ntdll: Add support for rep;ret instruction in function epilogs.
[wine/multimedia.git] / dlls / d3d8 / d3d8_private.h
blob40c803f33015b0d09191cca5357c5959f0ba3cbe
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
41 /* ===========================================================================
42 Macros
43 =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46 _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47 _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
48 _pD3D8Caps->Caps = _pWineCaps->Caps; \
49 _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
50 _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
51 _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
52 _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
53 _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
54 _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
55 _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
56 _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
57 _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
58 _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
59 _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
60 _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
61 _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
62 _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
63 _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
64 _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
65 _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
66 _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
67 _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
68 _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
69 _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
70 _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
71 _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
72 _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
73 _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
74 _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
75 _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
76 _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
77 _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
78 _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
79 _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
80 _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
81 _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
82 _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
83 _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
84 _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
85 _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
86 _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
87 _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
88 _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
89 _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
90 _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
91 _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
92 _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
93 _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
94 _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
95 _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
96 _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
97 _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
98 _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
113 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115 /* ===========================================================================
116 The interfaces themselves
117 =========================================================================== */
119 /* ---------- */
120 /* IDirect3D8 */
121 /* ---------- */
123 /*****************************************************************************
124 * Predeclare the interface implementation structures
126 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
128 /*****************************************************************************
129 * IDirect3D implementation structure
131 struct IDirect3D8Impl
133 IDirect3D8 IDirect3D8_iface;
134 LONG ref;
135 struct wined3d *WineD3D;
138 /*****************************************************************************
139 * IDirect3DDevice8 implementation structure
142 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
143 #define D3D8_INVALID_HANDLE ~0U
145 enum d3d8_handle_type
147 D3D8_HANDLE_FREE,
148 D3D8_HANDLE_VS,
149 D3D8_HANDLE_PS,
150 D3D8_HANDLE_SB,
153 struct d3d8_handle_entry
155 void *object;
156 enum d3d8_handle_type type;
159 struct d3d8_handle_table
161 struct d3d8_handle_entry *entries;
162 struct d3d8_handle_entry *free_entries;
163 UINT table_size;
164 UINT entry_count;
167 struct FvfToDecl
169 DWORD fvf;
170 struct d3d8_vertex_declaration *declaration;
173 struct IDirect3DDevice8Impl
175 /* IUnknown fields */
176 IDirect3DDevice8 IDirect3DDevice8_iface;
177 struct wined3d_device_parent device_parent;
178 LONG ref;
179 struct wined3d_device *wined3d_device;
180 IDirect3D8 *d3d_parent;
181 struct d3d8_handle_table handle_table;
183 /* FVF management */
184 struct FvfToDecl *decls;
185 UINT numConvertedDecls, declArraySize;
187 /* Avoids recursion with nested ReleaseRef to 0 */
188 BOOL inDestruction;
189 BOOL lost;
192 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
193 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
195 /* ---------------- */
196 /* IDirect3DVolume8 */
197 /* ---------------- */
199 /*****************************************************************************
200 * IDirect3DVolume8 implementation structure
202 struct IDirect3DVolume8Impl
204 IDirect3DVolume8 IDirect3DVolume8_iface;
205 LONG ref;
206 struct wined3d_volume *wined3d_volume;
207 IUnknown *container;
208 IUnknown *forwardReference;
211 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
212 UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
214 /* ------------------- */
