2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name
[100];
45 char device_name
[100];
46 const GUID
*device_guid
;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice
,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice
,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice
,
71 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
75 ddraw_null_wined3d_object_destroyed
,
78 static inline IDirectDrawImpl
*impl_from_IDirectDraw(IDirectDraw
*iface
)
80 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw_iface
);
83 static inline IDirectDrawImpl
*impl_from_IDirectDraw2(IDirectDraw2
*iface
)
85 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw2_iface
);
88 static inline IDirectDrawImpl
*impl_from_IDirectDraw4(IDirectDraw4
*iface
)
90 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw4_iface
);
93 static inline IDirectDrawImpl
*impl_from_IDirectDraw7(IDirectDraw7
*iface
)
95 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirectDraw7_iface
);
98 static inline IDirectDrawImpl
*impl_from_IDirect3D(IDirect3D
*iface
)
100 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D_iface
);
103 static inline IDirectDrawImpl
*impl_from_IDirect3D2(IDirect3D2
*iface
)
105 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D2_iface
);
108 static inline IDirectDrawImpl
*impl_from_IDirect3D3(IDirect3D3
*iface
)
110 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D3_iface
);
113 static inline IDirectDrawImpl
*impl_from_IDirect3D7(IDirect3D7
*iface
)
115 return CONTAINING_RECORD(iface
, IDirectDrawImpl
, IDirect3D7_iface
);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI
ddraw7_QueryInterface(IDirectDraw7
*iface
, REFIID refiid
, void **obj
)
144 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
146 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(refiid
), obj
);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS
;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
162 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
167 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
169 *obj
= &This
->IDirectDraw4_iface
;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
172 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE
;
180 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
182 *obj
= &This
->IDirectDraw2_iface
;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
185 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
187 *obj
= &This
->IDirectDraw_iface
;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
199 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
200 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
201 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
212 This
->d3dversion
= 1;
213 *obj
= &This
->IDirect3D_iface
;
214 TRACE(" returning Direct3D interface at %p.\n", *obj
);
216 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
218 This
->d3dversion
= 2;
219 *obj
= &This
->IDirect3D2_iface
;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
222 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
224 This
->d3dversion
= 3;
225 *obj
= &This
->IDirect3D3_iface
;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
228 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
230 This
->d3dversion
= 7;
231 *obj
= &This
->IDirect3D7_iface
;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE
;
243 IUnknown_AddRef( (IUnknown
*) *obj
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
ddraw4_QueryInterface(IDirectDraw4
*iface
, REFIID riid
, void **object
)
251 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
253 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
255 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
258 static HRESULT WINAPI
ddraw2_QueryInterface(IDirectDraw2
*iface
, REFIID riid
, void **object
)
260 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
262 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
264 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
267 static HRESULT WINAPI
ddraw1_QueryInterface(IDirectDraw
*iface
, REFIID riid
, void **object
)
269 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
271 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
273 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
276 static HRESULT WINAPI
d3d7_QueryInterface(IDirect3D7
*iface
, REFIID riid
, void **object
)
278 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
280 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
282 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
285 static HRESULT WINAPI
d3d3_QueryInterface(IDirect3D3
*iface
, REFIID riid
, void **object
)
287 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
289 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
291 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
294 static HRESULT WINAPI
d3d2_QueryInterface(IDirect3D2
*iface
, REFIID riid
, void **object
)
296 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
298 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
300 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
303 static HRESULT WINAPI
d3d1_QueryInterface(IDirect3D
*iface
, REFIID riid
, void **object
)
305 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
307 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
309 return ddraw7_QueryInterface(&This
->IDirectDraw7_iface
, riid
, object
);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI
ddraw7_AddRef(IDirectDraw7
*iface
)
332 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
333 ULONG ref
= InterlockedIncrement(&This
->ref7
);
335 TRACE("%p increasing refcount to %u.\n", This
, ref
);
337 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
342 static ULONG WINAPI
ddraw4_AddRef(IDirectDraw4
*iface
)
344 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
345 ULONG ref
= InterlockedIncrement(&This
->ref4
);
347 TRACE("%p increasing refcount to %u.\n", This
, ref
);
349 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
354 static ULONG WINAPI
ddraw2_AddRef(IDirectDraw2
*iface
)
356 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
357 ULONG ref
= InterlockedIncrement(&This
->ref2
);
359 TRACE("%p increasing refcount to %u.\n", This
, ref
);
361 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
366 static ULONG WINAPI
ddraw1_AddRef(IDirectDraw
*iface
)
368 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
369 ULONG ref
= InterlockedIncrement(&This
->ref1
);
371 TRACE("%p increasing refcount to %u.\n", This
, ref
);
373 if (ref
== 1) InterlockedIncrement(&This
->numIfaces
);
378 static ULONG WINAPI
d3d7_AddRef(IDirect3D7
*iface
)
380 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
382 TRACE("iface %p.\n", iface
);
384 return ddraw7_AddRef(&This
->IDirectDraw7_iface
);
387 static ULONG WINAPI
d3d3_AddRef(IDirect3D3
*iface
)
389 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
391 TRACE("iface %p.\n", iface
);
393 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
396 static ULONG WINAPI
d3d2_AddRef(IDirect3D2
*iface
)
398 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
400 TRACE("iface %p.\n", iface
);
402 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
405 static ULONG WINAPI
d3d1_AddRef(IDirect3D
*iface
)
407 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
409 TRACE("iface %p.\n", iface
);
411 return ddraw1_AddRef(&This
->IDirectDraw_iface
);
414 void ddraw_destroy_swapchain(IDirectDrawImpl
*ddraw
)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw
->wined3d_swapchain
);
419 ddraw
->wined3d_swapchain
= NULL
;
421 if (DefaultSurfaceType
== SURFACE_OPENGL
)
425 for (i
= 0; i
< ddraw
->numConvertedDecls
; ++i
)
427 wined3d_vertex_declaration_decref(ddraw
->decls
[i
].decl
);
429 HeapFree(GetProcessHeap(), 0, ddraw
->decls
);
430 ddraw
->numConvertedDecls
= 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw
->wined3d_device
)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw
->d3d_window
&& ddraw
->d3d_window
!= ddraw
->dest_window
)
441 TRACE("Destroying the hidden render window %p.\n", ddraw
->d3d_window
);
442 DestroyWindow(ddraw
->d3d_window
);
443 ddraw
->d3d_window
= 0;
447 ddraw
->d3d_initialized
= FALSE
;
451 wined3d_device_uninit_gdi(ddraw
->wined3d_device
);
454 ddraw_set_swapchain_window(ddraw
, NULL
);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl
*This
)
471 IDirectDraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, NULL
, DDSCL_NORMAL
);
472 IDirectDraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
474 /* Destroy the device window if we created one */
475 if(This
->devicewindow
!= 0)
477 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
478 DestroyWindow(This
->devicewindow
);
479 This
->devicewindow
= 0;
482 wined3d_mutex_lock();
483 list_remove(&This
->ddraw_list_entry
);
484 wined3d_mutex_unlock();
486 if (This
->wined3d_swapchain
)
487 ddraw_destroy_swapchain(This
);
488 wined3d_device_decref(This
->wined3d_device
);
489 wined3d_decref(This
->wined3d
);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This
);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI
ddraw7_Release(IDirectDraw7
*iface
)
504 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
505 ULONG ref
= InterlockedDecrement(&This
->ref7
);
507 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
509 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
515 static ULONG WINAPI
ddraw4_Release(IDirectDraw4
*iface
)
517 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
518 ULONG ref
= InterlockedDecrement(&This
->ref4
);
520 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
522 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
528 static ULONG WINAPI
ddraw2_Release(IDirectDraw2
*iface
)
530 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
531 ULONG ref
= InterlockedDecrement(&This
->ref2
);
533 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
535 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
541 static ULONG WINAPI
ddraw1_Release(IDirectDraw
*iface
)
543 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
544 ULONG ref
= InterlockedDecrement(&This
->ref1
);
546 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
548 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
554 static ULONG WINAPI
d3d7_Release(IDirect3D7
*iface
)
556 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
558 TRACE("iface %p.\n", iface
);
560 return ddraw7_Release(&This
->IDirectDraw7_iface
);
563 static ULONG WINAPI
d3d3_Release(IDirect3D3
*iface
)
565 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
567 TRACE("iface %p.\n", iface
);
569 return ddraw1_Release(&This
->IDirectDraw_iface
);
572 static ULONG WINAPI
d3d2_Release(IDirect3D2
*iface
)
574 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
576 TRACE("iface %p.\n", iface
);
578 return ddraw1_Release(&This
->IDirectDraw_iface
);
581 static ULONG WINAPI
d3d1_Release(IDirect3D
*iface
)
583 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
585 TRACE("iface %p.\n", iface
);
587 return ddraw1_Release(&This
->IDirectDraw_iface
);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT
ddraw_set_focus_window(IDirectDrawImpl
*ddraw
, HWND window
)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) && ddraw
->dest_window
)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET
;
604 ddraw
->focuswindow
= window
;
606 /* Use the focus window for drawing too. */
607 ddraw
->dest_window
= ddraw
->focuswindow
;
612 static HRESULT
ddraw_attach_d3d_device(IDirectDrawImpl
*ddraw
,
613 struct wined3d_swapchain_desc
*swapchain_desc
)
615 HWND window
= swapchain_desc
->device_window
;
618 TRACE("ddraw %p.\n", ddraw
);
620 if (!window
|| window
== GetDesktopWindow())
622 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
623 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
624 NULL
, NULL
, NULL
, NULL
);
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
631 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window
);
634 swapchain_desc
->device_window
= window
;
638 TRACE("Using existing window %p for Direct3D rendering.\n", window
);
640 ddraw
->d3d_window
= window
;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw
->d3d_initialized
= TRUE
;
645 hr
= wined3d_device_init_3d(ddraw
->wined3d_device
, swapchain_desc
);
648 ddraw
->d3d_initialized
= FALSE
;
652 ddraw
->declArraySize
= 2;
653 ddraw
->decls
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*ddraw
->decls
) * ddraw
->declArraySize
);
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw
->declArraySize
= 0;
658 hr
= wined3d_device_uninit_3d(ddraw
->wined3d_device
);
659 return E_OUTOFMEMORY
;
662 TRACE("Successfully initialized 3D.\n");
667 static HRESULT
ddraw_create_swapchain(IDirectDrawImpl
*ddraw
, HWND window
, BOOL windowed
)
669 struct wined3d_swapchain_desc swapchain_desc
;
670 struct wined3d_display_mode mode
;
671 HRESULT hr
= WINED3D_OK
;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
677 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
680 ERR("Failed to get display mode.\n");
684 memset(&swapchain_desc
, 0, sizeof(swapchain_desc
));
685 swapchain_desc
.backbuffer_width
= mode
.width
;
686 swapchain_desc
.backbuffer_height
= mode
.height
;
687 swapchain_desc
.backbuffer_format
= mode
.format_id
;
688 swapchain_desc
.swap_effect
= WINED3D_SWAP_EFFECT_COPY
;
689 swapchain_desc
.device_window
= window
;
690 swapchain_desc
.windowed
= windowed
;
692 if (DefaultSurfaceType
== SURFACE_OPENGL
)
693 hr
= ddraw_attach_d3d_device(ddraw
, &swapchain_desc
);
695 hr
= wined3d_device_init_gdi(ddraw
->wined3d_device
, &swapchain_desc
);
699 ERR("Failed to create swapchain, hr %#x.\n", hr
);
703 if (FAILED(hr
= wined3d_device_get_swapchain(ddraw
->wined3d_device
, 0, &ddraw
->wined3d_swapchain
)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr
);
706 ddraw
->wined3d_swapchain
= NULL
;
710 ddraw_set_swapchain_window(ddraw
, window
);
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI
ddraw7_SetCooperativeLevel(IDirectDraw7
*iface
, HWND hwnd
, DWORD cooplevel
)
761 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
765 TRACE("iface %p, window %p, flags %#x.\n", iface
, hwnd
, cooplevel
);
766 DDRAW_dump_cooperativelevel(cooplevel
);
768 wined3d_mutex_lock();
770 /* Get the old window */
771 window
= This
->dest_window
;
773 /* Tests suggest that we need one of them: */
774 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
778 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
779 wined3d_mutex_unlock();
780 return DDERR_INVALIDPARAMS
;
783 if ((cooplevel
& DDSCL_CREATEDEVICEWINDOW
) && !(cooplevel
& DDSCL_EXCLUSIVE
))
785 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
786 wined3d_mutex_unlock();
787 return DDERR_INVALIDPARAMS
;
790 /* Handle those levels first which set various hwnds */
791 if ((cooplevel
& DDSCL_SETFOCUSWINDOW
) && !(cooplevel
& DDSCL_CREATEDEVICEWINDOW
))
793 /* This isn't compatible with a lot of flags */
794 if (cooplevel
& (DDSCL_MULTITHREADED
799 | DDSCL_SETDEVICEWINDOW
804 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
805 wined3d_mutex_unlock();
806 return DDERR_INVALIDPARAMS
;
809 hr
= ddraw_set_focus_window(This
, hwnd
);
810 wined3d_mutex_unlock();
814 if (cooplevel
& DDSCL_EXCLUSIVE
)
816 if (!(cooplevel
& DDSCL_FULLSCREEN
) || !(hwnd
|| (cooplevel
& DDSCL_CREATEDEVICEWINDOW
)))
818 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
819 wined3d_mutex_unlock();
820 return DDERR_INVALIDPARAMS
;
823 if (cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
827 if (!This
->focuswindow
&& !(cooplevel
& DDSCL_SETFOCUSWINDOW
))
829 WARN("No focus window set.\n");
830 wined3d_mutex_unlock();
831 return DDERR_NOFOCUSWINDOW
;
834 device_window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DirectDrawDeviceWnd",
835 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
836 NULL
, NULL
, NULL
, NULL
);
839 ERR("Failed to create window, last error %#x.\n", GetLastError());
840 wined3d_mutex_unlock();
844 ShowWindow(device_window
, SW_SHOW
);
845 TRACE("Created a device window %p.\n", device_window
);
847 /* Native apparently leaks the created device window if setting the
848 * focus window below fails. */
849 This
->cooperative_level
|= DDSCL_CREATEDEVICEWINDOW
;
850 This
->devicewindow
= device_window
;
852 if (cooplevel
& DDSCL_SETFOCUSWINDOW
)
856 wined3d_mutex_unlock();
860 if (FAILED(hr
= ddraw_set_focus_window(This
, hwnd
)))
862 wined3d_mutex_unlock();
867 hwnd
= device_window
;
872 if (This
->cooperative_level
& DDSCL_CREATEDEVICEWINDOW
)
873 DestroyWindow(This
->devicewindow
);
874 This
->devicewindow
= NULL
;
875 This
->focuswindow
= NULL
;
878 if ((This
->cooperative_level
& DDSCL_EXCLUSIVE
)
879 && (hwnd
!= window
|| !(cooplevel
& DDSCL_EXCLUSIVE
)))
880 wined3d_device_release_focus_window(This
->wined3d_device
);
882 if ((cooplevel
& DDSCL_FULLSCREEN
) != (This
->cooperative_level
& DDSCL_FULLSCREEN
) || hwnd
!= window
)
884 if (This
->cooperative_level
& DDSCL_FULLSCREEN
)
885 wined3d_device_restore_fullscreen_window(This
->wined3d_device
, window
);
887 if (cooplevel
& DDSCL_FULLSCREEN
)
889 struct wined3d_display_mode display_mode
;
891 wined3d_get_adapter_display_mode(This
->wined3d
, WINED3DADAPTER_DEFAULT
, &display_mode
);
892 wined3d_device_setup_fullscreen_window(This
->wined3d_device
, hwnd
,
893 display_mode
.width
, display_mode
.height
);
897 if ((cooplevel
& DDSCL_EXCLUSIVE
)
898 && (hwnd
!= window
|| !(This
->cooperative_level
& DDSCL_EXCLUSIVE
)))
900 hr
= wined3d_device_acquire_focus_window(This
->wined3d_device
, hwnd
);
903 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
904 wined3d_mutex_unlock();
909 /* Don't override focus windows or private device windows */
910 if (hwnd
&& !This
->focuswindow
&& !This
->devicewindow
&& (hwnd
!= window
))
911 This
->dest_window
= hwnd
;
913 if (cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
914 wined3d_device_set_multithreaded(This
->wined3d_device
);
916 if (This
->wined3d_swapchain
)
917 ddraw_destroy_swapchain(This
);
918 if (FAILED(hr
= ddraw_create_swapchain(This
, This
->dest_window
, !(cooplevel
& DDSCL_FULLSCREEN
))))
919 ERR("Failed to create swapchain, hr %#x.\n", hr
);
921 /* Unhandled flags */
922 if(cooplevel
& DDSCL_ALLOWREBOOT
)
923 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
924 if(cooplevel
& DDSCL_ALLOWMODEX
)
925 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
926 if(cooplevel
& DDSCL_FPUSETUP
)
927 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
929 /* Store the cooperative_level */
930 This
->cooperative_level
= cooplevel
;
931 TRACE("SetCooperativeLevel retuning DD_OK\n");
932 wined3d_mutex_unlock();
937 static HRESULT WINAPI
ddraw4_SetCooperativeLevel(IDirectDraw4
*iface
, HWND window
, DWORD flags
)
939 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
941 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
943 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
946 static HRESULT WINAPI
ddraw2_SetCooperativeLevel(IDirectDraw2
*iface
, HWND window
, DWORD flags
)
948 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
950 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
952 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
955 static HRESULT WINAPI
ddraw1_SetCooperativeLevel(IDirectDraw
*iface
, HWND window
, DWORD flags
)
957 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
959 TRACE("iface %p, window %p, flags %#x.\n", iface
, window
, flags
);
961 return ddraw7_SetCooperativeLevel(&This
->IDirectDraw7_iface
, window
, flags
);
964 /*****************************************************************************
966 * Helper function for SetDisplayMode and RestoreDisplayMode
968 * Implements DirectDraw's SetDisplayMode, but ignores the value of
969 * ForceRefreshRate, since it is already handled by
970 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
971 * without worrying that ForceRefreshRate will override the refresh rate. For
972 * argument and return value documentation, see
973 * ddraw7_SetDisplayMode.
