d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob41048fa44a466bfbc6ac94dc9f8e330b433c7900
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static const struct ddraw *exclusive_ddraw;
33 /* Device identifier. Don't relay it to WineD3D */
34 static const DDDEVICEIDENTIFIER2 deviceidentifier =
36 "vga.dll", /* default 2D driver */
37 "DirectDraw HAL",
38 { { 0x00010001, 0x00010001 } },
39 0, 0, 0, 0,
40 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
41 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
45 static struct enum_device_entry
47 char interface_name[100];
48 char device_name[100];
49 const GUID *device_guid;
50 } device_list7[] =
52 /* T&L HAL device */
54 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
55 "Wine D3D7 T&L HAL",
56 &IID_IDirect3DTnLHalDevice,
59 /* HAL device */
61 "WINE Direct3D7 Hardware acceleration using WineD3D",
62 "Direct3D HAL",
63 &IID_IDirect3DHALDevice,
66 /* RGB device */
68 "WINE Direct3D7 RGB Software Emulation using WineD3D",
69 "Wine D3D7 RGB",
70 &IID_IDirect3DRGBDevice,
74 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
76 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
78 ddraw_null_wined3d_object_destroyed,
81 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
83 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
86 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
88 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
91 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
93 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
96 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
98 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
101 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
103 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
106 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
108 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
111 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
113 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
116 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
118 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
121 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
123 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
125 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
127 if (!riid)
129 *out = NULL;
130 return DDERR_INVALIDPARAMS;
133 /* The refcount unit test revealed that an IDirect3D7 interface can only
134 * be queried from a DirectDraw object that was created as an IDirectDraw7
135 * interface. The older interfaces can query any IDirect3D version except
136 * 7, because they are all initially created as IDirectDraw. This isn't
137 * really crucial behavior, and messy to implement with the common
138 * creation function, so it has been left out here. */
139 if (IsEqualGUID(&IID_IDirectDraw7, riid)
140 || IsEqualGUID(&IID_IUnknown, riid))
142 *out = &ddraw->IDirectDraw7_iface;
143 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
145 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
147 *out = &ddraw->IDirectDraw4_iface;
148 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
150 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
152 *out = &ddraw->IDirectDraw2_iface;
153 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
155 else if (IsEqualGUID(&IID_IDirectDraw, riid))
157 *out = &ddraw->IDirectDraw_iface;
158 TRACE("Returning IDirectDraw interface %p.\n", *out);
160 else if (IsEqualGUID(&IID_IDirect3D7, riid))
162 ddraw->d3dversion = 7;
163 *out = &ddraw->IDirect3D7_iface;
164 TRACE("Returning Direct3D7 interface %p.\n", *out);
166 else if (IsEqualGUID(&IID_IDirect3D3, riid))
168 ddraw->d3dversion = 3;
169 *out = &ddraw->IDirect3D3_iface;
170 TRACE("Returning Direct3D3 interface %p.\n", *out);
172 else if (IsEqualGUID(&IID_IDirect3D2, riid))
174 ddraw->d3dversion = 2;
175 *out = &ddraw->IDirect3D2_iface;
176 TRACE("Returning Direct3D2 interface %p.\n", *out);
178 else if (IsEqualGUID(&IID_IDirect3D, riid))
180 ddraw->d3dversion = 1;
181 *out = &ddraw->IDirect3D_iface;
182 TRACE("Returning Direct3D interface %p.\n", *out);
184 /* Unknown interface */
185 else
187 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
188 *out = NULL;
189 return E_NOINTERFACE;
192 IUnknown_AddRef((IUnknown *)*out);
193 return S_OK;
196 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
198 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
200 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
202 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
205 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
207 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
209 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
211 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
214 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
216 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
218 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
220 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
223 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
225 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
227 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
229 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
232 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
234 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
236 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
238 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
241 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
243 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
245 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
247 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
250 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
252 struct ddraw *ddraw = impl_from_IDirect3D(iface);
254 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
256 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
259 /*****************************************************************************
260 * IDirectDraw7::AddRef
262 * Increases the interfaces refcount, basically
264 * DDraw refcounting is a bit tricky. The different DirectDraw interface
265 * versions have individual refcounts, but the IDirect3D interfaces do not.
266 * All interfaces are from one object, that means calling QueryInterface on an
267 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
268 * ddraw object.
270 * That means all AddRef and Release implementations of IDirectDrawX work
271 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
272 * except of IDirect3D7 which thunks to IDirectDraw7
274 * Returns: The new refcount
276 *****************************************************************************/
277 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
279 struct ddraw *This = impl_from_IDirectDraw7(iface);
280 ULONG ref = InterlockedIncrement(&This->ref7);
282 TRACE("%p increasing refcount to %u.\n", This, ref);
284 if(ref == 1) InterlockedIncrement(&This->numIfaces);
286 return ref;
289 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
291 struct ddraw *This = impl_from_IDirectDraw4(iface);
292 ULONG ref = InterlockedIncrement(&This->ref4);
294 TRACE("%p increasing refcount to %u.\n", This, ref);
296 if (ref == 1) InterlockedIncrement(&This->numIfaces);
298 return ref;
301 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
303 struct ddraw *This = impl_from_IDirectDraw2(iface);
304 ULONG ref = InterlockedIncrement(&This->ref2);
306 TRACE("%p increasing refcount to %u.\n", This, ref);
308 if (ref == 1) InterlockedIncrement(&This->numIfaces);
310 return ref;
313 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
315 struct ddraw *This = impl_from_IDirectDraw(iface);
316 ULONG ref = InterlockedIncrement(&This->ref1);
318 TRACE("%p increasing refcount to %u.\n", This, ref);
320 if (ref == 1) InterlockedIncrement(&This->numIfaces);
322 return ref;
325 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
327 struct ddraw *This = impl_from_IDirect3D7(iface);
329 TRACE("iface %p.\n", iface);
331 return ddraw7_AddRef(&This->IDirectDraw7_iface);
334 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
336 struct ddraw *This = impl_from_IDirect3D3(iface);
338 TRACE("iface %p.\n", iface);
340 return ddraw1_AddRef(&This->IDirectDraw_iface);
343 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
345 struct ddraw *This = impl_from_IDirect3D2(iface);
347 TRACE("iface %p.\n", iface);
349 return ddraw1_AddRef(&This->IDirectDraw_iface);
352 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
354 struct ddraw *This = impl_from_IDirect3D(iface);
356 TRACE("iface %p.\n", iface);
358 return ddraw1_AddRef(&This->IDirectDraw_iface);
361 void ddraw_destroy_swapchain(struct ddraw *ddraw)
363 TRACE("Destroying the swapchain.\n");
365 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
366 ddraw->wined3d_swapchain = NULL;
368 if (!(ddraw->flags & DDRAW_NO3D))
370 UINT i;
372 for (i = 0; i < ddraw->numConvertedDecls; ++i)
374 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
376 HeapFree(GetProcessHeap(), 0, ddraw->decls);
377 ddraw->numConvertedDecls = 0;
379 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
381 ERR("Failed to uninit 3D.\n");
383 else
385 /* Free the d3d window if one was created. */
386 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
388 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
389 DestroyWindow(ddraw->d3d_window);
390 ddraw->d3d_window = 0;
394 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
396 else
398 wined3d_device_uninit_gdi(ddraw->wined3d_device);
401 ddraw_set_swapchain_window(ddraw, NULL);
403 TRACE("Swapchain destroyed.\n");
406 /*****************************************************************************
407 * ddraw_destroy
409 * Destroys a ddraw object if all refcounts are 0. This is to share code
410 * between the IDirectDrawX::Release functions
412 * Params:
413 * This: DirectDraw object to destroy
415 *****************************************************************************/
416 static void ddraw_destroy(struct ddraw *This)
418 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
419 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
421 /* Destroy the device window if we created one */
422 if(This->devicewindow != 0)
424 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
425 DestroyWindow(This->devicewindow);
426 This->devicewindow = 0;
429 wined3d_mutex_lock();
430 list_remove(&This->ddraw_list_entry);
431 wined3d_mutex_unlock();
433 if (This->wined3d_swapchain)
434 ddraw_destroy_swapchain(This);
435 wined3d_device_decref(This->wined3d_device);
436 wined3d_decref(This->wined3d);
438 if (This->d3ddevice)
439 This->d3ddevice->ddraw = NULL;
441 /* Now free the object */
442 HeapFree(GetProcessHeap(), 0, This);
445 /*****************************************************************************
446 * IDirectDraw7::Release
448 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
450 * Returns: The new refcount
451 *****************************************************************************/
452 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
454 struct ddraw *This = impl_from_IDirectDraw7(iface);
455 ULONG ref = InterlockedDecrement(&This->ref7);
457 TRACE("%p decreasing refcount to %u.\n", This, ref);
459 if (!ref && !InterlockedDecrement(&This->numIfaces))
460 ddraw_destroy(This);
462 return ref;
465 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
467 struct ddraw *This = impl_from_IDirectDraw4(iface);
468 ULONG ref = InterlockedDecrement(&This->ref4);
470 TRACE("%p decreasing refcount to %u.\n", This, ref);
472 if (!ref && !InterlockedDecrement(&This->numIfaces))
473 ddraw_destroy(This);
475 return ref;
478 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
480 struct ddraw *This = impl_from_IDirectDraw2(iface);
481 ULONG ref = InterlockedDecrement(&This->ref2);
483 TRACE("%p decreasing refcount to %u.\n", This, ref);
485 if (!ref && !InterlockedDecrement(&This->numIfaces))
486 ddraw_destroy(This);
488 return ref;
491 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
493 struct ddraw *This = impl_from_IDirectDraw(iface);
494 ULONG ref = InterlockedDecrement(&This->ref1);
496 TRACE("%p decreasing refcount to %u.\n", This, ref);
498 if (!ref && !InterlockedDecrement(&This->numIfaces))
499 ddraw_destroy(This);
501 return ref;
504 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
506 struct ddraw *This = impl_from_IDirect3D7(iface);
508 TRACE("iface %p.\n", iface);
510 return ddraw7_Release(&This->IDirectDraw7_iface);
513 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
515 struct ddraw *This = impl_from_IDirect3D3(iface);
517 TRACE("iface %p.\n", iface);
519 return ddraw1_Release(&This->IDirectDraw_iface);
522 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
524 struct ddraw *This = impl_from_IDirect3D2(iface);
526 TRACE("iface %p.\n", iface);
528 return ddraw1_Release(&This->IDirectDraw_iface);
531 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
533 struct ddraw *This = impl_from_IDirect3D(iface);
535 TRACE("iface %p.\n", iface);
537 return ddraw1_Release(&This->IDirectDraw_iface);
540 /*****************************************************************************
541 * IDirectDraw methods
542 *****************************************************************************/
544 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
546 /* FIXME: This looks wrong, exclusive mode should imply a destination
547 * window. */
548 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
550 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
551 return DDERR_HWNDALREADYSET;
554 ddraw->focuswindow = window;
556 return DD_OK;
559 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
560 struct wined3d_swapchain_desc *swapchain_desc)
562 HWND window = swapchain_desc->device_window;
563 HRESULT hr;
565 TRACE("ddraw %p.\n", ddraw);
567 if (!window || window == GetDesktopWindow())
569 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
570 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
571 NULL, NULL, NULL, NULL);
572 if (!window)
574 ERR("Failed to create window, last error %#x.\n", GetLastError());
575 return E_FAIL;
578 ShowWindow(window, SW_HIDE); /* Just to be sure */
579 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
581 swapchain_desc->device_window = window;
583 else
585 TRACE("Using existing window %p for Direct3D rendering.\n", window);
587 ddraw->d3d_window = window;
589 /* Set this NOW, otherwise creating the depth stencil surface will cause a
590 * recursive loop until ram or emulated video memory is full. */
591 ddraw->flags |= DDRAW_D3D_INITIALIZED;
592 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
593 if (FAILED(hr))
595 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
596 return hr;
599 ddraw->declArraySize = 2;
600 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
601 if (!ddraw->decls)
603 ERR("Error allocating an array for the converted vertex decls.\n");
604 ddraw->declArraySize = 0;
605 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
606 return E_OUTOFMEMORY;
609 TRACE("Successfully initialized 3D.\n");
611 return DD_OK;
614 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
616 struct wined3d_swapchain_desc swapchain_desc;
617 struct wined3d_display_mode mode;
618 HRESULT hr = WINED3D_OK;
620 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
622 ERR("Failed to get display mode.\n");
623 return hr;
626 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
627 swapchain_desc.backbuffer_width = mode.width;
628 swapchain_desc.backbuffer_height = mode.height;
629 swapchain_desc.backbuffer_format = mode.format_id;
630 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
631 swapchain_desc.device_window = window;
632 swapchain_desc.windowed = windowed;
634 if (!(ddraw->flags & DDRAW_NO3D))
635 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
636 else
637 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
639 if (FAILED(hr))
641 ERR("Failed to create swapchain, hr %#x.\n", hr);
642 return hr;
645 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
647 ERR("Failed to get swapchain.\n");
648 return DDERR_INVALIDPARAMS;
651 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
652 ddraw_set_swapchain_window(ddraw, window);
654 return DD_OK;
657 /*****************************************************************************
658 * IDirectDraw7::RestoreDisplayMode
660 * Restores the display mode to what it was at creation time. Basically.
