wined3d: Introduce shader_sm1_read_comment() to read shader comments.
[wine/multimedia.git] / dlls / vnetbios.vxd / vnetbios.c
blob3bbd0f9d80963379433cc82350c2c5147ac72383
1 /*
2 * VNETBIOS VxD implementation
4 * Copyright 2003 Juan Lang
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "nb30.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(vxd);
29 /***********************************************************************
30 * DeviceIoControl (VNETBIOS.VXD.@)
32 BOOL WINAPI VNETBIOS_DeviceIoControl( DWORD code, LPVOID lpvInBuffer, DWORD cbInBuffer,
33 LPVOID lpvOutBuffer, DWORD cbOutBuffer,
34 LPDWORD lpcbBytesReturned, LPOVERLAPPED lpOverlapped )
36 switch(code)
38 case 256:
39 Netbios(lpvInBuffer);
40 return TRUE;
41 default:
42 FIXME("(%d,%p,%d,%p,%d,%p,%p): stub\n",
43 code, lpvInBuffer,cbInBuffer, lpvOutBuffer,cbOutBuffer,
44 lpcbBytesReturned, lpOverlapped);
45 return FALSE;