975 *****************************************************************************/
976 static HRESULT
ddraw_set_display_mode(IDirectDrawImpl
*ddraw
, DWORD Width
, DWORD Height
,
977 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
979 struct wined3d_display_mode mode
;
980 enum wined3d_format_id format
;
983 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw
, Width
,
984 Height
, BPP
, RefreshRate
, Flags
);
986 wined3d_mutex_lock();
987 if( !Width
|| !Height
)
989 ERR("Width %u, Height %u, what to do?\n", Width
, Height
);
990 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
991 wined3d_mutex_unlock();
997 case 8: format
= WINED3DFMT_P8_UINT
; break;
998 case 15: format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
999 case 16: format
= WINED3DFMT_B5G6R5_UNORM
; break;
1000 case 24: format
= WINED3DFMT_B8G8R8_UNORM
; break;
1001 case 32: format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
1002 default: format
= WINED3DFMT_UNKNOWN
; break;
1005 if (FAILED(hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
)))
1007 ERR("Failed to get current display mode, hr %#x.\n", hr
);
1009 else if (mode
.width
== Width
1010 && mode
.height
== Height
1011 && mode
.format_id
== format
1012 && mode
.refresh_rate
== RefreshRate
)
1014 TRACE("Skipping redundant mode setting call.\n");
1015 wined3d_mutex_unlock();
1019 /* Check the exclusive mode
1020 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1021 return DDERR_NOEXCLUSIVEMODE;
1022 * This is WRONG. Don't know if the SDK is completely
1023 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1024 * is returned, but Half-Life 1.1.1.1 (Steam version)
1029 mode
.height
= Height
;
1030 mode
.refresh_rate
= RefreshRate
;
1031 mode
.format_id
= format
;
1033 /* TODO: The possible return values from msdn suggest that
1034 * the screen mode can't be changed if a surface is locked
1035 * or some drawing is in progress
1038 /* TODO: Lose the primary surface */
1039 hr
= wined3d_device_set_display_mode(ddraw
->wined3d_device
, 0, &mode
);
1041 wined3d_mutex_unlock();
1045 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
1050 /*****************************************************************************
1051 * IDirectDraw7::SetDisplayMode
1053 * Sets the display screen resolution, color depth and refresh frequency
1054 * when in fullscreen mode (in theory).
1055 * Possible return values listed in the SDK suggest that this method fails
1056 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1057 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1058 * It seems to be valid to pass 0 for With and Height, this has to be tested
1059 * It could mean that the current video mode should be left as-is. (But why
1063 * Height, Width: Screen dimension
1064 * BPP: Color depth in Bits per pixel
1065 * Refreshrate: Screen refresh rate
1066 * Flags: Other stuff
1071 *****************************************************************************/
1072 static HRESULT WINAPI
ddraw7_SetDisplayMode(IDirectDraw7
*iface
, DWORD Width
, DWORD Height
,
1073 DWORD BPP
, DWORD RefreshRate
, DWORD Flags
)
1075 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1077 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1078 iface
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1080 if (force_refresh_rate
!= 0)
1082 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1083 RefreshRate
, force_refresh_rate
);
1084 RefreshRate
= force_refresh_rate
;
1087 return ddraw_set_display_mode(This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
1090 static HRESULT WINAPI
ddraw4_SetDisplayMode(IDirectDraw4
*iface
, DWORD width
, DWORD height
,
1091 DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1093 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1095 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1096 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1098 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1101 static HRESULT WINAPI
ddraw2_SetDisplayMode(IDirectDraw2
*iface
,
1102 DWORD width
, DWORD height
, DWORD bpp
, DWORD refresh_rate
, DWORD flags
)
1104 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1106 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1107 iface
, width
, height
, bpp
, refresh_rate
, flags
);
1109 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, refresh_rate
, flags
);
1112 static HRESULT WINAPI
ddraw1_SetDisplayMode(IDirectDraw
*iface
, DWORD width
, DWORD height
, DWORD bpp
)
1114 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1116 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface
, width
, height
, bpp
);
1118 return ddraw7_SetDisplayMode(&This
->IDirectDraw7_iface
, width
, height
, bpp
, 0, 0);
1121 /*****************************************************************************
1122 * IDirectDraw7::RestoreDisplayMode
1124 * Restores the display mode to what it was at creation time. Basically.
1126 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1127 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1128 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1129 * -> DD_1 is released. The screen should be left at 1024x768x32.
1130 * -> DD_2 is released. The screen should be set to 1400x1050x32
1131 * This case is unhandled right now, but Empire Earth does it this way.
1132 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1134 * The msdn says that this method resets the display mode to what it was before
1135 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1139 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1141 *****************************************************************************/
1142 static HRESULT WINAPI
ddraw7_RestoreDisplayMode(IDirectDraw7
*iface
)
1144 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1146 TRACE("iface %p.\n", iface
);
1148 return ddraw_set_display_mode(This
, This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
1151 static HRESULT WINAPI
ddraw4_RestoreDisplayMode(IDirectDraw4
*iface
)
1153 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1155 TRACE("iface %p.\n", iface
);
1157 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1160 static HRESULT WINAPI
ddraw2_RestoreDisplayMode(IDirectDraw2
*iface
)
1162 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1164 TRACE("iface %p.\n", iface
);
1166 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1169 static HRESULT WINAPI
ddraw1_RestoreDisplayMode(IDirectDraw
*iface
)
1171 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1173 TRACE("iface %p.\n", iface
);
1175 return ddraw7_RestoreDisplayMode(&This
->IDirectDraw7_iface
);
1178 /*****************************************************************************
1179 * IDirectDraw7::GetCaps
1181 * Returns the drives capabilities
1183 * Used for version 1, 2, 4 and 7
1186 * DriverCaps: Structure to write the Hardware accelerated caps to
1187 * HelCaps: Structure to write the emulation caps to
1190 * This implementation returns DD_OK only
1192 *****************************************************************************/
1193 static HRESULT WINAPI
ddraw7_GetCaps(IDirectDraw7
*iface
, DDCAPS
*DriverCaps
, DDCAPS
*HELCaps
)
1195 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1197 WINED3DCAPS winecaps
;
1199 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
1201 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, DriverCaps
, HELCaps
);
1203 /* One structure must be != NULL */
1204 if( (!DriverCaps
) && (!HELCaps
) )
1206 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This
);
1207 return DDERR_INVALIDPARAMS
;
1210 memset(&caps
, 0, sizeof(caps
));
1211 memset(&winecaps
, 0, sizeof(winecaps
));
1212 caps
.dwSize
= sizeof(caps
);
1214 wined3d_mutex_lock();
1215 hr
= wined3d_device_get_device_caps(This
->wined3d_device
, &winecaps
);
1218 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1219 wined3d_mutex_unlock();
1223 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
1224 wined3d_mutex_unlock();
1226 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1230 caps
.dwCaps
= winecaps
.ddraw_caps
.caps
;
1231 caps
.dwCaps2
= winecaps
.ddraw_caps
.caps2
;
1232 caps
.dwCKeyCaps
= winecaps
.ddraw_caps
.color_key_caps
;
1233 caps
.dwFXCaps
= winecaps
.ddraw_caps
.fx_caps
;
1234 caps
.dwPalCaps
= winecaps
.ddraw_caps
.pal_caps
;
1235 caps
.ddsCaps
.dwCaps
= winecaps
.ddraw_caps
.dds_caps
;
1236 caps
.dwSVBCaps
= winecaps
.ddraw_caps
.svb_caps
;
1237 caps
.dwSVBCKeyCaps
= winecaps
.ddraw_caps
.svb_color_key_caps
;
1238 caps
.dwSVBFXCaps
= winecaps
.ddraw_caps
.svb_fx_caps
;
1239 caps
.dwVSBCaps
= winecaps
.ddraw_caps
.vsb_caps
;
1240 caps
.dwVSBCKeyCaps
= winecaps
.ddraw_caps
.vsb_color_key_caps
;
1241 caps
.dwVSBFXCaps
= winecaps
.ddraw_caps
.vsb_fx_caps
;
1242 caps
.dwSSBCaps
= winecaps
.ddraw_caps
.ssb_caps
;
1243 caps
.dwSSBCKeyCaps
= winecaps
.ddraw_caps
.ssb_color_key_caps
;
1244 caps
.dwSSBFXCaps
= winecaps
.ddraw_caps
.ssb_fx_caps
;
1246 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1249 if(DefaultSurfaceType
== SURFACE_GDI
) {
1250 caps
.dwCaps
&= ~DDCAPS_3D
;
1251 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
1253 if (winecaps
.ddraw_caps
.stride_align
)
1255 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
1256 caps
.dwAlignStrideAlign
= winecaps
.ddraw_caps
.stride_align
;
1261 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
1262 if (TRACE_ON(ddraw
))
1264 TRACE("Driver Caps :\n");
1265 DDRAW_dump_DDCAPS(DriverCaps
);
1271 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
1272 if (TRACE_ON(ddraw
))
1274 TRACE("HEL Caps :\n");
1275 DDRAW_dump_DDCAPS(HELCaps
);
1282 static HRESULT WINAPI
ddraw4_GetCaps(IDirectDraw4
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1284 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1286 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1288 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1291 static HRESULT WINAPI
ddraw2_GetCaps(IDirectDraw2
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1293 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1295 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1297 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1300 static HRESULT WINAPI
ddraw1_GetCaps(IDirectDraw
*iface
, DDCAPS
*driver_caps
, DDCAPS
*hel_caps
)
1302 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1304 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface
, driver_caps
, hel_caps
);
1306 return ddraw7_GetCaps(&This
->IDirectDraw7_iface
, driver_caps
, hel_caps
);
1309 /*****************************************************************************
1310 * IDirectDraw7::Compact
1312 * No idea what it does, MSDN says it's not implemented.
1315 * DD_OK, but this is unchecked
1317 *****************************************************************************/
1318 static HRESULT WINAPI
ddraw7_Compact(IDirectDraw7
*iface
)
1320 TRACE("iface %p.\n", iface
);
1325 static HRESULT WINAPI
ddraw4_Compact(IDirectDraw4
*iface
)
1327 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1329 TRACE("iface %p.\n", iface
);
1331 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1334 static HRESULT WINAPI
ddraw2_Compact(IDirectDraw2
*iface
)
1336 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1338 TRACE("iface %p.\n", iface
);
1340 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1343 static HRESULT WINAPI
ddraw1_Compact(IDirectDraw
*iface
)
1345 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1347 TRACE("iface %p.\n", iface
);
1349 return ddraw7_Compact(&This
->IDirectDraw7_iface
);
1352 /*****************************************************************************
1353 * IDirectDraw7::GetDisplayMode
1355 * Returns information about the current display mode
1357 * Exists in Version 1, 2, 4 and 7
1360 * DDSD: Address of a surface description structure to write the info to
1365 *****************************************************************************/
1366 static HRESULT WINAPI
ddraw7_GetDisplayMode(IDirectDraw7
*iface
, DDSURFACEDESC2
*DDSD
)
1368 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1369 struct wined3d_display_mode mode
;
1373 TRACE("iface %p, surface_desc %p.\n", iface
, DDSD
);
1375 wined3d_mutex_lock();
1376 /* This seems sane */
1379 wined3d_mutex_unlock();
1380 return DDERR_INVALIDPARAMS
;
1383 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1384 * so one method can be used for all versions (Hopefully) */
1385 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1388 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
1389 wined3d_mutex_unlock();
1393 Size
= DDSD
->dwSize
;
1394 memset(DDSD
, 0, Size
);
1396 DDSD
->dwSize
= Size
;
1397 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
1398 DDSD
->dwWidth
= mode
.width
;
1399 DDSD
->dwHeight
= mode
.height
;
1400 DDSD
->u2
.dwRefreshRate
= 60;
1401 DDSD
->ddsCaps
.dwCaps
= 0;
1402 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
1403 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, mode
.format_id
);
1404 DDSD
->u1
.lPitch
= mode
.width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
1408 TRACE("Returning surface desc :\n");
1409 DDRAW_dump_surface_desc(DDSD
);
1412 wined3d_mutex_unlock();
1417 static HRESULT WINAPI
ddraw4_GetDisplayMode(IDirectDraw4
*iface
, DDSURFACEDESC2
*surface_desc
)
1419 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1421 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1423 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, surface_desc
);
1426 static HRESULT WINAPI
ddraw2_GetDisplayMode(IDirectDraw2
*iface
, DDSURFACEDESC
*surface_desc
)
1428 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1430 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1432 /* FIXME: Test sizes, properly convert surface_desc */
1433 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1436 static HRESULT WINAPI
ddraw1_GetDisplayMode(IDirectDraw
*iface
, DDSURFACEDESC
*surface_desc
)
1438 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1440 TRACE("iface %p, surface_desc %p.\n", iface
, surface_desc
);
1442 /* FIXME: Test sizes, properly convert surface_desc */
1443 return ddraw7_GetDisplayMode(&This
->IDirectDraw7_iface
, (DDSURFACEDESC2
*)surface_desc
);
1446 /*****************************************************************************
1447 * IDirectDraw7::GetFourCCCodes
1449 * Returns an array of supported FourCC codes.
1451 * Exists in Version 1, 2, 4 and 7
1454 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1455 * of enumerated codes
1456 * Codes: Pointer to an array of DWORDs where the supported codes are written
1460 * Always returns DD_OK, as it's a stub for now
1462 *****************************************************************************/
1463 static HRESULT WINAPI
ddraw7_GetFourCCCodes(IDirectDraw7
*iface
, DWORD
*NumCodes
, DWORD
*Codes
)
1465 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1466 static const enum wined3d_format_id formats
[] =
1468 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
1469 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
1470 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
1472 struct wined3d_display_mode mode
;
1473 DWORD count
= 0, i
, outsize
;
1476 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, NumCodes
, Codes
);
1478 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1480 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
1482 for (i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); ++i
)
1484 hr
= wined3d_check_device_format(This
->wined3d
, WINED3DADAPTER_DEFAULT
, WINED3D_DEVICE_TYPE_HAL
,
1485 mode
.format_id
, 0, WINED3DRTYPE_SURFACE
, formats
[i
], DefaultSurfaceType
);
1488 if (count
< outsize
)
1489 Codes
[count
] = formats
[i
];
1494 TRACE("Returning %u FourCC codes\n", count
);
1501 static HRESULT WINAPI
ddraw4_GetFourCCCodes(IDirectDraw4
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1503 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1505 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1507 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1510 static HRESULT WINAPI
ddraw2_GetFourCCCodes(IDirectDraw2
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1512 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1514 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1516 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1519 static HRESULT WINAPI
ddraw1_GetFourCCCodes(IDirectDraw
*iface
, DWORD
*codes_count
, DWORD
*codes
)
1521 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1523 TRACE("iface %p, codes_count %p, codes %p.\n", iface
, codes_count
, codes
);
1525 return ddraw7_GetFourCCCodes(&This
->IDirectDraw7_iface
, codes_count
, codes
);
1528 /*****************************************************************************
1529 * IDirectDraw7::GetMonitorFrequency
1531 * Returns the monitor's frequency
1533 * Exists in Version 1, 2, 4 and 7
1536 * Freq: Pointer to a DWORD to write the frequency to
1539 * Always returns DD_OK
1541 *****************************************************************************/
1542 static HRESULT WINAPI
ddraw7_GetMonitorFrequency(IDirectDraw7
*iface
, DWORD
*Freq
)
1544 FIXME("iface %p, frequency %p stub!\n", iface
, Freq
);
1546 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1547 * but for now this should make the games happy
1553 static HRESULT WINAPI
ddraw4_GetMonitorFrequency(IDirectDraw4
*iface
, DWORD
*frequency
)
1555 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1557 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1559 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1562 static HRESULT WINAPI
ddraw2_GetMonitorFrequency(IDirectDraw2
*iface
, DWORD
*frequency
)
1564 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1566 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1568 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1571 static HRESULT WINAPI
ddraw1_GetMonitorFrequency(IDirectDraw
*iface
, DWORD
*frequency
)
1573 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1575 TRACE("iface %p, frequency %p.\n", iface
, frequency
);
1577 return ddraw7_GetMonitorFrequency(&This
->IDirectDraw7_iface
, frequency
);
1580 /*****************************************************************************
1581 * IDirectDraw7::GetVerticalBlankStatus
1583 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1584 * too basically, but as it's a semi stub, I didn't create a function there
1587 * status: Pointer to a BOOL to be filled with the vertical blank status
1591 * DDERR_INVALIDPARAMS if status is NULL
1593 *****************************************************************************/
1594 static HRESULT WINAPI
ddraw7_GetVerticalBlankStatus(IDirectDraw7
*iface
, BOOL
*status
)
1596 static BOOL fake_vblank
;
1598 TRACE("iface %p, status %p.\n", iface
, status
);
1601 return DDERR_INVALIDPARAMS
;
1603 *status
= fake_vblank
;
1604 fake_vblank
= !fake_vblank
;
1609 static HRESULT WINAPI
ddraw4_GetVerticalBlankStatus(IDirectDraw4
*iface
, BOOL
*status
)
1611 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1613 TRACE("iface %p, status %p.\n", iface
, status
);
1615 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1618 static HRESULT WINAPI
ddraw2_GetVerticalBlankStatus(IDirectDraw2
*iface
, BOOL
*status
)
1620 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1622 TRACE("iface %p, status %p.\n", iface
, status
);
1624 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1627 static HRESULT WINAPI
ddraw1_GetVerticalBlankStatus(IDirectDraw
*iface
, BOOL
*status
)
1629 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1631 TRACE("iface %p, status %p.\n", iface
, status
);
1633 return ddraw7_GetVerticalBlankStatus(&This
->IDirectDraw7_iface
, status
);
1636 /*****************************************************************************
1637 * IDirectDraw7::GetAvailableVidMem
1639 * Returns the total and free video memory
1642 * Caps: Specifies the memory type asked for
1643 * total: Pointer to a DWORD to be filled with the total memory
1644 * free: Pointer to a DWORD to be filled with the free memory
1648 * DDERR_INVALIDPARAMS of free and total are NULL
1650 *****************************************************************************/
1651 static HRESULT WINAPI
ddraw7_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
,
1654 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1657 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, Caps
, total
, free
);
1661 TRACE("(%p) Asked for memory with description: ", This
);
1662 DDRAW_dump_DDSCAPS2(Caps
);
1664 wined3d_mutex_lock();
1666 /* Todo: System memory vs local video memory vs non-local video memory
1667 * The MSDN also mentions differences between texture memory and other
1668 * resources, but that's not important
1671 if( (!total
) && (!free
) )
1673 wined3d_mutex_unlock();
1674 return DDERR_INVALIDPARAMS
;
1678 *free
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
1681 struct wined3d_adapter_identifier desc
= {0};
1683 hr
= wined3d_get_adapter_identifier(This
->wined3d
, WINED3DADAPTER_DEFAULT
, 0, &desc
);
1684 *total
= desc
.video_memory
;
1687 wined3d_mutex_unlock();
1692 static HRESULT WINAPI
ddraw4_GetAvailableVidMem(IDirectDraw4
*iface
,
1693 DDSCAPS2
*caps
, DWORD
*total
, DWORD
*free
)
1695 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1697 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1699 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, caps
, total
, free
);
1702 static HRESULT WINAPI
ddraw2_GetAvailableVidMem(IDirectDraw2
*iface
,
1703 DDSCAPS
*caps
, DWORD
*total
, DWORD
*free
)
1705 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1708 TRACE("iface %p, caps %p, total %p, free %p.\n", iface
, caps
, total
, free
);
1710 DDRAW_Convert_DDSCAPS_1_To_2(caps
, &caps2
);
1711 return ddraw7_GetAvailableVidMem(&This
->IDirectDraw7_iface
, &caps2
, total
, free
);
1714 /*****************************************************************************
1715 * IDirectDraw7::Initialize
1717 * Initializes a DirectDraw interface.
