shell32: Use S_OK as successful return code name.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobc54f8788bc21d665e82f0a7c80651a106706fb5f
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = This;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
246 return S_OK;
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
339 return ref;
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
351 return ref;
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
363 return ref;
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
375 return ref;
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == SURFACE_OPENGL)
423 UINT i;
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
436 else
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
449 else
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
460 * ddraw_destroy
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
465 * Params:
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
510 ddraw_destroy(This);
512 return ref;
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
523 ddraw_destroy(This);
525 return ref;
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
536 ddraw_destroy(This);
538 return ref;
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
549 ddraw_destroy(This);
551 return ref;
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
597 * window. */
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 return DD_OK;
612 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
616 HRESULT hr;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
625 if (!window)
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
628 return E_FAIL;
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
636 else
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646 if (FAILED(hr))
648 ddraw->d3d_initialized = FALSE;
649 return hr;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654 if (!ddraw->decls)
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
664 return DD_OK;
667 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
676 * depth changes. */
677 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
678 if (FAILED(hr))
680 ERR("Failed to get display mode.\n");
681 return hr;
684 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
685 swapchain_desc.backbuffer_width = mode.width;
686 swapchain_desc.backbuffer_height = mode.height;
687 swapchain_desc.backbuffer_format = mode.format_id;
688 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
689 swapchain_desc.device_window = window;
690 swapchain_desc.windowed = windowed;
692 if (DefaultSurfaceType == SURFACE_OPENGL)
693 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
694 else
695 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
697 if (FAILED(hr))
699 ERR("Failed to create swapchain, hr %#x.\n", hr);
700 return hr;
703 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr);
706 ddraw->wined3d_swapchain = NULL;
707 return hr;
710 ddraw_set_swapchain_window(ddraw, window);
712 return DD_OK;
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
752 * Returns:
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
761 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
762 HWND window;
763 HRESULT hr;
765 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
766 DDRAW_dump_cooperativelevel(cooplevel);
768 wined3d_mutex_lock();
770 /* Get the old window */
771 window = This->dest_window;
773 /* Tests suggest that we need one of them: */
774 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
775 DDSCL_NORMAL |
776 DDSCL_EXCLUSIVE )))
778 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
779 wined3d_mutex_unlock();
780 return DDERR_INVALIDPARAMS;
783 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
785 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
786 wined3d_mutex_unlock();
787 return DDERR_INVALIDPARAMS;
790 /* Handle those levels first which set various hwnds */
791 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
793 /* This isn't compatible with a lot of flags */
794 if (cooplevel & (DDSCL_MULTITHREADED
795 | DDSCL_FPUSETUP
796 | DDSCL_FPUPRESERVE
797 | DDSCL_ALLOWREBOOT
798 | DDSCL_ALLOWMODEX
799 | DDSCL_SETDEVICEWINDOW
800 | DDSCL_NORMAL
801 | DDSCL_EXCLUSIVE
802 | DDSCL_FULLSCREEN))
804 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
805 wined3d_mutex_unlock();
806 return DDERR_INVALIDPARAMS;
809 hr = ddraw_set_focus_window(This, hwnd);
810 wined3d_mutex_unlock();
811 return hr;
814 if (cooplevel & DDSCL_EXCLUSIVE)
816 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
818 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
819 wined3d_mutex_unlock();
820 return DDERR_INVALIDPARAMS;
823 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
825 HWND device_window;
827 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
829 WARN("No focus window set.\n");
830 wined3d_mutex_unlock();
831 return DDERR_NOFOCUSWINDOW;
834 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
835 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
836 NULL, NULL, NULL, NULL);
837 if (!device_window)
839 ERR("Failed to create window, last error %#x.\n", GetLastError());
840 wined3d_mutex_unlock();
841 return E_FAIL;
844 ShowWindow(device_window, SW_SHOW);
845 TRACE("Created a device window %p.\n", device_window);
847 /* Native apparently leaks the created device window if setting the
848 * focus window below fails. */
849 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
850 This->devicewindow = device_window;
852 if (cooplevel & DDSCL_SETFOCUSWINDOW)
854 if (!hwnd)
856 wined3d_mutex_unlock();
857 return DDERR_NOHWND;
860 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
862 wined3d_mutex_unlock();
863 return hr;
867 hwnd = device_window;
870 else
872 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
873 DestroyWindow(This->devicewindow);
874 This->devicewindow = NULL;
875 This->focuswindow = NULL;
878 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
879 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
880 wined3d_device_release_focus_window(This->wined3d_device);
882 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
884 if (This->cooperative_level & DDSCL_FULLSCREEN)
885 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
887 if (cooplevel & DDSCL_FULLSCREEN)
889 struct wined3d_display_mode display_mode;
891 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
892 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
893 display_mode.width, display_mode.height);
897 if ((cooplevel & DDSCL_EXCLUSIVE)
898 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
900 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
901 if (FAILED(hr))
903 ERR("Failed to acquire focus window, hr %#x.\n", hr);
904 wined3d_mutex_unlock();
905 return hr;
909 /* Don't override focus windows or private device windows */
910 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
911 This->dest_window = hwnd;
913 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
914 wined3d_device_set_multithreaded(This->wined3d_device);
916 if (This->wined3d_swapchain)
917 ddraw_destroy_swapchain(This);
918 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
919 ERR("Failed to create swapchain, hr %#x.\n", hr);
921 /* Unhandled flags */
922 if(cooplevel & DDSCL_ALLOWREBOOT)
923 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
924 if(cooplevel & DDSCL_ALLOWMODEX)
925 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
926 if(cooplevel & DDSCL_FPUSETUP)
927 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
929 /* Store the cooperative_level */
930 This->cooperative_level = cooplevel;
931 TRACE("SetCooperativeLevel retuning DD_OK\n");
932 wined3d_mutex_unlock();
934 return DD_OK;
937 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
939 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
941 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
943 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
946 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
948 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
950 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
952 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
955 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
957 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
959 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
961 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
964 /*****************************************************************************
966 * Helper function for SetDisplayMode and RestoreDisplayMode
968 * Implements DirectDraw's SetDisplayMode, but ignores the value of
969 * ForceRefreshRate, since it is already handled by
970 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
971 * without worrying that ForceRefreshRate will override the refresh rate. For
972 * argument and return value documentation, see
973 * ddraw7_SetDisplayMode.
975 *****************************************************************************/
976 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
977 DWORD BPP, DWORD RefreshRate, DWORD Flags)
979 struct wined3d_display_mode mode;
980 enum wined3d_format_id format;
981 HRESULT hr;
983 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
984 Height, BPP, RefreshRate, Flags);
986 wined3d_mutex_lock();
987 if( !Width || !Height )
989 ERR("Width %u, Height %u, what to do?\n", Width, Height);
990 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
991 wined3d_mutex_unlock();
992 return DD_OK;
995 switch(BPP)
997 case 8: format = WINED3DFMT_P8_UINT; break;
998 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
999 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1000 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1001 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1002 default: format = WINED3DFMT_UNKNOWN; break;
1005 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
1007 ERR("Failed to get current display mode, hr %#x.\n", hr);
1009 else if (mode.width == Width
1010 && mode.height == Height
1011 && mode.format_id == format
1012 && mode.refresh_rate == RefreshRate)
1014 TRACE("Skipping redundant mode setting call.\n");
1015 wined3d_mutex_unlock();
1016 return DD_OK;
1019 /* Check the exclusive mode
1020 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1021 return DDERR_NOEXCLUSIVEMODE;
1022 * This is WRONG. Don't know if the SDK is completely
1023 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1024 * is returned, but Half-Life 1.1.1.1 (Steam version)
1025 * depends on this
1028 mode.width = Width;
1029 mode.height = Height;
1030 mode.refresh_rate = RefreshRate;
1031 mode.format_id = format;
1033 /* TODO: The possible return values from msdn suggest that
1034 * the screen mode can't be changed if a surface is locked
1035 * or some drawing is in progress
1038 /* TODO: Lose the primary surface */
1039 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1041 wined3d_mutex_unlock();
1043 switch(hr)
1045 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1046 default: return hr;
1050 /*****************************************************************************
1051 * IDirectDraw7::SetDisplayMode
1053 * Sets the display screen resolution, color depth and refresh frequency
1054 * when in fullscreen mode (in theory).
1055 * Possible return values listed in the SDK suggest that this method fails
1056 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1057 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1058 * It seems to be valid to pass 0 for With and Height, this has to be tested
1059 * It could mean that the current video mode should be left as-is. (But why
1060 * call it then?)
1062 * Params:
1063 * Height, Width: Screen dimension
1064 * BPP: Color depth in Bits per pixel
1065 * Refreshrate: Screen refresh rate
1066 * Flags: Other stuff
1068 * Returns
1069 * DD_OK on success
1071 *****************************************************************************/
1072 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1073 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1075 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1077 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1078 iface, Width, Height, BPP, RefreshRate, Flags);
1080 if (force_refresh_rate != 0)
1082 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1083 RefreshRate, force_refresh_rate);
1084 RefreshRate = force_refresh_rate;
1087 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
1090 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1091 DWORD bpp, DWORD refresh_rate, DWORD flags)
1093 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1095 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1096 iface, width, height, bpp, refresh_rate, flags);
1098 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1101 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1102 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1104 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1106 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1107 iface, width, height, bpp, refresh_rate, flags);
1109 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1112 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1114 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1116 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1118 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1121 /*****************************************************************************
1122 * IDirectDraw7::RestoreDisplayMode
1124 * Restores the display mode to what it was at creation time. Basically.
1126 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1127 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1128 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1129 * -> DD_1 is released. The screen should be left at 1024x768x32.
1130 * -> DD_2 is released. The screen should be set to 1400x1050x32
1131 * This case is unhandled right now, but Empire Earth does it this way.
1132 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1134 * The msdn says that this method resets the display mode to what it was before
1135 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1137 * Returns
1138 * DD_OK on success
1139 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1141 *****************************************************************************/
1142 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1146 TRACE("iface %p.\n", iface);
1148 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1151 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1153 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1155 TRACE("iface %p.\n", iface);
1157 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1160 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1162 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1164 TRACE("iface %p.\n", iface);
1166 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1169 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1171 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1173 TRACE("iface %p.\n", iface);
1175 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1178 /*****************************************************************************
1179 * IDirectDraw7::GetCaps
1181 * Returns the drives capabilities
1183 * Used for version 1, 2, 4 and 7
1185 * Params:
1186 * DriverCaps: Structure to write the Hardware accelerated caps to
1187 * HelCaps: Structure to write the emulation caps to
1189 * Returns
1190 * This implementation returns DD_OK only
1192 *****************************************************************************/
1193 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1195 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1196 DDCAPS caps;
1197 WINED3DCAPS winecaps;
1198 HRESULT hr;
1199 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1201 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1203 /* One structure must be != NULL */
1204 if( (!DriverCaps) && (!HELCaps) )
1206 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1207 return DDERR_INVALIDPARAMS;
1210 memset(&caps, 0, sizeof(caps));
1211 memset(&winecaps, 0, sizeof(winecaps));
1212 caps.dwSize = sizeof(caps);
1214 wined3d_mutex_lock();
1215 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1216 if (FAILED(hr))
1218 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1219 wined3d_mutex_unlock();
1220 return hr;
1223 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1224 wined3d_mutex_unlock();
1225 if(FAILED(hr)) {
1226 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1227 return hr;
1230 caps.dwCaps = winecaps.ddraw_caps.caps;
1231 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1232 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1233 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1234 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1235 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1236 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1237 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1238 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1239 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1240 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1241 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1242 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1243 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1244 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1246 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1247 * not to use it
1249 if(DefaultSurfaceType == SURFACE_GDI) {
1250 caps.dwCaps &= ~DDCAPS_3D;
1251 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1253 if (winecaps.ddraw_caps.stride_align)
1255 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1256 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1259 if(DriverCaps)
1261 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1262 if (TRACE_ON(ddraw))
1264 TRACE("Driver Caps :\n");
1265 DDRAW_dump_DDCAPS(DriverCaps);
1269 if(HELCaps)
1271 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1272 if (TRACE_ON(ddraw))
1274 TRACE("HEL Caps :\n");
1275 DDRAW_dump_DDCAPS(HELCaps);
1279 return DD_OK;
1282 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1284 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1286 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1288 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1291 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1293 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1295 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1297 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1300 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1302 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1304 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1306 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1309 /*****************************************************************************
1310 * IDirectDraw7::Compact
1312 * No idea what it does, MSDN says it's not implemented.
