2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
90 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
95 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
97 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This
->outer_unknown
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This
->outer_unknown
);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
112 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface
, start_slot
, buffer_count
, buffers
);
118 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
119 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface
, start_slot
, view_count
, views
);
125 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
127 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
130 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
131 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
133 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
134 iface
, start_slot
, sampler_count
, samplers
);
137 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
139 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
142 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
143 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
145 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
146 iface
, index_count
, start_index_location
, base_vertex_location
);
149 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
150 UINT vertex_count
, UINT start_vertex_location
)
152 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
154 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
155 iface
, vertex_count
, start_vertex_location
);
157 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
160 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
161 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
163 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
164 iface
, start_slot
, buffer_count
, buffers
);
167 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
169 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
171 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
173 IWineD3DDevice_SetVertexDeclaration(This
->wined3d_device
,
174 ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
);
177 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
178 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
179 const UINT
*strides
, const UINT
*offsets
)
181 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
184 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
185 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
187 for (i
= 0; i
< buffer_count
; ++i
)
189 IWineD3DDevice_SetStreamSource(This
->wined3d_device
, start_slot
,
190 ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
, offsets
[i
], strides
[i
]);
194 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
195 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
197 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
198 iface
, buffer
, debug_dxgi_format(format
), offset
);
201 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
202 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
203 INT base_vertex_location
, UINT start_instance_location
)
205 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
206 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
207 iface
, instance_index_count
, instance_count
, start_index_location
,
208 base_vertex_location
, start_instance_location
);
211 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
212 UINT instance_vertex_count
, UINT instance_count
,
213 UINT start_vertex_location
, UINT start_instance_location
)
215 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
216 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
217 start_vertex_location
, start_instance_location
);
220 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
221 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
223 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
224 iface
, start_slot
, buffer_count
, buffers
);
227 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
229 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
232 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
234 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
236 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
238 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
241 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
242 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
244 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
245 iface
, start_slot
, view_count
, views
);
248 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
249 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
251 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
252 iface
, start_slot
, sampler_count
, samplers
);
255 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
257 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
260 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
261 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
263 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
264 iface
, start_slot
, view_count
, views
);
267 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
268 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
270 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
271 iface
, start_slot
, sampler_count
, samplers
);
274 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
275 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
276 ID3D10DepthStencilView
*depth_stencil_view
)
278 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
279 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
282 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
283 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
285 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
286 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
289 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
290 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
292 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
293 iface
, depth_stencil_state
, stencil_ref
);
296 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
297 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
299 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
302 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
