2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
44 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
46 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
48 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
49 *ppv
= &This
->ID3D10Device_iface
;
50 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
51 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
59 IUnknown_AddRef((IUnknown
*)*ppv
);
63 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
65 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
66 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
68 TRACE("%p increasing refcount to %u\n", This
, refcount
);
73 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
75 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
76 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
78 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
82 if (device
->wined3d_device
)
83 wined3d_device_decref(device
->wined3d_device
);
84 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
90 /* IUnknown methods */
92 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
94 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
97 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
100 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
101 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
104 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
106 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
107 return IUnknown_AddRef(This
->outer_unk
);
110 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
112 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
113 return IUnknown_Release(This
->outer_unk
);
116 /* ID3D10Device methods */
118 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
119 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
121 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
124 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
125 iface
, start_slot
, buffer_count
, buffers
);
127 for (i
= 0; i
< buffer_count
; ++i
)
129 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
131 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
132 buffer
? buffer
->wined3d_buffer
: NULL
);
136 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
137 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
139 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
140 iface
, start_slot
, view_count
, views
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
144 ID3D10PixelShader
*shader
)
146 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
147 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
149 TRACE("iface %p, shader %p\n", iface
, shader
);
151 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
154 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
155 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
157 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
160 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
161 iface
, start_slot
, sampler_count
, samplers
);
163 for (i
= 0; i
< sampler_count
; ++i
)
165 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
167 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
168 sampler
? sampler
->wined3d_sampler
: NULL
);
172 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
173 ID3D10VertexShader
*shader
)
175 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
176 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
178 TRACE("iface %p, shader %p\n", iface
, shader
);
180 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
183 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
184 UINT start_index_location
, INT base_vertex_location
)
186 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
188 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
189 iface
, index_count
, start_index_location
, base_vertex_location
);
191 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
192 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
195 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
196 UINT start_vertex_location
)
198 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
200 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
201 iface
, vertex_count
, start_vertex_location
);
203 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
206 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
207 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
209 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
212 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
213 iface
, start_slot
, buffer_count
, buffers
);
215 for (i
= 0; i
< buffer_count
; ++i
)
217 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
219 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
220 buffer
? buffer
->wined3d_buffer
: NULL
);
224 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
225 ID3D10InputLayout
*input_layout
)
227 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
228 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
230 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
232 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
233 layout
? layout
->wined3d_decl
: NULL
);
236 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
237 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
239 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
242 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
243 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
245 for (i
= 0; i
< buffer_count
; ++i
)
247 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
249 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
250 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
254 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
255 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
257 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
258 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
260 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
261 iface
, buffer
, debug_dxgi_format(format
), offset
);
263 wined3d_device_set_index_buffer(This
->wined3d_device
,
264 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
265 wined3dformat_from_dxgi_format(format
));
266 if (offset
) FIXME("offset %u not supported.\n", offset
);
269 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
270 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
271 INT base_vertex_location
, UINT start_instance_location
)