1720 * GUID: Interface identifier. Well, don't know what this is really good
1724 * Returns DD_OK on the first call,
1725 * DDERR_ALREADYINITIALIZED on repeated calls
1727 *****************************************************************************/
1728 static HRESULT WINAPI
ddraw7_Initialize(IDirectDraw7
*iface
, GUID
*guid
)
1730 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1732 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1734 if (This
->initialized
)
1735 return DDERR_ALREADYINITIALIZED
;
1737 /* FIXME: To properly take the GUID into account we should call
1738 * ddraw_init() here instead of in DDRAW_Create(). */
1740 FIXME("Ignoring guid %s.\n", debugstr_guid(guid
));
1742 This
->initialized
= TRUE
;
1746 static HRESULT WINAPI
ddraw4_Initialize(IDirectDraw4
*iface
, GUID
*guid
)
1748 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1750 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1752 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1755 static HRESULT WINAPI
ddraw2_Initialize(IDirectDraw2
*iface
, GUID
*guid
)
1757 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1759 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1761 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1764 static HRESULT WINAPI
ddraw1_Initialize(IDirectDraw
*iface
, GUID
*guid
)
1766 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1768 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1770 return ddraw7_Initialize(&This
->IDirectDraw7_iface
, guid
);
1773 static HRESULT WINAPI
d3d1_Initialize(IDirect3D
*iface
, REFIID riid
)
1775 TRACE("iface %p, riid %s.\n", iface
, debugstr_guid(riid
));
1777 return DDERR_ALREADYINITIALIZED
;
1780 /*****************************************************************************
1781 * IDirectDraw7::FlipToGDISurface
1783 * "Makes the surface that the GDI writes to the primary surface"
1784 * Looks like some windows specific thing we don't have to care about.
1785 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1786 * show error boxes ;)
1787 * Well, just return DD_OK.
1790 * Always returns DD_OK
1792 *****************************************************************************/
1793 static HRESULT WINAPI
ddraw7_FlipToGDISurface(IDirectDraw7
*iface
)
1795 FIXME("iface %p stub!\n", iface
);
1800 static HRESULT WINAPI
ddraw4_FlipToGDISurface(IDirectDraw4
*iface
)
1802 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1804 TRACE("iface %p.\n", iface
);
1806 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1809 static HRESULT WINAPI
ddraw2_FlipToGDISurface(IDirectDraw2
*iface
)
1811 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1813 TRACE("iface %p.\n", iface
);
1815 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1818 static HRESULT WINAPI
ddraw1_FlipToGDISurface(IDirectDraw
*iface
)
1820 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1822 TRACE("iface %p.\n", iface
);
1824 return ddraw7_FlipToGDISurface(&This
->IDirectDraw7_iface
);
1827 /*****************************************************************************
1828 * IDirectDraw7::WaitForVerticalBlank
1830 * This method allows applications to get in sync with the vertical blank
1832 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1833 * redraw the screen, most likely because of this stub
1836 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1837 * or DDWAITVB_BLOCKEND
1838 * h: Not used, according to MSDN
1841 * Always returns DD_OK
1843 *****************************************************************************/
1844 static HRESULT WINAPI
ddraw7_WaitForVerticalBlank(IDirectDraw7
*iface
, DWORD Flags
, HANDLE event
)
1848 TRACE("iface %p, flags %#x, event %p.\n", iface
, Flags
, event
);
1850 /* This function is called often, so print the fixme only once */
1853 FIXME("iface %p, flags %#x, event %p stub!\n", iface
, Flags
, event
);
1857 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1858 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1859 return DDERR_UNSUPPORTED
; /* unchecked */
1864 static HRESULT WINAPI
ddraw4_WaitForVerticalBlank(IDirectDraw4
*iface
, DWORD flags
, HANDLE event
)
1866 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1868 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1870 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1873 static HRESULT WINAPI
ddraw2_WaitForVerticalBlank(IDirectDraw2
*iface
, DWORD flags
, HANDLE event
)
1875 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1877 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1879 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1882 static HRESULT WINAPI
ddraw1_WaitForVerticalBlank(IDirectDraw
*iface
, DWORD flags
, HANDLE event
)
1884 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1886 TRACE("iface %p, flags %#x, event %p.\n", iface
, flags
, event
);
1888 return ddraw7_WaitForVerticalBlank(&This
->IDirectDraw7_iface
, flags
, event
);
1891 /*****************************************************************************
1892 * IDirectDraw7::GetScanLine
1894 * Returns the scan line that is being drawn on the monitor
1897 * Scanline: Address to write the scan line value to
1900 * Always returns DD_OK
1902 *****************************************************************************/
1903 static HRESULT WINAPI
ddraw7_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1905 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
1906 struct wined3d_display_mode mode
;
1907 static DWORD cur_scanline
;
1908 static BOOL hide
= FALSE
;
1910 TRACE("iface %p, line %p.\n", iface
, Scanline
);
1912 /* This function is called often, so print the fixme only once */
1915 FIXME("iface %p, line %p partial stub!\n", iface
, Scanline
);
1919 wined3d_mutex_lock();
1920 wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
1921 wined3d_mutex_unlock();
1923 /* Fake the line sweeping of the monitor */
1924 /* FIXME: We should synchronize with a source to keep the refresh rate */
1925 *Scanline
= cur_scanline
++;
1926 /* Assume 20 scan lines in the vertical blank */
1927 if (cur_scanline
>= mode
.height
+ 20)
1933 static HRESULT WINAPI
ddraw4_GetScanLine(IDirectDraw4
*iface
, DWORD
*line
)
1935 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1937 TRACE("iface %p, line %p.\n", iface
, line
);
1939 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1942 static HRESULT WINAPI
ddraw2_GetScanLine(IDirectDraw2
*iface
, DWORD
*line
)
1944 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
1946 TRACE("iface %p, line %p.\n", iface
, line
);
1948 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1951 static HRESULT WINAPI
ddraw1_GetScanLine(IDirectDraw
*iface
, DWORD
*line
)
1953 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
1955 TRACE("iface %p, line %p.\n", iface
, line
);
1957 return ddraw7_GetScanLine(&This
->IDirectDraw7_iface
, line
);
1960 /*****************************************************************************
1961 * IDirectDraw7::TestCooperativeLevel
1963 * Informs the application about the state of the video adapter, depending
1964 * on the cooperative level
1967 * DD_OK if the device is in a sane state
1968 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1969 * if the state is not correct(See below)
1971 *****************************************************************************/
1972 static HRESULT WINAPI
ddraw7_TestCooperativeLevel(IDirectDraw7
*iface
)
1974 TRACE("iface %p.\n", iface
);
1979 static HRESULT WINAPI
ddraw4_TestCooperativeLevel(IDirectDraw4
*iface
)
1981 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
1983 TRACE("iface %p.\n", iface
);
1985 return ddraw7_TestCooperativeLevel(&This
->IDirectDraw7_iface
);
1988 /*****************************************************************************
1989 * IDirectDraw7::GetGDISurface
1991 * Returns the surface that GDI is treating as the primary surface.
1992 * For Wine this is the front buffer
1995 * GDISurface: Address to write the surface pointer to
1998 * DD_OK if the surface was found
1999 * DDERR_NOTFOUND if the GDI surface wasn't found
2001 *****************************************************************************/
2002 static HRESULT WINAPI
ddraw7_GetGDISurface(IDirectDraw7
*iface
, IDirectDrawSurface7
**GDISurface
)
2004 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2006 TRACE("iface %p, surface %p.\n", iface
, GDISurface
);
2008 wined3d_mutex_lock();
2010 if (!(*GDISurface
= &This
->primary
->IDirectDrawSurface7_iface
))
2012 WARN("Primary not created yet.\n");
2013 wined3d_mutex_unlock();
2014 return DDERR_NOTFOUND
;
2016 IDirectDrawSurface7_AddRef(*GDISurface
);
2018 wined3d_mutex_unlock();
2023 static HRESULT WINAPI
ddraw4_GetGDISurface(IDirectDraw4
*iface
, IDirectDrawSurface4
**surface
)
2025 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2026 IDirectDrawSurface7
*surface7
;
2027 IDirectDrawSurfaceImpl
*surface_impl
;
2030 TRACE("iface %p, surface %p.\n", iface
, surface
);
2032 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
2038 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2039 *surface
= &surface_impl
->IDirectDrawSurface4_iface
;
2040 IDirectDrawSurface4_AddRef(*surface
);
2041 IDirectDrawSurface7_Release(surface7
);
2046 static HRESULT WINAPI
ddraw2_GetGDISurface(IDirectDraw2
*iface
, IDirectDrawSurface
**surface
)
2048 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
2049 IDirectDrawSurface7
*surface7
;
2050 IDirectDrawSurfaceImpl
*surface_impl
;
2053 TRACE("iface %p, surface %p.\n", iface
, surface
);
2055 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
2061 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2062 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2063 IDirectDrawSurface_AddRef(*surface
);
2064 IDirectDrawSurface7_Release(surface7
);
2069 static HRESULT WINAPI
ddraw1_GetGDISurface(IDirectDraw
*iface
, IDirectDrawSurface
**surface
)
2071 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
2072 IDirectDrawSurface7
*surface7
;
2073 IDirectDrawSurfaceImpl
*surface_impl
;
2076 TRACE("iface %p, surface %p.\n", iface
, surface
);
2078 hr
= ddraw7_GetGDISurface(&This
->IDirectDraw7_iface
, &surface7
);
2084 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2085 *surface
= &surface_impl
->IDirectDrawSurface_iface
;
2086 IDirectDrawSurface_AddRef(*surface
);
2087 IDirectDrawSurface7_Release(surface7
);
2092 struct displaymodescallback_context
2094 LPDDENUMMODESCALLBACK func
;
2098 static HRESULT CALLBACK
EnumDisplayModesCallbackThunk(DDSURFACEDESC2
*surface_desc
, void *context
)
2100 struct displaymodescallback_context
*cbcontext
= context
;
2103 DDSD2_to_DDSD(surface_desc
, &desc
);
2104 return cbcontext
->func(&desc
, cbcontext
->context
);
2107 /*****************************************************************************
2108 * IDirectDraw7::EnumDisplayModes
2110 * Enumerates the supported Display modes. The modes can be filtered with
2111 * the DDSD parameter.
2114 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2115 * versions (3 and older?) this is reserved and must be 0.
2116 * DDSD: Surface description to filter the modes
2117 * Context: Pointer passed back to the callback function
2118 * cb: Application-provided callback function
2122 * DDERR_INVALIDPARAMS if the callback wasn't set
2124 *****************************************************************************/
2125 static HRESULT WINAPI
ddraw7_EnumDisplayModes(IDirectDraw7
*iface
, DWORD Flags
,
2126 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMMODESCALLBACK2 cb
)
2128 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2129 struct wined3d_display_mode
*enum_modes
= NULL
;
2130 struct wined3d_display_mode mode
;
2131 unsigned int modenum
, fmt
;
2132 DDSURFACEDESC2 callback_sd
;
2133 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
2134 DDPIXELFORMAT pixelformat
;
2136 static const enum wined3d_format_id checkFormatList
[] =
2138 WINED3DFMT_B8G8R8X8_UNORM
,
2139 WINED3DFMT_B5G6R5_UNORM
,
2143 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2144 iface
, Flags
, DDSD
, Context
, cb
);
2147 return DDERR_INVALIDPARAMS
;
2149 wined3d_mutex_lock();
2150 if(!(Flags
& DDEDM_REFRESHRATES
))
2152 enum_mode_array_size
= 16;
2153 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes
) * enum_mode_array_size
);
2156 ERR("Out of memory\n");
2157 wined3d_mutex_unlock();
2158 return DDERR_OUTOFMEMORY
;
2162 pixelformat
.dwSize
= sizeof(pixelformat
);
2163 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
2166 while (wined3d_enum_adapter_modes(This
->wined3d
, WINED3DADAPTER_DEFAULT
,
2167 checkFormatList
[fmt
], modenum
++, &mode
) == WINED3D_OK
)
2169 PixelFormat_WineD3DtoDD(&pixelformat
, mode
.format_id
);
2172 if (DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.width
!= DDSD
->dwWidth
)
2174 if (DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.height
!= DDSD
->dwHeight
)
2176 if (DDSD
->dwFlags
& DDSD_REFRESHRATE
&& mode
.refresh_rate
!= DDSD
->u2
.dwRefreshRate
)
2178 if (DDSD
->dwFlags
& DDSD_PIXELFORMAT
2179 && pixelformat
.u1
.dwRGBBitCount
!= DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
)
2183 if(!(Flags
& DDEDM_REFRESHRATES
))
2185 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2186 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2187 * to be reduced to a single unique result in such case.
2192 for (i
= 0; i
< enum_mode_count
; i
++)
2194 if (enum_modes
[i
].width
== mode
.width
&& enum_modes
[i
].height
== mode
.height
2195 && enum_modes
[i
].format_id
== mode
.format_id
)
2205 memset(&callback_sd
, 0, sizeof(callback_sd
));
2206 callback_sd
.dwSize
= sizeof(callback_sd
);
2207 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2209 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
|DDSD_REFRESHRATE
;
2210 if (Flags
& DDEDM_REFRESHRATES
)
2211 callback_sd
.u2
.dwRefreshRate
= mode
.refresh_rate
;
2213 callback_sd
.dwWidth
= mode
.width
;
2214 callback_sd
.dwHeight
= mode
.height
;
2216 callback_sd
.u4
.ddpfPixelFormat
=pixelformat
;
2218 /* Calc pitch and DWORD align like MSDN says */
2219 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.width
;
2220 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
2222 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
2223 callback_sd
.u2
.dwRefreshRate
);
2225 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
2227 TRACE("Application asked to terminate the enumeration\n");
2228 HeapFree(GetProcessHeap(), 0, enum_modes
);
2229 wined3d_mutex_unlock();
2233 if(!(Flags
& DDEDM_REFRESHRATES
))
2235 if (enum_mode_count
== enum_mode_array_size
)
2237 struct wined3d_display_mode
*new_enum_modes
;
2239 enum_mode_array_size
*= 2;
2240 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
,
2241 sizeof(*new_enum_modes
) * enum_mode_array_size
);
2242 if (!new_enum_modes
)
2244 ERR("Out of memory\n");
2245 HeapFree(GetProcessHeap(), 0, enum_modes
);
2246 wined3d_mutex_unlock();
2247 return DDERR_OUTOFMEMORY
;
2250 enum_modes
= new_enum_modes
;
2253 enum_modes
[enum_mode_count
++] = mode
;
2258 TRACE("End of enumeration\n");
2259 HeapFree(GetProcessHeap(), 0, enum_modes
);
2260 wined3d_mutex_unlock();
2265 static HRESULT WINAPI
ddraw4_EnumDisplayModes(IDirectDraw4
*iface
, DWORD flags
,
2266 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK2 callback
)
2268 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2270 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2271 iface
, flags
, surface_desc
, context
, callback
);
2273 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
, surface_desc
, context
, callback
);
2276 static HRESULT WINAPI
ddraw2_EnumDisplayModes(IDirectDraw2
*iface
, DWORD flags
,
2277 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2279 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
2280 struct displaymodescallback_context cbcontext
;
2281 DDSURFACEDESC2 surface_desc2
;
2283 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2284 iface
, flags
, surface_desc
, context
, callback
);
2286 cbcontext
.func
= callback
;
2287 cbcontext
.context
= context
;
2289 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2290 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2291 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2294 static HRESULT WINAPI
ddraw1_EnumDisplayModes(IDirectDraw
*iface
, DWORD flags
,
2295 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMMODESCALLBACK callback
)
2297 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
2298 struct displaymodescallback_context cbcontext
;
2299 DDSURFACEDESC2 surface_desc2
;
2301 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2302 iface
, flags
, surface_desc
, context
, callback
);
2304 cbcontext
.func
= callback
;
2305 cbcontext
.context
= context
;
2307 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
2308 return ddraw7_EnumDisplayModes(&This
->IDirectDraw7_iface
, flags
,
2309 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumDisplayModesCallbackThunk
);
2312 /*****************************************************************************
2313 * IDirectDraw7::EvaluateMode
2315 * Used with IDirectDraw7::StartModeTest to test video modes.
2316 * EvaluateMode is used to pass or fail a mode, and continue with the next
2320 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2321 * Timeout: Returns the amount of seconds left before the mode would have
2322 * been failed automatically
2325 * This implementation always DD_OK, because it's a stub
2327 *****************************************************************************/
2328 static HRESULT WINAPI
ddraw7_EvaluateMode(IDirectDraw7
*iface
, DWORD Flags
, DWORD
*Timeout
)
2330 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface
, Flags
, Timeout
);
2332 /* When implementing this, implement it in WineD3D */
2337 /*****************************************************************************
2338 * IDirectDraw7::GetDeviceIdentifier
2340 * Returns the device identifier, which gives information about the driver
2341 * Our device identifier is defined at the beginning of this file.
2344 * DDDI: Address for the returned structure
2345 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2348 * On success it returns DD_OK
2349 * DDERR_INVALIDPARAMS if DDDI is NULL
2351 *****************************************************************************/
2352 static HRESULT WINAPI
ddraw7_GetDeviceIdentifier(IDirectDraw7
*iface
,
2353 DDDEVICEIDENTIFIER2
*DDDI
, DWORD Flags
)
2355 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface
, DDDI
, Flags
);
2358 return DDERR_INVALIDPARAMS
;
2360 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2361 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2362 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2363 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2364 * bytes too long. So only copy the relevant part of the structure
2367 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
2371 static HRESULT WINAPI
ddraw4_GetDeviceIdentifier(IDirectDraw4
*iface
,
2372 DDDEVICEIDENTIFIER
*identifier
, DWORD flags
)
2374 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2375 DDDEVICEIDENTIFIER2 identifier2
;
2378 TRACE("iface %p, identifier %p, flags %#x.\n", iface
, identifier
, flags
);
2380 hr
= ddraw7_GetDeviceIdentifier(&This
->IDirectDraw7_iface
, &identifier2
, flags
);
2381 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2
, identifier
);
2386 /*****************************************************************************
2387 * IDirectDraw7::GetSurfaceFromDC
2389 * Returns the Surface for a GDI device context handle.