304 FIXME("iface %p stub!\n", iface
);
307 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
309 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
312 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
313 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
315 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
318 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
319 UINT rect_count
, const D3D10_RECT
*rects
)
321 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
324 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
325 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
326 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
328 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
329 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
330 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
331 src_resource
, src_subresource_idx
, src_box
);
334 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
335 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
337 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
340 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
341 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
342 const void *data
, UINT row_pitch
, UINT depth_pitch
)
344 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
345 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
348 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
349 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
351 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
352 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
354 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
355 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
357 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
360 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
361 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
363 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
364 iface
, depth_stencil_view
, flags
, depth
, stencil
);
367 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
369 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
372 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
373 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
374 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
376 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
377 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
378 iface
, dst_resource
, dst_subresource_idx
,
379 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
382 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
383 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
385 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
386 iface
, start_slot
, buffer_count
, buffers
);
389 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
390 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
392 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
393 iface
, start_slot
, view_count
, views
);
396 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
398 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
401 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
402 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
404 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
405 iface
, start_slot
, sampler_count
, samplers
);
408 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
410 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
413 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
414 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
416 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
417 iface
, start_slot
, buffer_count
, buffers
);
420 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
422 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
425 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
426 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
428 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
429 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
432 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
433 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
435 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
438 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
439 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
441 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
442 iface
, start_slot
, buffer_count
, buffers
);
445 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
447 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
450 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
452 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
454 TRACE("iface %p, topology %p\n", iface
, topology
);
456 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
459 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
460 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
462 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
463 iface
, start_slot
, view_count
, views
);
466 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
467 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
469 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
470 iface
, start_slot
, sampler_count
, samplers
);
473 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
474 ID3D10Predicate
**predicate
, BOOL
*value
)
476 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
479 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
480 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
482 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
483 iface
, start_slot
, view_count
, views
);
486 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
487 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
489 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
490 iface
, start_slot
, sampler_count
, samplers
);
493 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
494 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
496 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
497 iface
, view_count
, render_target_views
, depth_stencil_view
);
500 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
501 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
503 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
504 iface
, blend_state
, blend_factor
