2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS
*pWineCaps
) DECLSPEC_HIDDEN
;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
105 typedef struct IDirect3D8Impl IDirect3D8Impl
;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
115 /* ===========================================================================
116 The interfaces themselves
117 =========================================================================== */
123 /*****************************************************************************
124 * Predeclare the interface implementation structures
126 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN
;
128 /*****************************************************************************
129 * IDirect3D implementation structure
131 struct IDirect3D8Impl
133 IDirect3D8 IDirect3D8_iface
;
135 struct wined3d
*WineD3D
;
138 /*****************************************************************************
139 * IDirect3DDevice8 implementation structure
142 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
143 #define D3D8_INVALID_HANDLE ~0U
145 enum d3d8_handle_type
153 struct d3d8_handle_entry
156 enum d3d8_handle_type type
;
159 struct d3d8_handle_table
161 struct d3d8_handle_entry
*entries
;
162 struct d3d8_handle_entry
*free_entries
;
170 struct d3d8_vertex_declaration
*declaration
;
173 struct IDirect3DDevice8Impl
175 /* IUnknown fields */
176 IDirect3DDevice8 IDirect3DDevice8_iface
;
177 struct wined3d_device_parent device_parent
;
179 struct wined3d_device
*wined3d_device
;
180 IDirect3D8
*d3d_parent
;
181 struct d3d8_handle_table handle_table
;
184 struct FvfToDecl
*decls
;
185 UINT numConvertedDecls
, declArraySize
;
187 /* Avoids recursion with nested ReleaseRef to 0 */
192 HRESULT
device_init(IDirect3DDevice8Impl
*device
, IDirect3D8Impl
*parent
, struct wined3d
*wined3d
, UINT adapter
,
193 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
) DECLSPEC_HIDDEN
;
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
199 /*****************************************************************************
200 * IDirect3DVolume8 implementation structure
202 struct IDirect3DVolume8Impl
204 IDirect3DVolume8 IDirect3DVolume8_iface
;
206 struct wined3d_volume
*wined3d_volume
;
208 IUnknown
*forwardReference
;
211 HRESULT
volume_init(IDirect3DVolume8Impl
*volume
, IDirect3DDevice8Impl
*device
, UINT width
, UINT height
,
212 UINT depth
, DWORD usage
, enum wined3d_format_id format
, enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
214 /* ------------------- */
215 /* IDirect3DSwapChain8 */
216 /* ------------------- */
218 /*****************************************************************************
219 * IDirect3DSwapChain8 implementation structure
221 struct IDirect3DSwapChain8Impl
223 /* IUnknown fields */
224 IDirect3DSwapChain8 IDirect3DSwapChain8_iface
;
226 struct wined3d_swapchain
*wined3d_swapchain
;
227 IDirect3DDevice8
*parentDevice
;
230 HRESULT
swapchain_init(IDirect3DSwapChain8Impl
*swapchain
, IDirect3DDevice8Impl
*device
,
231 D3DPRESENT_PARAMETERS
*present_parameters
) DECLSPEC_HIDDEN
;
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
237 /*****************************************************************************
238 * IDirect3DSurface8 implementation structure
240 struct IDirect3DSurface8Impl
242 IDirect3DSurface8 IDirect3DSurface8_iface
;
244 struct wined3d_surface
*wined3d_surface
;
245 IDirect3DDevice8
*parentDevice
;
247 /* The surface container */
250 /* If set forward refcounting to this object */
251 IUnknown
*forwardReference
;
254 HRESULT
surface_init(IDirect3DSurface8Impl
*surface
, IDirect3DDevice8Impl
*device
,
255 UINT width
, UINT height
, D3DFORMAT format
, BOOL lockable
, BOOL discard
, UINT level
,
256 DWORD usage
, D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
) DECLSPEC_HIDDEN
;
257 IDirect3DSurface8Impl
*unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8
*iface
) DECLSPEC_HIDDEN
;
259 /* ---------------------- */
260 /* IDirect3DVertexBuffer8 */
261 /* ---------------------- */
263 /*****************************************************************************
264 * IDirect3DVertexBuffer8 implementation structure
266 struct IDirect3DVertexBuffer8Impl
268 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface
;
270 struct wined3d_buffer
*wineD3DVertexBuffer
;
271 IDirect3DDevice8
*parentDevice
;
275 HRESULT
vertexbuffer_init(IDirect3DVertexBuffer8Impl
*buffer
, IDirect3DDevice8Impl
*device
,
276 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
277 IDirect3DVertexBuffer8Impl