2390 * Is this related to IDirectDrawSurface::GetDC ???
2393 * hdc: hdc to return the surface for
2394 * Surface: Address to write the surface pointer to
2397 * Always returns DD_OK because it's a stub
2399 *****************************************************************************/
2400 static HRESULT WINAPI
ddraw7_GetSurfaceFromDC(IDirectDraw7
*iface
, HDC hdc
,
2401 IDirectDrawSurface7
**Surface
)
2403 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
2404 struct wined3d_surface
*wined3d_surface
;
2407 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
2409 if (!Surface
) return E_INVALIDARG
;
2411 hr
= wined3d_device_get_surface_from_dc(This
->wined3d_device
, hdc
, &wined3d_surface
);
2414 TRACE("No surface found for dc %p.\n", hdc
);
2416 return DDERR_NOTFOUND
;
2419 *Surface
= wined3d_surface_get_parent(wined3d_surface
);
2420 IDirectDrawSurface7_AddRef(*Surface
);
2421 TRACE("Returning surface %p.\n", Surface
);
2425 static HRESULT WINAPI
ddraw4_GetSurfaceFromDC(IDirectDraw4
*iface
, HDC dc
,
2426 IDirectDrawSurface4
**surface
)
2428 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2429 IDirectDrawSurface7
*surface7
;
2430 IDirectDrawSurfaceImpl
*surface_impl
;
2433 TRACE("iface %p, dc %p, surface %p.\n", iface
, dc
, surface
);
2435 if (!surface
) return E_INVALIDARG
;
2437 hr
= ddraw7_GetSurfaceFromDC(&This
->IDirectDraw7_iface
, dc
, &surface7
);
2443 surface_impl
= impl_from_IDirectDrawSurface7(surface7
);
2444 /* Tests say this is true */
2445 *surface
= (IDirectDrawSurface4
*)&surface_impl
->IDirectDrawSurface_iface
;
2446 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
2447 IDirectDrawSurface7_Release(surface7
);
2452 /*****************************************************************************
2453 * IDirectDraw7::RestoreAllSurfaces
2455 * Calls the restore method of all surfaces
2460 * Always returns DD_OK because it's a stub
2462 *****************************************************************************/
2463 static HRESULT WINAPI
ddraw7_RestoreAllSurfaces(IDirectDraw7
*iface
)
2465 FIXME("iface %p stub!\n", iface
);
2467 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2468 * get their parent and call their restore method. Do not implement
2469 * it in WineD3D, as restoring a surface means re-creating the
2475 static HRESULT WINAPI
ddraw4_RestoreAllSurfaces(IDirectDraw4
*iface
)
2477 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
2479 TRACE("iface %p.\n", iface
);
2481 return ddraw7_RestoreAllSurfaces(&This
->IDirectDraw7_iface
);
2484 /*****************************************************************************
2485 * IDirectDraw7::StartModeTest
2487 * Tests the specified video modes to update the system registry with
2488 * refresh rate information. StartModeTest starts the mode test,
2489 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2490 * isn't called within 15 seconds, the mode is failed automatically
2492 * As refresh rates are handled by the X server, I don't think this
2493 * Method is important
2496 * Modes: An array of mode specifications
2497 * NumModes: The number of modes in Modes
2498 * Flags: Some flags...
2501 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2502 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2505 *****************************************************************************/
2506 static HRESULT WINAPI
ddraw7_StartModeTest(IDirectDraw7
*iface
, SIZE
*Modes
, DWORD NumModes
, DWORD Flags
)
2508 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2509 iface
, Modes
, NumModes
, Flags
);
2511 /* This looks sane */
2512 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
2514 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2515 * As it is not, DDERR_TESTFINISHED is returned
2516 * (hopefully that's correct
2518 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2519 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2525 /*****************************************************************************
2526 * ddraw_create_surface
2528 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2529 * with the passed parameters.
2532 * DDSD: Description of the surface to create
2533 * Surf: Address to store the interface pointer at
2538 *****************************************************************************/
2539 static HRESULT
ddraw_create_surface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
,
2540 IDirectDrawSurfaceImpl
**ppSurf
, UINT level
, UINT version
)
2544 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2545 This
, pDDSD
, ppSurf
, level
);
2547 if (TRACE_ON(ddraw
))
2549 TRACE(" (%p) Requesting surface desc :\n", This
);
2550 DDRAW_dump_surface_desc(pDDSD
);
2553 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) && DefaultSurfaceType
!= SURFACE_OPENGL
)
2555 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2556 /* Do not fail surface creation, only fail 3D device creation. */
2559 /* Create the Surface object */
2560 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
2563 ERR("(%p) Error allocating memory for a surface\n", This
);
2564 return DDERR_OUTOFVIDEOMEMORY
;
2567 hr
= ddraw_surface_init(*ppSurf
, This
, pDDSD
, level
, version
);
2570 WARN("Failed to initialize surface, hr %#x.\n", hr
);
2571 HeapFree(GetProcessHeap(), 0, *ppSurf
);
2575 /* Increase the surface counter, and attach the surface */
2576 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2578 TRACE("Created surface %p.\n", *ppSurf
);
2582 /*****************************************************************************
2583 * CreateAdditionalSurfaces
2585 * Creates a new mipmap chain.
2588 * root: Root surface to attach the newly created chain to
2589 * count: number of surfaces to create
2590 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2591 * effects on the caller
2592 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2593 * creates an additional surface without the mipmapping flags
2595 *****************************************************************************/
2597 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2598 IDirectDrawSurfaceImpl
*root
,
2600 DDSURFACEDESC2 DDSD
,
2601 BOOL CubeFaceRoot
, UINT version
)
2603 UINT i
, j
, level
= 0;
2605 IDirectDrawSurfaceImpl
*last
= root
;
2607 for(i
= 0; i
< count
; i
++)
2609 IDirectDrawSurfaceImpl
*object2
= NULL
;
2611 /* increase the mipmap level, but only if a mipmap is created
2612 * In this case, also halve the size
2614 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2617 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2618 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2619 /* Set the mipmap sublevel flag according to msdn */
2620 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2624 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2626 CubeFaceRoot
= FALSE
;
2628 hr
= ddraw_create_surface(This
, &DDSD
, &object2
, level
, version
);
2634 /* Add the new surface to the complex attachment array */
2635 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2637 if(last
->complex_array
[j
]) continue;
2638 last
->complex_array
[j
] = object2
;
2643 /* Remove the (possible) back buffer cap from the new surface description,
2644 * because only one surface in the flipping chain is a back buffer, one
2645 * is a front buffer, the others are just primary surfaces.
2647 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2652 static HRESULT CDECL
ddraw_reset_enum_callback(struct wined3d_resource
*resource
)
2657 /*****************************************************************************
2658 * IDirectDraw7::CreateSurface
2660 * Creates a new IDirectDrawSurface object and returns its interface.
2662 * The surface connections with wined3d are a bit tricky. Basically it works
2665 * |------------------------| |-----------------|
2666 * | DDraw surface | | WineD3DSurface |
2668 * | WineD3DSurface |-------------->| |
2669 * | Child |<------------->| Parent |
2670 * |------------------------| |-----------------|
2672 * The DDraw surface is the parent of the wined3d surface, and it releases
2673 * the WineD3DSurface when the ddraw surface is destroyed.
2675 * However, for all surfaces which can be in a container in WineD3D,
2676 * we have to do this. These surfaces are usually complex surfaces,
2677 * so this concerns primary surfaces with a front and a back buffer,
2680 * |------------------------| |-----------------|
2681 * | DDraw surface | | Container |
2683 * | Child |<------------->| Parent |
2684 * | Texture |<------------->| |
2685 * | WineD3DSurface |<----| | Levels |<--|
2686 * | Complex connection | | | | |
2687 * |------------------------| | |-----------------| |
2691 * | |------------------| | |-----------------| |
2692 * | | IParent | |-------->| WineD3DSurface | |
2694 * | | Child |<------------->| Parent | |
2695 * | | | | Container |<--|
2696 * | |------------------| |-----------------| |
2698 * | |----------------------| |
2699 * | | DDraw surface 2 | |
2701 * |<->| Complex root Child | |
2703 * | | WineD3DSurface |<----| |
2704 * | |----------------------| | |
2706 * | |---------------------| | |-----------------| |
2707 * | | IParent | |----->| WineD3DSurface | |
2709 * | | Child |<---------->| Parent | |
2710 * | |---------------------| | Container |<--|
2711 * | |-----------------| |
2713 * | ---More surfaces can follow--- |
2715 * The reason is that the IWineD3DSwapchain(render target container)
2716 * and the IWineD3DTexure(Texture container) release the parents
2717 * of their surface's children, but by releasing the complex root
2718 * the surfaces which are complexly attached to it are destroyed
2719 * too. See IDirectDrawSurface::Release for a more detailed
2723 * DDSD: Description of the surface to create
2724 * Surf: Address to store the interface pointer at
2725 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2726 * aggregation, so it has to be NULL
2730 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2731 * DDERR_* if an error occurs
2733 *****************************************************************************/
2734 static HRESULT
CreateSurface(IDirectDrawImpl
*ddraw
, DDSURFACEDESC2
*DDSD
,
2735 IDirectDrawSurfaceImpl
**Surf
, IUnknown
*UnkOuter
, UINT version
)
2737 IDirectDrawSurfaceImpl
*object
= NULL
;
2738 struct wined3d_display_mode mode
;
2740 LONG extra_surfaces
= 0;
2741 DDSURFACEDESC2 desc2
;
2742 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2744 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw
, DDSD
, Surf
, UnkOuter
);
2746 /* Some checks before we start */
2747 if (TRACE_ON(ddraw
))
2749 TRACE(" (%p) Requesting surface desc :\n", ddraw
);
2750 DDRAW_dump_surface_desc(DDSD
);
2753 if (UnkOuter
!= NULL
)
2755 FIXME("(%p) : outer != NULL?\n", ddraw
);
2756 return CLASS_E_NOAGGREGATION
; /* unchecked */
2761 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw
);
2762 return E_POINTER
; /* unchecked */
2765 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2767 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2768 DDSD
->dwFlags
|= DDSD_CAPS
;
2771 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2773 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2774 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2777 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2779 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2780 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw
);
2781 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2784 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2785 !(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2787 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2790 return DDERR_NOEXCLUSIVEMODE
;
2793 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_BACKBUFFER
| DDSCAPS_PRIMARYSURFACE
))
2795 WARN("Application wanted to create back buffer primary surface\n");
2796 return DDERR_INVALIDCAPS
;
2799 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2801 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2802 WARN("Application tries to put the surface in both system and video memory\n");
2804 return DDERR_INVALIDCAPS
;
2807 /* Check cube maps but only if the size includes them */
2808 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2810 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2811 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2813 WARN("Cube map faces requested without cube map flag\n");
2814 return DDERR_INVALIDCAPS
;
2816 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2817 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2819 WARN("Cube map without faces requested\n");
2820 return DDERR_INVALIDPARAMS
;
2823 /* Quick tests confirm those can be created, but we don't do that yet */
2824 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2825 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2827 FIXME("Partial cube maps not supported yet\n");
2831 /* According to the msdn this flag is ignored by CreateSurface */
2832 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2833 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2835 /* Modify some flags */
2836 copy_to_surfacedesc2(&desc2
, DDSD
);
2837 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2839 /* Get the video mode from WineD3D - we will need it */
2840 hr
= wined3d_device_get_display_mode(ddraw
->wined3d_device
, 0, &mode
);
2843 ERR("Failed to read display mode from wined3d\n");
2844 switch(ddraw
->orig_bpp
)
2847 mode
.format_id
= WINED3DFMT_P8_UINT
;
2851 mode
.format_id
= WINED3DFMT_B5G5R5X1_UNORM
;
2855 mode
.format_id
= WINED3DFMT_B5G6R5_UNORM
;
2859 mode
.format_id
= WINED3DFMT_B8G8R8_UNORM
;
2863 mode
.format_id
= WINED3DFMT_B8G8R8X8_UNORM
;
2866 mode
.width
= ddraw
->orig_width
;
2867 mode
.height
= ddraw
->orig_height
;
2870 /* No pixelformat given? Use the current screen format */
2871 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2873 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2874 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2876 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, mode
.format_id
);
2879 /* No Width or no Height? Use the original screen size
2881 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2882 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2884 /* Invalid for non-render targets */
2885 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2887 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2889 return DDERR_INVALIDPARAMS
;
2892 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2893 desc2
.dwWidth
= mode
.width
;
2894 desc2
.dwHeight
= mode
.height
;
2897 if (!desc2
.dwWidth
|| !desc2
.dwHeight
)
2898 return DDERR_INVALIDPARAMS
;
2900 /* Mipmap count fixes */
2901 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2903 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2905 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2907 /* Mipmap count is given, should not be 0 */
2908 if( desc2
.u2
.dwMipMapCount
== 0 )
2909 return DDERR_INVALIDPARAMS
;
2913 /* Undocumented feature: Create sublevels until
2914 * either the width or the height is 1
2916 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2917 desc2
.dwWidth
: desc2
.dwHeight
;
2918 desc2
.u2
.dwMipMapCount
= 0;
2921 desc2
.u2
.dwMipMapCount
+= 1;
2928 /* Not-complex mipmap -> Mipmapcount = 1 */
2929 desc2
.u2
.dwMipMapCount
= 1;
2931 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2933 /* There's a mipmap count in the created surface in any case */
2934 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2936 /* If no mipmap is given, the texture has only one level */
2938 /* The first surface is a front buffer, the back buffer is created afterwards */
2939 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2941 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2944 /* The root surface in a cube map is positive x */
2945 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2947 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2948 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2951 if ((desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) && (ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
))
2953 struct wined3d_swapchain_desc swapchain_desc
;
2955 hr
= wined3d_swapchain_get_desc(ddraw
->wined3d_swapchain
, &swapchain_desc
);
2958 ERR("Failed to get present parameters.\n");
2962 swapchain_desc
.backbuffer_width
= mode
.width
;
2963 swapchain_desc
.backbuffer_height
= mode
.height
;
2964 swapchain_desc
.backbuffer_format
= mode
.format_id
;
2966 hr
= wined3d_device_reset(ddraw
->wined3d_device
,
2967 &swapchain_desc
, ddraw_reset_enum_callback
);
2970 ERR("Failed to reset device.\n");
2975 /* Create the first surface */
2976 hr
= ddraw_create_surface(ddraw
, &desc2
, &object
, 0, version
);
2979 WARN("ddraw_create_surface failed, hr %#x.\n", hr
);
2982 object
->is_complex_root
= TRUE
;
2986 /* Create Additional surfaces if necessary
2987 * This applies to Primary surfaces which have a back buffer count
2988 * set, but not to mipmap textures. In case of Mipmap textures,
2989 * wineD3D takes care of the creation of additional surfaces
2991 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2993 extra_surfaces
= DDSD
->dwBackBufferCount
;
2994 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2995 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2996 desc2
.dwBackBufferCount
= 0;
3000 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3002 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3003 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3004 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3005 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
3006 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
3007 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3008 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
3009 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
3010 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3011 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
3012 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
3013 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3014 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
3015 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
3016 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
+ 1, desc2
, TRUE
, version
);
3017 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
3018 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3021 hr
|= CreateAdditionalSurfaces(ddraw
, object
, extra_surfaces
, desc2
, FALSE
, version
);
3024 /* This destroys and possibly created surfaces too */
3026 IDirectDrawSurface7_Release(&object
->IDirectDrawSurface7_iface
);
3027 else if (version
== 4)
3028 IDirectDrawSurface4_Release(&object
->IDirectDrawSurface4_iface
);
3030 IDirectDrawSurface_Release(&object
->IDirectDrawSurface_iface
);
3035 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
3036 ddraw
->primary
= object
;
3038 /* Create a WineD3DTexture if a texture was requested */
3039 if (desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
3041 ddraw
->tex_root
= object
;
3042 ddraw_surface_create_texture(object
);
3043 ddraw
->tex_root
= NULL
;
3049 static HRESULT WINAPI
ddraw7_CreateSurface(IDirectDraw7
*iface
, DDSURFACEDESC2
*surface_desc
,
3050 IDirectDrawSurface7
**surface
, IUnknown
*outer_unknown
)
3052 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3053 IDirectDrawSurfaceImpl
*impl
;
3056 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3057 iface
, surface_desc
, surface
, outer_unknown
);
3059 wined3d_mutex_lock();
3061 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3063 WARN("Cooperative level not set.\n");
3064 wined3d_mutex_unlock();
3065 return DDERR_NOCOOPERATIVELEVELSET
;
3068 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3070 WARN("Application supplied invalid surface descriptor\n");
3071 wined3d_mutex_unlock();
3072 return DDERR_INVALIDPARAMS
;
3075 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3077 if (TRACE_ON(ddraw
))
3079 TRACE(" (%p) Requesting surface desc :\n", iface
);
3080 DDRAW_dump_surface_desc(surface_desc
);
3083 WARN("Application tried to create an explicit front or back buffer\n");
3084 wined3d_mutex_unlock();
3085 return DDERR_INVALIDCAPS
;
3088 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 7);
3089 wined3d_mutex_unlock();
3096 *surface
= &impl
->IDirectDrawSurface7_iface
;
3097 IDirectDraw7_AddRef(iface
);
3098 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3103 static HRESULT WINAPI
ddraw4_CreateSurface(IDirectDraw4
*iface
,
3104 DDSURFACEDESC2
*surface_desc
, IDirectDrawSurface4
**surface
, IUnknown
*outer_unknown
)
3106 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3107 IDirectDrawSurfaceImpl
*impl
;
3110 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3111 iface
, surface_desc
, surface
, outer_unknown
);
3113 wined3d_mutex_lock();
3115 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3117 WARN("Cooperative level not set.\n");
3118 wined3d_mutex_unlock();
3119 return DDERR_NOCOOPERATIVELEVELSET
;
3122 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC2
))
3124 WARN("Application supplied invalid surface descriptor\n");
3125 wined3d_mutex_unlock();
3126 return DDERR_INVALIDPARAMS
;
3129 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3131 if (TRACE_ON(ddraw
))
3133 TRACE(" (%p) Requesting surface desc :\n", iface
);
3134 DDRAW_dump_surface_desc(surface_desc
);
3137 WARN("Application tried to create an explicit front or back buffer\n");
3138 wined3d_mutex_unlock();
3139 return DDERR_INVALIDCAPS
;
3142 hr
= CreateSurface(This
, surface_desc
, &impl
, outer_unknown
, 4);
3143 wined3d_mutex_unlock();
3150 *surface
= &impl
->IDirectDrawSurface4_iface
;
3151 IDirectDraw4_AddRef(iface
);
3152 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3157 static HRESULT WINAPI
ddraw2_CreateSurface(IDirectDraw2
*iface
,
3158 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3160 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3161 IDirectDrawSurfaceImpl
*impl
;
3163 DDSURFACEDESC2 surface_desc2
;
3165 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3166 iface
, surface_desc
, surface
, outer_unknown
);
3168 wined3d_mutex_lock();
3170 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3172 WARN("Cooperative level not set.\n");
3173 wined3d_mutex_unlock();
3174 return DDERR_NOCOOPERATIVELEVELSET
;
3177 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3179 WARN("Application supplied invalid surface descriptor\n");
3180 wined3d_mutex_unlock();
3181 return DDERR_INVALIDPARAMS
;
3184 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3185 if(surface_desc
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
))
3187 if (TRACE_ON(ddraw
))
3189 TRACE(" (%p) Requesting surface desc :\n", iface
);
3190 DDRAW_dump_surface_desc((LPDDSURFACEDESC2
)surface_desc
);
