opengl32: Don't substitute OpenGL types that are already defined in wgl.h.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob376db17c1fca1d9aadec762af04e9443ed1de919
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 static struct wined3d_display_mode original_mode;
31 static const struct ddraw *exclusive_ddraw;
32 static BOOL restore_mode;
34 /* Device identifier. Don't relay it to WineD3D */
35 static const DDDEVICEIDENTIFIER2 deviceidentifier =
37 "display",
38 "DirectDraw HAL",
39 { { 0x00010001, 0x00010001 } },
40 0, 0, 0, 0,
41 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
42 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
46 static struct enum_device_entry
48 char interface_name[100];
49 char device_name[100];
50 const GUID *device_guid;
51 } device_list7[] =
53 /* T&L HAL device */
55 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
56 "Wine D3D7 T&L HAL",
57 &IID_IDirect3DTnLHalDevice,
60 /* HAL device */
62 "WINE Direct3D7 Hardware acceleration using WineD3D",
63 "Direct3D HAL",
64 &IID_IDirect3DHALDevice,
67 /* RGB device */
69 "WINE Direct3D7 RGB Software Emulation using WineD3D",
70 "Wine D3D7 RGB",
71 &IID_IDirect3DRGBDevice,
75 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
77 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
79 ddraw_null_wined3d_object_destroyed,
82 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
84 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
87 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
89 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
92 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
94 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
97 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
99 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
102 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
104 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
107 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
109 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
112 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
114 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
117 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
119 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
122 /*****************************************************************************
123 * IUnknown Methods
124 *****************************************************************************/
126 /*****************************************************************************
127 * IDirectDraw7::QueryInterface
129 * Queries different interfaces of the DirectDraw object. It can return
130 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
131 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
132 * method.
133 * The returned interface is AddRef()-ed before it's returned
135 * Used for version 1, 2, 4 and 7
137 * Params:
138 * refiid: Interface ID asked for
139 * obj: Used to return the interface pointer
141 * Returns:
142 * S_OK if an interface was found
143 * E_NOINTERFACE if the requested interface wasn't found
145 *****************************************************************************/
146 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
148 struct ddraw *This = impl_from_IDirectDraw7(iface);
150 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
152 /* Can change surface impl type */
153 wined3d_mutex_lock();
155 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 *obj = NULL;
158 if(!refiid)
160 wined3d_mutex_unlock();
161 return DDERR_INVALIDPARAMS;
164 /* Check DirectDraw Interfaces */
165 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
166 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
168 *obj = &This->IDirectDraw7_iface;
169 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
171 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
173 *obj = &This->IDirectDraw4_iface;
174 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
176 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
178 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
179 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
180 *obj = NULL;
181 wined3d_mutex_unlock();
182 return E_NOINTERFACE;
184 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
186 *obj = &This->IDirectDraw2_iface;
187 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
189 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
191 *obj = &This->IDirectDraw_iface;
192 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
195 /* Direct3D
196 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
197 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
198 * who had this idea and why. The older interfaces can query and IDirect3D version
199 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
200 * and messy to implement with the common creation function, so it has been left out here.
202 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
203 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
204 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
205 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
207 /* Check the surface implementation */
208 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
210 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
211 /* Do not abort here, only reject 3D Device creation */
214 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
216 This->d3dversion = 1;
217 *obj = &This->IDirect3D_iface;
218 TRACE(" returning Direct3D interface at %p.\n", *obj);
220 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
222 This->d3dversion = 2;
223 *obj = &This->IDirect3D2_iface;
224 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
226 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
228 This->d3dversion = 3;
229 *obj = &This->IDirect3D3_iface;
230 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
232 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
234 This->d3dversion = 7;
235 *obj = &This->IDirect3D7_iface;
236 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
239 /* Unknown interface */
240 else
242 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
243 wined3d_mutex_unlock();
244 return E_NOINTERFACE;
247 IUnknown_AddRef( (IUnknown *) *obj );
248 wined3d_mutex_unlock();
250 return S_OK;
253 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
255 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
257 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
259 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
262 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
264 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
266 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
268 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
271 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
273 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
275 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
277 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
280 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
282 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
284 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
286 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
289 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
291 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
293 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
295 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
298 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
300 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
302 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
304 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
307 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
309 struct ddraw *ddraw = impl_from_IDirect3D(iface);
311 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
313 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
316 /*****************************************************************************
317 * IDirectDraw7::AddRef
319 * Increases the interfaces refcount, basically
321 * DDraw refcounting is a bit tricky. The different DirectDraw interface
322 * versions have individual refcounts, but the IDirect3D interfaces do not.
323 * All interfaces are from one object, that means calling QueryInterface on an
324 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
325 * ddraw object.
327 * That means all AddRef and Release implementations of IDirectDrawX work
328 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
329 * except of IDirect3D7 which thunks to IDirectDraw7
331 * Returns: The new refcount
333 *****************************************************************************/
334 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
336 struct ddraw *This = impl_from_IDirectDraw7(iface);
337 ULONG ref = InterlockedIncrement(&This->ref7);
339 TRACE("%p increasing refcount to %u.\n", This, ref);
341 if(ref == 1) InterlockedIncrement(&This->numIfaces);
343 return ref;
346 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
348 struct ddraw *This = impl_from_IDirectDraw4(iface);
349 ULONG ref = InterlockedIncrement(&This->ref4);
351 TRACE("%p increasing refcount to %u.\n", This, ref);
353 if (ref == 1) InterlockedIncrement(&This->numIfaces);
355 return ref;
358 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
360 struct ddraw *This = impl_from_IDirectDraw2(iface);
361 ULONG ref = InterlockedIncrement(&This->ref2);
363 TRACE("%p increasing refcount to %u.\n", This, ref);
365 if (ref == 1) InterlockedIncrement(&This->numIfaces);
367 return ref;
370 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
372 struct ddraw *This = impl_from_IDirectDraw(iface);
373 ULONG ref = InterlockedIncrement(&This->ref1);
375 TRACE("%p increasing refcount to %u.\n", This, ref);
377 if (ref == 1) InterlockedIncrement(&This->numIfaces);
379 return ref;
382 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
384 struct ddraw *This = impl_from_IDirect3D7(iface);
386 TRACE("iface %p.\n", iface);
388 return ddraw7_AddRef(&This->IDirectDraw7_iface);
391 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
393 struct ddraw *This = impl_from_IDirect3D3(iface);
395 TRACE("iface %p.\n", iface);
397 return ddraw1_AddRef(&This->IDirectDraw_iface);
400 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
402 struct ddraw *This = impl_from_IDirect3D2(iface);
404 TRACE("iface %p.\n", iface);
406 return ddraw1_AddRef(&This->IDirectDraw_iface);
409 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
411 struct ddraw *This = impl_from_IDirect3D(iface);
413 TRACE("iface %p.\n", iface);
415 return ddraw1_AddRef(&This->IDirectDraw_iface);
418 void ddraw_destroy_swapchain(struct ddraw *ddraw)
420 TRACE("Destroying the swapchain.\n");
422 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
423 ddraw->wined3d_swapchain = NULL;
425 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
427 UINT i;
429 for (i = 0; i < ddraw->numConvertedDecls; ++i)
431 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
433 HeapFree(GetProcessHeap(), 0, ddraw->decls);
434 ddraw->numConvertedDecls = 0;
436 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
438 ERR("Failed to uninit 3D.\n");
440 else
442 /* Free the d3d window if one was created. */
443 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
445 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
446 DestroyWindow(ddraw->d3d_window);
447 ddraw->d3d_window = 0;
451 ddraw->d3d_initialized = FALSE;
453 else
455 wined3d_device_uninit_gdi(ddraw->wined3d_device);
458 ddraw_set_swapchain_window(ddraw, NULL);
460 TRACE("Swapchain destroyed.\n");
463 /*****************************************************************************
464 * ddraw_destroy
466 * Destroys a ddraw object if all refcounts are 0. This is to share code
467 * between the IDirectDrawX::Release functions
469 * Params:
470 * This: DirectDraw object to destroy
472 *****************************************************************************/
473 static void ddraw_destroy(struct ddraw *This)
475 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
476 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
478 /* Destroy the device window if we created one */
479 if(This->devicewindow != 0)
481 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
482 DestroyWindow(This->devicewindow);
483 This->devicewindow = 0;
486 wined3d_mutex_lock();
487 list_remove(&This->ddraw_list_entry);
488 wined3d_mutex_unlock();
490 if (This->wined3d_swapchain)
491 ddraw_destroy_swapchain(This);
492 wined3d_device_decref(This->wined3d_device);
493 wined3d_decref(This->wined3d);
495 /* Now free the object */
496 HeapFree(GetProcessHeap(), 0, This);
499 /*****************************************************************************
500 * IDirectDraw7::Release
502 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
504 * Returns: The new refcount
505 *****************************************************************************/
506 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
508 struct ddraw *This = impl_from_IDirectDraw7(iface);
509 ULONG ref = InterlockedDecrement(&This->ref7);
511 TRACE("%p decreasing refcount to %u.\n", This, ref);
513 if (!ref && !InterlockedDecrement(&This->numIfaces))
514 ddraw_destroy(This);
516 return ref;
519 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
521 struct ddraw *This = impl_from_IDirectDraw4(iface);
522 ULONG ref = InterlockedDecrement(&This->ref4);
524 TRACE("%p decreasing refcount to %u.\n", This, ref);
526 if (!ref && !InterlockedDecrement(&This->numIfaces))
527 ddraw_destroy(This);
529 return ref;
532 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
534 struct ddraw *This = impl_from_IDirectDraw2(iface);
535 ULONG ref = InterlockedDecrement(&This->ref2);
537 TRACE("%p decreasing refcount to %u.\n", This, ref);
539 if (!ref && !InterlockedDecrement(&This->numIfaces))
540 ddraw_destroy(This);
542 return ref;
545 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
547 struct ddraw *This = impl_from_IDirectDraw(iface);
548 ULONG ref = InterlockedDecrement(&This->ref1);
550 TRACE("%p decreasing refcount to %u.\n", This, ref);
552 if (!ref && !InterlockedDecrement(&This->numIfaces))
553 ddraw_destroy(This);
555 return ref;
558 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
560 struct ddraw *This = impl_from_IDirect3D7(iface);
562 TRACE("iface %p.\n", iface);
564 return ddraw7_Release(&This->IDirectDraw7_iface);
567 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
569 struct ddraw *This = impl_from_IDirect3D3(iface);
571 TRACE("iface %p.\n", iface);
573 return ddraw1_Release(&This->IDirectDraw_iface);
576 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
578 struct ddraw *This = impl_from_IDirect3D2(iface);
580 TRACE("iface %p.\n", iface);
582 return ddraw1_Release(&This->IDirectDraw_iface);
585 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
587 struct ddraw *This = impl_from_IDirect3D(iface);
589 TRACE("iface %p.\n", iface);
591 return ddraw1_Release(&This->IDirectDraw_iface);
594 /*****************************************************************************
595 * IDirectDraw methods
596 *****************************************************************************/
598 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
600 /* FIXME: This looks wrong, exclusive mode should imply a destination
601 * window. */
602 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
604 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
605 return DDERR_HWNDALREADYSET;
608 ddraw->focuswindow = window;
610 /* Use the focus window for drawing too. */
611 ddraw->dest_window = ddraw->focuswindow;
613 return DD_OK;
616 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
617 struct wined3d_swapchain_desc *swapchain_desc)
619 HWND window = swapchain_desc->device_window;
620 HRESULT hr;
622 TRACE("ddraw %p.\n", ddraw);
624 if (!window || window == GetDesktopWindow())
626 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
627 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
628 NULL, NULL, NULL, NULL);
629 if (!window)
631 ERR("Failed to create window, last error %#x.\n", GetLastError());
632 return E_FAIL;
635 ShowWindow(window, SW_HIDE); /* Just to be sure */
636 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
638 swapchain_desc->device_window = window;
640 else
642 TRACE("Using existing window %p for Direct3D rendering.\n", window);
644 ddraw->d3d_window = window;
646 /* Set this NOW, otherwise creating the depth stencil surface will cause a
647 * recursive loop until ram or emulated video memory is full. */
648 ddraw->d3d_initialized = TRUE;
649 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
650 if (FAILED(hr))
652 ddraw->d3d_initialized = FALSE;
653 return hr;
656 ddraw->declArraySize = 2;
657 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
658 if (!ddraw->decls)
660 ERR("Error allocating an array for the converted vertex decls.\n");
661 ddraw->declArraySize = 0;
662 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
663 return E_OUTOFMEMORY;
666 TRACE("Successfully initialized 3D.\n");
668 return DD_OK;
671 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
673 struct wined3d_swapchain_desc swapchain_desc;
674 struct wined3d_display_mode mode;
675 HRESULT hr = WINED3D_OK;
677 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
679 ERR("Failed to get display mode.\n");
680 return hr;
683 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
684 swapchain_desc.backbuffer_width = mode.width;
685 swapchain_desc.backbuffer_height = mode.height;
686 swapchain_desc.backbuffer_format = mode.format_id;
687 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
688 swapchain_desc.device_window = window;
689 swapchain_desc.windowed = windowed;
691 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
692 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
693 else
694 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
696 if (FAILED(hr))
698 ERR("Failed to create swapchain, hr %#x.\n", hr);
699 return hr;
702 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
704 ERR("Failed to get swapchain.\n");
705 return DDERR_INVALIDPARAMS;
708 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
709 ddraw_set_swapchain_window(ddraw, window);
711 return DD_OK;
714 /*****************************************************************************
715 * IDirectDraw7::SetCooperativeLevel
717 * Sets the cooperative level for the DirectDraw object, and the window
718 * assigned to it. The cooperative level determines the general behavior
719 * of the DirectDraw application
721 * Warning: This is quite tricky, as it's not really documented which
722 * cooperative levels can be combined with each other. If a game fails
723 * after this function, try to check the cooperative levels passed on
724 * Windows, and if it returns something different.