662 * Returns
663 * DD_OK on success
664 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
666 *****************************************************************************/
667 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
669 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
670 HRESULT hr;
672 TRACE("iface %p.\n", iface);
674 wined3d_mutex_lock();
676 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
678 wined3d_mutex_unlock();
679 return DD_OK;
682 if (exclusive_ddraw && exclusive_ddraw != ddraw)
684 wined3d_mutex_unlock();
685 return DDERR_NOEXCLUSIVEMODE;
688 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, NULL)))
689 ddraw->flags &= ~DDRAW_RESTORE_MODE;
691 wined3d_mutex_unlock();
693 return hr;
696 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
698 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
700 TRACE("iface %p.\n", iface);
702 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
705 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
707 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
709 TRACE("iface %p.\n", iface);
711 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
714 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
716 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
718 TRACE("iface %p.\n", iface);
720 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
723 /*****************************************************************************
724 * IDirectDraw7::SetCooperativeLevel
726 * Sets the cooperative level for the DirectDraw object, and the window
727 * assigned to it. The cooperative level determines the general behavior
728 * of the DirectDraw application
730 * Warning: This is quite tricky, as it's not really documented which
731 * cooperative levels can be combined with each other. If a game fails
732 * after this function, try to check the cooperative levels passed on
733 * Windows, and if it returns something different.
735 * If you think that this function caused the failure because it writes a
736 * fixme, be sure to run again with a +ddraw trace.
738 * What is known about cooperative levels (See the ddraw modes test):
739 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
740 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
741 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
742 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
743 * DDSCL_EXCLUSIVE can be activated.
744 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
745 * DDSCL_CREATEDEVICEWINDOW.
747 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
748 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
749 * DDSCL_SETFOCUSWINDOW (partially),
750 * DDSCL_MULTITHREADED (work in progress)
751 * DDSCL_FPUPRESERVE (see device.c)
753 * Unsure about this: DDSCL_FPUSETUP
755 * These don't seem very important for wine:
756 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
758 * Returns:
759 * DD_OK if the cooperative level was set successfully
760 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
761 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
762 * (Probably others too, have to investigate)
764 *****************************************************************************/
765 static HRESULT ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
766 DWORD cooplevel, BOOL restore_mode_on_normal)
768 struct wined3d_rendertarget_view *rtv = NULL, *dsv = NULL;
769 struct wined3d_stateblock *stateblock;
770 BOOL restore_state = FALSE;
771 HRESULT hr;
773 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
774 restore_mode_on_normal);
775 DDRAW_dump_cooperativelevel(cooplevel);
777 wined3d_mutex_lock();
779 if (ddraw->flags & DDRAW_SCL_RECURSIVE)
781 WARN("Recursive call, returning DD_OK.\n");
782 hr = DD_OK;
783 goto done;
785 ddraw->flags |= DDRAW_SCL_RECURSIVE;
787 /* Tests suggest that we need one of them: */
788 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
789 DDSCL_NORMAL |
790 DDSCL_EXCLUSIVE )))
792 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
793 hr = DDERR_INVALIDPARAMS;
794 goto done;
797 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
799 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
800 hr = DDERR_INVALIDPARAMS;
801 goto done;
804 /* Handle those levels first which set various hwnds */
805 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
807 /* This isn't compatible with a lot of flags */
808 if (cooplevel & (DDSCL_MULTITHREADED
809 | DDSCL_FPUSETUP
810 | DDSCL_FPUPRESERVE
811 | DDSCL_ALLOWREBOOT
812 | DDSCL_ALLOWMODEX
813 | DDSCL_SETDEVICEWINDOW
814 | DDSCL_NORMAL
815 | DDSCL_EXCLUSIVE
816 | DDSCL_FULLSCREEN))
818 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
819 hr = DDERR_INVALIDPARAMS;
820 goto done;
823 hr = ddraw_set_focus_window(ddraw, window);
824 goto done;
827 if (cooplevel & DDSCL_EXCLUSIVE)
829 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
831 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
832 hr = DDERR_INVALIDPARAMS;
833 goto done;
836 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
838 HWND device_window;
840 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
842 WARN("No focus window set.\n");
843 hr = DDERR_NOFOCUSWINDOW;
844 goto done;
847 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
848 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
849 NULL, NULL, NULL, NULL);
850 if (!device_window)
852 ERR("Failed to create window, last error %#x.\n", GetLastError());
853 hr = E_FAIL;
854 goto done;
857 ShowWindow(device_window, SW_SHOW);
858 TRACE("Created a device window %p.\n", device_window);
860 /* Native apparently leaks the created device window if setting the
861 * focus window below fails. */
862 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
863 ddraw->devicewindow = device_window;
865 if (cooplevel & DDSCL_SETFOCUSWINDOW)
867 if (!window)
869 hr = DDERR_NOHWND;
870 goto done;
873 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
874 goto done;
877 window = device_window;
880 else
882 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
883 DestroyWindow(ddraw->devicewindow);
884 ddraw->devicewindow = NULL;
885 ddraw->focuswindow = NULL;
888 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
890 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
891 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
893 if (cooplevel & DDSCL_FULLSCREEN)
895 struct wined3d_display_mode display_mode;
897 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
898 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
899 display_mode.width, display_mode.height);
903 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
904 wined3d_device_set_multithreaded(ddraw->wined3d_device);
906 if (ddraw->wined3d_swapchain)
908 if (!(ddraw->flags & DDRAW_NO3D))
910 restore_state = TRUE;
912 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
914 ERR("Failed to create stateblock, hr %#x.\n", hr);
915 goto done;
918 wined3d_stateblock_capture(stateblock);
919 rtv = wined3d_device_get_rendertarget_view(ddraw->wined3d_device, 0);
920 /* Rendering to ddraw->wined3d_frontbuffer. */
921 if (rtv && !wined3d_rendertarget_view_get_sub_resource_parent(rtv))
922 rtv = NULL;
923 else if (rtv)
924 wined3d_rendertarget_view_incref(rtv);
926 if ((dsv = wined3d_device_get_depth_stencil_view(ddraw->wined3d_device)))
927 wined3d_rendertarget_view_incref(dsv);
930 ddraw_destroy_swapchain(ddraw);
933 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
934 ERR("Failed to create swapchain, hr %#x.\n", hr);
936 if (restore_state)
938 if (dsv)
940 wined3d_device_set_depth_stencil_view(ddraw->wined3d_device, dsv);
941 wined3d_rendertarget_view_decref(dsv);
944 if (rtv)
946 wined3d_device_set_rendertarget_view(ddraw->wined3d_device, 0, rtv, FALSE);
947 wined3d_rendertarget_view_decref(rtv);
950 wined3d_stateblock_apply(stateblock);
951 wined3d_stateblock_decref(stateblock);
954 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
955 && restore_mode_on_normal)
957 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
958 if (FAILED(hr))
959 ERR("RestoreDisplayMode failed\n");
962 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
963 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
964 wined3d_device_release_focus_window(ddraw->wined3d_device);
966 if ((cooplevel & DDSCL_EXCLUSIVE)
967 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
969 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
970 if (FAILED(hr))
972 ERR("Failed to acquire focus window, hr %#x.\n", hr);
973 goto done;
977 /* Unhandled flags */
978 if (cooplevel & DDSCL_ALLOWREBOOT)
979 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
980 if (cooplevel & DDSCL_ALLOWMODEX)
981 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
982 if (cooplevel & DDSCL_FPUSETUP)
983 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
985 if (cooplevel & DDSCL_EXCLUSIVE)
986 exclusive_ddraw = ddraw;
987 else if (exclusive_ddraw == ddraw)
988 exclusive_ddraw = NULL;
990 /* Store the cooperative_level */
991 ddraw->cooperative_level = cooplevel;
992 ddraw->dest_window = window;
994 TRACE("SetCooperativeLevel retuning DD_OK\n");
995 hr = DD_OK;
996 done:
997 ddraw->flags &= ~DDRAW_SCL_RECURSIVE;
998 wined3d_mutex_unlock();
1000 return hr;
1003 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1005 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1007 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1009 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1012 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1014 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1016 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1018 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1021 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1023 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1025 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1027 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1030 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1032 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1033 HRESULT hr;
1035 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1037 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1038 if (SUCCEEDED(hr))
1039 ddraw->flags |= DDRAW_SCL_DDRAW1;
1040 return hr;
1043 /*****************************************************************************
1044 * IDirectDraw7::SetDisplayMode
1046 * Sets the display screen resolution, color depth and refresh frequency
1047 * when in fullscreen mode (in theory).
1048 * Possible return values listed in the SDK suggest that this method fails
1049 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1050 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1051 * It seems to be valid to pass 0 for With and Height, this has to be tested
1052 * It could mean that the current video mode should be left as-is. (But why
1053 * call it then?)
1055 * Params:
1056 * Height, Width: Screen dimension
1057 * BPP: Color depth in Bits per pixel
1058 * Refreshrate: Screen refresh rate
1059 * Flags: Other stuff
1061 * Returns
1062 * DD_OK on success
1064 *****************************************************************************/
1065 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1066 DWORD bpp, DWORD refresh_rate, DWORD flags)
1068 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1069 struct wined3d_display_mode mode;
1070 enum wined3d_format_id format;
1071 HRESULT hr;
1073 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1074 iface, width, height, bpp, refresh_rate, flags);
1076 if (force_refresh_rate != 0)
1078 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1079 refresh_rate, force_refresh_rate);
1080 refresh_rate = force_refresh_rate;
1083 wined3d_mutex_lock();
1085 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1087 wined3d_mutex_unlock();
1088 return DDERR_NOEXCLUSIVEMODE;
1091 if (!width || !height)
1093 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1094 wined3d_mutex_unlock();
1095 return DD_OK;
1098 switch (bpp)
1100 case 8: format = WINED3DFMT_P8_UINT; break;
1101 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1102 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1103 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1104 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1105 default: format = WINED3DFMT_UNKNOWN; break;
1108 mode.width = width;
1109 mode.height = height;
1110 mode.refresh_rate = refresh_rate;
1111 mode.format_id = format;
1112 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1114 /* TODO: The possible return values from msdn suggest that the screen mode
1115 * can't be changed if a surface is locked or some drawing is in progress. */
1116 /* TODO: Lose the primary surface. */
1117 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1118 ddraw->flags |= DDRAW_RESTORE_MODE;
1120 wined3d_mutex_unlock();
1122 switch (hr)
1124 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1125 default: return hr;
1129 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1130 DWORD bpp, DWORD refresh_rate, DWORD flags)
1132 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1134 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1135 iface, width, height, bpp, refresh_rate, flags);
1137 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1140 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1141 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1143 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1145 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1146 iface, width, height, bpp, refresh_rate, flags);
1148 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1151 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1153 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1155 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1157 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1160 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
1162 memset(caps1, 0, sizeof(*caps1));
1163 caps1->dwSize = sizeof(*caps1);
1164 caps1->dwFlags = D3DDD_COLORMODEL
1165 | D3DDD_DEVCAPS
1166 | D3DDD_TRANSFORMCAPS
1167 | D3DDD_BCLIPPING
1168 | D3DDD_LIGHTINGCAPS
1169 | D3DDD_LINECAPS
1170 | D3DDD_TRICAPS
1171 | D3DDD_DEVICERENDERBITDEPTH
1172 | D3DDD_DEVICEZBUFFERBITDEPTH
1173 | D3DDD_MAXBUFFERSIZE
1174 | D3DDD_MAXVERTEXCOUNT;
1175 caps1->dcmColorModel = D3DCOLOR_RGB;
1176 caps1->dwDevCaps = caps7->dwDevCaps;
1177 caps1->dtcTransformCaps.dwSize = sizeof(caps1->dtcTransformCaps);
1178 caps1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1179 caps1->bClipping = TRUE;
1180 caps1->dlcLightingCaps.dwSize = sizeof(caps1->dlcLightingCaps);
1181 caps1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
1182 | D3DLIGHTCAPS_PARALLELPOINT
1183 | D3DLIGHTCAPS_POINT
1184 | D3DLIGHTCAPS_SPOT;
1185 caps1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1186 caps1->dlcLightingCaps.dwNumLights = caps7->dwMaxActiveLights;
1187 caps1->dpcLineCaps = caps7->dpcLineCaps;
1188 caps1->dpcTriCaps = caps7->dpcTriCaps;
1189 caps1->dwDeviceRenderBitDepth = caps7->dwDeviceRenderBitDepth;
1190 caps1->dwDeviceZBufferBitDepth = caps7->dwDeviceZBufferBitDepth;
1191 caps1->dwMaxBufferSize = 0;
1192 caps1->dwMaxVertexCount = 65536;
1193 caps1->dwMinTextureWidth = caps7->dwMinTextureWidth;
1194 caps1->dwMinTextureHeight = caps7->dwMinTextureHeight;
1195 caps1->dwMaxTextureWidth = caps7->dwMaxTextureWidth;
1196 caps1->dwMaxTextureHeight = caps7->dwMaxTextureHeight;
1197 caps1->dwMinStippleWidth = 1;
1198 caps1->dwMinStippleHeight = 1;
1199 caps1->dwMaxStippleWidth = 32;
1200 caps1->dwMaxStippleHeight = 32;
1201 caps1->dwMaxTextureRepeat = caps7->dwMaxTextureRepeat;
1202 caps1->dwMaxTextureAspectRatio = caps7->dwMaxTextureAspectRatio;
1203 caps1->dwMaxAnisotropy = caps7->dwMaxAnisotropy;
1204 caps1->dvGuardBandLeft = caps7->dvGuardBandLeft;
1205 caps1->dvGuardBandTop = caps7->dvGuardBandTop;
1206 caps1->dvGuardBandRight = caps7->dvGuardBandRight;
1207 caps1->dvGuardBandBottom = caps7->dvGuardBandBottom;
1208 caps1->dvExtentsAdjust = caps7->dvExtentsAdjust;
1209 caps1->dwStencilCaps = caps7->dwStencilCaps;
1210 caps1->dwFVFCaps = caps7->dwFVFCaps;
1211 caps1->dwTextureOpCaps = caps7->dwTextureOpCaps;
1212 caps1->wMaxTextureBlendStages = caps7->wMaxTextureBlendStages;
1213 caps1->wMaxSimultaneousTextures = caps7->wMaxSimultaneousTextures;
1216 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
1218 WINED3DCAPS wined3d_caps;
1219 HRESULT hr;
1221 TRACE("ddraw %p, caps %p.\n", ddraw, caps);
1223 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
1225 wined3d_mutex_lock();
1226 hr = wined3d_get_device_caps(ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
1227 wined3d_mutex_unlock();
1228 if (FAILED(hr))
1230 WARN("Failed to get device caps, hr %#x.\n", hr);
1231 return hr;
1234 caps->dwDevCaps = wined3d_caps.DevCaps;
1235 caps->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
1236 caps->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
1237 caps->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
1238 caps->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
1239 caps->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
1240 caps->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
1241 caps->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
1242 caps->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
1243 caps->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
1244 caps->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
1246 caps->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
1247 caps->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
1249 caps->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
1250 caps->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
1251 caps->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
1252 caps->dvMaxVertexW = wined3d_caps.MaxVertexW;
1254 caps->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
1255 caps->dvGuardBandTop = wined3d_caps.GuardBandTop;
1256 caps->dvGuardBandRight = wined3d_caps.GuardBandRight;
1257 caps->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
1259 caps->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
1260 caps->dwStencilCaps = wined3d_caps.StencilCaps;
1262 caps->dwFVFCaps = wined3d_caps.FVFCaps;
1263 caps->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
1265 caps->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
1266 caps->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
1268 /* Remove all non-d3d7 caps */
1269 caps->dwDevCaps &= (
1270 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1271 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1272 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1273 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1274 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1275 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1276 D3DDEVCAPS_HWRASTERIZATION);
1278 caps->dwStencilCaps &= (
1279 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1280 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1281 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
1283 /* FVF caps ?*/
1285 caps->dwTextureOpCaps &= (
1286 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1287 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1288 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1289 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1290 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1291 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1292 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1293 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1295 caps->dwVertexProcessingCaps &= (
1296 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1297 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1299 caps->dpcLineCaps.dwMiscCaps &= (
1300 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1301 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1302 D3DPMISCCAPS_CULLCCW);
1304 caps->dpcLineCaps.dwRasterCaps &= (
1305 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1306 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1307 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1308 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1309 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1310 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1311 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1312 D3DPRASTERCAPS_ZFOG);
1314 caps->dpcLineCaps.dwZCmpCaps &= (
1315 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1316 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1317 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1319 caps->dpcLineCaps.dwSrcBlendCaps &= (
1320 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1321 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1322 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1323 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1324 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1326 caps->dpcLineCaps.dwDestBlendCaps &= (
1327 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1328 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1329 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1330 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1331 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1333 caps->dpcLineCaps.dwAlphaCmpCaps &= (
1334 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1335 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1336 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1338 caps->dpcLineCaps.dwShadeCaps &= (
1339 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1340 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1341 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1342 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1343 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1344 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1345 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1347 caps->dpcLineCaps.dwTextureCaps &= (
1348 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1349 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1350 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1351 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1353 caps->dpcLineCaps.dwTextureFilterCaps &= (
1354 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1355 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1356 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1357 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1358 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1359 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1361 caps->dpcLineCaps.dwTextureAddressCaps &= (
1362 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1363 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1365 if (!(caps->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
1367 /* DirectX7 always has the np2 flag set, no matter what the card
1368 * supports. Some old games (Rollcage) check the caps incorrectly.
