d3d10: Implement ID3D10Effect::GetVariableByName().
[wine/multimedia.git] / dlls / d3d10 / effect.c
blob37d2dcb9fbf71b3b639c567d310dcd63f25c6b70
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
35 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
36 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
38 static inline void read_dword(const char **ptr, DWORD *d)
40 memcpy(d, *ptr, sizeof(*d));
41 *ptr += sizeof(*d);
44 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
46 unsigned int i;
47 DWORD d;
49 FIXME("Skipping %u unknown DWORDs:\n", count);
50 for (i = 0; i < count; ++i)
52 read_dword(ptr, &d);
53 FIXME("\t0x%08x\n", d);
57 static inline void write_dword(char **ptr, DWORD d)
59 memcpy(*ptr, &d, sizeof(d));
60 *ptr += sizeof(d);
63 static inline void write_dword_unknown(char **ptr, DWORD d)
65 FIXME("Writing unknown DWORD 0x%08x\n", d);
66 write_dword(ptr, d);
69 static inline void read_tag(const char **ptr, DWORD *t, char t_str[5])
71 read_dword(ptr, t);
72 memcpy(t_str, t, 4);
73 t_str[4] = '\0';
76 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
77 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
79 const char *ptr = data;
80 HRESULT hr = S_OK;
81 DWORD chunk_count;
82 DWORD total_size;
83 char tag_str[5];
84 unsigned int i;
85 DWORD tag;
87 read_tag(&ptr, &tag, tag_str);
88 TRACE("tag: %s\n", tag_str);
90 if (tag != TAG_DXBC)
92 WARN("Wrong tag.\n");
93 return E_FAIL;
96 /* checksum? */
97 skip_dword_unknown(&ptr, 4);
99 skip_dword_unknown(&ptr, 1);
101 read_dword(&ptr, &total_size);
102 TRACE("total size: %#x\n", total_size);
104 read_dword(&ptr, &chunk_count);
105 TRACE("chunk count: %#x\n", chunk_count);
107 for (i = 0; i < chunk_count; ++i)
109 DWORD chunk_tag, chunk_size;
110 const char *chunk_ptr;
111 DWORD chunk_offset;
113 read_dword(&ptr, &chunk_offset);
114 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
116 chunk_ptr = data + chunk_offset;
118 read_dword(&chunk_ptr, &chunk_tag);
119 read_dword(&chunk_ptr, &chunk_size);
121 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
122 if (FAILED(hr)) break;
125 return hr;
128 static char *copy_name(const char *ptr)
130 size_t name_len;
131 char *name;
133 name_len = strlen(ptr) + 1;
134 name = HeapAlloc(GetProcessHeap(), 0, name_len);
135 if (!name)
137 ERR("Failed to allocate name memory.\n");
138 return NULL;
141 memcpy(name, ptr, name_len);
143 return name;
146 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
148 struct d3d10_effect_shader_variable *s = ctx;
149 char tag_str[5];
151 memcpy(tag_str, &tag, 4);
152 tag_str[4] = '\0';
153 TRACE("tag: %s\n", tag_str);
155 TRACE("chunk size: %#x\n", data_size);
157 switch(tag)
159 case TAG_ISGN:
161 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
162 UINT size = 44 + data_size;
163 char *ptr;
165 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
166 if (!s->input_signature)
168 ERR("Failed to allocate input signature data\n");
169 return E_OUTOFMEMORY;
171 s->input_signature_size = size;
173 ptr = s->input_signature;
175 write_dword(&ptr, TAG_DXBC);
177 /* signature(?) */
178 write_dword_unknown(&ptr, 0);
179 write_dword_unknown(&ptr, 0);
180 write_dword_unknown(&ptr, 0);
181 write_dword_unknown(&ptr, 0);
183 /* seems to be always 1 */
184 write_dword_unknown(&ptr, 1);
186 /* DXBC size */
187 write_dword(&ptr, size);
189 /* chunk count */
190 write_dword(&ptr, 1);
192 /* chunk index */
193 write_dword(&ptr, (ptr - s->input_signature) + 4);
195 /* chunk */
196 write_dword(&ptr, TAG_ISGN);
197 write_dword(&ptr, data_size);
198 memcpy(ptr, data, data_size);
199 break;
202 default:
203 FIXME("Unhandled chunk %s\n", tag_str);
204 break;
207 return S_OK;
210 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
