2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
50 IWineDXGIDeviceParent_AddRef(&This
->IWineDXGIDeviceParent_iface
);
51 *object
= &This
->IWineDXGIDeviceParent_iface
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
80 if (This
->wined3d_device
)
81 wined3d_device_decref(This
->wined3d_device
);
87 /* IUnknown methods */
89 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
91 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
92 TRACE("Forwarding to outer IUnknown\n");
93 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
96 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
98 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
99 TRACE("Forwarding to outer IUnknown\n");
100 return IUnknown_AddRef(This
->outer_unknown
);
103 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
105 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
106 TRACE("Forwarding to outer IUnknown\n");
107 return IUnknown_Release(This
->outer_unknown
);
110 /* ID3D10Device methods */
112 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
113 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
115 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
116 iface
, start_slot
, buffer_count
, buffers
);
119 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
120 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
122 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
123 iface
, start_slot
, view_count
, views
);
126 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
128 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
129 struct d3d10_pixel_shader
*ps
= (struct d3d10_pixel_shader
*)shader
;
131 TRACE("iface %p, shader %p\n", iface
, shader
);
133 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
136 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
137 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
139 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
140 iface
, start_slot
, sampler_count
, samplers
);
143 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
145 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
146 struct d3d10_vertex_shader
*vs
= (struct d3d10_vertex_shader
*)shader
;
148 TRACE("iface %p, shader %p\n", iface
, shader
);
150 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
153 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
154 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
156 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
158 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
159 iface
, index_count
, start_index_location
, base_vertex_location
);
161 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
162 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
165 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
166 UINT vertex_count
, UINT start_vertex_location
)
168 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
170 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
171 iface
, vertex_count
, start_vertex_location
);
173 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
176 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
177 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
179 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
180 iface
, start_slot
, buffer_count
, buffers
);
183 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
185 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
187 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
189 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
190 input_layout
? ((struct d3d10_input_layout
*)input_layout
)->wined3d_decl
: NULL
);
193 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
194 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
195 const UINT
*strides
, const UINT
*offsets
)
197 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
200 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
201 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
203 for (i
= 0; i
< buffer_count
; ++i
)
205 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
,
206 buffers
[i
] ? ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
: NULL
,
207 offsets
[i
], strides
[i
]);
211 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
212 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
214 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
216 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
217 iface
, buffer
, debug_dxgi_format(format
), offset
);
219 wined3d_device_set_index_buffer(This
->wined3d_device
,
220 buffer
? ((struct d3d10_buffer
*)buffer
)->wined3d_buffer
: NULL
,
221 wined3dformat_from_dxgi_format(format
));
222 if (offset
) FIXME("offset %u not supported.\n", offset
);
225 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
226 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
227 INT base_vertex_location
, UINT start_instance_location
)
229 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
230 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
231 iface
, instance_index_count
, instance_count
, start_index_location
,
232 base_vertex_location
, start_instance_location
);
235 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
236 UINT instance_vertex_count
, UINT instance_count
,
237 UINT start_vertex_location
, UINT start_instance_location
)
239 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
240 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
241 start_vertex_location
, start_instance_location
);
244 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
245 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
247 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
248 iface
, start_slot
, buffer_count
, buffers
);
251 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
253 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
254 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
257 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
259 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
261 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
263 wined3d_device_set_primitive_type(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
266 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
267 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
269 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
270 iface
, start_slot
, view_count
, views
);
273 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
274 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
276 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
277 iface
, start_slot
, sampler_count
, samplers
);
280 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
282 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
285 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
