2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2009 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
24 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
30 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
31 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
33 #define D3D10_FX10_TYPE_ROW_SHIFT 8
34 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
36 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
37 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
39 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
40 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
42 #define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
44 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
45 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
46 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
47 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
48 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
49 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
50 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
51 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
;
52 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
;
53 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
;
54 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
;
55 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
;
56 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
;
57 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
;
58 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
;
59 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
;
60 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
62 /* null objects - needed for invalid calls */
63 static struct d3d10_effect_technique null_technique
= {{&d3d10_effect_technique_vtbl
}};
64 static struct d3d10_effect_pass null_pass
= {{&d3d10_effect_pass_vtbl
}};
65 static struct d3d10_effect_type null_type
= {{&d3d10_effect_type_vtbl
}};
66 static struct d3d10_effect_variable null_local_buffer
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
},
67 &null_local_buffer
, &null_type
};
68 static struct d3d10_effect_variable null_variable
= {{&d3d10_effect_variable_vtbl
},
69 &null_local_buffer
, &null_type
};
70 static struct d3d10_effect_variable null_scalar_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
},
71 &null_local_buffer
, &null_type
};
72 static struct d3d10_effect_variable null_vector_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
},
73 &null_local_buffer
, &null_type
};
74 static struct d3d10_effect_variable null_matrix_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
},
75 &null_local_buffer
, &null_type
};
76 static struct d3d10_effect_variable null_string_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
},
77 &null_local_buffer
, &null_type
};
78 static struct d3d10_effect_variable null_shader_resource_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
},
79 &null_local_buffer
, &null_type
};
80 static struct d3d10_effect_variable null_render_target_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
},
81 &null_local_buffer
, &null_type
};
82 static struct d3d10_effect_variable null_depth_stencil_view_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
},
83 &null_local_buffer
, &null_type
};
84 static struct d3d10_effect_variable null_shader_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
85 &null_local_buffer
, &null_type
};
86 static struct d3d10_effect_variable null_blend_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
},
87 &null_local_buffer
, &null_type
};
88 static struct d3d10_effect_variable null_depth_stencil_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
},
89 &null_local_buffer
, &null_type
};
90 static struct d3d10_effect_variable null_rasterizer_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
},
91 &null_local_buffer
, &null_type
};
92 static struct d3d10_effect_variable null_sampler_variable
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
},
93 &null_local_buffer
, &null_type
};
95 /* anonymous_shader_type and anonymous_shader */
96 static char anonymous_name
[] = "$Anonymous";
97 static char anonymous_vertexshader_name
[] = "vertexshader";
98 static char anonymous_pixelshader_name
[] = "pixelshader";
99 static char anonymous_geometryshader_name
[] = "geometryshader";
100 static struct d3d10_effect_type anonymous_vs_type
= {{&d3d10_effect_type_vtbl
},
101 anonymous_vertexshader_name
, D3D10_SVT_VERTEXSHADER
, D3D10_SVC_OBJECT
};
102 static struct d3d10_effect_type anonymous_ps_type
= {{&d3d10_effect_type_vtbl
},
103 anonymous_pixelshader_name
, D3D10_SVT_PIXELSHADER
, D3D10_SVC_OBJECT
};
104 static struct d3d10_effect_type anonymous_gs_type
= {{&d3d10_effect_type_vtbl
},
105 anonymous_geometryshader_name
, D3D10_SVT_GEOMETRYSHADER
, D3D10_SVC_OBJECT
};
106 static struct d3d10_effect_variable anonymous_vs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
107 &null_local_buffer
, &anonymous_vs_type
, anonymous_name
};
108 static struct d3d10_effect_variable anonymous_ps
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
109 &null_local_buffer
, &anonymous_ps_type
, anonymous_name
};
110 static struct d3d10_effect_variable anonymous_gs
= {{(const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
},
111 &null_local_buffer
, &anonymous_gs_type
, anonymous_name
};
113 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
);
115 static inline struct d3d10_effect_variable
*impl_from_ID3D10EffectVariable(ID3D10EffectVariable
*iface
)
117 return CONTAINING_RECORD(iface
, struct d3d10_effect_variable
, ID3D10EffectVariable_iface
);
120 struct d3d10_effect_state_property_info
124 D3D_SHADER_VARIABLE_TYPE type
;
127 D3D_SHADER_VARIABLE_TYPE container_type
;
131 static const struct d3d10_effect_state_property_info property_info
[] =
133 {0x0c, "RasterizerState.FillMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FillMode
) },
134 {0x0d, "RasterizerState.CullMode", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, CullMode
) },
135 {0x0e, "RasterizerState.FrontCounterClockwise", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, FrontCounterClockwise
) },
136 {0x0f, "RasterizerState.DepthBias", D3D10_SVT_INT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBias
) },
137 {0x10, "RasterizerState.DepthBiasClamp", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthBiasClamp
) },
138 {0x11, "RasterizerState.SlopeScaledDepthBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, SlopeScaledDepthBias
) },
139 {0x12, "RasterizerState.DepthClipEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, DepthClipEnable
) },
140 {0x13, "RasterizerState.ScissorEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, ScissorEnable
) },
141 {0x14, "RasterizerState.MultisampleEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, MultisampleEnable
) },
142 {0x15, "RasterizerState.AntialiasedLineEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_RASTERIZER
, FIELD_OFFSET(D3D10_RASTERIZER_DESC
, AntialiasedLineEnable
) },
143 {0x16, "DepthStencilState.DepthEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthEnable
) },
144 {0x17, "DepthStencilState.DepthWriteMask", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthWriteMask
) },
145 {0x18, "DepthStencilState.DepthFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, DepthFunc
) },
146 {0x19, "DepthStencilState.StencilEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilEnable
) },
147 {0x1a, "DepthStencilState.StencilReadMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilReadMask
) },
148 {0x1b, "DepthStencilState.StencilWriteMask", D3D10_SVT_UINT8
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, StencilWriteMask
) },
149 {0x1c, "DepthStencilState.FrontFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFailOp
) },
150 {0x1d, "DepthStencilState.FrontFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilDepthFailOp
)},
151 {0x1e, "DepthStencilState.FrontFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilPassOp
) },
152 {0x1f, "DepthStencilState.FrontFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, FrontFace
.StencilFunc
) },
153 {0x20, "DepthStencilState.BackFaceStencilFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFailOp
) },
154 {0x21, "DepthStencilState.BackFaceStencilDepthFail", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilDepthFailOp
) },
155 {0x22, "DepthStencilState.BackFaceStencilPass", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilPassOp
) },
156 {0x23, "DepthStencilState.BackFaceStencilFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_DEPTHSTENCIL
, FIELD_OFFSET(D3D10_DEPTH_STENCIL_DESC
, BackFace
.StencilFunc
) },
157 {0x24, "BlendState.AlphaToCoverageEnable", D3D10_SVT_BOOL
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, AlphaToCoverageEnable
) },
158 {0x25, "BlendState.BlendEnable", D3D10_SVT_BOOL
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendEnable
) },
159 {0x26, "BlendState.SrcBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlend
) },
160 {0x27, "BlendState.DestBlend", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlend
) },
161 {0x28, "BlendState.BlendOp", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOp
) },
162 {0x29, "BlendState.SrcBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, SrcBlendAlpha
) },
163 {0x2a, "BlendState.DestBlendAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, DestBlendAlpha
) },
164 {0x2b, "BlendState.BlendOpAlpha", D3D10_SVT_INT
, 1, 1, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, BlendOpAlpha
) },
165 {0x2c, "BlendState.RenderTargetWriteMask", D3D10_SVT_UINT8
, 1, 8, D3D10_SVT_BLEND
, FIELD_OFFSET(D3D10_BLEND_DESC
, RenderTargetWriteMask
) },
166 {0x2d, "SamplerState.Filter", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, Filter
) },
167 {0x2e, "SamplerState.AddressU", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressU
) },
168 {0x2f, "SamplerState.AddressV", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressV
) },
169 {0x30, "SamplerState.AddressW", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, AddressW
) },
170 {0x31, "SamplerState.MipMapLODBias", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MipLODBias
) },
171 {0x32, "SamplerState.MaxAnisotropy", D3D10_SVT_UINT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxAnisotropy
) },
172 {0x33, "SamplerState.ComparisonFunc", D3D10_SVT_INT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, ComparisonFunc
) },
173 {0x34, "SamplerState.BorderColor", D3D10_SVT_FLOAT
, 4, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, BorderColor
) },
174 {0x35, "SamplerState.MinLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MinLOD
) },
175 {0x36, "SamplerState.MaxLOD", D3D10_SVT_FLOAT
, 1, 1, D3D10_SVT_SAMPLER
, FIELD_OFFSET(D3D10_SAMPLER_DESC
, MaxLOD
) },
178 static const D3D10_RASTERIZER_DESC default_rasterizer_desc
=
192 static const D3D10_DEPTH_STENCIL_DESC default_depth_stencil_desc
=
195 D3D10_DEPTH_WRITE_MASK_ALL
,
196 D3D10_COMPARISON_LESS
,
198 D3D10_DEFAULT_STENCIL_READ_MASK
,
199 D3D10_DEFAULT_STENCIL_WRITE_MASK
,
200 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
201 {D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_STENCIL_OP_KEEP
, D3D10_COMPARISON_ALWAYS
},
204 static const D3D10_BLEND_DESC default_blend_desc
=
207 {FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
, FALSE
},
208 D3D10_BLEND_SRC_ALPHA
,
209 D3D10_BLEND_INV_SRC_ALPHA
,
211 D3D10_BLEND_SRC_ALPHA
,
212 D3D10_BLEND_INV_SRC_ALPHA
,
214 {0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf, 0xf},
217 static const D3D10_SAMPLER_DESC default_sampler_desc
=
219 D3D10_FILTER_MIN_MAG_MIP_POINT
,
220 D3D10_TEXTURE_ADDRESS_WRAP
,
221 D3D10_TEXTURE_ADDRESS_WRAP
,
222 D3D10_TEXTURE_ADDRESS_WRAP
,
225 D3D10_COMPARISON_NEVER
,
226 {0.0f
, 0.0f
, 0.0f
, 0.0f
},
231 struct d3d10_effect_state_storage_info
233 D3D_SHADER_VARIABLE_TYPE id
;
235 const void *default_state
;
238 static const struct d3d10_effect_state_storage_info d3d10_effect_state_storage_info
[] =
240 {D3D10_SVT_RASTERIZER
, sizeof(default_rasterizer_desc
), &default_rasterizer_desc
},
241 {D3D10_SVT_DEPTHSTENCIL
, sizeof(default_depth_stencil_desc
), &default_depth_stencil_desc
},
242 {D3D10_SVT_BLEND
, sizeof(default_blend_desc
), &default_blend_desc
},
243 {D3D10_SVT_SAMPLER
, sizeof(default_sampler_desc
), &default_sampler_desc
},
246 static BOOL
copy_name(const char *ptr
, char **name
)
250 if (!ptr
) return TRUE
;
252 name_len
= strlen(ptr
) + 1;
258 *name
= HeapAlloc(GetProcessHeap(), 0, name_len
);
261 ERR("Failed to allocate name memory.\n");
265 memcpy(*name
, ptr
, name_len
);
270 static HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct d3d10_effect_shader_signature
*s
)
272 D3D10_SIGNATURE_PARAMETER_DESC
*e
;
273 const char *ptr
= data
;
277 read_dword(&ptr
, &count
);
278 TRACE("%u elements\n", count
);
280 skip_dword_unknown("shader signature", &ptr
, 1);
282 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
285 ERR("Failed to allocate signature memory.\n");
286 return E_OUTOFMEMORY
;
289 for (i
= 0; i
< count
; ++i
)
294 read_dword(&ptr
, &name_offset
);
295 e
[i
].SemanticName
= data
+ name_offset
;
296 read_dword(&ptr
, &e
[i
].SemanticIndex
);
297 read_dword(&ptr
, &e
[i
].SystemValueType
);
298 read_dword(&ptr
, &e
[i
].ComponentType
);
299 read_dword(&ptr
, &e
[i
].Register
);
300 read_dword(&ptr
, &mask
);
302 e
[i
].ReadWriteMask
= mask
>> 8;
303 e
[i
].Mask
= mask
& 0xff;
305 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
306 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
307 debugstr_a(e
[i
].SemanticName
), e
[i
].SemanticIndex
, e
[i
].SystemValueType
,
308 e
[i
].ComponentType
, e
[i
].Register
, e
[i
].Mask
, e
[i
].ReadWriteMask
);
312 s
->element_count
= count
;
317 static void shader_free_signature(struct d3d10_effect_shader_signature
*s
)
319 HeapFree(GetProcessHeap(), 0, s
->signature
);
320 HeapFree(GetProcessHeap(), 0, s
->elements
);
323 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
325 struct d3d10_effect_shader_variable
*s
= ctx
;
328 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
330 TRACE("chunk size: %#x\n", data_size
);
337 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
338 UINT size
= 44 + data_size
;
339 struct d3d10_effect_shader_signature
*sig
;
342 if (tag
== TAG_ISGN
) sig
= &s
->input_signature
;
343 else sig
= &s
->output_signature
;
345 sig
->signature
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
348 ERR("Failed to allocate input signature data\n");
349 return E_OUTOFMEMORY
;
351 sig
->signature_size
= size
;
353 ptr
= sig
->signature
;
355 write_dword(&ptr
, TAG_DXBC
);
358 write_dword_unknown(&ptr
, 0);
359 write_dword_unknown(&ptr
, 0);
360 write_dword_unknown(&ptr
, 0);
361 write_dword_unknown(&ptr
, 0);
363 /* seems to be always 1 */
364 write_dword_unknown(&ptr
, 1);
367 write_dword(&ptr
, size
);
370 write_dword(&ptr
, 1);
373 write_dword(&ptr
, (ptr
- sig
->signature
) + 4);
376 write_dword(&ptr
, tag
);
377 write_dword(&ptr
, data_size
);
378 memcpy(ptr
, data
, data_size
);
380 hr
= shader_parse_signature(ptr
, data_size
, sig
);
383 ERR("Failed to parse shader, hr %#x\n", hr
);
384 shader_free_signature(sig
);
391 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
398 static HRESULT
parse_shader(ID3D10EffectVariable
*variable
, const char *data
)
400 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable(variable
);
401 ID3D10Device
*device
= v
->effect
->device
;
402 const char *ptr
= data
;
406 if (v
->effect
->used_shader_current
>= v
->effect
->used_shader_count
)
408 WARN("Invalid shader? Used shader current(%u) >= used shader count(%u)\n", v
->effect
->used_shader_current
, v
->effect
->used_shader_count
);
412 v
->effect
->used_shaders
[v
->effect
->used_shader_current
] = v
;
413 ++v
->effect
->used_shader_current
;
415 if (!ptr
) return S_OK
;
417 read_dword(&ptr
, &dxbc_size
);
418 TRACE("dxbc size: %#x\n", dxbc_size
);
420 /* We got a shader VertexShader vs = NULL, so it is fine to skip this. */
421 if (!dxbc_size
) return S_OK
;
423 switch (v
->type
->basetype
)
425 case D3D10_SVT_VERTEXSHADER
:
426 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.vs
);
427 if (FAILED(hr
)) return hr
;
430 case D3D10_SVT_PIXELSHADER
:
431 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.ps
);
432 if (FAILED(hr
)) return hr
;
435 case D3D10_SVT_GEOMETRYSHADER
:
436 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &v
->u
.shader
.shader
.gs
);
437 if (FAILED(hr
)) return hr
;
441 ERR("This should not happen!\n");
445 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, &v
->u
.shader
);
448 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
, BOOL is_column_major
)
452 case 1: return D3D10_SVC_SCALAR
;
453 case 2: return D3D10_SVC_VECTOR
;
454 case 3: if (is_column_major
) return D3D10_SVC_MATRIX_COLUMNS
;
455 else return D3D10_SVC_MATRIX_ROWS
;
457 FIXME("Unknown variable class %#x.\n", c
);
462 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
, BOOL is_object
)
468 case 1: return D3D10_SVT_STRING
;
469 case 2: return D3D10_SVT_BLEND
;
470 case 3: return D3D10_SVT_DEPTHSTENCIL
;
471 case 4: return D3D10_SVT_RASTERIZER
;
472 case 5: return D3D10_SVT_PIXELSHADER
;
473 case 6: return D3D10_SVT_VERTEXSHADER
;
474 case 7: return D3D10_SVT_GEOMETRYSHADER
;
476 case 10: return D3D10_SVT_TEXTURE1D
;
477 case 11: return D3D10_SVT_TEXTURE1DARRAY
;
478 case 12: return D3D10_SVT_TEXTURE2D
;
479 case 13: return D3D10_SVT_TEXTURE2DARRAY
;
480 case 14: return D3D10_SVT_TEXTURE2DMS
;
481 case 15: return D3D10_SVT_TEXTURE2DMSARRAY
;
482 case 16: return D3D10_SVT_TEXTURE3D
;
483 case 17: return D3D10_SVT_TEXTURECUBE
;
485 case 19: return D3D10_SVT_RENDERTARGETVIEW
;
486 case 20: return D3D10_SVT_DEPTHSTENCILVIEW
;
487 case 21: return D3D10_SVT_SAMPLER
;
488 case 22: return D3D10_SVT_BUFFER
;
490 FIXME("Unknown variable type %#x.\n", t
);
491 return D3D10_SVT_VOID
;
498 case 1: return D3D10_SVT_FLOAT
;
499 case 2: return D3D10_SVT_INT
;
500 case 3: return D3D10_SVT_UINT
;
501 case 4: return D3D10_SVT_BOOL
;
503 FIXME("Unknown variable type %#x.\n", t
);
504 return D3D10_SVT_VOID
;
509 static HRESULT
parse_fx10_type(struct d3d10_effect_type
*t
, const char *ptr
, const char *data
)
516 read_dword(&ptr
, &offset
);
517 TRACE("Type name at offset %#x.\n", offset
);
519 if (!copy_name(data
+ offset
, &t
->name
))
521 ERR("Failed to copy name.\n");
522 return E_OUTOFMEMORY
;
524 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
526 read_dword(&ptr
, &unknown0
);
527 TRACE("Unknown 0: %u.\n", unknown0
);
529 read_dword(&ptr
, &t
->element_count
);
530 TRACE("Element count: %u.\n", t
->element_count
);
532 read_dword(&ptr
, &t
->size_unpacked
);
533 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
535 read_dword(&ptr
, &t
->stride
);
536 TRACE("Stride: %#x.\n", t
->stride
);
538 read_dword(&ptr
, &t
->size_packed
);
539 TRACE("Packed size %#x.\n", t
->size_packed
);
546 read_dword(&ptr
, &typeinfo
);
547 t
->column_count
= (typeinfo
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
548 t
->row_count
= (typeinfo
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
549 t
->basetype
= d3d10_variable_type((typeinfo
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
, FALSE
);
550 t
->type_class
= d3d10_variable_class((typeinfo
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
, typeinfo
& D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
);
552 TRACE("Type description: %#x.\n", typeinfo
);
553 TRACE("\tcolumns: %u.\n", t
->column_count
);
554 TRACE("\trows: %u.\n", t
->row_count
);
555 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
556 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
557 TRACE("\tunknown bits: %#x.\n", typeinfo
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
558 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
| D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK
));
562 TRACE("Type is an object.\n");
567 t
->type_class
= D3D10_SVC_OBJECT
;
569 read_dword(&ptr
, &typeinfo
);
570 t
->basetype
= d3d10_variable_type(typeinfo
, TRUE
);
572 TRACE("Type description: %#x.\n", typeinfo
);
573 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
574 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
578 TRACE("Type is a structure.\n");
580 read_dword(&ptr
, &t
->member_count
);
581 TRACE("Member count: %u.\n", t
->member_count
);
586 t
->type_class
= D3D10_SVC_STRUCT
;
588 t
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->member_count
* sizeof(*t
->members
));
591 ERR("Failed to allocate members memory.\n");
592 return E_OUTOFMEMORY
;
595 for (i
= 0; i
< t
->member_count
; ++i
)
597 struct d3d10_effect_type_member
*typem
= &t
->members
[i
];
599 read_dword(&ptr
, &offset
);
600 TRACE("Member name at offset %#x.\n", offset
);
602 if (!copy_name(data
+ offset
, &typem
->name
))
604 ERR("Failed to copy name.\n");
605 return E_OUTOFMEMORY
;
607 TRACE("Member name: %s.\n", debugstr_a(typem
->name
));
609 read_dword(&ptr
, &offset
);
610 TRACE("Member semantic at offset %#x.\n", offset
);
612 if (!copy_name(data
+ offset
, &typem
->semantic
))
614 ERR("Failed to copy semantic.\n");
615 return E_OUTOFMEMORY
;
617 TRACE("Member semantic: %s.\n", debugstr_a(typem
->semantic
));
619 read_dword(&ptr
, &typem
->buffer_offset
);
620 TRACE("Member offset in struct: %#x.\n", typem
->buffer_offset
);
622 read_dword(&ptr
, &offset
);
623 TRACE("Member type info at offset %#x.\n", offset
);
625 typem
->type
= get_fx10_type(t
->effect
, data
, offset
);
628 ERR("Failed to get variable type.\n");
635 FIXME("Unhandled case %#x.\n", unknown0
);
639 if (t
->element_count
)
641 TRACE("Elementtype for type at offset: %#x\n", t
->id
);
643 /* allocate elementtype - we need only one, because all elements have the same type */
644 t
->elementtype
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*t
->elementtype
));
647 ERR("Failed to allocate members memory.\n");
648 return E_OUTOFMEMORY
;
651 /* create a copy of the original type with some minor changes */
652 t
->elementtype
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
653 t
->elementtype
->effect
= t
->effect
;
655 if (!copy_name(t
->name
, &t
->elementtype
->name
))
657 ERR("Failed to copy name.\n");
658 return E_OUTOFMEMORY
;
660 TRACE("\tType name: %s.\n", debugstr_a(t
->elementtype
->name
));
662 t
->elementtype
->element_count
= 0;
663 TRACE("\tElement count: %u.\n", t
->elementtype
->element_count
);
666 * Not sure if this calculation is 100% correct, but a test
667 * shows that these values work.
