d3d10core: Implement d3d10_blend_state_GetDesc().
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob8164e2fe7e378cbd1a2d1320ac0cf628a94f2970
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *output_signature;
56 /* TRACE helper functions */
57 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
58 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
60 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
61 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 static inline void read_dword(const char **ptr, DWORD *d)
65 memcpy(d, *ptr, sizeof(*d));
66 *ptr += sizeof(*d);
69 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
71 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
72 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
74 /* ID3D10Texture2D */
75 struct d3d10_texture2d
77 ID3D10Texture2D ID3D10Texture2D_iface;
78 LONG refcount;
80 IUnknown *dxgi_surface;
81 struct wined3d_texture *wined3d_texture;
82 D3D10_TEXTURE2D_DESC desc;
85 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
86 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
88 /* ID3D10Texture3D */
89 struct d3d10_texture3d
91 ID3D10Texture3D ID3D10Texture3D_iface;
92 LONG refcount;
94 struct wined3d_texture *wined3d_texture;
95 D3D10_TEXTURE3D_DESC desc;
98 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
99 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
101 /* ID3D10Buffer */
102 struct d3d10_buffer
104 ID3D10Buffer ID3D10Buffer_iface;
105 LONG refcount;
107 struct wined3d_buffer *wined3d_buffer;
110 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
111 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
112 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
114 /* ID3D10DepthStencilView */
115 struct d3d10_depthstencil_view
117 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
118 LONG refcount;
120 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
121 ID3D10Resource *resource;
124 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
125 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
127 /* ID3D10RenderTargetView */
128 struct d3d10_rendertarget_view
130 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
131 LONG refcount;
133 struct wined3d_rendertarget_view *wined3d_view;
134 D3D10_RENDER_TARGET_VIEW_DESC desc;
135 ID3D10Resource *resource;
138 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
139 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
140 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
142 /* ID3D10ShaderResourceView */
143 struct d3d10_shader_resource_view
145 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
146 LONG refcount;
148 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
149 ID3D10Resource *resource;
152 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
153 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
155 /* ID3D10InputLayout */
156 struct d3d10_input_layout
158 ID3D10InputLayout ID3D10InputLayout_iface;
159 LONG refcount;
161 struct wined3d_vertex_declaration *wined3d_decl;
164 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
165 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
166 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
167 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
169 /* ID3D10VertexShader */
170 struct d3d10_vertex_shader
172 ID3D10VertexShader ID3D10VertexShader_iface;
173 LONG refcount;
175 struct wined3d_shader *wined3d_shader;
176 struct wined3d_shader_signature output_signature;
179 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
180 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
181 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
183 /* ID3D10GeometryShader */
184 struct d3d10_geometry_shader
186 ID3D10GeometryShader ID3D10GeometryShader_iface;
187 LONG refcount;
189 struct wined3d_shader *wined3d_shader;
190 struct wined3d_shader_signature output_signature;
193 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
194 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
195 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
197 /* ID3D10PixelShader */
198 struct d3d10_pixel_shader
200 ID3D10PixelShader ID3D10PixelShader_iface;
201 LONG refcount;
203 struct wined3d_shader *wined3d_shader;
204 struct wined3d_shader_signature output_signature;
207 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
208 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
209 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
211 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
212 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
214 /* ID3D10BlendState */
215 struct d3d10_blend_state
217 ID3D10BlendState ID3D10BlendState_iface;
218 LONG refcount;
220 D3D10_BLEND_DESC desc;
223 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
224 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
226 /* ID3D10DepthStencilState */
227 struct d3d10_depthstencil_state
229 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
230 LONG refcount;
233 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
234 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
235 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
237 /* ID3D10RasterizerState */
238 struct d3d10_rasterizer_state
240 ID3D10RasterizerState ID3D10RasterizerState_iface;
241 LONG refcount;
244 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
245 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
247 /* ID3D10SamplerState */
248 struct d3d10_sampler_state
250 ID3D10SamplerState ID3D10SamplerState_iface;
251 LONG refcount;
253 struct d3d10_device *device;
254 struct wined3d_sampler *wined3d_sampler;
255 D3D10_SAMPLER_DESC desc;
256 struct wine_rb_entry entry;
259 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
260 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
261 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
263 /* ID3D10Query */
264 struct d3d10_query
266 ID3D10Query ID3D10Query_iface;
267 LONG refcount;
270 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
272 /* IDirect3D10Device */
273 struct d3d10_device
275 IUnknown IUnknown_inner;
276 ID3D10Device ID3D10Device_iface;
277 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
278 IUnknown *outer_unk;
279 LONG refcount;
281 struct wined3d_device_parent device_parent;
282 struct wined3d_device *wined3d_device;
284 struct wine_rb_tree sampler_states;
286 struct d3d10_blend_state *blend_state;
287 float blend_factor[4];
288 UINT sample_mask;
289 struct d3d10_depthstencil_state *depth_stencil_state;
290 UINT stencil_ref;
291 struct d3d10_rasterizer_state *rasterizer_state;
294 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
296 /* Layered device */
297 enum dxgi_device_layer_id
299 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
300 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
301 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
302 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
303 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
306 struct layer_get_size_args
308 DWORD unknown0;
309 DWORD unknown1;
310 DWORD *unknown2;
311 DWORD *unknown3;
312 IDXGIAdapter *adapter;
313 WORD interface_major;
314 WORD interface_minor;
315 WORD version_build;
316 WORD version_revision;
319 struct dxgi_device_layer
321 enum dxgi_device_layer_id id;
322 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
323 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
324 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
325 void *device_object, REFIID riid, void **device_layer);
328 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
329 UINT flags, void *unknown0, void **device);
330 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
332 #endif /* __WINE_D3D10CORE_PRIVATE_H */