3193 WARN("Application tried to create an explicit front or back buffer\n");
3194 wined3d_mutex_unlock();
3195 return DDERR_INVALIDCAPS
;
3198 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 2);
3199 wined3d_mutex_unlock();
3206 *surface
= &impl
->IDirectDrawSurface_iface
;
3207 impl
->ifaceToRelease
= NULL
;
3212 static HRESULT WINAPI
ddraw1_CreateSurface(IDirectDraw
*iface
,
3213 DDSURFACEDESC
*surface_desc
, IDirectDrawSurface
**surface
, IUnknown
*outer_unknown
)
3215 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3216 IDirectDrawSurfaceImpl
*impl
;
3218 DDSURFACEDESC2 surface_desc2
;
3220 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3221 iface
, surface_desc
, surface
, outer_unknown
);
3223 wined3d_mutex_lock();
3225 if (!(This
->cooperative_level
& (DDSCL_NORMAL
| DDSCL_EXCLUSIVE
)))
3227 WARN("Cooperative level not set.\n");
3228 wined3d_mutex_unlock();
3229 return DDERR_NOCOOPERATIVELEVELSET
;
3232 if(surface_desc
== NULL
|| surface_desc
->dwSize
!= sizeof(DDSURFACEDESC
))
3234 WARN("Application supplied invalid surface descriptor\n");
3235 wined3d_mutex_unlock();
3236 return DDERR_INVALIDPARAMS
;
3239 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3240 * primaries anyway. */
3241 surface_desc
->ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
;
3242 DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3243 hr
= CreateSurface(This
, &surface_desc2
, &impl
, outer_unknown
, 1);
3244 wined3d_mutex_unlock();
3251 *surface
= &impl
->IDirectDrawSurface_iface
;
3252 impl
->ifaceToRelease
= NULL
;
3257 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3258 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3261 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
3262 const DDPIXELFORMAT
*provided
)
3264 /* Some flags must be present in both or neither for a match. */
3265 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
3266 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
3267 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
3269 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3272 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
3275 if (requested
->dwFlags
& DDPF_FOURCC
)
3276 if (requested
->dwFourCC
!= provided
->dwFourCC
)
3279 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
3280 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3281 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
3284 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3285 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
3286 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
3289 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
3290 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
3293 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3294 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
3296 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
3299 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
3300 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
3306 static BOOL
ddraw_match_surface_desc(const DDSURFACEDESC2
*requested
, const DDSURFACEDESC2
*provided
)
3315 #define CMP(FLAG, FIELD) \
3316 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3317 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3319 static const struct compare_info compare
[] =
3321 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
3322 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
3324 CMP(CKDESTBLT
, ddckCKDestBlt
),
3325 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
3326 CMP(CKSRCBLT
, ddckCKSrcBlt
),
3327 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
3328 CMP(HEIGHT
, dwHeight
),
3329 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
3330 CMP(LPSURFACE
, lpSurface
),
3331 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
3332 CMP(PITCH
, u1
/* lPitch */),
3333 /* PIXELFORMAT: manual */
3334 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
3335 CMP(TEXTURESTAGE
, dwTextureStage
),
3336 CMP(WIDTH
, dwWidth
),
3337 /* ZBUFFERBITDEPTH: "obsolete" */
3344 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
3347 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
3349 if (requested
->dwFlags
& compare
[i
].flag
3350 && memcmp((const char *)provided
+ compare
[i
].offset
,
3351 (const char *)requested
+ compare
[i
].offset
,
3352 compare
[i
].size
) != 0)
3356 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
3358 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
3359 &provided
->u4
.ddpfPixelFormat
))
3366 #undef DDENUMSURFACES_SEARCHTYPE
3367 #undef DDENUMSURFACES_MATCHTYPE
3369 struct surfacescallback2_context
3371 LPDDENUMSURFACESCALLBACK2 func
;
3375 struct surfacescallback_context
3377 LPDDENUMSURFACESCALLBACK func
;
3381 static HRESULT CALLBACK
EnumSurfacesCallback2Thunk(IDirectDrawSurface7
*surface
,
3382 DDSURFACEDESC2
*surface_desc
, void *context
)
3384 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3385 struct surfacescallback2_context
*cbcontext
= context
;
3387 IDirectDrawSurface4_AddRef(&surface_impl
->IDirectDrawSurface4_iface
);
3388 IDirectDrawSurface7_Release(surface
);
3390 return cbcontext
->func(&surface_impl
->IDirectDrawSurface4_iface
,
3391 surface_desc
, cbcontext
->context
);
3394 static HRESULT CALLBACK
EnumSurfacesCallbackThunk(IDirectDrawSurface7
*surface
,
3395 DDSURFACEDESC2
*surface_desc
, void *context
)
3397 IDirectDrawSurfaceImpl
*surface_impl
= impl_from_IDirectDrawSurface7(surface
);
3398 struct surfacescallback_context
*cbcontext
= context
;
3400 IDirectDrawSurface_AddRef(&surface_impl
->IDirectDrawSurface_iface
);
3401 IDirectDrawSurface7_Release(surface
);
3403 return cbcontext
->func(&surface_impl
->IDirectDrawSurface_iface
,
3404 (DDSURFACEDESC
*)surface_desc
, cbcontext
->context
);
3407 /*****************************************************************************
3408 * IDirectDraw7::EnumSurfaces
3410 * Loops through all surfaces attached to this device and calls the
3411 * application callback. This can't be relayed to WineD3DDevice,
3412 * because some WineD3DSurfaces' parents are IParent objects
3415 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3416 * DDSD: Description to filter for
3417 * Context: Application-provided pointer, it's passed unmodified to the
3419 * Callback: Address to call for each surface
3422 * DDERR_INVALIDPARAMS if the callback is NULL
3425 *****************************************************************************/
3426 static HRESULT WINAPI
ddraw7_EnumSurfaces(IDirectDraw7
*iface
, DWORD Flags
,
3427 DDSURFACEDESC2
*DDSD
, void *Context
, LPDDENUMSURFACESCALLBACK7 Callback
)
3429 /* The surface enumeration is handled by WineDDraw,
3430 * because it keeps track of all surfaces attached to
3431 * it. The filtering is done by our callback function,
3432 * because WineDDraw doesn't handle ddraw-like surface
3435 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3436 IDirectDrawSurfaceImpl
*surf
;
3438 DDSURFACEDESC2 desc
;
3439 struct list
*entry
, *entry2
;
3441 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3442 iface
, Flags
, DDSD
, Context
, Callback
);
3444 all
= Flags
& DDENUMSURFACES_ALL
;
3445 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
3448 return DDERR_INVALIDPARAMS
;
3450 wined3d_mutex_lock();
3452 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3453 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
3455 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
3457 if (!surf
->iface_count
)
3459 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf
);
3463 if (all
|| (nomatch
!= ddraw_match_surface_desc(DDSD
, &surf
->surface_desc
)))
3465 TRACE("Enumerating surface %p.\n", surf
);
3466 desc
= surf
->surface_desc
;
3467 IDirectDrawSurface7_AddRef(&surf
->IDirectDrawSurface7_iface
);
3468 if (Callback(&surf
->IDirectDrawSurface7_iface
, &desc
, Context
) != DDENUMRET_OK
)
3470 wined3d_mutex_unlock();
3476 wined3d_mutex_unlock();
3481 static HRESULT WINAPI
ddraw4_EnumSurfaces(IDirectDraw4
*iface
, DWORD flags
,
3482 DDSURFACEDESC2
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK2 callback
)
3484 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3485 struct surfacescallback2_context cbcontext
;
3487 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3488 iface
, flags
, surface_desc
, context
, callback
);
3490 cbcontext
.func
= callback
;
3491 cbcontext
.context
= context
;
3493 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
, surface_desc
,
3494 &cbcontext
, EnumSurfacesCallback2Thunk
);
3497 static HRESULT WINAPI
ddraw2_EnumSurfaces(IDirectDraw2
*iface
, DWORD flags
,
3498 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3500 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3501 struct surfacescallback_context cbcontext
;
3502 DDSURFACEDESC2 surface_desc2
;
3504 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3505 iface
, flags
, surface_desc
, context
, callback
);
3507 cbcontext
.func
= callback
;
3508 cbcontext
.context
= context
;
3510 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3511 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3512 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3515 static HRESULT WINAPI
ddraw1_EnumSurfaces(IDirectDraw
*iface
, DWORD flags
,
3516 DDSURFACEDESC
*surface_desc
, void *context
, LPDDENUMSURFACESCALLBACK callback
)
3518 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3519 struct surfacescallback_context cbcontext
;
3520 DDSURFACEDESC2 surface_desc2
;
3522 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3523 iface
, flags
, surface_desc
, context
, callback
);
3525 cbcontext
.func
= callback
;
3526 cbcontext
.context
= context
;
3528 if (surface_desc
) DDSD_to_DDSD2(surface_desc
, &surface_desc2
);
3529 return ddraw7_EnumSurfaces(&This
->IDirectDraw7_iface
, flags
,
3530 surface_desc
? &surface_desc2
: NULL
, &cbcontext
, EnumSurfacesCallbackThunk
);
3533 /*****************************************************************************
3534 * DirectDrawCreateClipper (DDRAW.@)
3536 * Creates a new IDirectDrawClipper object.
3539 * Clipper: Address to write the interface pointer to
3540 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3544 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3545 * E_OUTOFMEMORY if allocating the object failed
3547 *****************************************************************************/
3548 HRESULT WINAPI
DirectDrawCreateClipper(DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3550 struct ddraw_clipper
*object
;
3553 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3554 flags
, clipper
, outer_unknown
);
3557 return CLASS_E_NOAGGREGATION
;
3559 wined3d_mutex_lock();
3561 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3564 wined3d_mutex_unlock();
3565 return E_OUTOFMEMORY
;
3568 hr
= ddraw_clipper_init(object
);
3571 WARN("Failed to initialize clipper, hr %#x.\n", hr
);
3572 HeapFree(GetProcessHeap(), 0, object
);
3573 wined3d_mutex_unlock();
3577 TRACE("Created clipper %p.\n", object
);
3578 *clipper
= &object
->IDirectDrawClipper_iface
;
3579 wined3d_mutex_unlock();
3584 /*****************************************************************************
3585 * IDirectDraw7::CreateClipper
3587 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3589 *****************************************************************************/
3590 static HRESULT WINAPI
ddraw7_CreateClipper(IDirectDraw7
*iface
, DWORD Flags
,
3591 IDirectDrawClipper
**Clipper
, IUnknown
*UnkOuter
)
3593 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3594 iface
, Flags
, Clipper
, UnkOuter
);
3596 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3599 static HRESULT WINAPI
ddraw4_CreateClipper(IDirectDraw4
*iface
, DWORD flags
,
3600 IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3602 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3604 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3605 iface
, flags
, clipper
, outer_unknown
);
3607 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3610 static HRESULT WINAPI
ddraw2_CreateClipper(IDirectDraw2
*iface
,
3611 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3613 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3615 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3616 iface
, flags
, clipper
, outer_unknown
);
3618 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3621 static HRESULT WINAPI
ddraw1_CreateClipper(IDirectDraw
*iface
,
3622 DWORD flags
, IDirectDrawClipper
**clipper
, IUnknown
*outer_unknown
)
3624 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3626 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3627 iface
, flags
, clipper
, outer_unknown
);
3629 return ddraw7_CreateClipper(&This
->IDirectDraw7_iface
, flags
, clipper
, outer_unknown
);
3632 /*****************************************************************************
3633 * IDirectDraw7::CreatePalette
3635 * Creates a new IDirectDrawPalette object
3638 * Flags: The flags for the new clipper
3639 * ColorTable: Color table to assign to the new clipper
3640 * Palette: Address to write the interface pointer to
3641 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3645 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3646 * E_OUTOFMEMORY if allocating the object failed
3648 *****************************************************************************/
3649 static HRESULT WINAPI
ddraw7_CreatePalette(IDirectDraw7
*iface
, DWORD Flags
,
3650 PALETTEENTRY
*ColorTable
, IDirectDrawPalette
**Palette
, IUnknown
*pUnkOuter
)
3652 IDirectDrawImpl
*This
= impl_from_IDirectDraw7(iface
);
3653 IDirectDrawPaletteImpl
*object
;
3656 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3657 iface
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3660 return CLASS_E_NOAGGREGATION
;
3662 wined3d_mutex_lock();
3664 /* The refcount test shows that a cooplevel is required for this */
3665 if(!This
->cooperative_level
)
3667 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3668 wined3d_mutex_unlock();
3669 return DDERR_NOCOOPERATIVELEVELSET
;
3672 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3675 ERR("Out of memory when allocating memory for a palette implementation\n");
3676 wined3d_mutex_unlock();
3677 return E_OUTOFMEMORY
;
3680 hr
= ddraw_palette_init(object
, This
, Flags
, ColorTable
);
3683 WARN("Failed to initialize palette, hr %#x.\n", hr
);
3684 HeapFree(GetProcessHeap(), 0, object
);
3685 wined3d_mutex_unlock();
3689 TRACE("Created palette %p.\n", object
);
3690 *Palette
= &object
->IDirectDrawPalette_iface
;
3691 wined3d_mutex_unlock();
3696 static HRESULT WINAPI
ddraw4_CreatePalette(IDirectDraw4
*iface
, DWORD flags
, PALETTEENTRY
*entries
,
3697 IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3699 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3702 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3703 iface
, flags
, entries
, palette
, outer_unknown
);
3705 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3706 if (SUCCEEDED(hr
) && *palette
)
3708 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3709 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3710 IDirectDraw4_AddRef(iface
);
3711 impl
->ifaceToRelease
= (IUnknown
*)iface
;
3716 static HRESULT WINAPI
ddraw2_CreatePalette(IDirectDraw2
*iface
, DWORD flags
,
3717 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3719 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3722 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3723 iface
, flags
, entries
, palette
, outer_unknown
);
3725 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3726 if (SUCCEEDED(hr
) && *palette
)
3728 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3729 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3730 impl
->ifaceToRelease
= NULL
;
3736 static HRESULT WINAPI
ddraw1_CreatePalette(IDirectDraw
*iface
, DWORD flags
,
3737 PALETTEENTRY
*entries
, IDirectDrawPalette
**palette
, IUnknown
*outer_unknown
)
3739 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3742 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3743 iface
, flags
, entries
, palette
, outer_unknown
);
3745 hr
= ddraw7_CreatePalette(&This
->IDirectDraw7_iface
, flags
, entries
, palette
, outer_unknown
);
3746 if (SUCCEEDED(hr
) && *palette
)
3748 IDirectDrawPaletteImpl
*impl
= impl_from_IDirectDrawPalette(*palette
);
3749 IDirectDraw7_Release(&This
->IDirectDraw7_iface
);
3750 impl
->ifaceToRelease
= NULL
;
3756 /*****************************************************************************
3757 * IDirectDraw7::DuplicateSurface
3759 * Duplicates a surface. The surface memory points to the same memory as
3760 * the original surface, and it's released when the last surface referencing
3761 * it is released. I guess that's beyond Wine's surface management right now
3762 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3763 * test application to implement this)
3766 * Src: Address of the source surface
3767 * Dest: Address to write the new surface pointer to
3770 * See IDirectDraw7::CreateSurface
3772 *****************************************************************************/
3773 static HRESULT WINAPI
ddraw7_DuplicateSurface(IDirectDraw7
*iface
,
3774 IDirectDrawSurface7
*Src
, IDirectDrawSurface7
**Dest
)
3776 IDirectDrawSurfaceImpl
*Surf
= unsafe_impl_from_IDirectDrawSurface7(Src
);
3778 FIXME("iface %p, src %p, dst %p partial stub!\n", iface
, Src
, Dest
);
3780 /* For now, simply create a new, independent surface */
3781 return IDirectDraw7_CreateSurface(iface
,
3782 &Surf
->surface_desc
,
3787 static HRESULT WINAPI
ddraw4_DuplicateSurface(IDirectDraw4
*iface
, IDirectDrawSurface4
*src
,
3788 IDirectDrawSurface4
**dst
)
3790 IDirectDrawImpl
*This
= impl_from_IDirectDraw4(iface
);
3791 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface4(src
);
3792 IDirectDrawSurface7
*dst7
;
3793 IDirectDrawSurfaceImpl
*dst_impl
;
3796 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3797 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3798 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3804 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3805 *dst
= &dst_impl
->IDirectDrawSurface4_iface
;
3806 IDirectDrawSurface4_AddRef(*dst
);
3807 IDirectDrawSurface7_Release(dst7
);
3812 static HRESULT WINAPI
ddraw2_DuplicateSurface(IDirectDraw2
*iface
,
3813 IDirectDrawSurface
*src
, IDirectDrawSurface
**dst
)
3815 IDirectDrawImpl
*This
= impl_from_IDirectDraw2(iface
);
3816 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3817 IDirectDrawSurface7
*dst7
;
3818 IDirectDrawSurfaceImpl
*dst_impl
;
3821 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3822 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3823 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3826 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3827 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3828 IDirectDrawSurface_AddRef(*dst
);
3829 IDirectDrawSurface7_Release(dst7
);
3834 static HRESULT WINAPI
ddraw1_DuplicateSurface(IDirectDraw
*iface
, IDirectDrawSurface
*src
,
3835 IDirectDrawSurface
**dst
)
3837 IDirectDrawImpl
*This
= impl_from_IDirectDraw(iface
);
3838 IDirectDrawSurfaceImpl
*src_impl
= unsafe_impl_from_IDirectDrawSurface(src
);
3839 IDirectDrawSurface7
*dst7
;
3840 IDirectDrawSurfaceImpl
*dst_impl
;
3843 TRACE("iface %p, src %p, dst %p.\n", iface
, src
, dst
);
3844 hr
= ddraw7_DuplicateSurface(&This
->IDirectDraw7_iface
,
3845 src_impl
? &src_impl
->IDirectDrawSurface7_iface
: NULL
, &dst7
);
3848 dst_impl
= impl_from_IDirectDrawSurface7(dst7
);
3849 *dst
= &dst_impl
->IDirectDrawSurface_iface
;
3850 IDirectDrawSurface_AddRef(*dst
);
3851 IDirectDrawSurface7_Release(dst7
);
3856 /*****************************************************************************
3857 * IDirect3D7::EnumDevices
3859 * The EnumDevices method for IDirect3D7. It enumerates all supported
3860 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3863 * callback: Function to call for each enumerated device
3864 * context: Pointer to pass back to the app
3867 * D3D_OK, or the return value of the GetCaps call
3869 *****************************************************************************/
3870 static HRESULT WINAPI
d3d7_EnumDevices(IDirect3D7
*iface
, LPD3DENUMDEVICESCALLBACK7 callback
, void *context
)
3872 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
3873 D3DDEVICEDESC7 device_desc7
;
3874 D3DDEVICEDESC device_desc1
;
3878 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3881 return DDERR_INVALIDPARAMS
;
3883 wined3d_mutex_lock();
3885 hr
= IDirect3DImpl_GetCaps(This
->wined3d
, &device_desc1
, &device_desc7
);
3888 wined3d_mutex_unlock();
3892 for (i
= 0; i
< sizeof(device_list7
)/sizeof(device_list7
[0]); i
++)
3896 device_desc7
.deviceGUID
= *device_list7
[i
].device_guid
;
3897 ret
= callback(device_list7
[i
].interface_name
, device_list7
[i
].device_name
, &device_desc7
, context
);
3898 if (ret
!= DDENUMRET_OK
)
3900 TRACE("Application cancelled the enumeration.\n");
3901 wined3d_mutex_unlock();
3906 TRACE("End of enumeration.\n");
3908 wined3d_mutex_unlock();
3913 /*****************************************************************************
3914 * IDirect3D3::EnumDevices
3916 * Enumerates all supported Direct3DDevice interfaces. This is the
3917 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3919 * Version 1, 2 and 3
3922 * callback: Application-provided routine to call for each enumerated device
3923 * Context: Pointer to pass to the callback
3926 * D3D_OK on success,
3927 * The result of IDirect3DImpl_GetCaps if it failed
3929 *****************************************************************************/
3930 static HRESULT WINAPI
d3d3_EnumDevices(IDirect3D3
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
3932 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
3934 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
3935 D3DDEVICEDESC device_desc1
, hal_desc
, hel_desc
;
3936 D3DDEVICEDESC7 device_desc7
;
3939 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3940 * name string. Let's put the string in a sufficiently sized array in
3941 * writable memory. */
3942 char device_name
[50];
3943 strcpy(device_name
,"Direct3D HEL");
3945 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
3948 return DDERR_INVALIDPARAMS
;
3950 wined3d_mutex_lock();
3952 hr
= IDirect3DImpl_GetCaps(This
->wined3d
, &device_desc1
, &device_desc7
);
3955 wined3d_mutex_unlock();
3959 /* Do I have to enumerate the reference id? Note from old d3d7:
3960 * "It seems that enumerating the reference IID on Direct3D 1 games
3961 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3963 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3964 * EnumReference which enables / disables enumerating the reference
3965 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3966 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3967 * demo directory suggest this.