286 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
288 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
289 iface
, start_slot
, view_count
, views
);
292 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
293 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
295 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
296 iface
, start_slot
, sampler_count
, samplers
);
299 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
300 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
301 ID3D10DepthStencilView
*depth_stencil_view
)
303 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
304 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
307 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
308 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
310 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
311 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
314 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
315 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
317 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
318 iface
, depth_stencil_state
, stencil_ref
);
321 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
322 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
324 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
327 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
329 FIXME("iface %p stub!\n", iface
);
332 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
334 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
337 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
338 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
340 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
343 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
344 UINT rect_count
, const D3D10_RECT
*rects
)
346 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
349 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
350 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
351 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
353 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
354 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
355 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
356 src_resource
, src_subresource_idx
, src_box
);
359 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
360 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
362 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
365 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
366 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
367 const void *data
, UINT row_pitch
, UINT depth_pitch
)
369 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
370 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
373 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
374 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
376 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
377 struct wined3d_rendertarget_view
*wined3d_view
;
378 const WINED3DCOLORVALUE color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
380 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
381 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
383 wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
384 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, wined3d_view
, &color
);
387 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
388 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
390 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
391 iface
, depth_stencil_view
, flags
, depth
, stencil
);
394 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
396 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
399 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
400 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
401 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
403 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
404 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
405 iface
, dst_resource
, dst_subresource_idx
,
406 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
409 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
410 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
412 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
413 iface
, start_slot
, buffer_count
, buffers
);
416 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
417 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
419 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
420 iface
, start_slot
, view_count
, views
);
423 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
425 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
428 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
429 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
431 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
432 iface
, start_slot
, sampler_count
, samplers
);
435 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
437 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
440 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
441 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
443 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
444 iface
, start_slot
, buffer_count
, buffers
);
447 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
449 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
452 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
453 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
455 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
456 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
459 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
460 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
462 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
465 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
466 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
468 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
469 iface
, start_slot
, buffer_count
, buffers
);
472 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
474 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
477 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
479 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
481 TRACE("iface %p, topology %p\n", iface
, topology
);
483 wined3d_device_get_primitive_type(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
486 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
487 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
489 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
490 iface
, start_slot
, view_count
, views
);
493 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
494 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
496 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