273 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
275 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
276 "\tbase_vertex_location %d, start_instance_location %u.\n",
277 iface
, instance_index_count
, instance_count
, start_index_location
,
278 base_vertex_location
, start_instance_location
);
280 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
281 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
282 instance_index_count
, start_instance_location
, instance_count
);
285 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
286 UINT instance_vertex_count
, UINT instance_count
,
287 UINT start_vertex_location
, UINT start_instance_location
)
289 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
290 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
291 start_vertex_location
, start_instance_location
);
294 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
295 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
297 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
300 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
301 iface
, start_slot
, buffer_count
, buffers
);
303 for (i
= 0; i
< buffer_count
; ++i
)
305 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
307 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
308 buffer
? buffer
->wined3d_buffer
: NULL
);
312 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
314 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
315 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
317 TRACE("iface %p, shader %p.\n", iface
, shader
);
319 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
322 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
323 D3D10_PRIMITIVE_TOPOLOGY topology
)
325 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
327 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
329 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
332 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
333 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
335 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
336 iface
, start_slot
, view_count
, views
);
339 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
340 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
342 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
345 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
346 iface
, start_slot
, sampler_count
, samplers
);
348 for (i
= 0; i
< sampler_count
; ++i
)
350 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
352 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
353 sampler
? sampler
->wined3d_sampler
: NULL
);
357 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
359 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
362 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
363 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
365 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
366 iface
, start_slot
, view_count
, views
);
369 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
370 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
372 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
375 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
376 iface
, start_slot
, sampler_count
, samplers
);
378 for (i
= 0; i
< sampler_count
; ++i
)
380 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
382 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
383 sampler
? sampler
->wined3d_sampler
: NULL
);
387 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
388 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
389 ID3D10DepthStencilView
*depth_stencil_view
)
391 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
392 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
395 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
396 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
398 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
400 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
401 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
403 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
404 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
405 device
->sample_mask
= sample_mask
;
408 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
409 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
411 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
413 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
414 iface
, depth_stencil_state
, stencil_ref
);
416 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
417 device
->stencil_ref
= stencil_ref
;
420 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
421 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
423 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
424 unsigned int count
, i
;
426 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
428 count
= min(target_count
, 4);
429 for (i
= 0; i
< count
; ++i
)
431 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
433 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
434 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
437 for (i
= count
; i
< 4; ++i
)
439 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
443 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
445 FIXME("iface %p stub!\n", iface
);
448 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
450 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
452 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
454 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
457 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
458 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
460 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
461 struct wined3d_viewport wined3d_vp
;
463 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
465 if (viewport_count
> 1)
466 FIXME("Multiple viewports not implemented.\n");
471 wined3d_vp
.x
= viewports
[0].TopLeftX
;
472 wined3d_vp
.y
= viewports
[0].TopLeftY
;
473 wined3d_vp
.width
= viewports
[0].Width
;
474 wined3d_vp
.height
= viewports
[0].Height
;
475 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
476 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
478 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
481 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
482 UINT rect_count
, const D3D10_RECT
*rects
)
484 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
486 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
