2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 static inline IDirect3DVolumeTexture8Impl
*impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8
*iface
)
28 return CONTAINING_RECORD(iface
, IDirect3DVolumeTexture8Impl
, IDirect3DVolumeTexture8_iface
);
31 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(IDirect3DVolumeTexture8
*iface
,
32 REFIID riid
, void **ppobj
)
34 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
36 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
40 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
41 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
42 IUnknown_AddRef(iface
);
47 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
52 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(IDirect3DVolumeTexture8
*iface
)
54 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
55 ULONG ref
= InterlockedIncrement(&This
->ref
);
57 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
61 IDirect3DDevice8_AddRef(This
->parentDevice
);
63 wined3d_texture_incref(This
->wined3d_texture
);
64 wined3d_mutex_unlock();
70 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(IDirect3DVolumeTexture8
*iface
)
72 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
73 ULONG ref
= InterlockedDecrement(&This
->ref
);
75 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
78 IDirect3DDevice8
*parentDevice
= This
->parentDevice
;
81 wined3d_texture_decref(This
->wined3d_texture
);
82 wined3d_mutex_unlock();
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice8_Release(parentDevice
);
90 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
91 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8
*iface
,
92 IDirect3DDevice8
**device
)
94 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
96 TRACE("iface %p, device %p.\n", iface
, device
);
98 *device
= This
->parentDevice
;
99 IDirect3DDevice8_AddRef(*device
);
101 TRACE("Returning device %p.\n", *device
);
106 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(IDirect3DVolumeTexture8
*iface
,
107 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
)
109 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
110 struct wined3d_resource
*resource
;
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, Flags
);
116 wined3d_mutex_lock();
117 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
118 hr
= wined3d_resource_set_private_data(resource
, refguid
, pData
, SizeOfData
, Flags
);
119 wined3d_mutex_unlock();
124 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(IDirect3DVolumeTexture8
*iface
,
125 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
127 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
128 struct wined3d_resource
*resource
;
131 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
132 iface
, debugstr_guid(refguid
), pData
, pSizeOfData
);
134 wined3d_mutex_lock();
135 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
136 hr
= wined3d_resource_get_private_data(resource
, refguid
, pData
, pSizeOfData
);
137 wined3d_mutex_unlock();
142 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(IDirect3DVolumeTexture8
*iface
,
145 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
146 struct wined3d_resource
*resource
;
149 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(refguid
));
151 wined3d_mutex_lock();
152 resource
= wined3d_texture_get_resource(This
->wined3d_texture
);
153 hr
= wined3d_resource_free_private_data(resource
, refguid
);
154 wined3d_mutex_unlock();
159 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(IDirect3DVolumeTexture8
*iface
,
162 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
165 TRACE("iface %p, priority %u.\n", iface
, PriorityNew
);
167 wined3d_mutex_lock();
168 ret
= wined3d_texture_set_priority(This
->wined3d_texture
, PriorityNew
);
169 wined3d_mutex_unlock();
174 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(IDirect3DVolumeTexture8
*iface
)
176 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
179 TRACE("iface %p.\n", iface
);
181 wined3d_mutex_lock();
182 ret
= wined3d_texture_get_priority(This
->wined3d_texture
);
183 wined3d_mutex_unlock();
188 static void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(IDirect3DVolumeTexture8
*iface
)
190 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
192 TRACE("iface %p.\n", iface
);
194 wined3d_mutex_lock();
195 wined3d_texture_preload(This
->wined3d_texture
);
196 wined3d_mutex_unlock();
199 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(IDirect3DVolumeTexture8
*iface
)
201 TRACE("iface %p.\n", iface
);
203 return D3DRTYPE_VOLUMETEXTURE
;
206 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
207 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(IDirect3DVolumeTexture8
*iface
, DWORD LODNew
)
209 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
212 TRACE("iface %p, lod %u.\n", iface
, LODNew
);
214 wined3d_mutex_lock();
215 ret
= wined3d_texture_set_lod(This
->wined3d_texture
, LODNew
);
216 wined3d_mutex_unlock();
221 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(IDirect3DVolumeTexture8
*iface
)
223 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
226 TRACE("iface %p.\n", iface
);
228 wined3d_mutex_lock();
229 ret
= wined3d_texture_get_lod(This
->wined3d_texture
);
230 wined3d_mutex_unlock();
