TESTING -- override pthreads to fix gstreamer v5
[wine/multimedia.git] / dlls / d3d8 / surface.c
blob679f0942d14f412e60829da11b3bdeadf8ea9f9c
1 /*
2 * IDirect3DSurface8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
28 return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
31 static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35 if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
36 || IsEqualGUID(riid, &IID_IDirect3DResource8)
37 || IsEqualGUID(riid, &IID_IUnknown))
39 IDirect3DSurface8_AddRef(iface);
40 *out = iface;
41 return S_OK;
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
46 *out = NULL;
47 return E_NOINTERFACE;
50 static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
52 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
53 ULONG refcount;
55 TRACE("iface %p.\n", iface);
57 if (surface->texture)
59 TRACE("Forwarding to %p.\n", surface->texture);
60 return IDirect3DBaseTexture8_AddRef(&surface->texture->IDirect3DBaseTexture8_iface);
63 refcount = InterlockedIncrement(&surface->resource.refcount);
64 TRACE("%p increasing refcount to %u.\n", iface, refcount);
66 if (refcount == 1)
68 if (surface->parent_device)
69 IDirect3DDevice8_AddRef(surface->parent_device);
70 wined3d_mutex_lock();
71 if (surface->wined3d_rtv)
72 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
73 wined3d_texture_incref(surface->wined3d_texture);
74 wined3d_mutex_unlock();
77 return refcount;
80 static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
82 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
83 ULONG refcount;
85 TRACE("iface %p.\n", iface);
87 if (surface->texture)
89 TRACE("Forwarding to %p.\n", surface->texture);
90 return IDirect3DBaseTexture8_Release(&surface->texture->IDirect3DBaseTexture8_iface);
93 refcount = InterlockedDecrement(&surface->resource.refcount);
94 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
96 if (!refcount)
98 IDirect3DDevice8 *parent_device = surface->parent_device;
100 wined3d_mutex_lock();
101 if (surface->wined3d_rtv)
102 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
103 wined3d_texture_decref(surface->wined3d_texture);
104 wined3d_mutex_unlock();
106 if (parent_device)
107 IDirect3DDevice8_Release(parent_device);
110 return refcount;
113 static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
115 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
117 TRACE("iface %p, device %p.\n", iface, device);
119 if (surface->texture)
120 return IDirect3DBaseTexture8_GetDevice(&surface->texture->IDirect3DBaseTexture8_iface, device);
122 *device = surface->parent_device;
123 IDirect3DDevice8_AddRef(*device);
125 TRACE("Returning device %p.\n", *device);
127 return D3D_OK;
130 static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
131 const void *data, DWORD data_size, DWORD flags)
133 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
134 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
135 iface, debugstr_guid(guid), data, data_size, flags);
137 return d3d8_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
140 static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
141 void *data, DWORD *data_size)
143 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
144 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
145 iface, debugstr_guid(guid), data, data_size);
147 return d3d8_resource_get_private_data(&surface->resource, guid, data, data_size);
150 static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
152 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
153 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
155 return d3d8_resource_free_private_data(&surface->resource, guid);
158 static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
160 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
161 HRESULT hr;
163 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
165 if (!surface->container)
166 return E_NOINTERFACE;
168 hr = IUnknown_QueryInterface(surface->container, riid, container);
170 TRACE("Returning %p.\n", *container);
172 return hr;
175 static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
177 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
178 struct wined3d_resource_desc wined3d_desc;
179 struct wined3d_resource *sub_resource;
181 TRACE("iface %p, desc %p.\n", iface, desc);
183 wined3d_mutex_lock();
184 sub_resource = wined3d_texture_get_sub_resource(surface->wined3d_texture, surface->sub_resource_idx);
185 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
186 wined3d_mutex_unlock();
188 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
189 desc->Type = wined3d_desc.resource_type;
190 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
191 desc->Pool = wined3d_desc.pool;
192 desc->Size = wined3d_desc.size;
193 desc->MultiSampleType = wined3d_desc.multisample_type;