489 FIXME("Multiple scissor rects not implemented.\n");
494 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
497 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
498 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
499 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
501 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
502 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
503 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
504 src_resource
, src_subresource_idx
, src_box
);
507 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
508 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
510 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
513 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
514 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
515 const void *data
, UINT row_pitch
, UINT depth_pitch
)
517 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
518 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
521 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
522 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
524 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
525 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
526 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
528 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
529 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
531 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
534 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
535 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
537 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
538 iface
, depth_stencil_view
, flags
, depth
, stencil
);
541 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
543 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
546 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
547 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
548 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
550 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
551 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
552 iface
, dst_resource
, dst_subresource_idx
,
553 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
556 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
557 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
559 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
562 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
563 iface
, start_slot
, buffer_count
, buffers
);
565 for (i
= 0; i
< buffer_count
; ++i
)
567 struct wined3d_buffer
*wined3d_buffer
;
568 struct d3d10_buffer
*buffer_impl
;
570 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
576 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
577 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
578 ID3D10Buffer_AddRef(buffers
[i
]);
582 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
583 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
585 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
586 iface
, start_slot
, view_count
, views
);
589 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
591 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
592 struct d3d10_pixel_shader
*shader_impl
;
593 struct wined3d_shader
*wined3d_shader
;
595 TRACE("iface %p, shader %p.\n", iface
, shader
);
597 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
603 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
604 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
605 ID3D10PixelShader_AddRef(*shader
);
608 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
609 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
611 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
614 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
615 iface
, start_slot
, sampler_count
, samplers
);
617 for (i
= 0; i
< sampler_count
; ++i
)
619 struct d3d10_sampler_state
*sampler_impl
;
620 struct wined3d_sampler
*wined3d_sampler
;
622 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
628 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
629 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
630 ID3D10SamplerState_AddRef(samplers
[i
]);
634 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
636 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
637 struct d3d10_vertex_shader
*shader_impl
;
638 struct wined3d_shader
*wined3d_shader
;
640 TRACE("iface %p, shader %p.\n", iface
, shader
);
642 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
648 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
649 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
650 ID3D10VertexShader_AddRef(*shader
);
653 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
654 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
656 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
659 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
660 iface
, start_slot
, buffer_count
, buffers
);
662 for (i
= 0; i
< buffer_count
; ++i
)
664 struct wined3d_buffer
*wined3d_buffer
;
665 struct d3d10_buffer
*buffer_impl
;
667 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
673 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
674 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
675 ID3D10Buffer_AddRef(buffers
[i
]);
679 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
681 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
682 struct wined3d_vertex_declaration
*wined3d_declaration
;
683 struct d3d10_input_layout
*input_layout_impl
;
685 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
687 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
689 *input_layout
= NULL
;
693 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
694 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
695 ID3D10InputLayout_AddRef(*input_layout
);
698 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
699 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
701 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
704 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
705 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
707 for (i
= 0; i
< buffer_count
; ++i
)
709 struct wined3d_buffer
*wined3d_buffer
;
710 struct d3d10_buffer
*buffer_impl
;
712 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
713 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
714 ERR("Failed to get vertex buffer.\n");
722 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