, sample_mask
);
507 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
508 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
510 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
511 iface
, depth_stencil_state
, stencil_ref
);
514 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
515 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
517 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
518 iface
, buffer_count
, buffers
, offsets
);
521 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
523 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
526 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
527 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
529 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
532 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
534 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
537 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
539 FIXME("iface %p stub!\n", iface
);
544 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
546 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
551 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
553 FIXME("iface %p stub!\n", iface
);
558 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
559 REFGUID guid
, UINT
*data_size
, void *data
)
561 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
562 iface
, debugstr_guid(guid
), data_size
, data
);
567 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
568 REFGUID guid
, UINT data_size
, const void *data
)
570 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
571 iface
, debugstr_guid(guid
), data_size
, data
);
576 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
577 REFGUID guid
, const IUnknown
*data
)
579 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
584 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
586 FIXME("iface %p stub!\n", iface
);
589 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
591 FIXME("iface %p stub!\n", iface
);
594 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
595 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
597 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
598 struct wined3d_buffer_desc wined3d_desc
;
599 struct d3d10_buffer
*object
;
602 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
604 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
607 ERR("Failed to allocate D3D10 buffer object memory\n");
608 return E_OUTOFMEMORY
;
611 object
->vtbl
= &d3d10_buffer_vtbl
;
612 object
->refcount
= 1;
614 FIXME("Implement DXGI<->wined3d usage conversion\n");
616 wined3d_desc
.byte_width
= desc
->ByteWidth
;
617 wined3d_desc
.usage
= desc
->Usage
;
618 wined3d_desc
.bind_flags
= desc
->BindFlags
;
619 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
620 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
622 hr
= IWineD3DDevice_CreateBuffer(This
->wined3d_device
, &wined3d_desc
,
623 data
? data
->pSysMem
: NULL
, (IUnknown
*)object
, &object
->wined3d_buffer
);
626 ERR("CreateBuffer failed, returning %#x\n", hr
);
627 HeapFree(GetProcessHeap(), 0, object
);
631 *buffer
= (ID3D10Buffer
*)object
;
633 TRACE("Created ID3D10Buffer %p\n", object
);
638 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
639 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
641 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
646 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
647 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
649 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
650 struct d3d10_texture2d
*object
;
653 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
655 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
658 ERR("Failed to allocate D3D10 texture2d object memory\n");
659 return E_OUTOFMEMORY
;
662 object
->vtbl
= &d3d10_texture2d_vtbl
;
663 object
->refcount
= 1;
664 object
->desc
= *desc
;
666 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
668 IWineDXGIDevice
*wine_device
;
670 hr
= ID3D10Device_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
673 ERR("Device should implement IWineDXGIDevice\n");
674 HeapFree(GetProcessHeap(), 0, object
);
678 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
679 (IUnknown
*)object
, (void **)&object
->dxgi_surface
);
680 IWineDXGIDevice_Release(wine_device
);
683 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
684 HeapFree(GetProcessHeap(), 0, object
);
688 FIXME("Implement DXGI<->wined3d usage conversion\n");
690 hr
= IWineD3DDevice_CreateSurface(This
->wined3d_device
, desc
->Width
, desc
->Height
,
691 wined3dformat_from_dxgi_format(desc
->Format
), FALSE
, FALSE
, 0,
692 &object
->wined3d_surface
, WINED3DRTYPE_SURFACE
, desc
->Usage
, WINED3DPOOL_DEFAULT
,
693 desc
->SampleDesc
.Count
> 1 ? desc
->SampleDesc
.Count
: WINED3DMULTISAMPLE_NONE
,
694 desc
->SampleDesc
.Quality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
697 ERR("CreateSurface failed, returning %#x\n", hr
);
698 IDXGISurface_Release(object
->dxgi_surface
);
699 HeapFree(GetProcessHeap(), 0, object
);
704 *texture
= (ID3D10Texture2D
*)object
;
706 TRACE("Created ID3D10Texture2D %p\n", object
);
711 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
712 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
714 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
719 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
720 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
722 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
727 static IWineD3DResource
*d3d10_device_wined3d_resource_from_resource(ID3D10Resource
*resource
)
729 D3D10_RESOURCE_DIMENSION dimension
;
731 ID3D10Resource_GetType(resource
, &dimension
);
735 case D3D10_RESOURCE_DIMENSION_BUFFER
:
736 return (IWineD3DResource
*)((struct d3d10_buffer
*)resource
)->wined3d_buffer
;
738 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
739 return (IWineD3DResource
*)((struct d3d10_texture2d
*)resource
)->wined3d_surface
;
742 FIXME("Unhandled resource dimension %#x\n", dimension
);
747 static HRESULT
d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10Resource
*resource
)
749 D3D10_RESOURCE_DIMENSION dimension
;
752 ID3D10Resource_GetType(resource
, &dimension
);
756 case D3D10_RESOURCE_DIMENSION_TEXTURE1D
:
758 ID3D10Texture1D
*texture
;
759 D3D10_TEXTURE1D_DESC texture_desc