212 ID3D10Device *device = o->pass->technique->effect->device;
213 struct d3d10_effect_shader_variable *s;
214 const char *ptr = data;
215 DWORD dxbc_size;
216 HRESULT hr;
218 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
219 if (!o->data)
221 ERR("Failed to allocate shader variable memory\n");
222 return E_OUTOFMEMORY;
225 if (!ptr) return S_OK;
227 s = o->data;
229 read_dword(&ptr, &dxbc_size);
230 TRACE("dxbc size: %#x\n", dxbc_size);
232 switch (o->type)
234 case D3D10_EOT_VERTEXSHADER:
235 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
236 if (FAILED(hr)) return hr;
237 break;
239 case D3D10_EOT_PIXELSHADER:
240 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
241 if (FAILED(hr)) return hr;
242 break;
243 case D3D10_EOT_GEOMETRYSHADER:
244 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
245 if (FAILED(hr)) return hr;
246 break;
249 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
252 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
254 const char *data_ptr;
255 DWORD offset;
256 HRESULT hr;
258 read_dword(ptr, &o->type);
259 TRACE("Effect object is of type %#x.\n", o->type);
261 skip_dword_unknown(ptr, 2);
263 read_dword(ptr, &offset);
264 TRACE("Effect object idx is at offset %#x.\n", offset);
266 data_ptr = data + offset;
267 read_dword(&data_ptr, &offset);
269 TRACE("Effect object starts at offset %#x.\n", offset);
271 /* FIXME: This probably isn't completely correct. */
272 if (offset == 1)
274 WARN("Skipping effect object.\n");
275 data_ptr = NULL;
277 else
279 data_ptr = data + offset;
282 switch (o->type)
284 case D3D10_EOT_VERTEXSHADER:
285 TRACE("Vertex shader\n");
286 hr = parse_shader(o, data_ptr);
287 break;
289 case D3D10_EOT_PIXELSHADER:
290 TRACE("Pixel shader\n");
291 hr = parse_shader(o, data_ptr);
292 break;
294 case D3D10_EOT_GEOMETRYSHADER:
295 TRACE("Geometry shader\n");
296 hr = parse_shader(o, data_ptr);
297 break;
299 default:
300 FIXME("Unhandled object type %#x\n", o->type);
301 hr = E_FAIL;
302 break;
305 return hr;
308 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
310 HRESULT hr = S_OK;
311 unsigned int i;
312 DWORD offset;
314 read_dword(ptr, &offset);
315 TRACE("Pass name at offset %#x.\n", offset);
317 p->name = copy_name(data + offset);
318 if (!p->name)
320 ERR("Failed to copy name.\n");
321 return E_OUTOFMEMORY;
323 TRACE("Pass name: %s.\n", p->name);
325 read_dword(ptr, &p->object_count);
326 TRACE("Pass has %u effect objects.\n", p->object_count);
328 skip_dword_unknown(ptr, 1);
330 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
331 if (!p->objects)
333 ERR("Failed to allocate effect objects memory.\n");
334 return E_OUTOFMEMORY;
337 for (i = 0; i < p->object_count; ++i)
339 struct d3d10_effect_object *o = &p->objects[i];
341 o->pass = p;
343 hr = parse_fx10_object(o, ptr, data);
344 if (FAILED(hr)) return hr;
347 return hr;
350 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
352 unsigned int i;
353 DWORD offset;
355 read_dword(ptr, &offset);
356 TRACE("Technique name at offset %#x.\n", offset);
358 t->name = copy_name(data + offset);
359 if (!t->name)
361 ERR("Failed to copy name.\n");
362 return E_OUTOFMEMORY;
364 TRACE("Technique name: %s.\n", t->name);
366 read_dword(ptr, &t->pass_count);
367 TRACE("Technique has %u passes\n", t->pass_count);
369 skip_dword_unknown(ptr, 1);
371 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
372 if (!t->passes)
374 ERR("Failed to allocate passes memory\n");
375 return E_OUTOFMEMORY;
378 for (i = 0; i < t->pass_count; ++i)
380 struct d3d10_effect_pass *p = &t->passes[i];
381 HRESULT hr;
383 p->vtbl = &d3d10_effect_pass_vtbl;
384 p->technique = t;
386 hr = parse_fx10_pass(p, ptr, data);
