2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
33 struct wined3d_wndproc
38 struct wined3d_device
*device
;
41 struct wined3d_wndproc_table
43 struct wined3d_wndproc
*entries
;
48 static struct wined3d_wndproc_table wndproc_table
;
51 void (CDECL
*wine_tsx11_lock_ptr
)(void) = NULL
;
52 void (CDECL
*wine_tsx11_unlock_ptr
)(void) = NULL
;
54 static CRITICAL_SECTION wined3d_cs
;
55 static CRITICAL_SECTION_DEBUG wined3d_cs_debug
=
58 {&wined3d_cs_debug
.ProcessLocksList
,
59 &wined3d_cs_debug
.ProcessLocksList
},
60 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_cs")}
62 static CRITICAL_SECTION wined3d_cs
= {&wined3d_cs_debug
, -1, 0, 0, 0, 0};
64 static CRITICAL_SECTION wined3d_wndproc_cs
;
65 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug
=
67 0, 0, &wined3d_wndproc_cs
,
68 {&wined3d_wndproc_cs_debug
.ProcessLocksList
,
69 &wined3d_wndproc_cs_debug
.ProcessLocksList
},
70 0, 0, {(DWORD_PTR
)(__FILE__
": wined3d_wndproc_cs")}
72 static CRITICAL_SECTION wined3d_wndproc_cs
= {&wined3d_wndproc_cs_debug
, -1, 0, 0, 0, 0};
74 /* When updating default value here, make sure to update winecfg as well,
75 * where appropriate. */
76 struct wined3d_settings wined3d_settings
=
78 VS_HW
, /* Hardware by default */
79 PS_HW
, /* Hardware by default */
80 TRUE
, /* Use of GLSL enabled by default */
81 ORM_FBO
, /* Use FBOs to do offscreen rendering */
82 RTL_READTEX
, /* Default render target locking method */
83 PCI_VENDOR_NONE
,/* PCI Vendor ID */
84 PCI_DEVICE_NONE
,/* PCI Device ID */
85 0, /* The default of memory is set in init_driver_info */
86 NULL
, /* No wine logo by default */
87 TRUE
, /* Multisampling enabled by default. */
88 FALSE
, /* No strict draw ordering. */
89 FALSE
, /* Try to render onscreen by default. */
92 /* Do not call while under the GL lock. */
93 struct wined3d
* CDECL
wined3d_create(UINT version
, DWORD flags
)
95 struct wined3d
*object
;
98 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
101 ERR("Failed to allocate wined3d object memory.\n");
105 hr
= wined3d_init(object
, version
, flags
);
108 WARN("Failed to initialize wined3d object, hr %#x.\n", hr
);
109 HeapFree(GetProcessHeap(), 0, object
);
113 TRACE("Created wined3d object %p for d3d%d support.\n", object
, version
);
118 static DWORD
get_config_key(HKEY defkey
, HKEY appkey
, const char *name
, char *buffer
, DWORD size
)
120 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
121 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, NULL
, (BYTE
*)buffer
, &size
)) return 0;
122 return ERROR_FILE_NOT_FOUND
;
125 static DWORD
get_config_key_dword(HKEY defkey
, HKEY appkey
, const char *name
, DWORD
*data
)
128 DWORD size
= sizeof(DWORD
);
129 if (appkey
&& !RegQueryValueExA(appkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
130 if (defkey
&& !RegQueryValueExA(defkey
, name
, 0, &type
, (BYTE
*)data
, &size
) && (type
== REG_DWORD
)) return 0;
131 return ERROR_FILE_NOT_FOUND
;
134 static void CDECL
wined3d_do_nothing(void)
138 static BOOL
wined3d_dll_init(HINSTANCE hInstDLL
)
140 DWORD wined3d_context_tls_idx
;
142 char buffer
[MAX_PATH
+10];
143 DWORD size
= sizeof(buffer
);
149 wined3d_context_tls_idx
= TlsAlloc();
150 if (wined3d_context_tls_idx
== TLS_OUT_OF_INDEXES
)
152 DWORD err
= GetLastError();
153 ERR("Failed to allocate context TLS index, err %#x.\n", err
);
156 context_set_tls_idx(wined3d_context_tls_idx
);
158 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
159 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
160 * Various articles/posts about OpenGL problems on Windows recommend this. */
161 wc
.style
= CS_HREDRAW
| CS_VREDRAW
;
