urlmon/tests: Rename received_data event to more general name event_complete.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobc903ad469e50d925abb0cb900e167bc744041f4b
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
30 #define COBJMACROS
31 #define NONAMELESSUNION
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winerror.h"
36 #include "wingdi.h"
37 #include "wine/exception.h"
39 #include "ddraw.h"
40 #include "d3d.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
48 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
49 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier =
54 "display",
55 "DirectDraw HAL",
56 { { 0x00010001, 0x00010001 } },
57 0, 0, 0, 0,
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
64 * IUnknown Methods
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
73 * method.
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
82 * Params:
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
86 * Returns:
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
91 static HRESULT WINAPI
92 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
93 REFIID refiid,
94 void **obj)
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
98 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
104 *obj = NULL;
106 if(!refiid)
108 LeaveCriticalSection(&ddraw_cs);
109 return DDERR_INVALIDPARAMS;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
114 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 *obj = ICOM_INTERFACE(This, IDirectDraw7);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
119 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
121 *obj = ICOM_INTERFACE(This, IDirectDraw4);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
126 *obj = ICOM_INTERFACE(This, IDirectDraw3);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
131 *obj = ICOM_INTERFACE(This, IDirectDraw2);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
134 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
136 *obj = ICOM_INTERFACE(This, IDirectDraw);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
140 /* Direct3D
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
148 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
152 /* Check the surface implementation */
153 if(This->ImplType == SURFACE_UNKNOWN)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This->ImplType = SURFACE_OPENGL;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
160 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This);
164 /* Should I assert(0) here??? */
166 else if(This->ImplType != SURFACE_OPENGL)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
174 This->d3dversion = 1;
175 *obj = ICOM_INTERFACE(This, IDirect3D);
176 TRACE(" returning Direct3D interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
180 This->d3dversion = 2;
181 *obj = ICOM_INTERFACE(This, IDirect3D2);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
184 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
186 This->d3dversion = 3;
187 *obj = ICOM_INTERFACE(This, IDirect3D3);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
190 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
192 This->d3dversion = 7;
193 *obj = ICOM_INTERFACE(This, IDirect3D7);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
198 /* Unknown interface */
199 else
201 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
202 LeaveCriticalSection(&ddraw_cs);
203 return E_NOINTERFACE;
206 IUnknown_AddRef( (IUnknown *) *obj );
207 LeaveCriticalSection(&ddraw_cs);
208 return S_OK;
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
229 static ULONG WINAPI
230 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
232 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
233 ULONG ref = InterlockedIncrement(&This->ref7);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
237 if(ref == 1) InterlockedIncrement(&This->numIfaces);
239 return ref;
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
248 * Params:
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
252 void
253 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
257 NULL,
258 DDSCL_NORMAL);
260 /* Destroy the device window if we created one */
261 if(This->devicewindow != 0)
263 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
264 DestroyWindow(This->devicewindow);
265 This->devicewindow = 0;
268 /* Unregister the window class */
269 UnregisterClassA(This->classname, 0);
271 EnterCriticalSection(&ddraw_cs);
272 list_remove(&This->ddraw_list_entry);
273 LeaveCriticalSection(&ddraw_cs);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This->wineD3DDevice);
277 IWineD3D_Release(This->wineD3D);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
290 static ULONG WINAPI
291 IDirectDrawImpl_Release(IDirectDraw7 *iface)
293 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
294 ULONG ref = InterlockedDecrement(&This->ref7);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
298 if(ref == 0)
300 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
301 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
304 return ref;
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These seem not really imporant for wine
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
348 * Returns:
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
357 HWND hwnd,
358 DWORD cooplevel)
360 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
361 HWND window;
362 HRESULT hr;
364 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
365 DDRAW_dump_cooperativelevel(cooplevel);
367 EnterCriticalSection(&ddraw_cs);
369 /* Get the old window */
370 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
371 if(hr != D3D_OK)
373 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
374 LeaveCriticalSection(&ddraw_cs);
375 return hr;
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
380 DDSCL_NORMAL |
381 DDSCL_EXCLUSIVE )))
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs);
385 return DDERR_INVALIDPARAMS;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel & DDSCL_SETFOCUSWINDOW)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel & ( DDSCL_MULTITHREADED |
393 DDSCL_FPUSETUP |
394 DDSCL_FPUPRESERVE |
395 DDSCL_ALLOWREBOOT |
396 DDSCL_ALLOWMODEX |
397 DDSCL_SETDEVICEWINDOW |
398 DDSCL_NORMAL |
399 DDSCL_EXCLUSIVE |
400 DDSCL_FULLSCREEN ) )
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs);
404 return DDERR_INVALIDPARAMS;
406 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs);
410 return DDERR_HWNDALREADYSET;
413 This->focuswindow = hwnd;
414 /* Won't use the hwnd param for anything else */
415 hwnd = NULL;
417 /* Use the focus window for drawing too */
418 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
420 /* Destroy the device window, if we have one */
421 if(This->devicewindow)
423 DestroyWindow(This->devicewindow);
424 This->devicewindow = NULL;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel & DDSCL_NORMAL)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
434 LeaveCriticalSection(&ddraw_cs);
435 return DDERR_INVALIDPARAMS;
438 /* Switching from fullscreen? */
439 if(This->cooperative_level & DDSCL_FULLSCREEN)
441 /* Restore the display mode */
442 IDirectDraw7_RestoreDisplayMode(iface);
444 This->cooperative_level &= ~DDSCL_FULLSCREEN;
445 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
446 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
449 /* Don't override focus windows or private device windows */
450 if( hwnd &&
451 !(This->focuswindow) &&
452 !(This->devicewindow) &&
453 (hwnd != window) )
455 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
458 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
459 FALSE);
461 else if(cooplevel & DDSCL_FULLSCREEN)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
470 /* Need a HWND
471 if(hwnd == 0)
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This->cooperative_level &= ~DDSCL_NORMAL;
479 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
480 TRUE);
482 /* Don't override focus windows or private device windows */
483 if( hwnd &&
484 !(This->focuswindow) &&
485 !(This->devicewindow) &&
486 (hwnd != window) )
488 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
491 else if(cooplevel & DDSCL_EXCLUSIVE)
493 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
494 LeaveCriticalSection(&ddraw_cs);
495 return DDERR_INVALIDPARAMS;
498 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
500 /* Don't create a device window if a focus window is set */
501 if( !(This->focuswindow) )
503 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
504 WS_POPUP, 0, 0,
505 GetSystemMetrics(SM_CXSCREEN),
506 GetSystemMetrics(SM_CYSCREEN),
507 NULL, NULL, GetModuleHandleA(0), NULL);
509 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
510 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
512 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
513 This->devicewindow = devicewindow;
517 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
519 FIXME("DirectDraw is not fully thread safe yet\n");
521 /* Enable thread safety in wined3d */
522 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
525 /* Unhandled flags */
526 if(cooplevel & DDSCL_ALLOWREBOOT)
527 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
528 if(cooplevel & DDSCL_ALLOWMODEX)
529 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
530 if(cooplevel & DDSCL_FPUSETUP)
531 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
532 if(cooplevel & DDSCL_FPUPRESERVE)
533 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
535 /* Store the cooperative_level */
536 This->cooperative_level |= cooplevel;
537 TRACE("SetCooperativeLevel retuning DD_OK\n");
538 LeaveCriticalSection(&ddraw_cs);
539 return DD_OK;
542 /*****************************************************************************
543 * IDirectDraw7::SetDisplayMode
545 * Sets the display screen resolution, color depth and refresh frequency
546 * when in fullscreen mode (in theory).
547 * Possible return values listed in the SDK suggest that this method fails
548 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
549 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
550 * It seems to be valid to pass 0 for With and Height, this has to be tested
551 * It could mean that the current video mode should be left as-is. (But why
552 * call it then?)
554 * Params:
555 * Height, Width: Screen dimension
556 * BPP: Color depth in Bits per pixel
557 * Refreshrate: Screen refresh rate
558 * Flags: Other stuff
560 * Returns
561 * DD_OK on success
563 *****************************************************************************/
564 static HRESULT WINAPI
565 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
566 DWORD Width,
567 DWORD Height,
568 DWORD BPP,
569 DWORD RefreshRate,
570 DWORD Flags)
572 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
573 WINED3DDISPLAYMODE Mode;
574 HRESULT hr;
575 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
577 EnterCriticalSection(&ddraw_cs);
578 if( !Width || !Height )
580 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
581 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
582 LeaveCriticalSection(&ddraw_cs);
583 return DD_OK;
586 /* Check the exclusive mode
587 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
588 return DDERR_NOEXCLUSIVEMODE;
589 * This is WRONG. Don't know if the SDK is completely
590 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
591 * is returned, but Half-Life 1.1.1.1 (Steam version)
592 * depends on this
595 Mode.Width = Width;
596 Mode.Height = Height;
597 Mode.RefreshRate = RefreshRate;
598 switch(BPP)
600 case 8: Mode.Format = WINED3DFMT_P8; break;
601 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
602 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
603 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
604 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
607 /* TODO: The possible return values from msdn suggest that
608 * the screen mode can't be changed if a surface is locked
609 * or some drawing is in progress
612 /* TODO: Lose the primary surface */
613 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
614 0, /* First swapchain */
615 &Mode);
616 LeaveCriticalSection(&ddraw_cs);
617 switch(hr)
619 case WINED3DERR_NOTAVAILABLE: return DDERR_INVALIDMODE;
620 default: return hr;
624 /*****************************************************************************
625 * IDirectDraw7::RestoreDisplayMode
627 * Restores the display mode to what it was at creation time. Basically.
629 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
630 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
631 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
632 * -> DD_1 is released. The screen should be left at 1024x768x32.