497 iface
, start_slot
, sampler_count
, samplers
);
500 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
501 ID3D10Predicate
**predicate
, BOOL
*value
)
503 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
506 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
507 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
509 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
510 iface
, start_slot
, view_count
, views
);
513 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
514 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
516 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
517 iface
, start_slot
, sampler_count
, samplers
);
520 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
521 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
523 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
524 iface
, view_count
, render_target_views
, depth_stencil_view
);
527 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
528 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
530 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
531 iface
, blend_state
, blend_factor
, sample_mask
);
534 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
535 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
537 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
538 iface
, depth_stencil_state
, stencil_ref
);
541 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
542 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
544 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
545 iface
, buffer_count
, buffers
, offsets
);
548 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
550 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
553 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
554 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
556 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
559 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
561 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
564 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
566 FIXME("iface %p stub!\n", iface
);
571 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
573 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
578 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
580 FIXME("iface %p stub!\n", iface
);
585 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
586 REFGUID guid
, UINT
*data_size
, void *data
)
588 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
589 iface
, debugstr_guid(guid
), data_size
, data
);
594 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
595 REFGUID guid
, UINT data_size
, const void *data
)
597 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
598 iface
, debugstr_guid(guid
), data_size
, data
);
603 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
604 REFGUID guid
, const IUnknown
*data
)
606 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
611 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
613 FIXME("iface %p stub!\n", iface
);
616 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
618 FIXME("iface %p stub!\n", iface
);
621 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
622 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
624 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
625 struct d3d10_buffer
*object
;
628 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
630 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
633 ERR("Failed to allocate D3D10 buffer object memory\n");
634 return E_OUTOFMEMORY
;
637 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
640 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
641 HeapFree(GetProcessHeap(), 0, object
);
645 *buffer
= (ID3D10Buffer
*)object
;
647 TRACE("Created ID3D10Buffer %p\n", object
);
652 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
653 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
655 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
660 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
661 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
663 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
664 struct d3d10_texture2d
*object
;
667 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
669 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
672 ERR("Failed to allocate D3D10 texture2d object memory\n");
673 return E_OUTOFMEMORY
;
676 hr
= d3d10_texture2d_init(object
, This
, desc
);
679 WARN("Failed to initialize texture, hr %#x.\n", hr
);
680 HeapFree(GetProcessHeap(), 0, object
);
684 *texture
= (ID3D10Texture2D
*)object
;
686 TRACE("Created ID3D10Texture2D %p\n", object
);
691 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
692 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
694 struct d3d10_device
*device
= (struct d3d10_device
*)iface
;
695 struct d3d10_texture3d
*object
;
698 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
700 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
703 ERR("Failed to allocate D3D10 texture3d object memory.\n");
704 return E_OUTOFMEMORY
;
707 hr
= d3d10_texture3d_init(object
, device
, desc
);
710 WARN("Failed to initialize texture, hr %#x.\n", hr
);
711 HeapFree(GetProcessHeap(), 0, object
);
715 TRACE("Created 3D texture %p.\n", object
);
716 *texture
= (ID3D10Texture3D
*)object
;
721 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
722 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
724 struct d3d10_shader_resource_view
*object
;
727 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
729 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
732 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
733 return E_OUTOFMEMORY
;
736 hr
= d3d10_shader_resource_view_init(object
);
739 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
740 HeapFree(GetProcessHeap(), 0, object
);
744 TRACE("Created shader resource view %p.\n", object
);
745 *view
= (ID3D10ShaderResourceView
*)object
;
750 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
751 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
753 struct d3d10_rendertarget_view
*object
;
756 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
758 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
761 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
762 return E_OUTOFMEMORY
;
765 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
768 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
769 HeapFree(GetProcessHeap(), 0, object
);
773 TRACE("Created rendertarget view %p.\n", object
);
774 *view
= (ID3D10RenderTargetView
*)object
;
779 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
780 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
782 struct d3d10_depthstencil_view
*object
;
785 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