1369 * If wined3d supports nonpow2 textures it also has np2 conditional
1370 * support. */
1371 caps->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1374 /* Fill the missing members, and do some fixup */
1375 caps->dpcLineCaps.dwSize = sizeof(caps->dpcLineCaps);
1376 caps->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD
1377 | D3DPTBLENDCAPS_MODULATEMASK
1378 | D3DPTBLENDCAPS_COPY
1379 | D3DPTBLENDCAPS_DECAL
1380 | D3DPTBLENDCAPS_DECALALPHA
1381 | D3DPTBLENDCAPS_DECALMASK
1382 | D3DPTBLENDCAPS_MODULATE
1383 | D3DPTBLENDCAPS_MODULATEALPHA;
1384 caps->dpcLineCaps.dwStippleWidth = 32;
1385 caps->dpcLineCaps.dwStippleHeight = 32;
1386 /* Use the same for the TriCaps */
1387 caps->dpcTriCaps = caps->dpcLineCaps;
1389 caps->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1390 caps->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1391 caps->dwMinTextureWidth = 1;
1392 caps->dwMinTextureHeight = 1;
1394 /* Convert DWORDs safely to WORDs */
1395 if (wined3d_caps.MaxTextureBlendStages > 0xffff)
1396 caps->wMaxTextureBlendStages = 0xffff;
1397 else
1398 caps->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
1399 if (wined3d_caps.MaxSimultaneousTextures > 0xffff)
1400 caps->wMaxSimultaneousTextures = 0xffff;
1401 else
1402 caps->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
1404 if (wined3d_caps.MaxUserClipPlanes > 0xffff)
1405 caps->wMaxUserClipPlanes = 0xffff;
1406 else
1407 caps->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
1408 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff)
1409 caps->wMaxVertexBlendMatrices = 0xffff;
1410 else
1411 caps->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
1413 caps->deviceGUID = IID_IDirect3DTnLHalDevice;
1415 caps->dwReserved1 = 0;
1416 caps->dwReserved2 = 0;
1417 caps->dwReserved3 = 0;
1418 caps->dwReserved4 = 0;
1420 return DD_OK;
1423 /*****************************************************************************
1424 * IDirectDraw7::GetCaps
1426 * Returns the drives capabilities
1428 * Used for version 1, 2, 4 and 7
1430 * Params:
1431 * DriverCaps: Structure to write the Hardware accelerated caps to
1432 * HelCaps: Structure to write the emulation caps to
1434 * Returns
1435 * This implementation returns DD_OK only
1437 *****************************************************************************/
1438 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1440 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1441 DDCAPS caps;
1442 WINED3DCAPS winecaps;
1443 HRESULT hr;
1444 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
1446 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1448 /* One structure must be != NULL */
1449 if (!DriverCaps && !HELCaps)
1451 WARN("Invalid parameters.\n");
1452 return DDERR_INVALIDPARAMS;
1455 memset(&caps, 0, sizeof(caps));
1456 memset(&winecaps, 0, sizeof(winecaps));
1457 caps.dwSize = sizeof(caps);
1459 wined3d_mutex_lock();
1460 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1461 if (FAILED(hr))
1463 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1464 wined3d_mutex_unlock();
1465 return hr;
1468 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1469 if (FAILED(hr))
1471 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1472 wined3d_mutex_unlock();
1473 return hr;
1476 hr = IDirectDraw7_GetFourCCCodes(iface, &caps.dwNumFourCCCodes, NULL);
1477 wined3d_mutex_unlock();
1478 if (FAILED(hr))
1480 WARN("IDirectDraw7::GetFourCCCodes failed\n");
1481 return hr;
1484 caps.dwCaps = winecaps.ddraw_caps.caps;
1485 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1486 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1487 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1488 caps.dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
1489 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1490 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1491 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1492 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1493 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1494 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1495 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1496 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1497 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1498 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1500 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1501 caps.dwAlignStrideAlign = DDRAW_STRIDE_ALIGNMENT;
1503 if(DriverCaps)
1505 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1506 if (TRACE_ON(ddraw))
1508 TRACE("Driver Caps :\n");
1509 DDRAW_dump_DDCAPS(DriverCaps);
1513 if(HELCaps)
1515 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1516 if (TRACE_ON(ddraw))
1518 TRACE("HEL Caps :\n");
1519 DDRAW_dump_DDCAPS(HELCaps);
1523 return DD_OK;
1526 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1528 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1530 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1532 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1535 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1537 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1539 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1541 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1544 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1546 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1548 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1550 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1553 /*****************************************************************************
1554 * IDirectDraw7::Compact
1556 * No idea what it does, MSDN says it's not implemented.
1558 * Returns
1559 * DD_OK, but this is unchecked
1561 *****************************************************************************/
1562 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1564 TRACE("iface %p.\n", iface);
1566 return DD_OK;
1569 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1571 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1573 TRACE("iface %p.\n", iface);
1575 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1578 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1580 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1582 TRACE("iface %p.\n", iface);
1584 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1587 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1589 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1591 TRACE("iface %p.\n", iface);
1593 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1596 /*****************************************************************************
1597 * IDirectDraw7::GetDisplayMode
1599 * Returns information about the current display mode
1601 * Exists in Version 1, 2, 4 and 7
1603 * Params:
1604 * DDSD: Address of a surface description structure to write the info to
1606 * Returns
1607 * DD_OK
1609 *****************************************************************************/
1610 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1612 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1613 struct wined3d_display_mode mode;
1614 HRESULT hr;
1615 DWORD Size;
1617 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1619 wined3d_mutex_lock();
1620 /* This seems sane */
1621 if (!DDSD)
1623 wined3d_mutex_unlock();
1624 return DDERR_INVALIDPARAMS;
1627 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1629 ERR("Failed to get display mode, hr %#x.\n", hr);
1630 wined3d_mutex_unlock();
1631 return hr;
1634 Size = DDSD->dwSize;
1635 memset(DDSD, 0, Size);
1637 DDSD->dwSize = Size;
1638 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1639 DDSD->dwWidth = mode.width;
1640 DDSD->dwHeight = mode.height;
1641 DDSD->u2.dwRefreshRate = 60;
1642 DDSD->ddsCaps.dwCaps = 0;
1643 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1644 ddrawformat_from_wined3dformat(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1645 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1647 if(TRACE_ON(ddraw))
1649 TRACE("Returning surface desc :\n");
1650 DDRAW_dump_surface_desc(DDSD);
1653 wined3d_mutex_unlock();
1655 return DD_OK;
1658 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1660 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1662 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1664 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1667 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1669 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1671 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1673 /* FIXME: Test sizes, properly convert surface_desc */
1674 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1677 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1679 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1681 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1683 /* FIXME: Test sizes, properly convert surface_desc */
1684 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1687 /*****************************************************************************
1688 * IDirectDraw7::GetFourCCCodes
1690 * Returns an array of supported FourCC codes.
1692 * Exists in Version 1, 2, 4 and 7
1694 * Params:
1695 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1696 * of enumerated codes
1697 * Codes: Pointer to an array of DWORDs where the supported codes are written
1698 * to
1700 * Returns
1701 * Always returns DD_OK, as it's a stub for now
1703 *****************************************************************************/
1704 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1706 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1707 static const enum wined3d_format_id formats[] =
1709 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1710 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1711 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1713 struct wined3d_display_mode mode;
1714 DWORD count = 0, i, outsize;
1715 HRESULT hr;
1717 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1719 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1721 ERR("Failed to get display mode, hr %#x.\n", hr);
1722 return hr;
1725 outsize = NumCodes && Codes ? *NumCodes : 0;
1727 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1729 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1730 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
1732 if (count < outsize)
1733 Codes[count] = formats[i];
1734 ++count;
1737 if(NumCodes) {
1738 TRACE("Returning %u FourCC codes\n", count);
1739 *NumCodes = count;
1742 return DD_OK;
1745 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1747 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1749 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1751 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1754 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1756 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1758 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1760 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1763 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1765 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1767 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1769 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1772 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1774 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1775 struct wined3d_display_mode mode;
1776 HRESULT hr;
1778 TRACE("iface %p, frequency %p.\n", iface, frequency);
1780 wined3d_mutex_lock();
1781 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1782 wined3d_mutex_unlock();
1783 if (FAILED(hr))
1785 WARN("Failed to get display mode, hr %#x.\n", hr);
1786 return hr;
1789 *frequency = mode.refresh_rate;
1791 return DD_OK;
1794 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1796 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1798 TRACE("iface %p, frequency %p.\n", iface, frequency);
1800 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1803 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1805 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1807 TRACE("iface %p, frequency %p.\n", iface, frequency);
1809 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1812 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1814 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1816 TRACE("iface %p, frequency %p.\n", iface, frequency);
1818 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1821 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1823 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1824 struct wined3d_raster_status raster_status;
1825 HRESULT hr;
1827 TRACE("iface %p, status %p.\n", iface, status);
1829 if(!status)
1830 return DDERR_INVALIDPARAMS;
1832 wined3d_mutex_lock();
1833 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1834 wined3d_mutex_unlock();
1835 if (FAILED(hr))
1837 WARN("Failed to get raster status, hr %#x.\n", hr);
1838 return hr;
1841 *status = raster_status.in_vblank;
1843 return DD_OK;
1846 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1848 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1850 TRACE("iface %p, status %p.\n", iface, status);
1852 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1855 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1857 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1859 TRACE("iface %p, status %p.\n", iface, status);
1861 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1864 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1866 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1868 TRACE("iface %p, status %p.\n", iface, status);
1870 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1873 /*****************************************************************************
1874 * IDirectDraw7::GetAvailableVidMem
1876 * Returns the total and free video memory
1878 * Params:
1879 * Caps: Specifies the memory type asked for
1880 * total: Pointer to a DWORD to be filled with the total memory
1881 * free: Pointer to a DWORD to be filled with the free memory
1883 * Returns
1884 * DD_OK on success
1885 * DDERR_INVALIDPARAMS if free and total are NULL
1887 *****************************************************************************/
1888 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1889 DWORD *free)
1891 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1892 HRESULT hr = DD_OK;
1894 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1896 if (TRACE_ON(ddraw))
1898 TRACE("Asked for memory with description: ");
1899 DDRAW_dump_DDSCAPS2(Caps);
1901 wined3d_mutex_lock();
1903 /* Todo: System memory vs local video memory vs non-local video memory
1904 * The MSDN also mentions differences between texture memory and other
1905 * resources, but that's not important
1908 if( (!total) && (!free) )
1910 wined3d_mutex_unlock();
1911 return DDERR_INVALIDPARAMS;
1914 if (free)
1915 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1916 if (total)
1918 struct wined3d_adapter_identifier desc = {0};
1920 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1921 *total = min(UINT_MAX, desc.video_memory);
1924 wined3d_mutex_unlock();
1926 return hr;
1929 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1930 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1932 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1934 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1936 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1939 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1940 DDSCAPS *caps, DWORD *total, DWORD *free)
1942 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1943 DDSCAPS2 caps2;
1945 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1947 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1948 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1951 /*****************************************************************************
1952 * IDirectDraw7::Initialize
1954 * Initializes a DirectDraw interface.