1314 * Returns
1315 * DD_OK, but this is unchecked
1317 *****************************************************************************/
1318 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1320 TRACE("iface %p.\n", iface);
1322 return DD_OK;
1325 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1327 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1329 TRACE("iface %p.\n", iface);
1331 return ddraw7_Compact(&This->IDirectDraw7_iface);
1334 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1336 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1338 TRACE("iface %p.\n", iface);
1340 return ddraw7_Compact(&This->IDirectDraw7_iface);
1343 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1345 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1347 TRACE("iface %p.\n", iface);
1349 return ddraw7_Compact(&This->IDirectDraw7_iface);
1352 /*****************************************************************************
1353 * IDirectDraw7::GetDisplayMode
1355 * Returns information about the current display mode
1357 * Exists in Version 1, 2, 4 and 7
1359 * Params:
1360 * DDSD: Address of a surface description structure to write the info to
1362 * Returns
1363 * DD_OK
1365 *****************************************************************************/
1366 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1368 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1369 struct wined3d_display_mode mode;
1370 HRESULT hr;
1371 DWORD Size;
1373 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1375 wined3d_mutex_lock();
1376 /* This seems sane */
1377 if (!DDSD)
1379 wined3d_mutex_unlock();
1380 return DDERR_INVALIDPARAMS;
1383 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1384 * so one method can be used for all versions (Hopefully) */
1385 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1386 if (FAILED(hr))
1388 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1389 wined3d_mutex_unlock();
1390 return hr;
1393 Size = DDSD->dwSize;
1394 memset(DDSD, 0, Size);
1396 DDSD->dwSize = Size;
1397 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1398 DDSD->dwWidth = mode.width;
1399 DDSD->dwHeight = mode.height;
1400 DDSD->u2.dwRefreshRate = 60;
1401 DDSD->ddsCaps.dwCaps = 0;
1402 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1403 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1404 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1406 if(TRACE_ON(ddraw))
1408 TRACE("Returning surface desc :\n");
1409 DDRAW_dump_surface_desc(DDSD);
1412 wined3d_mutex_unlock();
1414 return DD_OK;
1417 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1419 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1421 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1423 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1426 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1428 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1430 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1432 /* FIXME: Test sizes, properly convert surface_desc */
1433 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1436 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1438 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1440 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1442 /* FIXME: Test sizes, properly convert surface_desc */
1443 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1446 /*****************************************************************************
1447 * IDirectDraw7::GetFourCCCodes
1449 * Returns an array of supported FourCC codes.
1451 * Exists in Version 1, 2, 4 and 7
1453 * Params:
1454 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1455 * of enumerated codes
1456 * Codes: Pointer to an array of DWORDs where the supported codes are written
1457 * to
1459 * Returns
1460 * Always returns DD_OK, as it's a stub for now
1462 *****************************************************************************/
1463 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1465 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1466 static const enum wined3d_format_id formats[] =
1468 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1469 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1470 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1472 struct wined3d_display_mode mode;
1473 DWORD count = 0, i, outsize;
1474 HRESULT hr;
1476 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1478 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1480 outsize = NumCodes && Codes ? *NumCodes : 0;
1482 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1484 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1485 mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1486 if (SUCCEEDED(hr))
1488 if (count < outsize)
1489 Codes[count] = formats[i];
1490 ++count;
1493 if(NumCodes) {
1494 TRACE("Returning %u FourCC codes\n", count);
1495 *NumCodes = count;
1498 return DD_OK;
1501 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1503 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1505 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1507 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1510 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1512 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1514 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1516 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1519 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1521 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1523 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1525 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1528 /*****************************************************************************
1529 * IDirectDraw7::GetMonitorFrequency
1531 * Returns the monitor's frequency
1533 * Exists in Version 1, 2, 4 and 7
1535 * Params:
1536 * Freq: Pointer to a DWORD to write the frequency to
1538 * Returns
1539 * Always returns DD_OK
1541 *****************************************************************************/
1542 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1544 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1546 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1547 * but for now this should make the games happy
1549 *Freq = 60;
1550 return DD_OK;
1553 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1555 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1557 TRACE("iface %p, frequency %p.\n", iface, frequency);
1559 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1562 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1564 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1566 TRACE("iface %p, frequency %p.\n", iface, frequency);
1568 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1571 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1573 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1575 TRACE("iface %p, frequency %p.\n", iface, frequency);
1577 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1580 /*****************************************************************************
1581 * IDirectDraw7::GetVerticalBlankStatus
1583 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1584 * too basically, but as it's a semi stub, I didn't create a function there
1586 * Params:
1587 * status: Pointer to a BOOL to be filled with the vertical blank status
1589 * Returns
1590 * DD_OK on success
1591 * DDERR_INVALIDPARAMS if status is NULL
1593 *****************************************************************************/
1594 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1596 static BOOL fake_vblank;
1598 TRACE("iface %p, status %p.\n", iface, status);
1600 if(!status)
1601 return DDERR_INVALIDPARAMS;
1603 *status = fake_vblank;
1604 fake_vblank = !fake_vblank;
1606 return DD_OK;
1609 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1611 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1613 TRACE("iface %p, status %p.\n", iface, status);
1615 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1618 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1620 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1622 TRACE("iface %p, status %p.\n", iface, status);
1624 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1627 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1629 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1631 TRACE("iface %p, status %p.\n", iface, status);
1633 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1636 /*****************************************************************************
1637 * IDirectDraw7::GetAvailableVidMem
1639 * Returns the total and free video memory
1641 * Params:
1642 * Caps: Specifies the memory type asked for
1643 * total: Pointer to a DWORD to be filled with the total memory
1644 * free: Pointer to a DWORD to be filled with the free memory
1646 * Returns
1647 * DD_OK on success
1648 * DDERR_INVALIDPARAMS of free and total are NULL
1650 *****************************************************************************/
1651 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1652 DWORD *free)
1654 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1655 HRESULT hr = DD_OK;
1657 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1659 if(TRACE_ON(ddraw))
1661 TRACE("(%p) Asked for memory with description: ", This);
1662 DDRAW_dump_DDSCAPS2(Caps);
1664 wined3d_mutex_lock();
1666 /* Todo: System memory vs local video memory vs non-local video memory
1667 * The MSDN also mentions differences between texture memory and other
1668 * resources, but that's not important
1671 if( (!total) && (!free) )
1673 wined3d_mutex_unlock();
1674 return DDERR_INVALIDPARAMS;
1677 if (free)
1678 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1679 if (total)
1681 struct wined3d_adapter_identifier desc = {0};
1683 hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1684 *total = desc.video_memory;
1687 wined3d_mutex_unlock();
1689 return hr;
1692 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1693 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1695 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1697 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1699 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1702 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1703 DDSCAPS *caps, DWORD *total, DWORD *free)
1705 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1706 DDSCAPS2 caps2;
1708 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1710 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1711 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1714 /*****************************************************************************
1715 * IDirectDraw7::Initialize
1717 * Initializes a DirectDraw interface.
1719 * Params:
1720 * GUID: Interface identifier. Well, don't know what this is really good
1721 * for
1723 * Returns
1724 * Returns DD_OK on the first call,
1725 * DDERR_ALREADYINITIALIZED on repeated calls
1727 *****************************************************************************/
1728 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1730 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1732 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1734 if (This->initialized)
1735 return DDERR_ALREADYINITIALIZED;
1737 /* FIXME: To properly take the GUID into account we should call
1738 * ddraw_init() here instead of in DDRAW_Create(). */
1739 if (guid)
1740 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1742 This->initialized = TRUE;
1743 return DD_OK;
1746 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1748 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1750 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1752 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1755 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1757 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1759 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1761 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1764 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1766 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1768 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1770 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1773 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1775 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1777 return DDERR_ALREADYINITIALIZED;
1780 /*****************************************************************************
1781 * IDirectDraw7::FlipToGDISurface
1783 * "Makes the surface that the GDI writes to the primary surface"
1784 * Looks like some windows specific thing we don't have to care about.
1785 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1786 * show error boxes ;)
1787 * Well, just return DD_OK.
1789 * Returns:
1790 * Always returns DD_OK
1792 *****************************************************************************/
1793 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1795 FIXME("iface %p stub!\n", iface);
1797 return DD_OK;
1800 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1802 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1804 TRACE("iface %p.\n", iface);
1806 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1809 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1811 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1813 TRACE("iface %p.\n", iface);
1815 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1818 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1820 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1822 TRACE("iface %p.\n", iface);
1824 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1827 /*****************************************************************************
1828 * IDirectDraw7::WaitForVerticalBlank
1830 * This method allows applications to get in sync with the vertical blank
1831 * interval.
1832 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1833 * redraw the screen, most likely because of this stub
1835 * Parameters:
1836 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1837 * or DDWAITVB_BLOCKEND
1838 * h: Not used, according to MSDN
1840 * Returns:
1841 * Always returns DD_OK
1843 *****************************************************************************/
1844 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1846 static BOOL hide;
1848 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1850 /* This function is called often, so print the fixme only once */
1851 if(!hide)
1853 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1854 hide = TRUE;
1857 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1858 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1859 return DDERR_UNSUPPORTED; /* unchecked */
1861 return DD_OK;
1864 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1866 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1868 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1870 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1873 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1875 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1877 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1879 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1882 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1884 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1886 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1888 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1891 /*****************************************************************************
1892 * IDirectDraw7::GetScanLine
1894 * Returns the scan line that is being drawn on the monitor
1896 * Parameters:
1897 * Scanline: Address to write the scan line value to
1899 * Returns:
1900 * Always returns DD_OK
1902 *****************************************************************************/
1903 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1905 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1906 struct wined3d_display_mode mode;
1907 static DWORD cur_scanline;
1908 static BOOL hide = FALSE;
1910 TRACE("iface %p, line %p.\n", iface, Scanline);
1912 /* This function is called often, so print the fixme only once */
1913 if(!hide)
1915 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1916 hide = TRUE;
1919 wined3d_mutex_lock();
1920 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1921 wined3d_mutex_unlock();
1923 /* Fake the line sweeping of the monitor */
1924 /* FIXME: We should synchronize with a source to keep the refresh rate */
1925 *Scanline = cur_scanline++;
1926 /* Assume 20 scan lines in the vertical blank */
1927 if (cur_scanline >= mode.height + 20)
1928 cur_scanline = 0;
1930 return DD_OK;
1933 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1935 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1937 TRACE("iface %p, line %p.\n", iface, line);
1939 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1942 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1944 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1946 TRACE("iface %p, line %p.\n", iface, line);
1948 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1951 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1953 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1955 TRACE("iface %p, line %p.\n", iface, line);
1957 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1960 /*****************************************************************************
1961 * IDirectDraw7::TestCooperativeLevel
1963 * Informs the application about the state of the video adapter, depending
1964 * on the cooperative level
1966 * Returns:
1967 * DD_OK if the device is in a sane state
1968 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1969 * if the state is not correct(See below)
1971 *****************************************************************************/
1972 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1974 TRACE("iface %p.\n", iface);
1976 return DD_OK;
1979 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1981 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1983 TRACE("iface %p.\n", iface);
1985 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1988 /*****************************************************************************
1989 * IDirectDraw7::GetGDISurface
1991 * Returns the surface that GDI is treating as the primary surface.
1992 * For Wine this is the front buffer
1994 * Params:
1995 * GDISurface: Address to write the surface pointer to
1997 * Returns:
1998 * DD_OK if the surface was found
1999 * DDERR_NOTFOUND if the GDI surface wasn't found
2001 *****************************************************************************/
2002 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2004 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2006 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2008 wined3d_mutex_lock();
2010 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
2012 WARN("Primary not created yet.\n");
2013 wined3d_mutex_unlock();
2014 return DDERR_NOTFOUND;
2016 IDirectDrawSurface7_AddRef(*GDISurface);
2018 wined3d_mutex_unlock();
2020 return DD_OK;
2023 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2025 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2026 IDirectDrawSurface7 *surface7;
2027 IDirectDrawSurfaceImpl *surface_impl;
2028 HRESULT hr;
2030 TRACE("iface %p, surface %p.\n", iface, surface);
2032 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2033 if (FAILED(hr))
2035 *surface = NULL;
2036 return hr;
2038 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2039 *surface = &surface_impl->IDirectDrawSurface4_iface;
2040 IDirectDrawSurface4_AddRef(*surface);
2041 IDirectDrawSurface7_Release(surface7);
2043 return hr;
2046 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2048 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2049 IDirectDrawSurface7 *surface7;
2050 IDirectDrawSurfaceImpl *surface_impl;
2051 HRESULT hr;
2053 TRACE("iface %p, surface %p.\n", iface, surface);
2055 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2056 if (FAILED(hr))
2058 *surface = NULL;
2059 return hr;
2061 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2062 *surface = &surface_impl->IDirectDrawSurface_iface;
2063 IDirectDrawSurface_AddRef(*surface);
2064 IDirectDrawSurface7_Release(surface7);
2066 return hr;
2069 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2071 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2072 IDirectDrawSurface7 *surface7;
2073 IDirectDrawSurfaceImpl *surface_impl;
2074 HRESULT hr;
2076 TRACE("iface %p, surface %p.\n", iface, surface);
2078 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2079 if (FAILED(hr))
2081 *surface = NULL;
2082 return hr;
2084 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2085 *surface = &surface_impl->IDirectDrawSurface_iface;
2086 IDirectDrawSurface_AddRef(*surface);
2087 IDirectDrawSurface7_Release(surface7);
2089 return hr;
2092 struct displaymodescallback_context
2094 LPDDENUMMODESCALLBACK func;
2095 void *context;
2098 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2100 struct displaymodescallback_context *cbcontext = context;
2101 DDSURFACEDESC desc;
2103 DDSD2_to_DDSD(surface_desc, &desc);
2104 return cbcontext->func(&desc, cbcontext->context);
2107 /*****************************************************************************
2108 * IDirectDraw7::EnumDisplayModes
2110 * Enumerates the supported Display modes. The modes can be filtered with
2111 * the DDSD parameter.