723 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
724 ID3D10Buffer_AddRef(buffers
[i
]);
728 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
729 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
731 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
732 enum wined3d_format_id wined3d_format
;
733 struct wined3d_buffer
*wined3d_buffer
;
734 struct d3d10_buffer
*buffer_impl
;
736 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
738 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
739 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
740 *offset
= 0; /* FIXME */
747 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
748 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
749 ID3D10Buffer_AddRef(*buffer
);
752 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
753 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
755 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
758 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
759 iface
, start_slot
, buffer_count
, buffers
);
761 for (i
= 0; i
< buffer_count
; ++i
)
763 struct wined3d_buffer
*wined3d_buffer
;
764 struct d3d10_buffer
*buffer_impl
;
766 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
772 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
773 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
774 ID3D10Buffer_AddRef(buffers
[i
]);
778 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
780 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
781 struct d3d10_geometry_shader
*shader_impl
;
782 struct wined3d_shader
*wined3d_shader
;
784 TRACE("iface %p, shader %p.\n", iface
, shader
);
786 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
792 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
793 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
794 ID3D10GeometryShader_AddRef(*shader
);
797 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
798 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
800 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
802 TRACE("iface %p, topology %p\n", iface
, topology
);
804 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
807 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
808 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
810 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
811 iface
, start_slot
, view_count
, views
);
814 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
815 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
817 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
820 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
821 iface
, start_slot
, sampler_count
, samplers
);
823 for (i
= 0; i
< sampler_count
; ++i
)
825 struct d3d10_sampler_state
*sampler_impl
;
826 struct wined3d_sampler
*wined3d_sampler
;
828 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
834 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
835 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
836 ID3D10SamplerState_AddRef(samplers
[i
]);
840 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
841 ID3D10Predicate
**predicate
, BOOL
*value
)
843 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
846 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
847 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
849 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
850 iface
, start_slot
, view_count
, views
);
853 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
854 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
856 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
859 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
860 iface
, start_slot
, sampler_count
, samplers
);
862 for (i
= 0; i
< sampler_count
; ++i
)
864 struct d3d10_sampler_state
*sampler_impl
;
865 struct wined3d_sampler
*wined3d_sampler
;
867 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
873 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
874 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
875 ID3D10SamplerState_AddRef(samplers
[i
]);
879 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
880 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
882 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
883 iface
, view_count
, render_target_views
, depth_stencil_view
);
886 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
887 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
889 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
891 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
892 iface
, blend_state
, blend_factor
, sample_mask
);
894 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
895 ID3D10BlendState_AddRef(*blend_state
);
896 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
897 *sample_mask
= device
->sample_mask
;
900 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
901 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
903 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
905 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
906 iface
, depth_stencil_state
, stencil_ref
);
908 if ((*depth_stencil_state
= device
->depth_stencil_state
909 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
910 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
911 *stencil_ref
= device
->stencil_ref
;
914 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
915 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
917 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
920 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
921 iface
, buffer_count
, buffers
, offsets
);
923 for (i
= 0; i
< buffer_count
; ++i
)
925 struct wined3d_buffer
*wined3d_buffer
;
926 struct d3d10_buffer
*buffer_impl
;
928 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
934 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
935 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
936 ID3D10Buffer_AddRef(buffers
[i
]);
940 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
942 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
944 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
946 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
947 ID3D10RasterizerState_AddRef(*rasterizer_state
);
950 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
951 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
953 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
954 struct wined3d_viewport wined3d_vp
;
956 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