235 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(IDirect3DVolumeTexture8
*iface
)
237 IDirect3DVolumeTexture8Impl
*This
= impl_from_IDirect3DVolumeTexture8(iface
);
240 TRACE("iface %p.\n", iface
);
242 wined3d_mutex_lock();
243 ret
= wined3d_texture_get_level_count(This
->wined3d_texture
);
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTexture8
*iface
,
250 UINT level
, D3DVOLUME_DESC
*desc
)
252 IDirect3DVolumeTexture8Impl
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
253 struct wined3d_resource
*sub_resource
;
256 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
258 wined3d_mutex_lock();
259 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
260 hr
= D3DERR_INVALIDCALL
;
263 struct wined3d_resource_desc wined3d_desc
;
265 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
266 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
267 desc
->Type
= wined3d_desc
.resource_type
;
268 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
269 desc
->Pool
= wined3d_desc
.pool
;
270 desc
->Size
= wined3d_desc
.size
;
271 desc
->Width
= wined3d_desc
.width
;
272 desc
->Height
= wined3d_desc
.height
;
273 desc
->Depth
= wined3d_desc
.depth
;
275 wined3d_mutex_unlock();
280 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(IDirect3DVolumeTexture8
*iface
,
281 UINT level
, IDirect3DVolume8
**volume
)
283 IDirect3DVolumeTexture8Impl
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
284 struct wined3d_resource
*sub_resource
;
286 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
288 wined3d_mutex_lock();
289 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
291 wined3d_mutex_unlock();
292 return D3DERR_INVALIDCALL
;
295 *volume
= wined3d_resource_get_parent(sub_resource
);
296 IDirect3DVolume8_AddRef(*volume
);
297 wined3d_mutex_unlock();
302 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(IDirect3DVolumeTexture8
*iface
,
303 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
305 IDirect3DVolumeTexture8Impl
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
306 struct wined3d_resource
*sub_resource
;
309 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
310 iface
, level
, locked_box
, box
, flags
);
312 wined3d_mutex_lock();
313 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
314 hr
= D3DERR_INVALIDCALL
;
316 hr
= IDirect3DVolume8_LockBox((IDirect3DVolume8
*)wined3d_resource_get_parent(sub_resource
),
317 locked_box
, box
, flags
);
318 wined3d_mutex_unlock();
323 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(IDirect3DVolumeTexture8
*iface
,
326 IDirect3DVolumeTexture8Impl
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
327 struct wined3d_resource
*sub_resource
;
330 TRACE("iface %p, level %u.\n", iface
, level
);
332 wined3d_mutex_lock();
333 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
334 hr
= D3DERR_INVALIDCALL
;
336 hr
= IDirect3DVolume8_UnlockBox((IDirect3DVolume8
*)wined3d_resource_get_parent(sub_resource
));
337 wined3d_mutex_unlock();
342 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(IDirect3DVolumeTexture8
*iface
,
343 const D3DBOX
*dirty_box
)
345 IDirect3DVolumeTexture8Impl
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
348 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
350 wined3d_mutex_lock();
351 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
352 wined3d_mutex_unlock();
357 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
360 IDirect3DVolumeTexture8Impl_QueryInterface
,
361 IDirect3DVolumeTexture8Impl_AddRef
,
362 IDirect3DVolumeTexture8Impl_Release
,
363 /* IDirect3DResource8 */
364 IDirect3DVolumeTexture8Impl_GetDevice
,
365 IDirect3DVolumeTexture8Impl_SetPrivateData
,
366 IDirect3DVolumeTexture8Impl_GetPrivateData
,
367 IDirect3DVolumeTexture8Impl_FreePrivateData
,
368 IDirect3DVolumeTexture8Impl_SetPriority
,
369 IDirect3DVolumeTexture8Impl_GetPriority
,
370 IDirect3DVolumeTexture8Impl_PreLoad
,
371 IDirect3DVolumeTexture8Impl_GetType
,
372 /* IDirect3DBaseTexture8 */
373 IDirect3DVolumeTexture8Impl_SetLOD
,
374 IDirect3DVolumeTexture8Impl_GetLOD
,
375 IDirect3DVolumeTexture8Impl_GetLevelCount
,
376 /* IDirect3DVolumeTexture8 */
377 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
378 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
379 IDirect3DVolumeTexture8Impl_LockBox
,
380 IDirect3DVolumeTexture8Impl_UnlockBox
,
381 IDirect3DVolumeTexture8Impl_AddDirtyBox
384 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
386 HeapFree(GetProcessHeap(), 0, parent
);
389 static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops
=
391 volumetexture_wined3d_object_destroyed
,
394 HRESULT
volumetexture_init(IDirect3DVolumeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
395 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
399 texture
->IDirect3DVolumeTexture8_iface
.lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
402 wined3d_mutex_lock();
403 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
404 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
405 &d3d8_volumetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
406 wined3d_mutex_unlock();
409 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
413 texture
->parentDevice
= &device
->IDirect3DDevice8_iface
;
414 IDirect3DDevice8_AddRef(texture
->parentDevice
);