1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
29 static inline IDirect3DVertexBufferImpl
*impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
31 return CONTAINING_RECORD(iface
, IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer_iface
);
34 static inline IDirect3DVertexBufferImpl
*impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
36 return CONTAINING_RECORD(iface
, IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7_iface
);
39 /*****************************************************************************
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI
IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
59 REFIID riid
, void **obj
)
61 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
63 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
65 /* By default, set the object pointer to NULL */
68 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
70 IUnknown_AddRef(iface
);
72 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
75 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
77 IUnknown_AddRef(iface
);
78 *obj
= &This
->IDirect3DVertexBuffer_iface
;
79 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
82 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
84 IUnknown_AddRef(iface
);
86 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
89 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
93 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
94 REFIID riid
, void **obj
)
96 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
98 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
100 return IDirect3DVertexBuffer7_QueryInterface(&This
->IDirect3DVertexBuffer7_iface
, riid
, obj
);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
111 *****************************************************************************/
112 static ULONG WINAPI
IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
114 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
115 ULONG ref
= InterlockedIncrement(&This
->ref
);
117 TRACE("%p increasing refcount to %u.\n", This
, ref
);
122 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
124 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
126 TRACE("iface %p.\n", iface
);
128 return IDirect3DVertexBuffer7_AddRef(&This
->IDirect3DVertexBuffer7_iface
);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
140 *****************************************************************************/
141 static ULONG WINAPI
IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
143 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
144 ULONG ref
= InterlockedDecrement(&This
->ref
);
146 TRACE("%p decreasing refcount to %u.\n", This
, ref
);
150 struct wined3d_buffer
*curVB
= NULL
;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(This
->ddraw
->wined3d_device
,
159 0, &curVB
, &offset
, &stride
);
160 if (curVB
== This
->wineD3DVertexBuffer
)
161 wined3d_device_set_stream_source(This
->ddraw
->wined3d_device
, 0, NULL
, 0, 0);
163 wined3d_buffer_decref(curVB
); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(This
->wineD3DVertexDeclaration
);
166 wined3d_buffer_decref(This
->wineD3DVertexBuffer
);
167 wined3d_mutex_unlock();
169 HeapFree(GetProcessHeap(), 0, This
);
176 static ULONG WINAPI
IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
178 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
180 TRACE("iface %p.\n", iface
);
182 return IDirect3DVertexBuffer7_Release(&This
->IDirect3DVertexBuffer7_iface
);
185 /*****************************************************************************
186 * IDirect3DVertexBuffer Methods
187 *****************************************************************************/
189 /*****************************************************************************
190 * IDirect3DVertexBuffer7::Lock
192 * Locks the vertex buffer and returns a pointer to the vertex data
193 * Locking vertex buffers is similar to locking surfaces, because Windows
194 * uses surfaces to store vertex data internally (According to the DX sdk)
197 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
198 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
199 * Data: Returns a pointer to the vertex data
200 * Size: Returns the size of the buffer if not NULL
204 * DDERR_INVALIDPARAMS if Data is NULL
205 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
207 *****************************************************************************/
208 static HRESULT WINAPI
IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
, DWORD Flags
,
209 void **Data
, DWORD
*Size
)
211 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
212 struct wined3d_resource_desc wined3d_desc
;