964 if (!*viewport_count
)
967 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
969 viewports
[0].TopLeftX
= wined3d_vp
.x
;
970 viewports
[0].TopLeftY
= wined3d_vp
.y
;
971 viewports
[0].Width
= wined3d_vp
.width
;
972 viewports
[0].Height
= wined3d_vp
.height
;
973 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
974 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
976 if (*viewport_count
> 1)
977 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
980 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
982 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
984 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
995 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
997 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1000 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
1002 FIXME("iface %p stub!\n", iface
);
1007 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
1009 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1014 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
1016 FIXME("iface %p stub!\n", iface
);
1021 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
1022 REFGUID guid
, UINT
*data_size
, void *data
)
1024 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1025 iface
, debugstr_guid(guid
), data_size
, data
);
1030 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
1031 REFGUID guid
, UINT data_size
, const void *data
)
1033 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1034 iface
, debugstr_guid(guid
), data_size
, data
);
1039 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
1040 REFGUID guid
, const IUnknown
*data
)
1042 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1047 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
1049 FIXME("iface %p stub!\n", iface
);
1052 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
1054 FIXME("iface %p stub!\n", iface
);
1057 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
1058 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1060 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1061 struct d3d10_buffer
*object
;
1064 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1066 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1069 ERR("Failed to allocate D3D10 buffer object memory\n");
1070 return E_OUTOFMEMORY
;
1073 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1076 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1077 HeapFree(GetProcessHeap(), 0, object
);
1081 *buffer
= &object
->ID3D10Buffer_iface
;
1083 TRACE("Created ID3D10Buffer %p\n", object
);
1088 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
1089 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1091 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1096 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
1097 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1098 ID3D10Texture2D
**texture
)
1100 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1101 struct d3d10_texture2d
*object
;
1104 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1106 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1109 ERR("Failed to allocate D3D10 texture2d object memory\n");
1110 return E_OUTOFMEMORY
;
1113 hr
= d3d10_texture2d_init(object
, This
, desc
);
1116 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1117 HeapFree(GetProcessHeap(), 0, object
);
1121 *texture
= &object
->ID3D10Texture2D_iface
;
1123 TRACE("Created ID3D10Texture2D %p\n", object
);
1128 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
1129 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1130 ID3D10Texture3D
**texture
)
1132 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1133 struct d3d10_texture3d
*object
;
1136 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1138 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1141 ERR("Failed to allocate D3D10 texture3d object memory.\n");
1142 return E_OUTOFMEMORY
;
1145 hr
= d3d10_texture3d_init(object
, device
, desc
);
1148 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1149 HeapFree(GetProcessHeap(), 0, object
);
1153 TRACE("Created 3D texture %p.\n", object
);
1154 *texture
= &object
->ID3D10Texture3D_iface
;
1159 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
1160 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1162 struct d3d10_shader_resource_view
*object
;
1165 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1167 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1170 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
1171 return E_OUTOFMEMORY
;
1174 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, resource
, desc
)))
1176 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1177 HeapFree(GetProcessHeap(), 0, object
);
1181 TRACE("Created shader resource view %p.\n", object
);
1182 *view
= &object
->ID3D10ShaderResourceView_iface
;
1187 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
1188 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1190 struct d3d10_rendertarget_view
*object
;
1193 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1195 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1198 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
1199 return E_OUTOFMEMORY
;
1202 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
1205 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1206 HeapFree(GetProcessHeap(), 0, object
);
1210 TRACE("Created rendertarget view %p.\n", object
);
1211 *view
= &object
->ID3D10RenderTargetView_iface
;
1216 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
1217 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1219 struct d3d10_depthstencil_view
*object
;
1222 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1224 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1227 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
1228 return E_OUTOFMEMORY
;
1231 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, resource
, desc
)))
1233 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1234 HeapFree(GetProcessHeap(), 0, object
);
1238 TRACE("Created depthstencil view %p.\n", object
);
1239 *view
= &object
->ID3D10DepthStencilView_iface
;
1244 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
1245 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1246 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1247 ID3D10InputLayout
**input_layout
)
1249 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1250 struct d3d10_input_layout