3969 * Some games(GTA 2) seem to use the second enumerated device, so I have
3970 * to enumerate at least 2 devices. So enumerate the reference device to
3973 * Other games (Rollcage) tell emulation and hal device apart by certain
3974 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3975 * limitation flag), and it refuses all devices that have the perspective
3976 * flag set. This way it refuses the emulation device, and HAL devices
3977 * never have POW2 unset in d3d7 on windows. */
3978 if (This
->d3dversion
!= 1)
3980 static CHAR reference_description
[] = "RGB Direct3D emulation";
3982 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3983 hal_desc
= device_desc1
;
3984 hel_desc
= device_desc1
;
3985 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3986 hal_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3987 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3988 hal_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
3989 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
3990 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3991 hal_desc
.dcmColorModel
= 0;
3993 hr
= callback((GUID
*)&IID_IDirect3DRGBDevice
, reference_description
,
3994 device_name
, &hal_desc
, &hel_desc
, context
);
3995 if (hr
!= D3DENUMRET_OK
)
3997 TRACE("Application cancelled the enumeration.\n");
3998 wined3d_mutex_unlock();
4003 strcpy(device_name
,"Direct3D HAL");
4005 TRACE("Enumerating HAL Direct3D device.\n");
4006 hal_desc
= device_desc1
;
4007 hel_desc
= device_desc1
;
4009 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4010 hel_desc
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4011 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4012 hel_desc
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
4013 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
4014 /* HAL devices have a HEL dcmColorModel of 0 */
4015 hel_desc
.dcmColorModel
= 0;
4017 hr
= callback((GUID
*)&IID_IDirect3DHALDevice
, wined3d_description
,
4018 device_name
, &hal_desc
, &hel_desc
, context
);
4019 if (hr
!= D3DENUMRET_OK
)
4021 TRACE("Application cancelled the enumeration.\n");
4022 wined3d_mutex_unlock();
4026 TRACE("End of enumeration.\n");
4028 wined3d_mutex_unlock();
4033 static HRESULT WINAPI
d3d2_EnumDevices(IDirect3D2
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4035 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4037 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4039 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4042 static HRESULT WINAPI
d3d1_EnumDevices(IDirect3D
*iface
, LPD3DENUMDEVICESCALLBACK callback
, void *context
)
4044 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4046 TRACE("iface %p, callback %p, context %p.\n", iface
, callback
, context
);
4048 return d3d3_EnumDevices(&This
->IDirect3D3_iface
, callback
, context
);
4051 /*****************************************************************************
4052 * IDirect3D3::CreateLight
4054 * Creates an IDirect3DLight interface. This interface is used in
4055 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4056 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4057 * uses the IDirect3DDevice7 interface with D3D7 lights.
4059 * Version 1, 2 and 3
4062 * light: Address to store the new interface pointer
4063 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4068 * DDERR_OUTOFMEMORY if memory allocation failed
4069 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4071 *****************************************************************************/
4072 static HRESULT WINAPI
d3d3_CreateLight(IDirect3D3
*iface
, IDirect3DLight
**light
,
4073 IUnknown
*outer_unknown
)
4075 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4076 IDirect3DLightImpl
*object
;
4078 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4080 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4082 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4085 ERR("Failed to allocate light memory.\n");
4086 return DDERR_OUTOFMEMORY
;
4089 d3d_light_init(object
, This
);
4091 TRACE("Created light %p.\n", object
);
4092 *light
= &object
->IDirect3DLight_iface
;
4097 static HRESULT WINAPI
d3d2_CreateLight(IDirect3D2
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4099 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4101 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4103 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4106 static HRESULT WINAPI
d3d1_CreateLight(IDirect3D
*iface
, IDirect3DLight
**light
, IUnknown
*outer_unknown
)
4108 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4110 TRACE("iface %p, light %p, outer_unknown %p.\n", iface
, light
, outer_unknown
);
4112 return d3d3_CreateLight(&This
->IDirect3D3_iface
, light
, outer_unknown
);
4115 /*****************************************************************************
4116 * IDirect3D3::CreateMaterial
4118 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4119 * and older versions. The IDirect3DMaterial implementation wraps its
4120 * functionality to IDirect3DDevice7::SetMaterial and friends.
4122 * Version 1, 2 and 3
4125 * material: Address to store the new interface's pointer to
4126 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4131 * DDERR_OUTOFMEMORY if memory allocation failed
4132 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4134 *****************************************************************************/
4135 static HRESULT WINAPI
d3d3_CreateMaterial(IDirect3D3
*iface
, IDirect3DMaterial3
**material
,
4136 IUnknown
*outer_unknown
)
4138 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4139 IDirect3DMaterialImpl
*object
;
4141 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4143 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4145 object
= d3d_material_create(This
);
4148 ERR("Failed to allocate material memory.\n");
4149 return DDERR_OUTOFMEMORY
;
4152 TRACE("Created material %p.\n", object
);
4153 *material
= &object
->IDirect3DMaterial3_iface
;
4158 static HRESULT WINAPI
d3d2_CreateMaterial(IDirect3D2
*iface
, IDirect3DMaterial2
**material
,
4159 IUnknown
*outer_unknown
)
4161 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4162 IDirect3DMaterialImpl
*object
;
4164 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4166 object
= d3d_material_create(This
);
4169 ERR("Failed to allocate material memory.\n");
4170 return DDERR_OUTOFMEMORY
;
4173 TRACE("Created material %p.\n", object
);
4174 *material
= &object
->IDirect3DMaterial2_iface
;
4179 static HRESULT WINAPI
d3d1_CreateMaterial(IDirect3D
*iface
, IDirect3DMaterial
**material
,
4180 IUnknown
*outer_unknown
)
4182 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4183 IDirect3DMaterialImpl
*object
;
4185 TRACE("iface %p, material %p, outer_unknown %p.\n", iface
, material
, outer_unknown
);
4187 object
= d3d_material_create(This
);
4190 ERR("Failed to allocate material memory.\n");
4191 return DDERR_OUTOFMEMORY
;
4194 TRACE("Created material %p.\n", object
);
4195 *material
= &object
->IDirect3DMaterial_iface
;
4200 /*****************************************************************************
4201 * IDirect3D3::CreateViewport
4203 * Creates an IDirect3DViewport interface. This interface is used
4204 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4205 * it has been replaced by a viewport structure and
4206 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4207 * uses the IDirect3DDevice7 methods for its functionality
4210 * Viewport: Address to store the new interface pointer
4211 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4216 * DDERR_OUTOFMEMORY if memory allocation failed
4217 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4219 *****************************************************************************/
4220 static HRESULT WINAPI
d3d3_CreateViewport(IDirect3D3
*iface
, IDirect3DViewport3
**viewport
,
4221 IUnknown
*outer_unknown
)
4223 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4224 IDirect3DViewportImpl
*object
;
4226 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4228 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4230 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4233 ERR("Failed to allocate viewport memory.\n");
4234 return DDERR_OUTOFMEMORY
;
4237 d3d_viewport_init(object
, This
);
4239 TRACE("Created viewport %p.\n", object
);
4240 *viewport
= &object
->IDirect3DViewport3_iface
;
4245 static HRESULT WINAPI
d3d2_CreateViewport(IDirect3D2
*iface
, IDirect3DViewport2
**viewport
, IUnknown
*outer_unknown
)
4247 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4249 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4251 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4255 static HRESULT WINAPI
d3d1_CreateViewport(IDirect3D
*iface
, IDirect3DViewport
**viewport
, IUnknown
*outer_unknown
)
4257 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4259 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface
, viewport
, outer_unknown
);
4261 return d3d3_CreateViewport(&This
->IDirect3D3_iface
, (IDirect3DViewport3
**)viewport
,
4265 /*****************************************************************************
4266 * IDirect3D3::FindDevice
4268 * This method finds a device with the requested properties and returns a
4269 * device description
4273 * fds: Describes the requested device characteristics
4274 * fdr: Returns the device description
4278 * DDERR_INVALIDPARAMS if no device was found
4280 *****************************************************************************/
4281 static HRESULT WINAPI
d3d3_FindDevice(IDirect3D3
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4283 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4284 D3DDEVICEDESC7 desc7
;
4285 D3DDEVICEDESC desc1
;
4288 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4290 if (!fds
|| !fdr
) return DDERR_INVALIDPARAMS
;
4292 if (fds
->dwSize
!= sizeof(D3DFINDDEVICESEARCH
)
4293 || fdr
->dwSize
!= sizeof(D3DFINDDEVICERESULT
))
4294 return DDERR_INVALIDPARAMS
;
4296 if ((fds
->dwFlags
& D3DFDS_COLORMODEL
)
4297 && fds
->dcmColorModel
!= D3DCOLOR_RGB
)
4299 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4300 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
4303 if (fds
->dwFlags
& D3DFDS_GUID
)
4305 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds
->guid
)));
4306 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &fds
->guid
)
4307 && !IsEqualGUID(&IID_IDirect3DHALDevice
, &fds
->guid
)
4308 && !IsEqualGUID(&IID_IDirect3DRGBDevice
, &fds
->guid
))
4310 WARN("No match for this GUID.\n");
4311 return DDERR_NOTFOUND
;
4316 hr
= IDirect3DImpl_GetCaps(This
->wined3d
, &desc1
, &desc7
);
4317 if (hr
!= D3D_OK
) return hr
;
4319 /* Now return our own GUID */
4320 fdr
->guid
= IID_D3DDEVICE_WineD3D
;
4321 fdr
->ddHwDesc
= desc1
;
4322 fdr
->ddSwDesc
= desc1
;
4324 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4329 static HRESULT WINAPI
d3d2_FindDevice(IDirect3D2
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4331 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4333 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4335 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4338 static HRESULT WINAPI
d3d1_FindDevice(IDirect3D
*iface
, D3DFINDDEVICESEARCH
*fds
, D3DFINDDEVICERESULT
*fdr
)
4340 IDirectDrawImpl
*This
= impl_from_IDirect3D(iface
);
4342 TRACE("iface %p, fds %p, fdr %p.\n", iface
, fds
, fdr
);
4344 return d3d3_FindDevice(&This
->IDirect3D3_iface
, fds
, fdr
);
4347 /*****************************************************************************
4348 * IDirect3D7::CreateDevice
4350 * Creates an IDirect3DDevice7 interface.
4352 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4353 * DirectDraw surfaces and are created with
4354 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4355 * create the device object and QueryInterfaces for IDirect3DDevice
4358 * refiid: IID of the device to create
4359 * Surface: Initial rendertarget
4360 * Device: Address to return the interface pointer
4364 * DDERR_OUTOFMEMORY if memory allocation failed
4365 * DDERR_INVALIDPARAMS if a device exists already
4367 *****************************************************************************/
4368 static HRESULT WINAPI
d3d7_CreateDevice(IDirect3D7
*iface
, REFCLSID riid
,
4369 IDirectDrawSurface7
*surface
, IDirect3DDevice7
**device
)
4371 IDirectDrawSurfaceImpl
*target
= unsafe_impl_from_IDirectDrawSurface7(surface
);
4372 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4373 IDirect3DDeviceImpl
*object
;
4376 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface
, debugstr_guid(riid
), surface
, device
);
4378 wined3d_mutex_lock();
4381 /* Fail device creation if non-opengl surfaces are used. */
4382 if (DefaultSurfaceType
!= SURFACE_OPENGL
)
4384 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4385 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4387 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4388 * is caught in CreateSurface or QueryInterface. */
4389 wined3d_mutex_unlock();
4393 if (This
->d3ddevice
)
4395 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4396 wined3d_mutex_unlock();
4397 return DDERR_INVALIDPARAMS
;
4400 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
4403 ERR("Failed to allocate device memory.\n");
4404 wined3d_mutex_unlock();
4405 return DDERR_OUTOFMEMORY
;
4408 hr
= d3d_device_init(object
, This
, target
);
4411 WARN("Failed to initialize device, hr %#x.\n", hr
);
4412 HeapFree(GetProcessHeap(), 0, object
);
4413 wined3d_mutex_unlock();
4417 TRACE("Created device %p.\n", object
);
4418 *device
= &object
->IDirect3DDevice7_iface
;
4420 wined3d_mutex_unlock();
4425 static HRESULT WINAPI
d3d3_CreateDevice(IDirect3D3
*iface
, REFCLSID riid
,
4426 IDirectDrawSurface4
*surface
, IDirect3DDevice3
**device
, IUnknown
*outer_unknown
)
4428 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4429 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface4(surface
);
4430 IDirect3DDevice7
*device7
;
4431 IDirect3DDeviceImpl
*device_impl
;
4434 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4435 iface
, debugstr_guid(riid
), surface
, device
, outer_unknown
);
4437 if (outer_unknown
) return CLASS_E_NOAGGREGATION
;
4439 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4440 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4443 device_impl
= impl_from_IDirect3DDevice7(device7
);
4444 *device
= &device_impl
->IDirect3DDevice3_iface
;
4450 static HRESULT WINAPI
d3d2_CreateDevice(IDirect3D2
*iface
, REFCLSID riid
,
4451 IDirectDrawSurface
*surface
, IDirect3DDevice2
**device
)
4453 IDirectDrawImpl
*This
= impl_from_IDirect3D2(iface
);
4454 IDirectDrawSurfaceImpl
*surface_impl
= unsafe_impl_from_IDirectDrawSurface(surface
);
4455 IDirect3DDevice7
*device7
;
4456 IDirect3DDeviceImpl
*device_impl
;
4459 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4460 iface
, debugstr_guid(riid
), surface
, device
);
4462 hr
= d3d7_CreateDevice(&This
->IDirect3D7_iface
, riid
,
4463 surface_impl
? &surface_impl
->IDirectDrawSurface7_iface
: NULL
, device
? &device7
: NULL
);
4466 device_impl
= impl_from_IDirect3DDevice7(device7
);
4467 *device
= &device_impl
->IDirect3DDevice2_iface
;
4473 /*****************************************************************************
4474 * IDirect3D7::CreateVertexBuffer
4476 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4482 * desc: Requested Vertex buffer properties
4483 * vertex_buffer: Address to return the interface pointer at
4484 * flags: Some flags, should be 0
4488 * DDERR_OUTOFMEMORY if memory allocation failed
4489 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4490 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4492 *****************************************************************************/
4493 static HRESULT WINAPI
d3d7_CreateVertexBuffer(IDirect3D7
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4494 IDirect3DVertexBuffer7
**vertex_buffer
, DWORD flags
)
4496 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4497 IDirect3DVertexBufferImpl
*object
;
4500 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4501 iface
, desc
, vertex_buffer
, flags
);
4503 if (!vertex_buffer
|| !desc
) return DDERR_INVALIDPARAMS
;
4505 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4508 TRACE("Created vertex buffer %p.\n", object
);
4509 *vertex_buffer
= &object
->IDirect3DVertexBuffer7_iface
;
4512 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4517 static HRESULT WINAPI
d3d3_CreateVertexBuffer(IDirect3D3
*iface
, D3DVERTEXBUFFERDESC
*desc
,
4518 IDirect3DVertexBuffer
**vertex_buffer
, DWORD flags
, IUnknown
*outer_unknown
)
4520 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4521 IDirect3DVertexBufferImpl
*object
;
4524 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4525 iface
, desc
, vertex_buffer
, flags
, outer_unknown
);
4528 return CLASS_E_NOAGGREGATION
;
4529 if (!vertex_buffer
|| !desc
)
4530 return DDERR_INVALIDPARAMS
;
4532 hr
= d3d_vertex_buffer_create(&object
, This
, desc
);
4535 TRACE("Created vertex buffer %p.\n", object
);
4536 *vertex_buffer
= &object
->IDirect3DVertexBuffer_iface
;
4539 WARN("Failed to create vertex buffer, hr %#x.\n", hr
);
4544 /*****************************************************************************
4545 * IDirect3D7::EnumZBufferFormats
4547 * Enumerates all supported Z buffer pixel formats
4553 * callback: callback to call for each pixel format
4554 * context: Pointer to pass back to the callback
4558 * DDERR_INVALIDPARAMS if callback is NULL
4559 * For details, see IWineD3DDevice::EnumZBufferFormats
4561 *****************************************************************************/
4562 static HRESULT WINAPI
d3d7_EnumZBufferFormats(IDirect3D7
*iface
, REFCLSID device_iid
,
4563 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4565 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4566 struct wined3d_display_mode mode
;
4567 enum wined3d_device_type type
;
4571 /* Order matters. Specifically, BattleZone II (full version) expects the
4572 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4573 static const enum wined3d_format_id formats
[] =
4575 WINED3DFMT_S1_UINT_D15_UNORM
,
4576 WINED3DFMT_D16_UNORM
,
4577 WINED3DFMT_X8D24_UNORM
,
4578 WINED3DFMT_S4X4_UINT_D24_UNORM
,
4579 WINED3DFMT_D24_UNORM_S8_UINT
,
4580 WINED3DFMT_D32_UNORM
,
4583 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4584 iface
, debugstr_guid(device_iid
), callback
, context
);
4586 if (!callback
) return DDERR_INVALIDPARAMS
;
4588 if (IsEqualGUID(device_iid
, &IID_IDirect3DHALDevice
)
4589 || IsEqualGUID(device_iid
, &IID_IDirect3DTnLHalDevice
)
4590 || IsEqualGUID(device_iid
, &IID_D3DDEVICE_WineD3D
))
4592 TRACE("Asked for HAL device.\n");
4593 type
= WINED3D_DEVICE_TYPE_HAL
;
4595 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRGBDevice
)
4596 || IsEqualGUID(device_iid
, &IID_IDirect3DMMXDevice
))
4598 TRACE("Asked for SW device.\n");
4599 type
= WINED3D_DEVICE_TYPE_SW
;
4601 else if (IsEqualGUID(device_iid
, &IID_IDirect3DRefDevice
))
4603 TRACE("Asked for REF device.\n");
4604 type
= WINED3D_DEVICE_TYPE_REF
;
4606 else if (IsEqualGUID(device_iid
, &IID_IDirect3DNullDevice
))
4608 TRACE("Asked for NULLREF device.\n");
4609 type
= WINED3D_DEVICE_TYPE_NULLREF
;
4613 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid
));
4614 type
= WINED3D_DEVICE_TYPE_HAL
;
4617 wined3d_mutex_lock();
4618 /* We need an adapter format from somewhere to please wined3d and WGL.