787 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
790 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
791 return E_OUTOFMEMORY
;
794 hr
= d3d10_depthstencil_view_init(object
);
797 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
798 HeapFree(GetProcessHeap(), 0, object
);
802 TRACE("Created depthstencil view %p.\n", object
);
803 *view
= (ID3D10DepthStencilView
*)object
;
808 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
809 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
810 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
812 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
813 struct d3d10_input_layout
*object
;
816 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
817 "\tshader_byte_code_length %lu, input_layout %p\n",
818 iface
, element_descs
, element_count
, shader_byte_code
,
819 shader_byte_code_length
, input_layout
);
821 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
824 ERR("Failed to allocate D3D10 input layout object memory\n");
825 return E_OUTOFMEMORY
;
828 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
829 shader_byte_code
, shader_byte_code_length
);
832 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
833 HeapFree(GetProcessHeap(), 0, object
);
837 TRACE("Created input layout %p.\n", object
);
838 *input_layout
= (ID3D10InputLayout
*)object
;
843 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
844 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
846 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
847 struct d3d10_vertex_shader
*object
;
850 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
851 iface
, byte_code
, byte_code_length
, shader
);
853 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
856 ERR("Failed to allocate D3D10 vertex shader object memory\n");
857 return E_OUTOFMEMORY
;
860 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
863 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
864 HeapFree(GetProcessHeap(), 0, object
);
868 TRACE("Created vertex shader %p.\n", object
);
869 *shader
= (ID3D10VertexShader
*)object
;
874 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
875 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
877 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
878 struct d3d10_geometry_shader
*object
;
881 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
882 iface
, byte_code
, byte_code_length
, shader
);
884 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
887 ERR("Failed to allocate D3D10 geometry shader object memory\n");
888 return E_OUTOFMEMORY
;
891 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
894 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
895 HeapFree(GetProcessHeap(), 0, object
);
898 TRACE("Created geometry shader %p.\n", object
);
899 *shader
= (ID3D10GeometryShader
*)object
;
904 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
905 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
906 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
908 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
909 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
910 iface
, byte_code
, byte_code_length
, output_stream_decls
,
911 output_stream_decl_count
, output_stream_stride
, shader
);
916 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
917 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
919 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
920 struct d3d10_pixel_shader
*object
;
923 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
924 iface
, byte_code
, byte_code_length
, shader
);
926 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
929 ERR("Failed to allocate D3D10 pixel shader object memory\n");
930 return E_OUTOFMEMORY
;
933 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
936 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
937 HeapFree(GetProcessHeap(), 0, object
);
941 TRACE("Created pixel shader %p.\n", object
);
942 *shader
= (ID3D10PixelShader
*)object
;
947 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
948 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
950 struct d3d10_blend_state
*object
;
953 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
955 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
958 ERR("Failed to allocate D3D10 blend state object memory.\n");
959 return E_OUTOFMEMORY
;
962 hr
= d3d10_blend_state_init(object
);
965 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
966 HeapFree(GetProcessHeap(), 0, object
);
970 TRACE("Created blend state %p.\n", object
);
971 *blend_state
= (ID3D10BlendState
*)object
;
976 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
977 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
979 struct d3d10_depthstencil_state
*object
;
982 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
984 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
987 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
988 return E_OUTOFMEMORY
;
991 hr
= d3d10_depthstencil_state_init(object
);
994 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
995 HeapFree(GetProcessHeap(), 0, object
);
999 TRACE("Created depthstencil state %p.\n", object
);
1000 *depth_stencil_state
= (ID3D10DepthStencilState
*)object
;
1005 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1006 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1008 struct d3d10_rasterizer_state
*object
;
1011 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1013 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1016 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1017 return E_OUTOFMEMORY
;
1020 hr
= d3d10_rasterizer_state_init(object
);
1023 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1024 HeapFree(GetProcessHeap(), 0, object
);
1028 TRACE("Created rasterizer state %p.\n", object
);
1029 *rasterizer_state
= (ID3D10RasterizerState
*)object
;
1034 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1035 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1037 struct d3d10_sampler_state
*object
;
1040 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1042 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1045 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1046 return E_OUTOFMEMORY
;
1049 hr
= d3d10_sampler_state_init(object
);
1052 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1053 HeapFree(GetProcessHeap(), 0, object
);
1057 TRACE("Created sampler state %p.\n", object
);
1058 *sampler_state
= (ID3D10SamplerState
*)object
;
1063 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1064 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1066 struct d3d10_query
*object
;