213 struct wined3d_resource
*wined3d_resource
;
215 DWORD wined3d_flags
= 0;
217 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
219 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
220 * nosyslock: Not applicable
222 if(!(Flags
& DDLOCK_WAIT
)) wined3d_flags
|= WINED3DLOCK_DONOTWAIT
;
223 if(Flags
& DDLOCK_READONLY
) wined3d_flags
|= WINED3DLOCK_READONLY
;
224 if(Flags
& DDLOCK_NOOVERWRITE
) wined3d_flags
|= WINED3DLOCK_NOOVERWRITE
;
225 if(Flags
& DDLOCK_DISCARDCONTENTS
) wined3d_flags
|= WINED3DLOCK_DISCARD
;
227 wined3d_mutex_lock();
230 /* Get the size, for returning it, and for locking */
231 wined3d_resource
= wined3d_buffer_get_resource(This
->wineD3DVertexBuffer
);
232 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
233 *Size
= wined3d_desc
.size
;
236 hr
= wined3d_buffer_map(This
->wineD3DVertexBuffer
, 0, 0, (BYTE
**)Data
, wined3d_flags
);
237 wined3d_mutex_unlock();
242 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
, DWORD Flags
,
243 void **Data
, DWORD
*Size
)
245 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
247 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface
, Flags
, Data
, Size
);
249 return IDirect3DVertexBuffer7_Lock(&This
->IDirect3DVertexBuffer7_iface
, Flags
, Data
, Size
);
252 /*****************************************************************************
253 * IDirect3DVertexBuffer7::Unlock
255 * Unlocks a vertex Buffer
260 *****************************************************************************/
261 static HRESULT WINAPI
IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
263 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
265 TRACE("iface %p.\n", iface
);
267 wined3d_mutex_lock();
268 wined3d_buffer_unmap(This
->wineD3DVertexBuffer
);
269 wined3d_mutex_unlock();
274 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
276 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
278 TRACE("iface %p.\n", iface
);
280 return IDirect3DVertexBuffer7_Unlock(&This
->IDirect3DVertexBuffer7_iface
);
284 /*****************************************************************************
285 * IDirect3DVertexBuffer7::ProcessVertices
287 * Processes untransformed Vertices into a transformed or optimized vertex
288 * buffer. It can also perform other operations, such as lighting or clipping
291 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
292 * DestIndex: Index in the destination buffer(This), where the vertices are
294 * Count: Number of Vertices in the Source buffer to process
295 * SrcBuffer: Source vertex buffer
296 * SrcIndex: Index of the first vertex in the src buffer to process
297 * D3DDevice: Device to use for transformation
298 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
303 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
305 *****************************************************************************/
306 static HRESULT WINAPI
IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
307 DWORD VertexOp
, DWORD DestIndex
, DWORD Count
, IDirect3DVertexBuffer7
*SrcBuffer
,
308 DWORD SrcIndex
, IDirect3DDevice7
*device
, DWORD Flags
)
310 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
311 IDirect3DVertexBufferImpl
*Src
= unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer
);
312 IDirect3DDeviceImpl
*device_impl
= unsafe_impl_from_IDirect3DDevice7(device
);
313 BOOL oldClip
, doClip
;
316 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
317 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, device
, Flags
);
319 /* Vertex operations:
320 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
321 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
322 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
323 * D3DVOP_LIGHT: Lights the vertices
324 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
326 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
327 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
329 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
331 wined3d_mutex_lock();
333 /* WineD3D doesn't know d3d7 vertex operation, it uses
334 * render states instead. Set the render states according to
337 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
338 wined3d_device_get_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, (DWORD
*)&oldClip
);
339 if (doClip
!= oldClip
)
340 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, doClip
);
342 wined3d_device_set_stream_source(device_impl
->wined3d_device
,
343 0, Src
->wineD3DVertexBuffer
, 0, get_flexible_vertex_size(Src
->fvf
));
344 wined3d_device_set_vertex_declaration(device_impl
->wined3d_device
, Src
->wineD3DVertexDeclaration
);
345 hr
= wined3d_device_process_vertices(device_impl