1956 * Params:
1957 * GUID: Interface identifier. Well, don't know what this is really good
1958 * for
1960 * Returns
1961 * Returns DD_OK on the first call,
1962 * DDERR_ALREADYINITIALIZED on repeated calls
1964 *****************************************************************************/
1965 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1967 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1969 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1971 if (ddraw->flags & DDRAW_INITIALIZED)
1972 return DDERR_ALREADYINITIALIZED;
1974 /* FIXME: To properly take the GUID into account we should call
1975 * ddraw_init() here instead of in DDRAW_Create(). */
1976 if (guid)
1977 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1979 ddraw->flags |= DDRAW_INITIALIZED;
1980 return DD_OK;
1983 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1985 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1987 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1989 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1992 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1994 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1996 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1998 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2001 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
2003 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2005 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
2007 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
2010 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
2012 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
2014 return DDERR_ALREADYINITIALIZED;
2017 /*****************************************************************************
2018 * IDirectDraw7::FlipToGDISurface
2020 * "Makes the surface that the GDI writes to the primary surface"
2021 * Looks like some windows specific thing we don't have to care about.
2022 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
2023 * show error boxes ;)
2024 * Well, just return DD_OK.
2026 * Returns:
2027 * Always returns DD_OK
2029 *****************************************************************************/
2030 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
2032 FIXME("iface %p stub!\n", iface);
2034 return DD_OK;
2037 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
2039 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2041 TRACE("iface %p.\n", iface);
2043 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2046 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
2048 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2050 TRACE("iface %p.\n", iface);
2052 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2055 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
2057 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2059 TRACE("iface %p.\n", iface);
2061 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
2064 /*****************************************************************************
2065 * IDirectDraw7::WaitForVerticalBlank
2067 * This method allows applications to get in sync with the vertical blank
2068 * interval.
2069 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
2070 * redraw the screen, most likely because of this stub
2072 * Parameters:
2073 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
2074 * or DDWAITVB_BLOCKEND
2075 * h: Not used, according to MSDN
2077 * Returns:
2078 * Always returns DD_OK
2080 *****************************************************************************/
2081 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
2083 static BOOL hide;
2085 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
2087 /* This function is called often, so print the fixme only once */
2088 if(!hide)
2090 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
2091 hide = TRUE;
2094 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
2095 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
2096 return DDERR_UNSUPPORTED; /* unchecked */
2098 return DD_OK;
2101 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
2103 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2105 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2107 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2110 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
2112 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2114 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2116 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2119 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
2121 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2123 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
2125 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
2128 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
2130 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2131 struct wined3d_raster_status raster_status;
2132 HRESULT hr;
2134 TRACE("iface %p, line %p.\n", iface, Scanline);
2136 wined3d_mutex_lock();
2137 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
2138 wined3d_mutex_unlock();
2139 if (FAILED(hr))
2141 WARN("Failed to get raster status, hr %#x.\n", hr);
2142 return hr;
2145 *Scanline = raster_status.scan_line;
2147 if (raster_status.in_vblank)
2148 return DDERR_VERTICALBLANKINPROGRESS;
2150 return DD_OK;
2153 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
2155 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2157 TRACE("iface %p, line %p.\n", iface, line);
2159 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2162 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2164 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2166 TRACE("iface %p, line %p.\n", iface, line);
2168 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2171 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2173 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2175 TRACE("iface %p, line %p.\n", iface, line);
2177 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2180 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2182 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2184 TRACE("iface %p.\n", iface);
2186 return ddraw->device_state == DDRAW_DEVICE_STATE_OK ? DD_OK : DDERR_NOEXCLUSIVEMODE;
2189 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2191 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2193 TRACE("iface %p.\n", iface);
2195 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2198 /*****************************************************************************
2199 * IDirectDraw7::GetGDISurface
2201 * Returns the surface that GDI is treating as the primary surface.
2202 * For Wine this is the front buffer
2204 * Params:
2205 * GDISurface: Address to write the surface pointer to
2207 * Returns:
2208 * DD_OK if the surface was found
2209 * DDERR_NOTFOUND if the GDI surface wasn't found
2211 *****************************************************************************/
2212 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2214 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2216 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2218 wined3d_mutex_lock();
2220 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2222 WARN("Primary not created yet.\n");
2223 wined3d_mutex_unlock();
2224 return DDERR_NOTFOUND;
2226 IDirectDrawSurface7_AddRef(*GDISurface);
2228 wined3d_mutex_unlock();
2230 return DD_OK;
2233 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2235 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2236 struct ddraw_surface *surface_impl;
2237 IDirectDrawSurface7 *surface7;
2238 HRESULT hr;
2240 TRACE("iface %p, surface %p.\n", iface, surface);
2242 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2243 if (FAILED(hr))
2245 *surface = NULL;
2246 return hr;
2248 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2249 *surface = &surface_impl->IDirectDrawSurface4_iface;
2250 IDirectDrawSurface4_AddRef(*surface);
2251 IDirectDrawSurface7_Release(surface7);
2253 return hr;
2256 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2258 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2259 struct ddraw_surface *surface_impl;
2260 IDirectDrawSurface7 *surface7;
2261 HRESULT hr;
2263 TRACE("iface %p, surface %p.\n", iface, surface);
2265 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2266 if (FAILED(hr))
2268 *surface = NULL;
2269 return hr;
2271 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2272 *surface = &surface_impl->IDirectDrawSurface_iface;
2273 IDirectDrawSurface_AddRef(*surface);
2274 IDirectDrawSurface7_Release(surface7);
2276 return hr;
2279 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2281 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2282 struct ddraw_surface *surface_impl;
2283 IDirectDrawSurface7 *surface7;
2284 HRESULT hr;
2286 TRACE("iface %p, surface %p.\n", iface, surface);
2288 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2289 if (FAILED(hr))
2291 *surface = NULL;
2292 return hr;
2294 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2295 *surface = &surface_impl->IDirectDrawSurface_iface;
2296 IDirectDrawSurface_AddRef(*surface);
2297 IDirectDrawSurface7_Release(surface7);
2299 return hr;
2302 struct displaymodescallback_context
2304 LPDDENUMMODESCALLBACK func;
2305 void *context;
2308 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2310 struct displaymodescallback_context *cbcontext = context;
2311 DDSURFACEDESC desc;
2313 DDSD2_to_DDSD(surface_desc, &desc);
2314 return cbcontext->func(&desc, cbcontext->context);
2317 /*****************************************************************************
2318 * IDirectDraw7::EnumDisplayModes
2320 * Enumerates the supported Display modes. The modes can be filtered with
2321 * the DDSD parameter.
2323 * Params:
2324 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2325 * versions (3 and older?) this is reserved and must be 0.
2326 * DDSD: Surface description to filter the modes
2327 * Context: Pointer passed back to the callback function
2328 * cb: Application-provided callback function
2330 * Returns:
2331 * DD_OK on success
2332 * DDERR_INVALIDPARAMS if the callback wasn't set
2334 *****************************************************************************/
2335 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2336 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2338 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2339 struct wined3d_display_mode *enum_modes = NULL;
2340 struct wined3d_display_mode mode;
2341 unsigned int modenum, fmt;
2342 DDSURFACEDESC2 callback_sd;
2343 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2344 DDPIXELFORMAT pixelformat;
2346 static const enum wined3d_format_id checkFormatList[] =
2348 WINED3DFMT_B8G8R8X8_UNORM,
2349 WINED3DFMT_B5G6R5_UNORM,
2350 WINED3DFMT_P8_UINT,
2353 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2354 iface, Flags, DDSD, Context, cb);
2356 if (!cb)
2357 return DDERR_INVALIDPARAMS;
2359 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2360 if (!enum_modes) return DDERR_OUTOFMEMORY;
2362 wined3d_mutex_lock();
2364 pixelformat.dwSize = sizeof(pixelformat);
2365 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2367 modenum = 0;
2368 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2369 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2371 BOOL found = FALSE;
2372 unsigned i;
2374 ddrawformat_from_wined3dformat(&pixelformat, mode.format_id);
2375 if (DDSD)
2377 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2378 continue;
2379 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2380 continue;
2381 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2382 continue;
2383 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2384 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2385 continue;
2388 /* DX docs state EnumDisplayMode should return only unique modes */
2389 for (i = 0; i < enum_mode_count; i++)
2391 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2392 && enum_modes[i].format_id == mode.format_id
2393 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2395 found = TRUE;
2396 break;
2399 if(found) continue;
2401 memset(&callback_sd, 0, sizeof(callback_sd));
2402 callback_sd.dwSize = sizeof(callback_sd);
2403 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2405 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2406 if (Flags & DDEDM_REFRESHRATES)
2407 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2409 callback_sd.dwWidth = mode.width;
2410 callback_sd.dwHeight = mode.height;
2412 callback_sd.u4.ddpfPixelFormat=pixelformat;
2414 /* Calc pitch and DWORD align like MSDN says */
2415 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2416 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2418 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2419 callback_sd.u2.dwRefreshRate);
2421 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2423 TRACE("Application asked to terminate the enumeration\n");
2424 HeapFree(GetProcessHeap(), 0, enum_modes);
2425 wined3d_mutex_unlock();
2426 return DD_OK;
2429 if (enum_mode_count == enum_mode_array_size)
2431 struct wined3d_display_mode *new_enum_modes;
2433 enum_mode_array_size *= 2;
2434 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2435 sizeof(*new_enum_modes) * enum_mode_array_size);
2436 if (!new_enum_modes)
2438 HeapFree(GetProcessHeap(), 0, enum_modes);
2439 wined3d_mutex_unlock();
2440 return DDERR_OUTOFMEMORY;
2443 enum_modes = new_enum_modes;
2445 enum_modes[enum_mode_count++] = mode;
2449 TRACE("End of enumeration\n");
2450 HeapFree(GetProcessHeap(), 0, enum_modes);
2451 wined3d_mutex_unlock();
2453 return DD_OK;
2456 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2457 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2459 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2461 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2462 iface, flags, surface_desc, context, callback);
2464 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2467 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2468 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2470 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2471 struct displaymodescallback_context cbcontext;
2472 DDSURFACEDESC2 surface_desc2;
2474 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2475 iface, flags, surface_desc, context, callback);
2477 cbcontext.func = callback;
2478 cbcontext.context = context;
2480 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2481 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2482 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2485 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2486 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2488 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2489 struct displaymodescallback_context cbcontext;
2490 DDSURFACEDESC2 surface_desc2;
2492 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2493 iface, flags, surface_desc, context, callback);
2495 cbcontext.func = callback;
2496 cbcontext.context = context;
2498 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2499 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2500 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2503 /*****************************************************************************
2504 * IDirectDraw7::EvaluateMode
2506 * Used with IDirectDraw7::StartModeTest to test video modes.
2507 * EvaluateMode is used to pass or fail a mode, and continue with the next
2508 * mode
2510 * Params:
2511 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2512 * Timeout: Returns the amount of seconds left before the mode would have
2513 * been failed automatically
2515 * Returns:
2516 * This implementation always DD_OK, because it's a stub
2518 *****************************************************************************/
2519 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2521 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2523 /* When implementing this, implement it in WineD3D */
2525 return DD_OK;
2528 /*****************************************************************************
2529 * IDirectDraw7::GetDeviceIdentifier
2531 * Returns the device identifier, which gives information about the driver
2532 * Our device identifier is defined at the beginning of this file.