633 * -> DD_2 is released. The screen should be set to 1400x1050x32
634 * This case is unhandled right now, but Empire Earth does it this way.
635 * (But perhaps there is something in SetCooperativeLevel to prevent this)
637 * The msdn says that this method resets the display mode to what it was before
638 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
640 * Returns
641 * DD_OK on success
642 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
644 *****************************************************************************/
645 static HRESULT WINAPI
646 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
648 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
649 TRACE("(%p)\n", This);
651 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
652 This->orig_width,
653 This->orig_height,
654 This->orig_bpp,
659 /*****************************************************************************
660 * IDirectDraw7::GetCaps
662 * Returns the drives capabilities
664 * Used for version 1, 2, 4 and 7
666 * Params:
667 * DriverCaps: Structure to write the Hardware accelerated caps to
668 * HelCaps: Structure to write the emulation caps to
670 * Returns
671 * This implementation returns DD_OK only
673 *****************************************************************************/
674 static HRESULT WINAPI
675 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
676 DDCAPS *DriverCaps,
677 DDCAPS *HELCaps)
679 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
680 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
682 /* One structure must be != NULL */
683 if( (!DriverCaps) && (!HELCaps) )
685 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
686 return DDERR_INVALIDPARAMS;
689 if(DriverCaps)
691 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
692 if (TRACE_ON(ddraw))
694 TRACE("Driver Caps :\n");
695 DDRAW_dump_DDCAPS(DriverCaps);
699 if(HELCaps)
701 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
702 if (TRACE_ON(ddraw))
704 TRACE("HEL Caps :\n");
705 DDRAW_dump_DDCAPS(HELCaps);
709 return DD_OK;
712 /*****************************************************************************
713 * IDirectDraw7::Compact
715 * No idea what it does, MSDN says it's not implemented.
717 * Returns
718 * DD_OK, but this is unchecked
720 *****************************************************************************/
721 static HRESULT WINAPI
722 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
724 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
725 TRACE("(%p)\n", This);
727 return DD_OK;
730 /*****************************************************************************
731 * IDirectDraw7::GetDisplayMode
733 * Returns information about the current display mode
735 * Exists in Version 1, 2, 4 and 7
737 * Params:
738 * DDSD: Address of a surface description structure to write the info to
740 * Returns
741 * DD_OK
743 *****************************************************************************/
744 static HRESULT WINAPI
745 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
746 DDSURFACEDESC2 *DDSD)
748 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
749 HRESULT hr;
750 WINED3DDISPLAYMODE Mode;
751 DWORD Size;
752 TRACE("(%p)->(%p): Relay\n", This, DDSD);
754 EnterCriticalSection(&ddraw_cs);
755 /* This seems sane */
756 if(!DDSD)
758 LeaveCriticalSection(&ddraw_cs);
759 return DDERR_INVALIDPARAMS;
762 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
763 * so one method can be used for all versions (Hopefully)
765 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
766 0 /* swapchain 0 */,
767 &Mode);
768 if( hr != D3D_OK )
770 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
771 LeaveCriticalSection(&ddraw_cs);
772 return hr;
775 Size = DDSD->dwSize;
776 memset(DDSD, 0, Size);
778 DDSD->dwSize = Size;
779 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
780 DDSD->dwWidth = Mode.Width;
781 DDSD->dwHeight = Mode.Height;
782 DDSD->u2.dwRefreshRate = 60;
783 DDSD->ddsCaps.dwCaps = 0;
784 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
785 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
786 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
788 if(TRACE_ON(ddraw))
790 TRACE("Returning surface desc :\n");
791 DDRAW_dump_surface_desc(DDSD);
794 LeaveCriticalSection(&ddraw_cs);
795 return DD_OK;
798 /*****************************************************************************
799 * IDirectDraw7::GetFourCCCodes
801 * Returns an array of supported FourCC codes.
803 * Exists in Version 1, 2, 4 and 7
805 * Params:
806 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
807 * of enumerated codes
808 * Codes: Pointer to an array of DWORDs where the supported codes are written
809 * to
811 * Returns
812 * Always returns DD_OK, as it's a stub for now
814 *****************************************************************************/
815 static HRESULT WINAPI
816 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
817 DWORD *NumCodes, DWORD *Codes)
819 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
820 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
822 if(NumCodes) *NumCodes = 0;
824 return DD_OK;
827 /*****************************************************************************
828 * IDirectDraw7::GetMonitorFrequency
830 * Returns the monitor's frequency
832 * Exists in Version 1, 2, 4 and 7
834 * Params:
835 * Freq: Pointer to a DWORD to write the frequency to
837 * Returns
838 * Always returns DD_OK
840 *****************************************************************************/
841 static HRESULT WINAPI
842 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
843 DWORD *Freq)
845 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
846 TRACE("(%p)->(%p)\n", This, Freq);
848 /* Ideally this should be in WineD3D, as it concerns the screen setup,
849 * but for now this should make the games happy
851 *Freq = 60;
852 return DD_OK;
855 /*****************************************************************************
856 * IDirectDraw7::GetVerticalBlankStatus
858 * Returns the Vertical blank status of the monitor. This should be in WineD3D
859 * too basically, but as it's a semi stub, I didn't create a function there
861 * Params:
862 * status: Pointer to a BOOL to be filled with the vertical blank status
864 * Returns
865 * DD_OK on success
866 * DDERR_INVALIDPARAMS if status is NULL
868 *****************************************************************************/
869 static HRESULT WINAPI
870 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
871 BOOL *status)
873 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
874 TRACE("(%p)->(%p)\n", This, status);
876 /* This looks sane, the MSDN suggests it too */
877 EnterCriticalSection(&ddraw_cs);
878 if(!status)
880 LeaveCriticalSection(&ddraw_cs);
881 return DDERR_INVALIDPARAMS;
884 *status = This->fake_vblank;
885 This->fake_vblank = !This->fake_vblank;
886 LeaveCriticalSection(&ddraw_cs);
887 return DD_OK;
890 /*****************************************************************************
891 * IDirectDraw7::GetAvailableVidMem
893 * Returns the total and free video memory
895 * Params:
896 * Caps: Specifies the memory type asked for
897 * total: Pointer to a DWORD to be filled with the total memory
898 * free: Pointer to a DWORD to be filled with the free memory
900 * Returns
901 * DD_OK on success
902 * DDERR_INVALIDPARAMS of free and total are NULL
904 *****************************************************************************/
905 static HRESULT WINAPI
906 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
908 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
909 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
911 if(TRACE_ON(ddraw))
913 TRACE("(%p) Asked for memory with description: ", This);
914 DDRAW_dump_DDSCAPS2(Caps);
915 TRACE("\n");
917 EnterCriticalSection(&ddraw_cs);
919 /* Todo: System memory vs local video memory vs non-local video memory
920 * The MSDN also mentions differences between texture memory and other
921 * resources, but that's not important
924 if( (!total) && (!free) )
926 LeaveCriticalSection(&ddraw_cs);
927 return DDERR_INVALIDPARAMS;
930 if(total) *total = This->total_vidmem;
931 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
933 LeaveCriticalSection(&ddraw_cs);
934 return DD_OK;
937 /*****************************************************************************
938 * IDirectDraw7::Initialize
940 * Initializes a DirectDraw interface.
942 * Params:
943 * GUID: Interface identifier. Well, don't know what this is really good
944 * for
946 * Returns
947 * Returns DD_OK on the first call,
948 * DDERR_ALREADYINITIALIZED on repeated calls
950 *****************************************************************************/
951 static HRESULT WINAPI
952 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
953 GUID *Guid)
955 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
956 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
958 if(This->initialized)
960 return DDERR_ALREADYINITIALIZED;
962 else
964 return DD_OK;
968 /*****************************************************************************
969 * IDirectDraw7::FlipToGDISurface
971 * "Makes the surface that the GDI writes to the primary surface"
972 * Looks like some windows specific thing we don't have to care about.
973 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
974 * show error boxes ;)
975 * Well, just return DD_OK.
977 * Returns:
978 * Always returns DD_OK
980 *****************************************************************************/
981 static HRESULT WINAPI
982 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
984 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
985 TRACE("(%p)\n", This);
987 return DD_OK;
990 /*****************************************************************************
991 * IDirectDraw7::WaitForVerticalBlank
993 * This method allows applications to get in sync with the vertical blank
994 * interval.
995 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
996 * redraw the screen, most likely because of this stub
998 * Parameters:
999 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1000 * or DDWAITVB_BLOCKEND
1001 * h: Not used, according to MSDN
1003 * Returns:
1004 * Always returns DD_OK
1006 *****************************************************************************/
1007 static HRESULT WINAPI
1008 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1009 DWORD Flags,
1010 HANDLE h)
1012 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1013 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1015 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1016 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1017 return DDERR_UNSUPPORTED; /* unchecked */
1019 return DD_OK;
1022 /*****************************************************************************
1023 * IDirectDraw7::GetScanLine
1025 * Returns the scan line that is being drawn on the monitor
1027 * Parameters:
1028 * Scanline: Address to write the scan line value to
1030 * Returns:
1031 * Always returns DD_OK
1033 *****************************************************************************/
1034 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1036 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1037 static BOOL hide = FALSE;
1038 WINED3DDISPLAYMODE Mode;
1040 /* This function is called often, so print the fixme only once */
1041 EnterCriticalSection(&ddraw_cs);
1042 if(!hide)
1044 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1045 hide = TRUE;
1048 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1050 &Mode);
1052 /* Fake the line sweeping of the monitor */
1053 /* FIXME: We should synchronize with a source to keep the refresh rate */
1054 *Scanline = This->cur_scanline++;
1055 /* Assume 20 scan lines in the vertical blank */
1056 if (This->cur_scanline >= Mode.Height + 20)
1057 This->cur_scanline = 0;
1059 LeaveCriticalSection(&ddraw_cs);
1060 return DD_OK;
1063 /*****************************************************************************
1064 * IDirectDraw7::TestCooperativeLevel
1066 * Informs the application about the state of the video adapter, depending
1067 * on the cooperative level
1069 * Returns:
1070 * DD_OK if the device is in a sane state
1071 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1072 * if the state is not correct(See below)
1074 *****************************************************************************/
1075 static HRESULT WINAPI
1076 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1078 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1079 HRESULT hr;
1080 TRACE("(%p)\n", This);
1082 EnterCriticalSection(&ddraw_cs);
1083 /* Description from MSDN:
1084 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1085 * away from the app with e.g. alt-tab. Windowed apps receive
1086 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1087 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1088 * when the video mode has changed
1091 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1093 /* Fix the result value. These values are mapped from their
1094 * d3d9 counterpart.
