2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
38 #include "wine/exception.h"
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
48 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
49 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
50 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Used for version 1, 2, 4 and 7
81 * refiid: Interface ID asked for
82 * obj: Used to return the interface pointer
85 * S_OK if an interface was found
86 * E_NOINTERFACE if the requested interface wasn't found
88 *****************************************************************************/
90 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
94 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
96 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
98 /* Can change surface impl type */
99 EnterCriticalSection(&ddraw_cs
);
101 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 LeaveCriticalSection(&ddraw_cs
);
107 return DDERR_INVALIDPARAMS
;
110 /* Check DirectDraw Interfaces */
111 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
112 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
115 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
117 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
119 *obj
= &This
->IDirectDraw4_vtbl
;
120 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
122 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
124 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
125 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
127 LeaveCriticalSection(&ddraw_cs
);
128 return E_NOINTERFACE
;
130 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
132 *obj
= &This
->IDirectDraw2_vtbl
;
133 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
135 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
137 *obj
= &This
->IDirectDraw_vtbl
;
138 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
142 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
143 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
144 * who had this idea and why. The older interfaces can query and IDirect3D version
145 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
146 * and messy to implement with the common creation function, so it has been left out here.
148 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
151 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
153 /* Check the surface implementation */
154 if(This
->ImplType
== SURFACE_UNKNOWN
)
156 /* Apps may create the IDirect3D Interface before the primary surface.
157 * set the surface implementation */
158 This
->ImplType
= SURFACE_OPENGL
;
159 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
161 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
163 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
164 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
165 /* Should I assert(0) here??? */
167 else if(This
->ImplType
!= SURFACE_OPENGL
)
169 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
170 /* Do not abort here, only reject 3D Device creation */
173 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
175 This
->d3dversion
= 1;
176 *obj
= &This
->IDirect3D_vtbl
;
177 TRACE(" returning Direct3D interface at %p.\n", *obj
);
179 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
181 This
->d3dversion
= 2;
182 *obj
= &This
->IDirect3D2_vtbl
;
183 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
185 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
187 This
->d3dversion
= 3;
188 *obj
= &This
->IDirect3D3_vtbl
;
189 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
191 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
193 This
->d3dversion
= 7;
194 *obj
= &This
->IDirect3D7_vtbl
;
195 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
198 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
200 *obj
= &This
->device_parent_vtbl
;
203 /* Unknown interface */
206 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
207 LeaveCriticalSection(&ddraw_cs
);
208 return E_NOINTERFACE
;
211 IUnknown_AddRef( (IUnknown
*) *obj
);
212 LeaveCriticalSection(&ddraw_cs
);
216 /*****************************************************************************
217 * IDirectDraw7::AddRef
219 * Increases the interfaces refcount, basically
221 * DDraw refcounting is a bit tricky. The different DirectDraw interface
222 * versions have individual refcounts, but the IDirect3D interfaces do not.
223 * All interfaces are from one object, that means calling QueryInterface on an
224 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
225 * IDirectDrawImpl object.