2113 * Params:
2114 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2115 * versions (3 and older?) this is reserved and must be 0.
2116 * DDSD: Surface description to filter the modes
2117 * Context: Pointer passed back to the callback function
2118 * cb: Application-provided callback function
2120 * Returns:
2121 * DD_OK on success
2122 * DDERR_INVALIDPARAMS if the callback wasn't set
2124 *****************************************************************************/
2125 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2126 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2128 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2129 struct wined3d_display_mode *enum_modes = NULL;
2130 struct wined3d_display_mode mode;
2131 unsigned int modenum, fmt;
2132 DDSURFACEDESC2 callback_sd;
2133 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2134 DDPIXELFORMAT pixelformat;
2136 static const enum wined3d_format_id checkFormatList[] =
2138 WINED3DFMT_B8G8R8X8_UNORM,
2139 WINED3DFMT_B5G6R5_UNORM,
2140 WINED3DFMT_P8_UINT,
2143 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2144 iface, Flags, DDSD, Context, cb);
2146 if (!cb)
2147 return DDERR_INVALIDPARAMS;
2149 wined3d_mutex_lock();
2150 if(!(Flags & DDEDM_REFRESHRATES))
2152 enum_mode_array_size = 16;
2153 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2154 if (!enum_modes)
2156 ERR("Out of memory\n");
2157 wined3d_mutex_unlock();
2158 return DDERR_OUTOFMEMORY;
2162 pixelformat.dwSize = sizeof(pixelformat);
2163 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2165 modenum = 0;
2166 while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
2167 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2169 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2170 if (DDSD)
2172 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2173 continue;
2174 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2175 continue;
2176 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2177 continue;
2178 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2179 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2180 continue;
2183 if(!(Flags & DDEDM_REFRESHRATES))
2185 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2186 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2187 * to be reduced to a single unique result in such case.
2189 BOOL found = FALSE;
2190 unsigned i;
2192 for (i = 0; i < enum_mode_count; i++)
2194 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2195 && enum_modes[i].format_id == mode.format_id)
2197 found = TRUE;
2198 break;
2202 if(found) continue;
2205 memset(&callback_sd, 0, sizeof(callback_sd));
2206 callback_sd.dwSize = sizeof(callback_sd);
2207 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2209 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2210 if (Flags & DDEDM_REFRESHRATES)
2211 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2213 callback_sd.dwWidth = mode.width;
2214 callback_sd.dwHeight = mode.height;
2216 callback_sd.u4.ddpfPixelFormat=pixelformat;
2218 /* Calc pitch and DWORD align like MSDN says */
2219 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2220 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2222 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2223 callback_sd.u2.dwRefreshRate);
2225 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2227 TRACE("Application asked to terminate the enumeration\n");
2228 HeapFree(GetProcessHeap(), 0, enum_modes);
2229 wined3d_mutex_unlock();
2230 return DD_OK;
2233 if(!(Flags & DDEDM_REFRESHRATES))
2235 if (enum_mode_count == enum_mode_array_size)
2237 struct wined3d_display_mode *new_enum_modes;
2239 enum_mode_array_size *= 2;
2240 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2241 sizeof(*new_enum_modes) * enum_mode_array_size);
2242 if (!new_enum_modes)
2244 ERR("Out of memory\n");
2245 HeapFree(GetProcessHeap(), 0, enum_modes);
2246 wined3d_mutex_unlock();
2247 return DDERR_OUTOFMEMORY;
2250 enum_modes = new_enum_modes;
2253 enum_modes[enum_mode_count++] = mode;
2258 TRACE("End of enumeration\n");
2259 HeapFree(GetProcessHeap(), 0, enum_modes);
2260 wined3d_mutex_unlock();
2262 return DD_OK;
2265 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2266 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2268 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2270 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2271 iface, flags, surface_desc, context, callback);
2273 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2276 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2277 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2279 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2280 struct displaymodescallback_context cbcontext;
2281 DDSURFACEDESC2 surface_desc2;
2283 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2284 iface, flags, surface_desc, context, callback);
2286 cbcontext.func = callback;
2287 cbcontext.context = context;
2289 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2290 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2291 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2294 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2295 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2297 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2298 struct displaymodescallback_context cbcontext;
2299 DDSURFACEDESC2 surface_desc2;
2301 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2302 iface, flags, surface_desc, context, callback);
2304 cbcontext.func = callback;
2305 cbcontext.context = context;
2307 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2308 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2309 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2312 /*****************************************************************************
2313 * IDirectDraw7::EvaluateMode
2315 * Used with IDirectDraw7::StartModeTest to test video modes.
2316 * EvaluateMode is used to pass or fail a mode, and continue with the next
2317 * mode
2319 * Params:
2320 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2321 * Timeout: Returns the amount of seconds left before the mode would have
2322 * been failed automatically
2324 * Returns:
2325 * This implementation always DD_OK, because it's a stub
2327 *****************************************************************************/
2328 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2330 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2332 /* When implementing this, implement it in WineD3D */
2334 return DD_OK;
2337 /*****************************************************************************
2338 * IDirectDraw7::GetDeviceIdentifier
2340 * Returns the device identifier, which gives information about the driver
2341 * Our device identifier is defined at the beginning of this file.
2343 * Params:
2344 * DDDI: Address for the returned structure
2345 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2347 * Returns:
2348 * On success it returns DD_OK
2349 * DDERR_INVALIDPARAMS if DDDI is NULL
2351 *****************************************************************************/
2352 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2353 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2355 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2357 if(!DDDI)
2358 return DDERR_INVALIDPARAMS;
2360 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2361 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2362 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2363 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2364 * bytes too long. So only copy the relevant part of the structure
2367 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2368 return DD_OK;
2371 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2372 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2374 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2375 DDDEVICEIDENTIFIER2 identifier2;
2376 HRESULT hr;
2378 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2380 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2381 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2383 return hr;
2386 /*****************************************************************************
2387 * IDirectDraw7::GetSurfaceFromDC
2389 * Returns the Surface for a GDI device context handle.
2390 * Is this related to IDirectDrawSurface::GetDC ???
2392 * Params:
2393 * hdc: hdc to return the surface for
2394 * Surface: Address to write the surface pointer to
2396 * Returns:
2397 * Always returns DD_OK because it's a stub
2399 *****************************************************************************/
2400 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2401 IDirectDrawSurface7 **Surface)
2403 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2404 struct wined3d_surface *wined3d_surface;
2405 HRESULT hr;
2407 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2409 if (!Surface) return E_INVALIDARG;
2411 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2412 if (FAILED(hr))
2414 TRACE("No surface found for dc %p.\n", hdc);
2415 *Surface = NULL;
2416 return DDERR_NOTFOUND;
2419 *Surface = wined3d_surface_get_parent(wined3d_surface);
2420 IDirectDrawSurface7_AddRef(*Surface);
2421 TRACE("Returning surface %p.\n", Surface);
2422 return DD_OK;
2425 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2426 IDirectDrawSurface4 **surface)
2428 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2429 IDirectDrawSurface7 *surface7;
2430 IDirectDrawSurfaceImpl *surface_impl;
2431 HRESULT hr;
2433 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2435 if (!surface) return E_INVALIDARG;
2437 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2438 if (FAILED(hr))
2440 *surface = NULL;
2441 return hr;
2443 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2444 /* Tests say this is true */
2445 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2446 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2447 IDirectDrawSurface7_Release(surface7);
2449 return hr;
2452 /*****************************************************************************
2453 * IDirectDraw7::RestoreAllSurfaces
2455 * Calls the restore method of all surfaces
2457 * Params:
2459 * Returns:
2460 * Always returns DD_OK because it's a stub
2462 *****************************************************************************/
2463 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2465 FIXME("iface %p stub!\n", iface);
2467 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2468 * get their parent and call their restore method. Do not implement
2469 * it in WineD3D, as restoring a surface means re-creating the
2470 * WineD3DDSurface
2472 return DD_OK;
2475 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2477 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2479 TRACE("iface %p.\n", iface);
2481 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2484 /*****************************************************************************
2485 * IDirectDraw7::StartModeTest
2487 * Tests the specified video modes to update the system registry with
2488 * refresh rate information. StartModeTest starts the mode test,
2489 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2490 * isn't called within 15 seconds, the mode is failed automatically
2492 * As refresh rates are handled by the X server, I don't think this
2493 * Method is important
2495 * Params:
2496 * Modes: An array of mode specifications
2497 * NumModes: The number of modes in Modes
2498 * Flags: Some flags...
2500 * Returns:
2501 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2502 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2503 * otherwise DD_OK
2505 *****************************************************************************/
2506 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2508 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2509 iface, Modes, NumModes, Flags);
2511 /* This looks sane */
2512 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2514 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2515 * As it is not, DDERR_TESTFINISHED is returned
2516 * (hopefully that's correct
2518 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2519 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2522 return DD_OK;
2525 /*****************************************************************************
2526 * ddraw_create_surface
2528 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2529 * with the passed parameters.
2531 * Params:
2532 * DDSD: Description of the surface to create
2533 * Surf: Address to store the interface pointer at
2535 * Returns:
2536 * DD_OK on success
2538 *****************************************************************************/
2539 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2540 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2542 HRESULT hr;
2544 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2545 This, pDDSD, ppSurf, level);
2547 if (TRACE_ON(ddraw))
2549 TRACE(" (%p) Requesting surface desc :\n", This);
2550 DDRAW_dump_surface_desc(pDDSD);
2553 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2555 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2556 /* Do not fail surface creation, only fail 3D device creation. */
2559 /* Create the Surface object */
2560 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2561 if(!*ppSurf)
2563 ERR("(%p) Error allocating memory for a surface\n", This);
2564 return DDERR_OUTOFVIDEOMEMORY;
2567 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2568 if (FAILED(hr))
2570 WARN("Failed to initialize surface, hr %#x.\n", hr);
2571 HeapFree(GetProcessHeap(), 0, *ppSurf);
2572 return hr;
2575 /* Increase the surface counter, and attach the surface */
2576 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2578 TRACE("Created surface %p.\n", *ppSurf);
2580 return DD_OK;
2582 /*****************************************************************************
2583 * CreateAdditionalSurfaces
2585 * Creates a new mipmap chain.
2587 * Params:
2588 * root: Root surface to attach the newly created chain to
2589 * count: number of surfaces to create
2590 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2591 * effects on the caller
2592 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2593 * creates an additional surface without the mipmapping flags
2595 *****************************************************************************/
2596 static HRESULT
2597 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2598 IDirectDrawSurfaceImpl *root,
2599 UINT count,
2600 DDSURFACEDESC2 DDSD,
2601 BOOL CubeFaceRoot, UINT version)
2603 UINT i, j, level = 0;
2604 HRESULT hr;
2605 IDirectDrawSurfaceImpl *last = root;
2607 for(i = 0; i < count; i++)
2609 IDirectDrawSurfaceImpl *object2 = NULL;
2611 /* increase the mipmap level, but only if a mipmap is created
2612 * In this case, also halve the size
2614 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2616 level++;
2617 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2618 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2619 /* Set the mipmap sublevel flag according to msdn */
2620 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2622 else
2624 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2626 CubeFaceRoot = FALSE;
2628 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2629 if(hr != DD_OK)
2631 return hr;
2634 /* Add the new surface to the complex attachment array */
2635 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2637 if(last->complex_array[j]) continue;
2638 last->complex_array[j] = object2;
2639 break;
2641 last = object2;
2643 /* Remove the (possible) back buffer cap from the new surface description,
2644 * because only one surface in the flipping chain is a back buffer, one
2645 * is a front buffer, the others are just primary surfaces.
2647 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2649 return DD_OK;
2652 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2654 return DD_OK;
2657 /*****************************************************************************
2658 * IDirectDraw7::CreateSurface
2660 * Creates a new IDirectDrawSurface object and returns its interface.