726 * If you think that this function caused the failure because it writes a
727 * fixme, be sure to run again with a +ddraw trace.
729 * What is known about cooperative levels (See the ddraw modes test):
730 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
731 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
732 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
733 * DDSCL_FULLSCREEN can be activated
734 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
736 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
737 * DDSCL_SETFOCUSWINDOW (partially),
738 * DDSCL_MULTITHREADED (work in progress)
740 * Unhandled flags, which should be implemented
741 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
742 * expect any difference to a normal window for wine)
743 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
744 * rendering (Possible test case: Half-Life)
746 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
748 * These don't seem very important for wine:
749 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
751 * Returns:
752 * DD_OK if the cooperative level was set successfully
753 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
754 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
755 * (Probably others too, have to investigate)
757 *****************************************************************************/
758 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
760 struct ddraw *This = impl_from_IDirectDraw7(iface);
761 struct wined3d_surface *rt = NULL, *ds = NULL;
762 struct wined3d_stateblock *stateblock;
763 BOOL restore_state = FALSE;
764 HWND window;
765 HRESULT hr;
767 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
768 DDRAW_dump_cooperativelevel(cooplevel);
770 wined3d_mutex_lock();
772 /* Get the old window */
773 window = This->dest_window;
775 /* Tests suggest that we need one of them: */
776 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
777 DDSCL_NORMAL |
778 DDSCL_EXCLUSIVE )))
780 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
781 wined3d_mutex_unlock();
782 return DDERR_INVALIDPARAMS;
785 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
787 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
788 wined3d_mutex_unlock();
789 return DDERR_INVALIDPARAMS;
792 /* Handle those levels first which set various hwnds */
793 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
795 /* This isn't compatible with a lot of flags */
796 if (cooplevel & (DDSCL_MULTITHREADED
797 | DDSCL_FPUSETUP
798 | DDSCL_FPUPRESERVE
799 | DDSCL_ALLOWREBOOT
800 | DDSCL_ALLOWMODEX
801 | DDSCL_SETDEVICEWINDOW
802 | DDSCL_NORMAL
803 | DDSCL_EXCLUSIVE
804 | DDSCL_FULLSCREEN))
806 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
807 wined3d_mutex_unlock();
808 return DDERR_INVALIDPARAMS;
811 hr = ddraw_set_focus_window(This, hwnd);
812 wined3d_mutex_unlock();
813 return hr;
816 if (cooplevel & DDSCL_EXCLUSIVE)
818 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
820 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
821 wined3d_mutex_unlock();
822 return DDERR_INVALIDPARAMS;
825 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
827 HWND device_window;
829 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
831 WARN("No focus window set.\n");
832 wined3d_mutex_unlock();
833 return DDERR_NOFOCUSWINDOW;
836 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
837 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
838 NULL, NULL, NULL, NULL);
839 if (!device_window)
841 ERR("Failed to create window, last error %#x.\n", GetLastError());
842 wined3d_mutex_unlock();
843 return E_FAIL;
846 ShowWindow(device_window, SW_SHOW);
847 TRACE("Created a device window %p.\n", device_window);
849 /* Native apparently leaks the created device window if setting the
850 * focus window below fails. */
851 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
852 This->devicewindow = device_window;
854 if (cooplevel & DDSCL_SETFOCUSWINDOW)
856 if (!hwnd)
858 wined3d_mutex_unlock();
859 return DDERR_NOHWND;
862 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
864 wined3d_mutex_unlock();
865 return hr;
869 hwnd = device_window;
872 else
874 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
875 DestroyWindow(This->devicewindow);
876 This->devicewindow = NULL;
877 This->focuswindow = NULL;
880 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
881 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
882 wined3d_device_release_focus_window(This->wined3d_device);
884 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
886 if (This->cooperative_level & DDSCL_FULLSCREEN)
887 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
889 if (cooplevel & DDSCL_FULLSCREEN)
891 struct wined3d_display_mode display_mode;
893 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
894 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
895 display_mode.width, display_mode.height);
899 if ((cooplevel & DDSCL_EXCLUSIVE)
900 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
902 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
903 if (FAILED(hr))
905 ERR("Failed to acquire focus window, hr %#x.\n", hr);
906 wined3d_mutex_unlock();
907 return hr;
911 /* Don't override focus windows or private device windows */
912 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
913 This->dest_window = hwnd;
915 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
916 wined3d_device_set_multithreaded(This->wined3d_device);
918 if (This->wined3d_swapchain)
920 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
922 restore_state = TRUE;
924 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
926 ERR("Failed to create stateblock, hr %#x.\n", hr);
927 wined3d_mutex_unlock();
928 return hr;
931 wined3d_stateblock_capture(stateblock);
932 rt = wined3d_device_get_render_target(This->wined3d_device, 0);
933 if (rt == This->wined3d_frontbuffer)
934 rt = NULL;
935 else if (rt)
936 wined3d_surface_incref(rt);
938 if ((ds = wined3d_device_get_depth_stencil(This->wined3d_device)))
939 wined3d_surface_incref(ds);
942 ddraw_destroy_swapchain(This);
945 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
946 ERR("Failed to create swapchain, hr %#x.\n", hr);
948 if (restore_state)
950 if (ds)
952 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
953 wined3d_surface_decref(ds);
956 if (rt)
958 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
959 wined3d_surface_decref(rt);
962 wined3d_stateblock_apply(stateblock);
963 wined3d_stateblock_decref(stateblock);
966 /* Unhandled flags */
967 if(cooplevel & DDSCL_ALLOWREBOOT)
968 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
969 if(cooplevel & DDSCL_ALLOWMODEX)
970 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
971 if(cooplevel & DDSCL_FPUSETUP)
972 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
974 if (cooplevel & DDSCL_EXCLUSIVE)
975 exclusive_ddraw = This;
976 else if (exclusive_ddraw == This)
977 exclusive_ddraw = NULL;
979 /* Store the cooperative_level */
980 This->cooperative_level = cooplevel;
981 TRACE("SetCooperativeLevel retuning DD_OK\n");
982 wined3d_mutex_unlock();
984 return DD_OK;
987 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
989 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
991 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
993 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
996 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
998 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1002 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1005 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1007 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1009 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1011 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1014 /*****************************************************************************
1015 * IDirectDraw7::SetDisplayMode
1017 * Sets the display screen resolution, color depth and refresh frequency
1018 * when in fullscreen mode (in theory).
1019 * Possible return values listed in the SDK suggest that this method fails
1020 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1021 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1022 * It seems to be valid to pass 0 for With and Height, this has to be tested
1023 * It could mean that the current video mode should be left as-is. (But why
1024 * call it then?)
1026 * Params:
1027 * Height, Width: Screen dimension
1028 * BPP: Color depth in Bits per pixel
1029 * Refreshrate: Screen refresh rate
1030 * Flags: Other stuff
1032 * Returns
1033 * DD_OK on success
1035 *****************************************************************************/
1036 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1037 DWORD bpp, DWORD refresh_rate, DWORD flags)
1039 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1040 struct wined3d_display_mode mode;
1041 enum wined3d_format_id format;
1042 HRESULT hr;
1044 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1045 iface, width, height, bpp, refresh_rate, flags);
1047 if (force_refresh_rate != 0)
1049 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1050 refresh_rate, force_refresh_rate);
1051 refresh_rate = force_refresh_rate;
1054 wined3d_mutex_lock();
1056 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1058 wined3d_mutex_unlock();
1059 return DDERR_NOEXCLUSIVEMODE;
1062 if (!width || !height)
1064 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1065 wined3d_mutex_unlock();
1066 return DD_OK;
1069 if (!restore_mode && FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
1070 WINED3DADAPTER_DEFAULT, &original_mode, NULL)))
1071 ERR("Failed to get current display mode, hr %#x.\n", hr);
1073 switch (bpp)
1075 case 8: format = WINED3DFMT_P8_UINT; break;
1076 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1077 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1078 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1079 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1080 default: format = WINED3DFMT_UNKNOWN; break;
1083 mode.width = width;
1084 mode.height = height;
1085 mode.refresh_rate = refresh_rate;
1086 mode.format_id = format;
1087 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1089 /* TODO: The possible return values from msdn suggest that the screen mode
1090 * can't be changed if a surface is locked or some drawing is in progress. */
1091 /* TODO: Lose the primary surface. */
1092 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1094 ddraw->restore_mode = TRUE;
1095 restore_mode = TRUE;
1098 wined3d_mutex_unlock();
1100 switch (hr)
1102 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1103 default: return hr;
1107 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1108 DWORD bpp, DWORD refresh_rate, DWORD flags)
1110 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1112 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1113 iface, width, height, bpp, refresh_rate, flags);
1115 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1118 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1119 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1121 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1123 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1124 iface, width, height, bpp, refresh_rate, flags);
1126 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1129 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1131 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1133 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1135 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1138 /*****************************************************************************
1139 * IDirectDraw7::RestoreDisplayMode
1141 * Restores the display mode to what it was at creation time. Basically.
1143 * Returns
1144 * DD_OK on success
1145 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1147 *****************************************************************************/
1148 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1150 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1151 HRESULT hr;
1153 TRACE("iface %p.\n", iface);
1155 wined3d_mutex_lock();
1157 if (!ddraw->restore_mode)
1159 wined3d_mutex_unlock();
1160 return DD_OK;
1163 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1165 wined3d_mutex_unlock();
1166 return DDERR_NOEXCLUSIVEMODE;
1169 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &original_mode)))
1171 ddraw->restore_mode = FALSE;
1172 restore_mode = FALSE;
1175 wined3d_mutex_unlock();
1177 return hr;
1180 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1182 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1184 TRACE("iface %p.\n", iface);
1186 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1189 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1191 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1193 TRACE("iface %p.\n", iface);
1195 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1198 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1200 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1202 TRACE("iface %p.\n", iface);
1204 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1207 /*****************************************************************************
1208 * IDirectDraw7::GetCaps
1210 * Returns the drives capabilities
1212 * Used for version 1, 2, 4 and 7
1214 * Params:
1215 * DriverCaps: Structure to write the Hardware accelerated caps to
1216 * HelCaps: Structure to write the emulation caps to
1218 * Returns
1219 * This implementation returns DD_OK only
1221 *****************************************************************************/
1222 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1224 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1225 DDCAPS caps;
1226 WINED3DCAPS winecaps;
1227 HRESULT hr;
1228 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1230 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1232 /* One structure must be != NULL */
1233 if (!DriverCaps && !HELCaps)
1235 WARN("Invalid parameters.\n");
1236 return DDERR_INVALIDPARAMS;
1239 memset(&caps, 0, sizeof(caps));
1240 memset(&winecaps, 0, sizeof(winecaps));
1241 caps.dwSize = sizeof(caps);
1243 wined3d_mutex_lock();
1244 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1245 if (FAILED(hr))
1247 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1248 wined3d_mutex_unlock();
1249 return hr;
1252 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1253 wined3d_mutex_unlock();
1254 if(FAILED(hr)) {
1255 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1256 return hr;
1259 caps.dwCaps = winecaps.ddraw_caps.caps;
1260 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1261 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1262 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1263 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1264 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1265 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1266 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1267 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1268 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1269 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1270 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1271 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1272 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1273 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1275 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1276 * not to use it
1278 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1280 caps.dwCaps &= ~DDCAPS_3D;
1281 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1283 if (winecaps.ddraw_caps.stride_align)
1285 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1286 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1289 if(DriverCaps)
1291 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1292 if (TRACE_ON(ddraw))
1294 TRACE("Driver Caps :\n");
1295 DDRAW_dump_DDCAPS(DriverCaps);
1299 if(HELCaps)
1301 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1302 if (TRACE_ON(ddraw))
1304 TRACE("HEL Caps :\n");
1305 DDRAW_dump_DDCAPS(HELCaps);
1309 return DD_OK;
1312 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1314 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1316 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1318 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1321 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1323 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1325 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1327 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1330 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1332 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1334 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1336 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1339 /*****************************************************************************
1340 * IDirectDraw7::Compact
1342 * No idea what it does, MSDN says it's not implemented.
1344 * Returns
1345 * DD_OK, but this is unchecked
1347 *****************************************************************************/
1348 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1350 TRACE("iface %p.\n", iface);
1352 return DD_OK;
1355 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1357 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1359 TRACE("iface %p.\n", iface);
1361 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1364 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1366 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1368 TRACE("iface %p.\n", iface);
1370 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1373 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1375 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1377 TRACE("iface %p.\n", iface);
1379 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1382 /*****************************************************************************
1383 * IDirectDraw7::GetDisplayMode
1385 * Returns information about the current display mode
1387 * Exists in Version 1, 2, 4 and 7
1389 * Params:
1390 * DDSD: Address of a surface description structure to write the info to
1392 * Returns
1393 * DD_OK
1395 *****************************************************************************/
1396 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1398 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1399 struct wined3d_display_mode mode;
1400 HRESULT hr;
1401 DWORD Size;
1403 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1405 wined3d_mutex_lock();
1406 /* This seems sane */
1407 if (!DDSD)
1409 wined3d_mutex_unlock();
1410 return DDERR_INVALIDPARAMS;
1413 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1415 ERR("Failed to get display mode, hr %#x.\n", hr);
1416 wined3d_mutex_unlock();
1417 return hr;
1420 Size = DDSD->dwSize;
1421 memset(DDSD, 0, Size);
1423 DDSD->dwSize = Size;
1424 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1425 DDSD->dwWidth = mode.width;
1426 DDSD->dwHeight = mode.height;
1427 DDSD->u2.dwRefreshRate = 60;
1428 DDSD->ddsCaps.dwCaps = 0;
1429 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1430 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1431 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1433 if(TRACE_ON(ddraw))
1435 TRACE("Returning surface desc :\n");
1436 DDRAW_dump_surface_desc(DDSD);
1439 wined3d_mutex_unlock();
1441 return DD_OK;
1444 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1446 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1448 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1450 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1453 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1455 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1457 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1459 /* FIXME: Test sizes, properly convert surface_desc */
1460 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1463 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1465 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1467 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1469 /* FIXME: Test sizes, properly convert surface_desc */
1470 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1473 /*****************************************************************************
1474 * IDirectDraw7::GetFourCCCodes
1476 * Returns an array of supported FourCC codes.