;
761 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture1D
, (void **)&texture
);
764 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
768 ID3D10Texture1D_GetDesc(texture
, &texture_desc
);
769 ID3D10Texture1D_Release(texture
);
771 desc
->Format
= texture_desc
.Format
;
772 if (texture_desc
.ArraySize
== 1)
774 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1D
;
775 desc
->Texture1D
.MipSlice
= 0;
779 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1DARRAY
;
780 desc
->Texture1DArray
.MipSlice
= 0;
781 desc
->Texture1DArray
.FirstArraySlice
= 0;
782 desc
->Texture1DArray
.ArraySize
= 1;
788 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
790 ID3D10Texture2D
*texture
;
791 D3D10_TEXTURE2D_DESC texture_desc
;
793 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture2D
, (void **)&texture
);
796 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
800 ID3D10Texture2D_GetDesc(texture
, &texture_desc
);
801 ID3D10Texture2D_Release(texture
);
803 desc
->Format
= texture_desc
.Format
;
804 if (texture_desc
.ArraySize
== 1)
806 if (texture_desc
.SampleDesc
.Count
== 1)
808 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2D
;
809 desc
->Texture2D
.MipSlice
= 0;
813 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMS
;
818 if (texture_desc
.SampleDesc
.Count
== 1)
820 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DARRAY
;
821 desc
->Texture2DArray
.MipSlice
= 0;
822 desc
->Texture2DArray
.FirstArraySlice
= 0;
823 desc
->Texture2DArray
.ArraySize
= 1;
827 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
;
828 desc
->Texture2DMSArray
.FirstArraySlice
= 0;
829 desc
->Texture2DMSArray
.ArraySize
= 1;
836 case D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
838 ID3D10Texture3D
*texture
;
839 D3D10_TEXTURE3D_DESC texture_desc
;
841 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture3D
, (void **)&texture
);
844 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
848 ID3D10Texture3D_GetDesc(texture
, &texture_desc
);
849 ID3D10Texture3D_Release(texture
);
851 desc
->Format
= texture_desc
.Format
;
852 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE3D
;
853 desc
->Texture3D
.MipSlice
= 0;
854 desc
->Texture3D
.FirstWSlice
= 0;
855 desc
->Texture3D
.WSize
= 1;
861 FIXME("Unhandled resource dimension %#x\n", dimension
);
866 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
867 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
869 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
870 struct d3d10_rendertarget_view
*object
;
871 IWineD3DResource
*wined3d_resource
;
873 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
875 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
878 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
879 return E_OUTOFMEMORY
;
882 object
->vtbl
= &d3d10_rendertarget_view_vtbl
;
883 object
->refcount
= 1;
887 HRESULT hr
= d3d10_device_set_rtdesc_from_resource(&object
->desc
, resource
);
890 HeapFree(GetProcessHeap(), 0, object
);
896 object
->desc
= *desc
;
899 wined3d_resource
= d3d10_device_wined3d_resource_from_resource(resource
);
900 if (!wined3d_resource
)
902 FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource
);
903 HeapFree(GetProcessHeap(), 0, object
);
906 IWineD3DDevice_CreateRendertargetView(This
->wined3d_device
,
907 wined3d_resource
, (IUnknown
*)object
, &object
->wined3d_view
);
909 *view
= (ID3D10RenderTargetView
*)object
;
914 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
915 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
917 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
922 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
923 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
924 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
926 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
927 struct d3d10_input_layout
*object
;
928 WINED3DVERTEXELEMENT
*wined3d_elements
;
929 UINT wined3d_element_count
;
932 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
933 "\tshader_byte_code_length %lu, input_layout %p\n",
934 iface
, element_descs
, element_count
, shader_byte_code
,
935 shader_byte_code_length
, input_layout
);
937 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
940 ERR("Failed to allocate D3D10 input layout object memory\n");
941 return E_OUTOFMEMORY
;
944 object
->vtbl
= &d3d10_input_layout_vtbl
;
945 object
->refcount
= 1;
947 hr
= d3d10_input_layout_to_wined3d_declaration(element_descs
, element_count
,
948 shader_byte_code
, shader_byte_code_length
, &wined3d_elements
, &wined3d_element_count
);
951 HeapFree(GetProcessHeap(), 0, object
);
955 IWineD3DDevice_CreateVertexDeclaration(This
->wined3d_device
, &object
->wined3d_decl
,
956 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
958 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
960 *input_layout
= (ID3D10InputLayout
*)object
;
965 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
966 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
968 struct d3d10_vertex_shader
*object
;
970 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
971 iface
, byte_code
, byte_code_length
, shader
);
973 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
976 ERR("Failed to allocate D3D10 vertex shader object memory\n");
977 return E_OUTOFMEMORY
;
980 object
->vtbl
= &d3d10_vertex_shader_vtbl
;
981 object
->refcount
= 1;
983 *shader
= (ID3D10VertexShader
*)object
;
988 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
989 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
991 struct d3d10_geometry_shader
*object
;
993 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
994 iface
, byte_code
, byte_code_length
, shader
);
996 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
999 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1000 return E_OUTOFMEMORY
;
1003 object
->vtbl
= &d3d10_geometry_shader_vtbl
;
1004 object
->refcount
= 1;
1006 *shader
= (ID3D10GeometryShader
*)object
;
1011 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1012 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1013 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1015 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1016 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1017 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1018 output_stream_decl_count