669 t
->elementtype
->size_unpacked
= t
->size_packed
/ t
->element_count
;
670 TRACE("\tUnpacked size: %#x.\n", t
->elementtype
->size_unpacked
);
672 t
->elementtype
->stride
= t
->stride
;
673 TRACE("\tStride: %#x.\n", t
->elementtype
->stride
);
675 t
->elementtype
->size_packed
= t
->size_packed
/ t
->element_count
;
676 TRACE("\tPacked size: %#x.\n", t
->elementtype
->size_packed
);
678 t
->elementtype
->member_count
= t
->member_count
;
679 TRACE("\tMember count: %u.\n", t
->elementtype
->member_count
);
681 t
->elementtype
->column_count
= t
->column_count
;
682 TRACE("\tColumns: %u.\n", t
->elementtype
->column_count
);
684 t
->elementtype
->row_count
= t
->row_count
;
685 TRACE("\tRows: %u.\n", t
->elementtype
->row_count
);
687 t
->elementtype
->basetype
= t
->basetype
;
688 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(t
->elementtype
->basetype
));
690 t
->elementtype
->type_class
= t
->type_class
;
691 TRACE("\tClass: %s.\n", debug_d3d10_shader_variable_class(t
->elementtype
->type_class
));
693 t
->elementtype
->members
= t
->members
;
699 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
)
701 struct d3d10_effect_type
*type
;
702 struct wine_rb_entry
*entry
;
705 entry
= wine_rb_get(&effect
->types
, &offset
);
708 TRACE("Returning existing type.\n");
709 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
712 type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*type
));
715 ERR("Failed to allocate type memory.\n");
719 type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
721 type
->effect
= effect
;
722 hr
= parse_fx10_type(type
, data
+ offset
, data
);
725 ERR("Failed to parse type info, hr %#x.\n", hr
);
726 HeapFree(GetProcessHeap(), 0, type
);
730 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
732 ERR("Failed to insert type entry.\n");
733 HeapFree(GetProcessHeap(), 0, type
);
740 static void set_variable_vtbl(struct d3d10_effect_variable
*v
)
742 const ID3D10EffectVariableVtbl
**vtbl
= &v
->ID3D10EffectVariable_iface
.lpVtbl
;
744 switch (v
->type
->type_class
)
746 case D3D10_SVC_SCALAR
:
747 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
750 case D3D10_SVC_VECTOR
:
751 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
754 case D3D10_SVC_MATRIX_ROWS
:
755 case D3D10_SVC_MATRIX_COLUMNS
:
756 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
759 case D3D10_SVC_STRUCT
:
760 *vtbl
= &d3d10_effect_variable_vtbl
;
763 case D3D10_SVC_OBJECT
:
764 switch(v
->type
->basetype
)
766 case D3D10_SVT_STRING
:
767 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
;
770 case D3D10_SVT_TEXTURE1D
:
771 case D3D10_SVT_TEXTURE1DARRAY
:
772 case D3D10_SVT_TEXTURE2D
:
773 case D3D10_SVT_TEXTURE2DARRAY
:
774 case D3D10_SVT_TEXTURE2DMS
:
775 case D3D10_SVT_TEXTURE2DMSARRAY
:
776 case D3D10_SVT_TEXTURE3D
:
777 case D3D10_SVT_TEXTURECUBE
:
778 case D3D10_SVT_BUFFER
: /* Either resource or constant buffer. */
779 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
;
782 case D3D10_SVT_RENDERTARGETVIEW
:
783 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
;
786 case D3D10_SVT_DEPTHSTENCILVIEW
:
787 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
;
790 case D3D10_SVT_DEPTHSTENCIL
:
791 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
;
794 case D3D10_SVT_VERTEXSHADER
:
795 case D3D10_SVT_GEOMETRYSHADER
:
796 case D3D10_SVT_PIXELSHADER
:
797 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
;
800 case D3D10_SVT_BLEND
:
801 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
;
804 case D3D10_SVT_RASTERIZER
:
805 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
;
808 case D3D10_SVT_SAMPLER
:
809 *vtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
;
813 FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
814 *vtbl
= &d3d10_effect_variable_vtbl
;
820 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
821 *vtbl
= &d3d10_effect_variable_vtbl
;
826 static HRESULT
copy_variableinfo_from_type(struct d3d10_effect_variable
*v
)
831 if (v
->type
->member_count
)
833 v
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->member_count
* sizeof(*v
->members
));
836 ERR("Failed to allocate members memory.\n");
837 return E_OUTOFMEMORY
;
840 for (i
= 0; i
< v
->type
->member_count
; ++i
)
842 struct d3d10_effect_variable
*var
= &v
->members
[i
];
843 struct d3d10_effect_type_member
*typem
= &v
->type
->members
[i
];
845 var
->buffer
= v
->buffer
;
846 var
->effect
= v
->effect
;
847 var
->type
= typem
->type
;
848 set_variable_vtbl(var
);
850 if (!copy_name(typem
->name
, &var
->name
))
852 ERR("Failed to copy name.\n");
853 return E_OUTOFMEMORY
;
855 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
857 if (!copy_name(typem
->semantic
, &var
->semantic
))
859 ERR("Failed to copy name.\n");
860 return E_OUTOFMEMORY
;
862 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
864 var
->buffer_offset
= v
->buffer_offset
+ typem
->buffer_offset
;
865 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
867 hr
= copy_variableinfo_from_type(var
);
868 if (FAILED(hr
)) return hr
;
872 if (v
->type
->element_count
)
874 unsigned int bufferoffset
= v
->buffer_offset
;
876 v
->elements
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->element_count
* sizeof(*v
->elements
));
879 ERR("Failed to allocate elements memory.\n");
880 return E_OUTOFMEMORY
;
883 for (i
= 0; i
< v
->type
->element_count
; ++i
)
885 struct d3d10_effect_variable
*var
= &v
->elements
[i
];
887 var
->buffer
= v
->buffer
;
888 var
->effect
= v
->effect
;
889 var
->type
= v
->type
->elementtype
;
890 set_variable_vtbl(var
);
892 if (!copy_name(v
->name
, &var
->name
))
894 ERR("Failed to copy name.\n");
895 return E_OUTOFMEMORY
;
897 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
899 if (!copy_name(v
->semantic
, &var
->semantic
))
901 ERR("Failed to copy name.\n");
902 return E_OUTOFMEMORY
;
904 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
908 bufferoffset
+= v
->type
->stride
;
910 var
->buffer_offset
= bufferoffset
;
911 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
913 hr
= copy_variableinfo_from_type(var
);
914 if (FAILED(hr
)) return hr
;
921 static HRESULT
parse_fx10_variable_head(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
925 read_dword(ptr
, &offset
);
926 TRACE("Variable name at offset %#x.\n", offset
);
928 if (!copy_name(data
+ offset
, &v
->name
))
930 ERR("Failed to copy name.\n");
931 return E_OUTOFMEMORY
;
933 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
935 read_dword(ptr
, &offset
);
936 TRACE("Variable type info at offset %#x.\n", offset
);
938 v
->type
= get_fx10_type(v
->effect
, data
, offset
);
941 ERR("Failed to get variable type.\n");
944 set_variable_vtbl(v
);
946 return copy_variableinfo_from_type(v
);
949 static HRESULT
parse_fx10_annotation(struct d3d10_effect_variable
*a
, const char **ptr
, const char *data
)
953 hr
= parse_fx10_variable_head(a
, ptr
, data
);
954 if (FAILED(hr
)) return hr
;
956 skip_dword_unknown("annotation", ptr
, 1);
958 /* mark the variable as annotation */
959 a
->flag
= D3D10_EFFECT_VARIABLE_ANNOTATION
;
964 static HRESULT
parse_fx10_anonymous_shader(struct d3d10_effect
*e
, struct d3d10_effect_anonymous_shader
*s
,
965 enum d3d10_effect_object_type otype
)
967 struct d3d10_effect_variable
*v
= &s
->shader
;
968 struct d3d10_effect_type
*t
= &s
->type
;
969 const char *shader
= NULL
;
973 case D3D10_EOT_VERTEXSHADER
:
974 shader
= "vertexshader";
975 t
->basetype
= D3D10_SVT_VERTEXSHADER
;
978 case D3D10_EOT_PIXELSHADER
:
979 shader
= "pixelshader";
980 t
->basetype
= D3D10_SVT_PIXELSHADER
;
983 case D3D10_EOT_GEOMETRYSHADER
:
984 shader
= "geometryshader";
985 t
->basetype
= D3D10_SVT_GEOMETRYSHADER
;
989 FIXME("Unhandled object type %#x.\n", otype
);
993 if (!copy_name(shader
, &t
->name
))
995 ERR("Failed to copy name.\n");
996 return E_OUTOFMEMORY
;
998 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
1000 t
->type_class
= D3D10_SVC_OBJECT
;
1002 t
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1006 set_variable_vtbl(v
);
1008 if (!copy_name("$Anonymous", &v
->name
))
1010 ERR("Failed to copy semantic.\n");
1011 return E_OUTOFMEMORY
;
1013 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
1015 if (!copy_name(NULL
, &v
->semantic
))
1017 ERR("Failed to copy semantic.\n");
1018 return E_OUTOFMEMORY
;
1020 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1025 static const struct d3d10_effect_state_property_info
*get_property_info(UINT id
)
1029 for (i
= 0; i
< sizeof(property_info
) / sizeof(*property_info
); ++i
)
1031 if (property_info
[i
].id
== id
)
1032 return &property_info
[i
];
1038 static const struct d3d10_effect_state_storage_info
*get_storage_info(D3D_SHADER_VARIABLE_TYPE id
)
1042 for (i
= 0; i
< sizeof(d3d10_effect_state_storage_info
) / sizeof(*d3d10_effect_state_storage_info
); ++i
)
1044 if (d3d10_effect_state_storage_info
[i
].id
== id
)
1045 return &d3d10_effect_state_storage_info
[i
];
1051 static BOOL
read_float_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, float *out_data
, UINT idx
)
1055 case D3D10_SVT_FLOAT
:
1056 out_data
[idx
] = *(float *)&value
;
1060 out_data
[idx
] = (INT
)value
;
1064 FIXME("Unhandled in_type %#x.\n", in_type
);
1069 static BOOL
read_int32_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT
*out_data
, UINT idx
)
1073 case D3D10_SVT_FLOAT
:
1074 out_data
[idx
] = *(float *)&value
;
1078 case D3D10_SVT_UINT
:
1079 case D3D10_SVT_BOOL
:
1080 out_data
[idx
] = value
;
1084 FIXME("Unhandled in_type %#x.\n", in_type
);
1089 static BOOL
read_int8_value(DWORD value
, D3D_SHADER_VARIABLE_TYPE in_type
, INT8
*out_data
, UINT idx
)
1094 case D3D10_SVT_UINT
:
1095 out_data
[idx
] = value
;
1099 FIXME("Unhandled in_type %#x.\n", in_type
);
1104 static BOOL
read_value_list(const char *ptr
, D3D_SHADER_VARIABLE_TYPE out_type
,
1105 UINT out_base
, UINT out_size
, void *out_data
)
1107 D3D_SHADER_VARIABLE_TYPE in_type
;
1111 read_dword(&ptr
, &count
);
1112 if (count
!= out_size
)
1115 TRACE("%u values:\n", count
);
1116 for (i
= 0; i
< count
; ++i
)
1118 UINT out_idx
= out_base
* out_size
+ i
;
1120 read_dword(&ptr
, &t
);
1121 read_dword(&ptr
, &value
);
1123 in_type
= d3d10_variable_type(t
, FALSE
);
1124 TRACE("\t%s: %#x.\n", debug_d3d10_shader_variable_type(in_type
), value
);
1128 case D3D10_SVT_FLOAT
:
1129 if (!read_float_value(value
, in_type
, out_data
, out_idx
))
1134 case D3D10_SVT_UINT
:
1135 case D3D10_SVT_BOOL
:
1136 if (!read_int32_value(value
, in_type
, out_data
, out_idx
))
1140 case D3D10_SVT_UINT8
:
1141 if (!read_int8_value(value
, in_type
, out_data
, out_idx
))
1146 FIXME("Unhandled out_type %#x.\n", out_type
);
1154 static BOOL
parse_fx10_state_group(const char **ptr
, const char *data
,
1155 D3D_SHADER_VARIABLE_TYPE container_type
, void *container
)
1157 const struct d3d10_effect_state_property_info
*property_info
;
1164 read_dword(ptr
, &count
);
1165 TRACE("Property count: %#x.\n", count
);
1167 for (i
= 0; i
< count
; ++i
)
1169 read_dword(ptr
, &id
);
1170 read_dword(ptr
, &idx
);
1171 skip_dword_unknown("read property", ptr
, 1);
1172 read_dword(ptr
, &value_offset
);
1174 if (!(property_info
= get_property_info(id
)))
1176 FIXME("Failed to find property info for property %#x.\n", id
);
1180 TRACE("Property %s[%#x] = value list @ offset %#x.\n",
1181 property_info
->name
, idx
, value_offset
);
1183 if (property_info
->container_type
!= container_type
)
1185 ERR("Invalid container type %#x for property %#x.\n", container_type
, id
);
1189 if (idx
>= property_info
->count
)
1191 ERR("Invalid index %#x for property %#x.\n", idx
, id
);
1195 if (!read_value_list(data
+ value_offset
, property_info
->type
, idx
,
1196 property_info
->size
, (char *)container
+ property_info
->offset
))
1198 ERR("Failed to read values for property %#x.\n", id
);
1206 static HRESULT
parse_fx10_object(struct d3d10_effect_object
*o
, const char **ptr
, const char *data
)
1208 ID3D10EffectVariable
*variable
= &null_variable
.ID3D10EffectVariable_iface
;
1209 const char *data_ptr
= NULL
;
1211 enum d3d10_effect_object_operation operation
;
1213 struct d3d10_effect
*effect
= o
->pass
->technique
->effect
;
1214 ID3D10Effect
*e
= &effect
->ID3D10Effect_iface
;
1215 DWORD tmp
, variable_idx
= 0;
1217 read_dword(ptr
, &o
->type
);
1218 TRACE("Effect object is of type %#x.\n", o
->type
);
1220 read_dword(ptr
, &tmp
);
1221 TRACE("Effect object index %#x.\n", tmp
);
1223 read_dword(ptr
, &operation
);
1224 TRACE("Effect object operation %#x.\n", operation
);
1226 read_dword(ptr
, &offset
);
1227 TRACE("Effect object idx is at offset %#x.\n", offset
);
1231 case D3D10_EOO_VALUE
:
1232 TRACE("Copy variable values\n");
1236 case D3D10_EOT_VERTEXSHADER
:
1237 TRACE("Vertex shader\n");
1238 variable
= &anonymous_vs
.ID3D10EffectVariable_iface
;
1241 case D3D10_EOT_PIXELSHADER
:
1242 TRACE("Pixel shader\n");
1243 variable
= &anonymous_ps
.ID3D10EffectVariable_iface
;
1246 case D3D10_EOT_GEOMETRYSHADER
:
1247 TRACE("Geometry shader\n");
1248 variable
= &anonymous_gs
.ID3D10EffectVariable_iface
;
1251 case D3D10_EOT_STENCIL_REF
:
1252 if (!read_value_list(data
+ offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->stencil_ref
))
1254 ERR("Failed to read stencil ref.\n");
1259 case D3D10_EOT_SAMPLE_MASK
:
1260 if (!read_value_list(data
+ offset
, D3D10_SVT_UINT
, 0, 1, &o
->pass
->sample_mask
))
1262 FIXME("Failed to read sample mask.\n");
1267 case D3D10_EOT_BLEND_FACTOR
:
1268 if (!read_value_list(data
+ offset
, D3D10_SVT_FLOAT
, 0, 4, &o
->pass
->blend_factor
[0]))
1270 FIXME("Failed to read blend factor.\n");
1276 FIXME("Unhandled object type %#x\n", o
->type
);
1281 case D3D10_EOO_PARSED_OBJECT
:
1282 /* This is a local object, we've parsed in parse_fx10_local_object. */
1283 TRACE("Variable name %s.\n", debugstr_a(data
+ offset
));
1285 variable
= e
->lpVtbl
->GetVariableByName(e
, data
+ offset
);
1288 case D3D10_EOO_PARSED_OBJECT_INDEX
:
1289 /* This is a local object, we've parsed in parse_fx10_local_object, which has an array index. */
1290 data_ptr
= data
+ offset
;
1291 read_dword(&data_ptr
, &offset
);
1292 read_dword(&data_ptr
, &variable_idx
);
1293 TRACE("Variable name %s[%u].\n", debugstr_a(data
+ offset
), variable_idx
);
1295 variable
= e
->lpVtbl
->GetVariableByName(e
, data
+ offset
);
1298 case D3D10_EOO_ANONYMOUS_SHADER
:
1299 TRACE("Anonymous shader\n");
1301 /* check anonymous_shader_current for validity */
1302 if (effect
->anonymous_shader_current
>= effect
->anonymous_shader_count
)
1304 ERR("Anonymous shader count is wrong!\n");
1308 data_ptr
= data
+ offset
;
1309 read_dword(&data_ptr
, &offset
);
1310 TRACE("Effect object starts at offset %#x.\n", offset
);
1312 data_ptr
= data
+ offset
;
1314 hr
= parse_fx10_anonymous_shader(effect
, &effect
->anonymous_shaders
[effect
->anonymous_shader_current
], o
->type
);
1315 if (FAILED(hr
)) return hr
;
1317 variable
= &effect
->anonymous_shaders
[effect
->anonymous_shader_current
].shader
.ID3D10EffectVariable_iface
;
1318 ++effect
->anonymous_shader_current
;
1322 case D3D10_EOT_VERTEXSHADER
:
1323 case D3D10_EOT_PIXELSHADER
:
1324 case D3D10_EOT_GEOMETRYSHADER
:
1325 if (FAILED(hr
= parse_shader(variable
, data_ptr
)))
1330 FIXME("Unhandled object type %#x\n", o
->type
);
1336 FIXME("Unhandled operation %#x.\n", operation
);
1342 case D3D10_EOT_RASTERIZER_STATE
:
1344 ID3D10EffectRasterizerVariable
*rv
= variable
->lpVtbl
->AsRasterizer(variable
);
1345 if (FAILED(hr
= rv
->lpVtbl
->GetRasterizerState(rv
, variable_idx
, &o
->object
.rs
)))
1350 case D3D10_EOT_DEPTH_STENCIL_STATE
:
1352 ID3D10EffectDepthStencilVariable
*dv
= variable
->lpVtbl
->AsDepthStencil(variable
);
1353 if (FAILED(hr
= dv
->lpVtbl
->GetDepthStencilState(dv
, variable_idx
, &o
->object
.ds
)))
1358 case D3D10_EOT_BLEND_STATE
:
1360 ID3D10EffectBlendVariable
*bv
= variable
->lpVtbl
->AsBlend(variable
);
1361 if (FAILED(hr
= bv
->lpVtbl
->GetBlendState(bv
, variable_idx
, &o
->object
.bs
)))
1366 case D3D10_EOT_VERTEXSHADER
:
1368 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1369 if (FAILED(hr
= sv
->lpVtbl
->GetVertexShader(sv
, variable_idx
, &o
->object
.vs
)))
1371 o
->pass
->vs
.pShaderVariable
= sv
;
1372 o
->pass
->vs
.ShaderIndex
= variable_idx
;
1376 case D3D10_EOT_PIXELSHADER
:
1378 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1379 if (FAILED(hr
= sv
->lpVtbl
->GetPixelShader(sv
, variable_idx
, &o
->object
.ps
)))
1381 o
->pass
->ps
.pShaderVariable
= sv
;
1382 o
->pass
->ps
.ShaderIndex
= variable_idx
;
1386 case D3D10_EOT_GEOMETRYSHADER
:
1388 ID3D10EffectShaderVariable
*sv
= variable
->lpVtbl
->AsShader(variable
);
1389 if (FAILED(hr
= sv
->lpVtbl
->GetGeometryShader(sv
, variable_idx
, &o
->object
.gs
)))
1391 o
->pass
->gs
.pShaderVariable
= sv
;
1392 o
->pass
->gs
.ShaderIndex
= variable_idx
;
1396 case D3D10_EOT_STENCIL_REF
:
1397 case D3D10_EOT_BLEND_FACTOR
:
1398 case D3D10_EOT_SAMPLE_MASK
:
1402 FIXME("Unhandled object type %#x.\n", o
->type
);
1409 static HRESULT
parse_fx10_pass(struct d3d10_effect_pass
*p
, const char **ptr
, const char *data
)
1415 read_dword(ptr
, &offset
);
1416 TRACE("Pass name at offset %#x.\n", offset
);
1418 if (!copy_name(data
+ offset
, &p
->name
))
1420 ERR("Failed to copy name.\n");
1421 return E_OUTOFMEMORY
;
1423 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
1425 read_dword(ptr
, &p
->object_count
);
1426 TRACE("Pass has %u effect objects.\n", p
->object_count
);
1428 read_dword(ptr
, &p
->annotation_count
);
1429 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
1431 p
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->annotation_count
* sizeof(*p
->annotations
));
1432 if (!p
->annotations
)
1434 ERR("Failed to allocate pass annotations memory.\n");
1435 return E_OUTOFMEMORY
;
1438 for (i
= 0; i
< p
->annotation_count
; ++i
)
1440 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
1442 a
->effect
= p
->technique
->effect
;
1443 a
->buffer
= &null_local_buffer
;
1445 hr
= parse_fx10_annotation(a
, ptr
, data
);
1446 if (FAILED(hr
)) return hr
;
1449 p
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->object_count
* sizeof(*p
->objects
));
1452 ERR("Failed to allocate effect objects memory.\n");
1453 return E_OUTOFMEMORY
;
1456 p
->vs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1457 p
->ps
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1458 p
->gs
.pShaderVariable
= (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
1460 for (i
= 0; i
< p
->object_count
; ++i
)
1462 struct d3d10_effect_object
*o
= &p
->objects
[i
];
1466 hr
= parse_fx10_object(o
, ptr
, data
);
1467 if (FAILED(hr
)) return hr
;
1473 static HRESULT
parse_fx10_technique(struct d3d10_effect_technique
*t
, const char **ptr
, const char *data
)
1479 read_dword(ptr
, &offset
);
1480 TRACE("Technique name at offset %#x.\n", offset
);
1482 if (!copy_name(data
+ offset
, &t
->name
))
1484 ERR("Failed to copy name.\n");
1485 return E_OUTOFMEMORY
;
1487 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
1489 read_dword(ptr
, &t
->pass_count
);
1490 TRACE("Technique has %u passes\n", t
->pass_count
);
1492 read_dword(ptr
, &t
->annotation_count
);
1493 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
1495 t
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->annotation_count
* sizeof(*t
->annotations
));
1496 if (!t
->annotations
)
1498 ERR("Failed to allocate technique annotations memory.\n");
1499 return E_OUTOFMEMORY
;
1502 for (i
= 0; i
< t
->annotation_count
; ++i
)
1504 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
1506 a
->effect
= t
->effect
;
1507 a
->buffer
= &null_local_buffer
;
1509 hr
= parse_fx10_annotation(a
, ptr
, data
);
1510 if (FAILED(hr
)) return hr
;
1513 t
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->pass_count
* sizeof(*t
->passes
));
1516 ERR("Failed to allocate passes memory\n");
1517 return E_OUTOFMEMORY
;
1520 for (i
= 0; i
< t
->pass_count
; ++i
)
1522 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
1524 p
->ID3D10EffectPass_iface
.lpVtbl
= &d3d10_effect_pass_vtbl
;
1527 hr
= parse_fx10_pass(p
, ptr
, data
);
1528 if (FAILED(hr
)) return hr
;
1534 static HRESULT
parse_fx10_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
1540 hr
= parse_fx10_variable_head(v
, ptr
, data
);
1541 if (FAILED(hr
)) return hr
;
1543 read_dword(ptr
, &offset
);
1544 TRACE("Variable semantic at offset %#x.\n", offset
);
1546 if (!copy_name(data
+ offset
, &v
->semantic
))
1548 ERR("Failed to copy semantic.\n");
1549 return E_OUTOFMEMORY
;
1551 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1553 read_dword(ptr
, &v
->buffer_offset
);
1554 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
1556 skip_dword_unknown("variable", ptr
, 1);
1558 read_dword(ptr
, &v
->flag
);
1559 TRACE("Variable flag: %#x.\n", v
->flag
);
1561 read_dword(ptr
, &v
->annotation_count
);
1562 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
1564 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
1565 if (!v
->annotations
)
1567 ERR("Failed to allocate variable annotations memory.\n");
1568 return E_OUTOFMEMORY
;
1571 for (i
= 0; i
< v
->annotation_count
; ++i
)
1573 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
1575 a
->effect
= v
->effect
;
1576 a
->buffer
= &null_local_buffer
;
1578 hr
= parse_fx10_annotation(a
, ptr
, data
);
1579 if (FAILED(hr
)) return hr
;
1585 static HRESULT
create_state_object(struct d3d10_effect_variable
*v
)
1587 ID3D10Device
*device
= v
->effect
->device
;
1590 switch (v
->type
->basetype
)
1592 case D3D10_SVT_DEPTHSTENCIL
:
1593 if (FAILED(hr
= ID3D10Device_CreateDepthStencilState(device
,
1594 &v
->u
.state
.desc
.depth_stencil
, &v
->u
.state
.object
.depth_stencil
)))
1598 case D3D10_SVT_BLEND
:
1599 if (FAILED(hr
= ID3D10Device_CreateBlendState(device
,
1600 &v
->u
.state
.desc
.blend
, &v
->u
.state
.object
.blend
)))
1604 case D3D10_SVT_RASTERIZER
:
1605 if (FAILED(hr
= ID3D10Device_CreateRasterizerState(device
,
1606 &v
->u
.state
.desc
.rasterizer
, &v
->u
.state
.object
.rasterizer
)))
1610 case D3D10_SVT_SAMPLER
:
1611 if (FAILED(hr
= ID3D10Device_CreateSamplerState(device
,
1612 &v
->u
.state
.desc
.sampler
, &v
->u
.state
.object
.sampler
)))
1617 ERR("Unhandled variable type %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1624 static HRESULT
parse_fx10_local_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
1630 hr
= parse_fx10_variable_head(v
, ptr
, data
);
1631 if (FAILED(hr
)) return hr
;
1633 read_dword(ptr
, &offset
);
1634 TRACE("Variable semantic at offset %#x.\n", offset
);
1636 if (!copy_name(data
+ offset
, &v
->semantic
))
1638 ERR("Failed to copy semantic.\n");
1639 return E_OUTOFMEMORY
;
1641 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
1643 skip_dword_unknown("local variable", ptr
, 1);
1645 switch (v
->type
->basetype
)
1647 case D3D10_SVT_TEXTURE1D
:
1648 case D3D10_SVT_TEXTURE1DARRAY
:
1649 case D3D10_SVT_TEXTURE2D
:
1650 case D3D10_SVT_TEXTURE2DARRAY
:
1651 case D3D10_SVT_TEXTURE2DMS
:
1652 case D3D10_SVT_TEXTURE2DMSARRAY
:
1653 case D3D10_SVT_TEXTURE3D
:
1654 case D3D10_SVT_TEXTURECUBE
:
1655 case D3D10_SVT_RENDERTARGETVIEW
:
1656 case D3D10_SVT_DEPTHSTENCILVIEW
:
1657 case D3D10_SVT_BUFFER
:
1658 TRACE("SVT could not have elements.\n");
1661 case D3D10_SVT_VERTEXSHADER
:
1662 case D3D10_SVT_PIXELSHADER
:
1663 case D3D10_SVT_GEOMETRYSHADER
:
1664 TRACE("Shader type is %s\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1665 for (i
= 0; i
< max(v
->type
->element_count
, 1); ++i
)
1667 DWORD shader_offset
;
1668 struct d3d10_effect_variable
*var
;
1670 if (!v
->type
->element_count
)
1676 var
= &v
->elements
[i
];
1679 read_dword(ptr
, &shader_offset
);
1680 TRACE("Shader offset: %#x.\n", shader_offset
);
1682 hr
= parse_shader(&var
->ID3D10EffectVariable_iface
, data
+ shader_offset
);
1683 if (FAILED(hr
)) return hr
;
1687 case D3D10_SVT_DEPTHSTENCIL
:
1688 case D3D10_SVT_BLEND
:
1689 case D3D10_SVT_RASTERIZER
:
1690 case D3D10_SVT_SAMPLER
:
1692 const struct d3d10_effect_state_storage_info
*storage_info
;
1693 unsigned int count
= max(v
->type
->element_count
, 1);
1695 if (!(storage_info
= get_storage_info(v
->type
->basetype
)))
1697 FIXME("Failed to get backing store info for type %s.\n",
1698 debug_d3d10_shader_variable_type(v
->type
->basetype
));
1702 if (storage_info
->size
> sizeof(v
->u
.state
.desc
))
1704 ERR("Invalid storage size %#lx.\n", storage_info
->size
);
1708 for (i
= 0; i
< count
; ++i
)
1710 struct d3d10_effect_variable
*var
;
1712 if (v
->type
->element_count
)
1713 var
= &v
->elements
[i
];
1717 memcpy(&var
->u
.state
.desc
, storage_info
->default_state
, storage_info
->size
);
1718 if (!parse_fx10_state_group(ptr
, data
, var
->type
->basetype
, &var
->u
.state
.desc
))
1720 ERR("Failed to read property list.\n");
1724 if (FAILED(hr
= create_state_object(v
)))
1731 FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v
->type