387 if (FAILED(hr)) return hr;
390 return S_OK;
393 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
395 DWORD offset;
397 read_dword(ptr, &offset);
398 TRACE("Variable name at offset %#x.\n", offset);
400 v->name = copy_name(data + offset);
401 if (!v->name)
403 ERR("Failed to copy name.\n");
404 return E_OUTOFMEMORY;
406 TRACE("Variable name: %s.\n", v->name);
408 read_dword(ptr, &offset);
409 TRACE("Variable type info at offset %#x.\n", offset);
411 skip_dword_unknown(ptr, 1);
413 read_dword(ptr, &v->buffer_offset);
414 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
416 skip_dword_unknown(ptr, 3);
418 return S_OK;
421 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data)
423 unsigned int i;
424 DWORD offset;
426 read_dword(ptr, &offset);
427 TRACE("Local buffer name at offset %#x.\n", offset);
429 l->name = copy_name(data + offset);
430 if (!l->name)
432 ERR("Failed to copy name.\n");
433 return E_OUTOFMEMORY;
435 TRACE("Local buffer name: %s.\n", l->name);
437 read_dword(ptr, &l->data_size);
438 TRACE("Local buffer data size: %#x.\n", l->data_size);
440 skip_dword_unknown(ptr, 1);
442 read_dword(ptr, &l->variable_count);
443 TRACE("Local buffer variable count: %#x.\n", l->variable_count);
445 skip_dword_unknown(ptr, 2);
447 l->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->variable_count * sizeof(*l->variables));
448 if (!l->variables)
450 ERR("Failed to allocate variables memory.\n");
451 return E_OUTOFMEMORY;
454 for (i = 0; i < l->variable_count; ++i)
456 struct d3d10_effect_variable *v = &l->variables[i];
457 HRESULT hr;
459 v->vtbl = &d3d10_effect_variable_vtbl;
461 hr = parse_fx10_variable(v, ptr, data);
462 if (FAILED(hr)) return hr;
465 return S_OK;
468 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
470 const char *ptr = data + e->index_offset;
471 unsigned int i;
472 HRESULT hr;
474 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
475 if (!e->local_buffers)
477 ERR("Failed to allocate local buffer memory.\n");
478 return E_OUTOFMEMORY;
481 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
482 if (!e->techniques)
484 ERR("Failed to allocate techniques memory\n");
485 return E_OUTOFMEMORY;
488 for (i = 0; i < e->local_buffer_count; ++i)
490 struct d3d10_effect_local_buffer *l = &e->local_buffers[i];
492 hr = parse_fx10_local_buffer(l, &ptr, data);
493 if (FAILED(hr)) return hr;
496 for (i = 0; i < e->technique_count; ++i)
498 struct d3d10_effect_technique *t = &e->techniques[i];
500 t->vtbl = &d3d10_effect_technique_vtbl;
501 t->effect = e;
503 hr = parse_fx10_technique(t, &ptr, data);
504 if (FAILED(hr)) return hr;
507 return S_OK;
510 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
512 const char *ptr = data;
513 DWORD unknown;
515 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
516 read_dword(&ptr, &e->version);
517 TRACE("Target: %#x\n", e->version);
519 read_dword(&ptr, &e->local_buffer_count);
520 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
522 /* Number of variables in local buffers? */
523 read_dword(&ptr, &unknown);
524 FIXME("Unknown 0: %u\n", unknown);
526 read_dword(&ptr, &e->localobjects_count);
527 TRACE("Localobjects count: %u\n", e->localobjects_count);
529 read_dword(&ptr, &e->sharedbuffers_count);
530 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
532 /* Number of variables in shared buffers? */
533 read_dword(&ptr, &unknown);
534 FIXME("Unknown 1: %u\n", unknown);
536 read_dword(&ptr, &e->sharedobjects_count);
537 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
539 read_dword(&ptr, &e->technique_count);
540 TRACE("Technique count: %u\n", e->technique_count);
542 read_dword(&ptr, &e->index_offset);
543 TRACE("Index offset: %#x\n", e->index_offset);
