE(DDFXCAPS_BLTROTATION90),
1066 FE(DDFXCAPS_BLTSHRINKX),
1067 FE(DDFXCAPS_BLTSHRINKXN),
1068 FE(DDFXCAPS_BLTSHRINKY),
1069 FE(DDFXCAPS_BLTSHRINKYN),
1070 FE(DDFXCAPS_BLTSTRETCHX),
1071 FE(DDFXCAPS_BLTSTRETCHXN),
1072 FE(DDFXCAPS_BLTSTRETCHY),
1073 FE(DDFXCAPS_BLTSTRETCHYN),
1074 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1075 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1076 FE(DDFXCAPS_OVERLAYSHRINKX),
1077 FE(DDFXCAPS_OVERLAYSHRINKXN),
1078 FE(DDFXCAPS_OVERLAYSHRINKY),
1079 FE(DDFXCAPS_OVERLAYSHRINKYN),
1080 FE(DDFXCAPS_OVERLAYSTRETCHX),
1081 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1082 FE(DDFXCAPS_OVERLAYSTRETCHY),
1083 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1084 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1085 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1087 static const flag_info flags5[] =
1089 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1090 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1091 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1092 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1093 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1094 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1095 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1096 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1097 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1098 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1100 static const flag_info flags6[] =
1102 FE(DDPCAPS_4BIT),
1103 FE(DDPCAPS_8BITENTRIES),
1104 FE(DDPCAPS_8BIT),
1105 FE(DDPCAPS_INITIALIZE),
1106 FE(DDPCAPS_PRIMARYSURFACE),
1107 FE(DDPCAPS_PRIMARYSURFACELEFT),
1108 FE(DDPCAPS_ALLOW256),
1109 FE(DDPCAPS_VSYNC),
1110 FE(DDPCAPS_1BIT),
1111 FE(DDPCAPS_2BIT),
1112 FE(DDPCAPS_ALPHA),
1114 static const flag_info flags7[] =
1116 FE(DDSVCAPS_RESERVED1),
1117 FE(DDSVCAPS_RESERVED2),
1118 FE(DDSVCAPS_RESERVED3),
1119 FE(DDSVCAPS_RESERVED4),
1120 FE(DDSVCAPS_STEREOSEQUENTIAL),
1123 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1124 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1125 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1126 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1127 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1128 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1129 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1130 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1131 TRACE("...\n");
1132 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1133 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1134 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1135 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1136 TRACE("...\n");
1137 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1140 /*****************************************************************************
1141 * multiply_matrix
1143 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1145 * Params:
1146 * dest: Pointer to the destination matrix
1147 * src1: Pointer to the first source matrix
1148 * src2: Pointer to the second source matrix
1150 *****************************************************************************/
1151 void
1152 multiply_matrix(D3DMATRIX *dest,
1153 const D3DMATRIX *src1,
1154 const D3DMATRIX *src2)
1156 D3DMATRIX temp;
1158 /* Now do the multiplication 'by hand'.
1159 I know that all this could be optimised, but this will be done later :-) */
1160 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1161 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1162 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1163 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1165 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1166 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1167 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1168 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1170 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1171 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1172 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1173 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1175 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1176 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1177 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1178 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1180 /* And copy the new matrix in the good storage.. */
1181 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1185 HRESULT
1186 hr_ddraw_from_wined3d(HRESULT hr)
1188 switch(hr)
1190 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1191 default: return hr;