227 * That means all AddRef and Release implementations of IDirectDrawX work
228 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
229 * except of IDirect3D7 which thunks to IDirectDraw7
231 * Returns: The new refcount
233 *****************************************************************************/
235 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
237 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
238 ULONG ref
= InterlockedIncrement(&This
->ref7
);
240 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
242 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
247 /*****************************************************************************
248 * IDirectDrawImpl_Destroy
250 * Destroys a ddraw object if all refcounts are 0. This is to share code
251 * between the IDirectDrawX::Release functions
254 * This: DirectDraw object to destroy
256 *****************************************************************************/
258 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
260 /* Clear the cooplevel to restore window and display mode */
261 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
263 /* Destroy the device window if we created one */
264 if(This
->devicewindow
!= 0)
266 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
267 DestroyWindow(This
->devicewindow
);
268 This
->devicewindow
= 0;
271 /* Unregister the window class */
272 UnregisterClassA(This
->classname
, 0);
274 EnterCriticalSection(&ddraw_cs
);
275 list_remove(&This
->ddraw_list_entry
);
276 LeaveCriticalSection(&ddraw_cs
);
278 /* Release the attached WineD3D stuff */
279 IWineD3DDevice_Release(This
->wineD3DDevice
);
280 IWineD3D_Release(This
->wineD3D
);
282 /* Now free the object */
283 HeapFree(GetProcessHeap(), 0, This
);
286 /*****************************************************************************
287 * IDirectDraw7::Release
289 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
291 * Returns: The new refcount
292 *****************************************************************************/
294 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
296 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
297 ULONG ref
= InterlockedDecrement(&This
->ref7
);
299 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
303 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
304 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
310 /*****************************************************************************
311 * IDirectDraw methods
312 *****************************************************************************/
314 /*****************************************************************************
315 * IDirectDraw7::SetCooperativeLevel
317 * Sets the cooperative level for the DirectDraw object, and the window
318 * assigned to it. The cooperative level determines the general behavior
319 * of the DirectDraw application
321 * Warning: This is quite tricky, as it's not really documented which
322 * cooperative levels can be combined with each other. If a game fails
323 * after this function, try to check the cooperative levels passed on
324 * Windows, and if it returns something different.
326 * If you think that this function caused the failure because it writes a
327 * fixme, be sure to run again with a +ddraw trace.
329 * What is known about cooperative levels (See the ddraw modes test):
330 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
331 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
332 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
333 * DDSCL_FULLSCREEN can be activated
334 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
336 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
337 * DDSCL_SETFOCUSWINDOW (partially),
338 * DDSCL_MULTITHREADED (work in progress)
340 * Unhandled flags, which should be implemented
341 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
342 * expect any difference to a normal window for wine)
343 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
344 * rendering (Possible test case: Half-life)
346 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
348 * These don't seem very important for wine:
349 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
352 * DD_OK if the cooperative level was set successfully
353 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
354 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
355 * (Probably others too, have to investigate)
357 *****************************************************************************/
358 static HRESULT WINAPI
359 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
363 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
366 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
367 DDRAW_dump_cooperativelevel(cooplevel
);
369 EnterCriticalSection(&ddraw_cs
);
371 /* Get the old window */
372 window
= This
->dest_window
;
374 /* Tests suggest that we need one of them: */
375 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
379 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
380 LeaveCriticalSection(&ddraw_cs
);
381 return DDERR_INVALIDPARAMS
;
384 /* Handle those levels first which set various hwnds */
385 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
387 /* This isn't compatible with a lot of flags */
388 if(cooplevel
& ( DDSCL_MULTITHREADED
|
393 DDSCL_SETDEVICEWINDOW
|
398 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
399 LeaveCriticalSection(&ddraw_cs
);
400 return DDERR_INVALIDPARAMS
;
402 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
404 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
405 LeaveCriticalSection(&ddraw_cs
);
406 return DDERR_HWNDALREADYSET
;
409 This
->focuswindow
= hwnd
;
410 /* Won't use the hwnd param for anything else */
413 /* Use the focus window for drawing too */
414 This
->dest_window
= This
->focuswindow
;
416 /* Destroy the device window, if we have one */
417 if(This
->devicewindow
)
419 DestroyWindow(This
->devicewindow
);
420 This
->devicewindow
= NULL
;