2662 * The surface connections with wined3d are a bit tricky. Basically it works
2663 * like this:
2665 * |------------------------| |-----------------|
2666 * | DDraw surface | | WineD3DSurface |
2667 * | | | |
2668 * | WineD3DSurface |-------------->| |
2669 * | Child |<------------->| Parent |
2670 * |------------------------| |-----------------|
2672 * The DDraw surface is the parent of the wined3d surface, and it releases
2673 * the WineD3DSurface when the ddraw surface is destroyed.
2675 * However, for all surfaces which can be in a container in WineD3D,
2676 * we have to do this. These surfaces are usually complex surfaces,
2677 * so this concerns primary surfaces with a front and a back buffer,
2678 * and textures.
2680 * |------------------------| |-----------------|
2681 * | DDraw surface | | Container |
2682 * | | | |
2683 * | Child |<------------->| Parent |
2684 * | Texture |<------------->| |
2685 * | WineD3DSurface |<----| | Levels |<--|
2686 * | Complex connection | | | | |
2687 * |------------------------| | |-----------------| |
2688 * ^ | |
2689 * | | |
2690 * | | |
2691 * | |------------------| | |-----------------| |
2692 * | | IParent | |-------->| WineD3DSurface | |
2693 * | | | | | |
2694 * | | Child |<------------->| Parent | |
2695 * | | | | Container |<--|
2696 * | |------------------| |-----------------| |
2697 * | |
2698 * | |----------------------| |
2699 * | | DDraw surface 2 | |
2700 * | | | |
2701 * |<->| Complex root Child | |
2702 * | | Texture | |
2703 * | | WineD3DSurface |<----| |
2704 * | |----------------------| | |
2705 * | | |
2706 * | |---------------------| | |-----------------| |
2707 * | | IParent | |----->| WineD3DSurface | |
2708 * | | | | | |
2709 * | | Child |<---------->| Parent | |
2710 * | |---------------------| | Container |<--|
2711 * | |-----------------| |
2712 * | |
2713 * | ---More surfaces can follow--- |
2715 * The reason is that the IWineD3DSwapchain(render target container)
2716 * and the IWineD3DTexure(Texture container) release the parents
2717 * of their surface's children, but by releasing the complex root
2718 * the surfaces which are complexly attached to it are destroyed
2719 * too. See IDirectDrawSurface::Release for a more detailed
2720 * explanation.
2722 * Params:
2723 * DDSD: Description of the surface to create
2724 * Surf: Address to store the interface pointer at
2725 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2726 * aggregation, so it has to be NULL
2728 * Returns:
2729 * DD_OK on success
2730 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2731 * DDERR_* if an error occurs
2733 *****************************************************************************/
2734 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2735 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2737 IDirectDrawSurfaceImpl *object = NULL;
2738 struct wined3d_display_mode mode;
2739 HRESULT hr;
2740 LONG extra_surfaces = 0;
2741 DDSURFACEDESC2 desc2;
2742 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2744 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2746 /* Some checks before we start */
2747 if (TRACE_ON(ddraw))
2749 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2750 DDRAW_dump_surface_desc(DDSD);
2753 if (UnkOuter != NULL)
2755 FIXME("(%p) : outer != NULL?\n", ddraw);
2756 return CLASS_E_NOAGGREGATION; /* unchecked */
2759 if (Surf == NULL)
2761 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2762 return E_POINTER; /* unchecked */
2765 if (!(DDSD->dwFlags & DDSD_CAPS))
2767 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2768 DDSD->dwFlags |= DDSD_CAPS;
2771 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2773 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2774 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2777 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2779 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2780 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2781 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2784 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2785 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2787 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2788 ddraw);
2789 *Surf = NULL;
2790 return DDERR_NOEXCLUSIVEMODE;
2793 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2795 WARN("Application wanted to create back buffer primary surface\n");
2796 return DDERR_INVALIDCAPS;
2799 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2801 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2802 WARN("Application tries to put the surface in both system and video memory\n");
2803 *Surf = NULL;
2804 return DDERR_INVALIDCAPS;
2807 /* Check cube maps but only if the size includes them */
2808 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2810 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2811 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2813 WARN("Cube map faces requested without cube map flag\n");
2814 return DDERR_INVALIDCAPS;
2816 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2817 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2819 WARN("Cube map without faces requested\n");
2820 return DDERR_INVALIDPARAMS;
2823 /* Quick tests confirm those can be created, but we don't do that yet */
2824 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2825 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2827 FIXME("Partial cube maps not supported yet\n");
2831 /* According to the msdn this flag is ignored by CreateSurface */
2832 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2833 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2835 /* Modify some flags */
2836 copy_to_surfacedesc2(&desc2, DDSD);
2837 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2839 /* Get the video mode from WineD3D - we will need it */
2840 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2841 if (FAILED(hr))
2843 ERR("Failed to read display mode from wined3d\n");
2844 switch(ddraw->orig_bpp)
2846 case 8:
2847 mode.format_id = WINED3DFMT_P8_UINT;
2848 break;
2850 case 15:
2851 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2852 break;
2854 case 16:
2855 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2856 break;
2858 case 24:
2859 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2860 break;
2862 case 32:
2863 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2864 break;
2866 mode.width = ddraw->orig_width;
2867 mode.height = ddraw->orig_height;
2870 /* No pixelformat given? Use the current screen format */
2871 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2873 desc2.dwFlags |= DDSD_PIXELFORMAT;
2874 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2876 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2879 /* No Width or no Height? Use the original screen size
2881 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2882 !(desc2.dwFlags & DDSD_HEIGHT) )
2884 /* Invalid for non-render targets */
2885 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2887 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2888 *Surf = NULL;
2889 return DDERR_INVALIDPARAMS;
2892 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2893 desc2.dwWidth = mode.width;
2894 desc2.dwHeight = mode.height;
2897 if (!desc2.dwWidth || !desc2.dwHeight)
2898 return DDERR_INVALIDPARAMS;
2900 /* Mipmap count fixes */
2901 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2903 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2905 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2907 /* Mipmap count is given, should not be 0 */
2908 if( desc2.u2.dwMipMapCount == 0 )
2909 return DDERR_INVALIDPARAMS;
2911 else
2913 /* Undocumented feature: Create sublevels until
2914 * either the width or the height is 1
2916 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2917 desc2.dwWidth : desc2.dwHeight;
2918 desc2.u2.dwMipMapCount = 0;
2919 while( min )
2921 desc2.u2.dwMipMapCount += 1;
2922 min >>= 1;
2926 else
2928 /* Not-complex mipmap -> Mipmapcount = 1 */
2929 desc2.u2.dwMipMapCount = 1;
2931 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2933 /* There's a mipmap count in the created surface in any case */
2934 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2936 /* If no mipmap is given, the texture has only one level */
2938 /* The first surface is a front buffer, the back buffer is created afterwards */
2939 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2941 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2944 /* The root surface in a cube map is positive x */
2945 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2947 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2948 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2951 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2953 struct wined3d_swapchain_desc swapchain_desc;
2955 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2956 if (FAILED(hr))
2958 ERR("Failed to get present parameters.\n");
2959 return hr;
2962 swapchain_desc.backbuffer_width = mode.width;
2963 swapchain_desc.backbuffer_height = mode.height;
2964 swapchain_desc.backbuffer_format = mode.format_id;
2966 hr = wined3d_device_reset(ddraw->wined3d_device,
2967 &swapchain_desc, ddraw_reset_enum_callback);
2968 if (FAILED(hr))
2970 ERR("Failed to reset device.\n");
2971 return hr;
2975 /* Create the first surface */
2976 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2977 if (FAILED(hr))
2979 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2980 return hr;
2982 object->is_complex_root = TRUE;
2984 *Surf = object;
2986 /* Create Additional surfaces if necessary
2987 * This applies to Primary surfaces which have a back buffer count
2988 * set, but not to mipmap textures. In case of Mipmap textures,
2989 * wineD3D takes care of the creation of additional surfaces
2991 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2993 extra_surfaces = DDSD->dwBackBufferCount;
2994 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2995 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2996 desc2.dwBackBufferCount = 0;
2999 hr = DD_OK;
3000 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3002 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3003 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3004 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3005 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3006 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3007 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3008 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3009 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3010 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3011 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3012 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3013 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3014 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3015 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3016 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3017 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3018 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3021 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3022 if(hr != DD_OK)
3024 /* This destroys and possibly created surfaces too */
3025 if (version == 7)
3026 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3027 else if (version == 4)
3028 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3029 else
3030 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3032 return hr;
3035 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3036 ddraw->primary = object;
3038 /* Create a WineD3DTexture if a texture was requested */
3039 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3041 ddraw->tex_root = object;
3042 ddraw_surface_create_texture(object);
3043 ddraw->tex_root = NULL;
3046 return hr;
3049 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3050 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3052 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3053 IDirectDrawSurfaceImpl *impl;
3054 HRESULT hr;
3056 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3057 iface, surface_desc, surface, outer_unknown);
3059 wined3d_mutex_lock();
3061 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3063 WARN("Cooperative level not set.\n");
3064 wined3d_mutex_unlock();
3065 return DDERR_NOCOOPERATIVELEVELSET;
3068 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3070 WARN("Application supplied invalid surface descriptor\n");
3071 wined3d_mutex_unlock();
3072 return DDERR_INVALIDPARAMS;
3075 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3077 if (TRACE_ON(ddraw))
3079 TRACE(" (%p) Requesting surface desc :\n", iface);
3080 DDRAW_dump_surface_desc(surface_desc);
3083 WARN("Application tried to create an explicit front or back buffer\n");
3084 wined3d_mutex_unlock();
3085 return DDERR_INVALIDCAPS;
3088 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3089 wined3d_mutex_unlock();
3090 if (FAILED(hr))
3092 *surface = NULL;
3093 return hr;
3096 *surface = &impl->IDirectDrawSurface7_iface;
3097 IDirectDraw7_AddRef(iface);
3098 impl->ifaceToRelease = (IUnknown *)iface;
3100 return hr;
3103 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3104 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3106 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3107 IDirectDrawSurfaceImpl *impl;
3108 HRESULT hr;
3110 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3111 iface, surface_desc, surface, outer_unknown);
3113 wined3d_mutex_lock();
3115 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3117 WARN("Cooperative level not set.\n");
3118 wined3d_mutex_unlock();
3119 return DDERR_NOCOOPERATIVELEVELSET;
3122 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3124 WARN("Application supplied invalid surface descriptor\n");
3125 wined3d_mutex_unlock();
3126 return DDERR_INVALIDPARAMS;
3129 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3131 if (TRACE_ON(ddraw))
3133 TRACE(" (%p) Requesting surface desc :\n", iface);
3134 DDRAW_dump_surface_desc(surface_desc);
3137 WARN("Application tried to create an explicit front or back buffer\n");
3138 wined3d_mutex_unlock();
3139 return DDERR_INVALIDCAPS;
3142 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3143 wined3d_mutex_unlock();
3144 if (FAILED(hr))
3146 *surface = NULL;
3147 return hr;
3150 *surface = &impl->IDirectDrawSurface4_iface;
3151 IDirectDraw4_AddRef(iface);
3152 impl->ifaceToRelease = (IUnknown *)iface;
3154 return hr;
3157 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3158 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3160 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3161 IDirectDrawSurfaceImpl *impl;
3162 HRESULT hr;
3163 DDSURFACEDESC2 surface_desc2;
3165 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3166 iface, surface_desc, surface, outer_unknown);
3168 wined3d_mutex_lock();
3170 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3172 WARN("Cooperative level not set.\n");
3173 wined3d_mutex_unlock();
3174 return DDERR_NOCOOPERATIVELEVELSET;
3177 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3179 WARN("Application supplied invalid surface descriptor\n");
3180 wined3d_mutex_unlock();
3181 return DDERR_INVALIDPARAMS;
3184 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3185 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3187 if (TRACE_ON(ddraw))
3189 TRACE(" (%p) Requesting surface desc :\n", iface);
3190 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3193 WARN("Application tried to create an explicit front or back buffer\n");
3194 wined3d_mutex_unlock();
3195 return DDERR_INVALIDCAPS;
3198 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3199 wined3d_mutex_unlock();
3200 if (FAILED(hr))
3202 *surface = NULL;
3203 return hr;
3206 *surface = &impl->IDirectDrawSurface_iface;
3207 impl->ifaceToRelease = NULL;
3209 return hr;
3212 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3213 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3215 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3216 IDirectDrawSurfaceImpl *impl;
3217 HRESULT hr;
3218 DDSURFACEDESC2 surface_desc2;
3220 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3221 iface, surface_desc, surface, outer_unknown);
3223 wined3d_mutex_lock();
3225 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3227 WARN("Cooperative level not set.\n");
3228 wined3d_mutex_unlock();
3229 return DDERR_NOCOOPERATIVELEVELSET;
3232 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3234 WARN("Application supplied invalid surface descriptor\n");
3235 wined3d_mutex_unlock();
3236 return DDERR_INVALIDPARAMS;
3239 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3240 * primaries anyway. */
3241 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3242 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3243 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3244 wined3d_mutex_unlock();
3245 if (FAILED(hr))
3247 *surface = NULL;
3248 return hr;
3251 *surface = &impl->IDirectDrawSurface_iface;
3252 impl->ifaceToRelease = NULL;
3254 return hr;
3257 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3258 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3260 static BOOL
3261 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3262 const DDPIXELFORMAT *provided)
3264 /* Some flags must be present in both or neither for a match. */
3265 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3266 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3267 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3269 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3270 return FALSE;
3272 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3273 return FALSE;
3275 if (requested->dwFlags & DDPF_FOURCC)
3276 if (requested->dwFourCC != provided->dwFourCC)
3277 return FALSE;
3279 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3280 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3281 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3282 return FALSE;
3284 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3285 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3286 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3287 return FALSE;
3289 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3290 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3291 return FALSE;
3293 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3294 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3295 |DDPF_BUMPDUDV))
3296 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3297 return FALSE;
3299 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3300 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3301 return FALSE;
3303 return TRUE;
3306 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3308 struct compare_info
3310 DWORD flag;
3311 ptrdiff_t offset;
3312 size_t size;
3315 #define CMP(FLAG, FIELD) \
3316 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3317 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3319 static const struct compare_info compare[] =
3321 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3322 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3323 CMP(CAPS, ddsCaps),