, output_stream_stride
, shader
);
1023 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1024 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1026 struct d3d10_pixel_shader
*object
;
1028 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1029 iface
, byte_code
, byte_code_length
, shader
);
1031 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1034 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1035 return E_OUTOFMEMORY
;
1038 object
->vtbl
= &d3d10_pixel_shader_vtbl
;
1039 object
->refcount
= 1;
1041 *shader
= (ID3D10PixelShader
*)object
;
1046 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1047 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1049 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1054 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1055 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1057 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
1062 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1063 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1065 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
1070 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1071 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1073 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
1078 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1079 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1081 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
1086 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1087 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1089 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1094 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1095 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1097 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1102 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1103 DXGI_FORMAT format
, UINT
*format_support
)
1105 FIXME("iface %p, format %s, format_support %p stub!\n",
1106 iface
, debug_dxgi_format(format
), format_support
);
1111 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1112 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1114 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1115 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1120 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1122 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1125 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1126 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1127 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1129 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1130 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1131 iface
, desc
, type
, active_counters
, name
, name_length
,
1132 units
, units_length
, description
, description_length
);
1137 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1139 FIXME("iface %p stub!\n", iface
);
1144 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1145 HANDLE resource_handle
, REFIID guid
, void **resource
)
1147 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1148 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1153 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1155 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1158 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1160 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1163 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1165 /* IUnknown methods */
1166 d3d10_device_QueryInterface
,
1167 d3d10_device_AddRef
,
1168 d3d10_device_Release
,
1169 /* ID3D10Device methods */
1170 d3d10_device_VSSetConstantBuffers
,
1171 d3d10_device_PSSetShaderResources
,
1172 d3d10_device_PSSetShader
,
1173 d3d10_device_PSSetSamplers
,
1174 d3d10_device_VSSetShader
,
1175 d3d10_device_DrawIndexed
,
1177 d3d10_device_PSSetConstantBuffers
,
1178 d3d10_device_IASetInputLayout
,
1179 d3d10_device_IASetVertexBuffers
,
1180 d3d10_device_IASetIndexBuffer
,
1181 d3d10_device_DrawIndexedInstanced
,
1182 d3d10_device_DrawInstanced
,
1183 d3d10_device_GSSetConstantBuffers
,
1184 d3d10_device_GSSetShader
,
1185 d3d10_device_IASetPrimitiveTopology
,
1186 d3d10_device_VSSetShaderResources
,
1187 d3d10_device_VSSetSamplers
,
1188 d3d10_device_SetPredication
,
1189 d3d10_device_GSSetShaderResources
,
1190 d3d10_device_GSSetSamplers
,
1191 d3d10_device_OMSetRenderTargets
,
1192 d3d10_device_OMSetBlendState
,
1193 d3d10_device_OMSetDepthStencilState
,
1194 d3d10_device_SOSetTargets
,
1195 d3d10_device_DrawAuto
,
1196 d3d10_device_RSSetState
,
1197 d3d10_device_RSSetViewports
,
1198 d3d10_device_RSSetScissorRects
,
1199 d3d10_device_CopySubresourceRegion
,
1200 d3d10_device_CopyResource
,
1201 d3d10_device_UpdateSubresource
,
1202 d3d10_device_ClearRenderTargetView
,
1203 d3d10_device_ClearDepthStencilView
,
1204 d3d10_device_GenerateMips
,
1205 d3d10_device_ResolveSubresource
,
1206 d3d10_device_VSGetConstantBuffers
,
1207 d3d10_device_PSGetShaderResources
,
1208 d3d10_device_PSGetShader
,
1209 d3d10_device_PSGetSamplers
,
1210 d3d10_device_VSGetShader
,
1211 d3d10_device_PSGetConstantBuffers
,
1212 d3d10_device_IAGetInputLayout
,
1213 d3d10_device_IAGetVertexBuffers
,
1214 d3d10_device_IAGetIndexBuffer
,
1215 d3d10_device_GSGetConstantBuffers
,
1216 d3d10_device_GSGetShader
,
1217 d3d10_device_IAGetPrimitiveTopology
,
1218 d3d10_device_VSGetShaderResources
,
1219 d3d10_device_VSGetSamplers
,
1220 d3d10_device_GetPredication
,
1221 d3d10_device_GSGetShaderResources
,
1222 d3d10_device_GSGetSamplers
,
1223 d3d10_device_OMGetRenderTargets
,
1224 d3d10_device_OMGetBlendState
,
1225 d3d10_device_OMGetDepthStencilState
,
1226 d3d10_device_SOGetTargets
,
1227 d3d10_device_RSGetState
,
1228 d3d10_device_RSGetViewports
,
1229 d3d10_device_RSGetScissorRects
,
1230 d3d10_device_GetDeviceRemovedReason
,
1231 d3d10_device_SetExceptionMode
,
1232 d3d10_device_GetExceptionMode
,
1233 d3d10_device_GetPrivateData
,
1234 d3d10_device_SetPrivateData
,
1235 d3d10_device_SetPrivateDataInterface
,
1236 d3d10_device_ClearState
,
1238 d3d10_device_CreateBuffer
,
1239 d3d10_device_CreateTexture1D
,
1240 d3d10_device_CreateTexture2D
,
1241 d3d10_device_CreateTexture3D
,
1242 d3d10_device_CreateShaderResourceView
,
1243 d3d10_device_CreateRenderTargetView