1478 * Exists in Version 1, 2, 4 and 7
1480 * Params:
1481 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1482 * of enumerated codes
1483 * Codes: Pointer to an array of DWORDs where the supported codes are written
1484 * to
1486 * Returns
1487 * Always returns DD_OK, as it's a stub for now
1489 *****************************************************************************/
1490 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1492 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1493 static const enum wined3d_format_id formats[] =
1495 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1496 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1497 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1499 struct wined3d_display_mode mode;
1500 DWORD count = 0, i, outsize;
1501 HRESULT hr;
1503 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1505 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1507 ERR("Failed to get display mode, hr %#x.\n", hr);
1508 return hr;
1511 outsize = NumCodes && Codes ? *NumCodes : 0;
1513 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1515 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1516 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1517 if (SUCCEEDED(hr))
1519 if (count < outsize)
1520 Codes[count] = formats[i];
1521 ++count;
1524 if(NumCodes) {
1525 TRACE("Returning %u FourCC codes\n", count);
1526 *NumCodes = count;
1529 return DD_OK;
1532 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1534 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1536 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1538 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1541 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1543 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1545 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1547 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1550 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1552 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1554 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1556 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1559 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1561 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1562 struct wined3d_display_mode mode;
1563 HRESULT hr;
1565 TRACE("iface %p, frequency %p.\n", iface, frequency);
1567 wined3d_mutex_lock();
1568 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1569 wined3d_mutex_unlock();
1570 if (FAILED(hr))
1572 WARN("Failed to get display mode, hr %#x.\n", hr);
1573 return hr;
1576 *frequency = mode.refresh_rate;
1578 return DD_OK;
1581 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1583 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1585 TRACE("iface %p, frequency %p.\n", iface, frequency);
1587 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1590 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1592 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1594 TRACE("iface %p, frequency %p.\n", iface, frequency);
1596 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1599 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1601 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1603 TRACE("iface %p, frequency %p.\n", iface, frequency);
1605 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1608 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1610 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1611 struct wined3d_raster_status raster_status;
1612 HRESULT hr;
1614 TRACE("iface %p, status %p.\n", iface, status);
1616 if(!status)
1617 return DDERR_INVALIDPARAMS;
1619 wined3d_mutex_lock();
1620 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1621 wined3d_mutex_unlock();
1622 if (FAILED(hr))
1624 WARN("Failed to get raster status, hr %#x.\n", hr);
1625 return hr;
1628 *status = raster_status.in_vblank;
1630 return DD_OK;
1633 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1635 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1637 TRACE("iface %p, status %p.\n", iface, status);
1639 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1642 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1644 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1646 TRACE("iface %p, status %p.\n", iface, status);
1648 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1651 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1653 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1655 TRACE("iface %p, status %p.\n", iface, status);
1657 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1660 /*****************************************************************************
1661 * IDirectDraw7::GetAvailableVidMem
1663 * Returns the total and free video memory
1665 * Params:
1666 * Caps: Specifies the memory type asked for
1667 * total: Pointer to a DWORD to be filled with the total memory
1668 * free: Pointer to a DWORD to be filled with the free memory
1670 * Returns
1671 * DD_OK on success
1672 * DDERR_INVALIDPARAMS of free and total are NULL
1674 *****************************************************************************/
1675 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1676 DWORD *free)
1678 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1679 HRESULT hr = DD_OK;
1681 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1683 if (TRACE_ON(ddraw))
1685 TRACE("Asked for memory with description: ");
1686 DDRAW_dump_DDSCAPS2(Caps);
1688 wined3d_mutex_lock();
1690 /* Todo: System memory vs local video memory vs non-local video memory
1691 * The MSDN also mentions differences between texture memory and other
1692 * resources, but that's not important
1695 if( (!total) && (!free) )
1697 wined3d_mutex_unlock();
1698 return DDERR_INVALIDPARAMS;
1701 if (free)
1702 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1703 if (total)
1705 struct wined3d_adapter_identifier desc = {0};
1707 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1708 *total = desc.video_memory;
1711 wined3d_mutex_unlock();
1713 return hr;
1716 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1717 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1719 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1721 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1723 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1726 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1727 DDSCAPS *caps, DWORD *total, DWORD *free)
1729 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1730 DDSCAPS2 caps2;
1732 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1734 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1735 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1738 /*****************************************************************************
1739 * IDirectDraw7::Initialize
1741 * Initializes a DirectDraw interface.
1743 * Params:
1744 * GUID: Interface identifier. Well, don't know what this is really good
1745 * for
1747 * Returns
1748 * Returns DD_OK on the first call,
1749 * DDERR_ALREADYINITIALIZED on repeated calls
1751 *****************************************************************************/
1752 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1754 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1756 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1758 if (ddraw->initialized)
1759 return DDERR_ALREADYINITIALIZED;
1761 /* FIXME: To properly take the GUID into account we should call
1762 * ddraw_init() here instead of in DDRAW_Create(). */
1763 if (guid)
1764 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1766 ddraw->initialized = TRUE;
1767 return DD_OK;
1770 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1772 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1774 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1776 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1779 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1781 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1783 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1785 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1788 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1790 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1792 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1794 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1797 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1799 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1801 return DDERR_ALREADYINITIALIZED;
1804 /*****************************************************************************
1805 * IDirectDraw7::FlipToGDISurface
1807 * "Makes the surface that the GDI writes to the primary surface"
1808 * Looks like some windows specific thing we don't have to care about.
1809 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1810 * show error boxes ;)
1811 * Well, just return DD_OK.
1813 * Returns:
1814 * Always returns DD_OK
1816 *****************************************************************************/
1817 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1819 FIXME("iface %p stub!\n", iface);
1821 return DD_OK;
1824 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1826 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1828 TRACE("iface %p.\n", iface);
1830 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1833 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1835 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1837 TRACE("iface %p.\n", iface);
1839 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1842 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1844 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1846 TRACE("iface %p.\n", iface);
1848 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1851 /*****************************************************************************
1852 * IDirectDraw7::WaitForVerticalBlank
1854 * This method allows applications to get in sync with the vertical blank
1855 * interval.
1856 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1857 * redraw the screen, most likely because of this stub
1859 * Parameters:
1860 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1861 * or DDWAITVB_BLOCKEND
1862 * h: Not used, according to MSDN
1864 * Returns:
1865 * Always returns DD_OK
1867 *****************************************************************************/
1868 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1870 static BOOL hide;
1872 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1874 /* This function is called often, so print the fixme only once */
1875 if(!hide)
1877 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1878 hide = TRUE;
1881 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1882 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1883 return DDERR_UNSUPPORTED; /* unchecked */
1885 return DD_OK;
1888 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1890 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1892 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1894 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1897 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1899 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1901 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1903 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1906 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1908 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1910 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1912 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1915 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1917 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1918 struct wined3d_raster_status raster_status;
1919 HRESULT hr;
1921 TRACE("iface %p, line %p.\n", iface, Scanline);
1923 wined3d_mutex_lock();
1924 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1925 wined3d_mutex_unlock();
1926 if (FAILED(hr))
1928 WARN("Failed to get raster status, hr %#x.\n", hr);
1929 return hr;
1932 *Scanline = raster_status.scan_line;
1934 if (raster_status.in_vblank)
1935 return DDERR_VERTICALBLANKINPROGRESS;
1937 return DD_OK;
1940 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1942 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1944 TRACE("iface %p, line %p.\n", iface, line);
1946 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1949 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1951 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1953 TRACE("iface %p, line %p.\n", iface, line);
1955 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1958 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1960 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1962 TRACE("iface %p, line %p.\n", iface, line);
1964 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1967 /*****************************************************************************
1968 * IDirectDraw7::TestCooperativeLevel
1970 * Informs the application about the state of the video adapter, depending
1971 * on the cooperative level
1973 * Returns:
1974 * DD_OK if the device is in a sane state
1975 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1976 * if the state is not correct(See below)
1978 *****************************************************************************/
1979 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1981 TRACE("iface %p.\n", iface);
1983 return DD_OK;
1986 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1988 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1990 TRACE("iface %p.\n", iface);
1992 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
1995 /*****************************************************************************
1996 * IDirectDraw7::GetGDISurface
1998 * Returns the surface that GDI is treating as the primary surface.
1999 * For Wine this is the front buffer
2001 * Params:
2002 * GDISurface: Address to write the surface pointer to
2004 * Returns:
2005 * DD_OK if the surface was found
2006 * DDERR_NOTFOUND if the GDI surface wasn't found
2008 *****************************************************************************/
2009 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2011 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2013 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2015 wined3d_mutex_lock();
2017 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2019 WARN("Primary not created yet.\n");
2020 wined3d_mutex_unlock();
2021 return DDERR_NOTFOUND;
2023 IDirectDrawSurface7_AddRef(*GDISurface);
2025 wined3d_mutex_unlock();
2027 return DD_OK;
2030 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2032 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2033 struct ddraw_surface *surface_impl;
2034 IDirectDrawSurface7 *surface7;
2035 HRESULT hr;
2037 TRACE("iface %p, surface %p.\n", iface, surface);
2039 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2040 if (FAILED(hr))
2042 *surface = NULL;
2043 return hr;
2045 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2046 *surface = &surface_impl->IDirectDrawSurface4_iface;
2047 IDirectDrawSurface4_AddRef(*surface);
2048 IDirectDrawSurface7_Release(surface7);
2050 return hr;
2053 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2055 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2056 struct ddraw_surface *surface_impl;
2057 IDirectDrawSurface7 *surface7;
2058 HRESULT hr;
2060 TRACE("iface %p, surface %p.\n", iface, surface);
2062 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2063 if (FAILED(hr))
2065 *surface = NULL;
2066 return hr;
2068 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2069 *surface = &surface_impl->IDirectDrawSurface_iface;
2070 IDirectDrawSurface_AddRef(*surface);
2071 IDirectDrawSurface7_Release(surface7);
2073 return hr;
2076 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2078 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2079 struct ddraw_surface *surface_impl;
2080 IDirectDrawSurface7 *surface7;
2081 HRESULT hr;
2083 TRACE("iface %p, surface %p.\n", iface, surface);
2085 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2086 if (FAILED(hr))
2088 *surface = NULL;
2089 return hr;
2091 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2092 *surface = &surface_impl->IDirectDrawSurface_iface;
2093 IDirectDrawSurface_AddRef(*surface);
2094 IDirectDrawSurface7_Release(surface7);
2096 return hr;
2099 struct displaymodescallback_context
2101 LPDDENUMMODESCALLBACK func;
2102 void *context;
2105 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2107 struct displaymodescallback_context *cbcontext = context;
2108 DDSURFACEDESC desc;
2110 DDSD2_to_DDSD(surface_desc, &desc);
2111 return cbcontext->func(&desc, cbcontext->context);
2114 /*****************************************************************************
2115 * IDirectDraw7::EnumDisplayModes
2117 * Enumerates the supported Display modes. The modes can be filtered with
2118 * the DDSD parameter.
2120 * Params:
2121 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2122 * versions (3 and older?) this is reserved and must be 0.
2123 * DDSD: Surface description to filter the modes
2124 * Context: Pointer passed back to the callback function
2125 * cb: Application-provided callback function
2127 * Returns:
2128 * DD_OK on success
2129 * DDERR_INVALIDPARAMS if the callback wasn't set
2131 *****************************************************************************/
2132 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2133 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2135 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2136 struct wined3d_display_mode *enum_modes = NULL;
2137 struct wined3d_display_mode mode;
2138 unsigned int modenum, fmt;
2139 DDSURFACEDESC2 callback_sd;
2140 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2141 DDPIXELFORMAT pixelformat;
2143 static const enum wined3d_format_id checkFormatList[] =
2145 WINED3DFMT_B8G8R8X8_UNORM,
2146 WINED3DFMT_B5G6R5_UNORM,
2147 WINED3DFMT_P8_UINT,
2150 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2151 iface, Flags, DDSD, Context, cb);
2153 if (!cb)
2154 return DDERR_INVALIDPARAMS;
2156 wined3d_mutex_lock();
2157 if(!(Flags & DDEDM_REFRESHRATES))
2159 enum_mode_array_size = 16;
2160 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2161 if (!enum_modes)
2163 ERR("Out of memory\n");
2164 wined3d_mutex_unlock();
2165 return DDERR_OUTOFMEMORY;
2169 pixelformat.dwSize = sizeof(pixelformat);
2170 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2172 modenum = 0;
2173 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2174 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2176 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2177 if (DDSD)
2179 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2180 continue;
2181 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2182 continue;
2183 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2184 continue;
2185 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2186 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2187 continue;
2190 if(!(Flags & DDEDM_REFRESHRATES))
2192 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2193 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2194 * to be reduced to a single unique result in such case.
