d3d: Limit d3d8 and d3d9 vshader constants to 256.
[wine/multimedia.git] / dlls / d3d9 / d3d9_main.c
blob40d73a54e7a69314c2e2ba14c3827f225a5ba1be
1 /*
2 * Direct3D 9
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "initguid.h"
26 #include "d3d9_private.h"
28 static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
30 0, 0, &d3d9_cs,
31 { &d3d9_cs_debug.ProcessLocksList,
32 &d3d9_cs_debug.ProcessLocksList },
33 0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
35 CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
39 static int D3DPERF_event_level = 0;
41 void WINAPI DebugSetMute(void) {
42 /* nothing to do */
45 IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
46 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
48 object->lpVtbl = &Direct3D9_Vtbl;
49 object->ref = 1;
50 EnterCriticalSection(&d3d9_cs);
51 object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
52 LeaveCriticalSection(&d3d9_cs);
54 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
56 if (!object->WineD3D)
58 HeapFree( GetProcessHeap(), 0, object );
59 object = NULL;
61 return (IDirect3D9*) object;
64 HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
65 IDirect3D9 *ret;
66 IDirect3D9Impl* object;
68 TRACE("Calling Direct3DCreate9\n");
69 ret = Direct3DCreate9(SDKVersion);
70 if(!ret) {
71 *direct3d9ex = NULL;
72 return D3DERR_NOTAVAILABLE;
75 object = (IDirect3D9Impl *) ret;
76 object->extended = TRUE; /* Enables QI for extended interfaces */
77 *direct3d9ex = (IDirect3D9Ex *) object;
78 return D3D_OK;
81 /*******************************************************************
82 * Direct3DShaderValidatorCreate9 (D3D9.@)
84 * No documentation available for this function.
85 * SDK only says it is internal and shouldn't be used.
87 void* WINAPI Direct3DShaderValidatorCreate9(void)
89 FIXME("stub\n");
90 return NULL;
93 /*******************************************************************
94 * DllMain
96 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
98 /* At process attach */
99 TRACE("fdwReason=%d\n", fdwReason);
100 if (fdwReason == DLL_PROCESS_ATTACH)
101 DisableThreadLibraryCalls(hInstDLL);
103 return TRUE;
106 /***********************************************************************
107 * D3DPERF_BeginEvent (D3D9.@)
109 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
110 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
112 return D3DPERF_event_level++;
115 /***********************************************************************
116 * D3DPERF_EndEvent (D3D9.@)
118 int WINAPI D3DPERF_EndEvent(void) {
119 FIXME("(void) : stub\n");
121 return --D3DPERF_event_level;
124 /***********************************************************************
125 * D3DPERF_GetStatus (D3D9.@)
127 DWORD WINAPI D3DPERF_GetStatus(void) {
128 FIXME("(void) : stub\n");
130 return 0;
133 /***********************************************************************
134 * D3DPERF_SetOptions (D3D9.@)
137 void WINAPI D3DPERF_SetOptions(DWORD options)
139 FIXME("(%#x) : stub\n", options);
142 /***********************************************************************
143 * D3DPERF_QueryRepeatFrame (D3D9.@)
145 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
146 FIXME("(void) : stub\n");
148 return FALSE;
151 /***********************************************************************
152 * D3DPERF_SetMarker (D3D9.@)
154 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
155 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
158 /***********************************************************************
159 * D3DPERF_SetRegion (D3D9.@)
161 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
162 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));