1096 switch(hr)
1098 case WINED3DERR_DEVICELOST:
1099 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1101 LeaveCriticalSection(&ddraw_cs);
1102 return DDERR_NOEXCLUSIVEMODE;
1104 else
1106 LeaveCriticalSection(&ddraw_cs);
1107 return DDERR_EXCLUSIVEMODEALREADYSET;
1110 case WINED3DERR_DEVICENOTRESET:
1111 LeaveCriticalSection(&ddraw_cs);
1112 return DD_OK;
1114 case WINED3D_OK:
1115 LeaveCriticalSection(&ddraw_cs);
1116 return DD_OK;
1118 case WINED3DERR_DRIVERINTERNALERROR:
1119 default:
1120 ERR("(%p) Unexpected return value %08x from wineD3D, "
1121 " returning DD_OK\n", This, hr);
1124 LeaveCriticalSection(&ddraw_cs);
1125 return DD_OK;
1128 /*****************************************************************************
1129 * IDirectDraw7::GetGDISurface
1131 * Returns the surface that GDI is treating as the primary surface.
1132 * For Wine this is the front buffer
1134 * Params:
1135 * GDISurface: Address to write the surface pointer to
1137 * Returns:
1138 * DD_OK if the surface was found
1139 * DDERR_NOTFOUND if the GDI surface wasn't found
1141 *****************************************************************************/
1142 static HRESULT WINAPI
1143 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1144 IDirectDrawSurface7 **GDISurface)
1146 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1147 IWineD3DSurface *Surf;
1148 IDirectDrawSurface7 *ddsurf;
1149 HRESULT hr;
1150 DDSCAPS2 ddsCaps;
1151 TRACE("(%p)->(%p)\n", This, GDISurface);
1153 /* Get the back buffer from the wineD3DDevice and search its
1154 * attached surfaces for the front buffer
1156 EnterCriticalSection(&ddraw_cs);
1157 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1158 0, /* SwapChain */
1159 0, /* first back buffer*/
1160 WINED3DBACKBUFFER_TYPE_MONO,
1161 &Surf);
1163 if( (hr != D3D_OK) ||
1164 (!Surf) )
1166 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1167 LeaveCriticalSection(&ddraw_cs);
1168 return DDERR_NOTFOUND;
1171 /* GetBackBuffer AddRef()ed the surface, release it */
1172 IWineD3DSurface_Release(Surf);
1174 IWineD3DSurface_GetParent(Surf,
1175 (IUnknown **) &ddsurf);
1176 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1178 /* Find the front buffer */
1179 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1180 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1181 &ddsCaps,
1182 GDISurface);
1183 if(hr != DD_OK)
1185 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1188 /* The AddRef is OK this time */
1189 LeaveCriticalSection(&ddraw_cs);
1190 return hr;
1193 /*****************************************************************************
1194 * IDirectDraw7::EnumDisplayModes
1196 * Enumerates the supported Display modes. The modes can be filtered with
1197 * the DDSD parameter.
1199 * Params:
1200 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1201 * DDSD: Surface description to filter the modes
1202 * Context: Pointer passed back to the callback function
1203 * cb: Application-provided callback function
1205 * Returns:
1206 * DD_OK on success
1207 * DDERR_INVALIDPARAMS if the callback wasn't set
1209 *****************************************************************************/
1210 static HRESULT WINAPI
1211 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1212 DWORD Flags,
1213 DDSURFACEDESC2 *DDSD,
1214 void *Context,
1215 LPDDENUMMODESCALLBACK2 cb)
1217 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1218 unsigned int modenum, fmt;
1219 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1220 WINED3DDISPLAYMODE mode;
1221 DDSURFACEDESC2 callback_sd;
1223 WINED3DFORMAT checkFormatList[] =
1225 WINED3DFMT_R8G8B8,
1226 WINED3DFMT_A8R8G8B8,
1227 WINED3DFMT_X8R8G8B8,
1228 WINED3DFMT_R5G6B5,
1229 WINED3DFMT_X1R5G5B5,
1230 WINED3DFMT_A1R5G5B5,
1231 WINED3DFMT_A4R4G4B4,
1232 WINED3DFMT_R3G3B2,
1233 WINED3DFMT_A8R3G3B2,
1234 WINED3DFMT_X4R4G4B4,
1235 WINED3DFMT_A2B10G10R10,
1236 WINED3DFMT_A8B8G8R8,
1237 WINED3DFMT_X8B8G8R8,
1238 WINED3DFMT_A2R10G10B10,
1239 WINED3DFMT_A8P8,
1240 WINED3DFMT_P8
1243 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1245 EnterCriticalSection(&ddraw_cs);
1246 /* This looks sane */
1247 if(!cb)
1249 LeaveCriticalSection(&ddraw_cs);
1250 return DDERR_INVALIDPARAMS;
1253 if(DDSD)
1255 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1256 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1259 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1261 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1263 continue;
1266 modenum = 0;
1267 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1268 WINED3DADAPTER_DEFAULT,
1269 checkFormatList[fmt],
1270 modenum++,
1271 &mode) == WINED3D_OK)
1273 if(DDSD)
1275 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1276 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1279 memset(&callback_sd, 0, sizeof(callback_sd));
1280 callback_sd.dwSize = sizeof(callback_sd);
1281 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1283 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1284 if(Flags & DDEDM_REFRESHRATES)
1286 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1287 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1290 callback_sd.dwWidth = mode.Width;
1291 callback_sd.dwHeight = mode.Height;
1293 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1295 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1297 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1299 TRACE("Application asked to terminate the enumeration\n");
1300 LeaveCriticalSection(&ddraw_cs);
1301 return DD_OK;
1306 TRACE("End of enumeration\n");
1307 LeaveCriticalSection(&ddraw_cs);
1308 return DD_OK;
1311 /*****************************************************************************
1312 * IDirectDraw7::EvaluateMode
1314 * Used with IDirectDraw7::StartModeTest to test video modes.
1315 * EvaluateMode is used to pass or fail a mode, and continue with the next
1316 * mode
1318 * Params:
1319 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1320 * Timeout: Returns the amount of seconds left before the mode would have
1321 * been failed automatically
1323 * Returns:
1324 * This implementation always DD_OK, because it's a stub
1326 *****************************************************************************/
1327 static HRESULT WINAPI
1328 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1329 DWORD Flags,
1330 DWORD *Timeout)
1332 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1333 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1335 /* When implementing this, implement it in WineD3D */
1337 return DD_OK;
1340 /*****************************************************************************
1341 * IDirectDraw7::GetDeviceIdentifier
1343 * Returns the device identifier, which gives information about the driver
1344 * Our device identifier is defined at the beginning of this file.
1346 * Params:
1347 * DDDI: Address for the returned structure
1348 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1350 * Returns:
1351 * On success it returns DD_OK
1352 * DDERR_INVALIDPARAMS if DDDI is NULL
1354 *****************************************************************************/
1355 static HRESULT WINAPI
1356 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1357 DDDEVICEIDENTIFIER2 *DDDI,
1358 DWORD Flags)
1360 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1361 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1363 if(!DDDI)
1364 return DDERR_INVALIDPARAMS;
1366 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1367 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1368 * to any modern hardware, nor is it interesting for Wine, so ignore it
1371 *DDDI = deviceidentifier;
1372 return DD_OK;
1375 /*****************************************************************************
1376 * IDirectDraw7::GetSurfaceFromDC
1378 * Returns the Surface for a GDI device context handle.
1379 * Is this related to IDirectDrawSurface::GetDC ???
1381 * Params:
1382 * hdc: hdc to return the surface for
1383 * Surface: Address to write the surface pointer to
1385 * Returns:
1386 * Always returns DD_OK because it's a stub
1388 *****************************************************************************/
1389 static HRESULT WINAPI
1390 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1391 HDC hdc,
1392 IDirectDrawSurface7 **Surface)
1394 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1395 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1397 /* Implementation idea if needed: Loop through all surfaces and compare
1398 * their hdc with hdc. Implement it in WineD3D! */
1399 return DDERR_NOTFOUND;
1402 /*****************************************************************************
1403 * IDirectDraw7::RestoreAllSurfaces
1405 * Calls the restore method of all surfaces
1407 * Params:
1409 * Returns:
1410 * Always returns DD_OK because it's a stub
1412 *****************************************************************************/
1413 static HRESULT WINAPI
1414 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1416 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1417 FIXME("(%p): Stub\n", This);
1419 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1420 * get their parent and call their restore method. Do not implement
1421 * it in WineD3D, as restoring a surface means re-creating the
1422 * WineD3DDSurface
1424 return DD_OK;
1427 /*****************************************************************************
1428 * IDirectDraw7::StartModeTest
1430 * Tests the specified video modes to update the system registry with
1431 * refresh rate information. StartModeTest starts the mode test,
1432 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1433 * isn't called within 15 seconds, the mode is failed automatically
1435 * As refresh rates are handled by the X server, I don't think this
1436 * Method is important
1438 * Params:
1439 * Modes: An array of mode specifications
1440 * NumModes: The number of modes in Modes
1441 * Flags: Some flags...