2196 BOOL found = FALSE;
2197 unsigned i;
2199 for (i = 0; i < enum_mode_count; i++)
2201 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2202 && enum_modes[i].format_id == mode.format_id)
2204 found = TRUE;
2205 break;
2209 if(found) continue;
2212 memset(&callback_sd, 0, sizeof(callback_sd));
2213 callback_sd.dwSize = sizeof(callback_sd);
2214 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2216 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2217 if (Flags & DDEDM_REFRESHRATES)
2218 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2220 callback_sd.dwWidth = mode.width;
2221 callback_sd.dwHeight = mode.height;
2223 callback_sd.u4.ddpfPixelFormat=pixelformat;
2225 /* Calc pitch and DWORD align like MSDN says */
2226 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2227 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2229 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2230 callback_sd.u2.dwRefreshRate);
2232 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2234 TRACE("Application asked to terminate the enumeration\n");
2235 HeapFree(GetProcessHeap(), 0, enum_modes);
2236 wined3d_mutex_unlock();
2237 return DD_OK;
2240 if(!(Flags & DDEDM_REFRESHRATES))
2242 if (enum_mode_count == enum_mode_array_size)
2244 struct wined3d_display_mode *new_enum_modes;
2246 enum_mode_array_size *= 2;
2247 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2248 sizeof(*new_enum_modes) * enum_mode_array_size);
2249 if (!new_enum_modes)
2251 ERR("Out of memory\n");
2252 HeapFree(GetProcessHeap(), 0, enum_modes);
2253 wined3d_mutex_unlock();
2254 return DDERR_OUTOFMEMORY;
2257 enum_modes = new_enum_modes;
2260 enum_modes[enum_mode_count++] = mode;
2265 TRACE("End of enumeration\n");
2266 HeapFree(GetProcessHeap(), 0, enum_modes);
2267 wined3d_mutex_unlock();
2269 return DD_OK;
2272 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2273 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2275 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2277 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2278 iface, flags, surface_desc, context, callback);
2280 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2283 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2284 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2286 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2287 struct displaymodescallback_context cbcontext;
2288 DDSURFACEDESC2 surface_desc2;
2290 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2291 iface, flags, surface_desc, context, callback);
2293 cbcontext.func = callback;
2294 cbcontext.context = context;
2296 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2297 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2298 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2301 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2302 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2304 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2305 struct displaymodescallback_context cbcontext;
2306 DDSURFACEDESC2 surface_desc2;
2308 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2309 iface, flags, surface_desc, context, callback);
2311 cbcontext.func = callback;
2312 cbcontext.context = context;
2314 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2315 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2316 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2319 /*****************************************************************************
2320 * IDirectDraw7::EvaluateMode
2322 * Used with IDirectDraw7::StartModeTest to test video modes.
2323 * EvaluateMode is used to pass or fail a mode, and continue with the next
2324 * mode
2326 * Params:
2327 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2328 * Timeout: Returns the amount of seconds left before the mode would have
2329 * been failed automatically
2331 * Returns:
2332 * This implementation always DD_OK, because it's a stub
2334 *****************************************************************************/
2335 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2337 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2339 /* When implementing this, implement it in WineD3D */
2341 return DD_OK;
2344 /*****************************************************************************
2345 * IDirectDraw7::GetDeviceIdentifier
2347 * Returns the device identifier, which gives information about the driver
2348 * Our device identifier is defined at the beginning of this file.
2350 * Params:
2351 * DDDI: Address for the returned structure
2352 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2354 * Returns:
2355 * On success it returns DD_OK
2356 * DDERR_INVALIDPARAMS if DDDI is NULL
2358 *****************************************************************************/
2359 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2360 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2362 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2364 if(!DDDI)
2365 return DDERR_INVALIDPARAMS;
2367 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2368 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2369 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2370 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2371 * bytes too long. So only copy the relevant part of the structure
2374 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2375 return DD_OK;
2378 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2379 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2381 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2382 DDDEVICEIDENTIFIER2 identifier2;
2383 HRESULT hr;
2385 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2387 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2388 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2390 return hr;
2393 /*****************************************************************************
2394 * IDirectDraw7::GetSurfaceFromDC
2396 * Returns the Surface for a GDI device context handle.
2397 * Is this related to IDirectDrawSurface::GetDC ???
2399 * Params:
2400 * hdc: hdc to return the surface for
2401 * Surface: Address to write the surface pointer to
2403 * Returns:
2404 * Always returns DD_OK because it's a stub
2406 *****************************************************************************/
2407 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2408 IDirectDrawSurface7 **Surface)
2410 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2411 struct wined3d_surface *wined3d_surface;
2412 struct ddraw_surface *surface_impl;
2414 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2416 if (!Surface) return E_INVALIDARG;
2418 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2420 TRACE("No surface found for dc %p.\n", hdc);
2421 *Surface = NULL;
2422 return DDERR_NOTFOUND;
2425 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2426 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2427 IDirectDrawSurface7_AddRef(*Surface);
2428 TRACE("Returning surface %p.\n", Surface);
2429 return DD_OK;
2432 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2433 IDirectDrawSurface4 **surface)
2435 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2436 struct ddraw_surface *surface_impl;
2437 IDirectDrawSurface7 *surface7;
2438 HRESULT hr;
2440 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2442 if (!surface) return E_INVALIDARG;
2444 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2445 if (FAILED(hr))
2447 *surface = NULL;
2448 return hr;
2450 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2451 /* Tests say this is true */
2452 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2453 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2454 IDirectDrawSurface7_Release(surface7);
2456 return hr;
2459 /*****************************************************************************
2460 * IDirectDraw7::RestoreAllSurfaces
2462 * Calls the restore method of all surfaces
2464 * Params:
2466 * Returns:
2467 * Always returns DD_OK because it's a stub
2469 *****************************************************************************/
2470 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2472 FIXME("iface %p stub!\n", iface);
2474 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2475 * get their parent and call their restore method. Do not implement
2476 * it in WineD3D, as restoring a surface means re-creating the
2477 * WineD3DDSurface
2479 return DD_OK;
2482 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2484 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2486 TRACE("iface %p.\n", iface);
2488 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2491 /*****************************************************************************
2492 * IDirectDraw7::StartModeTest
2494 * Tests the specified video modes to update the system registry with
2495 * refresh rate information. StartModeTest starts the mode test,
2496 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2497 * isn't called within 15 seconds, the mode is failed automatically
2499 * As refresh rates are handled by the X server, I don't think this
2500 * Method is important
2502 * Params:
2503 * Modes: An array of mode specifications
2504 * NumModes: The number of modes in Modes
2505 * Flags: Some flags...
2507 * Returns:
2508 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2509 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2510 * otherwise DD_OK
2512 *****************************************************************************/
2513 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2515 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2516 iface, Modes, NumModes, Flags);
2518 /* This looks sane */
2519 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2521 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2522 * As it is not, DDERR_TESTFINISHED is returned
2523 * (hopefully that's correct
2525 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2526 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2529 return DD_OK;
2532 /*****************************************************************************
2533 * ddraw_create_surface
2535 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2536 * with the passed parameters.
2538 * Params:
2539 * DDSD: Description of the surface to create
2540 * Surf: Address to store the interface pointer at
2542 * Returns:
2543 * DD_OK on success
2545 *****************************************************************************/
2546 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2547 struct ddraw_surface **surface, UINT version)
2549 HRESULT hr;
2551 TRACE("ddraw %p, surface_desc %p, surface %p.\n", ddraw, pDDSD, surface);
2553 if (TRACE_ON(ddraw))
2555 TRACE("Requesting surface desc:\n");
2556 DDRAW_dump_surface_desc(pDDSD);
2559 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2561 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2562 /* Do not fail surface creation, only fail 3D device creation. */
2565 /* Create the Surface object */
2566 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2567 if (!*surface)
2569 ERR("Failed to allocate surface memory.\n");
2570 return DDERR_OUTOFVIDEOMEMORY;
2573 if (FAILED(hr = ddraw_surface_init(*surface, ddraw, pDDSD, version)))
2575 WARN("Failed to initialize surface, hr %#x.\n", hr);
2576 HeapFree(GetProcessHeap(), 0, *surface);
2577 return hr;
2580 /* Increase the surface counter, and attach the surface */
2581 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2583 TRACE("Created surface %p.\n", *surface);
2585 return DD_OK;
2588 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2590 return DD_OK;
2593 /*****************************************************************************
2594 * IDirectDraw7::CreateSurface
2596 * Creates a new IDirectDrawSurface object and returns its interface.
2598 * The surface connections with wined3d are a bit tricky. Basically it works
2599 * like this:
2601 * |------------------------| |-----------------|
2602 * | DDraw surface | | WineD3DSurface |
2603 * | | | |
2604 * | WineD3DSurface |-------------->| |
2605 * | Child |<------------->| Parent |
2606 * |------------------------| |-----------------|
2608 * The DDraw surface is the parent of the wined3d surface, and it releases
2609 * the WineD3DSurface when the ddraw surface is destroyed.
2611 * However, for all surfaces which can be in a container in WineD3D,
2612 * we have to do this. These surfaces are usually complex surfaces,
2613 * so this concerns primary surfaces with a front and a back buffer,
2614 * and textures.
2616 * |------------------------| |-----------------|
2617 * | DDraw surface | | Container |
2618 * | | | |
2619 * | Child |<------------->| Parent |
2620 * | Texture |<------------->| |
2621 * | WineD3DSurface |<----| | Levels |<--|
2622 * | Complex connection | | | | |
2623 * |------------------------| | |-----------------| |
2624 * ^ | |
2625 * | | |
2626 * | | |
2627 * | |------------------| | |-----------------| |
2628 * | | IParent | |-------->| WineD3DSurface | |
2629 * | | | | | |
2630 * | | Child |<------------->| Parent | |
2631 * | | | | Container |<--|
2632 * | |------------------| |-----------------| |
2633 * | |
2634 * | |----------------------| |
2635 * | | DDraw surface 2 | |
2636 * | | | |
2637 * |<->| Complex root Child | |
2638 * | | Texture | |
2639 * | | WineD3DSurface |<----| |
2640 * | |----------------------| | |
2641 * | | |
2642 * | |---------------------| | |-----------------| |
2643 * | | IParent | |----->| WineD3DSurface | |
2644 * | | | | | |
2645 * | | Child |<---------->| Parent | |
2646 * | |---------------------| | Container |<--|
2647 * | |-----------------| |
2648 * | |
2649 * | ---More surfaces can follow--- |
2651 * The reason is that the IWineD3DSwapchain(render target container)
2652 * and the IWineD3DTexure(Texture container) release the parents
2653 * of their surface's children, but by releasing the complex root
2654 * the surfaces which are complexly attached to it are destroyed
2655 * too. See IDirectDrawSurface::Release for a more detailed
2656 * explanation.