->wined3d_device
, SrcIndex
, DestIndex
,
346 Count
, This
->wineD3DVertexBuffer
, NULL
, Flags
, This
->fvf
);
348 /* Restore the states if needed */
349 if (doClip
!= oldClip
)
350 wined3d_device_set_render_state(device_impl
->wined3d_device
, WINED3D_RS_CLIPPING
, oldClip
);
352 wined3d_mutex_unlock();
357 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
358 DWORD VertexOp
, DWORD DestIndex
, DWORD Count
, IDirect3DVertexBuffer
*SrcBuffer
,
359 DWORD SrcIndex
, IDirect3DDevice3
*device
, DWORD Flags
)
361 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
362 IDirect3DVertexBufferImpl
*Src
= unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer
);
363 IDirect3DDeviceImpl
*device_impl
= unsafe_impl_from_IDirect3DDevice3(device
);
365 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
366 iface
, VertexOp
, DestIndex
, Count
, SrcBuffer
, SrcIndex
, device
, Flags
);
368 return IDirect3DVertexBuffer7_ProcessVertices(&This
->IDirect3DVertexBuffer7_iface
, VertexOp
,
369 DestIndex
, Count
, &Src
->IDirect3DVertexBuffer7_iface
, SrcIndex
,
370 device_impl
? &device_impl
->IDirect3DDevice7_iface
: NULL
, Flags
);
373 /*****************************************************************************
374 * IDirect3DVertexBuffer7::GetVertexBufferDesc
376 * Returns the description of a vertex buffer
379 * Desc: Address to write the description to
382 * DDERR_INVALIDPARAMS if Desc is NULL
385 *****************************************************************************/
386 static HRESULT WINAPI
IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
387 D3DVERTEXBUFFERDESC
*Desc
)
389 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
390 struct wined3d_resource_desc wined3d_desc
;
391 struct wined3d_resource
*wined3d_resource
;
393 TRACE("iface %p, desc %p.\n", iface
, Desc
);
395 if(!Desc
) return DDERR_INVALIDPARAMS
;
397 wined3d_mutex_lock();
398 wined3d_resource
= wined3d_buffer_get_resource(This
->wineD3DVertexBuffer
);
399 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
400 wined3d_mutex_unlock();
402 /* Now fill the Desc structure */
403 Desc
->dwCaps
= This
->Caps
;
404 Desc
->dwFVF
= This
->fvf
;
405 Desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(This
->fvf
);
410 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
411 D3DVERTEXBUFFERDESC
*Desc
)
413 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
415 TRACE("iface %p, desc %p.\n", iface
, Desc
);
417 return IDirect3DVertexBuffer7_GetVertexBufferDesc(&This
->IDirect3DVertexBuffer7_iface
, Desc
);
421 /*****************************************************************************
422 * IDirect3DVertexBuffer7::Optimize
424 * Converts an unoptimized vertex buffer into an optimized buffer
427 * D3DDevice: Device for which this buffer is optimized
428 * Flags: Not used, should be set to 0
431 * D3D_OK, because it's a stub
433 *****************************************************************************/
434 static HRESULT WINAPI
IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
435 IDirect3DDevice7
*D3DDevice
, DWORD Flags
)
437 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer7(iface
);
438 static BOOL hide
= FALSE
;
440 TRACE("iface %p, device %p, flags %#x.\n", iface
, D3DDevice
, Flags
);
444 FIXME("iface %p, device %p, flags %#x stub!\n", iface
, D3DDevice
, Flags
);
448 /* We could forward this call to WineD3D and take advantage
449 * of it once we use OpenGL vertex buffers
451 wined3d_mutex_lock();
452 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
453 wined3d_mutex_unlock();
458 static HRESULT WINAPI
IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
459 IDirect3DDevice3
*device
, DWORD Flags
)
461 IDirect3DVertexBufferImpl
*This
= impl_from_IDirect3DVertexBuffer(iface
);
462 IDirect3DDeviceImpl
*device_impl
= unsafe_impl_from_IDirect3DDevice3(device
);
464 TRACE("iface %p, device %p, flags %#x.\n", iface
, device
, Flags
);
466 return IDirect3DVertexBuffer7_Optimize(&This
->IDirect3DVertexBuffer7_iface
,
467 device_impl
? &device_impl
->IDirect3DDevice7_iface
: NULL
, Flags
);
470 /*****************************************************************************
471 * IDirect3DVertexBuffer7::ProcessVerticesStrided
473 * This method processes untransformed strided vertices into a processed
474 * or optimized vertex buffer.
476 * For more details on the parameters, see
477 * IDirect3DVertexBuffer7::ProcessVertices
480 * VertexOp: Operations to perform
481 * DestIndex: Destination index to write the vertices to
482 * Count: Number of input vertices
483 * StrideData: Array containing the input vertices
484 * VertexTypeDesc: Vertex Description or source index?????????