*object
;
1253 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1254 "\tshader_byte_code_length %lu, input_layout %p\n",
1255 iface
, element_descs
, element_count
, shader_byte_code
,
1256 shader_byte_code_length
, input_layout
);
1258 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1261 ERR("Failed to allocate D3D10 input layout object memory\n");
1262 return E_OUTOFMEMORY
;
1265 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1266 shader_byte_code
, shader_byte_code_length
);
1269 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1270 HeapFree(GetProcessHeap(), 0, object
);
1274 TRACE("Created input layout %p.\n", object
);
1275 *input_layout
= &object
->ID3D10InputLayout_iface
;
1280 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
1281 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1283 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1284 struct d3d10_vertex_shader
*object
;
1287 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1288 iface
, byte_code
, byte_code_length
, shader
);
1290 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1293 ERR("Failed to allocate D3D10 vertex shader object memory\n");
1294 return E_OUTOFMEMORY
;
1297 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1300 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1301 HeapFree(GetProcessHeap(), 0, object
);
1305 TRACE("Created vertex shader %p.\n", object
);
1306 *shader
= &object
->ID3D10VertexShader_iface
;
1311 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
1312 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1314 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1315 struct d3d10_geometry_shader
*object
;
1318 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1319 iface
, byte_code
, byte_code_length
, shader
);
1321 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1324 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1325 return E_OUTOFMEMORY
;
1328 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1331 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1332 HeapFree(GetProcessHeap(), 0, object
);
1336 TRACE("Created geometry shader %p.\n", object
);
1337 *shader
= &object
->ID3D10GeometryShader_iface
;
1342 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1343 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1344 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1346 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1347 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1348 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1349 output_stream_decl_count
, output_stream_stride
, shader
);
1354 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1355 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1357 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1358 struct d3d10_pixel_shader
*object
;
1361 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1362 iface
, byte_code
, byte_code_length
, shader
);
1364 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1367 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1368 return E_OUTOFMEMORY
;
1371 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1374 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1375 HeapFree(GetProcessHeap(), 0, object
);
1379 TRACE("Created pixel shader %p.\n", object
);
1380 *shader
= &object
->ID3D10PixelShader_iface
;
1385 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1386 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1388 struct d3d10_blend_state
*object
;
1391 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1394 return E_INVALIDARG
;
1396 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1399 ERR("Failed to allocate D3D10 blend state object memory.\n");
1400 return E_OUTOFMEMORY
;
1403 if (FAILED(hr
= d3d10_blend_state_init(object
, desc
)))
1405 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1406 HeapFree(GetProcessHeap(), 0, object
);
1410 TRACE("Created blend state %p.\n", object
);
1411 *blend_state
= &object
->ID3D10BlendState_iface
;
1416 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1417 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1419 struct d3d10_depthstencil_state
*object
;
1422 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1424 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1427 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1428 return E_OUTOFMEMORY
;
1431 hr
= d3d10_depthstencil_state_init(object
);
1434 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1435 HeapFree(GetProcessHeap(), 0, object
);
1439 TRACE("Created depthstencil state %p.\n", object
);
1440 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1445 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1446 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1448 struct d3d10_rasterizer_state
*object
;
1451 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1453 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1456 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1457 return E_OUTOFMEMORY
;
1460 hr
= d3d10_rasterizer_state_init(object
);
1463 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1464 HeapFree(GetProcessHeap(), 0, object
);
1468 TRACE("Created rasterizer state %p.\n", object
);
1469 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1474 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1475 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1477 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1478 struct d3d10_sampler_state
*object
;
1479 struct wine_rb_entry
*entry
;
1482 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1485 return E_INVALIDARG
;
1487 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1489 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1491 TRACE("Returning existing sampler state %p.\n", object
);
1492 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1493 ID3D10SamplerState_AddRef(*sampler_state
);
1498 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1501 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1502 return E_OUTOFMEMORY
;
1505 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1507 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1508 HeapFree(GetProcessHeap(), 0, object
);
1512 TRACE("Created sampler state %p.\n", object
);
1513 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1518 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1519 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1521 struct d3d10_query