2658 * Params:
2659 * DDSD: Description of the surface to create
2660 * Surf: Address to store the interface pointer at
2661 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2662 * aggregation, so it has to be NULL
2664 * Returns:
2665 * DD_OK on success
2666 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2667 * DDERR_* if an error occurs
2669 *****************************************************************************/
2670 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2671 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2673 struct ddraw_surface *object = NULL;
2674 struct wined3d_display_mode mode;
2675 HRESULT hr;
2676 DDSURFACEDESC2 desc2;
2677 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2679 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2681 /* Some checks before we start */
2682 if (TRACE_ON(ddraw))
2684 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2685 DDRAW_dump_surface_desc(DDSD);
2688 if (UnkOuter != NULL)
2690 FIXME("(%p) : outer != NULL?\n", ddraw);
2691 return CLASS_E_NOAGGREGATION; /* unchecked */
2694 if (!surface)
2696 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2697 return E_POINTER; /* unchecked */
2700 if (!(DDSD->dwFlags & DDSD_CAPS))
2702 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2703 DDSD->dwFlags |= DDSD_CAPS;
2706 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2708 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2709 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2712 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2714 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2715 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2716 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2719 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2720 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2722 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2723 ddraw);
2724 *surface = NULL;
2725 return DDERR_NOEXCLUSIVEMODE;
2728 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2730 WARN("Application wanted to create back buffer primary surface\n");
2731 return DDERR_INVALIDCAPS;
2734 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2736 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2737 WARN("Application tries to put the surface in both system and video memory\n");
2738 *surface = NULL;
2739 return DDERR_INVALIDCAPS;
2742 /* Check cube maps but only if the size includes them */
2743 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2745 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2746 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2748 WARN("Cube map faces requested without cube map flag\n");
2749 return DDERR_INVALIDCAPS;
2751 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2752 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2754 WARN("Cube map without faces requested\n");
2755 return DDERR_INVALIDPARAMS;
2758 /* Quick tests confirm those can be created, but we don't do that yet */
2759 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2760 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2762 FIXME("Partial cube maps not supported yet\n");
2766 /* According to the msdn this flag is ignored by CreateSurface */
2767 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2768 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2770 /* Modify some flags */
2771 copy_to_surfacedesc2(&desc2, DDSD);
2772 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2774 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2776 ERR("Failed to get display mode, hr %#x.\n", hr);
2777 return hr;
2780 /* No pixelformat given? Use the current screen format */
2781 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2783 desc2.dwFlags |= DDSD_PIXELFORMAT;
2784 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2786 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2789 /* No Width or no Height? Use the original screen size
2791 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2792 !(desc2.dwFlags & DDSD_HEIGHT) )
2794 /* Invalid for non-render targets */
2795 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2797 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2798 *surface = NULL;
2799 return DDERR_INVALIDPARAMS;
2802 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2803 desc2.dwWidth = mode.width;
2804 desc2.dwHeight = mode.height;
2807 if (!desc2.dwWidth || !desc2.dwHeight)
2808 return DDERR_INVALIDPARAMS;
2810 /* Mipmap count fixes */
2811 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2813 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2815 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2817 /* Mipmap count is given, should not be 0 */
2818 if( desc2.u2.dwMipMapCount == 0 )
2819 return DDERR_INVALIDPARAMS;
2821 else
2823 /* Undocumented feature: Create sublevels until
2824 * either the width or the height is 1
2826 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2827 desc2.dwWidth : desc2.dwHeight;
2828 desc2.u2.dwMipMapCount = 0;
2829 while( min )
2831 desc2.u2.dwMipMapCount += 1;
2832 min >>= 1;
2836 else
2838 /* Not-complex mipmap -> Mipmapcount = 1 */
2839 desc2.u2.dwMipMapCount = 1;
2842 /* There's a mipmap count in the created surface in any case */
2843 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2845 /* If no mipmap is given, the texture has only one level */
2847 /* The first surface is a front buffer, the back buffer is created afterwards */
2848 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2850 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2853 /* The root surface in a cube map is positive x */
2854 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2856 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2857 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2860 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2862 struct wined3d_swapchain_desc swapchain_desc;
2864 wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2865 swapchain_desc.backbuffer_width = mode.width;
2866 swapchain_desc.backbuffer_height = mode.height;
2867 swapchain_desc.backbuffer_format = mode.format_id;
2869 hr = wined3d_device_reset(ddraw->wined3d_device,
2870 &swapchain_desc, NULL, ddraw_reset_enum_callback);
2871 if (FAILED(hr))
2873 ERR("Failed to reset device.\n");
2874 return hr;
2878 /* Create the first surface */
2879 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object, version)))
2881 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2882 return hr;
2884 object->is_complex_root = TRUE;
2886 *surface = object;
2888 /* Create Additional surfaces if necessary
2889 * This applies to Primary surfaces which have a back buffer count
2890 * set, but not to mipmap textures. In case of Mipmap textures,
2891 * wineD3D takes care of the creation of additional surfaces
2893 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2895 struct ddraw_surface *last = object;
2896 UINT i;
2898 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2899 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2900 desc2.dwBackBufferCount = 0;
2902 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2904 struct ddraw_surface *object2 = NULL;
2906 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, &object2, version)))
2908 if (version == 7)
2909 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2910 else if (version == 4)
2911 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2912 else
2913 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2915 return hr;
2918 /* Add the new surface to the complex attachment array. */
2919 last->complex_array[0] = object2;
2920 last = object2;
2922 /* Remove the (possible) back buffer cap from the new surface
2923 * description, because only one surface in the flipping chain is a
2924 * back buffer, one is a front buffer, the others are just primary
2925 * surfaces. */
2926 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2930 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2931 ddraw->primary = object;
2933 /* Create a WineD3DTexture if a texture was requested */
2934 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2935 ddraw_surface_create_texture(object);
2937 return hr;
2940 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2941 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2943 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2944 struct ddraw_surface *impl;
2945 HRESULT hr;
2947 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2948 iface, surface_desc, surface, outer_unknown);
2950 wined3d_mutex_lock();
2952 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2954 WARN("Cooperative level not set.\n");
2955 wined3d_mutex_unlock();
2956 return DDERR_NOCOOPERATIVELEVELSET;
2959 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2961 WARN("Application supplied invalid surface descriptor\n");
2962 wined3d_mutex_unlock();
2963 return DDERR_INVALIDPARAMS;
2966 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2968 if (TRACE_ON(ddraw))
2970 TRACE(" (%p) Requesting surface desc :\n", iface);
2971 DDRAW_dump_surface_desc(surface_desc);
2974 WARN("Application tried to create an explicit front or back buffer\n");
2975 wined3d_mutex_unlock();
2976 return DDERR_INVALIDCAPS;
2979 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
2980 wined3d_mutex_unlock();
2981 if (FAILED(hr))
2983 *surface = NULL;
2984 return hr;
2987 *surface = &impl->IDirectDrawSurface7_iface;
2988 IDirectDraw7_AddRef(iface);
2989 impl->ifaceToRelease = (IUnknown *)iface;
2991 return hr;
2994 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2995 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2997 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2998 struct ddraw_surface *impl;
2999 HRESULT hr;
3001 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3002 iface, surface_desc, surface, outer_unknown);
3004 wined3d_mutex_lock();
3006 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3008 WARN("Cooperative level not set.\n");
3009 wined3d_mutex_unlock();
3010 return DDERR_NOCOOPERATIVELEVELSET;
3013 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3015 WARN("Application supplied invalid surface descriptor\n");
3016 wined3d_mutex_unlock();
3017 return DDERR_INVALIDPARAMS;
3020 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3022 if (TRACE_ON(ddraw))
3024 TRACE(" (%p) Requesting surface desc :\n", iface);
3025 DDRAW_dump_surface_desc(surface_desc);
3028 WARN("Application tried to create an explicit front or back buffer\n");
3029 wined3d_mutex_unlock();
3030 return DDERR_INVALIDCAPS;
3033 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3034 wined3d_mutex_unlock();
3035 if (FAILED(hr))
3037 *surface = NULL;
3038 return hr;
3041 *surface = &impl->IDirectDrawSurface4_iface;
3042 IDirectDraw4_AddRef(iface);
3043 impl->ifaceToRelease = (IUnknown *)iface;
3045 return hr;
3048 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3049 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3051 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3052 struct ddraw_surface *impl;
3053 HRESULT hr;
3054 DDSURFACEDESC2 surface_desc2;
3056 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3057 iface, surface_desc, surface, outer_unknown);
3059 wined3d_mutex_lock();
3061 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3063 WARN("Cooperative level not set.\n");
3064 wined3d_mutex_unlock();
3065 return DDERR_NOCOOPERATIVELEVELSET;
3068 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3070 WARN("Application supplied invalid surface descriptor\n");
3071 wined3d_mutex_unlock();
3072 return DDERR_INVALIDPARAMS;
3075 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3076 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3078 if (TRACE_ON(ddraw))
3080 TRACE(" (%p) Requesting surface desc :\n", iface);
3081 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3084 WARN("Application tried to create an explicit front or back buffer\n");
3085 wined3d_mutex_unlock();
3086 return DDERR_INVALIDCAPS;
3089 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3090 wined3d_mutex_unlock();
3091 if (FAILED(hr))
3093 *surface = NULL;
3094 return hr;
3097 *surface = &impl->IDirectDrawSurface_iface;
3098 impl->ifaceToRelease = NULL;
3100 return hr;
3103 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3104 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3106 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3107 struct ddraw_surface *impl;
3108 HRESULT hr;
3109 DDSURFACEDESC2 surface_desc2;
3111 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3112 iface, surface_desc, surface, outer_unknown);
3114 wined3d_mutex_lock();
3116 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3118 WARN("Cooperative level not set.\n");
3119 wined3d_mutex_unlock();
3120 return DDERR_NOCOOPERATIVELEVELSET;
3123 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3125 WARN("Application supplied invalid surface descriptor\n");
3126 wined3d_mutex_unlock();
3127 return DDERR_INVALIDPARAMS;
3130 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3131 * primaries anyway. */
3132 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3133 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3134 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3135 wined3d_mutex_unlock();
3136 if (FAILED(hr))
3138 *surface = NULL;
3139 return hr;
3142 *surface = &impl->IDirectDrawSurface_iface;
3143 impl->ifaceToRelease = NULL;
3145 return hr;
3148 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3149 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3151 static BOOL
3152 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3153 const DDPIXELFORMAT *provided)
3155 /* Some flags must be present in both or neither for a match. */
3156 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3157 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3158 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3160 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3161 return FALSE;
3163 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3164 return FALSE;
3166 if (requested->dwFlags & DDPF_FOURCC)
3167 if (requested->dwFourCC != provided->dwFourCC)
3168 return FALSE;
3170 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3171 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3172 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3173 return FALSE;
3175 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3176 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3177 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3178 return FALSE;
3180 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3181 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3182 return FALSE;
3184 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3185 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3186 |DDPF_BUMPDUDV))
3187 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3188 return FALSE;
3190 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3191 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3192 return FALSE;
3194 return TRUE;
3197 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3199 struct compare_info
3201 DWORD flag;
3202 ptrdiff_t offset;
3203 size_t size;
3206 #define CMP(FLAG, FIELD) \
3207 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3208 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3210 static const struct compare_info compare[] =
3212 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3213 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3214 CMP(CAPS, ddsCaps),
3215 CMP(CKDESTBLT, ddckCKDestBlt),
3216 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3217 CMP(CKSRCBLT, ddckCKSrcBlt),
3218 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3219 CMP(HEIGHT, dwHeight),
3220 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3221 CMP(LPSURFACE, lpSurface),
3222 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3223 CMP(PITCH, u1 /* lPitch */),
3224 /* PIXELFORMAT: manual */
3225 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3226 CMP(TEXTURESTAGE, dwTextureStage),
3227 CMP(WIDTH, dwWidth),
3228 /* ZBUFFERBITDEPTH: "obsolete" */
3231 #undef CMP
3233 unsigned int i;
3235 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3236 return FALSE;
3238 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3240 if (requested->dwFlags & compare[i].flag
3241 && memcmp((const char *)provided + compare[i].offset,
3242 (const char *)requested + compare[i].offset,
3243 compare[i].size) != 0)
3244 return FALSE;
3247 if (requested->dwFlags & DDSD_PIXELFORMAT)
3249 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3250 &provided->u4.ddpfPixelFormat))
3251 return FALSE;
3254 return TRUE;
3257 #undef DDENUMSURFACES_SEARCHTYPE
3258 #undef DDENUMSURFACES_MATCHTYPE
3260 struct surfacescallback2_context
3262 LPDDENUMSURFACESCALLBACK2 func;
3263 void *context;
3266 struct surfacescallback_context
3268 LPDDENUMSURFACESCALLBACK func;
3269 void *context;
3272 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3273 DDSURFACEDESC2 *surface_desc, void *context)
3275 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3276 struct surfacescallback2_context *cbcontext = context;
3278 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3279 IDirectDrawSurface7_Release(surface);
3281 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3282 surface_desc, cbcontext->context);
3285 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3286 DDSURFACEDESC2 *surface_desc, void *context)
3288 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3289 struct surfacescallback_context *cbcontext = context;
3291 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3292 IDirectDrawSurface7_Release(surface);
3294 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3295 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3298 /*****************************************************************************
3299 * IDirectDraw7::EnumSurfaces
3301 * Loops through all surfaces attached to this device and calls the
3302 * application callback. This can't be relayed to WineD3DDevice,
3303 * because some WineD3DSurfaces' parents are IParent objects
3305 * Params:
3306 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3307 * DDSD: Description to filter for
3308 * Context: Application-provided pointer, it's passed unmodified to the
3309 * Callback function
3310 * Callback: Address to call for each surface
3312 * Returns:
3313 * DDERR_INVALIDPARAMS if the callback is NULL
3314 * DD_OK on success
3316 *****************************************************************************/
3317 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3318 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3320 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3321 struct ddraw_surface *surf;
3322 BOOL all, nomatch;
3323 DDSURFACEDESC2 desc;
3324 struct list *entry, *entry2;
3326 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3327 iface, Flags, DDSD, Context, Callback);
3329 all = Flags & DDENUMSURFACES_ALL;
3330 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3332 if (!Callback)
3333 return DDERR_INVALIDPARAMS;
3335 wined3d_mutex_lock();
3337 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3338 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3340 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3342 if (!surf->iface_count)
3344 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3345 continue;
3348 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3350 TRACE("Enumerating surface %p.\n", surf);
3351 desc = surf->surface_desc;
3352 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3353 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3355 wined3d_mutex_unlock();
3356 return DD_OK;
3361 wined3d_mutex_unlock();
3363 return DD_OK;
3366 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3367 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3369 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3370 struct surfacescallback2_context cbcontext;
3372 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3373 iface, flags, surface_desc, context, callback);
3375 cbcontext.func = callback;
3376 cbcontext.context = context;
3378 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3379 &cbcontext, EnumSurfacesCallback2Thunk);
3382 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3383 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3385 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3386 struct surfacescallback_context cbcontext;
3387 DDSURFACEDESC2 surface_desc2;
3389 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3390 iface, flags, surface_desc, context, callback);
3392 cbcontext.func = callback;
3393 cbcontext.context = context;
3395 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3396 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3397 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3400 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3401 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3403 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3404 struct surfacescallback_context cbcontext;
3405 DDSURFACEDESC2 surface_desc2;
3407 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3408 iface, flags, surface_desc, context, callback);
3410 cbcontext.func = callback;
3411 cbcontext.context = context;
3413 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3414 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3415 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3418 /*****************************************************************************
3419 * DirectDrawCreateClipper (DDRAW.@)
3421 * Creates a new IDirectDrawClipper object.