3324 CMP(CKDESTBLT, ddckCKDestBlt),
3325 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3326 CMP(CKSRCBLT, ddckCKSrcBlt),
3327 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3328 CMP(HEIGHT, dwHeight),
3329 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3330 CMP(LPSURFACE, lpSurface),
3331 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3332 CMP(PITCH, u1 /* lPitch */),
3333 /* PIXELFORMAT: manual */
3334 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3335 CMP(TEXTURESTAGE, dwTextureStage),
3336 CMP(WIDTH, dwWidth),
3337 /* ZBUFFERBITDEPTH: "obsolete" */
3340 #undef CMP
3342 unsigned int i;
3344 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3345 return FALSE;
3347 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3349 if (requested->dwFlags & compare[i].flag
3350 && memcmp((const char *)provided + compare[i].offset,
3351 (const char *)requested + compare[i].offset,
3352 compare[i].size) != 0)
3353 return FALSE;
3356 if (requested->dwFlags & DDSD_PIXELFORMAT)
3358 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3359 &provided->u4.ddpfPixelFormat))
3360 return FALSE;
3363 return TRUE;
3366 #undef DDENUMSURFACES_SEARCHTYPE
3367 #undef DDENUMSURFACES_MATCHTYPE
3369 struct surfacescallback2_context
3371 LPDDENUMSURFACESCALLBACK2 func;
3372 void *context;
3375 struct surfacescallback_context
3377 LPDDENUMSURFACESCALLBACK func;
3378 void *context;
3381 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3382 DDSURFACEDESC2 *surface_desc, void *context)
3384 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3385 struct surfacescallback2_context *cbcontext = context;
3387 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3388 IDirectDrawSurface7_Release(surface);
3390 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3391 surface_desc, cbcontext->context);
3394 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3395 DDSURFACEDESC2 *surface_desc, void *context)
3397 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3398 struct surfacescallback_context *cbcontext = context;
3400 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3401 IDirectDrawSurface7_Release(surface);
3403 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3404 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3407 /*****************************************************************************
3408 * IDirectDraw7::EnumSurfaces
3410 * Loops through all surfaces attached to this device and calls the
3411 * application callback. This can't be relayed to WineD3DDevice,
3412 * because some WineD3DSurfaces' parents are IParent objects
3414 * Params:
3415 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3416 * DDSD: Description to filter for
3417 * Context: Application-provided pointer, it's passed unmodified to the
3418 * Callback function
3419 * Callback: Address to call for each surface
3421 * Returns:
3422 * DDERR_INVALIDPARAMS if the callback is NULL
3423 * DD_OK on success
3425 *****************************************************************************/
3426 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3427 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3429 /* The surface enumeration is handled by WineDDraw,
3430 * because it keeps track of all surfaces attached to
3431 * it. The filtering is done by our callback function,
3432 * because WineDDraw doesn't handle ddraw-like surface
3433 * caps structures
3435 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3436 IDirectDrawSurfaceImpl *surf;
3437 BOOL all, nomatch;
3438 DDSURFACEDESC2 desc;
3439 struct list *entry, *entry2;
3441 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3442 iface, Flags, DDSD, Context, Callback);
3444 all = Flags & DDENUMSURFACES_ALL;
3445 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3447 if (!Callback)
3448 return DDERR_INVALIDPARAMS;
3450 wined3d_mutex_lock();
3452 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3453 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3455 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3457 if (!surf->iface_count)
3459 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3460 continue;
3463 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3465 TRACE("Enumerating surface %p.\n", surf);
3466 desc = surf->surface_desc;
3467 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3468 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3470 wined3d_mutex_unlock();
3471 return DD_OK;
3476 wined3d_mutex_unlock();
3478 return DD_OK;
3481 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3482 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3484 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3485 struct surfacescallback2_context cbcontext;
3487 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3488 iface, flags, surface_desc, context, callback);
3490 cbcontext.func = callback;
3491 cbcontext.context = context;
3493 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3494 &cbcontext, EnumSurfacesCallback2Thunk);
3497 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3498 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3500 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3501 struct surfacescallback_context cbcontext;
3502 DDSURFACEDESC2 surface_desc2;
3504 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3505 iface, flags, surface_desc, context, callback);
3507 cbcontext.func = callback;
3508 cbcontext.context = context;
3510 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3511 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3512 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3515 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3516 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3518 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3519 struct surfacescallback_context cbcontext;
3520 DDSURFACEDESC2 surface_desc2;
3522 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3523 iface, flags, surface_desc, context, callback);
3525 cbcontext.func = callback;
3526 cbcontext.context = context;
3528 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3529 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3530 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3533 /*****************************************************************************
3534 * DirectDrawCreateClipper (DDRAW.@)
3536 * Creates a new IDirectDrawClipper object.
3538 * Params:
3539 * Clipper: Address to write the interface pointer to
3540 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3541 * NULL
3543 * Returns:
3544 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3545 * E_OUTOFMEMORY if allocating the object failed
3547 *****************************************************************************/
3548 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3550 struct ddraw_clipper *object;
3551 HRESULT hr;
3553 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3554 flags, clipper, outer_unknown);
3556 if (outer_unknown)
3557 return CLASS_E_NOAGGREGATION;
3559 wined3d_mutex_lock();
3561 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3562 if (!object)
3564 wined3d_mutex_unlock();
3565 return E_OUTOFMEMORY;
3568 hr = ddraw_clipper_init(object);
3569 if (FAILED(hr))
3571 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3572 HeapFree(GetProcessHeap(), 0, object);
3573 wined3d_mutex_unlock();
3574 return hr;
3577 TRACE("Created clipper %p.\n", object);
3578 *clipper = &object->IDirectDrawClipper_iface;
3579 wined3d_mutex_unlock();
3581 return DD_OK;
3584 /*****************************************************************************
3585 * IDirectDraw7::CreateClipper
3587 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3589 *****************************************************************************/
3590 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3591 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3593 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3594 iface, Flags, Clipper, UnkOuter);
3596 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3599 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3600 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3602 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3604 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3605 iface, flags, clipper, outer_unknown);
3607 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3610 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3611 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3613 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3615 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3616 iface, flags, clipper, outer_unknown);
3618 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3621 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3622 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3624 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3626 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3627 iface, flags, clipper, outer_unknown);
3629 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3632 /*****************************************************************************
3633 * IDirectDraw7::CreatePalette
3635 * Creates a new IDirectDrawPalette object
3637 * Params:
3638 * Flags: The flags for the new clipper
3639 * ColorTable: Color table to assign to the new clipper
3640 * Palette: Address to write the interface pointer to
3641 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3642 * NULL
3644 * Returns:
3645 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3646 * E_OUTOFMEMORY if allocating the object failed
3648 *****************************************************************************/
3649 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3650 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3652 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3653 IDirectDrawPaletteImpl *object;
3654 HRESULT hr;
3656 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3657 iface, Flags, ColorTable, Palette, pUnkOuter);
3659 if (pUnkOuter)
3660 return CLASS_E_NOAGGREGATION;
3662 wined3d_mutex_lock();
3664 /* The refcount test shows that a cooplevel is required for this */
3665 if(!This->cooperative_level)
3667 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3668 wined3d_mutex_unlock();
3669 return DDERR_NOCOOPERATIVELEVELSET;
3672 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3673 if(!object)
3675 ERR("Out of memory when allocating memory for a palette implementation\n");
3676 wined3d_mutex_unlock();
3677 return E_OUTOFMEMORY;
3680 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3681 if (FAILED(hr))
3683 WARN("Failed to initialize palette, hr %#x.\n", hr);
3684 HeapFree(GetProcessHeap(), 0, object);
3685 wined3d_mutex_unlock();
3686 return hr;
3689 TRACE("Created palette %p.\n", object);
3690 *Palette = &object->IDirectDrawPalette_iface;
3691 wined3d_mutex_unlock();
3693 return DD_OK;
3696 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3697 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3699 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3700 HRESULT hr;
3702 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3703 iface, flags, entries, palette, outer_unknown);
3705 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3706 if (SUCCEEDED(hr) && *palette)
3708 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3709 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3710 IDirectDraw4_AddRef(iface);
3711 impl->ifaceToRelease = (IUnknown *)iface;
3713 return hr;
3716 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3717 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3719 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3720 HRESULT hr;
3722 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3723 iface, flags, entries, palette, outer_unknown);
3725 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3726 if (SUCCEEDED(hr) && *palette)
3728 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3729 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3730 impl->ifaceToRelease = NULL;
3733 return hr;
3736 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3737 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3739 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3740 HRESULT hr;
3742 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3743 iface, flags, entries, palette, outer_unknown);
3745 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3746 if (SUCCEEDED(hr) && *palette)
3748 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3749 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3750 impl->ifaceToRelease = NULL;
3753 return hr;
3756 /*****************************************************************************
3757 * IDirectDraw7::DuplicateSurface
3759 * Duplicates a surface. The surface memory points to the same memory as
3760 * the original surface, and it's released when the last surface referencing
3761 * it is released. I guess that's beyond Wine's surface management right now
3762 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3763 * test application to implement this)
3765 * Params:
3766 * Src: Address of the source surface
3767 * Dest: Address to write the new surface pointer to
3769 * Returns:
3770 * See IDirectDraw7::CreateSurface
3772 *****************************************************************************/
3773 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3774 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3776 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3778 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3780 /* For now, simply create a new, independent surface */
3781 return IDirectDraw7_CreateSurface(iface,
3782 &Surf->surface_desc,
3783 Dest,
3784 NULL);
3787 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3788 IDirectDrawSurface4 **dst)
3790 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3791 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3792 IDirectDrawSurface7 *dst7;
3793 IDirectDrawSurfaceImpl *dst_impl;
3794 HRESULT hr;
3796 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3797 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3798 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3799 if (FAILED(hr))
3801 *dst = NULL;
3802 return hr;
3804 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3805 *dst = &dst_impl->IDirectDrawSurface4_iface;
3806 IDirectDrawSurface4_AddRef(*dst);
3807 IDirectDrawSurface7_Release(dst7);
3809 return hr;
3812 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3813 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3815 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3816 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3817 IDirectDrawSurface7 *dst7;
3818 IDirectDrawSurfaceImpl *dst_impl;
3819 HRESULT hr;
3821 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3822 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3823 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3824 if (FAILED(hr))
3825 return hr;
3826 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3827 *dst = &dst_impl->IDirectDrawSurface_iface;
3828 IDirectDrawSurface_AddRef(*dst);
3829 IDirectDrawSurface7_Release(dst7);
3831 return hr;
3834 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3835 IDirectDrawSurface **dst)
3837 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3838 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3839 IDirectDrawSurface7 *dst7;
3840 IDirectDrawSurfaceImpl *dst_impl;
3841 HRESULT hr;
3843 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3844 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3845 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3846 if (FAILED(hr))
3847 return hr;
3848 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3849 *dst = &dst_impl->IDirectDrawSurface_iface;
3850 IDirectDrawSurface_AddRef(*dst);
3851 IDirectDrawSurface7_Release(dst7);
3853 return hr;
3856 /*****************************************************************************
3857 * IDirect3D7::EnumDevices
3859 * The EnumDevices method for IDirect3D7. It enumerates all supported
3860 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3862 * Params:
3863 * callback: Function to call for each enumerated device
3864 * context: Pointer to pass back to the app
3866 * Returns:
3867 * D3D_OK, or the return value of the GetCaps call
3869 *****************************************************************************/
3870 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3872 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3873 D3DDEVICEDESC7 device_desc7;
3874 D3DDEVICEDESC device_desc1;
3875 HRESULT hr;
3876 size_t i;
3878 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3880 if (!callback)
3881 return DDERR_INVALIDPARAMS;
3883 wined3d_mutex_lock();
3885 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3886 if (hr != D3D_OK)
3888 wined3d_mutex_unlock();
3889 return hr;
3892 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3894 HRESULT ret;
3896 device_desc7.deviceGUID = *device_list7[i].device_guid;
3897 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3898 if (ret != DDENUMRET_OK)
3900 TRACE("Application cancelled the enumeration.\n");
3901 wined3d_mutex_unlock();
3902 return D3D_OK;
3906 TRACE("End of enumeration.\n");
3908 wined3d_mutex_unlock();
3910 return D3D_OK;
3913 /*****************************************************************************
3914 * IDirect3D3::EnumDevices
3916 * Enumerates all supported Direct3DDevice interfaces. This is the
3917 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3919 * Version 1, 2 and 3
3921 * Params:
3922 * callback: Application-provided routine to call for each enumerated device
3923 * Context: Pointer to pass to the callback
3925 * Returns:
3926 * D3D_OK on success,
3927 * The result of IDirect3DImpl_GetCaps if it failed
3929 *****************************************************************************/
3930 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3932 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3934 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3935 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3936 D3DDEVICEDESC7 device_desc7;
3937 HRESULT hr;
3939 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3940 * name string. Let's put the string in a sufficiently sized array in
3941 * writable memory. */
3942 char device_name[50];
3943 strcpy(device_name,"Direct3D HEL");
3945 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3947 if (!callback)
3948 return DDERR_INVALIDPARAMS;
3950 wined3d_mutex_lock();
3952 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3953 if (hr != D3D_OK)
3955 wined3d_mutex_unlock();
3956 return hr;
3959 /* Do I have to enumerate the reference id? Note from old d3d7:
3960 * "It seems that enumerating the reference IID on Direct3D 1 games
3961 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3963 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3964 * EnumReference which enables / disables enumerating the reference
3965 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3966 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3967 * demo directory suggest this.