215 /* IDirect3DSwapChain8 */
216 /* ------------------- */
218 /*****************************************************************************
219 * IDirect3DSwapChain8 implementation structure
221 struct IDirect3DSwapChain8Impl
223 /* IUnknown fields */
224 IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
225 LONG ref;
226 struct wined3d_swapchain *wined3d_swapchain;
227 IDirect3DDevice8 *parentDevice;
230 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
231 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
237 /*****************************************************************************
238 * IDirect3DSurface8 implementation structure
240 struct IDirect3DSurface8Impl
242 IDirect3DSurface8 IDirect3DSurface8_iface;
243 LONG ref;
244 struct wined3d_surface *wined3d_surface;
245 IDirect3DDevice8 *parentDevice;
247 /* The surface container */
248 IUnknown *container;
250 /* If set forward refcounting to this object */
251 IUnknown *forwardReference;
254 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
255 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
256 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
257 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
259 /* ---------------------- */
260 /* IDirect3DVertexBuffer8 */
261 /* ---------------------- */
263 /*****************************************************************************
264 * IDirect3DVertexBuffer8 implementation structure
266 struct IDirect3DVertexBuffer8Impl
268 IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
269 LONG ref;
270 struct wined3d_buffer *wineD3DVertexBuffer;
271 IDirect3DDevice8 *parentDevice;
272 DWORD fvf;
275 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
276 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
277 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
279 /* --------------------- */
280 /* IDirect3DIndexBuffer8 */
281 /* --------------------- */
283 /*****************************************************************************
284 * IDirect3DIndexBuffer8 implementation structure
286 struct IDirect3DIndexBuffer8Impl
288 IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
289 LONG ref;
290 struct wined3d_buffer *wineD3DIndexBuffer;
291 IDirect3DDevice8 *parentDevice;
292 enum wined3d_format_id format;
295 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
296 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
297 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
299 /* --------------------- */
300 /* IDirect3DBaseTexture8 */
301 /* --------------------- */
303 /*****************************************************************************
304 * IDirect3DBaseTexture8 implementation structure
306 struct IDirect3DBaseTexture8Impl
308 /* IUnknown fields */
309 const IDirect3DBaseTexture8Vtbl *lpVtbl;
310 LONG ref;
311 struct wined3d_texture *wined3d_texture;
314 /* --------------------- */
315 /* IDirect3DCubeTexture8 */
316 /* --------------------- */
318 /*****************************************************************************
319 * IDirect3DCubeTexture8 implementation structure
321 struct IDirect3DCubeTexture8Impl
323 IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
324 LONG ref;
325 struct wined3d_texture *wined3d_texture;
326 IDirect3DDevice8 *parentDevice;
329 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
330 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
332 /* ----------------- */
333 /* IDirect3DTexture8 */
334 /* ----------------- */
336 /*****************************************************************************
337 * IDirect3DTexture8 implementation structure
339 struct IDirect3DTexture8Impl
341 IDirect3DTexture8 IDirect3DTexture8_iface;
342 LONG ref;
343 struct wined3d_texture *wined3d_texture;
344 IDirect3DDevice8 *parentDevice;
347 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
348 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
350 /* ----------------------- */
351 /* IDirect3DVolumeTexture8 */
352 /* ----------------------- */
354 /*****************************************************************************
355 * IDirect3DVolumeTexture8 implementation structure
357 struct IDirect3DVolumeTexture8Impl
359 IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
360 LONG ref;
361 struct wined3d_texture *wined3d_texture;
362 IDirect3DDevice8 *parentDevice;
365 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
366 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
368 struct d3d8_vertex_declaration
370 DWORD *elements;
371 DWORD elements_size; /* Size of elements, in bytes */
372 struct wined3d_vertex_declaration *wined3d_vertex_declaration;
373 DWORD shader_handle;
376 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
377 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
378 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
379 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
380 IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
382 struct d3d8_vertex_shader
384 struct d3d8_vertex_declaration *vertex_declaration;
385 struct wined3d_shader *wined3d_shader;
388 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
389 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, IDirect3DDevice8Impl *device,
390 const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
392 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
394 struct d3d8_pixel_shader
396 DWORD handle;
397 struct wined3d_shader *wined3d_shader;
400 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
401 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, IDirect3DDevice8Impl *device,
402 const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
404 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
405 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
406 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
407 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
409 #endif /* __WINE_D3DX8_PRIVATE_H */