1069 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1071 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1074 ERR("Failed to allocate D3D10 query object memory.\n");
1075 return E_OUTOFMEMORY
;
1078 hr
= d3d10_query_init(object
);
1081 WARN("Failed to initialize query, hr %#x.\n", hr
);
1082 HeapFree(GetProcessHeap(), 0, object
);
1086 TRACE("Created query %p.\n", object
);
1087 *query
= (ID3D10Query
*)object
;
1092 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1093 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1095 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1100 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1101 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1103 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1108 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1109 DXGI_FORMAT format
, UINT
*format_support
)
1111 FIXME("iface %p, format %s, format_support %p stub!\n",
1112 iface
, debug_dxgi_format(format
), format_support
);
1117 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1118 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1120 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1121 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1126 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1128 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1131 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1132 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1133 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1135 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1136 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1137 iface
, desc
, type
, active_counters
, name
, name_length
,
1138 units
, units_length
, description
, description_length
);
1143 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1145 FIXME("iface %p stub!\n", iface
);
1150 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1151 HANDLE resource_handle
, REFIID guid
, void **resource
)
1153 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1154 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1159 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1161 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1164 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1166 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1169 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1171 /* IUnknown methods */
1172 d3d10_device_QueryInterface
,
1173 d3d10_device_AddRef
,
1174 d3d10_device_Release
,
1175 /* ID3D10Device methods */
1176 d3d10_device_VSSetConstantBuffers
,
1177 d3d10_device_PSSetShaderResources
,
1178 d3d10_device_PSSetShader
,
1179 d3d10_device_PSSetSamplers
,
1180 d3d10_device_VSSetShader
,
1181 d3d10_device_DrawIndexed
,
1183 d3d10_device_PSSetConstantBuffers
,
1184 d3d10_device_IASetInputLayout
,
1185 d3d10_device_IASetVertexBuffers
,
1186 d3d10_device_IASetIndexBuffer
,
1187 d3d10_device_DrawIndexedInstanced
,
1188 d3d10_device_DrawInstanced
,
1189 d3d10_device_GSSetConstantBuffers
,
1190 d3d10_device_GSSetShader
,
1191 d3d10_device_IASetPrimitiveTopology
,
1192 d3d10_device_VSSetShaderResources
,
1193 d3d10_device_VSSetSamplers
,
1194 d3d10_device_SetPredication
,
1195 d3d10_device_GSSetShaderResources
,
1196 d3d10_device_GSSetSamplers
,
1197 d3d10_device_OMSetRenderTargets
,
1198 d3d10_device_OMSetBlendState
,
1199 d3d10_device_OMSetDepthStencilState
,
1200 d3d10_device_SOSetTargets
,
1201 d3d10_device_DrawAuto
,
1202 d3d10_device_RSSetState
,
1203 d3d10_device_RSSetViewports
,
1204 d3d10_device_RSSetScissorRects
,
1205 d3d10_device_CopySubresourceRegion
,
1206 d3d10_device_CopyResource
,
1207 d3d10_device_UpdateSubresource
,
1208 d3d10_device_ClearRenderTargetView
,
1209 d3d10_device_ClearDepthStencilView
,
1210 d3d10_device_GenerateMips
,
1211 d3d10_device_ResolveSubresource
,
1212 d3d10_device_VSGetConstantBuffers
,
1213 d3d10_device_PSGetShaderResources
,
1214 d3d10_device_PSGetShader
,
1215 d3d10_device_PSGetSamplers
,
1216 d3d10_device_VSGetShader
,
1217 d3d10_device_PSGetConstantBuffers
,
1218 d3d10_device_IAGetInputLayout
,
1219 d3d10_device_IAGetVertexBuffers
,
1220 d3d10_device_IAGetIndexBuffer
,
1221 d3d10_device_GSGetConstantBuffers
,
1222 d3d10_device_GSGetShader
,
1223 d3d10_device_IAGetPrimitiveTopology
,
1224 d3d10_device_VSGetShaderResources
,
1225 d3d10_device_VSGetSamplers
,
1226 d3d10_device_GetPredication
,
1227 d3d10_device_GSGetShaderResources
,
1228 d3d10_device_GSGetSamplers
,
1229 d3d10_device_OMGetRenderTargets
,
1230 d3d10_device_OMGetBlendState
,
1231 d3d10_device_OMGetDepthStencilState
,
1232 d3d10_device_SOGetTargets
,
1233 d3d10_device_RSGetState
,
1234 d3d10_device_RSGetViewports
,
1235 d3d10_device_RSGetScissorRects
,
1236 d3d10_device_GetDeviceRemovedReason
,
1237 d3d10_device_SetExceptionMode
,
1238 d3d10_device_GetExceptionMode
,
1239 d3d10_device_GetPrivateData
,
1240 d3d10_device_SetPrivateData
,
1241 d3d10_device_SetPrivateDataInterface
,
1242 d3d10_device_ClearState
,
1244 d3d10_device_CreateBuffer
,
1245 d3d10_device_CreateTexture1D
,
1246 d3d10_device_CreateTexture2D
,
1247 d3d10_device_CreateTexture3D
,
1248 d3d10_device_CreateShaderResourceView
,
1249 d3d10_device_CreateRenderTargetView
,
1250 d3d10_device_CreateDepthStencilView
,
1251 d3d10_device_CreateInputLayout
,
1252 d3d10_device_CreateVertexShader
,
1253 d3d10_device_CreateGeometryShader
,
1254 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1255 d3d10_device_CreatePixelShader
,
1256 d3d10_device_CreateBlendState
,
1257 d3d10_device_CreateDepthStencilState
,
1258 d3d10_device_CreateRasterizerState
,
1259 d3d10_device_CreateSamplerState
,
1260 d3d10_device_CreateQuery
,
1261 d3d10_device_CreatePredicate
,
1262 d3d10_device_CreateCounter
,
1263 d3d10_device_CheckFormatSupport
,
1264 d3d10_device_CheckMultisampleQualityLevels
,
1265 d3d10_device_CheckCounterInfo
,
1266 d3d10_device_CheckCounter
,
1267 d3d10_device_GetCreationFlags
,
1268 d3d10_device_OpenSharedResource
,
1269 d3d10_device_SetTextFilterSize
,
1270 d3d10_device_GetTextFilterSize
,
1273 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1275 /* IUnknown methods */
1276 d3d10_device_inner_QueryInterface
,
1277 d3d10_device_inner_AddRef
,
1278 d3d10_device_inner_Release
,
1281 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1283 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1285 d3d10_subresource_destroyed
,
1288 /* IWineDXGIDeviceParent IUnknown methods */
1290 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1292 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1295 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1296 REFIID riid
, void **object
)
1298 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1299 return d3d10_device_QueryInterface((ID3D10Device
*)device
, riid