4619 * Use the current display mode. So far all cards offer the same depth
4620 * stencil format for all modes, but if some do not and applications do
4621 * not like that we'll have to find some workaround, like iterating over
4622 * all imaginable formats and collecting all the depth stencil formats we
4624 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, 0, &mode
);
4626 for (i
= 0; i
< (sizeof(formats
) / sizeof(*formats
)); ++i
)
4628 hr
= wined3d_check_device_format(This
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4629 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, formats
[i
], SURFACE_OPENGL
);
4632 DDPIXELFORMAT pformat
;
4634 memset(&pformat
, 0, sizeof(pformat
));
4635 pformat
.dwSize
= sizeof(pformat
);
4636 PixelFormat_WineD3DtoDD(&pformat
, formats
[i
]);
4638 TRACE("Enumerating wined3d format %#x.\n", formats
[i
]);
4639 hr
= callback(&pformat
, context
);
4640 if (hr
!= DDENUMRET_OK
)
4642 TRACE("Format enumeration cancelled by application.\n");
4643 wined3d_mutex_unlock();
4649 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4650 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4651 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4652 * newer enumerate both versions, so we do the same(bug 22434) */
4653 hr
= wined3d_check_device_format(This
->wined3d
, WINED3DADAPTER_DEFAULT
, type
, mode
.format_id
,
4654 WINED3DUSAGE_DEPTHSTENCIL
, WINED3DRTYPE_SURFACE
, WINED3DFMT_X8D24_UNORM
, SURFACE_OPENGL
);
4657 DDPIXELFORMAT x8d24
=
4659 sizeof(x8d24
), DDPF_ZBUFFER
, 0,
4660 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4662 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4663 callback(&x8d24
, context
);
4666 TRACE("End of enumeration.\n");
4668 wined3d_mutex_unlock();
4673 static HRESULT WINAPI
d3d3_EnumZBufferFormats(IDirect3D3
*iface
, REFCLSID device_iid
,
4674 LPD3DENUMPIXELFORMATSCALLBACK callback
, void *context
)
4676 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4678 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4679 iface
, debugstr_guid(device_iid
), callback
, context
);
4681 return d3d7_EnumZBufferFormats(&This
->IDirect3D7_iface
, device_iid
, callback
, context
);
4684 /*****************************************************************************
4685 * IDirect3D7::EvictManagedTextures
4687 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4688 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4693 * D3D_OK, because it's a stub
4695 *****************************************************************************/
4696 static HRESULT WINAPI
d3d7_EvictManagedTextures(IDirect3D7
*iface
)
4698 IDirectDrawImpl
*This
= impl_from_IDirect3D7(iface
);
4700 TRACE("iface %p!\n", iface
);
4702 wined3d_mutex_lock();
4703 if (This
->d3d_initialized
)
4704 wined3d_device_evict_managed_resources(This
->wined3d_device
);
4705 wined3d_mutex_unlock();
4710 static HRESULT WINAPI
d3d3_EvictManagedTextures(IDirect3D3
*iface
)
4712 IDirectDrawImpl
*This
= impl_from_IDirect3D3(iface
);
4714 TRACE("iface %p.\n", iface
);
4716 return d3d7_EvictManagedTextures(&This
->IDirect3D7_iface
);
4719 /*****************************************************************************
4720 * IDirect3DImpl_GetCaps
4722 * This function retrieves the device caps from wined3d
4723 * and converts it into a D3D7 and D3D - D3D3 structure
4724 * This is a helper function called from various places in ddraw
4727 * wined3d: The interface to get the caps from
4728 * desc1: Old D3D <3 structure to fill (needed)
4729 * desc7: D3D7 device desc structure to fill (needed)
4732 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4734 *****************************************************************************/
4735 HRESULT
IDirect3DImpl_GetCaps(const struct wined3d
*wined3d
, D3DDEVICEDESC
*desc1
, D3DDEVICEDESC7
*desc7
)
4737 WINED3DCAPS wined3d_caps
;
4740 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d
, desc1
, desc7
);
4742 memset(&wined3d_caps
, 0, sizeof(wined3d_caps
));
4744 wined3d_mutex_lock();
4745 hr
= wined3d_get_device_caps(wined3d
, 0, WINED3D_DEVICE_TYPE_HAL
, &wined3d_caps
);
4746 wined3d_mutex_unlock();
4749 WARN("Failed to get device caps, hr %#x.\n", hr
);
4753 /* Copy the results into the d3d7 and d3d3 structures */
4754 desc7
->dwDevCaps
= wined3d_caps
.DevCaps
;
4755 desc7
->dpcLineCaps
.dwMiscCaps
= wined3d_caps
.PrimitiveMiscCaps
;
4756 desc7
->dpcLineCaps
.dwRasterCaps
= wined3d_caps
.RasterCaps
;
4757 desc7
->dpcLineCaps
.dwZCmpCaps
= wined3d_caps
.ZCmpCaps
;
4758 desc7
->dpcLineCaps
.dwSrcBlendCaps
= wined3d_caps
.SrcBlendCaps
;
4759 desc7
->dpcLineCaps
.dwDestBlendCaps
= wined3d_caps
.DestBlendCaps
;
4760 desc7
->dpcLineCaps
.dwAlphaCmpCaps
= wined3d_caps
.AlphaCmpCaps
;
4761 desc7
->dpcLineCaps
.dwShadeCaps
= wined3d_caps
.ShadeCaps
;
4762 desc7
->dpcLineCaps
.dwTextureCaps
= wined3d_caps
.TextureCaps
;
4763 desc7
->dpcLineCaps
.dwTextureFilterCaps
= wined3d_caps
.TextureFilterCaps
;
4764 desc7
->dpcLineCaps
.dwTextureAddressCaps
= wined3d_caps
.TextureAddressCaps
;
4766 desc7
->dwMaxTextureWidth
= wined3d_caps
.MaxTextureWidth
;
4767 desc7
->dwMaxTextureHeight
= wined3d_caps
.MaxTextureHeight
;
4769 desc7
->dwMaxTextureRepeat
= wined3d_caps
.MaxTextureRepeat
;
4770 desc7
->dwMaxTextureAspectRatio
= wined3d_caps
.MaxTextureAspectRatio
;
4771 desc7
->dwMaxAnisotropy
= wined3d_caps
.MaxAnisotropy
;
4772 desc7
->dvMaxVertexW
= wined3d_caps
.MaxVertexW
;
4774 desc7
->dvGuardBandLeft
= wined3d_caps
.GuardBandLeft
;
4775 desc7
->dvGuardBandTop
= wined3d_caps
.GuardBandTop
;
4776 desc7
->dvGuardBandRight
= wined3d_caps
.GuardBandRight
;
4777 desc7
->dvGuardBandBottom
= wined3d_caps
.GuardBandBottom
;
4779 desc7
->dvExtentsAdjust
= wined3d_caps
.ExtentsAdjust
;
4780 desc7
->dwStencilCaps
= wined3d_caps
.StencilCaps
;
4782 desc7
->dwFVFCaps
= wined3d_caps
.FVFCaps
;
4783 desc7
->dwTextureOpCaps
= wined3d_caps
.TextureOpCaps
;
4785 desc7
->dwVertexProcessingCaps
= wined3d_caps
.VertexProcessingCaps
;
4786 desc7
->dwMaxActiveLights
= wined3d_caps
.MaxActiveLights
;
4788 /* Remove all non-d3d7 caps */
4789 desc7
->dwDevCaps
&= (
4790 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
4791 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
4792 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
4793 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
4794 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
4795 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
4796 D3DDEVCAPS_HWRASTERIZATION
);
4798 desc7
->dwStencilCaps
&= (
4799 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
4800 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
4801 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
);
4805 desc7
->dwTextureOpCaps
&= (
4806 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
4807 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
4808 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
4809 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
4810 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
4811 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
4812 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
4813 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
4815 desc7
->dwVertexProcessingCaps
&= (
4816 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
4817 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
4819 desc7
->dpcLineCaps
.dwMiscCaps
&= (
4820 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
4821 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
4822 D3DPMISCCAPS_CULLCCW
);
4824 desc7
->dpcLineCaps
.dwRasterCaps
&= (
4825 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
4826 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
4827 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
4828 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
4829 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
4830 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
4831 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
4832 D3DPRASTERCAPS_ZFOG
);
4834 desc7
->dpcLineCaps
.dwZCmpCaps
&= (
4835 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4836 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4837 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4839 desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
4840 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4841 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4842 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4843 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4844 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4846 desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
4847 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
4848 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
4849 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
4850 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
4851 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
4853 desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
4854 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
4855 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
4856 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
4858 desc7
->dpcLineCaps
.dwShadeCaps
&= (
4859 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
4860 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
4861 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
4862 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
4863 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
4864 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
4865 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
4867 desc7
->dpcLineCaps
.dwTextureCaps
&= (
4868 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
4869 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
4870 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
4871 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
4873 desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
4874 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
4875 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
4876 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
4877 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
4878 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
4879 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
4881 desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
4882 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
4883 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
4884 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
4886 desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
4887 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
4888 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
4890 if (!(desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
))
4892 /* DirectX7 always has the np2 flag set, no matter what the card
4893 * supports. Some old games (Rollcage) check the caps incorrectly.
4894 * If wined3d supports nonpow2 textures it also has np2 conditional
4896 desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
4899 /* Fill the missing members, and do some fixup */
4900 desc7
->dpcLineCaps
.dwSize
= sizeof(desc7
->dpcLineCaps
);
4901 desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
4902 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
4903 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
4904 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
4905 desc7
->dpcLineCaps
.dwStippleWidth
= 32;
4906 desc7
->dpcLineCaps
.dwStippleHeight
= 32;
4907 /* Use the same for the TriCaps */
4908 desc7
->dpcTriCaps
= desc7
->dpcLineCaps
;
4910 desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
4911 desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
4912 desc7
->dwMinTextureWidth
= 1;
4913 desc7
->dwMinTextureHeight
= 1;
4915 /* Convert DWORDs safely to WORDs */
4916 if (wined3d_caps
.MaxTextureBlendStages
> 0xffff) desc7
->wMaxTextureBlendStages
= 0xffff;
4917 else desc7
->wMaxTextureBlendStages
= (WORD
)wined3d_caps
.MaxTextureBlendStages
;
4918 if (wined3d_caps
.MaxSimultaneousTextures
> 0xffff) desc7
->wMaxSimultaneousTextures
= 0xffff;
4919 else desc7
->wMaxSimultaneousTextures
= (WORD
)wined3d_caps
.MaxSimultaneousTextures
;
4921 if (wined3d_caps
.MaxUserClipPlanes
> 0xffff) desc7
->wMaxUserClipPlanes
= 0xffff;
4922 else desc7
->wMaxUserClipPlanes
= (WORD
)wined3d_caps
.MaxUserClipPlanes
;
4923 if (wined3d_caps
.MaxVertexBlendMatrices
> 0xffff) desc7
->wMaxVertexBlendMatrices
= 0xffff;
4924 else desc7
->wMaxVertexBlendMatrices
= (WORD
)wined3d_caps
.MaxVertexBlendMatrices
;
4926 desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
4928 desc7
->dwReserved1
= 0;
4929 desc7
->dwReserved2
= 0;
4930 desc7
->dwReserved3
= 0;
4931 desc7
->dwReserved4
= 0;
4933 /* Fill the old structure */
4934 memset(desc1
, 0, sizeof(*desc1
));
4935 desc1
->dwSize
= sizeof(D3DDEVICEDESC
);
4936 desc1
->dwFlags
= D3DDD_COLORMODEL
4938 | D3DDD_TRANSFORMCAPS
4940 | D3DDD_LIGHTINGCAPS
4943 | D3DDD_DEVICERENDERBITDEPTH
4944 | D3DDD_DEVICEZBUFFERBITDEPTH
4945 | D3DDD_MAXBUFFERSIZE
4946 | D3DDD_MAXVERTEXCOUNT
;
4948 desc1
->dcmColorModel
= D3DCOLOR_RGB
;
4949 desc1
->dwDevCaps
= desc7
->dwDevCaps
;
4950 desc1
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
4951 desc1
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
4952 desc1
->bClipping
= TRUE
;
4953 desc1
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
4954 desc1
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
4955 | D3DLIGHTCAPS_PARALLELPOINT
4956 | D3DLIGHTCAPS_POINT
4957 | D3DLIGHTCAPS_SPOT
;
4959 desc1
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
4960 desc1
->dlcLightingCaps
.dwNumLights
= desc7
->dwMaxActiveLights
;
4962 desc1
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4963 desc1
->dpcLineCaps
.dwMiscCaps
= desc7
->dpcLineCaps
.dwMiscCaps
;
4964 desc1
->dpcLineCaps
.dwRasterCaps
= desc7
->dpcLineCaps
.dwRasterCaps
;
4965 desc1
->dpcLineCaps
.dwZCmpCaps
= desc7
->dpcLineCaps
.dwZCmpCaps
;
4966 desc1
->dpcLineCaps
.dwSrcBlendCaps
= desc7
->dpcLineCaps
.dwSrcBlendCaps
;
4967 desc1
->dpcLineCaps
.dwDestBlendCaps
= desc7
->dpcLineCaps
.dwDestBlendCaps
;
4968 desc1
->dpcLineCaps
.dwShadeCaps
= desc7
->dpcLineCaps
.dwShadeCaps
;
4969 desc1
->dpcLineCaps
.dwTextureCaps
= desc7
->dpcLineCaps
.dwTextureCaps
;
4970 desc1
->dpcLineCaps
.dwTextureFilterCaps
= desc7
->dpcLineCaps
.dwTextureFilterCaps
;
4971 desc1
->dpcLineCaps
.dwTextureBlendCaps
= desc7
->dpcLineCaps
.dwTextureBlendCaps
;
4972 desc1
->dpcLineCaps
.dwTextureAddressCaps
= desc7
->dpcLineCaps
.dwTextureAddressCaps
;
4973 desc1
->dpcLineCaps
.dwStippleWidth
= desc7
->dpcLineCaps
.dwStippleWidth
;
4974 desc1
->dpcLineCaps
.dwAlphaCmpCaps
= desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
4976 desc1
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
4977 desc1
->dpcTriCaps
.dwMiscCaps
= desc7
->dpcTriCaps
.dwMiscCaps
;
4978 desc1
->dpcTriCaps
.dwRasterCaps
= desc7
->dpcTriCaps
.dwRasterCaps
;
4979 desc1
->dpcTriCaps
.dwZCmpCaps
= desc7
->dpcTriCaps
.dwZCmpCaps
;
4980 desc1
->dpcTriCaps
.dwSrcBlendCaps
= desc7
->dpcTriCaps
.dwSrcBlendCaps
;
4981 desc1
->dpcTriCaps
.dwDestBlendCaps
= desc7
->dpcTriCaps
.dwDestBlendCaps
;
4982 desc1
->dpcTriCaps
.dwShadeCaps
= desc7
->dpcTriCaps
.dwShadeCaps
;
4983 desc1
->dpcTriCaps
.dwTextureCaps
= desc7
->dpcTriCaps
.dwTextureCaps
;
4984 desc1
->dpcTriCaps
.dwTextureFilterCaps
= desc7
->dpcTriCaps
.dwTextureFilterCaps
;