3969 * Some games(GTA 2) seem to use the second enumerated device, so I have
3970 * to enumerate at least 2 devices. So enumerate the reference device to
3971 * have 2 devices.
3973 * Other games (Rollcage) tell emulation and hal device apart by certain
3974 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3975 * limitation flag), and it refuses all devices that have the perspective
3976 * flag set. This way it refuses the emulation device, and HAL devices
3977 * never have POW2 unset in d3d7 on windows. */
3978 if (This->d3dversion != 1)
3980 static CHAR reference_description[] = "RGB Direct3D emulation";
3982 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3983 hal_desc = device_desc1;
3984 hel_desc = device_desc1;
3985 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3986 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3987 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3988 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3989 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3990 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3991 hal_desc.dcmColorModel = 0;
3993 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3994 device_name, &hal_desc, &hel_desc, context);
3995 if (hr != D3DENUMRET_OK)
3997 TRACE("Application cancelled the enumeration.\n");
3998 wined3d_mutex_unlock();
3999 return D3D_OK;
4003 strcpy(device_name,"Direct3D HAL");
4005 TRACE("Enumerating HAL Direct3D device.\n");
4006 hal_desc = device_desc1;
4007 hel_desc = device_desc1;
4009 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4010 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4011 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4012 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4013 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4014 /* HAL devices have a HEL dcmColorModel of 0 */
4015 hel_desc.dcmColorModel = 0;
4017 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4018 device_name, &hal_desc, &hel_desc, context);
4019 if (hr != D3DENUMRET_OK)
4021 TRACE("Application cancelled the enumeration.\n");
4022 wined3d_mutex_unlock();
4023 return D3D_OK;
4026 TRACE("End of enumeration.\n");
4028 wined3d_mutex_unlock();
4030 return D3D_OK;
4033 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4035 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4037 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4039 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4042 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4044 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4046 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4048 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4051 /*****************************************************************************
4052 * IDirect3D3::CreateLight
4054 * Creates an IDirect3DLight interface. This interface is used in
4055 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4056 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4057 * uses the IDirect3DDevice7 interface with D3D7 lights.
4059 * Version 1, 2 and 3
4061 * Params:
4062 * light: Address to store the new interface pointer
4063 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4064 * Must be NULL
4066 * Returns:
4067 * D3D_OK on success
4068 * DDERR_OUTOFMEMORY if memory allocation failed
4069 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4071 *****************************************************************************/
4072 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4073 IUnknown *outer_unknown)
4075 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4076 IDirect3DLightImpl *object;
4078 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4080 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4082 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4083 if (!object)
4085 ERR("Failed to allocate light memory.\n");
4086 return DDERR_OUTOFMEMORY;
4089 d3d_light_init(object, This);
4091 TRACE("Created light %p.\n", object);
4092 *light = &object->IDirect3DLight_iface;
4094 return D3D_OK;
4097 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4099 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4101 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4103 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4106 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4108 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4110 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4112 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4115 /*****************************************************************************
4116 * IDirect3D3::CreateMaterial
4118 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4119 * and older versions. The IDirect3DMaterial implementation wraps its
4120 * functionality to IDirect3DDevice7::SetMaterial and friends.
4122 * Version 1, 2 and 3
4124 * Params:
4125 * material: Address to store the new interface's pointer to
4126 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4127 * Must be NULL
4129 * Returns:
4130 * D3D_OK on success
4131 * DDERR_OUTOFMEMORY if memory allocation failed
4132 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4134 *****************************************************************************/
4135 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4136 IUnknown *outer_unknown)
4138 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4139 IDirect3DMaterialImpl *object;
4141 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4143 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4145 object = d3d_material_create(This);
4146 if (!object)
4148 ERR("Failed to allocate material memory.\n");
4149 return DDERR_OUTOFMEMORY;
4152 TRACE("Created material %p.\n", object);
4153 *material = &object->IDirect3DMaterial3_iface;
4155 return D3D_OK;
4158 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4159 IUnknown *outer_unknown)
4161 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4162 IDirect3DMaterialImpl *object;
4164 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4166 object = d3d_material_create(This);
4167 if (!object)
4169 ERR("Failed to allocate material memory.\n");
4170 return DDERR_OUTOFMEMORY;
4173 TRACE("Created material %p.\n", object);
4174 *material = &object->IDirect3DMaterial2_iface;
4176 return D3D_OK;
4179 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4180 IUnknown *outer_unknown)
4182 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4183 IDirect3DMaterialImpl *object;
4185 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4187 object = d3d_material_create(This);
4188 if (!object)
4190 ERR("Failed to allocate material memory.\n");
4191 return DDERR_OUTOFMEMORY;
4194 TRACE("Created material %p.\n", object);
4195 *material = &object->IDirect3DMaterial_iface;
4197 return D3D_OK;
4200 /*****************************************************************************
4201 * IDirect3D3::CreateViewport
4203 * Creates an IDirect3DViewport interface. This interface is used
4204 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4205 * it has been replaced by a viewport structure and
4206 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4207 * uses the IDirect3DDevice7 methods for its functionality
4209 * Params:
4210 * Viewport: Address to store the new interface pointer
4211 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4212 * Must be NULL
4214 * Returns:
4215 * D3D_OK on success
4216 * DDERR_OUTOFMEMORY if memory allocation failed
4217 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4219 *****************************************************************************/
4220 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4221 IUnknown *outer_unknown)
4223 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4224 IDirect3DViewportImpl *object;
4226 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4228 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4230 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4231 if (!object)
4233 ERR("Failed to allocate viewport memory.\n");
4234 return DDERR_OUTOFMEMORY;
4237 d3d_viewport_init(object, This);
4239 TRACE("Created viewport %p.\n", object);
4240 *viewport = &object->IDirect3DViewport3_iface;
4242 return D3D_OK;
4245 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4247 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4249 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4251 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4252 outer_unknown);
4255 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4257 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4259 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4261 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4262 outer_unknown);
4265 /*****************************************************************************
4266 * IDirect3D3::FindDevice
4268 * This method finds a device with the requested properties and returns a
4269 * device description
4271 * Verion 1, 2 and 3
4272 * Params:
4273 * fds: Describes the requested device characteristics
4274 * fdr: Returns the device description
4276 * Returns:
4277 * D3D_OK on success
4278 * DDERR_INVALIDPARAMS if no device was found
4280 *****************************************************************************/
4281 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4283 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4284 D3DDEVICEDESC7 desc7;
4285 D3DDEVICEDESC desc1;
4286 HRESULT hr;
4288 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4290 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4292 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4293 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4294 return DDERR_INVALIDPARAMS;
4296 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4297 && fds->dcmColorModel != D3DCOLOR_RGB)
4299 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4300 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4303 if (fds->dwFlags & D3DFDS_GUID)
4305 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4306 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4307 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4308 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4310 WARN("No match for this GUID.\n");
4311 return DDERR_NOTFOUND;
4315 /* Get the caps */
4316 hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
4317 if (hr != D3D_OK) return hr;
4319 /* Now return our own GUID */
4320 fdr->guid = IID_D3DDEVICE_WineD3D;
4321 fdr->ddHwDesc = desc1;
4322 fdr->ddSwDesc = desc1;
4324 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4326 return D3D_OK;
4329 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4331 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4333 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4335 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4338 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4340 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4342 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4344 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4347 /*****************************************************************************
4348 * IDirect3D7::CreateDevice
4350 * Creates an IDirect3DDevice7 interface.
4352 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4353 * DirectDraw surfaces and are created with
4354 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4355 * create the device object and QueryInterfaces for IDirect3DDevice
4357 * Params:
4358 * refiid: IID of the device to create
4359 * Surface: Initial rendertarget
4360 * Device: Address to return the interface pointer
4362 * Returns:
4363 * D3D_OK on success
4364 * DDERR_OUTOFMEMORY if memory allocation failed
4365 * DDERR_INVALIDPARAMS if a device exists already
4367 *****************************************************************************/
4368 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4369 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4371 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4372 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4373 IDirect3DDeviceImpl *object;
4374 HRESULT hr;
4376 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4378 wined3d_mutex_lock();
4379 *device = NULL;
4381 /* Fail device creation if non-opengl surfaces are used. */
4382 if (DefaultSurfaceType != SURFACE_OPENGL)
4384 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4385 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4387 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4388 * is caught in CreateSurface or QueryInterface. */
4389 wined3d_mutex_unlock();
4390 return DDERR_NO3D;
4393 if (This->d3ddevice)
4395 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4396 wined3d_mutex_unlock();
4397 return DDERR_INVALIDPARAMS;
4400 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4401 if (!object)
4403 ERR("Failed to allocate device memory.\n");
4404 wined3d_mutex_unlock();
4405 return DDERR_OUTOFMEMORY;
4408 hr = d3d_device_init(object, This, target);
4409 if (FAILED(hr))
4411 WARN("Failed to initialize device, hr %#x.\n", hr);
4412 HeapFree(GetProcessHeap(), 0, object);
4413 wined3d_mutex_unlock();
4414 return hr;
4417 TRACE("Created device %p.\n", object);
4418 *device = &object->IDirect3DDevice7_iface;
4420 wined3d_mutex_unlock();
4422 return D3D_OK;
4425 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4426 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4428 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4429 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4430 IDirect3DDevice7 *device7;
4431 IDirect3DDeviceImpl *device_impl;
4432 HRESULT hr;
4434 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4435 iface, debugstr_guid(riid), surface, device, outer_unknown);
4437 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4439 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4440 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4441 if (SUCCEEDED(hr))
4443 device_impl = impl_from_IDirect3DDevice7(device7);
4444 *device = &device_impl->IDirect3DDevice3_iface;
4447 return hr;
4450 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4451 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4453 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4454 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4455 IDirect3DDevice7 *device7;
4456 IDirect3DDeviceImpl *device_impl;
4457 HRESULT hr;
4459 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4460 iface, debugstr_guid(riid), surface, device);
4462 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4463 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4464 if (SUCCEEDED(hr))
4466 device_impl = impl_from_IDirect3DDevice7(device7);
4467 *device = &device_impl->IDirect3DDevice2_iface;
4470 return hr;
4473 /*****************************************************************************
4474 * IDirect3D7::CreateVertexBuffer
4476 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4477 * interface.
