avifil32: Use an iface instead of a vtbl pointer in IAVIStreamImpl.
[wine/multimedia.git] / dlls / d3d8 / volumetexture.c
blob9b78d6ed1597f4ec54ecf1e2e996acc5431c10dc
1 /*
2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
35 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
36 IUnknown_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
46 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
47 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("%p increasing refcount to %u.\n", iface, ref);
52 if (ref == 1)
54 IDirect3DDevice8_AddRef(This->parentDevice);
55 wined3d_mutex_lock();
56 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
57 wined3d_mutex_unlock();
60 return ref;
63 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
64 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69 if (ref == 0) {
70 IDirect3DDevice8 *parentDevice = This->parentDevice;
72 wined3d_mutex_lock();
73 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice);
79 return ref;
82 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
83 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
85 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
87 TRACE("iface %p, device %p.\n", iface, device);
89 *device = (IDirect3DDevice8 *)This->parentDevice;
90 IDirect3DDevice8_AddRef(*device);
92 TRACE("Returning device %p.\n", *device);
94 return D3D_OK;
97 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
98 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
99 HRESULT hr;
101 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
102 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
104 wined3d_mutex_lock();
105 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
106 wined3d_mutex_unlock();
108 return hr;
111 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
112 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
113 HRESULT hr;
115 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
116 iface, debugstr_guid(refguid), pData, pSizeOfData);
118 wined3d_mutex_lock();
119 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
120 wined3d_mutex_unlock();
122 return hr;
125 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
126 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
127 HRESULT hr;
129 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
131 wined3d_mutex_lock();
132 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
133 wined3d_mutex_unlock();
135 return hr;
138 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
139 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
140 DWORD ret;
142 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
144 wined3d_mutex_lock();
145 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
146 wined3d_mutex_unlock();
148 return ret;
151 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
152 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
153 DWORD ret;
155 TRACE("iface %p.\n", iface);
157 wined3d_mutex_lock();
158 ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
159 wined3d_mutex_unlock();
161 return ret;
164 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
165 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
167 TRACE("iface %p.\n", iface);
169 wined3d_mutex_lock();
170 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
171 wined3d_mutex_unlock();
174 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
175 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
176 D3DRESOURCETYPE type;
178 TRACE("iface %p.\n", iface);
180 wined3d_mutex_lock();
181 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
182 wined3d_mutex_unlock();
184 return type;
187 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
188 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
189 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
190 DWORD ret;
192 TRACE("iface %p, lod %u.\n", iface, LODNew);
194 wined3d_mutex_lock();
195 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
196 wined3d_mutex_unlock();
198 return ret;
201 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
202 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
203 DWORD ret;
205 TRACE("iface %p.\n", iface);
207 wined3d_mutex_lock();
208 ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
209 wined3d_mutex_unlock();
211 return ret;
214 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
215 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
216 DWORD ret;
218 TRACE("iface %p.\n", iface);
220 wined3d_mutex_lock();
221 ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
222 wined3d_mutex_unlock();
224 return ret;
227 /* IDirect3DVolumeTexture8 Interface follow: */
228 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
229 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
230 WINED3DVOLUME_DESC wined3ddesc;
231 HRESULT hr;
233 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
235 wined3d_mutex_lock();
236 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
237 wined3d_mutex_unlock();
239 if (SUCCEEDED(hr))
241 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
242 pDesc->Type = wined3ddesc.Type;
243 pDesc->Usage = wined3ddesc.Usage;
244 pDesc->Pool = wined3ddesc.Pool;
245 pDesc->Size = wined3ddesc.Size;
246 pDesc->Width = wined3ddesc.Width;
247 pDesc->Height = wined3ddesc.Height;
248 pDesc->Depth = wined3ddesc.Depth;
251 return hr;
254 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
255 UINT Level, IDirect3DVolume8 **ppVolumeLevel)
257 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
258 IWineD3DVolume *myVolume = NULL;
259 HRESULT hr;
261 TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
263 wined3d_mutex_lock();
264 hr = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
265 if (SUCCEEDED(hr) && ppVolumeLevel)
267 *ppVolumeLevel = IWineD3DVolumeTexture_GetParent(myVolume);
268 IDirect3DVolume8_AddRef(*ppVolumeLevel);
269 IWineD3DVolumeTexture_Release(myVolume);
271 wined3d_mutex_unlock();
273 return hr;
276 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
277 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
278 HRESULT hr;
280 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
281 iface, Level, pLockedVolume, pBox, Flags);
283 wined3d_mutex_lock();
284 hr = IWineD3DVolumeTexture_Map(This->wineD3DVolumeTexture, Level,
285 (WINED3DLOCKED_BOX *)pLockedVolume, (const WINED3DBOX *)pBox, Flags);
286 wined3d_mutex_unlock();
288 return hr;
291 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
292 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
293 HRESULT hr;
295 TRACE("iface %p, level %u.\n", iface, Level);
297 wined3d_mutex_lock();
298 hr = IWineD3DVolumeTexture_Unmap(This->wineD3DVolumeTexture, Level);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
305 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
306 HRESULT hr;
308 TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
310 wined3d_mutex_lock();
311 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
312 wined3d_mutex_unlock();
314 return hr;
317 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
319 /* IUnknown */
320 IDirect3DVolumeTexture8Impl_QueryInterface,
321 IDirect3DVolumeTexture8Impl_AddRef,
322 IDirect3DVolumeTexture8Impl_Release,
323 /* IDirect3DResource8 */
324 IDirect3DVolumeTexture8Impl_GetDevice,
325 IDirect3DVolumeTexture8Impl_SetPrivateData,
326 IDirect3DVolumeTexture8Impl_GetPrivateData,
327 IDirect3DVolumeTexture8Impl_FreePrivateData,
328 IDirect3DVolumeTexture8Impl_SetPriority,
329 IDirect3DVolumeTexture8Impl_GetPriority,
330 IDirect3DVolumeTexture8Impl_PreLoad,
331 IDirect3DVolumeTexture8Impl_GetType,
332 /* IDirect3DBaseTexture8 */
333 IDirect3DVolumeTexture8Impl_SetLOD,
334 IDirect3DVolumeTexture8Impl_GetLOD,
335 IDirect3DVolumeTexture8Impl_GetLevelCount,
336 /* IDirect3DVolumeTexture8 */
337 IDirect3DVolumeTexture8Impl_GetLevelDesc,
338 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
339 IDirect3DVolumeTexture8Impl_LockBox,
340 IDirect3DVolumeTexture8Impl_UnlockBox,
341 IDirect3DVolumeTexture8Impl_AddDirtyBox
344 static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
346 HeapFree(GetProcessHeap(), 0, parent);
349 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
351 volumetexture_wined3d_object_destroyed,
354 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
355 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
357 HRESULT hr;
359 texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
360 texture->ref = 1;
362 wined3d_mutex_lock();
363 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
364 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
365 &d3d8_volumetexture_wined3d_parent_ops, &texture->wineD3DVolumeTexture);
366 wined3d_mutex_unlock();
367 if (FAILED(hr))
369 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
370 return hr;
373 texture->parentDevice = (IDirect3DDevice8 *)device;
374 IDirect3DDevice8_AddRef(texture->parentDevice);
376 return D3D_OK;