3423 * Params:
3424 * Clipper: Address to write the interface pointer to
3425 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3426 * NULL
3428 * Returns:
3429 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3430 * E_OUTOFMEMORY if allocating the object failed
3432 *****************************************************************************/
3433 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3435 struct ddraw_clipper *object;
3436 HRESULT hr;
3438 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3439 flags, clipper, outer_unknown);
3441 if (outer_unknown)
3442 return CLASS_E_NOAGGREGATION;
3444 wined3d_mutex_lock();
3446 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3447 if (!object)
3449 wined3d_mutex_unlock();
3450 return E_OUTOFMEMORY;
3453 hr = ddraw_clipper_init(object);
3454 if (FAILED(hr))
3456 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3457 HeapFree(GetProcessHeap(), 0, object);
3458 wined3d_mutex_unlock();
3459 return hr;
3462 TRACE("Created clipper %p.\n", object);
3463 *clipper = &object->IDirectDrawClipper_iface;
3464 wined3d_mutex_unlock();
3466 return DD_OK;
3469 /*****************************************************************************
3470 * IDirectDraw7::CreateClipper
3472 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3474 *****************************************************************************/
3475 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3476 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3478 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3479 iface, Flags, Clipper, UnkOuter);
3481 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3484 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3485 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3487 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3489 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3490 iface, flags, clipper, outer_unknown);
3492 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3495 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3496 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3498 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3500 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3501 iface, flags, clipper, outer_unknown);
3503 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3506 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3507 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3509 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3511 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3512 iface, flags, clipper, outer_unknown);
3514 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3517 /*****************************************************************************
3518 * IDirectDraw7::CreatePalette
3520 * Creates a new IDirectDrawPalette object
3522 * Params:
3523 * Flags: The flags for the new clipper
3524 * ColorTable: Color table to assign to the new clipper
3525 * Palette: Address to write the interface pointer to
3526 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3527 * NULL
3529 * Returns:
3530 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3531 * E_OUTOFMEMORY if allocating the object failed
3533 *****************************************************************************/
3534 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3535 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3537 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3538 struct ddraw_palette *object;
3539 HRESULT hr;
3541 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3542 iface, Flags, ColorTable, Palette, pUnkOuter);
3544 if (pUnkOuter)
3545 return CLASS_E_NOAGGREGATION;
3547 wined3d_mutex_lock();
3549 /* The refcount test shows that a cooplevel is required for this */
3550 if (!ddraw->cooperative_level)
3552 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3553 wined3d_mutex_unlock();
3554 return DDERR_NOCOOPERATIVELEVELSET;
3557 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3558 if (!object)
3560 ERR("Out of memory when allocating memory for a palette implementation\n");
3561 wined3d_mutex_unlock();
3562 return E_OUTOFMEMORY;
3565 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3566 if (FAILED(hr))
3568 WARN("Failed to initialize palette, hr %#x.\n", hr);
3569 HeapFree(GetProcessHeap(), 0, object);
3570 wined3d_mutex_unlock();
3571 return hr;
3574 TRACE("Created palette %p.\n", object);
3575 *Palette = &object->IDirectDrawPalette_iface;
3576 wined3d_mutex_unlock();
3578 return DD_OK;
3581 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3582 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3584 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3585 HRESULT hr;
3587 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3588 iface, flags, entries, palette, outer_unknown);
3590 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3591 if (SUCCEEDED(hr) && *palette)
3593 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3594 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3595 IDirectDraw4_AddRef(iface);
3596 impl->ifaceToRelease = (IUnknown *)iface;
3598 return hr;
3601 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3602 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3604 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3605 HRESULT hr;
3607 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3608 iface, flags, entries, palette, outer_unknown);
3610 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3611 if (SUCCEEDED(hr) && *palette)
3613 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3614 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3615 impl->ifaceToRelease = NULL;
3618 return hr;
3621 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3622 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3624 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3625 HRESULT hr;
3627 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3628 iface, flags, entries, palette, outer_unknown);
3630 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3631 if (SUCCEEDED(hr) && *palette)
3633 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3634 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3635 impl->ifaceToRelease = NULL;
3638 return hr;
3641 /*****************************************************************************
3642 * IDirectDraw7::DuplicateSurface
3644 * Duplicates a surface. The surface memory points to the same memory as
3645 * the original surface, and it's released when the last surface referencing
3646 * it is released. I guess that's beyond Wine's surface management right now
3647 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3648 * test application to implement this)
3650 * Params:
3651 * Src: Address of the source surface
3652 * Dest: Address to write the new surface pointer to
3654 * Returns:
3655 * See IDirectDraw7::CreateSurface
3657 *****************************************************************************/
3658 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3659 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3661 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3663 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3665 /* For now, simply create a new, independent surface */
3666 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3669 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3670 IDirectDrawSurface4 **dst)
3672 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3673 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3674 struct ddraw_surface *dst_impl;
3675 IDirectDrawSurface7 *dst7;
3676 HRESULT hr;
3678 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3680 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3681 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3682 if (FAILED(hr))
3684 *dst = NULL;
3685 return hr;
3687 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3688 *dst = &dst_impl->IDirectDrawSurface4_iface;
3689 IDirectDrawSurface4_AddRef(*dst);
3690 IDirectDrawSurface7_Release(dst7);
3692 return hr;
3695 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3696 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3698 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3699 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3700 struct ddraw_surface *dst_impl;
3701 IDirectDrawSurface7 *dst7;
3702 HRESULT hr;
3704 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3706 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3707 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3708 if (FAILED(hr))
3709 return hr;
3710 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3711 *dst = &dst_impl->IDirectDrawSurface_iface;
3712 IDirectDrawSurface_AddRef(*dst);
3713 IDirectDrawSurface7_Release(dst7);
3715 return hr;
3718 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3719 IDirectDrawSurface **dst)
3721 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3722 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3723 struct ddraw_surface *dst_impl;
3724 IDirectDrawSurface7 *dst7;
3725 HRESULT hr;
3727 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3729 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3730 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3731 if (FAILED(hr))
3732 return hr;
3733 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3734 *dst = &dst_impl->IDirectDrawSurface_iface;
3735 IDirectDrawSurface_AddRef(*dst);
3736 IDirectDrawSurface7_Release(dst7);
3738 return hr;
3741 /*****************************************************************************
3742 * IDirect3D7::EnumDevices
3744 * The EnumDevices method for IDirect3D7. It enumerates all supported
3745 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3747 * Params:
3748 * callback: Function to call for each enumerated device
3749 * context: Pointer to pass back to the app
3751 * Returns:
3752 * D3D_OK, or the return value of the GetCaps call
3754 *****************************************************************************/
3755 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3757 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3758 D3DDEVICEDESC7 device_desc7;
3759 D3DDEVICEDESC device_desc1;
3760 HRESULT hr;
3761 size_t i;
3763 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3765 if (!callback)
3766 return DDERR_INVALIDPARAMS;
3768 wined3d_mutex_lock();
3770 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3771 if (hr != D3D_OK)
3773 wined3d_mutex_unlock();
3774 return hr;
3777 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3779 HRESULT ret;
3781 device_desc7.deviceGUID = *device_list7[i].device_guid;
3782 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3783 if (ret != DDENUMRET_OK)
3785 TRACE("Application cancelled the enumeration.\n");
3786 wined3d_mutex_unlock();
3787 return D3D_OK;
3791 TRACE("End of enumeration.\n");
3793 wined3d_mutex_unlock();
3795 return D3D_OK;
3798 /*****************************************************************************
3799 * IDirect3D3::EnumDevices
3801 * Enumerates all supported Direct3DDevice interfaces. This is the
3802 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3804 * Version 1, 2 and 3
3806 * Params:
3807 * callback: Application-provided routine to call for each enumerated device
3808 * Context: Pointer to pass to the callback
3810 * Returns:
3811 * D3D_OK on success,
3812 * The result of IDirect3DImpl_GetCaps if it failed
3814 *****************************************************************************/
3815 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3817 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3819 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3820 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3821 D3DDEVICEDESC7 device_desc7;
3822 HRESULT hr;
3824 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3825 * name string. Let's put the string in a sufficiently sized array in
3826 * writable memory. */
3827 char device_name[50];
3828 strcpy(device_name,"Direct3D HEL");
3830 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3832 if (!callback)
3833 return DDERR_INVALIDPARAMS;
3835 wined3d_mutex_lock();
3837 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3838 if (hr != D3D_OK)
3840 wined3d_mutex_unlock();
3841 return hr;
3844 /* Do I have to enumerate the reference id? Note from old d3d7:
3845 * "It seems that enumerating the reference IID on Direct3D 1 games
3846 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3848 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3849 * EnumReference which enables / disables enumerating the reference
3850 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3851 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3852 * demo directory suggest this.
3854 * Some games(GTA 2) seem to use the second enumerated device, so I have
3855 * to enumerate at least 2 devices. So enumerate the reference device to
3856 * have 2 devices.
3858 * Other games (Rollcage) tell emulation and hal device apart by certain
3859 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3860 * limitation flag), and it refuses all devices that have the perspective
3861 * flag set. This way it refuses the emulation device, and HAL devices
3862 * never have POW2 unset in d3d7 on windows. */
3863 if (ddraw->d3dversion != 1)
3865 static CHAR reference_description[] = "RGB Direct3D emulation";
3867 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3868 hal_desc = device_desc1;
3869 hel_desc = device_desc1;
3870 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3871 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3872 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3873 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3874 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3875 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3876 hal_desc.dcmColorModel = 0;
3878 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3879 device_name, &hal_desc, &hel_desc, context);
3880 if (hr != D3DENUMRET_OK)
3882 TRACE("Application cancelled the enumeration.\n");
3883 wined3d_mutex_unlock();
3884 return D3D_OK;
3888 strcpy(device_name,"Direct3D HAL");
3890 TRACE("Enumerating HAL Direct3D device.\n");
3891 hal_desc = device_desc1;
3892 hel_desc = device_desc1;
3894 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3895 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3896 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3897 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3898 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3899 /* HAL devices have a HEL dcmColorModel of 0 */
3900 hel_desc.dcmColorModel = 0;
3902 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3903 device_name, &hal_desc, &hel_desc, context);
3904 if (hr != D3DENUMRET_OK)
3906 TRACE("Application cancelled the enumeration.\n");
3907 wined3d_mutex_unlock();
3908 return D3D_OK;
3911 TRACE("End of enumeration.\n");
3913 wined3d_mutex_unlock();
3915 return D3D_OK;
3918 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3920 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3922 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3924 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3927 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3929 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3931 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3933 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3936 /*****************************************************************************
3937 * IDirect3D3::CreateLight
3939 * Creates an IDirect3DLight interface. This interface is used in
3940 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3941 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3942 * uses the IDirect3DDevice7 interface with D3D7 lights.
3944 * Version 1, 2 and 3
3946 * Params:
3947 * light: Address to store the new interface pointer
3948 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3949 * Must be NULL
3951 * Returns:
3952 * D3D_OK on success
3953 * DDERR_OUTOFMEMORY if memory allocation failed
3954 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3956 *****************************************************************************/
3957 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3958 IUnknown *outer_unknown)
3960 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3961 struct d3d_light *object;
3963 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3965 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3967 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3968 if (!object)
3970 ERR("Failed to allocate light memory.\n");
3971 return DDERR_OUTOFMEMORY;
3974 d3d_light_init(object, ddraw);
3976 TRACE("Created light %p.\n", object);
3977 *light = &object->IDirect3DLight_iface;
3979 return D3D_OK;
3982 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3984 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3986 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3988 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3991 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3993 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3995 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3997 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4000 /*****************************************************************************
4001 * IDirect3D3::CreateMaterial
4003 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4004 * and older versions. The IDirect3DMaterial implementation wraps its
4005 * functionality to IDirect3DDevice7::SetMaterial and friends.
4007 * Version 1, 2 and 3
4009 * Params:
4010 * material: Address to store the new interface's pointer to
4011 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4012 * Must be NULL
4014 * Returns:
4015 * D3D_OK on success
4016 * DDERR_OUTOFMEMORY if memory allocation failed
4017 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4019 *****************************************************************************/
4020 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4021 IUnknown *outer_unknown)
4023 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4024 struct d3d_material *object;
4026 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4028 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4030 object = d3d_material_create(ddraw);
4031 if (!object)
4033 ERR("Failed to allocate material memory.\n");
4034 return DDERR_OUTOFMEMORY;
4037 TRACE("Created material %p.\n", object);
4038 *material = &object->IDirect3DMaterial3_iface;
4040 return D3D_OK;
4043 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4044 IUnknown *outer_unknown)
4046 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4047 struct d3d_material *object;
4049 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4051 object = d3d_material_create(ddraw);
4052 if (!object)
4054 ERR("Failed to allocate material memory.\n");
4055 return DDERR_OUTOFMEMORY;
4058 TRACE("Created material %p.\n", object);
4059 *material = &object->IDirect3DMaterial2_iface;
4061 return D3D_OK;
4064 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4065 IUnknown *outer_unknown)
4067 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4068 struct d3d_material *object;
4070 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4072 object = d3d_material_create(ddraw);
4073 if (!object)
4075 ERR("Failed to allocate material memory.\n");
4076 return DDERR_OUTOFMEMORY;
4079 TRACE("Created material %p.\n", object);
4080 *material = &object->IDirect3DMaterial_iface;
4082 return D3D_OK;
4085 /*****************************************************************************
4086 * IDirect3D3::CreateViewport
4088 * Creates an IDirect3DViewport interface. This interface is used
4089 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4090 * it has been replaced by a viewport structure and
4091 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4092 * uses the IDirect3DDevice7 methods for its functionality
4094 * Params:
4095 * Viewport: Address to store the new interface pointer
4096 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4097 * Must be NULL
4099 * Returns:
4100 * D3D_OK on success
4101 * DDERR_OUTOFMEMORY if memory allocation failed
4102 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4104 *****************************************************************************/
4105 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4106 IUnknown *outer_unknown)
4108 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4109 struct d3d_viewport *object;
4111 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4113 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4115 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4116 if (!object)
4118 ERR("Failed to allocate viewport memory.\n");
4119 return DDERR_OUTOFMEMORY;
4122 d3d_viewport_init(object, ddraw);
4124 TRACE("Created viewport %p.\n", object);
4125 *viewport = &object->IDirect3DViewport3_iface;
4127 return D3D_OK;
4130 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4132 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4134 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4136 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4137 outer_unknown);
4140 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4142 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4144 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4146 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4147 outer_unknown);
4150 /*****************************************************************************
4151 * IDirect3D3::FindDevice
4153 * This method finds a device with the requested properties and returns a
4154 * device description
4156 * Verion 1, 2 and 3
4157 * Params:
4158 * fds: Describes the requested device characteristics
4159 * fdr: Returns the device description
4161 * Returns:
4162 * D3D_OK on success
4163 * DDERR_INVALIDPARAMS if no device was found
4165 *****************************************************************************/
4166 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4168 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4169 D3DDEVICEDESC7 desc7;
4170 D3DDEVICEDESC desc1;
4171 HRESULT hr;
4173 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4175 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4177 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4178 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4179 return DDERR_INVALIDPARAMS;
4181 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4182 && fds->dcmColorModel != D3DCOLOR_RGB)
4184 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4185 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4188 if (fds->dwFlags & D3DFDS_GUID)
4190 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4191 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4192 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4193 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4195 WARN("No match for this GUID.\n");
4196 return DDERR_NOTFOUND;
4200 /* Get the caps */
4201 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4202 if (hr != D3D_OK) return hr;
4204 /* Now return our own GUID */
4205 fdr->guid = IID_D3DDEVICE_WineD3D;
4206 fdr->ddHwDesc = desc1;
4207 fdr->ddSwDesc = desc1;
4209 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4211 return D3D_OK;
4214 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4216 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4218 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4220 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4223 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4225 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4227 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4229 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4232 /*****************************************************************************
4233 * IDirect3D7::CreateDevice
4235 * Creates an IDirect3DDevice7 interface.