194 desc->Width = wined3d_desc.width;
195 desc->Height = wined3d_desc.height;
197 return D3D_OK;
200 static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
201 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
203 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
204 struct wined3d_box box;
205 struct wined3d_map_desc map_desc;
206 HRESULT hr;
208 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
209 iface, locked_rect, wine_dbgstr_rect(rect), flags);
211 wined3d_mutex_lock();
212 if (rect)
214 D3DSURFACE_DESC desc;
215 IDirect3DSurface8_GetDesc(iface, &desc);
217 if ((rect->left < 0)
218 || (rect->top < 0)
219 || (rect->left >= rect->right)
220 || (rect->top >= rect->bottom)
221 || (rect->right > desc.Width)
222 || (rect->bottom > desc.Height))
224 WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
225 wined3d_mutex_unlock();
227 return D3DERR_INVALIDCALL;
229 box.left = rect->left;
230 box.top = rect->top;
231 box.right = rect->right;
232 box.bottom = rect->bottom;
233 box.front = 0;
234 box.back = 1;
237 hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
238 &map_desc, rect ? &box : NULL, flags);
239 wined3d_mutex_unlock();
241 if (SUCCEEDED(hr))
243 locked_rect->Pitch = map_desc.row_pitch;
244 locked_rect->pBits = map_desc.data;
246 else
248 locked_rect->Pitch = 0;
249 locked_rect->pBits = NULL;
252 return hr;
255 static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
257 struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
258 HRESULT hr;
260 TRACE("iface %p.\n", iface);
262 wined3d_mutex_lock();
263 hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
264 wined3d_mutex_unlock();
266 switch(hr)
268 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
269 default: return hr;
273 static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
275 /* IUnknown */
276 d3d8_surface_QueryInterface,
277 d3d8_surface_AddRef,
278 d3d8_surface_Release,
279 /* IDirect3DResource8 */
280 d3d8_surface_GetDevice,
281 d3d8_surface_SetPrivateData,
282 d3d8_surface_GetPrivateData,
283 d3d8_surface_FreePrivateData,
284 /* IDirect3DSurface8 */
285 d3d8_surface_GetContainer,
286 d3d8_surface_GetDesc,
287 d3d8_surface_LockRect,
288 d3d8_surface_UnlockRect,
291 static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
293 struct d3d8_surface *surface = parent;
294 d3d8_resource_cleanup(&surface->resource);
295 HeapFree(GetProcessHeap(), 0, surface);
298 static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
300 surface_wined3d_object_destroyed,
303 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
304 const struct wined3d_parent_ops **parent_ops)
306 IDirect3DBaseTexture8 *texture;
308 surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
309 d3d8_resource_init(&surface->resource);
310 surface->resource.refcount = 0;
311 list_init(&surface->rtv_entry);
312 surface->container = wined3d_texture_get_parent(wined3d_texture);
313 surface->wined3d_texture = wined3d_texture;
314 surface->sub_resource_idx = sub_resource_idx;
316 if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
317 &IID_IDirect3DBaseTexture8, (void **)&texture)))
319 surface->texture = unsafe_impl_from_IDirect3DBaseTexture8(texture);
320 IDirect3DBaseTexture8_Release(texture);
323 *parent_ops = &d3d8_surface_wined3d_parent_ops;
326 static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
328 struct d3d8_surface *surface = parent;
330 /* If the surface reference count drops to zero, we release our reference
331 * to the view, but don't clear the pointer yet, in case e.g. a
332 * GetRenderTarget() call brings the surface back before the view is
333 * actually destroyed. When the view is destroyed, we need to clear the
334 * pointer, or a subsequent surface AddRef() would reference it again.
336 * This is safe because as long as the view still has a reference to the
337 * texture, the surface is also still alive, and we're called before the
338 * view releases that reference. */
339 surface->wined3d_rtv = NULL;
340 list_remove(&surface->rtv_entry);
343 static const struct wined3d_parent_ops d3d8_view_wined3d_parent_ops =
345 view_wined3d_object_destroyed,
348 struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface)
350 HRESULT hr;
352 if (surface->wined3d_rtv)
353 return surface->wined3d_rtv;
355 if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
356 surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
358 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
359 return NULL;
362 if (surface->texture)
363 list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
365 return surface->wined3d_rtv;
368 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
370 if (!iface)
371 return NULL;
372 assert(iface->lpVtbl == &d3d8_surface_vtbl);
374 return impl_from_IDirect3DSurface8(iface);