4985 desc1
->dpcTriCaps
.dwTextureBlendCaps
= desc7
->dpcTriCaps
.dwTextureBlendCaps
;
4986 desc1
->dpcTriCaps
.dwTextureAddressCaps
= desc7
->dpcTriCaps
.dwTextureAddressCaps
;
4987 desc1
->dpcTriCaps
.dwStippleWidth
= desc7
->dpcTriCaps
.dwStippleWidth
;
4988 desc1
->dpcTriCaps
.dwAlphaCmpCaps
= desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
4990 desc1
->dwDeviceRenderBitDepth
= desc7
->dwDeviceRenderBitDepth
;
4991 desc1
->dwDeviceZBufferBitDepth
= desc7
->dwDeviceZBufferBitDepth
;
4992 desc1
->dwMaxBufferSize
= 0;
4993 desc1
->dwMaxVertexCount
= 65536;
4994 desc1
->dwMinTextureWidth
= desc7
->dwMinTextureWidth
;
4995 desc1
->dwMinTextureHeight
= desc7
->dwMinTextureHeight
;
4996 desc1
->dwMaxTextureWidth
= desc7
->dwMaxTextureWidth
;
4997 desc1
->dwMaxTextureHeight
= desc7
->dwMaxTextureHeight
;
4998 desc1
->dwMinStippleWidth
= 1;
4999 desc1
->dwMinStippleHeight
= 1;
5000 desc1
->dwMaxStippleWidth
= 32;
5001 desc1
->dwMaxStippleHeight
= 32;
5002 desc1
->dwMaxTextureRepeat
= desc7
->dwMaxTextureRepeat
;
5003 desc1
->dwMaxTextureAspectRatio
= desc7
->dwMaxTextureAspectRatio
;
5004 desc1
->dwMaxAnisotropy
= desc7
->dwMaxAnisotropy
;
5005 desc1
->dvGuardBandLeft
= desc7
->dvGuardBandLeft
;
5006 desc1
->dvGuardBandRight
= desc7
->dvGuardBandRight
;
5007 desc1
->dvGuardBandTop
= desc7
->dvGuardBandTop
;
5008 desc1
->dvGuardBandBottom
= desc7
->dvGuardBandBottom
;
5009 desc1
->dvExtentsAdjust
= desc7
->dvExtentsAdjust
;
5010 desc1
->dwStencilCaps
= desc7
->dwStencilCaps
;
5011 desc1
->dwFVFCaps
= desc7
->dwFVFCaps
;
5012 desc1
->dwTextureOpCaps
= desc7
->dwTextureOpCaps
;
5013 desc1
->wMaxTextureBlendStages
= desc7
->wMaxTextureBlendStages
;
5014 desc1
->wMaxSimultaneousTextures
= desc7
->wMaxSimultaneousTextures
;
5019 /*****************************************************************************
5020 * IDirectDraw7 VTable
5021 *****************************************************************************/
5022 static const struct IDirectDraw7Vtbl ddraw7_vtbl
=
5025 ddraw7_QueryInterface
,
5030 ddraw7_CreateClipper
,
5031 ddraw7_CreatePalette
,
5032 ddraw7_CreateSurface
,
5033 ddraw7_DuplicateSurface
,
5034 ddraw7_EnumDisplayModes
,
5035 ddraw7_EnumSurfaces
,
5036 ddraw7_FlipToGDISurface
,
5038 ddraw7_GetDisplayMode
,
5039 ddraw7_GetFourCCCodes
,
5040 ddraw7_GetGDISurface
,
5041 ddraw7_GetMonitorFrequency
,
5043 ddraw7_GetVerticalBlankStatus
,
5045 ddraw7_RestoreDisplayMode
,
5046 ddraw7_SetCooperativeLevel
,
5047 ddraw7_SetDisplayMode
,
5048 ddraw7_WaitForVerticalBlank
,
5050 ddraw7_GetAvailableVidMem
,
5052 ddraw7_GetSurfaceFromDC
,
5054 ddraw7_RestoreAllSurfaces
,
5055 ddraw7_TestCooperativeLevel
,
5056 ddraw7_GetDeviceIdentifier
,
5058 ddraw7_StartModeTest
,
5062 static const struct IDirectDraw4Vtbl ddraw4_vtbl
=
5065 ddraw4_QueryInterface
,
5070 ddraw4_CreateClipper
,
5071 ddraw4_CreatePalette
,
5072 ddraw4_CreateSurface
,
5073 ddraw4_DuplicateSurface
,
5074 ddraw4_EnumDisplayModes
,
5075 ddraw4_EnumSurfaces
,
5076 ddraw4_FlipToGDISurface
,
5078 ddraw4_GetDisplayMode
,
5079 ddraw4_GetFourCCCodes
,
5080 ddraw4_GetGDISurface
,
5081 ddraw4_GetMonitorFrequency
,
5083 ddraw4_GetVerticalBlankStatus
,
5085 ddraw4_RestoreDisplayMode
,
5086 ddraw4_SetCooperativeLevel
,
5087 ddraw4_SetDisplayMode
,
5088 ddraw4_WaitForVerticalBlank
,
5090 ddraw4_GetAvailableVidMem
,
5092 ddraw4_GetSurfaceFromDC
,
5094 ddraw4_RestoreAllSurfaces
,
5095 ddraw4_TestCooperativeLevel
,
5096 ddraw4_GetDeviceIdentifier
,
5099 static const struct IDirectDraw2Vtbl ddraw2_vtbl
=
5102 ddraw2_QueryInterface
,
5107 ddraw2_CreateClipper
,
5108 ddraw2_CreatePalette
,
5109 ddraw2_CreateSurface
,
5110 ddraw2_DuplicateSurface
,
5111 ddraw2_EnumDisplayModes
,
5112 ddraw2_EnumSurfaces
,
5113 ddraw2_FlipToGDISurface
,
5115 ddraw2_GetDisplayMode
,
5116 ddraw2_GetFourCCCodes
,
5117 ddraw2_GetGDISurface
,
5118 ddraw2_GetMonitorFrequency
,
5120 ddraw2_GetVerticalBlankStatus
,
5122 ddraw2_RestoreDisplayMode
,
5123 ddraw2_SetCooperativeLevel
,
5124 ddraw2_SetDisplayMode
,
5125 ddraw2_WaitForVerticalBlank
,
5127 ddraw2_GetAvailableVidMem
,
5130 static const struct IDirectDrawVtbl ddraw1_vtbl
=
5133 ddraw1_QueryInterface
,
5138 ddraw1_CreateClipper
,
5139 ddraw1_CreatePalette
,
5140 ddraw1_CreateSurface
,
5141 ddraw1_DuplicateSurface
,
5142 ddraw1_EnumDisplayModes
,
5143 ddraw1_EnumSurfaces
,
5144 ddraw1_FlipToGDISurface
,
5146 ddraw1_GetDisplayMode
,
5147 ddraw1_GetFourCCCodes
,
5148 ddraw1_GetGDISurface
,
5149 ddraw1_GetMonitorFrequency
,
5151 ddraw1_GetVerticalBlankStatus
,
5153 ddraw1_RestoreDisplayMode
,
5154 ddraw1_SetCooperativeLevel
,
5155 ddraw1_SetDisplayMode
,
5156 ddraw1_WaitForVerticalBlank
,
5159 static const struct IDirect3D7Vtbl d3d7_vtbl
=
5161 /* IUnknown methods */
5162 d3d7_QueryInterface
,
5165 /* IDirect3D7 methods */
5168 d3d7_CreateVertexBuffer
,
5169 d3d7_EnumZBufferFormats
,
5170 d3d7_EvictManagedTextures
5173 static const struct IDirect3D3Vtbl d3d3_vtbl
=
5175 /* IUnknown methods */
5176 d3d3_QueryInterface
,
5179 /* IDirect3D3 methods */
5182 d3d3_CreateMaterial
,
5183 d3d3_CreateViewport
,
5186 d3d3_CreateVertexBuffer
,
5187 d3d3_EnumZBufferFormats
,
5188 d3d3_EvictManagedTextures
5191 static const struct IDirect3D2Vtbl d3d2_vtbl
=
5193 /* IUnknown methods */
5194 d3d2_QueryInterface
,
5197 /* IDirect3D2 methods */
5200 d3d2_CreateMaterial
,
5201 d3d2_CreateViewport
,
5206 static const struct IDirect3DVtbl d3d1_vtbl
=
5208 /* IUnknown methods */
5209 d3d1_QueryInterface
,
5212 /* IDirect3D methods */
5216 d3d1_CreateMaterial
,
5217 d3d1_CreateViewport
,
5221 /*****************************************************************************
5224 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5225 * if none was found.
5227 * This function is in ddraw.c and the DDraw object space because D3D7
5228 * vertex buffers are created using the IDirect3D interface to the ddraw
5229 * object, so they can be valid across D3D devices(theoretically. The ddraw
5230 * object also owns the wined3d device
5234 * fvf: Fvf to find the decl for
5237 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5239 *****************************************************************************/
5240 struct wined3d_vertex_declaration
*ddraw_find_decl(IDirectDrawImpl
*This
, DWORD fvf
)
5242 struct wined3d_vertex_declaration
*pDecl
= NULL
;
5244 int p
, low
, high
; /* deliberately signed */
5245 struct FvfToDecl
*convertedDecls
= This
->decls
;
5247 TRACE("Searching for declaration for fvf %08x... ", fvf
);
5250 high
= This
->numConvertedDecls
- 1;
5251 while(low
<= high
) {
5252 p
= (low
+ high
) >> 1;
5254 if(convertedDecls
[p
].fvf
== fvf
) {
5255 TRACE("found %p\n", convertedDecls
[p
].decl
);
5256 return convertedDecls
[p
].decl
;
5257 } else if(convertedDecls
[p
].fvf
< fvf
) {
5263 TRACE("not found. Creating and inserting at position %d.\n", low
);
5265 hr
= wined3d_vertex_declaration_create_from_fvf(This
->wined3d_device
,
5266 fvf
, This
, &ddraw_null_wined3d_parent_ops
, &pDecl
);
5267 if (hr
!= S_OK
) return NULL
;
5269 if(This
->declArraySize
== This
->numConvertedDecls
) {
5270 int grow
= max(This
->declArraySize
/ 2, 8);
5271 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
5272 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
5273 if (!convertedDecls
)
5275 wined3d_vertex_declaration_decref(pDecl
);
5278 This
->decls
= convertedDecls
;
5279 This
->declArraySize
+= grow
;
5282 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
5283 convertedDecls
[low
].decl
= pDecl
;
5284 convertedDecls
[low
].fvf
= fvf
;
5285 This
->numConvertedDecls
++;
5287 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
5291 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(struct wined3d_device_parent
*device_parent
)
5293 return CONTAINING_RECORD(device_parent
, struct IDirectDrawImpl
, device_parent
);
5296 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5297 struct wined3d_device
*device
)
5299 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
5302 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5304 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5305 MONITORINFO monitor_info
;
5310 TRACE("device_parent %p.\n", device_parent
);
5312 if (!(ddraw
->cooperative_level
& DDSCL_EXCLUSIVE
) || !ddraw
->swapchain_window
)
5314 TRACE("Nothing to resize.\n");
5318 monitor
= MonitorFromWindow(ddraw
->swapchain_window
, MONITOR_DEFAULTTOPRIMARY
);
5319 monitor_info
.cbSize
= sizeof(monitor_info
);
5320 if (!(ret
= GetMonitorInfoW(monitor
, &monitor_info
)))
5322 ERR("Failed to get monitor info.\n");
5326 r
= &monitor_info
.rcMonitor
;
5327 TRACE("Resizing window %p to %s.\n", ddraw
->swapchain_window
, wine_dbgstr_rect(r
));
5329 if (!(ret
= SetWindowPos(ddraw
->swapchain_window
, HWND_TOP
, r
->left
, r
->top
,
5330 r
->right
- r
->left
, r
->bottom
- r
->top
, SWP_SHOWWINDOW
| SWP_NOACTIVATE
)))
5331 ERR("Failed to resize window.\n");
5334 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
5335 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
5336 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
5338 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5339 IDirectDrawSurfaceImpl
*surf
= NULL
;
5341 DDSCAPS2 searchcaps
= ddraw
->tex_root
->surface_desc
.ddsCaps
;
5343 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5344 "\tpool %#x, level %u, face %u, surface %p.\n",
5345 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
5347 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
5350 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
5351 TRACE("Asked for positive x\n");
5352 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
5354 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
5356 surf
= ddraw
->tex_root
; break;
5357 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
5358 TRACE("Asked for negative x\n");
5359 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
5360 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
5361 TRACE("Asked for positive y\n");
5362 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
5363 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
5364 TRACE("Asked for negative y\n");
5365 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
5366 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
5367 TRACE("Asked for positive z\n");
5368 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
5369 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
5370 TRACE("Asked for negative z\n");
5371 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
5372 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5377 IDirectDrawSurface7
*attached
;
5378 IDirectDrawSurface7_GetAttachedSurface(&ddraw
->tex_root
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5379 surf
= unsafe_impl_from_IDirectDrawSurface7(attached
);
5380 IDirectDrawSurface7_Release(attached
);
5382 if (!surf
) ERR("root search surface not found\n");
5384 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5387 IDirectDrawSurface7
*attached
;
5388 IDirectDrawSurface7_GetAttachedSurface(&surf
->IDirectDrawSurface7_iface
, &searchcaps
, &attached
);
5389 if(!attached
) ERR("Surface not found\n");
5390 surf
= impl_from_IDirectDrawSurface7(attached
);
5391 IDirectDrawSurface7_Release(attached
);
5395 /* Return the surface */
5396 *surface
= surf
->wined3d_surface
;
5397 wined3d_surface_incref(*surface
);
5399 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
5404 static void STDMETHODCALLTYPE
ddraw_frontbuffer_destroyed(void *parent
)
5406 struct IDirectDrawImpl
*ddraw
= parent
;
5407 ddraw
->wined3d_frontbuffer
= NULL
;
5410 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops
=
5412 ddraw_frontbuffer_destroyed
,
5415 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
5416 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
5417 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
5418 struct wined3d_surface
**surface
)
5420 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5424 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5425 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5426 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
5427 multisample_quality
, lockable
, surface
);
5429 if (ddraw
->wined3d_frontbuffer
)
5431 ERR("Frontbuffer already created.\n");
5436 flags
|= WINED3D_SURFACE_MAPPABLE
;
5438 hr
= wined3d_surface_create(ddraw
->wined3d_device
, width
, height
, format
, 0,
5439 WINED3DUSAGE_RENDERTARGET
, WINED3DPOOL_DEFAULT
, multisample_type
, multisample_quality
,
5440 DefaultSurfaceType
, flags
, ddraw
, &ddraw_frontbuffer_parent_ops
, surface
);
5442 ddraw
->wined3d_frontbuffer
= *surface
;
5447 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
5448 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
5449 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
5451 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5455 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
5456 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
5457 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
5459 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5460 "format %#x, pool %#x, usage %#x, volume %p.\n",
5461 device_parent
, container_parent
, width
, height
, depth
,
5462 format
, pool
, usage
, volume
);
5464 ERR("Not implemented!\n");
5469 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5470 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5472 struct IDirectDrawImpl
*ddraw
= ddraw_from_device_parent(device_parent
);
5475 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5477 if (ddraw
->wined3d_swapchain
)
5479 ERR("Swapchain already created.\n");
5483 hr
= wined3d_swapchain_create(ddraw
->wined3d_device
, desc
,
5484 DefaultSurfaceType
, NULL
, &ddraw_null_wined3d_parent_ops
, swapchain
);
5486 WARN("Failed to create swapchain, hr %#x.\n", hr
);
5491 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops
=
5493 device_parent_wined3d_device_created
,
5494 device_parent_mode_changed
,
5495 device_parent_create_surface
,
5496 device_parent_create_rendertarget
,
5497 device_parent_create_depth_stencil
,
5498 device_parent_create_volume
,
5499 device_parent_create_swapchain
,
5502 HRESULT
ddraw_init(IDirectDrawImpl
*ddraw
, enum wined3d_device_type device_type
)
5507 ddraw
->IDirectDraw7_iface
.lpVtbl
= &ddraw7_vtbl
;
5508 ddraw
->IDirectDraw_iface
.lpVtbl
= &ddraw1_vtbl
;
5509 ddraw
->IDirectDraw2_iface
.lpVtbl
= &ddraw2_vtbl
;
5510 ddraw
->IDirectDraw4_iface
.lpVtbl
= &ddraw4_vtbl
;
5511 ddraw
->IDirect3D_iface
.lpVtbl
= &d3d1_vtbl
;
5512 ddraw
->IDirect3D2_iface
.lpVtbl
= &d3d2_vtbl
;
5513 ddraw
->IDirect3D3_iface
.lpVtbl
= &d3d3_vtbl
;
5514 ddraw
->IDirect3D7_iface
.lpVtbl
= &d3d7_vtbl
;
5515 ddraw
->device_parent
.ops
= &ddraw_wined3d_device_parent_ops
;
5516 ddraw
->numIfaces
= 1;
5519 /* Get the current screen settings. */
5521 ddraw
->orig_bpp
= GetDeviceCaps(hDC
, BITSPIXEL
) * GetDeviceCaps(hDC
, PLANES
);
5523 ddraw
->orig_width
= GetSystemMetrics(SM_CXSCREEN
);
5524 ddraw
->orig_height
= GetSystemMetrics(SM_CYSCREEN
);
5526 ddraw
->wined3d
= wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS
,
5527 &ddraw
->IDirectDraw7_iface
);
5528 if (!ddraw
->wined3d
)
5530 WARN("Failed to create a wined3d object.\n");
5531 return E_OUTOFMEMORY
;
5534 hr
= wined3d_device_create(ddraw
->wined3d
, WINED3DADAPTER_DEFAULT
, device_type
,
5535 NULL
, 0, 8, &ddraw
->device_parent
, &ddraw
->wined3d_device
);
5538 WARN("Failed to create a wined3d device, hr %#x.\n", hr
);
5539 wined3d_decref(ddraw
->wined3d
);
5543 list_init(&ddraw
->surface_list
);