4479 * Version 3 and 7
4481 * Params:
4482 * desc: Requested Vertex buffer properties
4483 * vertex_buffer: Address to return the interface pointer at
4484 * flags: Some flags, should be 0
4486 * Returns
4487 * D3D_OK on success
4488 * DDERR_OUTOFMEMORY if memory allocation failed
4489 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4490 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4492 *****************************************************************************/
4493 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4494 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4496 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4497 IDirect3DVertexBufferImpl *object;
4498 HRESULT hr;
4500 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4501 iface, desc, vertex_buffer, flags);
4503 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4505 hr = d3d_vertex_buffer_create(&object, This, desc);
4506 if (hr == D3D_OK)
4508 TRACE("Created vertex buffer %p.\n", object);
4509 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4511 else
4512 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4514 return hr;
4517 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4518 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4520 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4521 IDirect3DVertexBufferImpl *object;
4522 HRESULT hr;
4524 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4525 iface, desc, vertex_buffer, flags, outer_unknown);
4527 if (outer_unknown)
4528 return CLASS_E_NOAGGREGATION;
4529 if (!vertex_buffer || !desc)
4530 return DDERR_INVALIDPARAMS;
4532 hr = d3d_vertex_buffer_create(&object, This, desc);
4533 if (hr == D3D_OK)
4535 TRACE("Created vertex buffer %p.\n", object);
4536 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4538 else
4539 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4541 return hr;
4544 /*****************************************************************************
4545 * IDirect3D7::EnumZBufferFormats
4547 * Enumerates all supported Z buffer pixel formats
4549 * Version 3 and 7
4551 * Params:
4552 * device_iid:
4553 * callback: callback to call for each pixel format
4554 * context: Pointer to pass back to the callback
4556 * Returns:
4557 * D3D_OK on success
4558 * DDERR_INVALIDPARAMS if callback is NULL
4559 * For details, see IWineD3DDevice::EnumZBufferFormats
4561 *****************************************************************************/
4562 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4563 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4565 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4566 struct wined3d_display_mode mode;
4567 enum wined3d_device_type type;
4568 unsigned int i;
4569 HRESULT hr;
4571 /* Order matters. Specifically, BattleZone II (full version) expects the
4572 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4573 static const enum wined3d_format_id formats[] =
4575 WINED3DFMT_S1_UINT_D15_UNORM,
4576 WINED3DFMT_D16_UNORM,
4577 WINED3DFMT_X8D24_UNORM,
4578 WINED3DFMT_S4X4_UINT_D24_UNORM,
4579 WINED3DFMT_D24_UNORM_S8_UINT,
4580 WINED3DFMT_D32_UNORM,
4583 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4584 iface, debugstr_guid(device_iid), callback, context);
4586 if (!callback) return DDERR_INVALIDPARAMS;
4588 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4589 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4590 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4592 TRACE("Asked for HAL device.\n");
4593 type = WINED3D_DEVICE_TYPE_HAL;
4595 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4596 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4598 TRACE("Asked for SW device.\n");
4599 type = WINED3D_DEVICE_TYPE_SW;
4601 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4603 TRACE("Asked for REF device.\n");
4604 type = WINED3D_DEVICE_TYPE_REF;
4606 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4608 TRACE("Asked for NULLREF device.\n");
4609 type = WINED3D_DEVICE_TYPE_NULLREF;
4611 else
4613 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4614 type = WINED3D_DEVICE_TYPE_HAL;
4617 wined3d_mutex_lock();
4618 /* We need an adapter format from somewhere to please wined3d and WGL.
4619 * Use the current display mode. So far all cards offer the same depth
4620 * stencil format for all modes, but if some do not and applications do
4621 * not like that we'll have to find some workaround, like iterating over
4622 * all imaginable formats and collecting all the depth stencil formats we
4623 * can get. */
4624 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
4626 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4628 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4629 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4630 if (SUCCEEDED(hr))
4632 DDPIXELFORMAT pformat;
4634 memset(&pformat, 0, sizeof(pformat));
4635 pformat.dwSize = sizeof(pformat);
4636 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4638 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4639 hr = callback(&pformat, context);
4640 if (hr != DDENUMRET_OK)
4642 TRACE("Format enumeration cancelled by application.\n");
4643 wined3d_mutex_unlock();
4644 return D3D_OK;
4649 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4650 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4651 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4652 * newer enumerate both versions, so we do the same(bug 22434) */
4653 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4654 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4655 if (SUCCEEDED(hr))
4657 DDPIXELFORMAT x8d24 =
4659 sizeof(x8d24), DDPF_ZBUFFER, 0,
4660 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4662 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4663 callback(&x8d24, context);
4666 TRACE("End of enumeration.\n");
4668 wined3d_mutex_unlock();
4670 return D3D_OK;
4673 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4674 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4676 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4678 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4679 iface, debugstr_guid(device_iid), callback, context);
4681 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4684 /*****************************************************************************
4685 * IDirect3D7::EvictManagedTextures
4687 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4688 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4690 * Version 3 and 7
4692 * Returns:
4693 * D3D_OK, because it's a stub
4695 *****************************************************************************/
4696 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4698 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4700 TRACE("iface %p!\n", iface);
4702 wined3d_mutex_lock();
4703 if (This->d3d_initialized)
4704 wined3d_device_evict_managed_resources(This->wined3d_device);
4705 wined3d_mutex_unlock();
4707 return D3D_OK;
4710 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4712 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4714 TRACE("iface %p.\n", iface);
4716 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4719 /*****************************************************************************
4720 * IDirect3DImpl_GetCaps
4722 * This function retrieves the device caps from wined3d
4723 * and converts it into a D3D7 and D3D - D3D3 structure
4724 * This is a helper function called from various places in ddraw
4726 * Params:
4727 * wined3d: The interface to get the caps from
4728 * desc1: Old D3D <3 structure to fill (needed)
4729 * desc7: D3D7 device desc structure to fill (needed)
4731 * Returns
4732 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4734 *****************************************************************************/
4735 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4737 WINED3DCAPS wined3d_caps;
4738 HRESULT hr;
4740 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4742 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4744 wined3d_mutex_lock();
4745 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4746 wined3d_mutex_unlock();
4747 if (FAILED(hr))
4749 WARN("Failed to get device caps, hr %#x.\n", hr);
4750 return hr;
4753 /* Copy the results into the d3d7 and d3d3 structures */
4754 desc7->dwDevCaps = wined3d_caps.DevCaps;
4755 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4756 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4757 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4758 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4759 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4760 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4761 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4762 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4763 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4764 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4766 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4767 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4769 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4770 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4771 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4772 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4774 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4775 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4776 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4777 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4779 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4780 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4782 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4783 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4785 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4786 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4788 /* Remove all non-d3d7 caps */
4789 desc7->dwDevCaps &= (
4790 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4791 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4792 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4793 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4794 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4795 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4796 D3DDEVCAPS_HWRASTERIZATION);
4798 desc7->dwStencilCaps &= (
4799 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4800 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4801 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4803 /* FVF caps ?*/
4805 desc7->dwTextureOpCaps &= (
4806 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4807 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4808 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4809 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4810 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4811 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4812 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4813 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4815 desc7->dwVertexProcessingCaps &= (
4816 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4817 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4819 desc7->dpcLineCaps.dwMiscCaps &= (
4820 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4821 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4822 D3DPMISCCAPS_CULLCCW);
4824 desc7->dpcLineCaps.dwRasterCaps &= (
4825 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4826 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4827 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4828 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4829 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4830 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4831 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4832 D3DPRASTERCAPS_ZFOG);
4834 desc7->dpcLineCaps.dwZCmpCaps &= (
4835 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4836 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4837 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4839 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4840 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4841 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4842 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4843 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4844 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4846 desc7->dpcLineCaps.dwDestBlendCaps &= (
4847 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4848 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4849 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4850 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4851 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4853 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4854 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4855 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4856 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4858 desc7->dpcLineCaps.dwShadeCaps &= (
4859 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4860 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4861 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4862 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4863 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4864 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4865 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4867 desc7->dpcLineCaps.dwTextureCaps &= (
4868 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4869 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4870 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4871 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4873 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4874 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4875 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4876 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4877 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4878 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4879 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4881 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4882 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4883 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4884 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4886 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4887 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4888 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4890 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4892 /* DirectX7 always has the np2 flag set, no matter what the card
4893 * supports. Some old games (Rollcage) check the caps incorrectly.
4894 * If wined3d supports nonpow2 textures it also has np2 conditional
4895 * support. */
4896 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4899 /* Fill the missing members, and do some fixup */
4900 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4901 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4902 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4903 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4904 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4905 desc7->dpcLineCaps.dwStippleWidth = 32;
4906 desc7->dpcLineCaps.dwStippleHeight = 32;
4907 /* Use the same for the TriCaps */
4908 desc7->dpcTriCaps = desc7->dpcLineCaps;
4910 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4911 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4912 desc7->dwMinTextureWidth = 1;
4913 desc7->dwMinTextureHeight = 1;
4915 /* Convert DWORDs safely to WORDs */
4916 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4917 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4918 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4919 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4921 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4922 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4923 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4924 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4926 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4928 desc7->dwReserved1 = 0;
4929 desc7->dwReserved2 = 0;
4930 desc7->dwReserved3 = 0;
4931 desc7->dwReserved4 = 0;
4933 /* Fill the old structure */
4934 memset(desc1, 0, sizeof(*desc1));
4935 desc1->dwSize = sizeof(D3DDEVICEDESC);
4936 desc1->dwFlags = D3DDD_COLORMODEL
4937 | D3DDD_DEVCAPS
4938 | D3DDD_TRANSFORMCAPS
4939 | D3DDD_BCLIPPING
4940 | D3DDD_LIGHTINGCAPS
4941 | D3DDD_LINECAPS
4942 | D3DDD_TRICAPS
4943 | D3DDD_DEVICERENDERBITDEPTH
4944 | D3DDD_DEVICEZBUFFERBITDEPTH
4945 | D3DDD_MAXBUFFERSIZE
4946 | D3DDD_MAXVERTEXCOUNT;
4948 desc1->dcmColorModel = D3DCOLOR_RGB;
4949 desc1->dwDevCaps = desc7->dwDevCaps;
4950 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4951 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4952 desc1->bClipping = TRUE;
4953 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4954 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4955 | D3DLIGHTCAPS_PARALLELPOINT
4956 | D3DLIGHTCAPS_POINT
4957 | D3DLIGHTCAPS_SPOT;