545 read_dword(&ptr, &unknown);
546 FIXME("Unknown 2: %u\n", unknown);
547 read_dword(&ptr, &unknown);
548 FIXME("Unknown 3: %u\n", unknown);
550 read_dword(&ptr, &e->dephstencilstate_count);
551 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
553 read_dword(&ptr, &e->blendstate_count);
554 TRACE("Blendstate count: %u\n", e->blendstate_count);
556 read_dword(&ptr, &e->rasterizerstate_count);
557 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
559 read_dword(&ptr, &e->samplerstate_count);
560 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
562 read_dword(&ptr, &unknown);
563 FIXME("Unknown 4: %u\n", unknown);
564 read_dword(&ptr, &unknown);
565 FIXME("Unknown 5: %u\n", unknown);
567 /* Number of function calls in all passes? */
568 read_dword(&ptr, &unknown);
569 FIXME("Unknown 6: %u\n", unknown);
570 read_dword(&ptr, &unknown);
571 FIXME("Unknown 7: %u\n", unknown);
573 return parse_fx10_body(e, ptr, data_size - (ptr - data));
576 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
578 struct d3d10_effect *e = ctx;
579 char tag_str[5];
581 memcpy(tag_str, &tag, 4);
582 tag_str[4] = '\0';
583 TRACE("tag: %s\n", tag_str);
585 TRACE("chunk size: %#x\n", data_size);
587 switch(tag)
589 case TAG_FX10:
590 return parse_fx10(e, data, data_size);
592 default:
593 FIXME("Unhandled chunk %s\n", tag_str);
594 return S_OK;
598 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
600 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
603 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
605 TRACE("effect object %p.\n", o);
607 switch(o->type)
609 case D3D10_EOT_VERTEXSHADER:
610 case D3D10_EOT_PIXELSHADER:
611 case D3D10_EOT_GEOMETRYSHADER:
612 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
613 break;
615 default:
616 break;
618 HeapFree(GetProcessHeap(), 0, o->data);
621 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
623 ID3D10Device *device = o->pass->technique->effect->device;
625 TRACE("effect object %p, type %#x.\n", o, o->type);
627 switch(o->type)
629 case D3D10_EOT_VERTEXSHADER:
630 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
631 return S_OK;
633 case D3D10_EOT_PIXELSHADER:
634 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
635 return S_OK;
637 case D3D10_EOT_GEOMETRYSHADER:
638 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
639 return S_OK;
641 default:
642 FIXME("Unhandled effect object type %#x.\n", o->type);
643 return E_FAIL;
647 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
649 TRACE("pass %p\n", p);
651 HeapFree(GetProcessHeap(), 0, p->name);
652 if (p->objects)
654 unsigned int i;
655 for (i = 0; i < p->object_count; ++i)
657 d3d10_effect_object_destroy(&p->objects[i]);
659 HeapFree(GetProcessHeap(), 0, p->objects);
663 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
665 TRACE("technique %p\n", t);
667 HeapFree(GetProcessHeap(), 0, t->name);
668 if (t->passes)
670 unsigned int i;
671 for (i = 0; i < t->pass_count; ++i)
673 d3d10_effect_pass_destroy(&t->passes[i]);
675 HeapFree(GetProcessHeap(), 0, t->passes);
679 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
681 TRACE("variable %p.\n", v);
683 HeapFree(GetProcessHeap(), 0, v->name);
686 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer *l)
688 TRACE("local buffer %p.\n", l);
690 HeapFree(GetProcessHeap(), 0, l->name);
691 if (l->variables)
693 unsigned int i;
694 for (i = 0; i < l->variable_count; ++i)
696 d3d10_effect_variable_destroy(&l->variables[i]);
698 HeapFree(GetProcessHeap(), 0, l->variables);
702 /* IUnknown methods */
704 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
706 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
708 if (IsEqualGUID(riid, &IID_ID3D10Effect)