2534 * Params:
2535 * DDDI: Address for the returned structure
2536 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2538 * Returns:
2539 * On success it returns DD_OK
2540 * DDERR_INVALIDPARAMS if DDDI is NULL
2542 *****************************************************************************/
2543 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2544 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2546 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2547 struct wined3d_adapter_identifier adapter_id;
2548 HRESULT hr = S_OK;
2550 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2552 if (!DDDI)
2553 return DDERR_INVALIDPARAMS;
2555 if (Flags & DDGDI_GETHOSTIDENTIFIER)
2557 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2558 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2559 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2560 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2561 * bytes too long. So only copy the relevant part of the structure
2564 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2565 return DD_OK;
2568 /* Drakan: Order of the Flame expects accurate D3D device information from ddraw */
2569 adapter_id.driver = DDDI->szDriver;
2570 adapter_id.driver_size = sizeof(DDDI->szDriver);
2571 adapter_id.description = DDDI->szDescription;
2572 adapter_id.description_size = sizeof(DDDI->szDescription);
2573 adapter_id.device_name_size = 0;
2574 wined3d_mutex_lock();
2575 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0x0, &adapter_id);
2576 wined3d_mutex_unlock();
2577 if (FAILED(hr)) return hr;
2579 DDDI->liDriverVersion = adapter_id.driver_version;
2580 DDDI->dwVendorId = adapter_id.vendor_id;
2581 DDDI->dwDeviceId = adapter_id.device_id;
2582 DDDI->dwSubSysId = adapter_id.subsystem_id;
2583 DDDI->dwRevision = adapter_id.revision;
2584 DDDI->guidDeviceIdentifier = adapter_id.device_identifier;
2585 DDDI->dwWHQLLevel = adapter_id.whql_level;
2586 return DD_OK;
2589 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2590 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2592 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2593 DDDEVICEIDENTIFIER2 identifier2;
2594 HRESULT hr;
2596 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2598 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2599 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2601 return hr;
2604 /*****************************************************************************
2605 * IDirectDraw7::GetSurfaceFromDC
2607 * Returns the Surface for a GDI device context handle.
2608 * Is this related to IDirectDrawSurface::GetDC ???
2610 * Params:
2611 * hdc: hdc to return the surface for
2612 * Surface: Address to write the surface pointer to
2614 * Returns:
2615 * Always returns DD_OK because it's a stub
2617 *****************************************************************************/
2618 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2619 IDirectDrawSurface7 **Surface)
2621 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2622 struct wined3d_surface *wined3d_surface;
2623 struct ddraw_surface *surface_impl;
2625 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2627 if (!Surface) return E_INVALIDARG;
2629 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2631 TRACE("No surface found for dc %p.\n", hdc);
2632 *Surface = NULL;
2633 return DDERR_NOTFOUND;
2636 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2637 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2638 IDirectDrawSurface7_AddRef(*Surface);
2639 TRACE("Returning surface %p.\n", Surface);
2640 return DD_OK;
2643 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2644 IDirectDrawSurface4 **surface)
2646 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2647 struct ddraw_surface *surface_impl;
2648 IDirectDrawSurface7 *surface7;
2649 HRESULT hr;
2651 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2653 if (!surface) return E_INVALIDARG;
2655 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2656 if (FAILED(hr))
2658 *surface = NULL;
2659 return hr;
2661 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2662 /* Tests say this is true */
2663 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2664 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2665 IDirectDrawSurface7_Release(surface7);
2667 return hr;
2670 static HRESULT CALLBACK restore_callback(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *desc, void *context)
2672 IDirectDrawSurface_Restore(surface);
2673 IDirectDrawSurface_Release(surface);
2675 return DDENUMRET_OK;
2678 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2680 TRACE("iface %p.\n", iface);
2682 return IDirectDraw7_EnumSurfaces(iface, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST,
2683 NULL, NULL, restore_callback);
2686 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2688 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2690 TRACE("iface %p.\n", iface);
2692 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2695 /*****************************************************************************
2696 * IDirectDraw7::StartModeTest
2698 * Tests the specified video modes to update the system registry with
2699 * refresh rate information. StartModeTest starts the mode test,
2700 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2701 * isn't called within 15 seconds, the mode is failed automatically
2703 * As refresh rates are handled by the X server, I don't think this
2704 * Method is important
2706 * Params:
2707 * Modes: An array of mode specifications
2708 * NumModes: The number of modes in Modes
2709 * Flags: Some flags...
2711 * Returns:
2712 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2713 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2714 * otherwise DD_OK
2716 *****************************************************************************/
2717 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2719 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2720 iface, Modes, NumModes, Flags);
2722 /* This looks sane */
2723 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2725 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2726 * As it is not, DDERR_TESTFINISHED is returned
2727 * (hopefully that's correct
2729 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2730 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2733 return DD_OK;
2736 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2737 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2739 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2740 struct ddraw_surface *impl;
2741 HRESULT hr;
2743 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2744 iface, surface_desc, surface, outer_unknown);
2746 wined3d_mutex_lock();
2748 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2750 WARN("Cooperative level not set.\n");
2751 wined3d_mutex_unlock();
2752 return DDERR_NOCOOPERATIVELEVELSET;
2755 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2757 WARN("Application supplied invalid surface descriptor\n");
2758 wined3d_mutex_unlock();
2759 return DDERR_INVALIDPARAMS;
2762 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2764 if (TRACE_ON(ddraw))
2766 TRACE(" (%p) Requesting surface desc :\n", iface);
2767 DDRAW_dump_surface_desc(surface_desc);
2770 WARN("Application tried to create an explicit front or back buffer\n");
2771 wined3d_mutex_unlock();
2772 return DDERR_INVALIDCAPS;
2775 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 7);
2776 wined3d_mutex_unlock();
2777 if (FAILED(hr))
2779 *surface = NULL;
2780 return hr;
2783 *surface = &impl->IDirectDrawSurface7_iface;
2784 IDirectDraw7_AddRef(iface);
2785 impl->ifaceToRelease = (IUnknown *)iface;
2787 return hr;
2790 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2791 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2793 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2794 struct ddraw_surface *impl;
2795 HRESULT hr;
2797 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2798 iface, surface_desc, surface, outer_unknown);
2800 wined3d_mutex_lock();
2802 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2804 WARN("Cooperative level not set.\n");
2805 wined3d_mutex_unlock();
2806 return DDERR_NOCOOPERATIVELEVELSET;
2809 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2811 WARN("Application supplied invalid surface descriptor\n");
2812 wined3d_mutex_unlock();
2813 return DDERR_INVALIDPARAMS;
2816 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2818 if (TRACE_ON(ddraw))
2820 TRACE(" (%p) Requesting surface desc :\n", iface);
2821 DDRAW_dump_surface_desc(surface_desc);
2824 WARN("Application tried to create an explicit front or back buffer\n");
2825 wined3d_mutex_unlock();
2826 return DDERR_INVALIDCAPS;
2829 hr = ddraw_surface_create(ddraw, surface_desc, &impl, outer_unknown, 4);
2830 wined3d_mutex_unlock();
2831 if (FAILED(hr))
2833 *surface = NULL;
2834 return hr;
2837 *surface = &impl->IDirectDrawSurface4_iface;
2838 IDirectDraw4_AddRef(iface);
2839 impl->ifaceToRelease = (IUnknown *)iface;
2841 return hr;
2844 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2845 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2847 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2848 struct ddraw_surface *impl;
2849 HRESULT hr;
2850 DDSURFACEDESC2 surface_desc2;
2852 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2853 iface, surface_desc, surface, outer_unknown);
2855 wined3d_mutex_lock();
2857 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2859 WARN("Cooperative level not set.\n");
2860 wined3d_mutex_unlock();
2861 return DDERR_NOCOOPERATIVELEVELSET;
2864 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2866 WARN("Application supplied invalid surface descriptor\n");
2867 wined3d_mutex_unlock();
2868 return DDERR_INVALIDPARAMS;
2871 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2872 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2874 if (TRACE_ON(ddraw))
2876 TRACE(" (%p) Requesting surface desc :\n", iface);
2877 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
2880 WARN("Application tried to create an explicit front or back buffer\n");
2881 wined3d_mutex_unlock();
2882 return DDERR_INVALIDCAPS;
2885 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 2);
2886 wined3d_mutex_unlock();
2887 if (FAILED(hr))
2889 *surface = NULL;
2890 return hr;
2893 *surface = &impl->IDirectDrawSurface_iface;
2894 impl->ifaceToRelease = NULL;
2896 return hr;
2899 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
2900 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2902 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2903 struct ddraw_surface *impl;
2904 HRESULT hr;
2905 DDSURFACEDESC2 surface_desc2;
2907 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2908 iface, surface_desc, surface, outer_unknown);
2910 wined3d_mutex_lock();
2912 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2914 WARN("Cooperative level not set.\n");
2915 wined3d_mutex_unlock();
2916 return DDERR_NOCOOPERATIVELEVELSET;
2919 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
2921 WARN("Application supplied invalid surface descriptor\n");
2922 wined3d_mutex_unlock();
2923 return DDERR_INVALIDPARAMS;
2926 if ((surface_desc->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER))
2927 == (DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER)
2928 || (surface_desc->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER))
2929 == ((DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER)))
2931 WARN("Application tried to create an explicit front or back buffer.\n");
2932 wined3d_mutex_unlock();
2933 return DDERR_INVALIDCAPS;
2936 DDSD_to_DDSD2(surface_desc, &surface_desc2);
2937 hr = ddraw_surface_create(ddraw, &surface_desc2, &impl, outer_unknown, 1);
2938 wined3d_mutex_unlock();
2939 if (FAILED(hr))
2941 *surface = NULL;
2942 return hr;
2945 *surface = &impl->IDirectDrawSurface_iface;
2946 impl->ifaceToRelease = NULL;
2948 return hr;
2951 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2952 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2954 static BOOL
2955 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2956 const DDPIXELFORMAT *provided)
2958 /* Some flags must be present in both or neither for a match. */
2959 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2960 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2961 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2963 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2964 return FALSE;
2966 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2967 return FALSE;
2969 if (requested->dwFlags & DDPF_FOURCC)
2970 if (requested->dwFourCC != provided->dwFourCC)
2971 return FALSE;
2973 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2974 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2975 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2976 return FALSE;
2978 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2979 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2980 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2981 return FALSE;
2983 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2984 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2985 return FALSE;
2987 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2988 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2989 |DDPF_BUMPDUDV))
2990 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2991 return FALSE;
2993 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2994 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2995 return FALSE;
2997 return TRUE;
3000 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3002 struct compare_info
3004 DWORD flag;
3005 ptrdiff_t offset;
3006 size_t size;
3009 #define CMP(FLAG, FIELD) \
3010 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3011 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3013 static const struct compare_info compare[] =
3015 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3016 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
3017 CMP(CAPS, ddsCaps),
3018 CMP(CKDESTBLT, ddckCKDestBlt),
3019 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3020 CMP(CKSRCBLT, ddckCKSrcBlt),
3021 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3022 CMP(HEIGHT, dwHeight),
3023 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3024 CMP(LPSURFACE, lpSurface),
3025 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3026 CMP(PITCH, u1 /* lPitch */),
3027 /* PIXELFORMAT: manual */
3028 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3029 CMP(TEXTURESTAGE, dwTextureStage),
3030 CMP(WIDTH, dwWidth),
3031 /* ZBUFFERBITDEPTH: "obsolete" */
3034 #undef CMP
3036 unsigned int i;
3038 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3039 return FALSE;
3041 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3043 if (requested->dwFlags & compare[i].flag
3044 && memcmp((const char *)provided + compare[i].offset,
3045 (const char *)requested + compare[i].offset,
3046 compare[i].size) != 0)
3047 return FALSE;
3050 if (requested->dwFlags & DDSD_PIXELFORMAT)
3052 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3053 &provided->u4.ddpfPixelFormat))
3054 return FALSE;
3057 return TRUE;
3060 #undef DDENUMSURFACES_SEARCHTYPE
3061 #undef DDENUMSURFACES_MATCHTYPE
3063 struct surfacescallback2_context
3065 LPDDENUMSURFACESCALLBACK2 func;
3066 void *context;
3069 struct surfacescallback_context
3071 LPDDENUMSURFACESCALLBACK func;
3072 void *context;
3075 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3076 DDSURFACEDESC2 *surface_desc, void *context)
3078 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3079 struct surfacescallback2_context *cbcontext = context;
3081 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3082 IDirectDrawSurface7_Release(surface);
3084 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3085 surface_desc, cbcontext->context);
3088 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3089 DDSURFACEDESC2 *surface_desc, void *context)
3091 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3092 struct surfacescallback_context *cbcontext = context;
3094 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3095 IDirectDrawSurface7_Release(surface);
3097 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3098 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3101 /*****************************************************************************
3102 * IDirectDraw7::EnumSurfaces
3104 * Loops through all surfaces attached to this device and calls the
3105 * application callback. This can't be relayed to WineD3DDevice,
3106 * because some WineD3DSurfaces' parents are IParent objects
3108 * Params:
3109 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3110 * DDSD: Description to filter for
3111 * Context: Application-provided pointer, it's passed unmodified to the
3112 * Callback function
3113 * Callback: Address to call for each surface
3115 * Returns:
3116 * DDERR_INVALIDPARAMS if the callback is NULL
3117 * DD_OK on success
3119 *****************************************************************************/
3120 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3121 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3123 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3124 struct ddraw_surface *surf;
3125 BOOL all, nomatch;
3126 DDSURFACEDESC2 desc;
3127 struct list *entry, *entry2;
3129 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3130 iface, Flags, DDSD, Context, Callback);
3132 all = Flags & DDENUMSURFACES_ALL;
3133 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3135 if (!Callback)
3136 return DDERR_INVALIDPARAMS;
3138 wined3d_mutex_lock();
3140 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3141 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3143 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3145 if (!surf->iface_count)
3147 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3148 continue;
3151 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3153 TRACE("Enumerating surface %p.\n", surf);
3154 desc = surf->surface_desc;
3155 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3156 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3158 wined3d_mutex_unlock();
3159 return DD_OK;
3164 wined3d_mutex_unlock();
3166 return DD_OK;
3169 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3170 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3172 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3173 struct surfacescallback2_context cbcontext;
3175 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3176 iface, flags, surface_desc, context, callback);
3178 cbcontext.func = callback;
3179 cbcontext.context = context;
3181 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3182 &cbcontext, EnumSurfacesCallback2Thunk);
3185 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3186 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3188 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3189 struct surfacescallback_context cbcontext;
3190 DDSURFACEDESC2 surface_desc2;
3192 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3193 iface, flags, surface_desc, context, callback);
3195 cbcontext.func = callback;
3196 cbcontext.context = context;
3198 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3199 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3200 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3203 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3204 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3206 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3207 struct surfacescallback_context cbcontext;
3208 DDSURFACEDESC2 surface_desc2;
3210 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3211 iface, flags, surface_desc, context, callback);
3213 cbcontext.func = callback;
3214 cbcontext.context = context;
3216 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3217 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3218 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3221 /*****************************************************************************
3222 * DirectDrawCreateClipper (DDRAW.@)
3224 * Creates a new IDirectDrawClipper object.
