d2d1: Implement initial clipping support.
[wine/multimedia.git] / dlls / d2d1 / d2d1_private.h
blob586b97878920543cc407851fd361c2d9b3358bae
1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D2D1_PRIVATE_H
20 #define __WINE_D2D1_PRIVATE_H
22 #include "wine/debug.h"
24 #include <limits.h>
25 #define COBJMACROS
26 #include "d2d1.h"
28 struct d2d_clip_stack
30 D2D1_RECT_F *stack;
31 unsigned int stack_size;
32 unsigned int current;
33 D2D1_RECT_F clip_rect;
36 struct d2d_d3d_render_target
38 ID2D1RenderTarget ID2D1RenderTarget_iface;
39 LONG refcount;
41 ID3D10Device *device;
42 ID3D10RenderTargetView *view;
43 ID3D10StateBlock *stateblock;
45 ID3D10InputLayout *clear_il;
46 unsigned int clear_vb_stride;
47 ID3D10Buffer *clear_vb;
48 ID3D10VertexShader *clear_vs;
49 ID3D10PixelShader *clear_ps;
50 ID3D10RasterizerState *clear_rs;
52 D2D1_SIZE_U pixel_size;
53 D2D1_MATRIX_3X2_F transform;
54 struct d2d_clip_stack clip_stack;
55 float dpi_x;
56 float dpi_y;
59 HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
60 IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
62 struct d2d_gradient
64 ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
65 LONG refcount;
68 void d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
69 const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
70 D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
72 struct d2d_brush
74 ID2D1Brush ID2D1Brush_iface;
75 LONG refcount;
78 void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
79 const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
80 void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
81 const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
82 ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
84 struct d2d_stroke_style
86 ID2D1StrokeStyle ID2D1StrokeStyle_iface;
87 LONG refcount;
90 void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
91 const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
93 #endif /* __WINE_D2D1_PRIVATE_H */