, object
);
1302 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1304 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1305 return d3d10_device_AddRef((ID3D10Device
*)device
);
1308 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1310 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1311 return d3d10_device_Release((ID3D10Device
*)device
);
1314 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1315 IWineDXGIDeviceParent
*iface
)
1317 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1318 return &device
->device_parent
;
1321 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1323 /* IUnknown methods */
1324 dxgi_device_parent_QueryInterface
,
1325 dxgi_device_parent_AddRef
,
1326 dxgi_device_parent_Release
,
1327 /* IWineDXGIDeviceParent methods */
1328 dxgi_device_parent_get_wined3d_device_parent
,
1331 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1333 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1336 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1337 struct wined3d_device
*wined3d_device
)
1339 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1341 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1343 wined3d_device_incref(wined3d_device
);
1344 device
->wined3d_device
= wined3d_device
;
1347 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
1348 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1349 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
1351 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1352 struct d3d10_texture2d
*texture
;
1353 D3D10_TEXTURE2D_DESC desc
;
1356 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1357 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1358 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1360 FIXME("Implement DXGI<->wined3d usage conversion\n");
1363 desc
.Height
= height
;
1366 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1367 desc
.SampleDesc
.Count
= 1;
1368 desc
.SampleDesc
.Quality
= 0;
1371 desc
.CPUAccessFlags
= 0;
1374 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)device
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1377 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1381 *surface
= texture
->wined3d_surface
;
1382 wined3d_surface_incref(*surface
);
1383 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1388 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
1389 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
1390 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
1391 struct wined3d_surface
**surface
)
1393 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1394 struct d3d10_texture2d
*texture
;
1395 D3D10_TEXTURE2D_DESC desc
;
1398 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1399 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1400 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
1401 multisample_quality
, lockable
, surface
);
1403 FIXME("Implement DXGI<->wined3d usage conversion\n");
1406 desc
.Height
= height
;
1409 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1410 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1411 desc
.SampleDesc
.Quality
= multisample_quality
;
1412 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1413 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1414 desc
.CPUAccessFlags
= 0;
1417 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)device
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1420 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1424 *surface
= texture
->wined3d_surface
;
1425 wined3d_surface_incref(*surface
);
1426 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1431 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
1432 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1433 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
1435 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1436 struct d3d10_texture2d
*texture
;
1437 D3D10_TEXTURE2D_DESC desc
;
1440 FIXME("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1441 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1442 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1444 FIXME("Implement DXGI<->wined3d usage conversion\n");
1447 desc
.Height
= height
;
1450 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1451 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1452 desc
.SampleDesc
.Quality
= multisample_quality
;
1453 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1454 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1455 desc
.CPUAccessFlags
= 0;
1458 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)device
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1461 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1465 *surface
= texture
->wined3d_surface
;
1466 wined3d_surface_incref(*surface
);
1467 ID3D10Texture2D_Release((ID3D10Texture2D
*)texture
);
1472 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1473 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1474 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
1478 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1479 "format %#x, pool %#x, usage %#x, volume %p.\n",
1480 device_parent
, container_parent
, width
, height
, depth
,
1481 format
, pool
, usage
, volume
);
1483 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1484 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1487 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1494 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1495 WINED3DPRESENT_PARAMETERS
*present_parameters
, struct wined3d_swapchain
**swapchain
)
1497 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1498 IWineDXGIDevice
*wine_device
;
1501 TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent
, present_parameters
, swapchain
);
1503 hr
= d3d10_device_QueryInterface((ID3D10Device
*)device
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1506 ERR("Device should implement IWineDXGIDevice\n");
1510 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1511 IWineDXGIDevice_Release(wine_device
);
1514 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1521 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1523 device_parent_wined3d_device_created
,
1524 device_parent_create_surface
,
1525 device_parent_create_rendertarget
,
1526 device_parent_create_depth_stencil
,
1527 device_parent_create_volume
,
1528 device_parent_create_swapchain
,
1531 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1533 device
->vtbl
= &d3d10_device_vtbl
;
1534 device
->inner_unknown_vtbl
= &d3d10_device_inner_unknown_vtbl
;
1535 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1536 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1537 device
->refcount
= 1;
1538 device
->outer_unknown
= outer_unknown
;