1443 * Returns:
1444 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1445 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1446 * otherwise DD_OK
1448 *****************************************************************************/
1449 static HRESULT WINAPI
1450 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1451 SIZE *Modes,
1452 DWORD NumModes,
1453 DWORD Flags)
1455 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1456 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1458 /* This looks sane */
1459 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1461 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1462 * As it is not, DDERR_TESTFINISHED is returned
1463 * (hopefully that's correct
1465 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1466 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1469 return DD_OK;
1472 /*****************************************************************************
1473 * IDirectDrawImpl_RecreateSurfacesCallback
1475 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1476 * It re-recreates the WineD3DSurface. It's pretty straightforward
1478 *****************************************************************************/
1479 HRESULT WINAPI
1480 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1481 DDSURFACEDESC2 *desc,
1482 void *Context)
1484 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1485 IDirectDrawSurface7,
1486 surf);
1487 IDirectDrawImpl *This = surfImpl->ddraw;
1488 IUnknown *Parent;
1489 IParentImpl *parImpl = NULL;
1490 IWineD3DSurface *wineD3DSurface;
1491 HRESULT hr;
1492 void *tmp;
1493 IWineD3DClipper *clipper = NULL;
1495 WINED3DSURFACE_DESC Desc;
1496 WINED3DFORMAT Format;
1497 WINED3DRESOURCETYPE Type;
1498 DWORD Usage;
1499 WINED3DPOOL Pool;
1500 UINT Size;
1502 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1503 DWORD MultiSampleQuality;
1504 UINT Width;
1505 UINT Height;
1507 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1509 /* For the enumeration */
1510 IDirectDrawSurface7_Release(surf);
1512 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1514 /* Get the objects */
1515 wineD3DSurface = surfImpl->WineD3DSurface;
1516 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1517 IUnknown_Release(Parent); /* For the getParent */
1519 /* Is the parent an IParent interface? */
1520 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1522 /* It is a IParent interface! */
1523 IUnknown_Release(Parent); /* For the QueryInterface */
1524 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1525 /* Release the reference the parent interface is holding */
1526 IWineD3DSurface_Release(wineD3DSurface);
1529 /* get the clipper */
1530 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1532 /* Get the surface properties */
1533 Desc.Format = &Format;
1534 Desc.Type = &Type;
1535 Desc.Usage = &Usage;
1536 Desc.Pool = &Pool;
1537 Desc.Size = &Size;
1538 Desc.MultiSampleType = &MultiSampleType;
1539 Desc.MultiSampleQuality = &MultiSampleQuality;
1540 Desc.Width = &Width;
1541 Desc.Height = &Height;
1543 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1544 if(hr != D3D_OK) return hr;
1546 /* Create the new surface */
1547 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1548 Width, Height, Format,
1549 TRUE /* Lockable */,
1550 FALSE /* Discard */,
1551 surfImpl->mipmap_level,
1552 &surfImpl->WineD3DSurface,
1553 Type,
1554 Usage,
1555 Pool,
1556 MultiSampleType,
1557 MultiSampleQuality,
1558 0 /* SharedHandle */,
1559 This->ImplType,
1560 Parent);
1562 if(hr != D3D_OK)
1563 return hr;
1565 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1567 /* Update the IParent if it exists */
1568 if(parImpl)
1570 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1571 /* Add a reference for the IParent */
1572 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1574 /* TODO: Copy the surface content, except for render targets */
1576 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1577 TRACE("Surface released successful, next surface\n");
1578 else
1579 ERR("Something's still holding the old WineD3DSurface\n");
1581 surfImpl->ImplType = This->ImplType;
1583 if(clipper)
1585 IWineD3DClipper_Release(clipper);
1587 return DDENUMRET_OK;
1590 /*****************************************************************************
1591 * IDirectDrawImpl_RecreateAllSurfaces
1593 * A function, that converts all wineD3DSurfaces to the new implementation type
1594 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1595 * new WineD3DSurface, copies the content and releases the old surface
1597 *****************************************************************************/
1598 static HRESULT
1599 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1601 DDSURFACEDESC2 desc;
1602 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1604 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1606 /* Should happen almost never */
1607 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1608 /* Shutdown d3d */
1609 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1611 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1613 memset(&desc, 0, sizeof(desc));
1614 desc.dwSize = sizeof(desc);
1616 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1618 &desc,
1619 This,
1620 IDirectDrawImpl_RecreateSurfacesCallback);
1623 /*****************************************************************************
1624 * D3D7CB_CreateSurface
1626 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1627 * correct mipmap sublevel, and returns it to WineD3D.
1628 * The surfaces are created already by IDirectDraw7::CreateSurface
1630 * Params:
1631 * With, Height: With and height of the surface
1632 * Format: The requested format
1633 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1634 * level: The mipmap level
1635 * Face: The cube map face type
1636 * Surface: Pointer to pass the created surface back at
1637 * SharedHandle: NULL
1639 * Returns:
1640 * D3D_OK
1642 *****************************************************************************/
1643 static HRESULT WINAPI
1644 D3D7CB_CreateSurface(IUnknown *device,
1645 IUnknown *pSuperior,
1646 UINT Width, UINT Height,
1647 WINED3DFORMAT Format,
1648 DWORD Usage, WINED3DPOOL Pool, UINT level,
1649 WINED3DCUBEMAP_FACES Face,
1650 IWineD3DSurface **Surface,
1651 HANDLE *SharedHandle)
1653 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1654 IDirectDrawSurfaceImpl *surf = NULL;
1655 int i = 0;
1656 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1657 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1659 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1660 switch(Face)
1662 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1663 TRACE("Asked for positive x\n");
1664 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1665 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1667 surf = This->tex_root; break;
1668 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1669 TRACE("Asked for negative x\n");
1670 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1671 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1672 TRACE("Asked for positive y\n");
1673 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1674 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1675 TRACE("Asked for negative y\n");
1676 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1677 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1678 TRACE("Asked for positive z\n");
1679 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1680 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1681 TRACE("Asked for negative z\n");
1682 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1683 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1686 if(!surf)
1688 IDirectDrawSurface7 *attached;
1689 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1690 &searchcaps,
1691 &attached);
1692 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1693 IDirectDrawSurface7_Release(attached);
1695 if(!surf) ERR("root search surface not found\n");
1697 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1698 while(i < level)
1700 IDirectDrawSurface7 *attached;
1701 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1702 &searchcaps,
1703 &attached);
1704 if(!attached) ERR("Surface not found\n");
1705 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1706 IDirectDrawSurface7_Release(attached);
1707 i++;
1710 /* Return the surface */
1711 *Surface = surf->WineD3DSurface;
1713 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1714 return D3D_OK;
1717 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1718 IUnknown* swapChainParent;
1719 TRACE("(%p) call back\n", pSwapChain);
1721 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1722 IUnknown_Release(swapChainParent);
1723 return IUnknown_Release(swapChainParent);
1726 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1727 IUnknown* surfaceParent;
1728 TRACE("(%p) call back\n", pSurface);
1730 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1731 IUnknown_Release(surfaceParent);
1732 return IUnknown_Release(surfaceParent);
1735 /*****************************************************************************
1736 * IDirectDrawImpl_CreateNewSurface
1738 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1739 * with the passed parameters.
1741 * Params:
1742 * DDSD: Description of the surface to create
1743 * Surf: Address to store the interface pointer at
1745 * Returns:
1746 * DD_OK on success
1748 *****************************************************************************/
1749 static HRESULT WINAPI
1750 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1751 DDSURFACEDESC2 *pDDSD,
1752 IDirectDrawSurfaceImpl **ppSurf,
1753 UINT level)
1755 HRESULT hr;
1756 UINT Width = 0, Height = 0;
1757 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1758 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1759 DWORD Usage = 0;
1760 WINED3DSURFTYPE ImplType = This->ImplType;
1761 WINED3DSURFACE_DESC Desc;
1762 IUnknown *Parent;
1763 IParentImpl *parImpl = NULL;
1764 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1766 /* Dummies for GetDesc */
1767 WINED3DPOOL dummy_d3dpool;
1768 WINED3DMULTISAMPLE_TYPE dummy_mst;
1769 UINT dummy_uint;
1770 DWORD dummy_dword;
1772 if (TRACE_ON(ddraw))
1774 TRACE(" (%p) Requesting surface desc :\n", This);
1775 DDRAW_dump_surface_desc(pDDSD);
1778 /* Select the surface type, if it wasn't choosen yet */
1779 if(ImplType == SURFACE_UNKNOWN)
1781 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1782 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1784 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1785 ImplType = SURFACE_OPENGL;
1788 /* Otherwise use GDI surfaces for now */
1789 else
1791 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1792 ImplType = SURFACE_GDI;
1795 /* Policy if all surface implementations are available:
1796 * First, check if a default type was set with winecfg. If not,
1797 * try Xrender surfaces, and use them if they work. Next, check if
1798 * accelerated OpenGL is available, and use GL surfaces in this
1799 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1800 * was created, always use OpenGL surfaces.