709 || IsEqualGUID(riid, &IID_IUnknown))
711 IUnknown_AddRef(iface);
712 *object = iface;
713 return S_OK;
716 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
718 *object = NULL;
719 return E_NOINTERFACE;
722 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
724 struct d3d10_effect *This = (struct d3d10_effect *)iface;
725 ULONG refcount = InterlockedIncrement(&This->refcount);
727 TRACE("%p increasing refcount to %u\n", This, refcount);
729 return refcount;
732 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
734 struct d3d10_effect *This = (struct d3d10_effect *)iface;
735 ULONG refcount = InterlockedDecrement(&This->refcount);
737 TRACE("%p decreasing refcount to %u\n", This, refcount);
739 if (!refcount)
741 unsigned int i;
743 if (This->techniques)
745 for (i = 0; i < This->technique_count; ++i)
747 d3d10_effect_technique_destroy(&This->techniques[i]);
749 HeapFree(GetProcessHeap(), 0, This->techniques);
752 if (This->local_buffers)
754 for (i = 0; i < This->local_buffer_count; ++i)
756 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
758 HeapFree(GetProcessHeap(), 0, This->local_buffers);
761 ID3D10Device_Release(This->device);
762 HeapFree(GetProcessHeap(), 0, This);
765 return refcount;
768 /* ID3D10Effect methods */
770 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
772 FIXME("iface %p stub!\n", iface);
774 return FALSE;
777 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
779 FIXME("iface %p stub!\n", iface);
781 return FALSE;
784 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
786 struct d3d10_effect *This = (struct d3d10_effect *)iface;
788 TRACE("iface %p, device %p\n", iface, device);
790 ID3D10Device_AddRef(This->device);
791 *device = This->device;
793 return S_OK;
796 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
798 FIXME("iface %p, desc %p stub!\n", iface, desc);
800 return E_NOTIMPL;
803 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
804 UINT index)
806 FIXME("iface %p, index %u stub!\n", iface, index);
808 return NULL;
811 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
812 LPCSTR name)
814 FIXME("iface %p, name \"%s\" stub!\n", iface, name);
816 return NULL;
819 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
821 FIXME("iface %p, index %u stub!\n", iface, index);
823 return NULL;
826 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
828 struct d3d10_effect *This = (struct d3d10_effect *)iface;
829 unsigned int i;
831 TRACE("iface %p, name \"%s\"\n", iface, name);
833 for (i = 0; i < This->local_buffer_count; ++i)
835 struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
836 unsigned int j;
838 for (j = 0; j < l->variable_count; ++j)
840 struct d3d10_effect_variable *v = &l->variables[j];
842 if (!strcmp(v->name, name))
844 TRACE("Returning variable %p.\n", v);
845 return (ID3D10EffectVariable *)v;
850 return NULL;
853 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
854 LPCSTR semantic)
856 FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
858 return NULL;
861 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
862 UINT index)
864 struct d3d10_effect *This = (struct d3d10_effect *)iface;
865 struct d3d10_effect_technique *t;
867 TRACE("iface %p, index %u\n", iface, index);
869 if (index >= This->technique_count)
871 WARN("Invalid index specified\n");
872 return NULL;
875 t = &This->techniques[index];
877 TRACE("Returning technique %p, \"%s\"\n", t, t->name);
879 return (ID3D10EffectTechnique *)t;
882 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
883 LPCSTR name)
885 struct d3d10_effect *This = (struct d3d10_effect *)iface;
886 unsigned int i;
888 TRACE("iface %p, name \"%s\"\n", iface, name);