162 wc
.lpfnWndProc
= DefWindowProcA
;
165 wc
.hInstance
= hInstDLL
;
166 wc
.hIcon
= LoadIconA(NULL
, (LPCSTR
)IDI_WINLOGO
);
167 wc
.hCursor
= LoadCursorA(NULL
, (LPCSTR
)IDC_ARROW
);
168 wc
.hbrBackground
= NULL
;
169 wc
.lpszMenuName
= NULL
;
170 wc
.lpszClassName
= WINED3D_OPENGL_WINDOW_CLASS_NAME
;
172 if (!RegisterClassA(&wc
))
174 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
175 if (!TlsFree(wined3d_context_tls_idx
))
177 DWORD err
= GetLastError();
178 ERR("Failed to free context TLS index, err %#x.\n", err
);
183 DisableThreadLibraryCalls(hInstDLL
);
185 mod
= GetModuleHandleA( "winex11.drv" );
188 wine_tsx11_lock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_lock" );
189 wine_tsx11_unlock_ptr
= (void *)GetProcAddress( mod
, "wine_tsx11_unlock" );
191 else /* We are most likely on Windows */
193 wine_tsx11_lock_ptr
= wined3d_do_nothing
;
194 wine_tsx11_unlock_ptr
= wined3d_do_nothing
;
196 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
197 if ( RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
) ) hkey
= 0;
199 len
= GetModuleFileNameA( 0, buffer
, MAX_PATH
);
200 if (len
&& len
< MAX_PATH
)
203 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
204 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\AppDefaults", &tmpkey
))
206 char *p
, *appname
= buffer
;
207 if ((p
= strrchr( appname
, '/' ))) appname
= p
+ 1;
208 if ((p
= strrchr( appname
, '\\' ))) appname
= p
+ 1;
209 strcat( appname
, "\\Direct3D" );
210 TRACE("appname = [%s]\n", appname
);
211 if (RegOpenKeyA( tmpkey
, appname
, &appkey
)) appkey
= 0;
212 RegCloseKey( tmpkey
);
218 if ( !get_config_key( hkey
, appkey
, "VertexShaderMode", buffer
, size
) )
220 if (!strcmp(buffer
,"none"))
222 TRACE("Disable vertex shaders\n");
223 wined3d_settings
.vs_mode
= VS_NONE
;
226 if ( !get_config_key( hkey
, appkey
, "PixelShaderMode", buffer
, size
) )
228 if (!strcmp(buffer
,"enabled"))
230 TRACE("Allow pixel shaders\n");
231 wined3d_settings
.ps_mode
= PS_HW
;
233 if (!strcmp(buffer
,"disabled"))
235 TRACE("Disable pixel shaders\n");
236 wined3d_settings
.ps_mode
= PS_NONE
;
239 if ( !get_config_key( hkey
, appkey
, "UseGLSL", buffer
, size
) )
241 if (!strcmp(buffer
,"disabled"))
243 ERR_(winediag
)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
244 TRACE("Use of GL Shading Language disabled\n");
245 wined3d_settings
.glslRequested
= FALSE
;
248 if ( !get_config_key( hkey
, appkey
, "OffscreenRenderingMode", buffer
, size
) )
250 if (!strcmp(buffer
,"backbuffer"))
252 TRACE("Using the backbuffer for offscreen rendering\n");
253 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
255 else if (!strcmp(buffer
,"fbo"))
257 TRACE("Using FBOs for offscreen rendering\n");
258 wined3d_settings
.offscreen_rendering_mode
= ORM_FBO
;
261 if ( !get_config_key( hkey
, appkey
, "RenderTargetLockMode", buffer
, size
) )
263 if (!strcmp(buffer
,"readdraw"))
265 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
266 wined3d_settings
.rendertargetlock_mode
= RTL_READDRAW
;
268 else if (!strcmp(buffer
,"readtex"))
270 TRACE("Using glReadPixels for render target reading and textures for writing\n");
271 wined3d_settings
.rendertargetlock_mode
= RTL_READTEX
;
274 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciDeviceID", &tmpvalue
) )
276 int pci_device_id
= tmpvalue
;
278 /* A pci device id is 16-bit */
279 if(pci_device_id
> 0xffff)
281 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
285 TRACE("Using PCI Device ID %04x\n", pci_device_id
);
286 wined3d_settings
.pci_device_id
= pci_device_id
;
289 if ( !get_config_key_dword( hkey
, appkey
, "VideoPciVendorID", &tmpvalue