->basetype
));
1735 read_dword(ptr
, &v
->annotation_count
);
1736 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
1738 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
1739 if (!v
->annotations
)
1741 ERR("Failed to allocate variable annotations memory.\n");
1742 return E_OUTOFMEMORY
;
1745 for (i
= 0; i
< v
->annotation_count
; ++i
)
1747 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
1749 a
->effect
= v
->effect
;
1750 a
->buffer
= &null_local_buffer
;
1752 hr
= parse_fx10_annotation(a
, ptr
, data
);
1753 if (FAILED(hr
)) return hr
;
1759 static HRESULT
parse_fx10_local_buffer(struct d3d10_effect_variable
*l
, const char **ptr
, const char *data
)
1763 D3D10_CBUFFER_TYPE d3d10_cbuffer_type
;
1765 unsigned int stride
= 0;
1767 /* Generate our own type, it isn't in the fx blob. */
1768 l
->type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*l
->type
));
1771 ERR("Failed to allocate local buffer type memory.\n");
1772 return E_OUTOFMEMORY
;
1774 l
->type
->ID3D10EffectType_iface
.lpVtbl
= &d3d10_effect_type_vtbl
;
1775 l
->type
->type_class
= D3D10_SVC_OBJECT
;
1776 l
->type
->effect
= l
->effect
;
1778 read_dword(ptr
, &offset
);
1779 TRACE("Local buffer name at offset %#x.\n", offset
);
1781 if (!copy_name(data
+ offset
, &l
->name
))
1783 ERR("Failed to copy name.\n");
1784 return E_OUTOFMEMORY
;
1786 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
1788 read_dword(ptr
, &l
->data_size
);
1789 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
1791 read_dword(ptr
, &d3d10_cbuffer_type
);
1792 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type
);
1794 switch(d3d10_cbuffer_type
)
1796 case D3D10_CT_CBUFFER
:
1797 l
->type
->basetype
= D3D10_SVT_CBUFFER
;
1798 if (!copy_name("cbuffer", &l
->type
->name
))
1800 ERR("Failed to copy name.\n");
1801 return E_OUTOFMEMORY
;
1805 case D3D10_CT_TBUFFER
:
1806 l
->type
->basetype
= D3D10_SVT_TBUFFER
;
1807 if (!copy_name("tbuffer", &l
->type
->name
))
1809 ERR("Failed to copy name.\n");
1810 return E_OUTOFMEMORY
;
1815 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type
);
1819 read_dword(ptr
, &l
->type
->member_count
);
1820 TRACE("Local buffer member count: %#x.\n", l
->type
->member_count
);
1822 skip_dword_unknown("local buffer", ptr
, 1);
1824 read_dword(ptr
, &l
->annotation_count
);
1825 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
1827 l
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->annotation_count
* sizeof(*l
->annotations
));
1828 if (!l
->annotations
)
1830 ERR("Failed to allocate local buffer annotations memory.\n");
1831 return E_OUTOFMEMORY
;
1834 for (i
= 0; i
< l
->annotation_count
; ++i
)
1836 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
1838 a
->effect
= l
->effect
;
1839 a
->buffer
= &null_local_buffer
;
1841 hr
= parse_fx10_annotation(a
, ptr
, data
);
1842 if (FAILED(hr
)) return hr
;
1845 l
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->members
));
1848 ERR("Failed to allocate members memory.\n");
1849 return E_OUTOFMEMORY
;
1852 l
->type
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->type
->members
));
1853 if (!l
->type
->members
)
1855 ERR("Failed to allocate type members memory.\n");
1856 return E_OUTOFMEMORY
;
1859 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1861 struct d3d10_effect_variable
*v
= &l
->members
[i
];
1862 struct d3d10_effect_type_member
*typem
= &l
->type
->members
[i
];
1865 v
->effect
= l
->effect
;
1867 hr
= parse_fx10_variable(v
, ptr
, data
);
1868 if (FAILED(hr
)) return hr
;
1871 * Copy the values from the variable type to the constant buffers type
1872 * members structure, because it is our own generated type.
1874 typem
->type
= v
->type
;
1876 if (!copy_name(v
->name
, &typem
->name
))
1878 ERR("Failed to copy name.\n");
1879 return E_OUTOFMEMORY
;
1881 TRACE("Variable name: %s.\n", debugstr_a(typem
->name
));
1883 if (!copy_name(v
->semantic
, &typem
->semantic
))
1885 ERR("Failed to copy name.\n");
1886 return E_OUTOFMEMORY
;
1888 TRACE("Variable semantic: %s.\n", debugstr_a(typem
->semantic
));
1890 typem
->buffer_offset
= v
->buffer_offset
;
1891 TRACE("Variable buffer offset: %u.\n", typem
->buffer_offset
);
1893 l
->type
->size_packed
+= v
->type
->size_packed
;
1896 * For the complete constantbuffer the size_unpacked = stride,
1897 * the stride is calculated like this:
1899 * 1) if the constant buffer variables are packed with packoffset
1900 * - stride = the highest used constant
1901 * - the complete stride has to be a multiple of 0x10
1903 * 2) if the constant buffer variables are NOT packed with packoffset
1904 * - sum of unpacked size for all variables which fit in a 0x10 part
1905 * - if the size exceeds a 0x10 part, the rest of the old part is skipped
1906 * and a new part is started
1907 * - if the variable is a struct it is always used a new part
1908 * - the complete stride has to be a multiple of 0x10
1911 * 0x4, 0x4, 0x4, 0x8, 0x4, 0x14, 0x4
1912 * part 0x10 0x10 0x20 -> 0x40
1914 if (v
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
1916 if ((v
->type
->size_unpacked
+ v
->buffer_offset
) > stride
)
1918 stride
= v
->type
->size_unpacked
+ v
->buffer_offset
;
1923 if (v
->type
->type_class
== D3D10_SVC_STRUCT
)
1925 stride
= (stride
+ 0xf) & ~0xf;
1928 if ( ((stride
& 0xf) + v
->type
->size_unpacked
) > 0x10)
1930 stride
= (stride
+ 0xf) & ~0xf;
1933 stride
+= v
->type
->size_unpacked
;
1936 l
->type
->stride
= l
->type
->size_unpacked
= (stride
+ 0xf) & ~0xf;
1938 TRACE("Constant buffer:\n");
1939 TRACE("\tType name: %s.\n", debugstr_a(l
->type
->name
));
1940 TRACE("\tElement count: %u.\n", l
->type
->element_count
);
1941 TRACE("\tMember count: %u.\n", l
->type
->member_count
);
1942 TRACE("\tUnpacked size: %#x.\n", l
->type
->size_unpacked
);
1943 TRACE("\tStride: %#x.\n", l
->type
->stride
);
1944 TRACE("\tPacked size %#x.\n", l
->type
->size_packed
);
1945 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l
->type
->basetype
));
1946 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l
->type
->type_class
));
1951 static int d3d10_effect_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
1953 const struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_effect_type
, entry
);
1954 const DWORD
*id
= key
;
1959 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member
*typem
)
1961 TRACE("effect type member %p.\n", typem
);
1963 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
1964 HeapFree(GetProcessHeap(), 0, typem
->semantic
);
1965 HeapFree(GetProcessHeap(), 0, typem
->name
);
1968 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
1970 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
1972 TRACE("effect type %p.\n", t
);
1976 HeapFree(GetProcessHeap(), 0, t
->elementtype
->name
);
1977 HeapFree(GetProcessHeap(), 0, t
->elementtype
);
1984 for (i
= 0; i
< t
->member_count
; ++i
)
1986 d3d10_effect_type_member_destroy(&t
->members
[i
]);
1988 HeapFree(GetProcessHeap(), 0, t
->members
);
1991 HeapFree(GetProcessHeap(), 0, t
->name
);
1992 HeapFree(GetProcessHeap(), 0, t
);
1995 static const struct wine_rb_functions d3d10_effect_type_rb_functions
=
2000 d3d10_effect_type_compare
,
2003 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2005 const char *ptr
= data
+ e
->index_offset
;
2009 if (wine_rb_init(&e
->types
, &d3d10_effect_type_rb_functions
) == -1)
2011 ERR("Failed to initialize type rbtree.\n");
2015 e
->local_buffers
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_buffer_count
* sizeof(*e
->local_buffers
));
2016 if (!e
->local_buffers
)
2018 ERR("Failed to allocate local buffer memory.\n");
2019 return E_OUTOFMEMORY
;
2022 e
->local_variables
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_variable_count
* sizeof(*e
->local_variables
));
2023 if (!e
->local_variables
)
2025 ERR("Failed to allocate local variable memory.\n");
2026 return E_OUTOFMEMORY
;
2029 e
->anonymous_shaders
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->anonymous_shader_count
* sizeof(*e
->anonymous_shaders
));
2030 if (!e
->anonymous_shaders
)
2032 ERR("Failed to allocate anonymous shaders memory\n");
2033 return E_OUTOFMEMORY
;
2036 e
->used_shaders
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->used_shader_count
* sizeof(*e
->used_shaders
));
2037 if (!e
->used_shaders
)
2039 ERR("Failed to allocate used shaders memory\n");
2040 return E_OUTOFMEMORY
;
2043 e
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->technique_count
* sizeof(*e
->techniques
));
2046 ERR("Failed to allocate techniques memory\n");
2047 return E_OUTOFMEMORY
;
2050 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
2052 struct d3d10_effect_variable
*l
= &e
->local_buffers
[i
];
2053 l
->ID3D10EffectVariable_iface
.lpVtbl
= (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
;
2055 l
->buffer
= &null_local_buffer
;
2057 hr
= parse_fx10_local_buffer(l
, &ptr
, data
);
2058 if (FAILED(hr
)) return hr
;
2061 for (i
= 0; i
< e
->local_variable_count
; ++i
)
2063 struct d3d10_effect_variable
*v
= &e
->local_variables
[i
];
2066 v
->ID3D10EffectVariable_iface
.lpVtbl
= &d3d10_effect_variable_vtbl
;
2067 v
->buffer
= &null_local_buffer
;
2069 hr
= parse_fx10_local_variable(v
, &ptr
, data
);
2070 if (FAILED(hr
)) return hr
;
2073 for (i
= 0; i
< e
->technique_count
; ++i
)
2075 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
2077 t
->ID3D10EffectTechnique_iface
.lpVtbl
= &d3d10_effect_technique_vtbl
;
2080 hr
= parse_fx10_technique(t
, &ptr
, data
);
2081 if (FAILED(hr
)) return hr
;
2087 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
2089 const char *ptr
= data
;
2092 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
2093 read_dword(&ptr
, &e
->version
);
2094 TRACE("Target: %#x\n", e
->version
);
2096 read_dword(&ptr
, &e
->local_buffer_count
);
2097 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
2099 read_dword(&ptr
, &e
->variable_count
);
2100 TRACE("Variable count: %u\n", e
->variable_count
);
2102 read_dword(&ptr
, &e
->local_variable_count
);
2103 TRACE("Object count: %u\n", e
->local_variable_count
);
2105 read_dword(&ptr
, &e
->sharedbuffers_count
);
2106 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
2108 /* Number of variables in shared buffers? */
2109 read_dword(&ptr
, &unknown
);
2110 FIXME("Unknown 0: %u\n", unknown
);
2112 read_dword(&ptr
, &e
->sharedobjects_count
);
2113 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
2115 read_dword(&ptr
, &e
->technique_count
);
2116 TRACE("Technique count: %u\n", e
->technique_count
);
2118 read_dword(&ptr
, &e
->index_offset
);
2119 TRACE("Index offset: %#x\n", e
->index_offset
);
2121 read_dword(&ptr
, &unknown
);
2122 FIXME("Unknown 1: %u\n", unknown
);
2124 read_dword(&ptr
, &e
->texture_count
);
2125 TRACE("Texture count: %u\n", e
->texture_count
);
2127 read_dword(&ptr
, &e
->dephstencilstate_count
);
2128 TRACE("Depthstencilstate count: %u\n", e
->dephstencilstate_count
);
2130 read_dword(&ptr
, &e
->blendstate_count
);
2131 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
2133 read_dword(&ptr
, &e
->rasterizerstate_count
);
2134 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
2136 read_dword(&ptr
, &e
->samplerstate_count
);
2137 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
2139 read_dword(&ptr
, &e
->rendertargetview_count
);
2140 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
2142 read_dword(&ptr
, &e
->depthstencilview_count
);
2143 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
2145 read_dword(&ptr
, &e
->used_shader_count
);
2146 TRACE("Used shader count: %u\n", e
->used_shader_count
);
2148 read_dword(&ptr
, &e
->anonymous_shader_count
);
2149 TRACE("Anonymous shader count: %u\n", e
->anonymous_shader_count
);
2151 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
2154 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
2156 struct d3d10_effect
*e
= ctx
;
2158 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
2160 TRACE("chunk size: %#x\n", data_size
);
2165 return parse_fx10(e
, data
, data_size
);
2168 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
2173 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
2175 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
2178 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
2180 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
2182 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
2186 case D3D10_EOT_RASTERIZER_STATE
:
2187 ID3D10Device_RSSetState(device
, o
->object
.rs
);
2190 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2191 ID3D10Device_OMSetDepthStencilState(device
, o
->object
.ds
, o
->pass
->stencil_ref
);
2194 case D3D10_EOT_BLEND_STATE
:
2195 ID3D10Device_OMSetBlendState(device
, o
->object
.bs
, o
->pass
->blend_factor
, o
->pass
->sample_mask
);
2198 case D3D10_EOT_VERTEXSHADER
:
2199 ID3D10Device_VSSetShader(device
, o
->object
.vs
);
2202 case D3D10_EOT_PIXELSHADER
:
2203 ID3D10Device_PSSetShader(device
, o
->object
.ps
);
2206 case D3D10_EOT_GEOMETRYSHADER
:
2207 ID3D10Device_GSSetShader(device
, o
->object
.gs
);
2210 case D3D10_EOT_STENCIL_REF
:
2211 case D3D10_EOT_BLEND_FACTOR
:
2212 case D3D10_EOT_SAMPLE_MASK
:
2216 FIXME("Unhandled effect object type %#x.\n", o
->type
);
2221 static void d3d10_effect_shader_variable_destroy(struct d3d10_effect_shader_variable
*s
,
2222 D3D10_SHADER_VARIABLE_TYPE type
)
2224 shader_free_signature(&s
->input_signature
);
2225 shader_free_signature(&s
->output_signature
);
2229 case D3D10_SVT_VERTEXSHADER
:
2231 ID3D10VertexShader_Release(s
->shader
.vs
);
2234 case D3D10_SVT_PIXELSHADER
:
2236 ID3D10PixelShader_Release(s
->shader
.ps
);
2239 case D3D10_SVT_GEOMETRYSHADER
:
2241 ID3D10GeometryShader_Release(s
->shader
.gs
);
2245 FIXME("Unhandled shader type %s.\n", debug_d3d10_shader_variable_type(type
));
2250 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
2254 TRACE("variable %p.\n", v
);
2256 HeapFree(GetProcessHeap(), 0, v
->name
);
2257 HeapFree(GetProcessHeap(), 0, v
->semantic
);
2260 for (i
= 0; i
< v
->annotation_count
; ++i
)
2262 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
2264 HeapFree(GetProcessHeap(), 0, v
->annotations
);
2269 for (i
= 0; i
< v
->type
->member_count
; ++i
)
2271 d3d10_effect_variable_destroy(&v
->members
[i
]);
2273 HeapFree(GetProcessHeap(), 0, v
->members
);
2278 for (i
= 0; i
< v
->type
->element_count
; ++i
)
2280 d3d10_effect_variable_destroy(&v
->elements
[i
]);
2282 HeapFree(GetProcessHeap(), 0, v
->elements
);
2285 switch(v
->type
->basetype
)
2287 case D3D10_SVT_VERTEXSHADER
:
2288 case D3D10_SVT_PIXELSHADER
:
2289 case D3D10_SVT_GEOMETRYSHADER
:
2290 d3d10_effect_shader_variable_destroy(&v
->u
.shader
, v
->type
->basetype
);
2298 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
2302 case D3D10_EOT_RASTERIZER_STATE
:
2304 ID3D10RasterizerState_Release(o
->object
.rs
);
2307 case D3D10_EOT_DEPTH_STENCIL_STATE
:
2309 ID3D10DepthStencilState_Release(o
->object
.ds
);
2312 case D3D10_EOT_BLEND_STATE
:
2314 ID3D10BlendState_Release(o
->object
.bs
);
2317 case D3D10_EOT_VERTEXSHADER
:
2319 ID3D10VertexShader_Release(o
->object
.vs
);
2322 case D3D10_EOT_PIXELSHADER
:
2324 ID3D10PixelShader_Release(o
->object
.ps
);
2327 case D3D10_EOT_GEOMETRYSHADER
:
2329 ID3D10GeometryShader_Release(o
->object
.gs
);
2337 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
2341 TRACE("pass %p\n", p
);
2343 HeapFree(GetProcessHeap(), 0, p
->name
);
2347 for (i
= 0; i
< p
->object_count
; ++i
)
2349 d3d10_effect_object_destroy(&p
->objects
[i
]);
2351 HeapFree(GetProcessHeap(), 0, p
->objects
);
2356 for (i
= 0; i
< p
->annotation_count
; ++i
)
2358 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
2360 HeapFree(GetProcessHeap(), 0, p
->annotations
);
2364 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
2368 TRACE("technique %p\n", t
);
2370 HeapFree(GetProcessHeap(), 0, t
->name
);
2373 for (i
= 0; i
< t
->pass_count
; ++i
)
2375 d3d10_effect_pass_destroy(&t
->passes
[i
]);
2377 HeapFree(GetProcessHeap(), 0, t
->passes
);
2382 for (i
= 0; i
< t
->annotation_count
; ++i
)
2384 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
2386 HeapFree(GetProcessHeap(), 0, t
->annotations
);
2390 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable
*l
)
2394 TRACE("local buffer %p.\n", l
);
2396 HeapFree(GetProcessHeap(), 0, l
->name
);
2399 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2401 d3d10_effect_variable_destroy(&l
->members
[i
]);
2403 HeapFree(GetProcessHeap(), 0, l
->members
);
2406 if (l
->type
->members
)
2408 for (i
= 0; i
< l
->type
->member_count
; ++i
)
2410 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
2411 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].semantic
);
2412 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].name
);
2414 HeapFree(GetProcessHeap(), 0, l
->type
->members
);
2416 HeapFree(GetProcessHeap(), 0, l
->type
->name
);
2417 HeapFree(GetProcessHeap(), 0, l
->type
);
2421 for (i
= 0; i
< l
->annotation_count
; ++i
)
2423 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
2425 HeapFree(GetProcessHeap(), 0, l
->annotations
);
2429 /* IUnknown methods */
2431 static inline struct d3d10_effect
*impl_from_ID3D10Effect(ID3D10Effect
*iface
)
2433 return CONTAINING_RECORD(iface
, struct d3d10_effect
, ID3D10Effect_iface
);
2436 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
2438 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
2440 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
2441 || IsEqualGUID(riid
, &IID_IUnknown
))
2443 IUnknown_AddRef(iface
);
2448 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
2451 return E_NOINTERFACE
;
2454 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
2456 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2457 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
2459 TRACE("%p increasing refcount to %u\n", This
, refcount
);
2464 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
2466 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2467 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
2469 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
2475 if (This
->techniques
)
2477 for (i
= 0; i
< This
->technique_count
; ++i
)
2479 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
2481 HeapFree(GetProcessHeap(), 0, This
->techniques
);
2484 if (This
->local_variables
)
2486 for (i
= 0; i
< This
->local_variable_count
; ++i
)
2488 d3d10_effect_variable_destroy(&This
->local_variables
[i
]);
2490 HeapFree(GetProcessHeap(), 0, This
->local_variables
);
2493 if (This
->local_buffers
)
2495 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2497 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
2499 HeapFree(GetProcessHeap(), 0, This
->local_buffers
);
2502 if (This
->anonymous_shaders
)
2504 for (i
= 0; i
< This
->anonymous_shader_count
; ++i
)
2506 d3d10_effect_variable_destroy(&This
->anonymous_shaders
[i
].shader
);
2507 HeapFree(GetProcessHeap(), 0, This
->anonymous_shaders
[i
].type
.name
);
2509 HeapFree(GetProcessHeap(), 0, This
->anonymous_shaders
);
2512 HeapFree(GetProcessHeap(), 0, This
->used_shaders
);
2514 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
2516 ID3D10Device_Release(This
->device
);
2517 HeapFree(GetProcessHeap(), 0, This
);
2523 /* ID3D10Effect methods */
2525 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
2527 FIXME("iface %p stub!\n", iface
);
2532 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
2534 FIXME("iface %p stub!\n", iface
);
2539 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
2541 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2543 TRACE("iface %p, device %p\n", iface
, device
);
2545 ID3D10Device_AddRef(This
->device
);
2546 *device
= This
->device
;
2551 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
2553 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
2558 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
2561 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2562 struct d3d10_effect_variable
*l
;
2564 TRACE("iface %p, index %u\n", iface
, index
);
2566 if (index
>= This
->local_buffer_count
)
2568 WARN("Invalid index specified\n");
2569 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
2572 l
= &This
->local_buffers
[index
];
2574 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
2576 return (ID3D10EffectConstantBuffer
*)l
;
2579 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
2582 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2585 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2587 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2589 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2591 if (!strcmp(l
->name
, name
))
2593 TRACE("Returning buffer %p.\n", l
);
2594 return (ID3D10EffectConstantBuffer
*)l
;
2598 WARN("Invalid name specified\n");
2600 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
2603 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
2605 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2608 TRACE("iface %p, index %u\n", iface
, index
);
2610 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2612 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2614 if (index
< l
->type
->member_count
)
2616 struct d3d10_effect_variable
*v
= &l
->members
[index
];
2618 TRACE("Returning variable %p.\n", v
);
2619 return &v
->ID3D10EffectVariable_iface
;
2621 index
-= l
->type
->member_count
;
2624 if (index
< This
->local_variable_count
)
2626 struct d3d10_effect_variable
*v
= &This
->local_variables
[index
];
2628 TRACE("Returning variable %p.\n", v
);
2629 return &v
->ID3D10EffectVariable_iface
;
2632 WARN("Invalid index specified\n");
2634 return &null_variable
.ID3D10EffectVariable_iface
;
2637 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
, LPCSTR name
)
2639 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2642 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2646 WARN("Invalid name specified\n");
2647 return &null_variable
.ID3D10EffectVariable_iface
;
2650 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2652 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2655 for (j
= 0; j
< l
->type
->member_count
; ++j
)
2657 struct d3d10_effect_variable
*v
= &l
->members
[j
];
2659 if (!strcmp(v
->name
, name
))
2661 TRACE("Returning variable %p.\n", v
);
2662 return &v
->ID3D10EffectVariable_iface
;
2667 for (i
= 0; i
< This
->local_variable_count
; ++i
)
2669 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
2671 if (!strcmp(v
->name
, name
))
2673 TRACE("Returning variable %p.\n", v
);
2674 return &v
->ID3D10EffectVariable_iface
;
2678 WARN("Invalid name specified\n");
2680 return &null_variable
.ID3D10EffectVariable_iface
;
2683 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
2686 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2689 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
2693 WARN("Invalid semantic specified\n");
2694 return &null_variable
.ID3D10EffectVariable_iface
;
2697 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
2699 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
2702 for (j
= 0; j
< l
->type
->member_count
; ++j
)
2704 struct d3d10_effect_variable
*v
= &l
->members
[j
];
2706 if (!strcmp(v
->semantic
, semantic
))
2708 TRACE("Returning variable %p.\n", v
);
2709 return &v
->ID3D10EffectVariable_iface
;
2714 for (i
= 0; i
< This
->local_variable_count
; ++i
)
2716 struct d3d10_effect_variable
*v
= &This
->local_variables
[i
];
2718 if (!strcmp(v
->semantic
, semantic
))
2720 TRACE("Returning variable %p.\n", v
);
2721 return &v
->ID3D10EffectVariable_iface
;
2725 WARN("Invalid semantic specified\n");
2727 return &null_variable
.ID3D10EffectVariable_iface
;
2730 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
2733 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2734 struct d3d10_effect_technique
*t
;
2736 TRACE("iface %p, index %u\n", iface
, index
);
2738 if (index
>= This
->technique_count
)
2740 WARN("Invalid index specified\n");
2741 return &null_technique
.ID3D10EffectTechnique_iface
;
2744 t
= &This
->techniques
[index
];
2746 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
2748 return &t
->ID3D10EffectTechnique_iface
;
2751 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
2754 struct d3d10_effect
*This
= impl_from_ID3D10Effect(iface
);
2757 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2761 WARN("Invalid name specified\n");
2762 return &null_technique
.ID3D10EffectTechnique_iface
;
2765 for (i
= 0; i
< This
->technique_count
; ++i
)
2767 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
2768 if (!strcmp(t
->name
, name
))
2770 TRACE("Returning technique %p\n", t
);
2771 return &t
->ID3D10EffectTechnique_iface
;
2775 WARN("Invalid name specified\n");
2777 return &null_technique
.ID3D10EffectTechnique_iface
;
2780 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
2782 FIXME("iface %p stub!\n", iface
);
2787 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