423 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
424 if(cooplevel
& DDSCL_NORMAL
)
426 /* Can't coexist with fullscreen or exclusive */
427 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
429 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
430 LeaveCriticalSection(&ddraw_cs
);
431 return DDERR_INVALIDPARAMS
;
434 /* Switching from fullscreen? */
435 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
437 /* Restore the display mode */
438 IDirectDraw7_RestoreDisplayMode(iface
);
440 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
441 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
442 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
445 /* Don't override focus windows or private device windows */
447 !(This
->focuswindow
) &&
448 !(This
->devicewindow
) &&
451 This
->dest_window
= hwnd
;
454 else if(cooplevel
& DDSCL_FULLSCREEN
)
456 /* Needs DDSCL_EXCLUSIVE */
457 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
459 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
460 LeaveCriticalSection(&ddraw_cs
);
461 return DDERR_INVALIDPARAMS
;
466 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
467 return DDERR_INVALIDPARAMS;
471 This
->cooperative_level
&= ~DDSCL_NORMAL
;
473 /* Don't override focus windows or private device windows */
475 !(This
->focuswindow
) &&
476 !(This
->devicewindow
) &&
479 This
->dest_window
= hwnd
;
482 else if(cooplevel
& DDSCL_EXCLUSIVE
)
484 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
485 LeaveCriticalSection(&ddraw_cs
);
486 return DDERR_INVALIDPARAMS
;
489 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
491 /* Don't create a device window if a focus window is set */
492 if( !(This
->focuswindow
) )
494 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
496 GetSystemMetrics(SM_CXSCREEN
),
497 GetSystemMetrics(SM_CYSCREEN
),
498 NULL
, NULL
, GetModuleHandleA(0), NULL
);
500 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
501 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
503 This
->devicewindow
= devicewindow
;
504 This
->dest_window
= devicewindow
;
508 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
510 /* Enable thread safety in wined3d */
511 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
514 /* Unhandled flags */
515 if(cooplevel
& DDSCL_ALLOWREBOOT
)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
517 if(cooplevel
& DDSCL_ALLOWMODEX
)
518 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
519 if(cooplevel
& DDSCL_FPUSETUP
)
520 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
522 /* Store the cooperative_level */
523 This
->cooperative_level
|= cooplevel
;
524 TRACE("SetCooperativeLevel retuning DD_OK\n");
525 LeaveCriticalSection(&ddraw_cs
);
529 /*****************************************************************************
531 * Helper function for SetDisplayMode and RestoreDisplayMode
533 * Implements DirectDraw's SetDisplayMode, but ignores the value of
534 * ForceRefreshRate, since it is already handled by
535 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
536 * without worrying that ForceRefreshRate will override the refresh rate. For
537 * argument and return value documentation, see
538 * IDirectDrawImpl_SetDisplayMode.
540 *****************************************************************************/
542 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
549 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
550 WINED3DDISPLAYMODE Mode
;
552 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
554 EnterCriticalSection(&ddraw_cs
);
555 if( !Width
|| !Height
)
557 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
558 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
559 LeaveCriticalSection(&ddraw_cs
);
563 /* Check the exclusive mode
564 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
565 return DDERR_NOEXCLUSIVEMODE;
566 * This is WRONG. Don't know if the SDK is completely
567 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
568 * is returned, but Half-Life 1.1.1.1 (Steam version)
573 Mode
.Height
= Height
;
574 Mode
.RefreshRate
= RefreshRate
;
577 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
578 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
579 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
580 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
581 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
584 /* TODO: The possible return values from msdn suggest that
585 * the screen mode can't be changed if a surface is locked
586 * or some drawing is in progress
589 /* TODO: Lose the primary surface */
590 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
591 0, /* First swapchain */
593 LeaveCriticalSection(&ddraw_cs
);
596 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
601 /*****************************************************************************
602 * IDirectDraw7::SetDisplayMode
604 * Sets the display screen resolution, color depth and refresh frequency
605 * when in fullscreen mode (in theory).
606 * Possible return values listed in the SDK suggest that this method fails
607 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
608 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
609 * It seems to be valid to pass 0 for With and Height, this has to be tested
610 * It could mean that the current video mode should be left as-is. (But why
614 * Height, Width: Screen dimension
615 * BPP: Color depth in Bits per pixel
616 * Refreshrate: Screen refresh rate
622 *****************************************************************************/
623 static HRESULT WINAPI
624 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
631 if (force_refresh_rate
!= 0)
633 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
634 RefreshRate
= force_refresh_rate
;
637 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
641 /*****************************************************************************
642 * IDirectDraw7::RestoreDisplayMode
644 * Restores the display mode to what it was at creation time. Basically.