*object
;
1524 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1526 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1529 ERR("Failed to allocate D3D10 query object memory.\n");
1530 return E_OUTOFMEMORY
;
1533 hr
= d3d10_query_init(object
);
1536 WARN("Failed to initialize query, hr %#x.\n", hr
);
1537 HeapFree(GetProcessHeap(), 0, object
);
1541 TRACE("Created query %p.\n", object
);
1542 *query
= &object
->ID3D10Query_iface
;
1547 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1548 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1550 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1555 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1556 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1558 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1563 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1564 DXGI_FORMAT format
, UINT
*format_support
)
1566 FIXME("iface %p, format %s, format_support %p stub!\n",
1567 iface
, debug_dxgi_format(format
), format_support
);
1572 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1573 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1575 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1576 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1581 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1583 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1586 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1587 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1588 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1590 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1591 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1592 iface
, desc
, type
, active_counters
, name
, name_length
,
1593 units
, units_length
, description
, description_length
);
1598 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1600 FIXME("iface %p stub!\n", iface
);
1605 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1606 HANDLE resource_handle
, REFIID guid
, void **resource
)
1608 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1609 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1614 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1616 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1619 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1621 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1624 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1626 /* IUnknown methods */
1627 d3d10_device_QueryInterface
,
1628 d3d10_device_AddRef
,
1629 d3d10_device_Release
,
1630 /* ID3D10Device methods */
1631 d3d10_device_VSSetConstantBuffers
,
1632 d3d10_device_PSSetShaderResources
,
1633 d3d10_device_PSSetShader
,
1634 d3d10_device_PSSetSamplers
,
1635 d3d10_device_VSSetShader
,
1636 d3d10_device_DrawIndexed
,
1638 d3d10_device_PSSetConstantBuffers
,
1639 d3d10_device_IASetInputLayout
,
1640 d3d10_device_IASetVertexBuffers
,
1641 d3d10_device_IASetIndexBuffer
,
1642 d3d10_device_DrawIndexedInstanced
,
1643 d3d10_device_DrawInstanced
,
1644 d3d10_device_GSSetConstantBuffers
,
1645 d3d10_device_GSSetShader
,
1646 d3d10_device_IASetPrimitiveTopology
,
1647 d3d10_device_VSSetShaderResources
,
1648 d3d10_device_VSSetSamplers
,
1649 d3d10_device_SetPredication
,
1650 d3d10_device_GSSetShaderResources
,
1651 d3d10_device_GSSetSamplers
,
1652 d3d10_device_OMSetRenderTargets
,
1653 d3d10_device_OMSetBlendState
,
1654 d3d10_device_OMSetDepthStencilState
,
1655 d3d10_device_SOSetTargets
,
1656 d3d10_device_DrawAuto
,
1657 d3d10_device_RSSetState
,
1658 d3d10_device_RSSetViewports
,
1659 d3d10_device_RSSetScissorRects
,
1660 d3d10_device_CopySubresourceRegion
,
1661 d3d10_device_CopyResource
,
1662 d3d10_device_UpdateSubresource
,
1663 d3d10_device_ClearRenderTargetView
,
1664 d3d10_device_ClearDepthStencilView
,
1665 d3d10_device_GenerateMips
,
1666 d3d10_device_ResolveSubresource
,
1667 d3d10_device_VSGetConstantBuffers
,
1668 d3d10_device_PSGetShaderResources
,
1669 d3d10_device_PSGetShader
,
1670 d3d10_device_PSGetSamplers
,
1671 d3d10_device_VSGetShader
,
1672 d3d10_device_PSGetConstantBuffers
,
1673 d3d10_device_IAGetInputLayout
,
1674 d3d10_device_IAGetVertexBuffers
,
1675 d3d10_device_IAGetIndexBuffer
,
1676 d3d10_device_GSGetConstantBuffers
,
1677 d3d10_device_GSGetShader
,
1678 d3d10_device_IAGetPrimitiveTopology
,
1679 d3d10_device_VSGetShaderResources
,
1680 d3d10_device_VSGetSamplers
,
1681 d3d10_device_GetPredication
,
1682 d3d10_device_GSGetShaderResources
,
1683 d3d10_device_GSGetSamplers
,
1684 d3d10_device_OMGetRenderTargets
,
1685 d3d10_device_OMGetBlendState
,
1686 d3d10_device_OMGetDepthStencilState
,
1687 d3d10_device_SOGetTargets
,
1688 d3d10_device_RSGetState
,
1689 d3d10_device_RSGetViewports
,
1690 d3d10_device_RSGetScissorRects
,
1691 d3d10_device_GetDeviceRemovedReason
,
1692 d3d10_device_SetExceptionMode
,
1693 d3d10_device_GetExceptionMode
,
1694 d3d10_device_GetPrivateData
,
1695 d3d10_device_SetPrivateData
,
1696 d3d10_device_SetPrivateDataInterface
,
1697 d3d10_device_ClearState
,
1699 d3d10_device_CreateBuffer
,
1700 d3d10_device_CreateTexture1D
,
1701 d3d10_device_CreateTexture2D
,
1702 d3d10_device_CreateTexture3D
,
1703 d3d10_device_CreateShaderResourceView
,
1704 d3d10_device_CreateRenderTargetView
,
1705 d3d10_device_CreateDepthStencilView
,
1706 d3d10_device_CreateInputLayout
,
1707 d3d10_device_CreateVertexShader
,
1708 d3d10_device_CreateGeometryShader
,
1709 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1710 d3d10_device_CreatePixelShader
,
1711 d3d10_device_CreateBlendState
,
1712 d3d10_device_CreateDepthStencilState
,
1713 d3d10_device_CreateRasterizerState
,
1714 d3d10_device_CreateSamplerState
,
1715 d3d10_device_CreateQuery
,
1716 d3d10_device_CreatePredicate
,
1717 d3d10_device_CreateCounter
,
1718 d3d10_device_CheckFormatSupport
,
1719 d3d10_device_CheckMultisampleQualityLevels
,
1720 d3d10_device_CheckCounterInfo
,
1721 d3d10_device_CheckCounter
,
1722 d3d10_device_GetCreationFlags
,
1723 d3d10_device_OpenSharedResource
,
1724 d3d10_device_SetTextFilterSize
,
1725 d3d10_device_GetTextFilterSize
,
1728 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1730 /* IUnknown methods */
1731 d3d10_device_inner_QueryInterface
,
1732 d3d10_device_inner_AddRef
,
1733 d3d10_device_inner_Release
,