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
) DECLSPEC_HIDDEN
;
279 /* --------------------- */
280 /* IDirect3DIndexBuffer8 */
281 /* --------------------- */
283 /*****************************************************************************
284 * IDirect3DIndexBuffer8 implementation structure
286 struct IDirect3DIndexBuffer8Impl
288 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface
;
290 struct wined3d_buffer
*wineD3DIndexBuffer
;
291 IDirect3DDevice8
*parentDevice
;
292 enum wined3d_format_id format
;
295 HRESULT
indexbuffer_init(IDirect3DIndexBuffer8Impl
*buffer
, IDirect3DDevice8Impl
*device
,
296 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
297 IDirect3DIndexBuffer8Impl
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
) DECLSPEC_HIDDEN
;
299 /* --------------------- */
300 /* IDirect3DBaseTexture8 */
301 /* --------------------- */
303 /*****************************************************************************
304 * IDirect3DBaseTexture8 implementation structure
306 struct IDirect3DBaseTexture8Impl
308 /* IUnknown fields */
309 const IDirect3DBaseTexture8Vtbl
*lpVtbl
;
311 struct wined3d_texture
*wined3d_texture
;
314 /* --------------------- */
315 /* IDirect3DCubeTexture8 */
316 /* --------------------- */
318 /*****************************************************************************
319 * IDirect3DCubeTexture8 implementation structure
321 struct IDirect3DCubeTexture8Impl
323 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface
;
325 struct wined3d_texture
*wined3d_texture
;
326 IDirect3DDevice8
*parentDevice
;
329 HRESULT
cubetexture_init(IDirect3DCubeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
330 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
332 /* ----------------- */
333 /* IDirect3DTexture8 */
334 /* ----------------- */
336 /*****************************************************************************
337 * IDirect3DTexture8 implementation structure
339 struct IDirect3DTexture8Impl
341 IDirect3DTexture8 IDirect3DTexture8_iface
;
343 struct wined3d_texture
*wined3d_texture
;
344 IDirect3DDevice8
*parentDevice
;
347 HRESULT
texture_init(IDirect3DTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
348 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
350 /* ----------------------- */
351 /* IDirect3DVolumeTexture8 */
352 /* ----------------------- */
354 /*****************************************************************************
355 * IDirect3DVolumeTexture8 implementation structure
357 struct IDirect3DVolumeTexture8Impl
359 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface
;
361 struct wined3d_texture
*wined3d_texture
;
362 IDirect3DDevice8
*parentDevice
;
365 HRESULT
volumetexture_init(IDirect3DVolumeTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
366 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
368 struct d3d8_vertex_declaration
371 DWORD elements_size
; /* Size of elements, in bytes */
372 struct wined3d_vertex_declaration
*wined3d_vertex_declaration
;
376 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
377 HRESULT
d3d8_vertex_declaration_init(struct d3d8_vertex_declaration
*declaration
,
378 IDirect3DDevice8Impl
*device
, const DWORD
*elements
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
379 HRESULT
d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration
*declaration
,
380 IDirect3DDevice8Impl
*device
, DWORD fvf
) DECLSPEC_HIDDEN
;
382 struct d3d8_vertex_shader
384 struct d3d8_vertex_declaration
*vertex_declaration
;
385 struct wined3d_shader
*wined3d_shader
;
388 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader
*shader
) DECLSPEC_HIDDEN
;
389 HRESULT
d3d8_vertex_shader_init(struct d3d8_vertex_shader
*shader
, IDirect3DDevice8Impl
*device
,
390 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD shader_handle
, DWORD usage
) DECLSPEC_HIDDEN
;
392 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
394 struct d3d8_pixel_shader
397 struct wined3d_shader
*wined3d_shader
;
400 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader
*shader
) DECLSPEC_HIDDEN
;
401 HRESULT
d3d8_pixel_shader_init(struct d3d8_pixel_shader
*shader
, IDirect3DDevice8Impl
*device
,
402 const DWORD
*byte_code
, DWORD shader_handle
) DECLSPEC_HIDDEN
;
404 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
405 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
406 void load_local_constants(const DWORD
*d3d8_elements
, struct wined3d_shader
*wined3d_vertex_shader
) DECLSPEC_HIDDEN
;
407 size_t parse_token(const DWORD
*pToken
) DECLSPEC_HIDDEN
;
409 #endif /* __WINE_D3DX8_PRIVATE_H */