646 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
647 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
648 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
649 * -> DD_1 is released. The screen should be left at 1024x768x32.
650 * -> DD_2 is released. The screen should be set to 1400x1050x32
651 * This case is unhandled right now, but Empire Earth does it this way.
652 * (But perhaps there is something in SetCooperativeLevel to prevent this)
654 * The msdn says that this method resets the display mode to what it was before
655 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
659 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
661 *****************************************************************************/
662 static HRESULT WINAPI
663 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
665 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
666 TRACE("(%p)\n", This
);
668 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
669 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
672 /*****************************************************************************
673 * IDirectDraw7::GetCaps
675 * Returns the drives capabilities
677 * Used for version 1, 2, 4 and 7
680 * DriverCaps: Structure to write the Hardware accelerated caps to
681 * HelCaps: Structure to write the emulation caps to
684 * This implementation returns DD_OK only
686 *****************************************************************************/
687 static HRESULT WINAPI
688 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
692 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
694 WINED3DCAPS winecaps
;
696 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
697 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
699 /* One structure must be != NULL */
700 if( (!DriverCaps
) && (!HELCaps
) )
702 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
703 return DDERR_INVALIDPARAMS
;
706 memset(&caps
, 0, sizeof(caps
));
707 memset(&winecaps
, 0, sizeof(winecaps
));
708 caps
.dwSize
= sizeof(caps
);
709 EnterCriticalSection(&ddraw_cs
);
710 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
712 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
713 LeaveCriticalSection(&ddraw_cs
);
717 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
718 LeaveCriticalSection(&ddraw_cs
);
720 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
724 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
725 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
726 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
727 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
728 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
729 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
730 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
731 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
732 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
733 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
734 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
735 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
736 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
737 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
738 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
740 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
743 if(DefaultSurfaceType
== SURFACE_GDI
) {
744 caps
.dwCaps
&= ~DDCAPS_3D
;
745 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
747 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
748 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
749 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
754 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
757 TRACE("Driver Caps :\n");
758 DDRAW_dump_DDCAPS(DriverCaps
);
764 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
767 TRACE("HEL Caps :\n");
768 DDRAW_dump_DDCAPS(HELCaps
);
775 /*****************************************************************************
776 * IDirectDraw7::Compact
778 * No idea what it does, MSDN says it's not implemented.
781 * DD_OK, but this is unchecked
783 *****************************************************************************/
784 static HRESULT WINAPI
785 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
787 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
788 TRACE("(%p)\n", This
);
793 /*****************************************************************************
794 * IDirectDraw7::GetDisplayMode
796 * Returns information about the current display mode
798 * Exists in Version 1, 2, 4 and 7
801 * DDSD: Address of a surface description structure to write the info to
806 *****************************************************************************/
807 static HRESULT WINAPI
808 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
809 DDSURFACEDESC2
*DDSD
)
811 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
813 WINED3DDISPLAYMODE Mode
;
815 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
817 EnterCriticalSection(&ddraw_cs
);
818 /* This seems sane */
821 LeaveCriticalSection(&ddraw_cs
);
822 return DDERR_INVALIDPARAMS
;
825 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
826 * so one method can be used for all versions (Hopefully)
828 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
833 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
834 LeaveCriticalSection(&ddraw_cs
);
839 memset(DDSD
, 0, Size
);
842 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
843 DDSD
->dwWidth
= Mode
.Width
;
844 DDSD
->dwHeight
= Mode
.Height
;
845 DDSD
->u2
.dwRefreshRate
= 60;
846 DDSD
->ddsCaps
.dwCaps
= 0;
847 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
848 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
849 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
853 TRACE("Returning surface desc :\n");
854 DDRAW_dump_surface_desc(DDSD
);
857 LeaveCriticalSection(&ddraw_cs
);
861 /*****************************************************************************
862 * IDirectDraw7::GetFourCCCodes
864 * Returns an array of supported FourCC codes.