2789 FIXME("iface %p stub!\n", iface
);
2794 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
2796 /* IUnknown methods */
2797 d3d10_effect_QueryInterface
,
2798 d3d10_effect_AddRef
,
2799 d3d10_effect_Release
,
2800 /* ID3D10Effect methods */
2801 d3d10_effect_IsValid
,
2802 d3d10_effect_IsPool
,
2803 d3d10_effect_GetDevice
,
2804 d3d10_effect_GetDesc
,
2805 d3d10_effect_GetConstantBufferByIndex
,
2806 d3d10_effect_GetConstantBufferByName
,
2807 d3d10_effect_GetVariableByIndex
,
2808 d3d10_effect_GetVariableByName
,
2809 d3d10_effect_GetVariableBySemantic
,
2810 d3d10_effect_GetTechniqueByIndex
,
2811 d3d10_effect_GetTechniqueByName
,
2812 d3d10_effect_Optimize
,
2813 d3d10_effect_IsOptimized
,
2816 /* ID3D10EffectTechnique methods */
2818 static inline struct d3d10_effect_technique
*impl_from_ID3D10EffectTechnique(ID3D10EffectTechnique
*iface
)
2820 return CONTAINING_RECORD(iface
, struct d3d10_effect_technique
, ID3D10EffectTechnique_iface
);
2823 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
2825 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2827 TRACE("iface %p\n", iface
);
2829 return This
!= &null_technique
;
2832 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
2833 D3D10_TECHNIQUE_DESC
*desc
)
2835 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2837 TRACE("iface %p, desc %p\n", iface
, desc
);
2839 if(This
== &null_technique
)
2841 WARN("Null technique specified\n");
2847 WARN("Invalid argument specified\n");
2848 return E_INVALIDARG
;
2851 desc
->Name
= This
->name
;
2852 desc
->Passes
= This
->pass_count
;
2853 desc
->Annotations
= This
->annotation_count
;
2858 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
2859 ID3D10EffectTechnique
*iface
, UINT index
)
2861 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2862 struct d3d10_effect_variable
*a
;
2864 TRACE("iface %p, index %u\n", iface
, index
);
2866 if (index
>= This
->annotation_count
)
2868 WARN("Invalid index specified\n");
2869 return &null_variable
.ID3D10EffectVariable_iface
;
2872 a
= &This
->annotations
[index
];
2874 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
2876 return &a
->ID3D10EffectVariable_iface
;
2879 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
2880 ID3D10EffectTechnique
*iface
, LPCSTR name
)
2882 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2885 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2887 for (i
= 0; i
< This
->annotation_count
; ++i
)
2889 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
2890 if (!strcmp(a
->name
, name
))
2892 TRACE("Returning annotation %p\n", a
);
2893 return &a
->ID3D10EffectVariable_iface
;
2897 WARN("Invalid name specified\n");
2899 return &null_variable
.ID3D10EffectVariable_iface
;
2902 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
2905 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2906 struct d3d10_effect_pass
*p
;
2908 TRACE("iface %p, index %u\n", iface
, index
);
2910 if (index
>= This
->pass_count
)
2912 WARN("Invalid index specified\n");
2913 return &null_pass
.ID3D10EffectPass_iface
;
2916 p
= &This
->passes
[index
];
2918 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
2920 return &p
->ID3D10EffectPass_iface
;
2923 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
2926 struct d3d10_effect_technique
*This
= impl_from_ID3D10EffectTechnique(iface
);
2929 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2931 /* Do not check for name==NULL, W7/DX10 crashes in that case. */
2933 for (i
= 0; i
< This
->pass_count
; ++i
)
2935 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
2936 if (!strcmp(p
->name
, name
))
2938 TRACE("Returning pass %p\n", p
);
2939 return &p
->ID3D10EffectPass_iface
;
2943 WARN("Invalid name specified\n");
2945 return &null_pass
.ID3D10EffectPass_iface
;
2948 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
2949 D3D10_STATE_BLOCK_MASK
*mask
)
2951 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
2956 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
2958 /* ID3D10EffectTechnique methods */
2959 d3d10_effect_technique_IsValid
,
2960 d3d10_effect_technique_GetDesc
,
2961 d3d10_effect_technique_GetAnnotationByIndex
,
2962 d3d10_effect_technique_GetAnnotationByName
,
2963 d3d10_effect_technique_GetPassByIndex
,
2964 d3d10_effect_technique_GetPassByName
,
2965 d3d10_effect_technique_ComputeStateBlockMask
,
2968 /* ID3D10EffectPass methods */
2970 static inline struct d3d10_effect_pass
*impl_from_ID3D10EffectPass(ID3D10EffectPass
*iface
)
2972 return CONTAINING_RECORD(iface
, struct d3d10_effect_pass
, ID3D10EffectPass_iface
);
2975 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
2977 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
2979 TRACE("iface %p\n", iface
);
2981 return This
!= &null_pass
;
2984 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
,
2985 D3D10_PASS_DESC
*desc
)
2987 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
2988 struct d3d10_effect_shader_variable
*s
;
2990 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
2992 if(This
== &null_pass
)
2994 WARN("Null pass specified\n");
3000 WARN("Invalid argument specified\n");
3001 return E_INVALIDARG
;
3004 memset(desc
, 0, sizeof(*desc
));
3005 desc
->Name
= This
->name
;
3007 s
= &impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)This
->vs
.pShaderVariable
)->u
.shader
;
3008 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
.signature
;
3009 desc
->IAInputSignatureSize
= s
->input_signature
.signature_size
;
3011 desc
->StencilRef
= This
->stencil_ref
;
3012 desc
->SampleMask
= This
->sample_mask
;
3013 memcpy(desc
->BlendFactor
, This
->blend_factor
, 4 * sizeof(float));
3018 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
3019 D3D10_PASS_SHADER_DESC
*desc
)
3021 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3023 TRACE("iface %p, desc %p\n", iface
, desc
);
3025 if (This
== &null_pass
)
3027 WARN("Null pass specified\n");
3033 WARN("Invalid argument specified\n");
3034 return E_INVALIDARG
;
3042 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
3043 D3D10_PASS_SHADER_DESC
*desc
)
3045 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3047 TRACE("iface %p, desc %p\n", iface
, desc
);
3049 if (This
== &null_pass
)
3051 WARN("Null pass specified\n");
3057 WARN("Invalid argument specified\n");
3058 return E_INVALIDARG
;
3066 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
3067 D3D10_PASS_SHADER_DESC
*desc
)
3069 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3071 TRACE("iface %p, desc %p\n", iface
, desc
);
3073 if (This
== &null_pass
)
3075 WARN("Null pass specified\n");
3081 WARN("Invalid argument specified\n");
3082 return E_INVALIDARG
;
3090 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
3093 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3094 struct d3d10_effect_variable
*a
;
3096 TRACE("iface %p, index %u\n", iface
, index
);
3098 if (index
>= This
->annotation_count
)
3100 WARN("Invalid index specified\n");
3101 return &null_variable
.ID3D10EffectVariable_iface
;
3104 a
= &This
->annotations
[index
];
3106 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3108 return &a
->ID3D10EffectVariable_iface
;
3111 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
3114 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3117 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3119 for (i
= 0; i
< This
->annotation_count
; ++i
)
3121 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3122 if (!strcmp(a
->name
, name
))
3124 TRACE("Returning annotation %p\n", a
);
3125 return &a
->ID3D10EffectVariable_iface
;
3129 WARN("Invalid name specified\n");
3131 return &null_variable
.ID3D10EffectVariable_iface
;
3134 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
3136 struct d3d10_effect_pass
*This
= impl_from_ID3D10EffectPass(iface
);
3140 TRACE("iface %p, flags %#x\n", iface
, flags
);
3142 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
3144 for (i
= 0; i
< This
->object_count
; ++i
)
3146 hr
= d3d10_effect_object_apply(&This
->objects
[i
]);
3147 if (FAILED(hr
)) break;
3153 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
3154 D3D10_STATE_BLOCK_MASK
*mask
)
3156 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
3161 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
3163 /* ID3D10EffectPass methods */
3164 d3d10_effect_pass_IsValid
,
3165 d3d10_effect_pass_GetDesc
,
3166 d3d10_effect_pass_GetVertexShaderDesc
,
3167 d3d10_effect_pass_GetGeometryShaderDesc
,
3168 d3d10_effect_pass_GetPixelShaderDesc
,
3169 d3d10_effect_pass_GetAnnotationByIndex
,
3170 d3d10_effect_pass_GetAnnotationByName
,
3171 d3d10_effect_pass_Apply
,
3172 d3d10_effect_pass_ComputeStateBlockMask
,
3175 /* ID3D10EffectVariable methods */
3177 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
3179 TRACE("iface %p\n", iface
);
3181 return impl_from_ID3D10EffectVariable(iface
) != &null_variable
;
3184 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
3186 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3188 TRACE("iface %p\n", iface
);
3190 return &This
->type
->ID3D10EffectType_iface
;
3193 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
3194 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3196 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3198 TRACE("iface %p, desc %p\n", iface
, desc
);
3200 if (!iface
->lpVtbl
->IsValid(iface
))
3202 WARN("Null variable specified\n");
3208 WARN("Invalid argument specified\n");
3209 return E_INVALIDARG
;
3212 /* FIXME: This isn't correct. Anonymous shaders let desc->ExplicitBindPoint untouched, but normal shaders set it! */
3213 memset(desc
, 0, sizeof(*desc
));
3214 desc
->Name
= This
->name
;
3215 desc
->Semantic
= This
->semantic
;
3216 desc
->Flags
= This
->flag
;
3217 desc
->Annotations
= This
->annotation_count
;
3218 desc
->BufferOffset
= This
->buffer_offset
;
3220 if (This
->flag
& D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
3222 desc
->ExplicitBindPoint
= This
->buffer_offset
;
3228 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
3229 ID3D10EffectVariable
*iface
, UINT index
)
3231 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3232 struct d3d10_effect_variable
*a
;
3234 TRACE("iface %p, index %u\n", iface
, index
);
3236 if (index
>= This
->annotation_count
)
3238 WARN("Invalid index specified\n");
3239 return &null_variable
.ID3D10EffectVariable_iface
;
3242 a
= &This
->annotations
[index
];
3244 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
3246 return &a
->ID3D10EffectVariable_iface
;
3249 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
3250 ID3D10EffectVariable
*iface
, LPCSTR name
)
3252 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3255 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3257 for (i
= 0; i
< This
->annotation_count
; ++i
)
3259 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
3260 if (!strcmp(a
->name
, name
))
3262 TRACE("Returning annotation %p\n", a
);
3263 return &a
->ID3D10EffectVariable_iface
;
3267 WARN("Invalid name specified\n");
3269 return &null_variable
.ID3D10EffectVariable_iface
;
3272 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
3273 ID3D10EffectVariable
*iface
, UINT index
)
3275 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3276 struct d3d10_effect_variable
*m
;
3278 TRACE("iface %p, index %u\n", iface
, index
);
3280 if (index
>= This
->type
->member_count
)
3282 WARN("Invalid index specified\n");
3283 return &null_variable
.ID3D10EffectVariable_iface
;
3286 m
= &This
->members
[index
];
3288 TRACE("Returning member %p, %s\n", m
, debugstr_a(m
->name
));
3290 return &m
->ID3D10EffectVariable_iface
;
3293 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
3294 ID3D10EffectVariable
*iface
, LPCSTR name
)
3296 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3299 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3303 WARN("Invalid name specified\n");
3304 return &null_variable
.ID3D10EffectVariable_iface
;
3307 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3309 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3313 if (!strcmp(m
->name
, name
))
3315 TRACE("Returning member %p\n", m
);
3316 return &m
->ID3D10EffectVariable_iface
;
3321 WARN("Invalid name specified\n");
3323 return &null_variable
.ID3D10EffectVariable_iface
;
3326 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
3327 ID3D10EffectVariable
*iface
, LPCSTR semantic
)
3329 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3332 TRACE("iface %p, semantic %s.\n", iface
, debugstr_a(semantic
));
3336 WARN("Invalid semantic specified\n");
3337 return &null_variable
.ID3D10EffectVariable_iface
;
3340 for (i
= 0; i
< This
->type
->member_count
; ++i
)
3342 struct d3d10_effect_variable
*m
= &This
->members
[i
];
3346 if (!strcmp(m
->semantic
, semantic
))
3348 TRACE("Returning member %p\n", m
);
3349 return &m
->ID3D10EffectVariable_iface
;
3354 WARN("Invalid semantic specified\n");
3356 return &null_variable
.ID3D10EffectVariable_iface
;
3359 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
3360 ID3D10EffectVariable
*iface
, UINT index
)
3362 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3363 struct d3d10_effect_variable
*v
;
3365 TRACE("iface %p, index %u\n", iface
, index
);
3367 if (index
>= This
->type
->element_count
)
3369 WARN("Invalid index specified\n");
3370 return &null_variable
.ID3D10EffectVariable_iface
;
3373 v
= &This
->elements
[index
];
3375 TRACE("Returning element %p, %s\n", v
, debugstr_a(v
->name
));
3377 return &v
->ID3D10EffectVariable_iface
;
3380 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
3381 ID3D10EffectVariable
*iface
)
3383 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3385 TRACE("iface %p\n", iface
);
3387 return (ID3D10EffectConstantBuffer
*)This
->buffer
;
3390 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
3391 ID3D10EffectVariable
*iface
)
3393 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3395 TRACE("iface %p\n", iface
);
3397 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
3398 return (ID3D10EffectScalarVariable
*)&This
->ID3D10EffectVariable_iface
;
3400 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
.ID3D10EffectVariable_iface
;
3403 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
3404 ID3D10EffectVariable
*iface
)
3406 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3408 TRACE("iface %p\n", iface
);
3410 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
3411 return (ID3D10EffectVectorVariable
*)&This
->ID3D10EffectVariable_iface
;
3413 return (ID3D10EffectVectorVariable
*)&null_vector_variable
.ID3D10EffectVariable_iface
;
3416 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
3417 ID3D10EffectVariable
*iface
)
3419 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3421 TRACE("iface %p\n", iface
);
3423 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
3424 return (ID3D10EffectMatrixVariable
*)&This
->ID3D10EffectVariable_iface
;
3426 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
.ID3D10EffectVariable_iface
;
3429 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
3430 ID3D10EffectVariable
*iface
)
3432 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3434 TRACE("iface %p\n", iface
);
3436 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_string_variable_vtbl
)
3437 return (ID3D10EffectStringVariable
*)&This
->ID3D10EffectVariable_iface
;
3439 return (ID3D10EffectStringVariable
*)&null_string_variable
.ID3D10EffectVariable_iface
;
3442 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
3443 ID3D10EffectVariable
*iface
)
3445 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3447 TRACE("iface %p\n", iface
);
3449 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_resource_variable_vtbl
)
3450 return (ID3D10EffectShaderResourceVariable
*)&This
->ID3D10EffectVariable_iface
;
3452 return (ID3D10EffectShaderResourceVariable
*)&null_shader_resource_variable
.ID3D10EffectVariable_iface
;
3455 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
3456 ID3D10EffectVariable
*iface
)
3458 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3460 TRACE("iface %p\n", iface
);
3462 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_render_target_view_variable_vtbl
)
3463 return (ID3D10EffectRenderTargetViewVariable
*)&This
->ID3D10EffectVariable_iface
;
3465 return (ID3D10EffectRenderTargetViewVariable
*)&null_render_target_view_variable
.ID3D10EffectVariable_iface
;
3468 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
3469 ID3D10EffectVariable
*iface
)
3471 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3473 TRACE("iface %p\n", iface
);
3475 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_view_variable_vtbl
)
3476 return (ID3D10EffectDepthStencilViewVariable
*)&This
->ID3D10EffectVariable_iface
;
3478 return (ID3D10EffectDepthStencilViewVariable
*)&null_depth_stencil_view_variable
.ID3D10EffectVariable_iface
;
3481 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
3482 ID3D10EffectVariable
*iface
)
3484 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3486 TRACE("iface %p\n", iface
);
3488 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
)
3489 return (ID3D10EffectConstantBuffer
*)&This
->ID3D10EffectVariable_iface
;
3491 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
.ID3D10EffectVariable_iface
;
3494 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
3495 ID3D10EffectVariable
*iface
)
3497 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3499 TRACE("iface %p\n", iface
);
3501 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_shader_variable_vtbl
)
3502 return (ID3D10EffectShaderVariable
*)&This
->ID3D10EffectVariable_iface
;
3504 return (ID3D10EffectShaderVariable
*)&null_shader_variable
.ID3D10EffectVariable_iface
;
3507 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
3509 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3511 TRACE("iface %p\n", iface
);
3513 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_blend_variable_vtbl
)
3514 return (ID3D10EffectBlendVariable
*)&This
->ID3D10EffectVariable_iface
;
3516 return (ID3D10EffectBlendVariable
*)&null_blend_variable
.ID3D10EffectVariable_iface
;
3519 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
3520 ID3D10EffectVariable
*iface
)
3522 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3524 TRACE("iface %p\n", iface
);
3526 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_depth_stencil_variable_vtbl
)
3527 return (ID3D10EffectDepthStencilVariable
*)&This
->ID3D10EffectVariable_iface
;
3529 return (ID3D10EffectDepthStencilVariable
*)&null_depth_stencil_variable
.ID3D10EffectVariable_iface
;
3532 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
3533 ID3D10EffectVariable
*iface
)
3535 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3537 TRACE("iface %p\n", iface
);
3539 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_rasterizer_variable_vtbl
)
3540 return (ID3D10EffectRasterizerVariable
*)&This
->ID3D10EffectVariable_iface
;
3542 return (ID3D10EffectRasterizerVariable
*)&null_rasterizer_variable
.ID3D10EffectVariable_iface
;
3545 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
3546 ID3D10EffectVariable
*iface
)
3548 struct d3d10_effect_variable
*This
= impl_from_ID3D10EffectVariable(iface
);
3550 TRACE("iface %p\n", iface
);
3552 if (This
->ID3D10EffectVariable_iface
.lpVtbl
== (const ID3D10EffectVariableVtbl
*)&d3d10_effect_sampler_variable_vtbl
)
3553 return (ID3D10EffectSamplerVariable
*)&This
->ID3D10EffectVariable_iface
;
3555 return (ID3D10EffectSamplerVariable
*)&null_sampler_variable
.ID3D10EffectVariable_iface
;
3558 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
3559 void *data
, UINT offset
, UINT count
)
3561 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3566 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
3567 void *data
, UINT offset
, UINT count
)
3569 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3574 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
3576 /* ID3D10EffectVariable methods */
3577 d3d10_effect_variable_IsValid
,
3578 d3d10_effect_variable_GetType
,
3579 d3d10_effect_variable_GetDesc
,
3580 d3d10_effect_variable_GetAnnotationByIndex
,
3581 d3d10_effect_variable_GetAnnotationByName
,
3582 d3d10_effect_variable_GetMemberByIndex
,
3583 d3d10_effect_variable_GetMemberByName
,
3584 d3d10_effect_variable_GetMemberBySemantic
,
3585 d3d10_effect_variable_GetElement
,
3586 d3d10_effect_variable_GetParentConstantBuffer
,
3587 d3d10_effect_variable_AsScalar
,
3588 d3d10_effect_variable_AsVector
,
3589 d3d10_effect_variable_AsMatrix
,
3590 d3d10_effect_variable_AsString
,
3591 d3d10_effect_variable_AsShaderResource
,
3592 d3d10_effect_variable_AsRenderTargetView
,
3593 d3d10_effect_variable_AsDepthStencilView
,
3594 d3d10_effect_variable_AsConstantBuffer
,
3595 d3d10_effect_variable_AsShader
,
3596 d3d10_effect_variable_AsBlend
,
3597 d3d10_effect_variable_AsDepthStencil
,
3598 d3d10_effect_variable_AsRasterizer
,
3599 d3d10_effect_variable_AsSampler
,
3600 d3d10_effect_variable_SetRawValue
,
3601 d3d10_effect_variable_GetRawValue
,
3604 /* ID3D10EffectVariable methods */
3605 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
3607 TRACE("iface %p\n", iface
);
3609 return (struct d3d10_effect_variable
*)iface
!= &null_local_buffer
;
3612 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
3614 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
3617 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
3618 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3620 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
3623 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
3624 ID3D10EffectConstantBuffer
*iface
, UINT index
)
3626 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
3629 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
3630 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
3632 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
3635 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
3636 ID3D10EffectConstantBuffer
*iface
, UINT index
)
3638 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
3641 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
3642 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
3644 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
3647 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
3648 ID3D10EffectConstantBuffer
*iface
, LPCSTR semantic
)
3650 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
3653 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
3654 ID3D10EffectConstantBuffer
*iface
, UINT index
)
3656 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
3659 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
3660 ID3D10EffectConstantBuffer
*iface
)
3662 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
3665 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
3666 ID3D10EffectConstantBuffer
*iface
)
3668 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
3671 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
3672 ID3D10EffectConstantBuffer
*iface
)
3674 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
3677 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
3678 ID3D10EffectConstantBuffer
*iface
)
3680 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
3683 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
3684 ID3D10EffectConstantBuffer
*iface
)
3686 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
3689 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
3690 ID3D10EffectConstantBuffer
*iface
)
3692 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
3695 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
3696 ID3D10EffectConstantBuffer
*iface
)
3698 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
3701 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
3702 ID3D10EffectConstantBuffer
*iface
)
3704 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
3707 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
3708 ID3D10EffectConstantBuffer
*iface
)
3710 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3713 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
3714 ID3D10EffectConstantBuffer
*iface
)
3716 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3719 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
3721 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3724 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
3725 ID3D10EffectConstantBuffer
*iface
)
3727 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3730 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
3731 ID3D10EffectConstantBuffer
*iface
)
3733 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3736 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
3737 ID3D10EffectConstantBuffer
*iface
)
3739 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3742 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
3743 void *data
, UINT offset