1736 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1738 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1740 d3d10_subresource_destroyed
,
1743 /* IWineDXGIDeviceParent IUnknown methods */
1745 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1747 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1750 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1751 REFIID riid
, void **ppv
)
1753 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1754 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1757 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1759 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1760 return IUnknown_AddRef(device
->outer_unk
);
1763 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1765 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1766 return IUnknown_Release(device
->outer_unk
);
1769 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1770 IWineDXGIDeviceParent
*iface
)
1772 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1773 return &device
->device_parent
;
1776 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1778 /* IUnknown methods */
1779 dxgi_device_parent_QueryInterface
,
1780 dxgi_device_parent_AddRef
,
1781 dxgi_device_parent_Release
,
1782 /* IWineDXGIDeviceParent methods */
1783 dxgi_device_parent_get_wined3d_device_parent
,
1786 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1788 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1791 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1792 struct wined3d_device
*wined3d_device
)
1794 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1796 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1798 wined3d_device_incref(wined3d_device
);
1799 device
->wined3d_device
= wined3d_device
;
1802 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1804 TRACE("device_parent %p.\n", device_parent
);
1807 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
1808 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1809 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
1811 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1813 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1814 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1815 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
1817 return wined3d_surface_create(device
->wined3d_device
, width
, height
, format
, usage
, pool
,
1818 WINED3D_MULTISAMPLE_NONE
, 0, WINED3D_SURFACE_TYPE_OPENGL
, 0, container_parent
,
1819 &d3d10_null_wined3d_parent_ops
, surface
);
1822 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1823 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
1824 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
1826 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1827 struct wined3d_resource
*sub_resource
;
1828 struct d3d10_texture2d
*texture
;
1829 D3D10_TEXTURE2D_DESC desc
;
1832 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1833 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1834 device_parent
, container_parent
, width
, height
, format_id
, usage
,
1835 multisample_type
, multisample_quality
, surface
);
1837 FIXME("Implement DXGI<->wined3d usage conversion\n");
1840 desc
.Height
= height
;
1843 desc
.Format
= dxgi_format_from_wined3dformat(format_id
);
1844 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1845 desc
.SampleDesc
.Quality
= multisample_quality
;
1846 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1847 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1848 desc
.CPUAccessFlags
= 0;
1851 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1852 (ID3D10Texture2D
**)&texture
);
1855 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1859 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1860 *surface
= wined3d_surface_from_resource(sub_resource
);
1861 wined3d_surface_incref(*surface
);
1862 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1867 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1868 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1869 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1873 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1874 "format %#x, pool %#x, usage %#x, volume %p.\n",
1875 device_parent
, container_parent
, width
, height
, depth
,
1876 format
, pool
, usage
, volume
);
1878 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1879 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1882 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1889 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1890 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1892 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1893 IWineDXGIDevice
*wine_device
;
1896 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1898 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1899 (void **)&wine_device
);
1902 ERR("Device should implement IWineDXGIDevice\n");
1906 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1907 IWineDXGIDevice_Release(wine_device
);
1910 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1917 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1919 device_parent_wined3d_device_created
,
1920 device_parent_mode_changed
,
1921 device_parent_create_swapchain_surface
,
1922 device_parent_create_texture_surface
,
1923 device_parent_create_volume
,
1924 device_parent_create_swapchain
,
1927 static void *d3d10_rb_alloc(size_t size
)
1929 return HeapAlloc(GetProcessHeap(), 0, size
);
1932 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
1934 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
1937 static void d3d10_rb_free(void *ptr
)
1939 HeapFree(GetProcessHeap(), 0, ptr
);
1942 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
1944 const D3D10_SAMPLER_DESC
*ka
= key
;
1945 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
1947 return memcmp(ka
, kb
, sizeof(*ka
));
1950 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
1955 d3d10_sampler_state_compare
,
1958 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1960 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1961 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
1962 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1963 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1964 device
->refcount
= 1;
1965 /* COM aggregation always takes place */
1966 device
->outer_unk
= outer_unknown
;
1968 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
1970 WARN("Failed to initialize sampler state rbtree.\n");