866 * Exists in Version 1, 2, 4 and 7
869 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
870 * of enumerated codes
871 * Codes: Pointer to an array of DWORDs where the supported codes are written
875 * Always returns DD_OK, as it's a stub for now
877 *****************************************************************************/
878 static HRESULT WINAPI
879 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
880 DWORD
*NumCodes
, DWORD
*Codes
)
882 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
883 WINED3DFORMAT formats
[] = {
884 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
885 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
886 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
888 DWORD count
= 0, i
, outsize
;
890 WINED3DDISPLAYMODE d3ddm
;
891 WINED3DSURFTYPE type
= This
->ImplType
;
892 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
894 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
898 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
900 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
902 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
903 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
904 WINED3DADAPTER_DEFAULT
,
906 d3ddm
.Format
/* AdapterFormat */,
908 WINED3DRTYPE_SURFACE
,
912 if(count
< outsize
) {
913 Codes
[count
] = formats
[i
];
919 TRACE("Returning %u FourCC codes\n", count
);
926 /*****************************************************************************
927 * IDirectDraw7::GetMonitorFrequency
929 * Returns the monitor's frequency
931 * Exists in Version 1, 2, 4 and 7
934 * Freq: Pointer to a DWORD to write the frequency to
937 * Always returns DD_OK
939 *****************************************************************************/
940 static HRESULT WINAPI
941 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
944 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
945 TRACE("(%p)->(%p)\n", This
, Freq
);
947 /* Ideally this should be in WineD3D, as it concerns the screen setup,
948 * but for now this should make the games happy
954 /*****************************************************************************
955 * IDirectDraw7::GetVerticalBlankStatus
957 * Returns the Vertical blank status of the monitor. This should be in WineD3D
958 * too basically, but as it's a semi stub, I didn't create a function there
961 * status: Pointer to a BOOL to be filled with the vertical blank status
965 * DDERR_INVALIDPARAMS if status is NULL
967 *****************************************************************************/
968 static HRESULT WINAPI
969 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
972 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
973 TRACE("(%p)->(%p)\n", This
, status
);
975 /* This looks sane, the MSDN suggests it too */
976 EnterCriticalSection(&ddraw_cs
);
979 LeaveCriticalSection(&ddraw_cs
);
980 return DDERR_INVALIDPARAMS
;
983 *status
= This
->fake_vblank
;
984 This
->fake_vblank
= !This
->fake_vblank
;
985 LeaveCriticalSection(&ddraw_cs
);
989 /*****************************************************************************
990 * IDirectDraw7::GetAvailableVidMem
992 * Returns the total and free video memory
995 * Caps: Specifies the memory type asked for
996 * total: Pointer to a DWORD to be filled with the total memory
997 * free: Pointer to a DWORD to be filled with the free memory
1001 * DDERR_INVALIDPARAMS of free and total are NULL
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1007 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1008 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1012 TRACE("(%p) Asked for memory with description: ", This
);
1013 DDRAW_dump_DDSCAPS2(Caps
);
1015 EnterCriticalSection(&ddraw_cs
);
1017 /* Todo: System memory vs local video memory vs non-local video memory
1018 * The MSDN also mentions differences between texture memory and other
1019 * resources, but that's not important
1022 if( (!total
) && (!free
) )
1024 LeaveCriticalSection(&ddraw_cs
);
1025 return DDERR_INVALIDPARAMS
;
1028 if(total
) *total
= This
->total_vidmem
;
1029 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1031 LeaveCriticalSection(&ddraw_cs
);
1035 /*****************************************************************************
1036 * IDirectDraw7::Initialize
1038 * Initializes a DirectDraw interface.