, UINT count
)
3745 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3748 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
3749 void *data
, UINT offset
, UINT count
)
3751 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3754 /* ID3D10EffectConstantBuffer methods */
3755 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
3756 ID3D10Buffer
*buffer
)
3758 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
3763 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
3764 ID3D10Buffer
**buffer
)
3766 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
3771 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
3772 ID3D10ShaderResourceView
*view
)
3774 FIXME("iface %p, view %p stub!\n", iface
, view
);
3779 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
3780 ID3D10ShaderResourceView
**view
)
3782 FIXME("iface %p, view %p stub!\n", iface
, view
);
3787 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
3789 /* ID3D10EffectVariable methods */
3790 d3d10_effect_constant_buffer_IsValid
,
3791 d3d10_effect_constant_buffer_GetType
,
3792 d3d10_effect_constant_buffer_GetDesc
,
3793 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
3794 d3d10_effect_constant_buffer_GetAnnotationByName
,
3795 d3d10_effect_constant_buffer_GetMemberByIndex
,
3796 d3d10_effect_constant_buffer_GetMemberByName
,
3797 d3d10_effect_constant_buffer_GetMemberBySemantic
,
3798 d3d10_effect_constant_buffer_GetElement
,
3799 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
3800 d3d10_effect_constant_buffer_AsScalar
,
3801 d3d10_effect_constant_buffer_AsVector
,
3802 d3d10_effect_constant_buffer_AsMatrix
,
3803 d3d10_effect_constant_buffer_AsString
,
3804 d3d10_effect_constant_buffer_AsShaderResource
,
3805 d3d10_effect_constant_buffer_AsRenderTargetView
,
3806 d3d10_effect_constant_buffer_AsDepthStencilView
,
3807 d3d10_effect_constant_buffer_AsConstantBuffer
,
3808 d3d10_effect_constant_buffer_AsShader
,
3809 d3d10_effect_constant_buffer_AsBlend
,
3810 d3d10_effect_constant_buffer_AsDepthStencil
,
3811 d3d10_effect_constant_buffer_AsRasterizer
,
3812 d3d10_effect_constant_buffer_AsSampler
,
3813 d3d10_effect_constant_buffer_SetRawValue
,
3814 d3d10_effect_constant_buffer_GetRawValue
,
3815 /* ID3D10EffectConstantBuffer methods */
3816 d3d10_effect_constant_buffer_SetConstantBuffer
,
3817 d3d10_effect_constant_buffer_GetConstantBuffer
,
3818 d3d10_effect_constant_buffer_SetTextureBuffer
,
3819 d3d10_effect_constant_buffer_GetTextureBuffer
,
3822 /* ID3D10EffectVariable methods */
3824 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
3826 TRACE("iface %p\n", iface
);
3828 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
3831 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
3832 ID3D10EffectScalarVariable
*iface
)
3834 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
3837 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
3838 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3840 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
3843 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
3844 ID3D10EffectScalarVariable
*iface
, UINT index
)
3846 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
3849 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
3850 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
3852 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
3855 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
3856 ID3D10EffectScalarVariable
*iface
, UINT index
)
3858 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
3861 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
3862 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
3864 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
3867 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
3868 ID3D10EffectScalarVariable
*iface
, LPCSTR semantic
)
3870 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
3873 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
3874 ID3D10EffectScalarVariable
*iface
, UINT index
)
3876 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
3879 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
3880 ID3D10EffectScalarVariable
*iface
)
3882 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
3885 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
3886 ID3D10EffectScalarVariable
*iface
)
3888 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
3891 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
3892 ID3D10EffectScalarVariable
*iface
)
3894 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
3897 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
3898 ID3D10EffectScalarVariable
*iface
)
3900 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
3903 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
3904 ID3D10EffectScalarVariable
*iface
)
3906 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
3909 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
3910 ID3D10EffectScalarVariable
*iface
)
3912 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
3915 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
3916 ID3D10EffectScalarVariable
*iface
)
3918 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
3921 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
3922 ID3D10EffectScalarVariable
*iface
)
3924 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
3927 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
3928 ID3D10EffectScalarVariable
*iface
)
3930 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3933 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
3934 ID3D10EffectScalarVariable
*iface
)
3936 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3939 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
3940 ID3D10EffectScalarVariable
*iface
)
3942 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3945 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
3946 ID3D10EffectScalarVariable
*iface
)
3948 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3951 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
3952 ID3D10EffectScalarVariable
*iface
)
3954 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3957 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
3958 ID3D10EffectScalarVariable
*iface
)
3960 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3963 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
3964 void *data
, UINT offset
, UINT count
)
3966 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3969 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
3970 void *data
, UINT offset
, UINT count
)
3972 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3975 /* ID3D10EffectScalarVariable methods */
3977 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
3980 FIXME("iface %p, value %.8e stub!\n", iface
, value
);
3985 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
3988 FIXME("iface %p, value %p stub!\n", iface
, value
);
3993 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
3994 float *values
, UINT offset
, UINT count
)
3996 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4001 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
4002 float *values
, UINT offset
, UINT count
)
4004 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4009 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
4012 FIXME("iface %p, value %d stub!\n", iface
, value
);
4017 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
4020 FIXME("iface %p, value %p stub!\n", iface
, value
);
4025 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
4026 int *values
, UINT offset
, UINT count
)
4028 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4033 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
4034 int *values
, UINT offset
, UINT count
)
4036 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4041 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
4044 FIXME("iface %p, value %d stub!\n", iface
, value
);
4049 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
4052 FIXME("iface %p, value %p stub!\n", iface
, value
);
4057 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
4058 BOOL
*values
, UINT offset
, UINT count
)
4060 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4065 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
4066 BOOL
*values
, UINT offset
, UINT count
)
4068 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4073 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
4075 /* ID3D10EffectVariable methods */
4076 d3d10_effect_scalar_variable_IsValid
,
4077 d3d10_effect_scalar_variable_GetType
,
4078 d3d10_effect_scalar_variable_GetDesc
,
4079 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
4080 d3d10_effect_scalar_variable_GetAnnotationByName
,
4081 d3d10_effect_scalar_variable_GetMemberByIndex
,
4082 d3d10_effect_scalar_variable_GetMemberByName
,
4083 d3d10_effect_scalar_variable_GetMemberBySemantic
,
4084 d3d10_effect_scalar_variable_GetElement
,
4085 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
4086 d3d10_effect_scalar_variable_AsScalar
,
4087 d3d10_effect_scalar_variable_AsVector
,
4088 d3d10_effect_scalar_variable_AsMatrix
,
4089 d3d10_effect_scalar_variable_AsString
,
4090 d3d10_effect_scalar_variable_AsShaderResource
,
4091 d3d10_effect_scalar_variable_AsRenderTargetView
,
4092 d3d10_effect_scalar_variable_AsDepthStencilView
,
4093 d3d10_effect_scalar_variable_AsConstantBuffer
,
4094 d3d10_effect_scalar_variable_AsShader
,
4095 d3d10_effect_scalar_variable_AsBlend
,
4096 d3d10_effect_scalar_variable_AsDepthStencil
,
4097 d3d10_effect_scalar_variable_AsRasterizer
,
4098 d3d10_effect_scalar_variable_AsSampler
,
4099 d3d10_effect_scalar_variable_SetRawValue
,
4100 d3d10_effect_scalar_variable_GetRawValue
,
4101 /* ID3D10EffectScalarVariable methods */
4102 d3d10_effect_scalar_variable_SetFloat
,
4103 d3d10_effect_scalar_variable_GetFloat
,
4104 d3d10_effect_scalar_variable_SetFloatArray
,
4105 d3d10_effect_scalar_variable_GetFloatArray
,
4106 d3d10_effect_scalar_variable_SetInt
,
4107 d3d10_effect_scalar_variable_GetInt
,
4108 d3d10_effect_scalar_variable_SetIntArray
,
4109 d3d10_effect_scalar_variable_GetIntArray
,
4110 d3d10_effect_scalar_variable_SetBool
,
4111 d3d10_effect_scalar_variable_GetBool
,
4112 d3d10_effect_scalar_variable_SetBoolArray
,
4113 d3d10_effect_scalar_variable_GetBoolArray
,
4116 /* ID3D10EffectVariable methods */
4118 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
4120 TRACE("iface %p\n", iface
);
4122 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
4125 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
4126 ID3D10EffectVectorVariable
*iface
)
4128 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4131 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
4132 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4134 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4137 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
4138 ID3D10EffectVectorVariable
*iface
, UINT index
)
4140 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4143 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
4144 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
4146 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4149 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
4150 ID3D10EffectVectorVariable
*iface
, UINT index
)
4152 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4155 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
4156 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
4158 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4161 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
4162 ID3D10EffectVectorVariable
*iface
, LPCSTR semantic
)
4164 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4167 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
4168 ID3D10EffectVectorVariable
*iface
, UINT index
)
4170 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4173 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
4174 ID3D10EffectVectorVariable
*iface
)
4176 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4179 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
4180 ID3D10EffectVectorVariable
*iface
)
4182 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4185 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
4186 ID3D10EffectVectorVariable
*iface
)
4188 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4191 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
4192 ID3D10EffectVectorVariable
*iface
)
4194 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4197 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
4198 ID3D10EffectVectorVariable
*iface
)
4200 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4203 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
4204 ID3D10EffectVectorVariable
*iface
)
4206 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4209 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
4210 ID3D10EffectVectorVariable
*iface
)
4212 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4215 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
4216 ID3D10EffectVectorVariable
*iface
)
4218 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4221 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
4222 ID3D10EffectVectorVariable
*iface
)
4224 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4227 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
4228 ID3D10EffectVectorVariable
*iface
)
4230 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4233 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
4234 ID3D10EffectVectorVariable
*iface
)
4236 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4239 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
4240 ID3D10EffectVectorVariable
*iface
)
4242 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4245 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
4246 ID3D10EffectVectorVariable
*iface
)
4248 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4251 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
4252 ID3D10EffectVectorVariable
*iface
)
4254 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4257 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
4258 void *data
, UINT offset
, UINT count
)
4260 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4263 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
4264 void *data
, UINT offset
, UINT count
)
4266 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4269 /* ID3D10EffectVectorVariable methods */
4271 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
4274 FIXME("iface %p, value %p stub!\n", iface
, value
);
4279 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
4282 FIXME("iface %p, value %p stub!\n", iface
, value
);
4287 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
4290 FIXME("iface %p, value %p stub!\n", iface
, value
);
4295 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
4298 FIXME("iface %p, value %p stub!\n", iface
, value
);
4303 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
4306 FIXME("iface %p, value %p stub!\n", iface
, value
);
4311 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
4314 FIXME("iface %p, value %p stub!\n", iface
, value
);
4319 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
4320 BOOL
*values
, UINT offset
, UINT count
)
4322 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4327 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
4328 int *values
, UINT offset
, UINT count
)
4330 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4335 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
4336 float *values
, UINT offset
, UINT count
)
4338 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4343 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
4344 BOOL
*values
, UINT offset
, UINT count
)
4346 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4351 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
4352 int *values
, UINT offset
, UINT count
)
4354 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4359 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
4360 float *values
, UINT offset
, UINT count
)
4362 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
4367 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
4369 /* ID3D10EffectVariable methods */
4370 d3d10_effect_vector_variable_IsValid
,
4371 d3d10_effect_vector_variable_GetType
,
4372 d3d10_effect_vector_variable_GetDesc
,
4373 d3d10_effect_vector_variable_GetAnnotationByIndex
,
4374 d3d10_effect_vector_variable_GetAnnotationByName
,
4375 d3d10_effect_vector_variable_GetMemberByIndex
,
4376 d3d10_effect_vector_variable_GetMemberByName
,
4377 d3d10_effect_vector_variable_GetMemberBySemantic
,
4378 d3d10_effect_vector_variable_GetElement
,
4379 d3d10_effect_vector_variable_GetParentConstantBuffer
,
4380 d3d10_effect_vector_variable_AsScalar
,
4381 d3d10_effect_vector_variable_AsVector
,
4382 d3d10_effect_vector_variable_AsMatrix
,
4383 d3d10_effect_vector_variable_AsString
,
4384 d3d10_effect_vector_variable_AsShaderResource
,
4385 d3d10_effect_vector_variable_AsRenderTargetView
,
4386 d3d10_effect_vector_variable_AsDepthStencilView
,
4387 d3d10_effect_vector_variable_AsConstantBuffer
,
4388 d3d10_effect_vector_variable_AsShader
,
4389 d3d10_effect_vector_variable_AsBlend
,
4390 d3d10_effect_vector_variable_AsDepthStencil
,
4391 d3d10_effect_vector_variable_AsRasterizer
,
4392 d3d10_effect_vector_variable_AsSampler
,
4393 d3d10_effect_vector_variable_SetRawValue
,
4394 d3d10_effect_vector_variable_GetRawValue
,
4395 /* ID3D10EffectVectorVariable methods */
4396 d3d10_effect_vector_variable_SetBoolVector
,
4397 d3d10_effect_vector_variable_SetIntVector
,
4398 d3d10_effect_vector_variable_SetFloatVector
,
4399 d3d10_effect_vector_variable_GetBoolVector
,
4400 d3d10_effect_vector_variable_GetIntVector
,
4401 d3d10_effect_vector_variable_GetFloatVector
,
4402 d3d10_effect_vector_variable_SetBoolVectorArray
,
4403 d3d10_effect_vector_variable_SetIntVectorArray
,
4404 d3d10_effect_vector_variable_SetFloatVectorArray
,
4405 d3d10_effect_vector_variable_GetBoolVectorArray
,
4406 d3d10_effect_vector_variable_GetIntVectorArray
,
4407 d3d10_effect_vector_variable_GetFloatVectorArray
,
4410 /* ID3D10EffectVariable methods */
4412 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
4414 TRACE("iface %p\n", iface
);
4416 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
4419 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
4420 ID3D10EffectMatrixVariable
*iface
)
4422 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4425 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
4426 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4428 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4431 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
4432 ID3D10EffectMatrixVariable
*iface
, UINT index
)
4434 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4437 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
4438 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
4440 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4443 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
4444 ID3D10EffectMatrixVariable
*iface
, UINT index
)
4446 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4449 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
4450 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
4452 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4455 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
4456 ID3D10EffectMatrixVariable
*iface
, LPCSTR semantic
)
4458 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4461 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
4462 ID3D10EffectMatrixVariable
*iface
, UINT index
)
4464 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4467 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
4468 ID3D10EffectMatrixVariable
*iface
)
4470 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4473 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
4474 ID3D10EffectMatrixVariable
*iface
)
4476 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4479 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
4480 ID3D10EffectMatrixVariable
*iface
)
4482 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4485 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
4486 ID3D10EffectMatrixVariable
*iface
)
4488 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4491 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
4492 ID3D10EffectMatrixVariable
*iface
)
4494 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4497 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
4498 ID3D10EffectMatrixVariable
*iface
)
4500 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4503 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
4504 ID3D10EffectMatrixVariable
*iface
)
4506 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4509 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
4510 ID3D10EffectMatrixVariable
*iface
)
4512 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4515 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
4516 ID3D10EffectMatrixVariable
*iface
)
4518 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4521 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
4522 ID3D10EffectMatrixVariable
*iface
)
4524 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4527 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
4528 ID3D10EffectMatrixVariable
*iface
)
4530 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4533 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
4534 ID3D10EffectMatrixVariable
*iface
)
4536 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4539 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
4540 ID3D10EffectMatrixVariable
*iface
)
4542 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4545 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
4546 ID3D10EffectMatrixVariable
*iface
)
4548 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4551 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
4552 void *data
, UINT offset
, UINT count
)
4554 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4557 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
4558 void *data
, UINT offset
, UINT count
)
4560 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4563 /* ID3D10EffectMatrixVariable methods */
4565 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
4568 FIXME("iface %p, data %p stub!\n", iface
, data
);
4573 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
4576 FIXME("iface %p, data %p stub!\n", iface
, data
);
4581 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
4582 float *data
, UINT offset
, UINT count
)
4584 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4589 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
4590 float *data
, UINT offset
, UINT count
)
4592 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4597 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
4600 FIXME("iface %p, data %p stub!\n", iface
, data
);
4605 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
4608 FIXME("iface %p, data %p stub!\n", iface
, data
);
4613 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
4614 float *data
, UINT offset
, UINT count
)
4616 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4621 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
4622 float *data
, UINT offset
, UINT count
)
4624 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
4630 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
4632 /* ID3D10EffectVariable methods */
4633 d3d10_effect_matrix_variable_IsValid
,
4634 d3d10_effect_matrix_variable_GetType
,
4635 d3d10_effect_matrix_variable_GetDesc
,
4636 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
4637 d3d10_effect_matrix_variable_GetAnnotationByName
,
4638 d3d10_effect_matrix_variable_GetMemberByIndex
,
4639 d3d10_effect_matrix_variable_GetMemberByName
,
4640 d3d10_effect_matrix_variable_GetMemberBySemantic
,
4641 d3d10_effect_matrix_variable_GetElement
,
4642 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
4643 d3d10_effect_matrix_variable_AsScalar
,
4644 d3d10_effect_matrix_variable_AsVector
,
4645 d3d10_effect_matrix_variable_AsMatrix
,
4646 d3d10_effect_matrix_variable_AsString
,
4647 d3d10_effect_matrix_variable_AsShaderResource
,
4648 d3d10_effect_matrix_variable_AsRenderTargetView
,
4649 d3d10_effect_matrix_variable_AsDepthStencilView
,
4650 d3d10_effect_matrix_variable_AsConstantBuffer
,
4651 d3d10_effect_matrix_variable_AsShader
,
4652 d3d10_effect_matrix_variable_AsBlend
,
4653 d3d10_effect_matrix_variable_AsDepthStencil
,
4654 d3d10_effect_matrix_variable_AsRasterizer
,
4655 d3d10_effect_matrix_variable_AsSampler
,
4656 d3d10_effect_matrix_variable_SetRawValue
,
4657 d3d10_effect_matrix_variable_GetRawValue
,
4658 /* ID3D10EffectMatrixVariable methods */
4659 d3d10_effect_matrix_variable_SetMatrix
,
4660 d3d10_effect_matrix_variable_GetMatrix
,
