2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3D10SHADER_H
21 #define __WINE_D3D10SHADER_H
25 #define D3D10_SHADER_DEBUG 0x0001
26 #define D3D10_SHADER_SKIP_VALIDATION 0x0002
27 #define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
28 #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
29 #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
30 #define D3D10_SHADER_PARTIAL_PRECISION 0x0020
31 #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
32 #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
33 #define D3D10_SHADER_NO_PRESHADER 0x0100
34 #define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
35 #define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0300
36 #define D3D10_SHADER_ENABLE_STRICTNESS 0x0400
37 #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
38 #define D3D10_SHADER_IEEE_STRICTNESS 0x1000
40 typedef enum _D3D10_SHADER_VARIABLE_CLASS
44 D3D10_SVC_MATRIX_ROWS
,
45 D3D10_SVC_MATRIX_COLUMNS
,
48 D3D10_SVC_FORCE_DWORD
= 0x7fffffff
49 } D3D10_SHADER_VARIABLE_CLASS
, *LPD3D10_SHADER_VARIABLE_CLASS
;
51 typedef enum _D3D10_SHADER_VARIABLE_TYPE
58 D3D10_SVT_TEXTURE
= 5,
59 D3D10_SVT_TEXTURE1D
= 6,
60 D3D10_SVT_TEXTURE2D
= 7,
61 D3D10_SVT_TEXTURE3D
= 8,
62 D3D10_SVT_TEXTURECUBE
= 9,
63 D3D10_SVT_SAMPLER
= 10,
64 D3D10_SVT_PIXELSHADER
= 15,
65 D3D10_SVT_VERTEXSHADER
= 16,
68 D3D10_SVT_GEOMETRYSHADER
= 21,
69 D3D10_SVT_RASTERIZER
= 22,
70 D3D10_SVT_DEPTHSTENCIL
= 23,
72 D3D10_SVT_BUFFER
= 25,
73 D3D10_SVT_CBUFFER
= 26,
74 D3D10_SVT_TBUFFER
= 27,
75 D3D10_SVT_TEXTURE1DARRAY
= 28,
76 D3D10_SVT_TEXTURE2DARRAY
= 29,
77 D3D10_SVT_RENDERTARGETVIEW
= 30,
78 D3D10_SVT_DEPTHSTENCILVIEW
= 31,
79 D3D10_SVT_TEXTURE2DMS
= 32,
80 D3D10_SVT_TEXTURE2DMSARRAY
= 33,
81 D3D10_SVT_TEXTURECUBEARRAY
= 34,
82 D3D10_SVT_FORCE_DWORD
= 0x7fffffff
83 } D3D10_SHADER_VARIABLE_TYPE
, *LPD3D10_SHADER_VARIABLE_TYPE
;
85 typedef enum D3D10_CBUFFER_TYPE
89 } D3D10_CBUFFER_TYPE
, *LPD3D10_CBUFFER_TYPE
;
91 typedef enum D3D10_NAME
93 D3D10_NAME_UNDEFINED
= 0,
94 D3D10_NAME_POSITION
= 1,
95 D3D10_NAME_CLIP_DISTANCE
= 2,
96 D3D10_NAME_CULL_DISTANCE
= 3,
97 D3D10_NAME_RENDER_TARGET_ARRAY_INDEX
= 4,
98 D3D10_NAME_VIEWPORT_ARRAY_INDEX
= 5,
99 D3D10_NAME_VERTEX_ID
= 6,
100 D3D10_NAME_PRIMITIVE_ID
= 7,
101 D3D10_NAME_INSTANCE_ID
= 8,
102 D3D10_NAME_IS_FRONT_FACE
= 9,
103 D3D10_NAME_SAMPLE_INDEX
= 10,
104 D3D10_NAME_TARGET
= 64,
105 D3D10_NAME_DEPTH
= 65,
108 typedef enum D3D10_REGISTER_COMPONENT_TYPE
110 D3D10_REGISTER_COMPONENT_UNKNOWN
= 0,
111 D3D10_REGISTER_COMPONENT_UINT32
= 1,
112 D3D10_REGISTER_COMPONENT_SINT32
= 2,
113 D3D10_REGISTER_COMPONENT_FLOAT32
= 3,
114 } D3D10_REGISTER_COMPONENT_TYPE
;
116 typedef struct _D3D10_SHADER_MACRO
120 } D3D10_SHADER_MACRO
, *LPD3D10_SHADER_MACRO
;
122 typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
127 D3D10_NAME SystemValueType
;
128 D3D10_REGISTER_COMPONENT_TYPE ComponentType
;
131 } D3D10_SIGNATURE_PARAMETER_DESC
;
133 #endif /* __WINE_D3D10SHADER_H */