,
1244 d3d10_device_CreateDepthStencilView
,
1245 d3d10_device_CreateInputLayout
,
1246 d3d10_device_CreateVertexShader
,
1247 d3d10_device_CreateGeometryShader
,
1248 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1249 d3d10_device_CreatePixelShader
,
1250 d3d10_device_CreateBlendState
,
1251 d3d10_device_CreateDepthStencilState
,
1252 d3d10_device_CreateRasterizerState
,
1253 d3d10_device_CreateSamplerState
,
1254 d3d10_device_CreateQuery
,
1255 d3d10_device_CreatePredicate
,
1256 d3d10_device_CreateCounter
,
1257 d3d10_device_CheckFormatSupport
,
1258 d3d10_device_CheckMultisampleQualityLevels
,
1259 d3d10_device_CheckCounterInfo
,
1260 d3d10_device_CheckCounter
,
1261 d3d10_device_GetCreationFlags
,
1262 d3d10_device_OpenSharedResource
,
1263 d3d10_device_SetTextFilterSize
,
1264 d3d10_device_GetTextFilterSize
,
1267 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1269 /* IUnknown methods */
1270 d3d10_device_inner_QueryInterface
,
1271 d3d10_device_inner_AddRef
,
1272 d3d10_device_inner_Release
,
1275 /* IWineD3DDeviceParent IUnknown methods */
1277 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1279 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1282 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1284 struct d3d10_device
*This
= device_from_device_parent(iface
);
1285 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1288 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1290 struct d3d10_device
*This
= device_from_device_parent(iface
);
1291 return d3d10_device_AddRef((ID3D10Device
*)This
);
1294 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1296 struct d3d10_device
*This
= device_from_device_parent(iface
);
1297 return d3d10_device_Release((ID3D10Device
*)This
);
1300 /* IWineD3DDeviceParent methods */
1302 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1304 struct d3d10_device
*This
= device_from_device_parent(iface
);
1306 TRACE("iface %p, device %p\n", iface
, device
);
1308 IWineD3DDevice_AddRef(device
);
1309 This
->wined3d_device
= device
;
1312 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1313 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1314 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1316 struct d3d10_device
*This
= device_from_device_parent(iface
);
1317 struct d3d10_texture2d
*texture
;
1318 D3D10_TEXTURE2D_DESC desc
;
1321 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1322 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1323 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1325 FIXME("Implement DXGI<->wined3d usage conversion\n");
1328 desc
.Height
= height
;
1331 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1332 desc
.SampleDesc
.Count
= 1;
1333 desc
.SampleDesc
.Quality
= 0;
1336 desc
.CPUAccessFlags
= 0;
1339 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1342 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1346 *surface
= texture
->wined3d_surface
;
1351 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1352 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1353 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1355 struct d3d10_device
*This
= device_from_device_parent(iface
);
1356 struct d3d10_texture2d
*texture
;
1357 D3D10_TEXTURE2D_DESC desc
;
1360 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1361 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1362 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1364 FIXME("Implement DXGI<->wined3d usage conversion\n");
1367 desc
.Height
= height
;
1370 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1371 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1372 desc
.SampleDesc
.Quality
= multisample_quality
;
1373 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1374 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1375 desc
.CPUAccessFlags
= 0;
1378 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1381 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1385 *surface
= texture
->wined3d_surface
;
1390 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1391 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1392 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1394 struct d3d10_device
*This
= device_from_device_parent(iface
);
1395 struct d3d10_texture2d
*texture
;
1396 D3D10_TEXTURE2D_DESC desc
;
1399 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1400 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1401 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1403 FIXME("Implement DXGI<->wined3d usage conversion\n");
1406 desc
.Height
= height
;
1409 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1410 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1411 desc
.SampleDesc
.Quality
= multisample_quality
;
1412 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1413 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1414 desc
.CPUAccessFlags
= 0;
1417 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1420 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1424 *surface
= texture
->wined3d_surface
;
1429 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1430 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1431 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1433 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1434 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1439 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1440 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1442 IWineDXGIDevice
*wine_device
;
1445 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1447 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1450 ERR("Device should implement IWineDXGIDevice\n");
1454 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1455 IWineDXGIDevice_Release(wine_device
);
1458 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1465 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1467 /* IUnknown methods */
1468 device_parent_QueryInterface
,
1469 device_parent_AddRef
,
1470 device_parent_Release
,
1471 /* IWineD3DDeviceParent methods */
1472 device_parent_WineD3DDeviceCreated
,
1473 device_parent_CreateSurface
,
1474 device_parent_CreateRenderTarget
,
1475 device_parent_CreateDepthStencilSurface
,
1476 device_parent_CreateVolume
,
1477 device_parent_CreateSwapChain
,