890 for (i = 0; i < This->technique_count; ++i)
892 struct d3d10_effect_technique *t = &This->techniques[i];
893 if (!strcmp(t->name, name))
895 TRACE("Returning technique %p\n", t);
896 return (ID3D10EffectTechnique *)t;
900 return NULL;
903 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
905 FIXME("iface %p stub!\n", iface);
907 return E_NOTIMPL;
910 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
912 FIXME("iface %p stub!\n", iface);
914 return FALSE;
917 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
919 /* IUnknown methods */
920 d3d10_effect_QueryInterface,
921 d3d10_effect_AddRef,
922 d3d10_effect_Release,
923 /* ID3D10Effect methods */
924 d3d10_effect_IsValid,
925 d3d10_effect_IsPool,
926 d3d10_effect_GetDevice,
927 d3d10_effect_GetDesc,
928 d3d10_effect_GetConstantBufferByIndex,
929 d3d10_effect_GetConstantBufferByName,
930 d3d10_effect_GetVariableByIndex,
931 d3d10_effect_GetVariableByName,
932 d3d10_effect_GetVariableBySemantic,
933 d3d10_effect_GetTechniqueByIndex,
934 d3d10_effect_GetTechniqueByName,
935 d3d10_effect_Optimize,
936 d3d10_effect_IsOptimized,
939 /* ID3D10EffectTechnique methods */
941 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
943 FIXME("iface %p stub!\n", iface);
945 return FALSE;
948 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
949 D3D10_TECHNIQUE_DESC *desc)
951 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
953 TRACE("iface %p, desc %p\n", iface, desc);
955 desc->Name = This->name;
956 desc->Passes = This->pass_count;
957 WARN("Annotations not implemented\n");
958 desc->Annotations = 0;
960 return S_OK;
963 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
964 ID3D10EffectTechnique *iface, UINT index)
966 FIXME("iface %p, index %u stub!\n", iface, index);
968 return NULL;
971 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
972 ID3D10EffectTechnique *iface, LPCSTR name)
974 FIXME("iface %p, name \"%s\" stub!\n", iface, name);
976 return NULL;
979 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
980 UINT index)
982 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
983 struct d3d10_effect_pass *p;
985 TRACE("iface %p, index %u\n", iface, index);
987 if (index >= This->pass_count)
989 WARN("Invalid index specified\n");
990 return NULL;
993 p = &This->passes[index];
995 TRACE("Returning pass %p, \"%s\"\n", p, p->name);
997 return (ID3D10EffectPass *)p;
1000 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1001 LPCSTR name)
1003 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1004 unsigned int i;
1006 TRACE("iface %p, name \"%s\"\n", iface, name);
1008 for (i = 0; i < This->pass_count; ++i)
1010 struct d3d10_effect_pass *p = &This->passes[i];
1011 if (!strcmp(p->name, name))
1013 TRACE("Returning pass %p\n", p);
1014 return (ID3D10EffectPass *)p;
1018 return NULL;
1021 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1022 D3D10_STATE_BLOCK_MASK *mask)
1024 FIXME("iface %p,mask %p stub!\n", iface, mask);
1026 return E_NOTIMPL;
1029 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
1031 /* ID3D10EffectTechnique methods */
1032 d3d10_effect_technique_IsValid,
1033 d3d10_effect_technique_GetDesc,
1034 d3d10_effect_technique_GetAnnotationByIndex,
1035 d3d10_effect_technique_GetAnnotationByName,
1036 d3d10_effect_technique_GetPassByIndex,
1037 d3d10_effect_technique_GetPassByName,
1038 d3d10_effect_technique_ComputeStateBlockMask,
1041 /* ID3D10EffectPass methods */
1043 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
1045 FIXME("iface %p stub!\n", iface);
1047 return FALSE;
1050 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
1052 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1053 unsigned int i;
1055 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