1802 * (Note: Xrender surfaces are not implemented for now, the
1803 * unaccelerated implementation uses GDI to render in Software)
1806 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1807 * be re-created. This could be done with IDirectDrawSurface7::Restore
1809 This->ImplType = ImplType;
1811 else
1813 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1814 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1816 /* We have to change to OpenGL,
1817 * and re-create all WineD3DSurfaces
1819 ImplType = SURFACE_OPENGL;
1820 This->ImplType = ImplType;
1821 TRACE("(%p) Re-creating all surfaces\n", This);
1822 IDirectDrawImpl_RecreateAllSurfaces(This);
1823 TRACE("(%p) Done recreating all surfaces\n", This);
1825 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1827 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1828 /* Do not fail surface creation, only fail 3D device creation */
1832 /* Get the correct wined3d usage */
1833 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1834 DDSCAPS_BACKBUFFER |
1835 DDSCAPS_3DDEVICE ) )
1837 Usage |= WINED3DUSAGE_RENDERTARGET;
1839 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1840 DDSCAPS_VISIBLE;
1842 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1844 Usage |= WINED3DUSAGE_OVERLAY;
1846 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1848 /* The depth stencil creation callback sets this flag.
1849 * Set the WineD3D usage to let it know that it's a depth
1850 * Stencil surface.
1852 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1854 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1856 Pool = WINED3DPOOL_SYSTEMMEM;
1858 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1860 Pool = WINED3DPOOL_MANAGED;
1861 /* Managed textures have the system memory flag set */
1862 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1864 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1866 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1867 * and texturemanage
1869 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1872 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1873 if(Format == WINED3DFMT_UNKNOWN)
1875 ERR("Unsupported / Unknown pixelformat\n");
1876 return DDERR_INVALIDPIXELFORMAT;
1879 /* Create the Surface object */
1880 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1881 if(!*ppSurf)
1883 ERR("(%p) Error allocating memory for a surface\n", This);
1884 return DDERR_OUTOFVIDEOMEMORY;
1886 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1887 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1888 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1889 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1890 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1891 (*ppSurf)->ref = 1;
1892 (*ppSurf)->version = 7;
1893 (*ppSurf)->ddraw = This;
1894 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1895 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1896 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1898 /* Surface attachments */
1899 (*ppSurf)->next_attached = NULL;
1900 (*ppSurf)->first_attached = *ppSurf;
1902 /* Needed to re-create the surface on an implementation change */
1903 (*ppSurf)->ImplType = ImplType;
1905 /* For D3DDevice creation */
1906 (*ppSurf)->isRenderTarget = FALSE;
1908 /* A trace message for debugging */
1909 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1911 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1913 /* Render targets and textures need a IParent interface,
1914 * because WineD3D will destroy them when the swapchain
1915 * is released
1917 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1918 if(!parImpl)
1920 ERR("Out of memory when allocating memory for a IParent implementation\n");
1921 return DDERR_OUTOFMEMORY;
1923 parImpl->ref = 1;
1924 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1925 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1926 TRACE("Using IParent interface %p as parent\n", parImpl);
1928 else
1930 /* Use the surface as parent */
1931 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1932 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1935 /* Now create the WineD3D Surface */
1936 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1937 pDDSD->dwWidth,
1938 pDDSD->dwHeight,
1939 Format,
1940 TRUE /* Lockable */,
1941 FALSE /* Discard */,
1942 level,
1943 &(*ppSurf)->WineD3DSurface,
1944 ResType, Usage,
1945 Pool,
1946 WINED3DMULTISAMPLE_NONE,
1947 0 /* MultiSampleQuality */,
1948 0 /* SharedHandle */,
1949 ImplType,
1950 Parent);
1952 if(hr != D3D_OK)
1954 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1955 return hr;
1958 /* Set the child of the parent implementation if it exists */
1959 if(parImpl)
1961 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1962 /* The IParent releases the WineD3DSurface, and
1963 * the ddraw surface does that too. Hold a reference
1965 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1968 /* Increase the surface counter, and attach the surface */
1969 InterlockedIncrement(&This->surfaces);
1970 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1972 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1973 * But this could also be delegated to WineDDraw, as it keeps track of all its
1974 * resources. Not implemented for now, as there are more important things ;)
1977 /* Get the pixel format of the WineD3DSurface and store it.
1978 * Don't use the Format choosen above, WineD3D might have
1979 * changed it
1981 Desc.Format = &Format;
1982 Desc.Type = &ResType;
1983 Desc.Usage = &Usage;
1984 Desc.Pool = &dummy_d3dpool;
1985 Desc.Size = &dummy_uint;
1986 Desc.MultiSampleType = &dummy_mst;
1987 Desc.MultiSampleQuality = &dummy_dword;
1988 Desc.Width = &Width;
1989 Desc.Height = &Height;
1991 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1992 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1993 if(hr != D3D_OK)
1995 ERR("IWineD3DSurface::GetDesc failed\n");
1996 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1997 return hr;
2000 if(Format == WINED3DFMT_UNKNOWN)
2002 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2004 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2006 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2007 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2008 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
2009 * TODO: Test other fourcc formats
2011 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2012 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2014 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2015 if(Format == WINED3DFMT_DXT1)
2017 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2019 else
2021 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2024 else
2026 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2027 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2030 /* Application passed a color key? Set it! */
2031 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2033 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2034 DDCKEY_DESTOVERLAY,
2035 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2037 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2039 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2040 DDCKEY_DESTBLT,
2041 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2043 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2045 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2046 DDCKEY_SRCOVERLAY,
2047 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2049 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2051 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2052 DDCKEY_SRCBLT,
2053 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2055 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2057 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2058 if(hr != WINED3D_OK)
2060 /* No need for a trace here, wined3d does that for us */
2061 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2062 return hr;
2066 return DD_OK;
2068 /*****************************************************************************
2069 * CreateAdditionalSurfaces
2071 * Creates a new mipmap chain.
2073 * Params:
2074 * root: Root surface to attach the newly created chain to
2075 * count: number of surfaces to create
2076 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2077 * effects on the caller
2078 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2079 * creates an additional surface without the mipmapping flags
2081 *****************************************************************************/
2082 static HRESULT
2083 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2084 IDirectDrawSurfaceImpl *root,
2085 UINT count,
2086 DDSURFACEDESC2 DDSD,
2087 BOOL CubeFaceRoot)
2089 UINT i, j, level = 0;
2090 HRESULT hr;
2091 IDirectDrawSurfaceImpl *last = root;
2093 for(i = 0; i < count; i++)
2095 IDirectDrawSurfaceImpl *object2 = NULL;
2097 /* increase the mipmap level, but only if a mipmap is created
2098 * In this case, also halve the size
2100 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2102 level++;
2103 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2104 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2105 /* Set the mipmap sublevel flag according to msdn */
2106 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2108 else
2110 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2112 CubeFaceRoot = FALSE;
2114 hr = IDirectDrawImpl_CreateNewSurface(This,
2115 &DDSD,
2116 &object2,
2117 level);
2118 if(hr != DD_OK)
2120 return hr;
2123 /* Add the new surface to the complex attachment array */
2124 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2126 if(last->complex_array[j]) continue;
2127 last->complex_array[j] = object2;
2128 break;
2130 last = object2;
2132 /* Remove the (possible) back buffer cap from the new surface description,
2133 * because only one surface in the flipping chain is a back buffer, one
2134 * is a front buffer, the others are just primary surfaces.
2136 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2138 return DD_OK;
2141 /*****************************************************************************
2142 * IDirectDraw7::CreateSurface
2144 * Creates a new IDirectDrawSurface object and returns its interface.
2146 * The surface connections with wined3d are a bit tricky. Basically it works
2147 * like this:
2149 * |------------------------| |-----------------|
2150 * | DDraw surface | | WineD3DSurface |
2151 * | | | |
2152 * | WineD3DSurface |-------------->| |
2153 * | Child |<------------->| Parent |
2154 * |------------------------| |-----------------|
2156 * The DDraw surface is the parent of the wined3d surface, and it releases
2157 * the WineD3DSurface when the ddraw surface is destroyed.
2159 * However, for all surfaces which can be in a container in WineD3D,
2160 * we have to do this. These surfaces are ususally complex surfaces,
2161 * so this concerns primary surfaces with a front and a back buffer,
2162 * and textures.
2164 * |------------------------| |-----------------|
2165 * | DDraw surface | | Containter |
2166 * | | | |
2167 * | Child |<------------->| Parent |
2168 * | Texture |<------------->| |
2169 * | WineD3DSurface |<----| | Levels |<--|
2170 * | Complex connection | | | | |
2171 * |------------------------| | |-----------------| |
2172 * ^ | |
2173 * | | |
2174 * | | |
2175 * | |------------------| | |-----------------| |
2176 * | | IParent | |-------->| WineD3DSurface | |
2177 * | | | | | |
2178 * | | Child |<------------->| Parent | |
2179 * | | | | Container |<--|
2180 * | |------------------| |-----------------| |
2181 * | |
2182 * | |----------------------| |
2183 * | | DDraw surface 2 | |
2184 * | | | |
2185 * |<->| Complex root Child | |
2186 * | | Texture | |
2187 * | | WineD3DSurface |<----| |
2188 * | |----------------------| | |
2189 * | | |
2190 * | |---------------------| | |-----------------| |
2191 * | | IParent | |----->| WineD3DSurface | |
2192 * | | | | | |
2193 * | | Child |<---------->| Parent | |
2194 * | |---------------------| | Container |<--|
2195 * | |-----------------| |
2196 * | |
2197 * | ---More surfaces can follow--- |
2199 * The reason is that the IWineD3DSwapchain(render target container)
2200 * and the IWineD3DTexure(Texture container) release the parents
2201 * of their surface's children, but by releasing the complex root
2202 * the surfaces which are complexly attached to it are destroyed
2203 * too. See IDirectDrawSurface::Release for a more detailed
2204 * explanation.
