d3drm: Implement IDirect3DRMFrameX_AddTransform.
[wine/multimedia.git] / dlls / wined3d / Makefile.in
blobfbfa1cc95c4facf1ad0f6c4e5fd73bce2f1afb7d
1 MODULE = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS = uuid user32 gdi32 advapi32
5 C_SRCS = \
6 arb_program_shader.c \
7 ati_fragment_shader.c \
8 buffer.c \
9 context.c \
10 device.c \
11 directx.c \
12 drawprim.c \
13 gl_compat.c \
14 glsl_shader.c \
15 nvidia_texture_shader.c \
16 palette.c \
17 query.c \
18 resource.c \
19 shader.c \
20 shader_sm1.c \
21 shader_sm4.c \
22 state.c \
23 stateblock.c \
24 surface.c \
25 swapchain.c \
26 texture.c \
27 utils.c \
28 vertexdeclaration.c \
29 view.c \
30 volume.c \
31 wined3d_main.c
33 RC_SRCS = version.rc
35 @MAKE_DLL_RULES@