3226 * Params:
3227 * Clipper: Address to write the interface pointer to
3228 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3229 * NULL
3231 * Returns:
3232 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3233 * E_OUTOFMEMORY if allocating the object failed
3235 *****************************************************************************/
3236 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3238 struct ddraw_clipper *object;
3239 HRESULT hr;
3241 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3242 flags, clipper, outer_unknown);
3244 if (outer_unknown)
3245 return CLASS_E_NOAGGREGATION;
3247 wined3d_mutex_lock();
3249 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3250 if (!object)
3252 wined3d_mutex_unlock();
3253 return E_OUTOFMEMORY;
3256 hr = ddraw_clipper_init(object);
3257 if (FAILED(hr))
3259 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3260 HeapFree(GetProcessHeap(), 0, object);
3261 wined3d_mutex_unlock();
3262 return hr;
3265 TRACE("Created clipper %p.\n", object);
3266 *clipper = &object->IDirectDrawClipper_iface;
3267 wined3d_mutex_unlock();
3269 return DD_OK;
3272 /*****************************************************************************
3273 * IDirectDraw7::CreateClipper
3275 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3277 *****************************************************************************/
3278 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3279 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3281 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3282 iface, Flags, Clipper, UnkOuter);
3284 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3287 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3288 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3290 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3292 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3293 iface, flags, clipper, outer_unknown);
3295 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3298 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3299 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3301 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3303 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3304 iface, flags, clipper, outer_unknown);
3306 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3309 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3310 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3312 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3314 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3315 iface, flags, clipper, outer_unknown);
3317 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3320 /*****************************************************************************
3321 * IDirectDraw7::CreatePalette
3323 * Creates a new IDirectDrawPalette object
3325 * Params:
3326 * Flags: The flags for the new clipper
3327 * ColorTable: Color table to assign to the new clipper
3328 * Palette: Address to write the interface pointer to
3329 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3330 * NULL
3332 * Returns:
3333 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3334 * E_OUTOFMEMORY if allocating the object failed
3336 *****************************************************************************/
3337 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3338 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3340 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3341 struct ddraw_palette *object;
3342 HRESULT hr;
3344 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3345 iface, Flags, ColorTable, Palette, pUnkOuter);
3347 if (pUnkOuter)
3348 return CLASS_E_NOAGGREGATION;
3350 wined3d_mutex_lock();
3352 /* The refcount test shows that a cooplevel is required for this */
3353 if (!ddraw->cooperative_level)
3355 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3356 wined3d_mutex_unlock();
3357 return DDERR_NOCOOPERATIVELEVELSET;
3360 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3361 if (!object)
3363 ERR("Out of memory when allocating memory for a palette implementation\n");
3364 wined3d_mutex_unlock();
3365 return E_OUTOFMEMORY;
3368 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3369 if (FAILED(hr))
3371 WARN("Failed to initialize palette, hr %#x.\n", hr);
3372 HeapFree(GetProcessHeap(), 0, object);
3373 wined3d_mutex_unlock();
3374 return hr;
3377 TRACE("Created palette %p.\n", object);
3378 *Palette = &object->IDirectDrawPalette_iface;
3379 wined3d_mutex_unlock();
3381 return DD_OK;
3384 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3385 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3387 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3388 HRESULT hr;
3390 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3391 iface, flags, entries, palette, outer_unknown);
3393 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3394 if (SUCCEEDED(hr) && *palette)
3396 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3397 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3398 IDirectDraw4_AddRef(iface);
3399 impl->ifaceToRelease = (IUnknown *)iface;
3401 return hr;
3404 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3405 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3407 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3408 HRESULT hr;
3410 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3411 iface, flags, entries, palette, outer_unknown);
3413 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3414 if (SUCCEEDED(hr) && *palette)
3416 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3417 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3418 impl->ifaceToRelease = NULL;
3421 return hr;
3424 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3425 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3427 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3428 HRESULT hr;
3430 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3431 iface, flags, entries, palette, outer_unknown);
3433 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3434 if (SUCCEEDED(hr) && *palette)
3436 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3437 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3438 impl->ifaceToRelease = NULL;
3441 return hr;
3444 /*****************************************************************************
3445 * IDirectDraw7::DuplicateSurface
3447 * Duplicates a surface. The surface memory points to the same memory as
3448 * the original surface, and it's released when the last surface referencing
3449 * it is released. I guess that's beyond Wine's surface management right now
3450 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3451 * test application to implement this)
3453 * Params:
3454 * Src: Address of the source surface
3455 * Dest: Address to write the new surface pointer to
3457 * Returns:
3458 * See IDirectDraw7::CreateSurface
3460 *****************************************************************************/
3461 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3462 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3464 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3466 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3468 /* For now, simply create a new, independent surface */
3469 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3472 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3473 IDirectDrawSurface4 **dst)
3475 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3476 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3477 struct ddraw_surface *dst_impl;
3478 IDirectDrawSurface7 *dst7;
3479 HRESULT hr;
3481 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3483 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3484 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3485 if (FAILED(hr))
3487 *dst = NULL;
3488 return hr;
3490 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3491 *dst = &dst_impl->IDirectDrawSurface4_iface;
3492 IDirectDrawSurface4_AddRef(*dst);
3493 IDirectDrawSurface7_Release(dst7);
3495 return hr;
3498 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3499 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3501 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3502 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3503 struct ddraw_surface *dst_impl;
3504 IDirectDrawSurface7 *dst7;
3505 HRESULT hr;
3507 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3509 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3510 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3511 if (FAILED(hr))
3512 return hr;
3513 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3514 *dst = &dst_impl->IDirectDrawSurface_iface;
3515 IDirectDrawSurface_AddRef(*dst);
3516 IDirectDrawSurface7_Release(dst7);
3518 return hr;
3521 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3522 IDirectDrawSurface **dst)
3524 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3525 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3526 struct ddraw_surface *dst_impl;
3527 IDirectDrawSurface7 *dst7;
3528 HRESULT hr;
3530 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3532 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3533 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3534 if (FAILED(hr))
3535 return hr;
3536 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3537 *dst = &dst_impl->IDirectDrawSurface_iface;
3538 IDirectDrawSurface_AddRef(*dst);
3539 IDirectDrawSurface7_Release(dst7);
3541 return hr;
3544 /*****************************************************************************
3545 * IDirect3D7::EnumDevices
3547 * The EnumDevices method for IDirect3D7. It enumerates all supported
3548 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3550 * Params:
3551 * callback: Function to call for each enumerated device
3552 * context: Pointer to pass back to the app
3554 * Returns:
3555 * D3D_OK, or the return value of the GetCaps call
3557 *****************************************************************************/
3558 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3560 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3561 D3DDEVICEDESC7 device_desc7;
3562 HRESULT hr;
3563 size_t i;
3565 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3567 if (!callback)
3568 return DDERR_INVALIDPARAMS;
3570 wined3d_mutex_lock();
3572 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3574 wined3d_mutex_unlock();
3575 return hr;
3578 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3580 HRESULT ret;
3582 device_desc7.deviceGUID = *device_list7[i].device_guid;
3583 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3584 if (ret != DDENUMRET_OK)
3586 TRACE("Application cancelled the enumeration.\n");
3587 wined3d_mutex_unlock();
3588 return D3D_OK;
3592 TRACE("End of enumeration.\n");
3594 wined3d_mutex_unlock();
3596 return D3D_OK;
3599 /*****************************************************************************
3600 * IDirect3D3::EnumDevices
3602 * Enumerates all supported Direct3DDevice interfaces. This is the
3603 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3605 * Version 1, 2 and 3
3607 * Params:
3608 * callback: Application-provided routine to call for each enumerated device
3609 * Context: Pointer to pass to the callback
3611 * Returns:
3612 * D3D_OK on success,
3613 * The result of IDirect3DImpl_GetCaps if it failed
3615 *****************************************************************************/
3616 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3618 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3620 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3621 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3622 D3DDEVICEDESC7 device_desc7;
3623 HRESULT hr;
3625 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3626 * name string. Let's put the string in a sufficiently sized array in
3627 * writable memory. */
3628 char device_name[50];
3629 strcpy(device_name,"Direct3D HEL");
3631 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3633 if (!callback)
3634 return DDERR_INVALIDPARAMS;
3636 wined3d_mutex_lock();
3638 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &device_desc7)))
3640 wined3d_mutex_unlock();
3641 return hr;
3643 ddraw_d3dcaps1_from_7(&device_desc1, &device_desc7);
3645 /* Do I have to enumerate the reference id? Note from old d3d7:
3646 * "It seems that enumerating the reference IID on Direct3D 1 games
3647 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3649 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3650 * EnumReference which enables / disables enumerating the reference
3651 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3652 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3653 * demo directory suggest this.
3655 * Some games(GTA 2) seem to use the second enumerated device, so I have
3656 * to enumerate at least 2 devices. So enumerate the reference device to
3657 * have 2 devices.
3659 * Other games (Rollcage) tell emulation and hal device apart by certain
3660 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3661 * limitation flag), and it refuses all devices that have the perspective
3662 * flag set. This way it refuses the emulation device, and HAL devices
3663 * never have POW2 unset in d3d7 on windows. */
3664 if (ddraw->d3dversion != 1)
3666 static CHAR reference_description[] = "RGB Direct3D emulation";
3668 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3669 hal_desc = device_desc1;
3670 hel_desc = device_desc1;
3671 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3672 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3673 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3674 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3675 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3676 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3677 hal_desc.dcmColorModel = 0;
3678 /* RGB, RAMP and MMX devices cannot report HAL hardware flags */
3679 hal_desc.dwFlags = 0;
3681 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3682 device_name, &hal_desc, &hel_desc, context);
3683 if (hr != D3DENUMRET_OK)
3685 TRACE("Application cancelled the enumeration.\n");
3686 wined3d_mutex_unlock();
3687 return D3D_OK;
3691 strcpy(device_name,"Direct3D HAL");
3693 TRACE("Enumerating HAL Direct3D device.\n");
3694 hal_desc = device_desc1;
3695 hel_desc = device_desc1;
3697 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3698 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3699 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3700 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3701 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3702 /* HAL devices have a HEL dcmColorModel of 0 */
3703 hel_desc.dcmColorModel = 0;
3705 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3706 device_name, &hal_desc, &hel_desc, context);
3707 if (hr != D3DENUMRET_OK)
3709 TRACE("Application cancelled the enumeration.\n");
3710 wined3d_mutex_unlock();
3711 return D3D_OK;
3714 TRACE("End of enumeration.\n");
3716 wined3d_mutex_unlock();
3718 return D3D_OK;
3721 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3723 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3725 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3727 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3730 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3732 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3734 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3736 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3739 /*****************************************************************************
3740 * IDirect3D3::CreateLight
3742 * Creates an IDirect3DLight interface. This interface is used in
3743 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3744 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3745 * uses the IDirect3DDevice7 interface with D3D7 lights.
3747 * Version 1, 2 and 3
3749 * Params:
3750 * light: Address to store the new interface pointer
3751 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3752 * Must be NULL
3754 * Returns:
3755 * D3D_OK on success
3756 * DDERR_OUTOFMEMORY if memory allocation failed
3757 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3759 *****************************************************************************/
3760 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3761 IUnknown *outer_unknown)
3763 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3764 struct d3d_light *object;
3766 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3768 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3770 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3771 if (!object)
3773 ERR("Failed to allocate light memory.\n");
3774 return DDERR_OUTOFMEMORY;
3777 d3d_light_init(object, ddraw);
3779 TRACE("Created light %p.\n", object);
3780 *light = &object->IDirect3DLight_iface;
3782 return D3D_OK;
3785 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3787 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3789 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3791 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3794 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3796 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3798 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3800 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3803 /*****************************************************************************
3804 * IDirect3D3::CreateMaterial
3806 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3807 * and older versions. The IDirect3DMaterial implementation wraps its
3808 * functionality to IDirect3DDevice7::SetMaterial and friends.