2206 * Params:
2207 * DDSD: Description of the surface to create
2208 * Surf: Address to store the interface pointer at
2209 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2210 * aggregation, so it has to be NULL
2212 * Returns:
2213 * DD_OK on success
2214 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2215 * DDERR_* if an error occurs
2217 *****************************************************************************/
2218 static HRESULT WINAPI
2219 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2220 DDSURFACEDESC2 *DDSD,
2221 IDirectDrawSurface7 **Surf,
2222 IUnknown *UnkOuter)
2224 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2225 IDirectDrawSurfaceImpl *object = NULL;
2226 HRESULT hr;
2227 LONG extra_surfaces = 0;
2228 DDSURFACEDESC2 desc2;
2229 WINED3DDISPLAYMODE Mode;
2231 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2233 /* Some checks before we start */
2234 if (TRACE_ON(ddraw))
2236 TRACE(" (%p) Requesting surface desc :\n", This);
2237 DDRAW_dump_surface_desc(DDSD);
2239 EnterCriticalSection(&ddraw_cs);
2241 if (UnkOuter != NULL)
2243 FIXME("(%p) : outer != NULL?\n", This);
2244 LeaveCriticalSection(&ddraw_cs);
2245 return CLASS_E_NOAGGREGATION; /* unchecked */
2248 if (Surf == NULL)
2250 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2251 LeaveCriticalSection(&ddraw_cs);
2252 return E_POINTER; /* unchecked */
2255 if (!(DDSD->dwFlags & DDSD_CAPS))
2257 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2258 DDSD->dwFlags |= DDSD_CAPS;
2260 if (DDSD->ddsCaps.dwCaps == 0)
2262 /* This has been checked on real Windows */
2263 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2266 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2268 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2269 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2272 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2274 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2275 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2276 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2279 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2280 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2282 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2283 *Surf = NULL;
2284 LeaveCriticalSection(&ddraw_cs);
2285 return DDERR_NOEXCLUSIVEMODE;
2288 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2289 WARN("Application tried to create an explicit front or back buffer\n");
2290 LeaveCriticalSection(&ddraw_cs);
2291 return DDERR_INVALIDCAPS;
2293 /* Check cube maps but only if the size includes them */
2294 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2296 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2297 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2299 WARN("Cube map faces requested without cube map flag\n");
2300 LeaveCriticalSection(&ddraw_cs);
2301 return DDERR_INVALIDCAPS;
2303 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2304 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2306 WARN("Cube map without faces requested\n");
2307 LeaveCriticalSection(&ddraw_cs);
2308 return DDERR_INVALIDPARAMS;
2311 /* Quick tests confirm those can be created, but we don't do that yet */
2312 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2313 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2315 FIXME("Partial cube maps not supported yet\n");
2319 /* According to the msdn this flag is ignored by CreateSurface */
2320 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2321 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2323 /* Modify some flags */
2324 memset(&desc2, 0, sizeof(desc2));
2325 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2326 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2327 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2328 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2330 /* Get the video mode from WineD3D - we will need it */
2331 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2332 0, /* Swapchain 0 */
2333 &Mode);
2334 if(FAILED(hr))
2336 ERR("Failed to read display mode from wined3d\n");
2337 switch(This->orig_bpp)
2339 case 8:
2340 Mode.Format = WINED3DFMT_P8;
2341 break;
2343 case 15:
2344 Mode.Format = WINED3DFMT_X1R5G5B5;
2345 break;
2347 case 16:
2348 Mode.Format = WINED3DFMT_R5G6B5;
2349 break;
2351 case 24:
2352 Mode.Format = WINED3DFMT_R8G8B8;
2353 break;
2355 case 32:
2356 Mode.Format = WINED3DFMT_X8R8G8B8;
2357 break;
2359 Mode.Width = This->orig_width;
2360 Mode.Height = This->orig_height;
2363 /* No pixelformat given? Use the current screen format */
2364 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2366 desc2.dwFlags |= DDSD_PIXELFORMAT;
2367 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2369 /* Wait: It could be a Z buffer */
2370 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2372 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2374 case 15:
2375 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2376 break;
2377 case 16:
2378 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2379 break;
2380 case 24:
2381 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2382 break;
2383 case 32:
2384 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2385 break;
2386 default:
2387 ERR("Unknown Z buffer bit depth\n");
2390 else
2392 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2396 /* No Width or no Height? Use the original screen size
2398 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2399 !(desc2.dwFlags & DDSD_HEIGHT) )
2401 /* Invalid for non-render targets */
2402 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2404 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2405 *Surf = NULL;
2406 LeaveCriticalSection(&ddraw_cs);
2407 return DDERR_INVALIDPARAMS;
2410 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2411 desc2.dwWidth = Mode.Width;
2412 desc2.dwHeight = Mode.Height;
2415 /* Mipmap count fixes */
2416 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2418 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2420 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2422 /* Mipmap count is given, nothing to do */
2424 else
2426 /* Undocumented feature: Create sublevels until
2427 * either the width or the height is 1
2429 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2430 desc2.dwWidth : desc2.dwHeight;
2431 desc2.u2.dwMipMapCount = 0;
2432 while( min )
2434 desc2.u2.dwMipMapCount += 1;
2435 min >>= 1;
2439 else
2441 /* Not-complex mipmap -> Mipmapcount = 1 */
2442 desc2.u2.dwMipMapCount = 1;
2444 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2446 /* There's a mipmap count in the created surface in any case */
2447 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2449 /* If no mipmap is given, the texture has only one level */
2451 /* The first surface is a front buffer, the back buffer is created afterwards */
2452 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2454 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2457 /* The root surface in a cube map is positive x */
2458 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2460 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2461 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2464 /* Create the first surface */
2465 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2466 if( hr != DD_OK)
2468 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2469 LeaveCriticalSection(&ddraw_cs);
2470 return hr;
2472 object->is_complex_root = TRUE;
2474 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2476 /* Create Additional surfaces if necessary
2477 * This applies to Primary surfaces which have a back buffer count
2478 * set, but not to mipmap textures. In case of Mipmap textures,
2479 * wineD3D takes care of the creation of additional surfaces
2481 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2483 extra_surfaces = DDSD->dwBackBufferCount;
2484 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2485 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2488 hr = DD_OK;
2489 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2491 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2492 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2493 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2494 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2495 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2496 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2497 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2498 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2499 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2500 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2501 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2502 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2503 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2504 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2505 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2506 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2507 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2510 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2511 if(hr != DD_OK)
2513 /* This destroys and possibly created surfaces too */
2514 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2515 LeaveCriticalSection(&ddraw_cs);
2516 return hr;
2519 /* Addref the ddraw interface to keep an reference for each surface */
2520 IDirectDraw7_AddRef(iface);
2521 object->ifaceToRelease = (IUnknown *) iface;
2523 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2524 * But attach the d3ddevice only if the currently created surface was
2525 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2526 * The only case I can think of where this doesn't apply is when a
2527 * 2D app was configured by the user to run with OpenGL and it didn't create
2528 * the render target as first surface. In this case the render target creation
2529 * will cause the 3D init.
2531 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2532 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2534 IDirectDrawSurfaceImpl *target = object, *surface;
2535 struct list *entry;
2537 /* Search for the primary to use as render target */
2538 LIST_FOR_EACH(entry, &This->surface_list)
2540 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2541 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2542 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2544 /* found */
2545 target = surface;
2546 TRACE("Using primary %p as render target\n", target);
2547 break;
2551 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2552 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2553 if(hr != D3D_OK)
2555 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2559 /* Create a WineD3DTexture if a texture was requested */
2560 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2562 UINT levels;
2563 WINED3DFORMAT Format;
2564 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2566 This->tex_root = object;
2568 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2570 /* a mipmap is created, create enough levels */
2571 levels = desc2.u2.dwMipMapCount;
2573 else
2575 /* No mipmap is created, create one level */
2576 levels = 1;
2579 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2580 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2582 Pool = WINED3DPOOL_SYSTEMMEM;
2584 /* Should I forward the MANEGED cap to the managed pool ? */
2586 /* Get the format. It's set already by CreateNewSurface */
2587 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2589 /* The surfaces are already created, the callback only
2590 * passes the IWineD3DSurface to WineD3D
2592 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2594 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2595 DDSD->dwWidth, /* Edgelength */
2596 levels,
2597 0, /* usage */
2598 Format,
2599 Pool,
2600 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2601 0, /* SharedHandle */
2602 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2603 D3D7CB_CreateSurface);
2605 else
2607 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2608 DDSD->dwWidth, DDSD->dwHeight,
2609 levels, /* MipMapCount = Levels */
2610 0, /* usage */
2611 Format,
2612 Pool,
2613 (IWineD3DTexture **) &object->wineD3DTexture,
2614 0, /* SharedHandle */
2615 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2616 D3D7CB_CreateSurface );
2618 This->tex_root = NULL;
2621 LeaveCriticalSection(&ddraw_cs);
2622 return hr;
2625 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2626 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2628 static BOOL
2629 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2630 const DDPIXELFORMAT *provided)
2632 /* Some flags must be present in both or neither for a match. */
2633 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2634 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2635 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2637 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2638 return FALSE;
2640 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2641 return FALSE;
2643 if (requested->dwFlags & DDPF_FOURCC)
2644 if (requested->dwFourCC != provided->dwFourCC)
2645 return FALSE;
2647 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2648 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2649 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2650 return FALSE;