485 * D3DDevice: IDirect3DDevice7 to use for processing
486 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
489 * D3D_OK on success, or DDERR_*
491 *****************************************************************************/
492 static HRESULT WINAPI
493 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
497 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
498 DWORD VertexTypeDesc
,
499 IDirect3DDevice7
*D3DDevice
,
502 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
503 iface
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3DDevice
, Flags
);
508 /*****************************************************************************
510 *****************************************************************************/
512 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
514 /*** IUnknown Methods ***/
515 IDirect3DVertexBufferImpl_QueryInterface
,
516 IDirect3DVertexBufferImpl_AddRef
,
517 IDirect3DVertexBufferImpl_Release
,
518 /*** IDirect3DVertexBuffer Methods ***/
519 IDirect3DVertexBufferImpl_Lock
,
520 IDirect3DVertexBufferImpl_Unlock
,
521 IDirect3DVertexBufferImpl_ProcessVertices
,
522 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
523 IDirect3DVertexBufferImpl_Optimize
,
524 /*** IDirect3DVertexBuffer7 Methods ***/
525 IDirect3DVertexBufferImpl_ProcessVerticesStrided
528 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl
=
530 /*** IUnknown Methods ***/
531 IDirect3DVertexBufferImpl_1_QueryInterface
,
532 IDirect3DVertexBufferImpl_1_AddRef
,
533 IDirect3DVertexBufferImpl_1_Release
,
534 /*** IDirect3DVertexBuffer Methods ***/
535 IDirect3DVertexBufferImpl_1_Lock
,
536 IDirect3DVertexBufferImpl_1_Unlock
,
537 IDirect3DVertexBufferImpl_1_ProcessVertices
,
538 IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
539 IDirect3DVertexBufferImpl_1_Optimize
542 HRESULT
d3d_vertex_buffer_create(IDirect3DVertexBufferImpl
**vertex_buf
, struct ddraw
*ddraw
,
543 D3DVERTEXBUFFERDESC
*desc
)
545 IDirect3DVertexBufferImpl
*buffer
;
549 TRACE("Vertex buffer description:\n");
550 TRACE(" dwSize %u\n", desc
->dwSize
);
551 TRACE(" dwCaps %#x\n", desc
->dwCaps
);
552 TRACE(" FVF %#x\n", desc
->dwFVF
);
553 TRACE(" dwNumVertices %u\n", desc
->dwNumVertices
);
555 buffer
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*buffer
));
557 return DDERR_OUTOFMEMORY
;
559 buffer
->IDirect3DVertexBuffer7_iface
.lpVtbl
= &d3d_vertex_buffer7_vtbl
;
560 buffer
->IDirect3DVertexBuffer_iface
.lpVtbl
= &d3d_vertex_buffer1_vtbl
;
563 buffer
->ddraw
= ddraw
;
564 buffer
->Caps
= desc
->dwCaps
;
565 buffer
->fvf
= desc
->dwFVF
;
567 usage
= desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0;
568 usage
|= WINED3DUSAGE_STATICDECL
;
570 wined3d_mutex_lock();
572 hr
= wined3d_buffer_create_vb(ddraw
->wined3d_device
,
573 get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
,
574 usage
, desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3D_POOL_SYSTEM_MEM
: WINED3D_POOL_DEFAULT
,
575 buffer
, &ddraw_null_wined3d_parent_ops
, &buffer
->wineD3DVertexBuffer
);
578 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr
);
579 if (hr
== WINED3DERR_INVALIDCALL
)
580 hr
= DDERR_INVALIDPARAMS
;
584 buffer
->wineD3DVertexDeclaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
);
585 if (!buffer
->wineD3DVertexDeclaration
)
587 ERR("Failed to find vertex declaration for fvf %#x.\n", desc
->dwFVF
);
588 wined3d_buffer_decref(buffer
->wineD3DVertexBuffer
);
589 hr
= DDERR_INVALIDPARAMS
;
592 wined3d_vertex_declaration_incref(buffer
->wineD3DVertexDeclaration
);
595 wined3d_mutex_unlock();
597 *vertex_buf
= buffer
;
599 HeapFree(GetProcessHeap(), 0, buffer
);
604 IDirect3DVertexBufferImpl
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
)
608 assert(iface
->lpVtbl
== &d3d_vertex_buffer1_vtbl
);
610 return impl_from_IDirect3DVertexBuffer(iface
);
613 IDirect3DVertexBufferImpl
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
617 assert(iface
->lpVtbl
== &d3d_vertex_buffer7_vtbl
);
619 return impl_from_IDirect3DVertexBuffer7(iface
);