4237 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4238 * DirectDraw surfaces and are created with
4239 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4240 * create the device object and QueryInterfaces for IDirect3DDevice
4242 * Params:
4243 * refiid: IID of the device to create
4244 * Surface: Initial rendertarget
4245 * Device: Address to return the interface pointer
4247 * Returns:
4248 * D3D_OK on success
4249 * DDERR_OUTOFMEMORY if memory allocation failed
4250 * DDERR_INVALIDPARAMS if a device exists already
4252 *****************************************************************************/
4253 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4254 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4256 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4257 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4258 struct d3d_device *object;
4259 HRESULT hr;
4261 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4263 wined3d_mutex_lock();
4264 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4265 if (SUCCEEDED(hr))
4266 *device = &object->IDirect3DDevice7_iface;
4267 else
4269 WARN("Failed to create device, hr %#x.\n", hr);
4270 *device = NULL;
4272 wined3d_mutex_unlock();
4274 return hr;
4277 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4278 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4280 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4281 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4282 struct d3d_device *device_impl;
4283 HRESULT hr;
4285 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4286 iface, debugstr_guid(riid), surface, device, outer_unknown);
4288 if (outer_unknown)
4289 return CLASS_E_NOAGGREGATION;
4291 wined3d_mutex_lock();
4292 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4293 if (SUCCEEDED(hr))
4294 *device = &device_impl->IDirect3DDevice3_iface;
4295 else
4297 WARN("Failed to create device, hr %#x.\n", hr);
4298 *device = NULL;
4300 wined3d_mutex_unlock();
4302 return hr;
4305 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4306 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4308 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4309 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4310 struct d3d_device *device_impl;
4311 HRESULT hr;
4313 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4314 iface, debugstr_guid(riid), surface, device);
4316 wined3d_mutex_lock();
4317 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4318 if (SUCCEEDED(hr))
4319 *device = &device_impl->IDirect3DDevice2_iface;
4320 else
4322 WARN("Failed to create device, hr %#x.\n", hr);
4323 *device = NULL;
4325 wined3d_mutex_unlock();
4327 return hr;
4330 /*****************************************************************************
4331 * IDirect3D7::CreateVertexBuffer
4333 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4334 * interface.
4336 * Version 3 and 7
4338 * Params:
4339 * desc: Requested Vertex buffer properties
4340 * vertex_buffer: Address to return the interface pointer at
4341 * flags: Some flags, should be 0
4343 * Returns
4344 * D3D_OK on success
4345 * DDERR_OUTOFMEMORY if memory allocation failed
4346 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4347 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4349 *****************************************************************************/
4350 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4351 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4353 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4354 struct d3d_vertex_buffer *object;
4355 HRESULT hr;
4357 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4358 iface, desc, vertex_buffer, flags);
4360 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4362 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4363 if (hr == D3D_OK)
4365 TRACE("Created vertex buffer %p.\n", object);
4366 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4368 else
4369 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4371 return hr;
4374 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4375 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4377 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4378 struct d3d_vertex_buffer *object;
4379 HRESULT hr;
4381 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4382 iface, desc, vertex_buffer, flags, outer_unknown);
4384 if (outer_unknown)
4385 return CLASS_E_NOAGGREGATION;
4386 if (!vertex_buffer || !desc)
4387 return DDERR_INVALIDPARAMS;
4389 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4390 if (hr == D3D_OK)
4392 TRACE("Created vertex buffer %p.\n", object);
4393 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4395 else
4396 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4398 return hr;
4401 /*****************************************************************************
4402 * IDirect3D7::EnumZBufferFormats
4404 * Enumerates all supported Z buffer pixel formats
4406 * Version 3 and 7
4408 * Params:
4409 * device_iid:
4410 * callback: callback to call for each pixel format
4411 * context: Pointer to pass back to the callback
4413 * Returns:
4414 * D3D_OK on success
4415 * DDERR_INVALIDPARAMS if callback is NULL
4416 * For details, see IWineD3DDevice::EnumZBufferFormats
4418 *****************************************************************************/
4419 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4420 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4422 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4423 struct wined3d_display_mode mode;
4424 enum wined3d_device_type type;
4425 unsigned int i;
4426 HRESULT hr;
4428 /* Order matters. Specifically, BattleZone II (full version) expects the
4429 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4430 static const enum wined3d_format_id formats[] =
4432 WINED3DFMT_S1_UINT_D15_UNORM,
4433 WINED3DFMT_D16_UNORM,
4434 WINED3DFMT_X8D24_UNORM,
4435 WINED3DFMT_S4X4_UINT_D24_UNORM,
4436 WINED3DFMT_D24_UNORM_S8_UINT,
4437 WINED3DFMT_D32_UNORM,
4440 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4441 iface, debugstr_guid(device_iid), callback, context);
4443 if (!callback) return DDERR_INVALIDPARAMS;
4445 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4446 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4447 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4449 TRACE("Asked for HAL device.\n");
4450 type = WINED3D_DEVICE_TYPE_HAL;
4452 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4453 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4455 TRACE("Asked for SW device.\n");
4456 type = WINED3D_DEVICE_TYPE_SW;
4458 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4460 TRACE("Asked for REF device.\n");
4461 type = WINED3D_DEVICE_TYPE_REF;
4463 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4465 TRACE("Asked for NULLREF device.\n");
4466 type = WINED3D_DEVICE_TYPE_NULLREF;
4468 else
4470 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4471 type = WINED3D_DEVICE_TYPE_HAL;
4474 wined3d_mutex_lock();
4475 /* We need an adapter format from somewhere to please wined3d and WGL.
4476 * Use the current display mode. So far all cards offer the same depth
4477 * stencil format for all modes, but if some do not and applications do
4478 * not like that we'll have to find some workaround, like iterating over
4479 * all imaginable formats and collecting all the depth stencil formats we
4480 * can get. */
4481 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4483 ERR("Failed to get display mode, hr %#x.\n", hr);
4484 wined3d_mutex_unlock();
4485 return hr;
4488 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4490 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4491 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4492 if (SUCCEEDED(hr))
4494 DDPIXELFORMAT pformat;
4496 memset(&pformat, 0, sizeof(pformat));
4497 pformat.dwSize = sizeof(pformat);
4498 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4500 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4501 hr = callback(&pformat, context);
4502 if (hr != DDENUMRET_OK)
4504 TRACE("Format enumeration cancelled by application.\n");
4505 wined3d_mutex_unlock();
4506 return D3D_OK;
4511 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4512 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4513 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4514 * newer enumerate both versions, so we do the same(bug 22434) */
4515 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4516 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4517 if (SUCCEEDED(hr))
4519 DDPIXELFORMAT x8d24 =
4521 sizeof(x8d24), DDPF_ZBUFFER, 0,
4522 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4524 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4525 callback(&x8d24, context);
4528 TRACE("End of enumeration.\n");
4530 wined3d_mutex_unlock();
4532 return D3D_OK;
4535 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4536 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4538 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4540 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4541 iface, debugstr_guid(device_iid), callback, context);
4543 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4546 /*****************************************************************************
4547 * IDirect3D7::EvictManagedTextures
4549 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4550 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4552 * Version 3 and 7
4554 * Returns:
4555 * D3D_OK, because it's a stub
4557 *****************************************************************************/
4558 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4560 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4562 TRACE("iface %p!\n", iface);
4564 wined3d_mutex_lock();
4565 if (ddraw->d3d_initialized)
4566 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4567 wined3d_mutex_unlock();
4569 return D3D_OK;
4572 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4574 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4576 TRACE("iface %p.\n", iface);
4578 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4581 /*****************************************************************************
4582 * IDirect3DImpl_GetCaps
4584 * This function retrieves the device caps from wined3d
4585 * and converts it into a D3D7 and D3D - D3D3 structure
4586 * This is a helper function called from various places in ddraw
4588 * Params:
4589 * wined3d: The interface to get the caps from
4590 * desc1: Old D3D <3 structure to fill (needed)
4591 * desc7: D3D7 device desc structure to fill (needed)
4593 * Returns
4594 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4596 *****************************************************************************/
4597 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4599 WINED3DCAPS wined3d_caps;
4600 HRESULT hr;
4602 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4604 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4606 wined3d_mutex_lock();
4607 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4608 wined3d_mutex_unlock();
4609 if (FAILED(hr))
4611 WARN("Failed to get device caps, hr %#x.\n", hr);
4612 return hr;
4615 /* Copy the results into the d3d7 and d3d3 structures */
4616 desc7->dwDevCaps = wined3d_caps.DevCaps;
4617 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4618 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4619 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4620 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4621 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4622 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4623 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4624 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4625 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4626 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4628 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4629 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4631 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4632 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4633 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4634 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4636 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4637 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4638 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4639 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4641 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4642 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4644 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4645 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4647 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4648 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4650 /* Remove all non-d3d7 caps */
4651 desc7->dwDevCaps &= (
4652 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4653 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4654 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4655 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4656 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4657 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4658 D3DDEVCAPS_HWRASTERIZATION);
4660 desc7->dwStencilCaps &= (
4661 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4662 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4663 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4665 /* FVF caps ?*/
4667 desc7->dwTextureOpCaps &= (
4668 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4669 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4670 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4671 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4672 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4673 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4674 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4675 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4677 desc7->dwVertexProcessingCaps &= (
4678 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4679 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4681 desc7->dpcLineCaps.dwMiscCaps &= (
4682 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4683 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4684 D3DPMISCCAPS_CULLCCW);
4686 desc7->dpcLineCaps.dwRasterCaps &= (
4687 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4688 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4689 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4690 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4691 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4692 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4693 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4694 D3DPRASTERCAPS_ZFOG);
4696 desc7->dpcLineCaps.dwZCmpCaps &= (
4697 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4698 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4699 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4701 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4702 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4703 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4704 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4705 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4706 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4708 desc7->dpcLineCaps.dwDestBlendCaps &= (
4709 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4710 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4711 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4712 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4713 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4715 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4716 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4717 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4718 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4720 desc7->dpcLineCaps.dwShadeCaps &= (
4721 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4722 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4723 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4724 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4725 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4726 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4727 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4729 desc7->dpcLineCaps.dwTextureCaps &= (
4730 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4731 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4732 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4733 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4735 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4736 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4737 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4738 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4739 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4740 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4741 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4743 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4744 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4745 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4746 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4748 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4749 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4750 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4752 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4754 /* DirectX7 always has the np2 flag set, no matter what the card
4755 * supports. Some old games (Rollcage) check the caps incorrectly.
