The simple bits of fog.
[wine/multimedia.git] / dlls / d3d8 / Makefile.in
blobe319a40df5857df97a91e2de5e49e5c747ad53e2
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d8.dll
6 IMPORTS = user32 gdi32 kernel32
7 EXTRAINCL = @X_CFLAGS@
8 EXTRALIBS = $(LIBUUID) @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10 LDDLLFLAGS = @LDDLLFLAGS@
11 SYMBOLFILE = $(MODULE).tmp.o
13 C_SRCS = \
14 basetexture.c \
15 cubetexture.c \
16 d3d8_main.c \
17 device.c \
18 directx.c \
19 indexbuffer.c \
20 resource.c \
21 shader.c \
22 surface.c \
23 swapchain.c \
24 texture.c \
25 vertexbuffer.c \
26 volume.c \
27 volumetexture.c \
29 @MAKE_DLL_RULES@
31 ### Dependencies: