1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader.
15 dlls/ - All the DLLs implemented by Wine
17 advapi32/ - crypto, systeminfo, security, eventlogging
19 avifil32/ - COM object to play AVI files
20 comctl32/ - common controls
21 commdlg/ - common dialog boxes (both 16 & 32 bit)
22 crtdll/ - Old C runtime library
25 ddraw/ - DirectX ddraw
26 dinput/ - DirectX dinput
27 dplay/ - DirectX dplay
28 dplayx/ - DirectX dplayx
29 dsound/ - DirectX dsound
30 gdi/ - GDI (graphics calls)
31 enhmetafiledrv/ - enhanced metafile driver
32 metafiledrv/ - metafile driver
33 win16drv/ - support for Win16 printer drivers
36 imagehlp/ - PE (Portable Executable) Image Helper lib
38 kernel/ - The Windows kernel
39 lzexpand/ - Liv-Zempel compression/decompression
40 mpr/ - Multi-Protocol Router (interface to various
41 network transport protocols)
42 msacm/ - audio compression manager (multimedia) (16 bit)
43 msacm32/ - audio compression manager (multimedia) (32 bit)
49 msvcrt/ - 16 bit C runtime library
50 msvcrt20/ - 32 bit C runtime library
51 msvideo/ - 16 bit video manager
53 ntdll/ - NT implementation of kernel calls
55 ole32/ - 32 bit OLE 2.0 libraries
56 oleaut32/ - 32 bit OLE 2.0 automation
57 olecli/ - 16 bit OLE client
58 oledlg/ - OLE 2.0 user interface support
59 olepro32/ - 32 bit OLE 2.0 automation
60 olesvr/ - 16 bit OLE server
61 opengl32/ - OpenGL implementation
62 psapi/ - process status API
65 rasapi32/ - remote access server API
72 shell32/ - COM object implementing shell views
75 tapi32/ - telephone API
76 ttydrv/ - TTY display driver (Wine specific)
79 user/ - Window management, standard controls, etc.
80 ver/ - File Installation Library (16 bit)
81 version/ - File Installation Library (32 bit)
83 win87em/ - 80387 math-emulation
84 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
85 winedos/ - DOS features and BIOS calls (interrupts)
86 wineps/ - Postscript driver (Wine specific)
87 winmm/ - multimedia (16 & 32 bit)
88 mciXXX/ - various MCI drivers
90 wavemap/- audio mapper
91 winearts/ - ARTS audio driver
92 wineoss/- MM driver for OSS systems
93 winnls/ - National Language Support
96 winspool/ - Printing & Print Spooler
98 wnaspi32/ - 32 bit ASPI
99 x11drv/ - X11 display driver (Wine specific)
104 programs/ - All the Winelib programs
130 Support programs, libraries, etc:
131 ---------------------------------
133 documentation/ - some documentation
134 include/ - Windows standard includes
135 library/ - the Wine portability library
136 miscemu/ - the main Wine program
137 ole/ - global UUIDs static library
138 server/ - the Wine server
139 tools/ - relay code builder, new rc, bugreport
140 generator, wineconfigurator, etc.
141 unicode/ - Unicode support shared
147 Note: these directories will ultimately get moved into their
150 files/ - KERNEL file I/O
151 if1632/ - KERNEL relay code
152 loader/ - KERNEL loader code
153 memory/ - KERNEL memory management
154 misc/ - KERNEL shell, registry, winsock, etc.
155 msdos/ - KERNEL DOS support
156 relay32/ - KERNEL 32-bit relay code
157 scheduler/ - KERNEL process and thread management
158 win32/ - KERNEL misc Win32 functions
160 graphics/ - GDI graphics drivers
161 objects/ - GDI logical objects
163 controls/ - USER built-in widgets
164 windows/ - USER window management
166 tsx11/ - thread-safe X11 wrappers (auto generated)
170 IMPLEMENTING NEW API CALLS
171 ==========================
173 This is the simple version, and covers only Win32. Win16 is slightly
174 uglier, because of the Pascal heritage and the segmented memory model.
176 All of the Win32 APIs known to Wine are listed in the .spec file of
177 their corresponding dll. An unimplemented call will look like (from
179 269 stub PolyBezierTo
180 To implement this call, you need to do the following four things.
182 1. Find the appropriate parameters for the call, and add a prototype to
183 the correct header file. In this case, that means [include/wingdi.h],
184 and it might look like
185 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
186 If the function has both an ASCII and a Unicode version, you need to
187 define both and add a #define WINELIB_NAME_AW declaration. See below
188 for discussion of function naming conventions.
190 2. Modify the .spec file to tell Wine that the function has an
191 implementation, what the parameters look like and what Wine function
192 to use for the implementation. In Win32, things are simple--everything
193 is 32-bits. However, the relay code handles pointers and pointers to
194 strings slightly differently, so you should use 'str' and 'wstr' for
195 strings, 'ptr' for other pointer types, and 'long' for everything else.
196 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
197 The 'PolyBezierTo' at the end of the line is which Wine function to use
198 for the implementation.
200 3. Implement the function as a stub. Once you add the function to the .spec
201 file, you must add the function to the Wine source before it will link.
202 Add a function called 'PolyBezierTo' somewhere. Good things to put
204 o a correct prototype, including the WINAPI
205 o header comments, including full documentation for the function and
206 arguments (see documentation/README.documentation)
207 o A FIXME message and an appropriate return value are good things to
210 /************************************************************
211 * PolyBezierTo (GDI32.269)
213 * Draw many Bezier curves
216 * nonzero on success or zero on faillure
221 BOOL WINAPI PolyBezierTo(HDC hdc, /* handle to device context */
222 LPCVOID p, /* ptr to array of Point structs */
223 DWORD count /* nr of points in array */
226 /* tell the user they've got a substandard implementation */
227 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
229 /* some programs may be able to compensate,
230 * if they know what happened
232 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
233 return FALSE; /* error value */
236 4. Implement and test the rest of the function.
239 IMPLEMENTING A NEW DLL
240 ======================
245 Apart from writing the set of needed .c files, you also need to do the
248 1. Create a directory <MyDll> where to store the implementation of
249 the DLL. This directory has to be put under the dlls/ directory.
250 If the DLL exists under Windows as both 16 and 32 bit DLL, you
251 should have a single directory with both implementations.
253 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
254 copy an existing Makefile.in from another ./dlls/ subdirectory.
255 You need at least to change the MODULE and C_SRCS macros.
257 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
258 of the file to trigger the Makefile generation)
260 4. Run ./make_dlls in the dlls directory to update Makefile.in in
263 5. You can now regenerate ./configure file (with 'make configure')
264 and the various Makefiles (with 'configure; make depend') (run
265 from the top of Wine's tree).
266 You should now have a Makefile file in ./dlls/<MyDll>/
268 6. Create the .spec file for the DLL exported functions in your
269 directory. Refer to 'Implementation of new API calls' earlier in
270 this document for more information on this part.
272 7. You can now start adding .c files. For the .h files, if they are
273 standard Windows one, put them in include/. If they are linked to
274 *your* implementation of the dll, put them in your newly created
280 If you need to create a new debug channel, just add the
281 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
282 All the housekeeping will happen automatically.
287 If you also need to add resources to your DLL, the create the .rc
288 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
289 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
295 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
296 you might need to call 16 bit routine. The way to do it to add in the
297 code, fragments like:
298 /* ### Start build ### */
299 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
300 /* ### stop build ### */
301 Where <PREFIX>_ is an internal prefix for your module. The first
302 parameter is always of type FARPROC16. Then, you can get the regular
303 list of parameters. The _word_wwlll indicates the type of return (long
304 or word) and the size of the parameters (here l=>long, w=>word; which
305 maps to WORD,WORD,LONG,LONG,LONG.
306 You can put several functions between the Start/Stop build pair.
308 You can also read the winebuild manpage for more details on this.
310 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
312 EXTRA_OBJS = $(MODULE).glue.o
314 See dlls/winmm/ for an example of this.
319 NE (Win16) executables consist of multiple segments. The Wine loader
320 loads each segment into a unique location in the Wine processes memory
321 and assigns a selector to that segment. Because of this, it's not
322 possible to exchange addresses freely between 16-bit and 32-bit code.
323 Addresses used by 16-bit code are segmented addresses (16:16), formed
324 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
325 are regular 32-bit linear addresses.
327 There are four ways to obtain a segmented pointer:
328 - Using the MapLS function (recommended).
329 - Allocate a block of memory from the global heap and use
330 WIN16_GlobalLock to get its segmented address.
331 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
332 for a given API function.
334 Once you have a segmented pointer, it must be converted to a linear
335 pointer before you can use it from 32-bit code. This can be done with
336 the MapSL function. The linear pointer can then be used freely with
337 standard Unix functions like memcpy() etc. without worrying about 64k
338 boundaries. Note: there's no easy way to convert back from a linear
339 to a segmented address.
341 In most cases, you don't need to worry about segmented address, as the
342 conversion is made automatically by the callback code and the API
343 functions only see linear addresses. However, in some cases it is
344 necessary to manipulate segmented addresses; the most frequent cases
346 - API functions that return a pointer
347 - lParam of Windows messages that point to a structure
348 - Pointers contained inside structures accessed by 16-bit code.
350 It is usually a good practice to used the type 'SEGPTR' for segmented
351 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
352 defined as a DWORD, you'll get a compilation warning if you mistakenly
353 use it as a regular 32-bit pointer.
359 Under Windows, data structures are tightly packed, i.e. there is no
360 padding between structure members. On the other hand, by default gcc
361 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
362 This means that a structure like
364 struct { BYTE x; WORD y; };
366 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
367 dummy byte between x and y. To have the correct layout for structures
368 used by Windows code, you need to embed the struct within two special
369 #include's which will take care of the packing for you:
371 #include "pshpack1.h"
372 struct { BYTE x; WORD y; };
373 #include "poppack1.h"
375 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
377 The use of the WINE_PACKED attribute is obsolete. Please remove these
378 in favour of the above solution.
379 Using WINE_PACKED, you would declare the above structure like this:
381 struct { BYTE x; WORD y WINE_PACKED; };
383 You had to do this every time a structure member is not aligned
384 correctly under Windows (i.e. a WORD not on an even address, or a
385 DWORD on a address that was not a multiple of 4).
388 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
389 ==============================================
391 In order to support both Win16 and Win32 APIs within the same source
392 code, the following convention must be used in naming all API
393 functions and types. If the Windows API uses the name 'xxx', the Wine
396 - 'xxx16' for the Win16 version,
397 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
399 - 'xxxA' for the Win32 version with ASCII strings,
400 - 'xxxW' for the Win32 version with Unicode strings.
402 If the function has both ASCII and Unicode version, you should then
403 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
404 (defined in include/windef.h) to define the correct 'xxx' function
405 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
406 defined, meaning that code inside of Wine must always specify
407 explicitly the ASCII or Unicode version.
409 If 'xxx' is the same in Win16 and Win32, you can simply use the same
410 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
411 use the name as is, but it's preferable to use 'xxx16' to make it
412 clear it is a Win16 function.
416 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
417 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
418 typedef struct { /* Win16 data structure */ } WNDCLASS16;
419 DECL_WINELIB_TYPE_AW(WNDCLASS);
421 ATOM RegisterClass16( WNDCLASS16 * );
422 ATOM RegisterClassA( WNDCLASSA * );
423 ATOM RegisterClassW( WNDCLASSW * );
424 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
426 The Winelib user can then say:
428 WNDCLASS wc = { ... };
429 RegisterClass( &wc );
431 and this will use the correct declaration depending on the definition
432 of the UNICODE symbol.
435 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
436 ==================================================
438 Functions and data which are internal to your code (or at least shouldn't be
439 visible to any Winelib or Windows program) should be preceded by
440 an identifier to the module:
444 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
445 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
446 X11DRV_CreateDC() (in graphics/x11drv/init.c)
448 if you need prototypes for these, there are a few possibilities:
449 - within same source file only:
450 put the prototypes at the top of your file and mark them as prototypes.
451 - within the same module:
452 create a header file within the subdirectory where that module resides,
453 e.g. graphics/ddraw_private.h
454 - from a totally different module, or for use in winelib:
455 you should never do that. Only exported APIs can be called across
462 To display a message only during debugging, you normally write something
470 depending on the seriousness of the problem. (documentation/degug-msgs
471 explains when it is appropriate to use each of them). You need to declare
472 the debug channel name at the top of the file (after the includes) using
473 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
475 WINE_DEFAULT_DEBUG_CHANNEL(win);
477 If your debugging code is more complex than just printf, you can use
480 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
482 to test if the given channel is enabled. Thus, you can write:
484 if (TRACE_ON(win)) DumpSomeStructure(&str);
486 Don't worry about the inefficiency of the test. If it is permanently
487 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
488 eliminate the dead code.
490 For more info about debugging messages, read:
492 documentation/debug-msgs
498 1. There is a FREE online version of the MSDN library (including
499 documentation for the Win32 API) on http://www.microsoft.com/msdn/
501 2. http://www.sonic.net/~undoc/bookstore.html
503 3. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
505 4. You might want to check out BYTE from December 1983 as well :-)