3810 * Version 1, 2 and 3
3812 * Params:
3813 * material: Address to store the new interface's pointer to
3814 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3815 * Must be NULL
3817 * Returns:
3818 * D3D_OK on success
3819 * DDERR_OUTOFMEMORY if memory allocation failed
3820 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3822 *****************************************************************************/
3823 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3824 IUnknown *outer_unknown)
3826 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3827 struct d3d_material *object;
3829 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3831 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3833 object = d3d_material_create(ddraw);
3834 if (!object)
3836 ERR("Failed to allocate material memory.\n");
3837 return DDERR_OUTOFMEMORY;
3840 TRACE("Created material %p.\n", object);
3841 *material = &object->IDirect3DMaterial3_iface;
3843 return D3D_OK;
3846 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3847 IUnknown *outer_unknown)
3849 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3850 struct d3d_material *object;
3852 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3854 object = d3d_material_create(ddraw);
3855 if (!object)
3857 ERR("Failed to allocate material memory.\n");
3858 return DDERR_OUTOFMEMORY;
3861 TRACE("Created material %p.\n", object);
3862 *material = &object->IDirect3DMaterial2_iface;
3864 return D3D_OK;
3867 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3868 IUnknown *outer_unknown)
3870 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3871 struct d3d_material *object;
3873 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3875 object = d3d_material_create(ddraw);
3876 if (!object)
3878 ERR("Failed to allocate material memory.\n");
3879 return DDERR_OUTOFMEMORY;
3882 TRACE("Created material %p.\n", object);
3883 *material = &object->IDirect3DMaterial_iface;
3885 return D3D_OK;
3888 /*****************************************************************************
3889 * IDirect3D3::CreateViewport
3891 * Creates an IDirect3DViewport interface. This interface is used
3892 * by Direct3D and earlier versions for Viewport management. In Direct3D7
3893 * it has been replaced by a viewport structure and
3894 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
3895 * uses the IDirect3DDevice7 methods for its functionality
3897 * Params:
3898 * Viewport: Address to store the new interface pointer
3899 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3900 * Must be NULL
3902 * Returns:
3903 * D3D_OK on success
3904 * DDERR_OUTOFMEMORY if memory allocation failed
3905 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3907 *****************************************************************************/
3908 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
3909 IUnknown *outer_unknown)
3911 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3912 struct d3d_viewport *object;
3914 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3916 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3918 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3919 if (!object)
3921 ERR("Failed to allocate viewport memory.\n");
3922 return DDERR_OUTOFMEMORY;
3925 d3d_viewport_init(object, ddraw);
3927 TRACE("Created viewport %p.\n", object);
3928 *viewport = &object->IDirect3DViewport3_iface;
3930 return D3D_OK;
3933 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
3935 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3937 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3939 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3940 outer_unknown);
3943 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
3945 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3947 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
3949 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
3950 outer_unknown);
3953 /*****************************************************************************
3954 * IDirect3D3::FindDevice
3956 * This method finds a device with the requested properties and returns a
3957 * device description
3959 * Verion 1, 2 and 3
3960 * Params:
3961 * fds: Describes the requested device characteristics
3962 * fdr: Returns the device description
3964 * Returns:
3965 * D3D_OK on success
3966 * DDERR_INVALIDPARAMS if no device was found
3968 *****************************************************************************/
3969 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
3971 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3972 D3DDEVICEDESC7 desc7;
3973 D3DDEVICEDESC desc1;
3974 HRESULT hr;
3976 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
3978 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
3980 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
3981 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
3982 return DDERR_INVALIDPARAMS;
3984 if ((fds->dwFlags & D3DFDS_COLORMODEL)
3985 && fds->dcmColorModel != D3DCOLOR_RGB)
3987 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
3988 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
3991 if (fds->dwFlags & D3DFDS_GUID)
3993 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
3994 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
3995 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
3996 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
3998 WARN("No match for this GUID.\n");
3999 return DDERR_NOTFOUND;
4003 /* Get the caps */
4004 if (FAILED(hr = ddraw_get_d3dcaps(ddraw, &desc7)))
4005 return hr;
4007 /* Now return our own GUID */
4008 ddraw_d3dcaps1_from_7(&desc1, &desc7);
4009 fdr->guid = IID_D3DDEVICE_WineD3D;
4010 fdr->ddHwDesc = desc1;
4011 fdr->ddSwDesc = desc1;
4013 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4015 return D3D_OK;
4018 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4020 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4022 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4024 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4027 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4029 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4031 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4033 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4036 /*****************************************************************************
4037 * IDirect3D7::CreateDevice
4039 * Creates an IDirect3DDevice7 interface.
4041 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4042 * DirectDraw surfaces and are created with
4043 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4044 * create the device object and QueryInterfaces for IDirect3DDevice
4046 * Params:
4047 * refiid: IID of the device to create
4048 * Surface: Initial rendertarget
4049 * Device: Address to return the interface pointer
4051 * Returns:
4052 * D3D_OK on success
4053 * DDERR_OUTOFMEMORY if memory allocation failed
4054 * DDERR_INVALIDPARAMS if a device exists already
4056 *****************************************************************************/
4057 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4058 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4060 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4061 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4062 struct d3d_device *object;
4063 HRESULT hr;
4065 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4067 wined3d_mutex_lock();
4068 if (SUCCEEDED(hr = d3d_device_create(ddraw, target, (IUnknown *)surface, 7, &object, NULL)))
4070 *device = &object->IDirect3DDevice7_iface;
4072 else
4074 WARN("Failed to create device, hr %#x.\n", hr);
4075 *device = NULL;
4077 wined3d_mutex_unlock();
4079 return hr;
4082 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4083 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4085 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4086 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4087 struct d3d_device *device_impl;
4088 HRESULT hr;
4090 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4091 iface, debugstr_guid(riid), surface, device, outer_unknown);
4093 if (outer_unknown)
4094 return CLASS_E_NOAGGREGATION;
4096 wined3d_mutex_lock();
4097 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 3, &device_impl, NULL)))
4099 *device = &device_impl->IDirect3DDevice3_iface;
4101 else
4103 WARN("Failed to create device, hr %#x.\n", hr);
4104 *device = NULL;
4106 wined3d_mutex_unlock();
4108 return hr;
4111 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4112 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4114 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4115 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4116 struct d3d_device *device_impl;
4117 HRESULT hr;
4119 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4120 iface, debugstr_guid(riid), surface, device);
4122 wined3d_mutex_lock();
4123 if (SUCCEEDED(hr = d3d_device_create(ddraw, surface_impl, (IUnknown *)surface, 2, &device_impl, NULL)))
4125 *device = &device_impl->IDirect3DDevice2_iface;
4127 else
4129 WARN("Failed to create device, hr %#x.\n", hr);
4130 *device = NULL;
4132 wined3d_mutex_unlock();
4134 return hr;
4137 /*****************************************************************************
4138 * IDirect3D7::CreateVertexBuffer
4140 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4141 * interface.
4143 * Version 3 and 7
4145 * Params:
4146 * desc: Requested Vertex buffer properties
4147 * vertex_buffer: Address to return the interface pointer at
4148 * flags: Some flags, should be 0
4150 * Returns
4151 * D3D_OK on success
4152 * DDERR_OUTOFMEMORY if memory allocation failed
4153 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4154 * DDERR_INVALIDPARAMS if desc or vertex_buffer is NULL
4156 *****************************************************************************/
4157 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4158 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4160 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4161 struct d3d_vertex_buffer *object;
4162 HRESULT hr;
4164 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4165 iface, desc, vertex_buffer, flags);
4167 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4169 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4170 if (hr == D3D_OK)
4172 TRACE("Created vertex buffer %p.\n", object);
4173 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4175 else
4176 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4178 return hr;
4181 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4182 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4184 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4185 struct d3d_vertex_buffer *object;
4186 HRESULT hr;
4188 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4189 iface, desc, vertex_buffer, flags, outer_unknown);
4191 if (outer_unknown)
4192 return CLASS_E_NOAGGREGATION;
4193 if (!vertex_buffer || !desc)
4194 return DDERR_INVALIDPARAMS;
4196 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4197 if (hr == D3D_OK)
4199 TRACE("Created vertex buffer %p.\n", object);
4200 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4202 else
4203 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4205 return hr;
4208 /*****************************************************************************
4209 * IDirect3D7::EnumZBufferFormats
4211 * Enumerates all supported Z buffer pixel formats
4213 * Version 3 and 7
4215 * Params:
4216 * device_iid:
4217 * callback: callback to call for each pixel format
4218 * context: Pointer to pass back to the callback
4220 * Returns:
4221 * D3D_OK on success
4222 * DDERR_INVALIDPARAMS if callback is NULL
4223 * For details, see IWineD3DDevice::EnumZBufferFormats
4225 *****************************************************************************/
4226 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4227 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4229 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4230 struct wined3d_display_mode mode;
4231 enum wined3d_device_type type;
4232 unsigned int i;
4233 HRESULT hr;
4235 /* Order matters. Specifically, BattleZone II (full version) expects the
4236 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4237 static const enum wined3d_format_id formats[] =
4239 WINED3DFMT_S1_UINT_D15_UNORM,
4240 WINED3DFMT_D16_UNORM,
4241 WINED3DFMT_X8D24_UNORM,
4242 WINED3DFMT_S4X4_UINT_D24_UNORM,
4243 WINED3DFMT_D24_UNORM_S8_UINT,
4244 WINED3DFMT_D32_UNORM,
4247 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4248 iface, debugstr_guid(device_iid), callback, context);
4250 if (!callback) return DDERR_INVALIDPARAMS;
4252 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4253 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4254 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4256 TRACE("Asked for HAL device.\n");
4257 type = WINED3D_DEVICE_TYPE_HAL;
4259 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4260 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4262 TRACE("Asked for SW device.\n");
4263 type = WINED3D_DEVICE_TYPE_SW;
4265 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4267 TRACE("Asked for REF device.\n");
4268 type = WINED3D_DEVICE_TYPE_REF;
4270 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4272 TRACE("Asked for NULLREF device.\n");
4273 type = WINED3D_DEVICE_TYPE_NULLREF;
4275 else
4277 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4278 type = WINED3D_DEVICE_TYPE_HAL;
4281 wined3d_mutex_lock();
4282 /* We need an adapter format from somewhere to please wined3d and WGL.