1057 memset(desc, 0, sizeof(*desc));
1058 desc->Name = This->name;
1059 for (i = 0; i < This->object_count; ++i)
1061 struct d3d10_effect_object *o = &This->objects[i];
1062 if (o->type == D3D10_EOT_VERTEXSHADER)
1064 struct d3d10_effect_shader_variable *s = o->data;
1065 desc->pIAInputSignature = (BYTE *)s->input_signature;
1066 desc->IAInputSignatureSize = s->input_signature_size;
1067 break;
1071 return S_OK;
1074 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
1075 D3D10_PASS_SHADER_DESC *desc)
1077 FIXME("iface %p, desc %p stub!\n", iface, desc);
1079 return E_NOTIMPL;
1082 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
1083 D3D10_PASS_SHADER_DESC *desc)
1085 FIXME("iface %p, desc %p stub!\n", iface, desc);
1087 return E_NOTIMPL;
1090 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
1091 D3D10_PASS_SHADER_DESC *desc)
1093 FIXME("iface %p, desc %p stub!\n", iface, desc);
1095 return E_NOTIMPL;
1098 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
1099 UINT index)
1101 FIXME("iface %p, index %u stub!\n", iface, index);
1103 return NULL;
1106 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
1107 LPCSTR name)
1109 FIXME("iface %p, name \"%s\" stub!\n", iface, name);
1111 return NULL;
1114 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
1116 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1117 HRESULT hr = S_OK;
1118 unsigned int i;
1120 TRACE("iface %p, flags %#x\n", iface, flags);
1122 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
1124 for (i = 0; i < This->object_count; ++i)
1126 hr = d3d10_effect_object_apply(&This->objects[i]);
1127 if (FAILED(hr)) break;
1130 return hr;
1133 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
1134 D3D10_STATE_BLOCK_MASK *mask)
1136 FIXME("iface %p, mask %p stub!\n", iface, mask);
1138 return E_NOTIMPL;
1141 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
1143 /* ID3D10EffectPass methods */
1144 d3d10_effect_pass_IsValid,
1145 d3d10_effect_pass_GetDesc,
1146 d3d10_effect_pass_GetVertexShaderDesc,
1147 d3d10_effect_pass_GetGeometryShaderDesc,
1148 d3d10_effect_pass_GetPixelShaderDesc,
1149 d3d10_effect_pass_GetAnnotationByIndex,
1150 d3d10_effect_pass_GetAnnotationByName,
1151 d3d10_effect_pass_Apply,
1152 d3d10_effect_pass_ComputeStateBlockMask,
1155 /* ID3D10EffectVariable methods */
1157 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
1159 FIXME("iface %p stub!\n", iface);
1161 return FALSE;
1164 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
1166 FIXME("iface %p stub!\n", iface);
1168 return NULL;
1171 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
1172 D3D10_EFFECT_VARIABLE_DESC *desc)
1174 FIXME("iface %p, desc %p stub!\n", iface, desc);
1176 return E_NOTIMPL;
1179 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
1180 ID3D10EffectVariable *iface, UINT index)
1182 FIXME("iface %p, index %u stub!\n", iface, index);
1184 return NULL;
1187 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
1188 ID3D10EffectVariable *iface, LPCSTR name)
1190 FIXME("iface %p, name \"%s\" stub!\n", iface, name);
1192 return NULL;
1195 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
1196 ID3D10EffectVariable *iface, UINT index)
1198 FIXME("iface %p, index %u stub!\n", iface, index);
1200 return NULL;
1203 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
1204 ID3D10EffectVariable *iface, LPCSTR name)
1206 FIXME("iface %p, name \"%s\" stub!\n", iface, name);
1208 return NULL;
1211 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
1212 ID3D10EffectVariable *iface, LPCSTR semantic)
1214 FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic);
1216 return NULL;
1219 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