4661 d3d10_effect_matrix_variable_SetMatrixArray
,
4662 d3d10_effect_matrix_variable_GetMatrixArray
,
4663 d3d10_effect_matrix_variable_SetMatrixTranspose
,
4664 d3d10_effect_matrix_variable_GetMatrixTranspose
,
4665 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
4666 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
4669 /* ID3D10EffectVariable methods */
4671 static BOOL STDMETHODCALLTYPE
d3d10_effect_string_variable_IsValid(ID3D10EffectStringVariable
*iface
)
4673 TRACE("iface %p\n", iface
);
4675 return (struct d3d10_effect_variable
*)iface
!= &null_string_variable
;
4678 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetType(
4679 ID3D10EffectStringVariable
*iface
)
4681 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4684 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetDesc(ID3D10EffectStringVariable
*iface
,
4685 D3D10_EFFECT_VARIABLE_DESC
*desc
)
4687 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4690 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByIndex(
4691 ID3D10EffectStringVariable
*iface
, UINT index
)
4693 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4696 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetAnnotationByName(
4697 ID3D10EffectStringVariable
*iface
, LPCSTR name
)
4699 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4702 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByIndex(
4703 ID3D10EffectStringVariable
*iface
, UINT index
)
4705 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4708 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberByName(
4709 ID3D10EffectStringVariable
*iface
, LPCSTR name
)
4711 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4714 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetMemberBySemantic(
4715 ID3D10EffectStringVariable
*iface
, LPCSTR semantic
)
4717 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4720 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetElement(
4721 ID3D10EffectStringVariable
*iface
, UINT index
)
4723 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4726 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_GetParentConstantBuffer(
4727 ID3D10EffectStringVariable
*iface
)
4729 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4732 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsScalar(
4733 ID3D10EffectStringVariable
*iface
)
4735 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4738 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsVector(
4739 ID3D10EffectStringVariable
*iface
)
4741 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4744 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsMatrix(
4745 ID3D10EffectStringVariable
*iface
)
4747 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4750 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsString(
4751 ID3D10EffectStringVariable
*iface
)
4753 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4756 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShaderResource(
4757 ID3D10EffectStringVariable
*iface
)
4759 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4762 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRenderTargetView(
4763 ID3D10EffectStringVariable
*iface
)
4765 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4768 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencilView(
4769 ID3D10EffectStringVariable
*iface
)
4771 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4774 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsConstantBuffer(
4775 ID3D10EffectStringVariable
*iface
)
4777 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4780 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsShader(
4781 ID3D10EffectStringVariable
*iface
)
4783 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4786 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsBlend(
4787 ID3D10EffectStringVariable
*iface
)
4789 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4792 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsDepthStencil(
4793 ID3D10EffectStringVariable
*iface
)
4795 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
4798 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsRasterizer(
4799 ID3D10EffectStringVariable
*iface
)
4801 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
4804 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_string_variable_AsSampler(
4805 ID3D10EffectStringVariable
*iface
)
4807 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
4810 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_SetRawValue(ID3D10EffectStringVariable
*iface
,
4811 void *data
, UINT offset
, UINT count
)
4813 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4816 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetRawValue(ID3D10EffectStringVariable
*iface
,
4817 void *data
, UINT offset
, UINT count
)
4819 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
4822 /* ID3D10EffectStringVariable methods */
4824 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetString(ID3D10EffectStringVariable
*iface
,
4827 FIXME("iface %p, str %p stub!\n", iface
, str
);
4832 static HRESULT STDMETHODCALLTYPE
d3d10_effect_string_variable_GetStringArray(ID3D10EffectStringVariable
*iface
,
4833 LPCSTR
*strs
, UINT offset
, UINT count
)
4835 FIXME("iface %p, strs %p, offset %u, count %u stub!\n", iface
, strs
, offset
, count
);
4841 static const struct ID3D10EffectStringVariableVtbl d3d10_effect_string_variable_vtbl
=
4843 /* ID3D10EffectVariable methods */
4844 d3d10_effect_string_variable_IsValid
,
4845 d3d10_effect_string_variable_GetType
,
4846 d3d10_effect_string_variable_GetDesc
,
4847 d3d10_effect_string_variable_GetAnnotationByIndex
,
4848 d3d10_effect_string_variable_GetAnnotationByName
,
4849 d3d10_effect_string_variable_GetMemberByIndex
,
4850 d3d10_effect_string_variable_GetMemberByName
,
4851 d3d10_effect_string_variable_GetMemberBySemantic
,
4852 d3d10_effect_string_variable_GetElement
,
4853 d3d10_effect_string_variable_GetParentConstantBuffer
,
4854 d3d10_effect_string_variable_AsScalar
,
4855 d3d10_effect_string_variable_AsVector
,
4856 d3d10_effect_string_variable_AsMatrix
,
4857 d3d10_effect_string_variable_AsString
,
4858 d3d10_effect_string_variable_AsShaderResource
,
4859 d3d10_effect_string_variable_AsRenderTargetView
,
4860 d3d10_effect_string_variable_AsDepthStencilView
,
4861 d3d10_effect_string_variable_AsConstantBuffer
,
4862 d3d10_effect_string_variable_AsShader
,
4863 d3d10_effect_string_variable_AsBlend
,
4864 d3d10_effect_string_variable_AsDepthStencil
,
4865 d3d10_effect_string_variable_AsRasterizer
,
4866 d3d10_effect_string_variable_AsSampler
,
4867 d3d10_effect_string_variable_SetRawValue
,
4868 d3d10_effect_string_variable_GetRawValue
,
4869 /* ID3D10EffectStringVariable methods */
4870 d3d10_effect_string_variable_GetString
,
4871 d3d10_effect_string_variable_GetStringArray
,
4874 /* ID3D10EffectVariable methods */
4876 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_IsValid(ID3D10EffectShaderResourceVariable
*iface
)
4878 TRACE("iface %p\n", iface
);
4880 return (struct d3d10_effect_variable
*)iface
!= &null_shader_resource_variable
;
4883 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetType(
4884 ID3D10EffectShaderResourceVariable
*iface
)
4886 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
4889 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetDesc(
4890 ID3D10EffectShaderResourceVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
4892 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
4895 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByIndex(
4896 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
4898 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
4901 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetAnnotationByName(
4902 ID3D10EffectShaderResourceVariable
*iface
, LPCSTR name
)
4904 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
4907 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByIndex(
4908 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
4910 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
4913 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberByName(
4914 ID3D10EffectShaderResourceVariable
*iface
, LPCSTR name
)
4916 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
4919 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetMemberBySemantic(
4920 ID3D10EffectShaderResourceVariable
*iface
, LPCSTR semantic
)
4922 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
4925 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetElement(
4926 ID3D10EffectShaderResourceVariable
*iface
, UINT index
)
4928 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
4931 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetParentConstantBuffer(
4932 ID3D10EffectShaderResourceVariable
*iface
)
4934 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
4937 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsScalar(
4938 ID3D10EffectShaderResourceVariable
*iface
)
4940 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
4943 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsVector(
4944 ID3D10EffectShaderResourceVariable
*iface
)
4946 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
4949 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsMatrix(
4950 ID3D10EffectShaderResourceVariable
*iface
)
4952 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
4955 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsString(
4956 ID3D10EffectShaderResourceVariable
*iface
)
4958 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
4961 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShaderResource(
4962 ID3D10EffectShaderResourceVariable
*iface
)
4964 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
4967 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRenderTargetView(
4968 ID3D10EffectShaderResourceVariable
*iface
)
4970 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
4973 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencilView(
4974 ID3D10EffectShaderResourceVariable
*iface
)
4976 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
4979 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsConstantBuffer(
4980 ID3D10EffectShaderResourceVariable
*iface
)
4982 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
4985 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsShader(
4986 ID3D10EffectShaderResourceVariable
*iface
)
4988 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
4991 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsBlend(
4992 ID3D10EffectShaderResourceVariable
*iface
)
4994 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
4997 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsDepthStencil(
4998 ID3D10EffectShaderResourceVariable
*iface
)
5000 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5003 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsRasterizer(
5004 ID3D10EffectShaderResourceVariable
*iface
)
5006 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5009 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_AsSampler(
5010 ID3D10EffectShaderResourceVariable
*iface
)
5012 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5015 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetRawValue(
5016 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
5018 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5021 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetRawValue(
5022 ID3D10EffectShaderResourceVariable
*iface
, void *data
, UINT offset
, UINT count
)
5024 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5027 /* ID3D10EffectShaderResourceVariable methods */
5029 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResource(
5030 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
*resource
)
5032 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
5037 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResource(
5038 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resource
)
5040 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
5045 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_SetResourceArray(
5046 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
5048 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface
, resources
, offset
, count
);
5053 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_resource_variable_GetResourceArray(
5054 ID3D10EffectShaderResourceVariable
*iface
, ID3D10ShaderResourceView
**resources
, UINT offset
, UINT count
)
5056 FIXME("iface %p, resources %p, offset %u, count %u stub!\n", iface
, resources
, offset
, count
);
5062 static const struct ID3D10EffectShaderResourceVariableVtbl d3d10_effect_shader_resource_variable_vtbl
=
5064 /* ID3D10EffectVariable methods */
5065 d3d10_effect_shader_resource_variable_IsValid
,
5066 d3d10_effect_shader_resource_variable_GetType
,
5067 d3d10_effect_shader_resource_variable_GetDesc
,
5068 d3d10_effect_shader_resource_variable_GetAnnotationByIndex
,
5069 d3d10_effect_shader_resource_variable_GetAnnotationByName
,
5070 d3d10_effect_shader_resource_variable_GetMemberByIndex
,
5071 d3d10_effect_shader_resource_variable_GetMemberByName
,
5072 d3d10_effect_shader_resource_variable_GetMemberBySemantic
,
5073 d3d10_effect_shader_resource_variable_GetElement
,
5074 d3d10_effect_shader_resource_variable_GetParentConstantBuffer
,
5075 d3d10_effect_shader_resource_variable_AsScalar
,
5076 d3d10_effect_shader_resource_variable_AsVector
,
5077 d3d10_effect_shader_resource_variable_AsMatrix
,
5078 d3d10_effect_shader_resource_variable_AsString
,
5079 d3d10_effect_shader_resource_variable_AsShaderResource
,
5080 d3d10_effect_shader_resource_variable_AsRenderTargetView
,
5081 d3d10_effect_shader_resource_variable_AsDepthStencilView
,
5082 d3d10_effect_shader_resource_variable_AsConstantBuffer
,
5083 d3d10_effect_shader_resource_variable_AsShader
,
5084 d3d10_effect_shader_resource_variable_AsBlend
,
5085 d3d10_effect_shader_resource_variable_AsDepthStencil
,
5086 d3d10_effect_shader_resource_variable_AsRasterizer
,
5087 d3d10_effect_shader_resource_variable_AsSampler
,
5088 d3d10_effect_shader_resource_variable_SetRawValue
,
5089 d3d10_effect_shader_resource_variable_GetRawValue
,
5090 /* ID3D10EffectShaderResourceVariable methods */
5091 d3d10_effect_shader_resource_variable_SetResource
,
5092 d3d10_effect_shader_resource_variable_GetResource
,
5093 d3d10_effect_shader_resource_variable_SetResourceArray
,
5094 d3d10_effect_shader_resource_variable_GetResourceArray
,
5097 /* ID3D10EffectVariable methods */
5099 static BOOL STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_IsValid(
5100 ID3D10EffectRenderTargetViewVariable
*iface
)
5102 TRACE("iface %p\n", iface
);
5104 return (struct d3d10_effect_variable
*)iface
!= &null_render_target_view_variable
;
5107 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetType(
5108 ID3D10EffectRenderTargetViewVariable
*iface
)
5110 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5113 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetDesc(
5114 ID3D10EffectRenderTargetViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
5116 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5119 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByIndex(
5120 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
5122 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5125 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetAnnotationByName(
5126 ID3D10EffectRenderTargetViewVariable
*iface
, LPCSTR name
)
5128 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5131 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByIndex(
5132 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
5134 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5137 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberByName(
5138 ID3D10EffectRenderTargetViewVariable
*iface
, LPCSTR name
)
5140 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5143 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetMemberBySemantic(
5144 ID3D10EffectRenderTargetViewVariable
*iface
, LPCSTR semantic
)
5146 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5149 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetElement(
5150 ID3D10EffectRenderTargetViewVariable
*iface
, UINT index
)
5152 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5155 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetParentConstantBuffer(
5156 ID3D10EffectRenderTargetViewVariable
*iface
)
5158 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5161 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsScalar(
5162 ID3D10EffectRenderTargetViewVariable
*iface
)
5164 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5167 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsVector(
5168 ID3D10EffectRenderTargetViewVariable
*iface
)
5170 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5173 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsMatrix(
5174 ID3D10EffectRenderTargetViewVariable
*iface
)
5176 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5179 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsString(
5180 ID3D10EffectRenderTargetViewVariable
*iface
)
5182 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5185 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShaderResource(
5186 ID3D10EffectRenderTargetViewVariable
*iface
)
5188 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5191 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRenderTargetView(
5192 ID3D10EffectRenderTargetViewVariable
*iface
)
5194 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5197 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencilView(
5198 ID3D10EffectRenderTargetViewVariable
*iface
)
5200 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5203 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsConstantBuffer(
5204 ID3D10EffectRenderTargetViewVariable
*iface
)
5206 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5209 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsShader(
5210 ID3D10EffectRenderTargetViewVariable
*iface
)
5212 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5215 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsBlend(
5216 ID3D10EffectRenderTargetViewVariable
*iface
)
5218 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5221 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsDepthStencil(
5222 ID3D10EffectRenderTargetViewVariable
*iface
)
5224 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5227 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsRasterizer(
5228 ID3D10EffectRenderTargetViewVariable
*iface
)
5230 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5233 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_AsSampler(
5234 ID3D10EffectRenderTargetViewVariable
*iface
)
5236 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5239 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRawValue(
5240 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5242 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5245 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRawValue(
5246 ID3D10EffectRenderTargetViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5248 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5251 /* ID3D10EffectRenderTargetViewVariable methods */
5253 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTarget(
5254 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
*view
)
5256 FIXME("iface %p, view %p stub!\n", iface
, view
);
5261 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTarget(
5262 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**view
)
5264 FIXME("iface %p, view %p stub!\n", iface
, view
);
5269 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_SetRenderTargetArray(
5270 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
5272 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5277 static HRESULT STDMETHODCALLTYPE
d3d10_effect_render_target_view_variable_GetRenderTargetArray(
5278 ID3D10EffectRenderTargetViewVariable
*iface
, ID3D10RenderTargetView
**views
, UINT offset
, UINT count
)
5280 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5286 static const struct ID3D10EffectRenderTargetViewVariableVtbl d3d10_effect_render_target_view_variable_vtbl
=
5288 /* ID3D10EffectVariable methods */
5289 d3d10_effect_render_target_view_variable_IsValid
,
5290 d3d10_effect_render_target_view_variable_GetType
,
5291 d3d10_effect_render_target_view_variable_GetDesc
,
5292 d3d10_effect_render_target_view_variable_GetAnnotationByIndex
,
5293 d3d10_effect_render_target_view_variable_GetAnnotationByName
,
5294 d3d10_effect_render_target_view_variable_GetMemberByIndex
,
5295 d3d10_effect_render_target_view_variable_GetMemberByName
,
5296 d3d10_effect_render_target_view_variable_GetMemberBySemantic
,
5297 d3d10_effect_render_target_view_variable_GetElement
,
5298 d3d10_effect_render_target_view_variable_GetParentConstantBuffer
,
5299 d3d10_effect_render_target_view_variable_AsScalar
,
5300 d3d10_effect_render_target_view_variable_AsVector
,
5301 d3d10_effect_render_target_view_variable_AsMatrix
,
5302 d3d10_effect_render_target_view_variable_AsString
,
5303 d3d10_effect_render_target_view_variable_AsShaderResource
,
5304 d3d10_effect_render_target_view_variable_AsRenderTargetView
,
5305 d3d10_effect_render_target_view_variable_AsDepthStencilView
,
5306 d3d10_effect_render_target_view_variable_AsConstantBuffer
,
5307 d3d10_effect_render_target_view_variable_AsShader
,
5308 d3d10_effect_render_target_view_variable_AsBlend
,
5309 d3d10_effect_render_target_view_variable_AsDepthStencil
,
5310 d3d10_effect_render_target_view_variable_AsRasterizer
,
5311 d3d10_effect_render_target_view_variable_AsSampler
,
5312 d3d10_effect_render_target_view_variable_SetRawValue
,
5313 d3d10_effect_render_target_view_variable_GetRawValue
,
5314 /* ID3D10EffectRenderTargetViewVariable methods */
5315 d3d10_effect_render_target_view_variable_SetRenderTarget
,
5316 d3d10_effect_render_target_view_variable_GetRenderTarget
,
5317 d3d10_effect_render_target_view_variable_SetRenderTargetArray
,
5318 d3d10_effect_render_target_view_variable_GetRenderTargetArray
,
5321 /* ID3D10EffectVariable methods */
5323 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_IsValid(
5324 ID3D10EffectDepthStencilViewVariable
*iface
)
5326 TRACE("iface %p\n", iface
);
5328 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_view_variable
;
5331 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetType(
5332 ID3D10EffectDepthStencilViewVariable
*iface
)
5334 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5337 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDesc(
5338 ID3D10EffectDepthStencilViewVariable
*iface
, D3D10_EFFECT_VARIABLE_DESC
*desc
)
5340 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5343 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex(
5344 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
5346 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5349 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetAnnotationByName(
5350 ID3D10EffectDepthStencilViewVariable
*iface
, LPCSTR name
)
5352 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5355 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByIndex(
5356 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
5358 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5361 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberByName(
5362 ID3D10EffectDepthStencilViewVariable
*iface
, LPCSTR name
)
5364 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5367 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic(
5368 ID3D10EffectDepthStencilViewVariable
*iface
, LPCSTR semantic
)
5370 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5373 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetElement(
5374 ID3D10EffectDepthStencilViewVariable
*iface
, UINT index
)
5376 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5379 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer(
5380 ID3D10EffectDepthStencilViewVariable
*iface
)
5382 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5385 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsScalar(
5386 ID3D10EffectDepthStencilViewVariable
*iface
)
5388 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5391 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsVector(
5392 ID3D10EffectDepthStencilViewVariable
*iface
)
5394 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5397 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsMatrix(
5398 ID3D10EffectDepthStencilViewVariable
*iface
)
5400 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5403 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsString(
5404 ID3D10EffectDepthStencilViewVariable
*iface
)
5406 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5409 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShaderResource(