) )
291 int pci_vendor_id
= tmpvalue
;
293 /* A pci device id is 16-bit */
294 if(pci_vendor_id
> 0xffff)
296 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
300 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id
);
301 wined3d_settings
.pci_vendor_id
= pci_vendor_id
;
304 if ( !get_config_key( hkey
, appkey
, "VideoMemorySize", buffer
, size
) )
306 int TmpVideoMemorySize
= atoi(buffer
);
307 if(TmpVideoMemorySize
> 0)
309 wined3d_settings
.emulated_textureram
= TmpVideoMemorySize
*1024*1024;
310 TRACE("Use %iMB = %d byte for emulated_textureram\n",
312 wined3d_settings
.emulated_textureram
);
315 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize
);
317 if ( !get_config_key( hkey
, appkey
, "WineLogo", buffer
, size
) )
319 size_t len
= strlen(buffer
) + 1;
321 wined3d_settings
.logo
= HeapAlloc(GetProcessHeap(), 0, len
);
322 if (!wined3d_settings
.logo
) ERR("Failed to allocate logo path memory.\n");
323 else memcpy(wined3d_settings
.logo
, buffer
, len
);
325 if ( !get_config_key( hkey
, appkey
, "Multisampling", buffer
, size
) )
327 if (!strcmp(buffer
, "disabled"))
329 TRACE("Multisampling disabled.\n");
330 wined3d_settings
.allow_multisampling
= FALSE
;
333 if (!get_config_key(hkey
, appkey
, "StrictDrawOrdering", buffer
, size
)
334 && !strcmp(buffer
,"enabled"))
336 TRACE("Enforcing strict draw ordering.\n");
337 wined3d_settings
.strict_draw_ordering
= TRUE
;
339 if (!get_config_key(hkey
, appkey
, "AlwaysOffscreen", buffer
, size
)
340 && !strcmp(buffer
,"enabled"))
342 TRACE("Always rendering backbuffers offscreen.\n");
343 wined3d_settings
.always_offscreen
= TRUE
;
346 if (wined3d_settings
.vs_mode
== VS_HW
)
347 TRACE("Allow HW vertex shaders\n");
348 if (wined3d_settings
.ps_mode
== PS_NONE
)
349 TRACE("Disable pixel shaders\n");
350 if (wined3d_settings
.glslRequested
)
351 TRACE("If supported by your system, GL Shading Language will be used\n");
353 if (appkey
) RegCloseKey( appkey
);
354 if (hkey
) RegCloseKey( hkey
);
359 static BOOL
wined3d_dll_destroy(HINSTANCE hInstDLL
)
361 DWORD wined3d_context_tls_idx
= context_get_tls_idx();
364 if (!TlsFree(wined3d_context_tls_idx
))
366 DWORD err
= GetLastError();
367 ERR("Failed to free context TLS index, err %#x.\n", err
);
370 for (i
= 0; i
< wndproc_table
.count
; ++i
)
372 /* Trying to unregister these would be futile. These entries can only
373 * exist if either we skipped them in wined3d_unregister_window() due
374 * to the application replacing the wndproc after the entry was
375 * registered, or if the application still has an active wined3d
376 * device. In the latter case the application has bigger problems than
378 WARN("Leftover wndproc table entry %p.\n", &wndproc_table
.entries
[i
]);
380 HeapFree(GetProcessHeap(), 0, wndproc_table
.entries
);
382 HeapFree(GetProcessHeap(), 0, wined3d_settings
.logo
);
383 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, hInstDLL
);
385 DeleteCriticalSection(&wined3d_wndproc_cs
);
386 DeleteCriticalSection(&wined3d_cs
);
390 void WINAPI
wined3d_mutex_lock(void)
392 EnterCriticalSection(&wined3d_cs
);
395 void WINAPI
wined3d_mutex_unlock(void)
397 LeaveCriticalSection(&wined3d_cs
);
400 static void wined3d_wndproc_mutex_lock(void)
402 EnterCriticalSection(&wined3d_wndproc_cs
);
405 static void wined3d_wndproc_mutex_unlock(void)
407 LeaveCriticalSection(&wined3d_wndproc_cs
);
410 static struct wined3d_wndproc
*wined3d_find_wndproc(HWND window
)
414 for (i
= 0; i
< wndproc_table
.count
; ++i
)
416 if (wndproc_table
.entries
[i
].window
== window
)
418 return &wndproc_table
.entries
[i
];
425 static LRESULT CALLBACK
wined3d_wndproc(HWND window