4283 * Use the current display mode. So far all cards offer the same depth
4284 * stencil format for all modes, but if some do not and applications do
4285 * not like that we'll have to find some workaround, like iterating over
4286 * all imaginable formats and collecting all the depth stencil formats we
4287 * can get. */
4288 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4290 ERR("Failed to get display mode, hr %#x.\n", hr);
4291 wined3d_mutex_unlock();
4292 return hr;
4295 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4297 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4298 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
4300 DDPIXELFORMAT pformat;
4302 memset(&pformat, 0, sizeof(pformat));
4303 pformat.dwSize = sizeof(pformat);
4304 ddrawformat_from_wined3dformat(&pformat, formats[i]);
4306 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4307 hr = callback(&pformat, context);
4308 if (hr != DDENUMRET_OK)
4310 TRACE("Format enumeration cancelled by application.\n");
4311 wined3d_mutex_unlock();
4312 return D3D_OK;
4317 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4318 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4319 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4320 * newer enumerate both versions, so we do the same(bug 22434) */
4321 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4322 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
4324 DDPIXELFORMAT x8d24 =
4326 sizeof(x8d24), DDPF_ZBUFFER, 0,
4327 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4329 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4330 callback(&x8d24, context);
4333 TRACE("End of enumeration.\n");
4335 wined3d_mutex_unlock();
4337 return D3D_OK;
4340 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4341 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4343 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4345 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4346 iface, debugstr_guid(device_iid), callback, context);
4348 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4351 /*****************************************************************************
4352 * IDirect3D7::EvictManagedTextures
4354 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4355 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4357 * Version 3 and 7
4359 * Returns:
4360 * D3D_OK, because it's a stub
4362 *****************************************************************************/
4363 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4365 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4367 TRACE("iface %p!\n", iface);
4369 wined3d_mutex_lock();
4370 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4371 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4372 wined3d_mutex_unlock();
4374 return D3D_OK;
4377 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4379 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4381 TRACE("iface %p.\n", iface);
4383 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4386 /*****************************************************************************
4387 * IDirectDraw7 VTable
4388 *****************************************************************************/
4389 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4391 /* IUnknown */
4392 ddraw7_QueryInterface,
4393 ddraw7_AddRef,
4394 ddraw7_Release,
4395 /* IDirectDraw */
4396 ddraw7_Compact,
4397 ddraw7_CreateClipper,
4398 ddraw7_CreatePalette,
4399 ddraw7_CreateSurface,
4400 ddraw7_DuplicateSurface,
4401 ddraw7_EnumDisplayModes,
4402 ddraw7_EnumSurfaces,
4403 ddraw7_FlipToGDISurface,
4404 ddraw7_GetCaps,
4405 ddraw7_GetDisplayMode,
4406 ddraw7_GetFourCCCodes,
4407 ddraw7_GetGDISurface,
4408 ddraw7_GetMonitorFrequency,
4409 ddraw7_GetScanLine,
4410 ddraw7_GetVerticalBlankStatus,
4411 ddraw7_Initialize,
4412 ddraw7_RestoreDisplayMode,
4413 ddraw7_SetCooperativeLevel,
4414 ddraw7_SetDisplayMode,
4415 ddraw7_WaitForVerticalBlank,
4416 /* IDirectDraw2 */
4417 ddraw7_GetAvailableVidMem,
4418 /* IDirectDraw3 */
4419 ddraw7_GetSurfaceFromDC,
4420 /* IDirectDraw4 */
4421 ddraw7_RestoreAllSurfaces,
4422 ddraw7_TestCooperativeLevel,
4423 ddraw7_GetDeviceIdentifier,
4424 /* IDirectDraw7 */
4425 ddraw7_StartModeTest,
4426 ddraw7_EvaluateMode
4429 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4431 /* IUnknown */
4432 ddraw4_QueryInterface,
4433 ddraw4_AddRef,
4434 ddraw4_Release,
4435 /* IDirectDraw */
4436 ddraw4_Compact,
4437 ddraw4_CreateClipper,
4438 ddraw4_CreatePalette,
4439 ddraw4_CreateSurface,
4440 ddraw4_DuplicateSurface,
4441 ddraw4_EnumDisplayModes,
4442 ddraw4_EnumSurfaces,
4443 ddraw4_FlipToGDISurface,
4444 ddraw4_GetCaps,
4445 ddraw4_GetDisplayMode,
4446 ddraw4_GetFourCCCodes,
4447 ddraw4_GetGDISurface,
4448 ddraw4_GetMonitorFrequency,
4449 ddraw4_GetScanLine,
4450 ddraw4_GetVerticalBlankStatus,
4451 ddraw4_Initialize,
4452 ddraw4_RestoreDisplayMode,
4453 ddraw4_SetCooperativeLevel,
4454 ddraw4_SetDisplayMode,
4455 ddraw4_WaitForVerticalBlank,
4456 /* IDirectDraw2 */
4457 ddraw4_GetAvailableVidMem,
4458 /* IDirectDraw3 */
4459 ddraw4_GetSurfaceFromDC,
4460 /* IDirectDraw4 */
4461 ddraw4_RestoreAllSurfaces,
4462 ddraw4_TestCooperativeLevel,
4463 ddraw4_GetDeviceIdentifier,
4466 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4468 /* IUnknown */
4469 ddraw2_QueryInterface,
4470 ddraw2_AddRef,
4471 ddraw2_Release,
4472 /* IDirectDraw */
4473 ddraw2_Compact,
4474 ddraw2_CreateClipper,
4475 ddraw2_CreatePalette,
4476 ddraw2_CreateSurface,
4477 ddraw2_DuplicateSurface,
4478 ddraw2_EnumDisplayModes,
4479 ddraw2_EnumSurfaces,
4480 ddraw2_FlipToGDISurface,
4481 ddraw2_GetCaps,
4482 ddraw2_GetDisplayMode,
4483 ddraw2_GetFourCCCodes,
4484 ddraw2_GetGDISurface,
4485 ddraw2_GetMonitorFrequency,
4486 ddraw2_GetScanLine,
4487 ddraw2_GetVerticalBlankStatus,
4488 ddraw2_Initialize,
4489 ddraw2_RestoreDisplayMode,
4490 ddraw2_SetCooperativeLevel,
4491 ddraw2_SetDisplayMode,
4492 ddraw2_WaitForVerticalBlank,
4493 /* IDirectDraw2 */
4494 ddraw2_GetAvailableVidMem,
4497 static const struct IDirectDrawVtbl ddraw1_vtbl =
4499 /* IUnknown */
4500 ddraw1_QueryInterface,
4501 ddraw1_AddRef,
4502 ddraw1_Release,
4503 /* IDirectDraw */
4504 ddraw1_Compact,
4505 ddraw1_CreateClipper,
4506 ddraw1_CreatePalette,
4507 ddraw1_CreateSurface,
4508 ddraw1_DuplicateSurface,
4509 ddraw1_EnumDisplayModes,
4510 ddraw1_EnumSurfaces,
4511 ddraw1_FlipToGDISurface,
4512 ddraw1_GetCaps,
4513 ddraw1_GetDisplayMode,
4514 ddraw1_GetFourCCCodes,
4515 ddraw1_GetGDISurface,
4516 ddraw1_GetMonitorFrequency,
4517 ddraw1_GetScanLine,
4518 ddraw1_GetVerticalBlankStatus,
4519 ddraw1_Initialize,
4520 ddraw1_RestoreDisplayMode,
4521 ddraw1_SetCooperativeLevel,
4522 ddraw1_SetDisplayMode,
4523 ddraw1_WaitForVerticalBlank,
4526 static const struct IDirect3D7Vtbl d3d7_vtbl =
4528 /* IUnknown methods */
4529 d3d7_QueryInterface,
4530 d3d7_AddRef,
4531 d3d7_Release,
4532 /* IDirect3D7 methods */
4533 d3d7_EnumDevices,
4534 d3d7_CreateDevice,
4535 d3d7_CreateVertexBuffer,
4536 d3d7_EnumZBufferFormats,
4537 d3d7_EvictManagedTextures
4540 static const struct IDirect3D3Vtbl d3d3_vtbl =
4542 /* IUnknown methods */
4543 d3d3_QueryInterface,
4544 d3d3_AddRef,
4545 d3d3_Release,
4546 /* IDirect3D3 methods */
4547 d3d3_EnumDevices,
4548 d3d3_CreateLight,
4549 d3d3_CreateMaterial,
4550 d3d3_CreateViewport,
4551 d3d3_FindDevice,
4552 d3d3_CreateDevice,
4553 d3d3_CreateVertexBuffer,
4554 d3d3_EnumZBufferFormats,
4555 d3d3_EvictManagedTextures
4558 static const struct IDirect3D2Vtbl d3d2_vtbl =
4560 /* IUnknown methods */
4561 d3d2_QueryInterface,
4562 d3d2_AddRef,
4563 d3d2_Release,
4564 /* IDirect3D2 methods */
4565 d3d2_EnumDevices,
4566 d3d2_CreateLight,
4567 d3d2_CreateMaterial,
4568 d3d2_CreateViewport,
4569 d3d2_FindDevice,
4570 d3d2_CreateDevice
4573 static const struct IDirect3DVtbl d3d1_vtbl =
4575 /* IUnknown methods */
4576 d3d1_QueryInterface,
4577 d3d1_AddRef,
4578 d3d1_Release,
4579 /* IDirect3D methods */
4580 d3d1_Initialize,
4581 d3d1_EnumDevices,
4582 d3d1_CreateLight,
4583 d3d1_CreateMaterial,
4584 d3d1_CreateViewport,
4585 d3d1_FindDevice
4588 /*****************************************************************************
4589 * ddraw_find_decl
4591 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
4592 * if none was found.
4594 * This function is in ddraw.c and the DDraw object space because D3D7
4595 * vertex buffers are created using the IDirect3D interface to the ddraw
4596 * object, so they can be valid across D3D devices(theoretically. The ddraw
4597 * object also owns the wined3d device
4599 * Parameters:
4600 * This: Device
4601 * fvf: Fvf to find the decl for
4603 * Returns:
4604 * NULL in case of an error, the vertex declaration for the FVF otherwise.
4606 *****************************************************************************/
4607 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
4609 struct wined3d_vertex_declaration *pDecl = NULL;
4610 HRESULT hr;
4611 int p, low, high; /* deliberately signed */
4612 struct FvfToDecl *convertedDecls = This->decls;
4614 TRACE("Searching for declaration for fvf %08x... ", fvf);
4616 low = 0;
4617 high = This->numConvertedDecls - 1;
4618 while(low <= high) {
4619 p = (low + high) >> 1;
4620 TRACE("%d ", p);
4621 if(convertedDecls[p].fvf == fvf) {
4622 TRACE("found %p\n", convertedDecls[p].decl);
4623 return convertedDecls[p].decl;
4624 } else if(convertedDecls[p].fvf < fvf) {
4625 low = p + 1;
4626 } else {
4627 high = p - 1;
4630 TRACE("not found. Creating and inserting at position %d.\n", low);
4632 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
4633 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
4634 if (hr != S_OK) return NULL;
4636 if(This->declArraySize == This->numConvertedDecls) {
4637 int grow = max(This->declArraySize / 2, 8);
4638 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
4639 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
4640 if (!convertedDecls)
4642 wined3d_vertex_declaration_decref(pDecl);
4643 return NULL;
4645 This->decls = convertedDecls;
4646 This->declArraySize += grow;
4649 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
4650 convertedDecls[low].decl = pDecl;
4651 convertedDecls[low].fvf = fvf;
4652 This->numConvertedDecls++;
4654 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
4655 return pDecl;
4658 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
4660 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
4663 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4664 struct wined3d_device *device)
4666 TRACE("device_parent %p, device %p.\n", device_parent, device);
4669 /* This is run from device_process_message() in wined3d, we can't take the
4670 * wined3d mutex. */
4671 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4673 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4674 MONITORINFO monitor_info;
4675 HMONITOR monitor;
4676 RECT *r;
4678 TRACE("device_parent %p.\n", device_parent);
4680 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
4682 TRACE("Nothing to resize.\n");
4683 return;
4686 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
4687 monitor_info.cbSize = sizeof(monitor_info);
4688 if (!GetMonitorInfoW(monitor, &monitor_info))
4690 ERR("Failed to get monitor info.\n");
4691 return;
4694 r = &monitor_info.rcMonitor;
4695 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
4697 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
4698 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
4699 ERR("Failed to resize window.\n");
4702 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4704 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4706 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4708 if (!activate)
4709 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_LOST, DDRAW_DEVICE_STATE_OK);
4710 else
4711 InterlockedCompareExchange(&ddraw->device_state, DDRAW_DEVICE_STATE_OK, DDRAW_DEVICE_STATE_LOST);
4714 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4715 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, struct wined3d_surface *surface,
4716 void **parent, const struct wined3d_parent_ops **parent_ops)
4718 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4719 struct ddraw_surface *ddraw_surface;
4721 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, surface %p, parent %p, parent_ops %p.\n",
4722 device_parent, wined3d_texture, sub_resource_idx, surface, parent, parent_ops);
4724 /* We have a swapchain or wined3d internal texture. */
4725 if (!wined3d_texture_get_parent(wined3d_texture) || wined3d_texture_get_parent(wined3d_texture) == ddraw)
4727 *parent = NULL;
4728 *parent_ops = &ddraw_null_wined3d_parent_ops;
4730 return DD_OK;
4733 if (!(ddraw_surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw_surface))))
4735 ERR("Failed to allocate surface memory.\n");
4736 return DDERR_OUTOFVIDEOMEMORY;
4739 ddraw_surface_init(ddraw_surface, ddraw, wined3d_texture_get_parent(wined3d_texture), surface, parent_ops);
4740 *parent = ddraw_surface;
4741 list_add_head(&ddraw->surface_list, &ddraw_surface->surface_list_entry);
4743 TRACE("Created ddraw surface %p.\n", ddraw_surface);
4745 return DD_OK;
4748 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4749 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4750 void **parent, const struct wined3d_parent_ops **parent_ops)
4752 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4753 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4755 *parent = NULL;
4756 *parent_ops = &ddraw_null_wined3d_parent_ops;
4758 return DD_OK;
4761 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
4763 struct ddraw *ddraw = parent;
4764 ddraw->wined3d_frontbuffer = NULL;
4767 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
4769 ddraw_frontbuffer_destroyed,
4772 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4773 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_texture **texture)
4775 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4776 HRESULT hr;
4778 TRACE("device_parent %p, container_parent %p, desc %p, texture %p.\n",
4779 device_parent, container_parent, desc, texture);
4781 if (ddraw->wined3d_frontbuffer)
4783 ERR("Frontbuffer already created.\n");
4784 return E_FAIL;
4787 if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1,
4788 WINED3D_SURFACE_MAPPABLE, NULL, ddraw, &ddraw_frontbuffer_parent_ops, texture)))
4790 WARN("Failed to create texture, hr %#x.\n", hr);
4791 return hr;
4794 ddraw->wined3d_frontbuffer = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(*texture, 0));
4796 return hr;
4799 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4800 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4802 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
4803 HRESULT hr;
4805 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
4807 if (ddraw->wined3d_swapchain)
4809 ERR("Swapchain already created.\n");
4810 return E_FAIL;
4813 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
4814 &ddraw_null_wined3d_parent_ops, swapchain)))
4815 WARN("Failed to create swapchain, hr %#x.\n", hr);
4817 return hr;
4820 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
4822 device_parent_wined3d_device_created,
4823 device_parent_mode_changed,
4824 device_parent_activate,
4825 device_parent_surface_created,
4826 device_parent_volume_created,
4827 device_parent_create_swapchain_texture,
4828 device_parent_create_swapchain,
4831 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
4833 WINED3DCAPS caps;
4834 HRESULT hr;
4836 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
4837 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
4838 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
4839 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
4840 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
4841 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
4842 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
4843 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
4844 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
4845 ddraw->numIfaces = 1;
4846 ddraw->ref7 = 1;
4848 flags |= DDRAW_WINED3D_FLAGS;
4849 if (!(ddraw->wined3d = wined3d_create(flags)))
4851 flags |= WINED3D_NO3D;
4852 if (!(ddraw->wined3d = wined3d_create(flags)))
4854 WARN("Failed to create a wined3d object.\n");
4855 return E_FAIL;
4859 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
4861 ERR("Failed to get device caps, hr %#x.\n", hr);
4862 wined3d_decref(ddraw->wined3d);
4863 return E_FAIL;
4866 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
4868 WARN("Created a wined3d object without 3D support.\n");
4869 ddraw->flags |= DDRAW_NO3D;
4872 if (FAILED(hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
4873 NULL, 0, DDRAW_STRIDE_ALIGNMENT, &ddraw->device_parent, &ddraw->wined3d_device)))
4875 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
4876 wined3d_decref(ddraw->wined3d);
4877 return hr;
4880 list_init(&ddraw->surface_list);
4882 return DD_OK;