4756 * If wined3d supports nonpow2 textures it also has np2 conditional
4757 * support. */
4758 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4761 /* Fill the missing members, and do some fixup */
4762 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4763 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4764 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4765 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4766 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4767 desc7->dpcLineCaps.dwStippleWidth = 32;
4768 desc7->dpcLineCaps.dwStippleHeight = 32;
4769 /* Use the same for the TriCaps */
4770 desc7->dpcTriCaps = desc7->dpcLineCaps;
4772 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4773 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4774 desc7->dwMinTextureWidth = 1;
4775 desc7->dwMinTextureHeight = 1;
4777 /* Convert DWORDs safely to WORDs */
4778 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4779 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4780 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4781 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4783 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4784 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4785 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4786 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4788 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4790 desc7->dwReserved1 = 0;
4791 desc7->dwReserved2 = 0;
4792 desc7->dwReserved3 = 0;
4793 desc7->dwReserved4 = 0;
4795 /* Fill the old structure */
4796 memset(desc1, 0, sizeof(*desc1));
4797 desc1->dwSize = sizeof(D3DDEVICEDESC);
4798 desc1->dwFlags = D3DDD_COLORMODEL
4799 | D3DDD_DEVCAPS
4800 | D3DDD_TRANSFORMCAPS
4801 | D3DDD_BCLIPPING
4802 | D3DDD_LIGHTINGCAPS
4803 | D3DDD_LINECAPS
4804 | D3DDD_TRICAPS
4805 | D3DDD_DEVICERENDERBITDEPTH
4806 | D3DDD_DEVICEZBUFFERBITDEPTH
4807 | D3DDD_MAXBUFFERSIZE
4808 | D3DDD_MAXVERTEXCOUNT;
4810 desc1->dcmColorModel = D3DCOLOR_RGB;
4811 desc1->dwDevCaps = desc7->dwDevCaps;
4812 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4813 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4814 desc1->bClipping = TRUE;
4815 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4816 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4817 | D3DLIGHTCAPS_PARALLELPOINT
4818 | D3DLIGHTCAPS_POINT
4819 | D3DLIGHTCAPS_SPOT;
4821 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4822 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4824 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4825 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4826 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4827 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4828 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4829 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4830 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4831 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4832 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4833 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4834 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4835 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4836 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4838 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4839 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4840 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4841 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4842 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4843 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4844 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4845 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4846 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4847 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4848 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4849 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4850 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4852 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4853 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4854 desc1->dwMaxBufferSize = 0;
4855 desc1->dwMaxVertexCount = 65536;
4856 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4857 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4858 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4859 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4860 desc1->dwMinStippleWidth = 1;
4861 desc1->dwMinStippleHeight = 1;
4862 desc1->dwMaxStippleWidth = 32;
4863 desc1->dwMaxStippleHeight = 32;
4864 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4865 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4866 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4867 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4868 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4869 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4870 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4871 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4872 desc1->dwStencilCaps = desc7->dwStencilCaps;
4873 desc1->dwFVFCaps = desc7->dwFVFCaps;
4874 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4875 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4876 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4878 return DD_OK;
4881 /*****************************************************************************
4882 * IDirectDraw7 VTable
4883 *****************************************************************************/
4884 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4886 /* IUnknown */
4887 ddraw7_QueryInterface,
4888 ddraw7_AddRef,
4889 ddraw7_Release,
4890 /* IDirectDraw */
4891 ddraw7_Compact,
4892 ddraw7_CreateClipper,
4893 ddraw7_CreatePalette,
4894 ddraw7_CreateSurface,
4895 ddraw7_DuplicateSurface,
4896 ddraw7_EnumDisplayModes,
4897 ddraw7_EnumSurfaces,
4898 ddraw7_FlipToGDISurface,
4899 ddraw7_GetCaps,
4900 ddraw7_GetDisplayMode,
4901 ddraw7_GetFourCCCodes,
4902 ddraw7_GetGDISurface,
4903 ddraw7_GetMonitorFrequency,
4904 ddraw7_GetScanLine,
4905 ddraw7_GetVerticalBlankStatus,
4906 ddraw7_Initialize,
4907 ddraw7_RestoreDisplayMode,
4908 ddraw7_SetCooperativeLevel,
4909 ddraw7_SetDisplayMode,
4910 ddraw7_WaitForVerticalBlank,
4911 /* IDirectDraw2 */
4912 ddraw7_GetAvailableVidMem,
4913 /* IDirectDraw3 */
4914 ddraw7_GetSurfaceFromDC,
4915 /* IDirectDraw4 */
4916 ddraw7_RestoreAllSurfaces,
4917 ddraw7_TestCooperativeLevel,
4918 ddraw7_GetDeviceIdentifier,
4919 /* IDirectDraw7 */
4920 ddraw7_StartModeTest,
4921 ddraw7_EvaluateMode
4924 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4926 /* IUnknown */
4927 ddraw4_QueryInterface,
4928 ddraw4_AddRef,
4929 ddraw4_Release,
4930 /* IDirectDraw */
4931 ddraw4_Compact,
4932 ddraw4_CreateClipper,
4933 ddraw4_CreatePalette,
4934 ddraw4_CreateSurface,
4935 ddraw4_DuplicateSurface,
4936 ddraw4_EnumDisplayModes,
4937 ddraw4_EnumSurfaces,
4938 ddraw4_FlipToGDISurface,
4939 ddraw4_GetCaps,
4940 ddraw4_GetDisplayMode,
4941 ddraw4_GetFourCCCodes,
4942 ddraw4_GetGDISurface,
4943 ddraw4_GetMonitorFrequency,
4944 ddraw4_GetScanLine,
4945 ddraw4_GetVerticalBlankStatus,
4946 ddraw4_Initialize,
4947 ddraw4_RestoreDisplayMode,
4948 ddraw4_SetCooperativeLevel,
4949 ddraw4_SetDisplayMode,
4950 ddraw4_WaitForVerticalBlank,
4951 /* IDirectDraw2 */
4952 ddraw4_GetAvailableVidMem,
4953 /* IDirectDraw3 */
4954 ddraw4_GetSurfaceFromDC,
4955 /* IDirectDraw4 */
4956 ddraw4_RestoreAllSurfaces,
4957 ddraw4_TestCooperativeLevel,
4958 ddraw4_GetDeviceIdentifier,
4961 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4963 /* IUnknown */
4964 ddraw2_QueryInterface,
4965 ddraw2_AddRef,
4966 ddraw2_Release,
4967 /* IDirectDraw */
4968 ddraw2_Compact,
4969 ddraw2_CreateClipper,
4970 ddraw2_CreatePalette,
4971 ddraw2_CreateSurface,
4972 ddraw2_DuplicateSurface,
4973 ddraw2_EnumDisplayModes,
4974 ddraw2_EnumSurfaces,
4975 ddraw2_FlipToGDISurface,
4976 ddraw2_GetCaps,
4977 ddraw2_GetDisplayMode,
4978 ddraw2_GetFourCCCodes,
4979 ddraw2_GetGDISurface,
4980 ddraw2_GetMonitorFrequency,
4981 ddraw2_GetScanLine,
4982 ddraw2_GetVerticalBlankStatus,
4983 ddraw2_Initialize,
4984 ddraw2_RestoreDisplayMode,
4985 ddraw2_SetCooperativeLevel,
4986 ddraw2_SetDisplayMode,
4987 ddraw2_WaitForVerticalBlank,
4988 /* IDirectDraw2 */
4989 ddraw2_GetAvailableVidMem,
4992 static const struct IDirectDrawVtbl ddraw1_vtbl =
4994 /* IUnknown */
4995 ddraw1_QueryInterface,
4996 ddraw1_AddRef,
4997 ddraw1_Release,
4998 /* IDirectDraw */
4999 ddraw1_Compact,
5000 ddraw1_CreateClipper,
5001 ddraw1_CreatePalette,
5002 ddraw1_CreateSurface,
5003 ddraw1_DuplicateSurface,
5004 ddraw1_EnumDisplayModes,
5005 ddraw1_EnumSurfaces,
5006 ddraw1_FlipToGDISurface,
5007 ddraw1_GetCaps,
5008 ddraw1_GetDisplayMode,
5009 ddraw1_GetFourCCCodes,
5010 ddraw1_GetGDISurface,
5011 ddraw1_GetMonitorFrequency,
5012 ddraw1_GetScanLine,
5013 ddraw1_GetVerticalBlankStatus,
5014 ddraw1_Initialize,
5015 ddraw1_RestoreDisplayMode,
5016 ddraw1_SetCooperativeLevel,
5017 ddraw1_SetDisplayMode,
5018 ddraw1_WaitForVerticalBlank,
5021 static const struct IDirect3D7Vtbl d3d7_vtbl =
5023 /* IUnknown methods */
5024 d3d7_QueryInterface,
5025 d3d7_AddRef,
5026 d3d7_Release,
5027 /* IDirect3D7 methods */
5028 d3d7_EnumDevices,
5029 d3d7_CreateDevice,
5030 d3d7_CreateVertexBuffer,
5031 d3d7_EnumZBufferFormats,
5032 d3d7_EvictManagedTextures
5035 static const struct IDirect3D3Vtbl d3d3_vtbl =
5037 /* IUnknown methods */
5038 d3d3_QueryInterface,
5039 d3d3_AddRef,
5040 d3d3_Release,
5041 /* IDirect3D3 methods */
5042 d3d3_EnumDevices,
5043 d3d3_CreateLight,
5044 d3d3_CreateMaterial,
5045 d3d3_CreateViewport,
5046 d3d3_FindDevice,
5047 d3d3_CreateDevice,
5048 d3d3_CreateVertexBuffer,
5049 d3d3_EnumZBufferFormats,
5050 d3d3_EvictManagedTextures
5053 static const struct IDirect3D2Vtbl d3d2_vtbl =
5055 /* IUnknown methods */
5056 d3d2_QueryInterface,
5057 d3d2_AddRef,
5058 d3d2_Release,
5059 /* IDirect3D2 methods */
5060 d3d2_EnumDevices,
5061 d3d2_CreateLight,
5062 d3d2_CreateMaterial,
5063 d3d2_CreateViewport,
5064 d3d2_FindDevice,
5065 d3d2_CreateDevice
5068 static const struct IDirect3DVtbl d3d1_vtbl =
5070 /* IUnknown methods */
5071 d3d1_QueryInterface,
5072 d3d1_AddRef,
5073 d3d1_Release,
5074 /* IDirect3D methods */
5075 d3d1_Initialize,
5076 d3d1_EnumDevices,
5077 d3d1_CreateLight,
5078 d3d1_CreateMaterial,
5079 d3d1_CreateViewport,
5080 d3d1_FindDevice
5083 /*****************************************************************************
5084 * ddraw_find_decl
5086 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5087 * if none was found.
5089 * This function is in ddraw.c and the DDraw object space because D3D7
5090 * vertex buffers are created using the IDirect3D interface to the ddraw
5091 * object, so they can be valid across D3D devices(theoretically. The ddraw
5092 * object also owns the wined3d device
5094 * Parameters:
5095 * This: Device
5096 * fvf: Fvf to find the decl for
5098 * Returns:
5099 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5101 *****************************************************************************/
5102 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5104 struct wined3d_vertex_declaration *pDecl = NULL;
5105 HRESULT hr;
5106 int p, low, high; /* deliberately signed */
5107 struct FvfToDecl *convertedDecls = This->decls;
5109 TRACE("Searching for declaration for fvf %08x... ", fvf);
5111 low = 0;
5112 high = This->numConvertedDecls - 1;
5113 while(low <= high) {
5114 p = (low + high) >> 1;
5115 TRACE("%d ", p);
5116 if(convertedDecls[p].fvf == fvf) {
5117 TRACE("found %p\n", convertedDecls[p].decl);
5118 return convertedDecls[p].decl;
5119 } else if(convertedDecls[p].fvf < fvf) {
5120 low = p + 1;
5121 } else {
5122 high = p - 1;
5125 TRACE("not found. Creating and inserting at position %d.\n", low);
5127 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5128 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5129 if (hr != S_OK) return NULL;
5131 if(This->declArraySize == This->numConvertedDecls) {
5132 int grow = max(This->declArraySize / 2, 8);
5133 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5134 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5135 if (!convertedDecls)
5137 wined3d_vertex_declaration_decref(pDecl);
5138 return NULL;
5140 This->decls = convertedDecls;
5141 This->declArraySize += grow;
5144 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5145 convertedDecls[low].decl = pDecl;
5146 convertedDecls[low].fvf = fvf;
5147 This->numConvertedDecls++;
5149 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5150 return pDecl;
5153 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5155 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5158 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5159 struct wined3d_device *device)
5161 TRACE("device_parent %p, device %p.\n", device_parent, device);
5164 /* This is run from device_process_message() in wined3d, we can't take the
5165 * wined3d mutex. */
5166 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5168 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5169 MONITORINFO monitor_info;
5170 HMONITOR monitor;
5171 BOOL ret;
5172 RECT *r;
5174 TRACE("device_parent %p.\n", device_parent);
5176 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5178 TRACE("Nothing to resize.\n");
5179 return;
5182 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5183 monitor_info.cbSize = sizeof(monitor_info);
5184 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5186 ERR("Failed to get monitor info.\n");
5187 return;
5190 r = &monitor_info.rcMonitor;
5191 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5193 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5194 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5195 ERR("Failed to resize window.\n");
5198 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5199 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5200 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
5202 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5203 struct ddraw_surface *tex_root = container_parent;
5204 DDSURFACEDESC2 desc = tex_root->surface_desc;
5205 struct ddraw_surface *ddraw_surface;
5206 HRESULT hr;
5208 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5209 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
5210 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
5212 /* The ddraw root surface is created before the wined3d texture. */
5213 if (!sub_resource_idx)
5215 ddraw_surface = tex_root;
5216 goto done;
5219 desc.dwWidth = width;
5220 desc.dwHeight = height;
5222 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5223 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, &ddraw_surface, tex_root->version)))
5224 return hr;
5226 done:
5227 *surface = ddraw_surface->wined3d_surface;
5228 wined3d_surface_incref(*surface);
5230 return DD_OK;
5233 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5235 struct ddraw *ddraw = parent;
5236 ddraw->wined3d_frontbuffer = NULL;
5239 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5241 ddraw_frontbuffer_destroyed,
5244 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5245 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
5246 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
5248 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5249 HRESULT hr;
5251 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
5252 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
5253 device_parent, container_parent, width, height, format_id, usage,
5254 multisample_type, multisample_quality, surface);
5256 if (ddraw->wined3d_frontbuffer)
5258 ERR("Frontbuffer already created.\n");
5259 return E_FAIL;
5262 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format_id,
5263 usage, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType,
5264 WINED3D_SURFACE_MAPPABLE, ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5265 ddraw->wined3d_frontbuffer = *surface;
5267 return hr;
5270 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5271 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5272 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5274 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5275 "format %#x, pool %#x, usage %#x, volume %p.\n",
5276 device_parent, container_parent, width, height, depth,
5277 format, pool, usage, volume);
5279 ERR("Not implemented!\n");
5281 return E_NOTIMPL;
5284 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5285 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5287 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5288 HRESULT hr;
5290 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5292 if (ddraw->wined3d_swapchain)
5294 ERR("Swapchain already created.\n");
5295 return E_FAIL;
5298 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5299 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5300 if (FAILED(hr))
5301 WARN("Failed to create swapchain, hr %#x.\n", hr);
5303 return hr;
5306 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5308 device_parent_wined3d_device_created,
5309 device_parent_mode_changed,
5310 device_parent_create_swapchain_surface,
5311 device_parent_create_texture_surface,
5312 device_parent_create_volume,
5313 device_parent_create_swapchain,
5316 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5318 HRESULT hr;
5320 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5321 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5322 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5323 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5324 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5325 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5326 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5327 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5328 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5329 ddraw->numIfaces = 1;
5330 ddraw->ref7 = 1;
5332 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5333 if (!ddraw->wined3d)
5335 WARN("Failed to create a wined3d object.\n");
5336 return E_OUTOFMEMORY;
5339 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5340 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5341 if (FAILED(hr))
5343 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5344 wined3d_decref(ddraw->wined3d);
5345 return hr;
5348 list_init(&ddraw->surface_list);
5350 return DD_OK;