1220 ID3D10EffectVariable *iface, UINT index)
1222 FIXME("iface %p, index %u stub!\n", iface, index);
1224 return NULL;
1227 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
1228 ID3D10EffectVariable *iface)
1230 FIXME("iface %p stub!\n", iface);
1232 return NULL;
1235 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
1236 ID3D10EffectVariable *iface)
1238 FIXME("iface %p stub!\n", iface);
1240 return NULL;
1243 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
1244 ID3D10EffectVariable *iface)
1246 FIXME("iface %p stub!\n", iface);
1248 return NULL;
1251 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
1252 ID3D10EffectVariable *iface)
1254 FIXME("iface %p stub!\n", iface);
1256 return NULL;
1259 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
1260 ID3D10EffectVariable *iface)
1262 FIXME("iface %p stub!\n", iface);
1264 return NULL;
1267 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
1268 ID3D10EffectVariable *iface)
1270 FIXME("iface %p stub!\n", iface);
1272 return NULL;
1275 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
1276 ID3D10EffectVariable *iface)
1278 FIXME("iface %p stub!\n", iface);
1280 return NULL;
1283 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
1284 ID3D10EffectVariable *iface)
1286 FIXME("iface %p stub!\n", iface);
1288 return NULL;
1291 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
1292 ID3D10EffectVariable *iface)
1294 FIXME("iface %p stub!\n", iface);
1296 return NULL;
1299 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
1300 ID3D10EffectVariable *iface)
1302 FIXME("iface %p stub!\n", iface);
1304 return NULL;
1307 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
1309 FIXME("iface %p stub!\n", iface);
1311 return NULL;
1314 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
1315 ID3D10EffectVariable *iface)
1317 FIXME("iface %p stub!\n", iface);
1319 return NULL;
1322 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
1323 ID3D10EffectVariable *iface)
1325 FIXME("iface %p stub!\n", iface);
1327 return NULL;
1330 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
1331 ID3D10EffectVariable *iface)
1333 FIXME("iface %p stub!\n", iface);
1335 return NULL;
1338 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
1339 void *data, UINT offset, UINT count)
1341 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
1343 return E_NOTIMPL;
1346 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
1347 void *data, UINT offset, UINT count)
1349 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
1351 return E_NOTIMPL;
1354 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
1356 /* ID3D10EffectVariable methods */
1357 d3d10_effect_variable_IsValid,
1358 d3d10_effect_variable_GetType,
1359 d3d10_effect_variable_GetDesc,
1360 d3d10_effect_variable_GetAnnotationByIndex,
1361 d3d10_effect_variable_GetAnnotationByName,
1362 d3d10_effect_variable_GetMemberByIndex,
1363 d3d10_effect_variable_GetMemberByName,
1364 d3d10_effect_variable_GetMemberBySemantic,
1365 d3d10_effect_variable_GetElement,
1366 d3d10_effect_variable_GetParentConstantBuffer,
1367 d3d10_effect_variable_AsScalar,
1368 d3d10_effect_variable_AsVector,
1369 d3d10_effect_variable_AsMatrix,
1370 d3d10_effect_variable_AsString,
1371 d3d10_effect_variable_AsShaderResource,
1372 d3d10_effect_variable_AsRenderTargetView,
1373 d3d10_effect_variable_AsDepthStencilView,
1374 d3d10_effect_variable_AsConstantBuffer,
1375 d3d10_effect_variable_AsShader,
1376 d3d10_effect_variable_AsBlend,
1377 d3d10_effect_variable_AsDepthStencil,
1378 d3d10_effect_variable_AsRasterizer,
1379 d3d10_effect_variable_AsSampler,
1380 d3d10_effect_variable_SetRawValue,
1381 d3d10_effect_variable_GetRawValue,