2652 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2653 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2654 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2655 return FALSE;
2657 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2658 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2659 return FALSE;
2661 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2662 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2663 |DDPF_BUMPDUDV))
2664 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2665 return FALSE;
2667 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2668 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2669 return FALSE;
2671 return TRUE;
2674 static BOOL
2675 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2676 const DDSURFACEDESC2* provided)
2678 struct compare_info
2680 DWORD flag;
2681 ptrdiff_t offset;
2682 size_t size;
2685 #define CMP(FLAG, FIELD) \
2686 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2687 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2689 static const struct compare_info compare[] =
2691 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2692 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2693 CMP(CAPS, ddsCaps),
2694 CMP(CKDESTBLT, ddckCKDestBlt),
2695 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2696 CMP(CKSRCBLT, ddckCKSrcBlt),
2697 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2698 CMP(HEIGHT, dwHeight),
2699 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2700 CMP(LPSURFACE, lpSurface),
2701 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2702 CMP(PITCH, u1 /* lPitch */),
2703 /* PIXELFORMAT: manual */
2704 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2705 CMP(TEXTURESTAGE, dwTextureStage),
2706 CMP(WIDTH, dwWidth),
2707 /* ZBUFFERBITDEPTH: "obsolete" */
2710 #undef CMP
2712 unsigned int i;
2714 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2715 return FALSE;
2717 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2719 if (requested->dwFlags & compare[i].flag
2720 && memcmp((const char *)provided + compare[i].offset,
2721 (const char *)requested + compare[i].offset,
2722 compare[i].size) != 0)
2723 return FALSE;
2726 if (requested->dwFlags & DDSD_PIXELFORMAT)
2728 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2729 &provided->u4.ddpfPixelFormat))
2730 return FALSE;
2733 return TRUE;
2736 #undef DDENUMSURFACES_SEARCHTYPE
2737 #undef DDENUMSURFACES_MATCHTYPE
2739 /*****************************************************************************
2740 * IDirectDraw7::EnumSurfaces
2742 * Loops through all surfaces attached to this device and calls the
2743 * application callback. This can't be relayed to WineD3DDevice,
2744 * because some WineD3DSurfaces' parents are IParent objects
2746 * Params:
2747 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2748 * DDSD: Description to filter for
2749 * Context: Application-provided pointer, it's passed unmodified to the
2750 * Callback function
2751 * Callback: Address to call for each surface
2753 * Returns:
2754 * DDERR_INVALIDPARAMS if the callback is NULL
2755 * DD_OK on success
2757 *****************************************************************************/
2758 static HRESULT WINAPI
2759 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2760 DWORD Flags,
2761 DDSURFACEDESC2 *DDSD,
2762 void *Context,
2763 LPDDENUMSURFACESCALLBACK7 Callback)
2765 /* The surface enumeration is handled by WineDDraw,
2766 * because it keeps track of all surfaces attached to
2767 * it. The filtering is done by our callback function,
2768 * because WineDDraw doesn't handle ddraw-like surface
2769 * caps structures
2771 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2772 IDirectDrawSurfaceImpl *surf;
2773 BOOL all, nomatch;
2774 DDSURFACEDESC2 desc;
2775 struct list *entry, *entry2;
2777 all = Flags & DDENUMSURFACES_ALL;
2778 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2780 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2781 EnterCriticalSection(&ddraw_cs);
2783 if(!Callback)
2785 LeaveCriticalSection(&ddraw_cs);
2786 return DDERR_INVALIDPARAMS;
2789 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2790 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2792 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2793 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2795 desc = surf->surface_desc;
2796 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2797 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2799 LeaveCriticalSection(&ddraw_cs);
2800 return DD_OK;
2804 LeaveCriticalSection(&ddraw_cs);
2805 return DD_OK;
2808 static HRESULT WINAPI
2809 findRenderTarget(IDirectDrawSurface7 *surface,
2810 DDSURFACEDESC2 *desc,
2811 void *ctx)
2813 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2814 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2816 if(!surf->isRenderTarget) {
2817 *target = surf;
2818 IDirectDrawSurface7_Release(surface);
2819 return DDENUMRET_CANCEL;
2822 /* Recurse into the surface tree */
2823 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2825 IDirectDrawSurface7_Release(surface);
2826 if(*target) return DDENUMRET_CANCEL;
2827 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2830 /*****************************************************************************
2831 * D3D7CB_CreateRenderTarget
2833 * Callback called by WineD3D to create Surfaces for render target usage
2834 * This function takes the D3D target from the IDirectDrawImpl structure,
2835 * and returns the WineD3DSurface. To avoid double usage, the surface
2836 * is marked as render target afterwards
2838 * Params
2839 * device: The WineD3DDevice's parent
2840 * Width, Height, Format: Dimensions and pixelformat of the render target
2841 * Ignored, because the surface already exists
2842 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2843 * Lockable: ignored
2844 * ppSurface: Address to pass the surface pointer back at
2845 * pSharedHandle: Ignored
2847 * Returns:
2848 * Always returns D3D_OK
2850 *****************************************************************************/
2851 static HRESULT WINAPI
2852 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2853 UINT Width, UINT Height,
2854 WINED3DFORMAT Format,
2855 WINED3DMULTISAMPLE_TYPE MultiSample,
2856 DWORD MultisampleQuality,
2857 BOOL Lockable,
2858 IWineD3DSurface** ppSurface,
2859 HANDLE* pSharedHandle)
2861 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2862 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2863 TRACE("(%p) call back\n", device);
2865 if(d3dSurface->isRenderTarget)
2867 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2868 &target, findRenderTarget);
2870 else
2872 target = d3dSurface;
2875 if(!target)
2877 target = This->d3d_target;
2878 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2881 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2883 *ppSurface = target->WineD3DSurface;
2884 target->isRenderTarget = TRUE;
2885 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2886 return D3D_OK;
2889 static HRESULT WINAPI
2890 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2891 IUnknown *pSuperior,
2892 UINT Width,
2893 UINT Height,
2894 WINED3DFORMAT Format,
2895 WINED3DMULTISAMPLE_TYPE MultiSample,
2896 DWORD MultisampleQuality,
2897 BOOL Discard,
2898 IWineD3DSurface** ppSurface,
2899 HANDLE* pSharedHandle)
2901 /* Create a Depth Stencil surface to make WineD3D happy */
2902 HRESULT hr = D3D_OK;
2903 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2904 DDSURFACEDESC2 ddsd;
2906 TRACE("(%p) call back\n", device);
2908 *ppSurface = NULL;
2910 /* Create a DirectDraw surface */
2911 memset(&ddsd, 0, sizeof(ddsd));
2912 ddsd.dwSize = sizeof(ddsd);
2913 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2914 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2915 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2916 ddsd.dwHeight = Height;
2917 ddsd.dwWidth = Width;
2918 if(Format != 0)
2920 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2922 else
2924 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2927 This->depthstencil = TRUE;
2928 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2929 &ddsd,
2930 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2931 NULL);
2932 This->depthstencil = FALSE;
2933 if(FAILED(hr))
2935 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2936 return hr;
2938 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2939 return D3D_OK;
2942 /*****************************************************************************
2943 * D3D7CB_CreateAdditionalSwapChain
2945 * Callback function for WineD3D which creates a new WineD3DSwapchain
2946 * interface. It also creates an IParent interface to store that pointer,
2947 * so the WineD3DSwapchain has a parent and can be released when the D3D
2948 * device is destroyed
2949 *****************************************************************************/
2950 static HRESULT WINAPI
2951 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2952 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2953 IWineD3DSwapChain ** ppSwapChain)
2955 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2956 IParentImpl *object = NULL;
2957 HRESULT res = D3D_OK;
2958 IWineD3DSwapChain *swapchain;
2959 TRACE("(%p) call back\n", device);
2961 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2962 if (NULL == object)
2964 FIXME("Allocation of memory failed\n");
2965 *ppSwapChain = NULL;
2966 return DDERR_OUTOFVIDEOMEMORY;
2969 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2970 object->ref = 1;
2972 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2973 pPresentationParameters,
2974 &swapchain,
2975 (IUnknown*) ICOM_INTERFACE(object, IParent),
2976 D3D7CB_CreateRenderTarget,
2977 D3D7CB_CreateDepthStencilSurface);
2978 if (res != D3D_OK)
2980 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2981 HeapFree(GetProcessHeap(), 0 , object);
2982 *ppSwapChain = NULL;
2984 else
2986 *ppSwapChain = swapchain;
2987 object->child = (IUnknown *) swapchain;
2990 return res;
2993 /*****************************************************************************
2994 * IDirectDrawImpl_AttachD3DDevice
2996 * Initializes the D3D capabilities of WineD3D
2998 * Params:
2999 * primary: The primary surface for D3D
3001 * Returns
3002 * DD_OK on success,
3003 * DDERR_* otherwise
3005 *****************************************************************************/
3006 static HRESULT WINAPI
3007 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3008 IDirectDrawSurfaceImpl *primary)
3010 HRESULT hr;
3011 HWND window;
3013 WINED3DPRESENT_PARAMETERS localParameters;
3015 TRACE("(%p)->(%p)\n", This, primary);
3017 /* Get the window */
3018 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
3019 &window);
3020 if(hr != D3D_OK)
3022 ERR("IWineD3DDevice::GetHWND failed\n");
3023 return hr;
3026 /* If there's no window, create a hidden window. WineD3D needs it */
3027 if(window == 0)
3029 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3030 WS_DISABLED, 0, 0,
3031 GetSystemMetrics(SM_CXSCREEN),
3032 GetSystemMetrics(SM_CYSCREEN),
3033 NULL, NULL, GetModuleHandleA(0), NULL);
3035 ShowWindow(window, SW_HIDE); /* Just to be sure */
3036 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3037 This->d3d_window = window;
3039 else
3041 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3044 /* Store the future Render Target surface */
3045 This->d3d_target = primary;
3047 /* Use the surface description for the device parameters, not the
3048 * Device settings. The app might render to an offscreen surface
3050 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3051 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3052 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3053 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3054 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3055 localParameters.MultiSampleQuality = 0;
3056 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3057 localParameters.hDeviceWindow = window;
3058 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3059 localParameters.EnableAutoDepthStencil = FALSE;
3060 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3061 localParameters.Flags = 0;
3062 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3063 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3065 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3067 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3068 * recursive loop until ram or emulated video memory is full
3070 This->d3d_initialized = TRUE;
3072 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3073 &localParameters,
3074 D3D7CB_CreateAdditionalSwapChain);
3075 if(FAILED(hr))
3077 This->wineD3DDevice = NULL;
3078 return hr;
3081 This->declArraySize = 2;
3082 This->decls = HeapAlloc(GetProcessHeap(),
3083 HEAP_ZERO_MEMORY,
3084 sizeof(*This->decls) * This->declArraySize);
3085 if(!This->decls)
3087 ERR("Error allocating an array for the converted vertex decls\n");
3088 This->declArraySize = 0;
3089 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3090 D3D7CB_DestroyDepthStencilSurface,
3091 D3D7CB_DestroySwapChain);
3092 return E_OUTOFMEMORY;
3095 /* Create an Index Buffer parent */
3096 TRACE("(%p) Successfully initialized 3D\n", This);
3097 return DD_OK;
3100 /*****************************************************************************
3101 * DirectDrawCreateClipper (DDRAW.@)
3103 * Creates a new IDirectDrawClipper object.