, UINT message
, WPARAM wparam
, LPARAM lparam
)
427 struct wined3d_wndproc
*entry
;
428 struct wined3d_device
*device
;
432 wined3d_wndproc_mutex_lock();
433 entry
= wined3d_find_wndproc(window
);
437 wined3d_wndproc_mutex_unlock();
438 ERR("Window %p is not registered with wined3d.\n", window
);
439 return DefWindowProcW(window
, message
, wparam
, lparam
);
442 device
= entry
->device
;
443 unicode
= entry
->unicode
;
445 wined3d_wndproc_mutex_unlock();
448 return device_process_message(device
, window
, unicode
, message
, wparam
, lparam
, proc
);
450 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
451 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);
454 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
)
456 struct wined3d_wndproc
*entry
;
458 wined3d_wndproc_mutex_lock();
460 if (wined3d_find_wndproc(window
))
462 wined3d_wndproc_mutex_unlock();
463 WARN("Window %p is already registered with wined3d.\n", window
);
467 if (wndproc_table
.size
== wndproc_table
.count
)
469 unsigned int new_size
= max(1, wndproc_table
.size
* 2);
470 struct wined3d_wndproc
*new_entries
;
472 if (!wndproc_table
.entries
) new_entries
= HeapAlloc(GetProcessHeap(), 0, new_size
* sizeof(*new_entries
));
473 else new_entries
= HeapReAlloc(GetProcessHeap(), 0, wndproc_table
.entries
, new_size
* sizeof(*new_entries
));
477 wined3d_wndproc_mutex_unlock();
478 ERR("Failed to grow table.\n");
482 wndproc_table
.entries
= new_entries
;
483 wndproc_table
.size
= new_size
;
486 entry
= &wndproc_table
.entries
[wndproc_table
.count
++];
487 entry
->window
= window
;
488 entry
->unicode
= IsWindowUnicode(window
);
489 /* Set a window proc that matches the window. Some applications (e.g. NoX)
490 * replace the window proc after we've set ours, and expect to be able to
491 * call the previous one (ours) directly, without using CallWindowProc(). */
493 entry
->proc
= (WNDPROC
)SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
495 entry
->proc
= (WNDPROC
)SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)wined3d_wndproc
);
496 entry
->device
= device
;
498 wined3d_wndproc_mutex_unlock();
503 void wined3d_unregister_window(HWND window
)
505 struct wined3d_wndproc
*entry
, *last
;
508 wined3d_wndproc_mutex_lock();
510 if (!(entry
= wined3d_find_wndproc(window
)))
512 wined3d_wndproc_mutex_unlock();
513 ERR("Window %p is not registered with wined3d.\n", window
);
519 proc
= GetWindowLongPtrW(window
, GWLP_WNDPROC
);
520 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
522 entry
->device
= NULL
;
523 wined3d_wndproc_mutex_unlock();
524 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
525 window
, proc
, wined3d_wndproc
);
529 SetWindowLongPtrW(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
533 proc
= GetWindowLongPtrA(window
, GWLP_WNDPROC
);
534 if (proc
!= (LONG_PTR
)wined3d_wndproc
)
536 entry
->device
= NULL
;
537 wined3d_wndproc_mutex_unlock();
538 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
539 window
, proc
, wined3d_wndproc
);
543 SetWindowLongPtrA(window
, GWLP_WNDPROC
, (LONG_PTR
)entry
->proc
);
546 last
= &wndproc_table
.entries
[--wndproc_table
.count
];
547 if (entry
!= last
) *entry
= *last
;
549 wined3d_wndproc_mutex_unlock();
552 /* At process attach */
553 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
555 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason
);
559 case DLL_PROCESS_ATTACH
:
560 return wined3d_dll_init(hInstDLL
);
562 case DLL_PROCESS_DETACH
:
563 return wined3d_dll_destroy(hInstDLL
);
565 case DLL_THREAD_DETACH
:
567 if (!context_set_current(NULL
))
569 ERR("Failed to clear current context.\n");