5410 ID3D10EffectDepthStencilViewVariable
*iface
)
5412 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5415 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRenderTargetView(
5416 ID3D10EffectDepthStencilViewVariable
*iface
)
5418 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5421 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencilView(
5422 ID3D10EffectDepthStencilViewVariable
*iface
)
5424 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5427 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsConstantBuffer(
5428 ID3D10EffectDepthStencilViewVariable
*iface
)
5430 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5433 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsShader(
5434 ID3D10EffectDepthStencilViewVariable
*iface
)
5436 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5439 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsBlend(
5440 ID3D10EffectDepthStencilViewVariable
*iface
)
5442 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5445 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsDepthStencil(
5446 ID3D10EffectDepthStencilViewVariable
*iface
)
5448 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5451 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsRasterizer(
5452 ID3D10EffectDepthStencilViewVariable
*iface
)
5454 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5457 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_AsSampler(
5458 ID3D10EffectDepthStencilViewVariable
*iface
)
5460 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5463 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetRawValue(
5464 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5466 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5469 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetRawValue(
5470 ID3D10EffectDepthStencilViewVariable
*iface
, void *data
, UINT offset
, UINT count
)
5472 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5475 /* ID3D10EffectDepthStencilViewVariable methods */
5477 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencil(
5478 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
*view
)
5480 FIXME("iface %p, view %p stub!\n", iface
, view
);
5485 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencil(
5486 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**view
)
5488 FIXME("iface %p, view %p stub!\n", iface
, view
);
5493 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray(
5494 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
5496 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5501 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray(
5502 ID3D10EffectDepthStencilViewVariable
*iface
, ID3D10DepthStencilView
**views
, UINT offset
, UINT count
)
5504 FIXME("iface %p, views %p, offset %u, count %u stub!\n", iface
, views
, offset
, count
);
5510 static const struct ID3D10EffectDepthStencilViewVariableVtbl d3d10_effect_depth_stencil_view_variable_vtbl
=
5512 /* ID3D10EffectVariable methods */
5513 d3d10_effect_depth_stencil_view_variable_IsValid
,
5514 d3d10_effect_depth_stencil_view_variable_GetType
,
5515 d3d10_effect_depth_stencil_view_variable_GetDesc
,
5516 d3d10_effect_depth_stencil_view_variable_GetAnnotationByIndex
,
5517 d3d10_effect_depth_stencil_view_variable_GetAnnotationByName
,
5518 d3d10_effect_depth_stencil_view_variable_GetMemberByIndex
,
5519 d3d10_effect_depth_stencil_view_variable_GetMemberByName
,
5520 d3d10_effect_depth_stencil_view_variable_GetMemberBySemantic
,
5521 d3d10_effect_depth_stencil_view_variable_GetElement
,
5522 d3d10_effect_depth_stencil_view_variable_GetParentConstantBuffer
,
5523 d3d10_effect_depth_stencil_view_variable_AsScalar
,
5524 d3d10_effect_depth_stencil_view_variable_AsVector
,
5525 d3d10_effect_depth_stencil_view_variable_AsMatrix
,
5526 d3d10_effect_depth_stencil_view_variable_AsString
,
5527 d3d10_effect_depth_stencil_view_variable_AsShaderResource
,
5528 d3d10_effect_depth_stencil_view_variable_AsRenderTargetView
,
5529 d3d10_effect_depth_stencil_view_variable_AsDepthStencilView
,
5530 d3d10_effect_depth_stencil_view_variable_AsConstantBuffer
,
5531 d3d10_effect_depth_stencil_view_variable_AsShader
,
5532 d3d10_effect_depth_stencil_view_variable_AsBlend
,
5533 d3d10_effect_depth_stencil_view_variable_AsDepthStencil
,
5534 d3d10_effect_depth_stencil_view_variable_AsRasterizer
,
5535 d3d10_effect_depth_stencil_view_variable_AsSampler
,
5536 d3d10_effect_depth_stencil_view_variable_SetRawValue
,
5537 d3d10_effect_depth_stencil_view_variable_GetRawValue
,
5538 /* ID3D10EffectDepthStencilViewVariable methods */
5539 d3d10_effect_depth_stencil_view_variable_SetDepthStencil
,
5540 d3d10_effect_depth_stencil_view_variable_GetDepthStencil
,
5541 d3d10_effect_depth_stencil_view_variable_SetDepthStencilArray
,
5542 d3d10_effect_depth_stencil_view_variable_GetDepthStencilArray
,
5545 /* ID3D10EffectVariable methods */
5547 static BOOL STDMETHODCALLTYPE
d3d10_effect_shader_variable_IsValid(ID3D10EffectShaderVariable
*iface
)
5549 TRACE("iface %p\n", iface
);
5551 return (struct d3d10_effect_variable
*)iface
!= &null_shader_variable
;
5554 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetType(
5555 ID3D10EffectShaderVariable
*iface
)
5557 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5560 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetDesc(ID3D10EffectShaderVariable
*iface
,
5561 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5563 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5566 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByIndex(
5567 ID3D10EffectShaderVariable
*iface
, UINT index
)
5569 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5572 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetAnnotationByName(
5573 ID3D10EffectShaderVariable
*iface
, LPCSTR name
)
5575 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5578 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByIndex(
5579 ID3D10EffectShaderVariable
*iface
, UINT index
)
5581 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5584 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberByName(
5585 ID3D10EffectShaderVariable
*iface
, LPCSTR name
)
5587 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5590 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetMemberBySemantic(
5591 ID3D10EffectShaderVariable
*iface
, LPCSTR semantic
)
5593 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5596 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetElement(
5597 ID3D10EffectShaderVariable
*iface
, UINT index
)
5599 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5602 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetParentConstantBuffer(
5603 ID3D10EffectShaderVariable
*iface
)
5605 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5608 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsScalar(
5609 ID3D10EffectShaderVariable
*iface
)
5611 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5614 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsVector(
5615 ID3D10EffectShaderVariable
*iface
)
5617 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5620 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsMatrix(
5621 ID3D10EffectShaderVariable
*iface
)
5623 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
5626 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsString(
5627 ID3D10EffectShaderVariable
*iface
)
5629 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
5632 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShaderResource(
5633 ID3D10EffectShaderVariable
*iface
)
5635 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
5638 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRenderTargetView(
5639 ID3D10EffectShaderVariable
*iface
)
5641 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
5644 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencilView(
5645 ID3D10EffectShaderVariable
*iface
)
5647 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
5650 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsConstantBuffer(
5651 ID3D10EffectShaderVariable
*iface
)
5653 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
5656 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsShader(
5657 ID3D10EffectShaderVariable
*iface
)
5659 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
5662 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsBlend(
5663 ID3D10EffectShaderVariable
*iface
)
5665 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
5668 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsDepthStencil(
5669 ID3D10EffectShaderVariable
*iface
)
5671 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
5674 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsRasterizer(
5675 ID3D10EffectShaderVariable
*iface
)
5677 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
5680 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_shader_variable_AsSampler(
5681 ID3D10EffectShaderVariable
*iface
)
5683 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
5686 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_SetRawValue(
5687 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
5689 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5692 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetRawValue(
5693 ID3D10EffectShaderVariable
*iface
, void *data
, UINT offset
, UINT count
)
5695 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
5698 /* ID3D10EffectShaderVariable methods */
5700 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetShaderDesc(
5701 ID3D10EffectShaderVariable
*iface
, UINT index
, D3D10_EFFECT_SHADER_DESC
*desc
)
5703 FIXME("iface %p, index %u, desc %p stub!\n", iface
, index
, desc
);
5708 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetVertexShader(
5709 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10VertexShader
**shader
)
5711 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
5713 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
5715 if (v
->type
->element_count
)
5716 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
5718 if (v
->type
->basetype
!= D3D10_SVT_VERTEXSHADER
)
5720 WARN("Shader is not a vertex shader.\n");
5724 if ((*shader
= v
->u
.shader
.shader
.vs
))
5725 ID3D10VertexShader_AddRef(*shader
);
5730 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetGeometryShader(
5731 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10GeometryShader
**shader
)
5733 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
5735 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
5737 if (v
->type
->element_count
)
5738 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
5740 if (v
->type
->basetype
!= D3D10_SVT_GEOMETRYSHADER
)
5742 WARN("Shader is not a geometry shader.\n");
5746 if ((*shader
= v
->u
.shader
.shader
.gs
))
5747 ID3D10GeometryShader_AddRef(*shader
);
5752 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetPixelShader(
5753 ID3D10EffectShaderVariable
*iface
, UINT index
, ID3D10PixelShader
**shader
)
5755 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
5757 TRACE("iface %p, index %u, shader %p.\n", iface
, index
, shader
);
5759 if (v
->type
->element_count
)
5760 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
5762 if (v
->type
->basetype
!= D3D10_SVT_PIXELSHADER
)
5764 WARN("Shader is not a pixel shader.\n");
5768 if ((*shader
= v
->u
.shader
.shader
.ps
))
5769 ID3D10PixelShader_AddRef(*shader
);
5774 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetInputSignatureElementDesc(
5775 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
5776 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
5778 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
5779 struct d3d10_effect_shader_variable
*s
;
5780 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
5782 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5783 iface
, shader_index
, element_index
, desc
);
5785 if (!iface
->lpVtbl
->IsValid(iface
))
5787 WARN("Null variable specified\n");
5791 /* Check shader_index, this crashes on W7/DX10 */
5792 if (shader_index
>= This
->effect
->used_shader_count
)
5794 WARN("This should crash on W7/DX10!\n");
5798 s
= &This
->effect
->used_shaders
[shader_index
]->u
.shader
;
5799 if (!s
->input_signature
.signature
)
5801 WARN("No shader signature\n");
5802 return D3DERR_INVALIDCALL
;
5805 /* Check desc for NULL, this crashes on W7/DX10 */
5808 WARN("This should crash on W7/DX10!\n");
5812 if (element_index
>= s
->input_signature
.element_count
)
5814 WARN("Invalid element index specified\n");
5815 return E_INVALIDARG
;
5818 d
= &s
->input_signature
.elements
[element_index
];
5819 desc
->SemanticName
= d
->SemanticName
;
5820 desc
->SemanticIndex
= d
->SemanticIndex
;
5821 desc
->SystemValueType
= d
->SystemValueType
;
5822 desc
->ComponentType
= d
->ComponentType
;
5823 desc
->Register
= d
->Register
;
5824 desc
->ReadWriteMask
= d
->ReadWriteMask
;
5825 desc
->Mask
= d
->Mask
;
5830 static HRESULT STDMETHODCALLTYPE
d3d10_effect_shader_variable_GetOutputSignatureElementDesc(
5831 ID3D10EffectShaderVariable
*iface
, UINT shader_index
, UINT element_index
,
5832 D3D10_SIGNATURE_PARAMETER_DESC
*desc
)
5834 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
5835 struct d3d10_effect_shader_variable
*s
;
5836 D3D10_SIGNATURE_PARAMETER_DESC
*d
;
5838 TRACE("iface %p, shader_index %u, element_index %u, desc %p\n",
5839 iface
, shader_index
, element_index
, desc
);
5841 if (!iface
->lpVtbl
->IsValid(iface
))
5843 WARN("Null variable specified\n");
5847 /* Check shader_index, this crashes on W7/DX10 */
5848 if (shader_index
>= This
->effect
->used_shader_count
)
5850 WARN("This should crash on W7/DX10!\n");
5854 s
= &This
->effect
->used_shaders
[shader_index
]->u
.shader
;
5855 if (!s
->output_signature
.signature
)
5857 WARN("No shader signature\n");
5858 return D3DERR_INVALIDCALL
;
5861 /* Check desc for NULL, this crashes on W7/DX10 */
5864 WARN("This should crash on W7/DX10!\n");
5868 if (element_index
>= s
->output_signature
.element_count
)
5870 WARN("Invalid element index specified\n");
5871 return E_INVALIDARG
;
5874 d
= &s
->output_signature
.elements
[element_index
];
5875 desc
->SemanticName
= d
->SemanticName
;
5876 desc
->SemanticIndex
= d
->SemanticIndex
;
5877 desc
->SystemValueType
= d
->SystemValueType
;
5878 desc
->ComponentType
= d
->ComponentType
;
5879 desc
->Register
= d
->Register
;
5880 desc
->ReadWriteMask
= d
->ReadWriteMask
;
5881 desc
->Mask
= d
->Mask
;
5887 static const struct ID3D10EffectShaderVariableVtbl d3d10_effect_shader_variable_vtbl
=
5889 /* ID3D10EffectVariable methods */
5890 d3d10_effect_shader_variable_IsValid
,
5891 d3d10_effect_shader_variable_GetType
,
5892 d3d10_effect_shader_variable_GetDesc
,
5893 d3d10_effect_shader_variable_GetAnnotationByIndex
,
5894 d3d10_effect_shader_variable_GetAnnotationByName
,
5895 d3d10_effect_shader_variable_GetMemberByIndex
,
5896 d3d10_effect_shader_variable_GetMemberByName
,
5897 d3d10_effect_shader_variable_GetMemberBySemantic
,
5898 d3d10_effect_shader_variable_GetElement
,
5899 d3d10_effect_shader_variable_GetParentConstantBuffer
,
5900 d3d10_effect_shader_variable_AsScalar
,
5901 d3d10_effect_shader_variable_AsVector
,
5902 d3d10_effect_shader_variable_AsMatrix
,
5903 d3d10_effect_shader_variable_AsString
,
5904 d3d10_effect_shader_variable_AsShaderResource
,
5905 d3d10_effect_shader_variable_AsRenderTargetView
,
5906 d3d10_effect_shader_variable_AsDepthStencilView
,
5907 d3d10_effect_shader_variable_AsConstantBuffer
,
5908 d3d10_effect_shader_variable_AsShader
,
5909 d3d10_effect_shader_variable_AsBlend
,
5910 d3d10_effect_shader_variable_AsDepthStencil
,
5911 d3d10_effect_shader_variable_AsRasterizer
,
5912 d3d10_effect_shader_variable_AsSampler
,
5913 d3d10_effect_shader_variable_SetRawValue
,
5914 d3d10_effect_shader_variable_GetRawValue
,
5915 /* ID3D10EffectShaderVariable methods */
5916 d3d10_effect_shader_variable_GetShaderDesc
,
5917 d3d10_effect_shader_variable_GetVertexShader
,
5918 d3d10_effect_shader_variable_GetGeometryShader
,
5919 d3d10_effect_shader_variable_GetPixelShader
,
5920 d3d10_effect_shader_variable_GetInputSignatureElementDesc
,
5921 d3d10_effect_shader_variable_GetOutputSignatureElementDesc
,
5924 /* ID3D10EffectVariable methods */
5926 static BOOL STDMETHODCALLTYPE
d3d10_effect_blend_variable_IsValid(ID3D10EffectBlendVariable
*iface
)
5928 TRACE("iface %p\n", iface
);
5930 return (struct d3d10_effect_variable
*)iface
!= &null_blend_variable
;
5933 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetType(
5934 ID3D10EffectBlendVariable
*iface
)
5936 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
5939 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetDesc(ID3D10EffectBlendVariable
*iface
,
5940 D3D10_EFFECT_VARIABLE_DESC
*desc
)
5942 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
5945 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByIndex(
5946 ID3D10EffectBlendVariable
*iface
, UINT index
)
5948 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
5951 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetAnnotationByName(
5952 ID3D10EffectBlendVariable
*iface
, LPCSTR name
)
5954 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
5957 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByIndex(
5958 ID3D10EffectBlendVariable
*iface
, UINT index
)
5960 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
5963 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberByName(
5964 ID3D10EffectBlendVariable
*iface
, LPCSTR name
)
5966 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
5969 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetMemberBySemantic(
5970 ID3D10EffectBlendVariable
*iface
, LPCSTR semantic
)
5972 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
5975 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetElement(
5976 ID3D10EffectBlendVariable
*iface
, UINT index
)
5978 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
5981 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetParentConstantBuffer(
5982 ID3D10EffectBlendVariable
*iface
)
5984 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
5987 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsScalar(
5988 ID3D10EffectBlendVariable
*iface
)
5990 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
5993 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsVector(
5994 ID3D10EffectBlendVariable
*iface
)
5996 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
5999 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsMatrix(
6000 ID3D10EffectBlendVariable
*iface
)
6002 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6005 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsString(
6006 ID3D10EffectBlendVariable
*iface
)
6008 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6011 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShaderResource(
6012 ID3D10EffectBlendVariable
*iface
)
6014 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6017 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRenderTargetView(
6018 ID3D10EffectBlendVariable
*iface
)
6020 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6023 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencilView(
6024 ID3D10EffectBlendVariable
*iface
)
6026 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6029 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsConstantBuffer(
6030 ID3D10EffectBlendVariable
*iface
)
6032 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6035 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsShader(
6036 ID3D10EffectBlendVariable
*iface
)
6038 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6041 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsBlend(
6042 ID3D10EffectBlendVariable
*iface
)
6044 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6047 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsDepthStencil(
6048 ID3D10EffectBlendVariable
*iface
)
6050 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6053 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsRasterizer(
6054 ID3D10EffectBlendVariable
*iface
)
6056 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6059 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_blend_variable_AsSampler(
6060 ID3D10EffectBlendVariable
*iface
)
6062 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6065 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_SetRawValue(ID3D10EffectBlendVariable
*iface
,
6066 void *data
, UINT offset
, UINT count
)
6068 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6071 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetRawValue(ID3D10EffectBlendVariable
*iface
,
6072 void *data
, UINT offset
, UINT count
)
6074 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6077 /* ID3D10EffectBlendVariable methods */
6079 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBlendState(ID3D10EffectBlendVariable
*iface
,
6080 UINT index
, ID3D10BlendState
**blend_state
)
6082 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6084 TRACE("iface %p, index %u, blend_state %p.\n", iface
, index
, blend_state
);
6086 if (v
->type
->element_count
)
6087 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6091 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
6093 WARN("Variable is not a blend state.\n");
6097 if ((*blend_state
= v
->u
.state
.object
.blend
))
6098 ID3D10BlendState_AddRef(*blend_state
);
6103 static HRESULT STDMETHODCALLTYPE
d3d10_effect_blend_variable_GetBackingStore(ID3D10EffectBlendVariable
*iface
,
6104 UINT index
, D3D10_BLEND_DESC
*desc
)
6106 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6108 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6110 if (v
->type
->element_count
)
6111 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6113 if (v
->type
->basetype
!= D3D10_SVT_BLEND
)
6115 WARN("Variable is not a blend state.\n");
6119 *desc
= v
->u
.state
.desc
.blend
;
6125 static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl
=
6127 /* ID3D10EffectVariable methods */
6128 d3d10_effect_blend_variable_IsValid
,
6129 d3d10_effect_blend_variable_GetType
,
6130 d3d10_effect_blend_variable_GetDesc
,
6131 d3d10_effect_blend_variable_GetAnnotationByIndex
,
6132 d3d10_effect_blend_variable_GetAnnotationByName
,
6133 d3d10_effect_blend_variable_GetMemberByIndex
,
6134 d3d10_effect_blend_variable_GetMemberByName
,
6135 d3d10_effect_blend_variable_GetMemberBySemantic
,
6136 d3d10_effect_blend_variable_GetElement
,
6137 d3d10_effect_blend_variable_GetParentConstantBuffer
,
6138 d3d10_effect_blend_variable_AsScalar
,
6139 d3d10_effect_blend_variable_AsVector
,
6140 d3d10_effect_blend_variable_AsMatrix
,
6141 d3d10_effect_blend_variable_AsString
,
6142 d3d10_effect_blend_variable_AsShaderResource
,
6143 d3d10_effect_blend_variable_AsRenderTargetView
,
6144 d3d10_effect_blend_variable_AsDepthStencilView
,
6145 d3d10_effect_blend_variable_AsConstantBuffer
,
6146 d3d10_effect_blend_variable_AsShader
,
6147 d3d10_effect_blend_variable_AsBlend
,
6148 d3d10_effect_blend_variable_AsDepthStencil
,
6149 d3d10_effect_blend_variable_AsRasterizer
,
6150 d3d10_effect_blend_variable_AsSampler
,
6151 d3d10_effect_blend_variable_SetRawValue
,
6152 d3d10_effect_blend_variable_GetRawValue
,
6153 /* ID3D10EffectBlendVariable methods */
6154 d3d10_effect_blend_variable_GetBlendState
,
6155 d3d10_effect_blend_variable_GetBackingStore
,
6158 /* ID3D10EffectVariable methods */
6160 static BOOL STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable
*iface
)
6162 TRACE("iface %p\n", iface
);
6164 return (struct d3d10_effect_variable
*)iface
!= &null_depth_stencil_variable
;
6167 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetType(
6168 ID3D10EffectDepthStencilVariable
*iface
)
6170 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6173 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable
*iface
,
6174 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6176 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6179 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
6180 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
6182 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6185 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetAnnotationByName(
6186 ID3D10EffectDepthStencilVariable
*iface
, LPCSTR name
)
6188 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6191 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByIndex(
6192 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
6194 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6197 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberByName(
6198 ID3D10EffectDepthStencilVariable
*iface
, LPCSTR name
)
6200 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6203 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
6204 ID3D10EffectDepthStencilVariable
*iface
, LPCSTR semantic
)