3105 * Params:
3106 * Clipper: Address to write the interface pointer to
3107 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3108 * NULL
3110 * Returns:
3111 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3112 * E_OUTOFMEMORY if allocating the object failed
3114 *****************************************************************************/
3115 HRESULT WINAPI
3116 DirectDrawCreateClipper(DWORD Flags,
3117 IDirectDrawClipper **Clipper,
3118 IUnknown *UnkOuter)
3120 IDirectDrawClipperImpl* object;
3121 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3123 EnterCriticalSection(&ddraw_cs);
3124 if (UnkOuter != NULL)
3126 LeaveCriticalSection(&ddraw_cs);
3127 return CLASS_E_NOAGGREGATION;
3130 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3131 sizeof(IDirectDrawClipperImpl));
3132 if (object == NULL)
3134 LeaveCriticalSection(&ddraw_cs);
3135 return E_OUTOFMEMORY;
3138 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3139 object->ref = 1;
3140 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3141 if(!object->wineD3DClipper)
3143 HeapFree(GetProcessHeap(), 0, object);
3144 LeaveCriticalSection(&ddraw_cs);
3145 return E_OUTOFMEMORY;
3148 *Clipper = (IDirectDrawClipper *) object;
3149 LeaveCriticalSection(&ddraw_cs);
3150 return DD_OK;
3153 /*****************************************************************************
3154 * IDirectDraw7::CreateClipper
3156 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3158 *****************************************************************************/
3159 static HRESULT WINAPI
3160 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3161 DWORD Flags,
3162 IDirectDrawClipper **Clipper,
3163 IUnknown *UnkOuter)
3165 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3166 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3167 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3170 /*****************************************************************************
3171 * IDirectDraw7::CreatePalette
3173 * Creates a new IDirectDrawPalette object
3175 * Params:
3176 * Flags: The flags for the new clipper
3177 * ColorTable: Color table to assign to the new clipper
3178 * Palette: Address to write the interface pointer to
3179 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3180 * NULL
3182 * Returns:
3183 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3184 * E_OUTOFMEMORY if allocating the object failed
3186 *****************************************************************************/
3187 static HRESULT WINAPI
3188 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3189 DWORD Flags,
3190 PALETTEENTRY *ColorTable,
3191 IDirectDrawPalette **Palette,
3192 IUnknown *pUnkOuter)
3194 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3195 IDirectDrawPaletteImpl *object;
3196 HRESULT hr = DDERR_GENERIC;
3197 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3199 EnterCriticalSection(&ddraw_cs);
3200 if(pUnkOuter != NULL)
3202 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3203 LeaveCriticalSection(&ddraw_cs);
3204 return CLASS_E_NOAGGREGATION;
3207 /* The refcount test shows that a cooplevel is required for this */
3208 if(!This->cooperative_level)
3210 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3211 LeaveCriticalSection(&ddraw_cs);
3212 return DDERR_NOCOOPERATIVELEVELSET;
3215 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3216 if(!object)
3218 ERR("Out of memory when allocating memory for a palette implementation\n");
3219 LeaveCriticalSection(&ddraw_cs);
3220 return E_OUTOFMEMORY;
3223 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3224 object->ref = 1;
3225 object->ddraw_owner = This;
3227 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3228 if(hr != DD_OK)
3230 HeapFree(GetProcessHeap(), 0, object);
3231 LeaveCriticalSection(&ddraw_cs);
3232 return hr;
3235 IDirectDraw7_AddRef(iface);
3236 object->ifaceToRelease = (IUnknown *) iface;
3237 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3238 LeaveCriticalSection(&ddraw_cs);
3239 return DD_OK;
3242 /*****************************************************************************
3243 * IDirectDraw7::DuplicateSurface
3245 * Duplicates a surface. The surface memory points to the same memory as
3246 * the original surface, and it's released when the last surface referencing
3247 * it is released. I guess that's beyond Wine's surface management right now
3248 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3249 * test application to implement this)
3251 * Params:
3252 * Src: Address of the source surface
3253 * Dest: Address to write the new surface pointer to
3255 * Returns:
3256 * See IDirectDraw7::CreateSurface
3258 *****************************************************************************/
3259 static HRESULT WINAPI
3260 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3261 IDirectDrawSurface7 *Src,
3262 IDirectDrawSurface7 **Dest)
3264 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3265 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3267 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3269 /* For now, simply create a new, independent surface */
3270 return IDirectDraw7_CreateSurface(iface,
3271 &Surf->surface_desc,
3272 Dest,
3273 NULL);
3276 /*****************************************************************************
3277 * IDirectDraw7 VTable
3278 *****************************************************************************/
3279 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3281 /*** IUnknown ***/
3282 IDirectDrawImpl_QueryInterface,
3283 IDirectDrawImpl_AddRef,
3284 IDirectDrawImpl_Release,
3285 /*** IDirectDraw ***/
3286 IDirectDrawImpl_Compact,
3287 IDirectDrawImpl_CreateClipper,
3288 IDirectDrawImpl_CreatePalette,
3289 IDirectDrawImpl_CreateSurface,
3290 IDirectDrawImpl_DuplicateSurface,
3291 IDirectDrawImpl_EnumDisplayModes,
3292 IDirectDrawImpl_EnumSurfaces,
3293 IDirectDrawImpl_FlipToGDISurface,
3294 IDirectDrawImpl_GetCaps,
3295 IDirectDrawImpl_GetDisplayMode,
3296 IDirectDrawImpl_GetFourCCCodes,
3297 IDirectDrawImpl_GetGDISurface,
3298 IDirectDrawImpl_GetMonitorFrequency,
3299 IDirectDrawImpl_GetScanLine,
3300 IDirectDrawImpl_GetVerticalBlankStatus,
3301 IDirectDrawImpl_Initialize,
3302 IDirectDrawImpl_RestoreDisplayMode,
3303 IDirectDrawImpl_SetCooperativeLevel,
3304 IDirectDrawImpl_SetDisplayMode,
3305 IDirectDrawImpl_WaitForVerticalBlank,
3306 /*** IDirectDraw2 ***/
3307 IDirectDrawImpl_GetAvailableVidMem,
3308 /*** IDirectDraw7 ***/
3309 IDirectDrawImpl_GetSurfaceFromDC,
3310 IDirectDrawImpl_RestoreAllSurfaces,
3311 IDirectDrawImpl_TestCooperativeLevel,
3312 IDirectDrawImpl_GetDeviceIdentifier,
3313 /*** IDirectDraw7 ***/
3314 IDirectDrawImpl_StartModeTest,
3315 IDirectDrawImpl_EvaluateMode
3318 /*****************************************************************************
3319 * IDirectDrawImpl_FindDecl
3321 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3322 * if none was found.
3324 * This function is in ddraw.c and the DDraw object space because D3D7
3325 * vertex buffers are created using the IDirect3D interface to the ddraw
3326 * object, so they can be valid across D3D devices(theoretically. The ddraw
3327 * object also owns the wined3d device
3329 * Parameters:
3330 * This: Device
3331 * fvf: Fvf to find the decl for
3333 * Returns:
3334 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3335 * fvf otherwise.
3337 *****************************************************************************/
3338 IWineD3DVertexDeclaration *
3339 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3340 DWORD fvf)
3342 HRESULT hr;
3343 IWineD3DVertexDeclaration* pDecl = NULL;
3344 int p, low, high; /* deliberately signed */
3345 struct FvfToDecl *convertedDecls = This->decls;
3347 TRACE("Searching for declaration for fvf %08x... ", fvf);
3349 low = 0;
3350 high = This->numConvertedDecls - 1;
3351 while(low <= high) {
3352 p = (low + high) >> 1;
3353 TRACE("%d ", p);
3354 if(convertedDecls[p].fvf == fvf) {
3355 TRACE("found %p\n", convertedDecls[p].decl);
3356 return convertedDecls[p].decl;
3357 } else if(convertedDecls[p].fvf < fvf) {
3358 low = p + 1;
3359 } else {
3360 high = p - 1;
3363 TRACE("not found. Creating and inserting at position %d.\n", low);
3365 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3366 &pDecl,
3367 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3368 fvf);
3369 if (hr != S_OK) return NULL;
3371 if(This->declArraySize == This->numConvertedDecls) {
3372 int grow = max(This->declArraySize / 2, 8);
3373 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3374 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3375 if(!convertedDecls) {
3376 /* This will destroy it */
3377 IWineD3DVertexDeclaration_Release(pDecl);
3378 return NULL;
3380 This->decls = convertedDecls;
3381 This->declArraySize += grow;
3384 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3385 convertedDecls[low].decl = pDecl;
3386 convertedDecls[low].fvf = fvf;
3387 This->numConvertedDecls++;
3389 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3390 return pDecl;