4959 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4960 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4962 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4963 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4964 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4965 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4966 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4967 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4968 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4969 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4970 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4971 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4972 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4973 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4974 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4976 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4977 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4978 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4979 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4980 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4981 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4982 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4983 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4984 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4985 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4986 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4987 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4988 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4990 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4991 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4992 desc1->dwMaxBufferSize = 0;
4993 desc1->dwMaxVertexCount = 65536;
4994 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4995 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4996 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4997 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4998 desc1->dwMinStippleWidth = 1;
4999 desc1->dwMinStippleHeight = 1;
5000 desc1->dwMaxStippleWidth = 32;
5001 desc1->dwMaxStippleHeight = 32;
5002 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5003 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5004 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5005 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5006 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5007 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5008 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5009 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5010 desc1->dwStencilCaps = desc7->dwStencilCaps;
5011 desc1->dwFVFCaps = desc7->dwFVFCaps;
5012 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5013 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5014 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5016 return DD_OK;
5019 /*****************************************************************************
5020 * IDirectDraw7 VTable
5021 *****************************************************************************/
5022 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5024 /* IUnknown */
5025 ddraw7_QueryInterface,
5026 ddraw7_AddRef,
5027 ddraw7_Release,
5028 /* IDirectDraw */
5029 ddraw7_Compact,
5030 ddraw7_CreateClipper,
5031 ddraw7_CreatePalette,
5032 ddraw7_CreateSurface,
5033 ddraw7_DuplicateSurface,
5034 ddraw7_EnumDisplayModes,
5035 ddraw7_EnumSurfaces,
5036 ddraw7_FlipToGDISurface,
5037 ddraw7_GetCaps,
5038 ddraw7_GetDisplayMode,
5039 ddraw7_GetFourCCCodes,
5040 ddraw7_GetGDISurface,
5041 ddraw7_GetMonitorFrequency,
5042 ddraw7_GetScanLine,
5043 ddraw7_GetVerticalBlankStatus,
5044 ddraw7_Initialize,
5045 ddraw7_RestoreDisplayMode,
5046 ddraw7_SetCooperativeLevel,
5047 ddraw7_SetDisplayMode,
5048 ddraw7_WaitForVerticalBlank,
5049 /* IDirectDraw2 */
5050 ddraw7_GetAvailableVidMem,
5051 /* IDirectDraw3 */
5052 ddraw7_GetSurfaceFromDC,
5053 /* IDirectDraw4 */
5054 ddraw7_RestoreAllSurfaces,
5055 ddraw7_TestCooperativeLevel,
5056 ddraw7_GetDeviceIdentifier,
5057 /* IDirectDraw7 */
5058 ddraw7_StartModeTest,
5059 ddraw7_EvaluateMode
5062 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5064 /* IUnknown */
5065 ddraw4_QueryInterface,
5066 ddraw4_AddRef,
5067 ddraw4_Release,
5068 /* IDirectDraw */
5069 ddraw4_Compact,
5070 ddraw4_CreateClipper,
5071 ddraw4_CreatePalette,
5072 ddraw4_CreateSurface,
5073 ddraw4_DuplicateSurface,
5074 ddraw4_EnumDisplayModes,
5075 ddraw4_EnumSurfaces,
5076 ddraw4_FlipToGDISurface,
5077 ddraw4_GetCaps,
5078 ddraw4_GetDisplayMode,
5079 ddraw4_GetFourCCCodes,
5080 ddraw4_GetGDISurface,
5081 ddraw4_GetMonitorFrequency,
5082 ddraw4_GetScanLine,
5083 ddraw4_GetVerticalBlankStatus,
5084 ddraw4_Initialize,
5085 ddraw4_RestoreDisplayMode,
5086 ddraw4_SetCooperativeLevel,
5087 ddraw4_SetDisplayMode,
5088 ddraw4_WaitForVerticalBlank,
5089 /* IDirectDraw2 */
5090 ddraw4_GetAvailableVidMem,
5091 /* IDirectDraw3 */
5092 ddraw4_GetSurfaceFromDC,
5093 /* IDirectDraw4 */
5094 ddraw4_RestoreAllSurfaces,
5095 ddraw4_TestCooperativeLevel,
5096 ddraw4_GetDeviceIdentifier,
5099 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5101 /* IUnknown */
5102 ddraw2_QueryInterface,
5103 ddraw2_AddRef,
5104 ddraw2_Release,
5105 /* IDirectDraw */
5106 ddraw2_Compact,
5107 ddraw2_CreateClipper,
5108 ddraw2_CreatePalette,
5109 ddraw2_CreateSurface,
5110 ddraw2_DuplicateSurface,
5111 ddraw2_EnumDisplayModes,
5112 ddraw2_EnumSurfaces,
5113 ddraw2_FlipToGDISurface,
5114 ddraw2_GetCaps,
5115 ddraw2_GetDisplayMode,
5116 ddraw2_GetFourCCCodes,
5117 ddraw2_GetGDISurface,
5118 ddraw2_GetMonitorFrequency,
5119 ddraw2_GetScanLine,
5120 ddraw2_GetVerticalBlankStatus,
5121 ddraw2_Initialize,
5122 ddraw2_RestoreDisplayMode,
5123 ddraw2_SetCooperativeLevel,
5124 ddraw2_SetDisplayMode,
5125 ddraw2_WaitForVerticalBlank,
5126 /* IDirectDraw2 */
5127 ddraw2_GetAvailableVidMem,
5130 static const struct IDirectDrawVtbl ddraw1_vtbl =
5132 /* IUnknown */
5133 ddraw1_QueryInterface,
5134 ddraw1_AddRef,
5135 ddraw1_Release,
5136 /* IDirectDraw */
5137 ddraw1_Compact,
5138 ddraw1_CreateClipper,
5139 ddraw1_CreatePalette,
5140 ddraw1_CreateSurface,
5141 ddraw1_DuplicateSurface,
5142 ddraw1_EnumDisplayModes,
5143 ddraw1_EnumSurfaces,
5144 ddraw1_FlipToGDISurface,
5145 ddraw1_GetCaps,
5146 ddraw1_GetDisplayMode,
5147 ddraw1_GetFourCCCodes,
5148 ddraw1_GetGDISurface,
5149 ddraw1_GetMonitorFrequency,
5150 ddraw1_GetScanLine,
5151 ddraw1_GetVerticalBlankStatus,
5152 ddraw1_Initialize,
5153 ddraw1_RestoreDisplayMode,
5154 ddraw1_SetCooperativeLevel,
5155 ddraw1_SetDisplayMode,
5156 ddraw1_WaitForVerticalBlank,
5159 static const struct IDirect3D7Vtbl d3d7_vtbl =
5161 /* IUnknown methods */
5162 d3d7_QueryInterface,
5163 d3d7_AddRef,
5164 d3d7_Release,
5165 /* IDirect3D7 methods */
5166 d3d7_EnumDevices,
5167 d3d7_CreateDevice,
5168 d3d7_CreateVertexBuffer,
5169 d3d7_EnumZBufferFormats,
5170 d3d7_EvictManagedTextures
5173 static const struct IDirect3D3Vtbl d3d3_vtbl =
5175 /* IUnknown methods */
5176 d3d3_QueryInterface,
5177 d3d3_AddRef,
5178 d3d3_Release,
5179 /* IDirect3D3 methods */
5180 d3d3_EnumDevices,
5181 d3d3_CreateLight,
5182 d3d3_CreateMaterial,
5183 d3d3_CreateViewport,
5184 d3d3_FindDevice,
5185 d3d3_CreateDevice,
5186 d3d3_CreateVertexBuffer,
5187 d3d3_EnumZBufferFormats,
5188 d3d3_EvictManagedTextures
5191 static const struct IDirect3D2Vtbl d3d2_vtbl =
5193 /* IUnknown methods */
5194 d3d2_QueryInterface,
5195 d3d2_AddRef,
5196 d3d2_Release,
5197 /* IDirect3D2 methods */
5198 d3d2_EnumDevices,
5199 d3d2_CreateLight,
5200 d3d2_CreateMaterial,
5201 d3d2_CreateViewport,
5202 d3d2_FindDevice,
5203 d3d2_CreateDevice
5206 static const struct IDirect3DVtbl d3d1_vtbl =
5208 /* IUnknown methods */
5209 d3d1_QueryInterface,
5210 d3d1_AddRef,
5211 d3d1_Release,
5212 /* IDirect3D methods */
5213 d3d1_Initialize,
5214 d3d1_EnumDevices,
5215 d3d1_CreateLight,
5216 d3d1_CreateMaterial,
5217 d3d1_CreateViewport,
5218 d3d1_FindDevice
5221 /*****************************************************************************
5222 * ddraw_find_decl
5224 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5225 * if none was found.
5227 * This function is in ddraw.c and the DDraw object space because D3D7
5228 * vertex buffers are created using the IDirect3D interface to the ddraw
5229 * object, so they can be valid across D3D devices(theoretically. The ddraw
5230 * object also owns the wined3d device
5232 * Parameters:
5233 * This: Device
5234 * fvf: Fvf to find the decl for
5236 * Returns:
5237 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5239 *****************************************************************************/
5240 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5242 struct wined3d_vertex_declaration *pDecl = NULL;
5243 HRESULT hr;
5244 int p, low, high; /* deliberately signed */
5245 struct FvfToDecl *convertedDecls = This->decls;
5247 TRACE("Searching for declaration for fvf %08x... ", fvf);
5249 low = 0;
5250 high = This->numConvertedDecls - 1;
5251 while(low <= high) {
5252 p = (low + high) >> 1;
5253 TRACE("%d ", p);
5254 if(convertedDecls[p].fvf == fvf) {
5255 TRACE("found %p\n", convertedDecls[p].decl);
5256 return convertedDecls[p].decl;
5257 } else if(convertedDecls[p].fvf < fvf) {
5258 low = p + 1;
5259 } else {
5260 high = p - 1;
5263 TRACE("not found. Creating and inserting at position %d.\n", low);
5265 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5266 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5267 if (hr != S_OK) return NULL;
5269 if(This->declArraySize == This->numConvertedDecls) {
5270 int grow = max(This->declArraySize / 2, 8);
5271 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5272 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5273 if (!convertedDecls)
5275 wined3d_vertex_declaration_decref(pDecl);
5276 return NULL;
5278 This->decls = convertedDecls;
5279 This->declArraySize += grow;
5282 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5283 convertedDecls[low].decl = pDecl;
5284 convertedDecls[low].fvf = fvf;
5285 This->numConvertedDecls++;
5287 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5288 return pDecl;
5291 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5293 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5296 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5297 struct wined3d_device *device)
5299 TRACE("device_parent %p, device %p.\n", device_parent, device);
5302 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5304 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5305 MONITORINFO monitor_info;
5306 HMONITOR monitor;
5307 BOOL ret;
5308 RECT *r;
5310 TRACE("device_parent %p.\n", device_parent);
5312 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5314 TRACE("Nothing to resize.\n");
5315 return;
5318 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5319 monitor_info.cbSize = sizeof(monitor_info);
5320 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5322 ERR("Failed to get monitor info.\n");
5323 return;
5326 r = &monitor_info.rcMonitor;
5327 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5329 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5330 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5331 ERR("Failed to resize window.\n");
5334 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5335 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5336 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5338 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5339 IDirectDrawSurfaceImpl *surf = NULL;
5340 UINT i = 0;
5341 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5343 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5344 "\tpool %#x, level %u, face %u, surface %p.\n",
5345 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5347 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5348 switch(face)
5350 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5351 TRACE("Asked for positive x\n");
5352 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5354 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5356 surf = ddraw->tex_root; break;
5357 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5358 TRACE("Asked for negative x\n");
5359 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5360 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5361 TRACE("Asked for positive y\n");
5362 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5363 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5364 TRACE("Asked for negative y\n");
5365 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5366 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5367 TRACE("Asked for positive z\n");
5368 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5369 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5370 TRACE("Asked for negative z\n");
5371 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5372 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5375 if (!surf)
5377 IDirectDrawSurface7 *attached;
5378 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5379 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5380 IDirectDrawSurface7_Release(attached);
5382 if (!surf) ERR("root search surface not found\n");
5384 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5385 while (i < level)
5387 IDirectDrawSurface7 *attached;
5388 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5389 if(!attached) ERR("Surface not found\n");
5390 surf = impl_from_IDirectDrawSurface7(attached);
5391 IDirectDrawSurface7_Release(attached);
5392 ++i;
5395 /* Return the surface */
5396 *surface = surf->wined3d_surface;
5397 wined3d_surface_incref(*surface);
5399 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5401 return D3D_OK;
5404 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5406 struct IDirectDrawImpl *ddraw = parent;
5407 ddraw->wined3d_frontbuffer = NULL;
5410 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5412 ddraw_frontbuffer_destroyed,
5415 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5416 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5417 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5418 struct wined3d_surface **surface)
5420 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5421 DWORD flags = 0;
5422 HRESULT hr;
5424 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5425 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5426 device_parent, container_parent, width, height, format, multisample_type,
5427 multisample_quality, lockable, surface);
5429 if (ddraw->wined3d_frontbuffer)
5431 ERR("Frontbuffer already created.\n");
5432 return E_FAIL;
5435 if (lockable)
5436 flags |= WINED3D_SURFACE_MAPPABLE;
5438 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5439 WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5440 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5441 if (SUCCEEDED(hr))
5442 ddraw->wined3d_frontbuffer = *surface;
5444 return hr;
5447 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5448 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5449 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5451 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5452 return E_NOTIMPL;
5455 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5456 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5457 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5459 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5460 "format %#x, pool %#x, usage %#x, volume %p.\n",
5461 device_parent, container_parent, width, height, depth,
5462 format, pool, usage, volume);
5464 ERR("Not implemented!\n");
5466 return E_NOTIMPL;
5469 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5470 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5472 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5473 HRESULT hr;
5475 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5477 if (ddraw->wined3d_swapchain)
5479 ERR("Swapchain already created.\n");
5480 return E_FAIL;
5483 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5484 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5485 if (FAILED(hr))
5486 WARN("Failed to create swapchain, hr %#x.\n", hr);
5488 return hr;
5491 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5493 device_parent_wined3d_device_created,
5494 device_parent_mode_changed,
5495 device_parent_create_surface,
5496 device_parent_create_rendertarget,
5497 device_parent_create_depth_stencil,
5498 device_parent_create_volume,
5499 device_parent_create_swapchain,
5502 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type)
5504 HRESULT hr;
5505 HDC hDC;
5507 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5508 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5509 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5510 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5511 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5512 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5513 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5514 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5515 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5516 ddraw->numIfaces = 1;
5517 ddraw->ref7 = 1;
5519 /* Get the current screen settings. */
5520 hDC = GetDC(0);
5521 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5522 ReleaseDC(0, hDC);
5523 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5524 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5526 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5527 &ddraw->IDirectDraw7_iface);
5528 if (!ddraw->wined3d)
5530 WARN("Failed to create a wined3d object.\n");
5531 return E_OUTOFMEMORY;
5534 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5535 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5536 if (FAILED(hr))
5538 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5539 wined3d_decref(ddraw->wined3d);
5540 return hr;
5543 list_init(&ddraw->surface_list);
5545 return DD_OK;