6206 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6209 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetElement(
6210 ID3D10EffectDepthStencilVariable
*iface
, UINT index
)
6212 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6215 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
6216 ID3D10EffectDepthStencilVariable
*iface
)
6218 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6221 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsScalar(
6222 ID3D10EffectDepthStencilVariable
*iface
)
6224 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6227 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsVector(
6228 ID3D10EffectDepthStencilVariable
*iface
)
6230 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6233 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsMatrix(
6234 ID3D10EffectDepthStencilVariable
*iface
)
6236 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6239 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsString(
6240 ID3D10EffectDepthStencilVariable
*iface
)
6242 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6245 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShaderResource(
6246 ID3D10EffectDepthStencilVariable
*iface
)
6248 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6251 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRenderTargetView(
6252 ID3D10EffectDepthStencilVariable
*iface
)
6254 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6257 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencilView(
6258 ID3D10EffectDepthStencilVariable
*iface
)
6260 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6263 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsConstantBuffer(
6264 ID3D10EffectDepthStencilVariable
*iface
)
6266 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6269 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsShader(
6270 ID3D10EffectDepthStencilVariable
*iface
)
6272 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6275 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsBlend(
6276 ID3D10EffectDepthStencilVariable
*iface
)
6278 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6281 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsDepthStencil(
6282 ID3D10EffectDepthStencilVariable
*iface
)
6284 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6287 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsRasterizer(
6288 ID3D10EffectDepthStencilVariable
*iface
)
6290 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6293 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_AsSampler(
6294 ID3D10EffectDepthStencilVariable
*iface
)
6296 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6299 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
6300 void *data
, UINT offset
, UINT count
)
6302 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6305 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable
*iface
,
6306 void *data
, UINT offset
, UINT count
)
6308 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6311 /* ID3D10EffectDepthStencilVariable methods */
6313 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable
*iface
,
6314 UINT index
, ID3D10DepthStencilState
**depth_stencil_state
)
6316 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6318 TRACE("iface %p, index %u, depth_stencil_state %p.\n", iface
, index
, depth_stencil_state
);
6320 if (v
->type
->element_count
)
6321 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6325 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
6327 WARN("Variable is not a depth stencil state.\n");
6331 if ((*depth_stencil_state
= v
->u
.state
.object
.depth_stencil
))
6332 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
6337 static HRESULT STDMETHODCALLTYPE
d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable
*iface
,
6338 UINT index
, D3D10_DEPTH_STENCIL_DESC
*desc
)
6340 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6342 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6344 if (v
->type
->element_count
)
6345 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6347 if (v
->type
->basetype
!= D3D10_SVT_DEPTHSTENCIL
)
6349 WARN("Variable is not a depth stencil state.\n");
6353 *desc
= v
->u
.state
.desc
.depth_stencil
;
6359 static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl
=
6361 /* ID3D10EffectVariable methods */
6362 d3d10_effect_depth_stencil_variable_IsValid
,
6363 d3d10_effect_depth_stencil_variable_GetType
,
6364 d3d10_effect_depth_stencil_variable_GetDesc
,
6365 d3d10_effect_depth_stencil_variable_GetAnnotationByIndex
,
6366 d3d10_effect_depth_stencil_variable_GetAnnotationByName
,
6367 d3d10_effect_depth_stencil_variable_GetMemberByIndex
,
6368 d3d10_effect_depth_stencil_variable_GetMemberByName
,
6369 d3d10_effect_depth_stencil_variable_GetMemberBySemantic
,
6370 d3d10_effect_depth_stencil_variable_GetElement
,
6371 d3d10_effect_depth_stencil_variable_GetParentConstantBuffer
,
6372 d3d10_effect_depth_stencil_variable_AsScalar
,
6373 d3d10_effect_depth_stencil_variable_AsVector
,
6374 d3d10_effect_depth_stencil_variable_AsMatrix
,
6375 d3d10_effect_depth_stencil_variable_AsString
,
6376 d3d10_effect_depth_stencil_variable_AsShaderResource
,
6377 d3d10_effect_depth_stencil_variable_AsRenderTargetView
,
6378 d3d10_effect_depth_stencil_variable_AsDepthStencilView
,
6379 d3d10_effect_depth_stencil_variable_AsConstantBuffer
,
6380 d3d10_effect_depth_stencil_variable_AsShader
,
6381 d3d10_effect_depth_stencil_variable_AsBlend
,
6382 d3d10_effect_depth_stencil_variable_AsDepthStencil
,
6383 d3d10_effect_depth_stencil_variable_AsRasterizer
,
6384 d3d10_effect_depth_stencil_variable_AsSampler
,
6385 d3d10_effect_depth_stencil_variable_SetRawValue
,
6386 d3d10_effect_depth_stencil_variable_GetRawValue
,
6387 /* ID3D10EffectDepthStencilVariable methods */
6388 d3d10_effect_depth_stencil_variable_GetDepthStencilState
,
6389 d3d10_effect_depth_stencil_variable_GetBackingStore
,
6392 /* ID3D10EffectVariable methods */
6394 static BOOL STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_IsValid(ID3D10EffectRasterizerVariable
*iface
)
6396 TRACE("iface %p\n", iface
);
6398 return (struct d3d10_effect_variable
*)iface
!= &null_rasterizer_variable
;
6401 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetType(
6402 ID3D10EffectRasterizerVariable
*iface
)
6404 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6407 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetDesc(ID3D10EffectRasterizerVariable
*iface
,
6408 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6410 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6413 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByIndex(
6414 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
6416 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6419 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetAnnotationByName(
6420 ID3D10EffectRasterizerVariable
*iface
, LPCSTR name
)
6422 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6425 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByIndex(
6426 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
6428 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6431 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberByName(
6432 ID3D10EffectRasterizerVariable
*iface
, LPCSTR name
)
6434 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6437 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetMemberBySemantic(
6438 ID3D10EffectRasterizerVariable
*iface
, LPCSTR semantic
)
6440 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6443 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetElement(
6444 ID3D10EffectRasterizerVariable
*iface
, UINT index
)
6446 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6449 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetParentConstantBuffer(
6450 ID3D10EffectRasterizerVariable
*iface
)
6452 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6455 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsScalar(
6456 ID3D10EffectRasterizerVariable
*iface
)
6458 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6461 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsVector(
6462 ID3D10EffectRasterizerVariable
*iface
)
6464 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6467 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsMatrix(
6468 ID3D10EffectRasterizerVariable
*iface
)
6470 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6473 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsString(
6474 ID3D10EffectRasterizerVariable
*iface
)
6476 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6479 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShaderResource(
6480 ID3D10EffectRasterizerVariable
*iface
)
6482 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6485 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRenderTargetView(
6486 ID3D10EffectRasterizerVariable
*iface
)
6488 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6491 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencilView(
6492 ID3D10EffectRasterizerVariable
*iface
)
6494 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6497 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsConstantBuffer(
6498 ID3D10EffectRasterizerVariable
*iface
)
6500 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6503 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsShader(
6504 ID3D10EffectRasterizerVariable
*iface
)
6506 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6509 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsBlend(
6510 ID3D10EffectRasterizerVariable
*iface
)
6512 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6515 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsDepthStencil(
6516 ID3D10EffectRasterizerVariable
*iface
)
6518 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6521 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsRasterizer(
6522 ID3D10EffectRasterizerVariable
*iface
)
6524 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6527 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_AsSampler(
6528 ID3D10EffectRasterizerVariable
*iface
)
6530 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6533 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_SetRawValue(ID3D10EffectRasterizerVariable
*iface
,
6534 void *data
, UINT offset
, UINT count
)
6536 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6539 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRawValue(ID3D10EffectRasterizerVariable
*iface
,
6540 void *data
, UINT offset
, UINT count
)
6542 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6545 /* ID3D10EffectRasterizerVariable methods */
6547 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetRasterizerState(ID3D10EffectRasterizerVariable
*iface
,
6548 UINT index
, ID3D10RasterizerState
**rasterizer_state
)
6550 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6552 TRACE("iface %p, index %u, rasterizer_state %p.\n", iface
, index
, rasterizer_state
);
6554 if (v
->type
->element_count
)
6555 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6559 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
6561 WARN("Variable is not a rasterizer state.\n");
6565 if ((*rasterizer_state
= v
->u
.state
.object
.rasterizer
))
6566 ID3D10RasterizerState_AddRef(*rasterizer_state
);
6571 static HRESULT STDMETHODCALLTYPE
d3d10_effect_rasterizer_variable_GetBackingStore(ID3D10EffectRasterizerVariable
*iface
,
6572 UINT index
, D3D10_RASTERIZER_DESC
*desc
)
6574 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6576 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6578 if (v
->type
->element_count
)
6579 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6581 if (v
->type
->basetype
!= D3D10_SVT_RASTERIZER
)
6583 WARN("Variable is not a rasterizer state.\n");
6587 *desc
= v
->u
.state
.desc
.rasterizer
;
6593 static const struct ID3D10EffectRasterizerVariableVtbl d3d10_effect_rasterizer_variable_vtbl
=
6595 /* ID3D10EffectVariable methods */
6596 d3d10_effect_rasterizer_variable_IsValid
,
6597 d3d10_effect_rasterizer_variable_GetType
,
6598 d3d10_effect_rasterizer_variable_GetDesc
,
6599 d3d10_effect_rasterizer_variable_GetAnnotationByIndex
,
6600 d3d10_effect_rasterizer_variable_GetAnnotationByName
,
6601 d3d10_effect_rasterizer_variable_GetMemberByIndex
,
6602 d3d10_effect_rasterizer_variable_GetMemberByName
,
6603 d3d10_effect_rasterizer_variable_GetMemberBySemantic
,
6604 d3d10_effect_rasterizer_variable_GetElement
,
6605 d3d10_effect_rasterizer_variable_GetParentConstantBuffer
,
6606 d3d10_effect_rasterizer_variable_AsScalar
,
6607 d3d10_effect_rasterizer_variable_AsVector
,
6608 d3d10_effect_rasterizer_variable_AsMatrix
,
6609 d3d10_effect_rasterizer_variable_AsString
,
6610 d3d10_effect_rasterizer_variable_AsShaderResource
,
6611 d3d10_effect_rasterizer_variable_AsRenderTargetView
,
6612 d3d10_effect_rasterizer_variable_AsDepthStencilView
,
6613 d3d10_effect_rasterizer_variable_AsConstantBuffer
,
6614 d3d10_effect_rasterizer_variable_AsShader
,
6615 d3d10_effect_rasterizer_variable_AsBlend
,
6616 d3d10_effect_rasterizer_variable_AsDepthStencil
,
6617 d3d10_effect_rasterizer_variable_AsRasterizer
,
6618 d3d10_effect_rasterizer_variable_AsSampler
,
6619 d3d10_effect_rasterizer_variable_SetRawValue
,
6620 d3d10_effect_rasterizer_variable_GetRawValue
,
6621 /* ID3D10EffectRasterizerVariable methods */
6622 d3d10_effect_rasterizer_variable_GetRasterizerState
,
6623 d3d10_effect_rasterizer_variable_GetBackingStore
,
6626 /* ID3D10EffectVariable methods */
6628 static BOOL STDMETHODCALLTYPE
d3d10_effect_sampler_variable_IsValid(ID3D10EffectSamplerVariable
*iface
)
6630 TRACE("iface %p\n", iface
);
6632 return (struct d3d10_effect_variable
*)iface
!= &null_sampler_variable
;
6635 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetType(
6636 ID3D10EffectSamplerVariable
*iface
)
6638 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
6641 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetDesc(ID3D10EffectSamplerVariable
*iface
,
6642 D3D10_EFFECT_VARIABLE_DESC
*desc
)
6644 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
6647 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByIndex(
6648 ID3D10EffectSamplerVariable
*iface
, UINT index
)
6650 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
6653 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetAnnotationByName(
6654 ID3D10EffectSamplerVariable
*iface
, LPCSTR name
)
6656 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
6659 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByIndex(
6660 ID3D10EffectSamplerVariable
*iface
, UINT index
)
6662 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
6665 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberByName(
6666 ID3D10EffectSamplerVariable
*iface
, LPCSTR name
)
6668 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
6671 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetMemberBySemantic(
6672 ID3D10EffectSamplerVariable
*iface
, LPCSTR semantic
)
6674 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
6677 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetElement(
6678 ID3D10EffectSamplerVariable
*iface
, UINT index
)
6680 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
6683 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetParentConstantBuffer(
6684 ID3D10EffectSamplerVariable
*iface
)
6686 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
6689 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsScalar(
6690 ID3D10EffectSamplerVariable
*iface
)
6692 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
6695 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsVector(
6696 ID3D10EffectSamplerVariable
*iface
)
6698 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
6701 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsMatrix(
6702 ID3D10EffectSamplerVariable
*iface
)
6704 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
6707 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsString(
6708 ID3D10EffectSamplerVariable
*iface
)
6710 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
6713 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShaderResource(
6714 ID3D10EffectSamplerVariable
*iface
)
6716 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
6719 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRenderTargetView(
6720 ID3D10EffectSamplerVariable
*iface
)
6722 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
6725 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencilView(
6726 ID3D10EffectSamplerVariable
*iface
)
6728 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
6731 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsConstantBuffer(
6732 ID3D10EffectSamplerVariable
*iface
)
6734 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
6737 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsShader(
6738 ID3D10EffectSamplerVariable
*iface
)
6740 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
6743 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsBlend(
6744 ID3D10EffectSamplerVariable
*iface
)
6746 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
6749 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsDepthStencil(
6750 ID3D10EffectSamplerVariable
*iface
)
6752 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
6755 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsRasterizer(
6756 ID3D10EffectSamplerVariable
*iface
)
6758 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
6761 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_sampler_variable_AsSampler(
6762 ID3D10EffectSamplerVariable
*iface
)
6764 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
6767 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_SetRawValue(ID3D10EffectSamplerVariable
*iface
,
6768 void *data
, UINT offset
, UINT count
)
6770 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6773 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetRawValue(ID3D10EffectSamplerVariable
*iface
,
6774 void *data
, UINT offset
, UINT count
)
6776 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
6779 /* ID3D10EffectSamplerVariable methods */
6781 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetSampler(ID3D10EffectSamplerVariable
*iface
,
6782 UINT index
, ID3D10SamplerState
**sampler
)
6784 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6786 TRACE("iface %p, index %u, sampler %p.\n", iface
, index
, sampler
);
6788 if (v
->type
->element_count
)
6789 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6793 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
6795 WARN("Variable is not a sampler state.\n");
6799 if ((*sampler
= v
->u
.state
.object
.sampler
))
6800 ID3D10SamplerState_AddRef(*sampler
);
6805 static HRESULT STDMETHODCALLTYPE
d3d10_effect_sampler_variable_GetBackingStore(ID3D10EffectSamplerVariable
*iface
,
6806 UINT index
, D3D10_SAMPLER_DESC
*desc
)
6808 struct d3d10_effect_variable
*v
= impl_from_ID3D10EffectVariable((ID3D10EffectVariable
*)iface
);
6810 TRACE("iface %p, index %u, desc %p.\n", iface
, index
, desc
);
6812 if (v
->type
->element_count
)
6813 v
= impl_from_ID3D10EffectVariable(iface
->lpVtbl
->GetElement(iface
, index
));
6815 if (v
->type
->basetype
!= D3D10_SVT_SAMPLER
)
6817 WARN("Variable is not a sampler state.\n");
6821 *desc
= v
->u
.state
.desc
.sampler
;
6827 static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variable_vtbl
=
6829 /* ID3D10EffectVariable methods */
6830 d3d10_effect_sampler_variable_IsValid
,
6831 d3d10_effect_sampler_variable_GetType
,
6832 d3d10_effect_sampler_variable_GetDesc
,
6833 d3d10_effect_sampler_variable_GetAnnotationByIndex
,
6834 d3d10_effect_sampler_variable_GetAnnotationByName
,
6835 d3d10_effect_sampler_variable_GetMemberByIndex
,
6836 d3d10_effect_sampler_variable_GetMemberByName
,
6837 d3d10_effect_sampler_variable_GetMemberBySemantic
,
6838 d3d10_effect_sampler_variable_GetElement
,
6839 d3d10_effect_sampler_variable_GetParentConstantBuffer
,
6840 d3d10_effect_sampler_variable_AsScalar
,
6841 d3d10_effect_sampler_variable_AsVector
,
6842 d3d10_effect_sampler_variable_AsMatrix
,
6843 d3d10_effect_sampler_variable_AsString
,
6844 d3d10_effect_sampler_variable_AsShaderResource
,
6845 d3d10_effect_sampler_variable_AsRenderTargetView
,
6846 d3d10_effect_sampler_variable_AsDepthStencilView
,
6847 d3d10_effect_sampler_variable_AsConstantBuffer
,
6848 d3d10_effect_sampler_variable_AsShader
,
6849 d3d10_effect_sampler_variable_AsBlend
,
6850 d3d10_effect_sampler_variable_AsDepthStencil
,
6851 d3d10_effect_sampler_variable_AsRasterizer
,
6852 d3d10_effect_sampler_variable_AsSampler
,
6853 d3d10_effect_sampler_variable_SetRawValue
,
6854 d3d10_effect_sampler_variable_GetRawValue
,
6855 /* ID3D10EffectSamplerVariable methods */
6856 d3d10_effect_sampler_variable_GetSampler
,
6857 d3d10_effect_sampler_variable_GetBackingStore
,
6860 /* ID3D10EffectType methods */
6862 static inline struct d3d10_effect_type
*impl_from_ID3D10EffectType(ID3D10EffectType
*iface
)
6864 return CONTAINING_RECORD(iface
, struct d3d10_effect_type
, ID3D10EffectType_iface
);
6867 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
6869 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6871 TRACE("iface %p\n", iface
);
6873 return This
!= &null_type
;
6876 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
6878 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6880 TRACE("iface %p, desc %p\n", iface
, desc
);
6882 if (This
== &null_type
)
6884 WARN("Null type specified\n");
6890 WARN("Invalid argument specified\n");
6891 return E_INVALIDARG
;
6894 desc
->TypeName
= This
->name
;
6895 desc
->Class
= This
->type_class
;
6896 desc
->Type
= This
->basetype
;
6897 desc
->Elements
= This
->element_count
;
6898 desc
->Members
= This
->member_count
;
6899 desc
->Rows
= This
->row_count
;
6900 desc
->Columns
= This
->column_count
;
6901 desc
->PackedSize
= This
->size_packed
;
6902 desc
->UnpackedSize
= This
->size_unpacked
;
6903 desc
->Stride
= This
->stride
;
6908 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
6911 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6912 struct d3d10_effect_type
*t
;
6914 TRACE("iface %p, index %u\n", iface
, index
);
6916 if (index
>= This
->member_count
)
6918 WARN("Invalid index specified\n");
6919 return &null_type
.ID3D10EffectType_iface
;
6922 t
= (&This
->members
[index
])->type
;
6924 TRACE("Returning member %p, %s\n", t
, debugstr_a(t
->name
));
6926 return &t
->ID3D10EffectType_iface
;
6929 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
6932 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6935 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
6939 WARN("Invalid name specified\n");
6940 return &null_type
.ID3D10EffectType_iface
;
6943 for (i
= 0; i
< This
->member_count
; ++i
)
6945 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
6949 if (!strcmp(typem
->name
, name
))
6951 TRACE("Returning type %p.\n", typem
->type
);
6952 return &typem
->type
->ID3D10EffectType_iface
;
6957 WARN("Invalid name specified\n");
6959 return &null_type
.ID3D10EffectType_iface
;
6962 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
6965 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6968 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
6972 WARN("Invalid semantic specified\n");
6973 return &null_type
.ID3D10EffectType_iface
;
6976 for (i
= 0; i
< This
->member_count
; ++i
)
6978 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
6980 if (typem
->semantic
)
6982 if (!strcmp(typem
->semantic
, semantic
))
6984 TRACE("Returning type %p.\n", typem
->type
);
6985 return &typem
->type
->ID3D10EffectType_iface
;
6990 WARN("Invalid semantic specified\n");
6992 return &null_type
.ID3D10EffectType_iface
;
6995 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
6997 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
6998 struct d3d10_effect_type_member
*typem
;
7000 TRACE("iface %p, index %u\n", iface
, index
);
7002 if (index
>= This
->member_count
)
7004 WARN("Invalid index specified\n");
7008 typem
= &This
->members
[index
];
7010 TRACE("Returning name %s\n", debugstr_a(typem
->name
));
7015 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
7017 struct d3d10_effect_type
*This
= impl_from_ID3D10EffectType(iface
);
7018 struct d3d10_effect_type_member
*typem
;
7020 TRACE("iface %p, index %u\n", iface
, index
);
7022 if (index
>= This
->member_count
)
7024 WARN("Invalid index specified\n");
7028 typem
= &This
->members
[index
];
7030 TRACE("Returning semantic %s\n", debugstr_a(typem
->semantic
));
7032 return typem
->semantic
;
7035 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
7037 /* ID3D10EffectType */
7038 d3d10_effect_type_IsValid
,
7039 d3d10_effect_type_GetDesc
,
7040 d3d10_effect_type_GetMemberTypeByIndex
,
7041 d3d10_effect_type_GetMemberTypeByName
,
7042 d3d10_effect_type_GetMemberTypeBySemantic
,
7043 d3d10_effect_type_GetMemberName
,
7044 d3d10_effect_type_GetMemberSemantic
,