1041 * GUID: Interface identifier. Well, don't know what this is really good
1045 * Returns DD_OK on the first call,
1046 * DDERR_ALREADYINITIALIZED on repeated calls
1048 *****************************************************************************/
1049 static HRESULT WINAPI
1050 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1053 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1054 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1056 if(This
->initialized
)
1058 return DDERR_ALREADYINITIALIZED
;
1066 /*****************************************************************************
1067 * IDirectDraw7::FlipToGDISurface
1069 * "Makes the surface that the GDI writes to the primary surface"
1070 * Looks like some windows specific thing we don't have to care about.
1071 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1072 * show error boxes ;)
1073 * Well, just return DD_OK.
1076 * Always returns DD_OK
1078 *****************************************************************************/
1079 static HRESULT WINAPI
1080 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1082 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1083 TRACE("(%p)\n", This
);
1088 /*****************************************************************************
1089 * IDirectDraw7::WaitForVerticalBlank
1091 * This method allows applications to get in sync with the vertical blank
1093 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1094 * redraw the screen, most likely because of this stub
1097 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1098 * or DDWAITVB_BLOCKEND
1099 * h: Not used, according to MSDN
1102 * Always returns DD_OK
1104 *****************************************************************************/
1105 static HRESULT WINAPI
1106 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1110 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1111 static BOOL hide
= FALSE
;
1113 /* This function is called often, so print the fixme only once */
1116 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1120 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1121 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1122 return DDERR_UNSUPPORTED
; /* unchecked */
1127 /*****************************************************************************
1128 * IDirectDraw7::GetScanLine
1130 * Returns the scan line that is being drawn on the monitor
1133 * Scanline: Address to write the scan line value to
1136 * Always returns DD_OK
1138 *****************************************************************************/
1139 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1141 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1142 static BOOL hide
= FALSE
;
1143 WINED3DDISPLAYMODE Mode
;
1145 /* This function is called often, so print the fixme only once */
1146 EnterCriticalSection(&ddraw_cs
);
1149 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1153 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1157 /* Fake the line sweeping of the monitor */
1158 /* FIXME: We should synchronize with a source to keep the refresh rate */
1159 *Scanline
= This
->cur_scanline
++;
1160 /* Assume 20 scan lines in the vertical blank */
1161 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1162 This
->cur_scanline
= 0;
1164 LeaveCriticalSection(&ddraw_cs
);
1168 /*****************************************************************************
1169 * IDirectDraw7::TestCooperativeLevel
1171 * Informs the application about the state of the video adapter, depending
1172 * on the cooperative level
1175 * DD_OK if the device is in a sane state
1176 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1177 * if the state is not correct(See below)
1179 *****************************************************************************/
1180 static HRESULT WINAPI
1181 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1183 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1185 TRACE("(%p)\n", This
);
1187 EnterCriticalSection(&ddraw_cs
);
1188 /* Description from MSDN:
1189 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1190 * away from the app with e.g. alt-tab. Windowed apps receive
1191 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1192 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1193 * when the video mode has changed
1196 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1198 /* Fix the result value. These values are mapped from their
1203 case WINED3DERR_DEVICELOST
:
1204 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1206 LeaveCriticalSection(&ddraw_cs
);
1207 return DDERR_NOEXCLUSIVEMODE
;
1211 LeaveCriticalSection(&ddraw_cs
);
1212 return DDERR_EXCLUSIVEMODEALREADYSET
;
1215 case WINED3DERR_DEVICENOTRESET
:
1216 LeaveCriticalSection(&ddraw_cs
);
1220 LeaveCriticalSection(&ddraw_cs
);
1223 case WINED3DERR_DRIVERINTERNALERROR
:
1225 ERR("(%p) Unexpected return value %08x from wineD3D, "
1226 " returning DD_OK\n", This
, hr
);
1229 LeaveCriticalSection(&ddraw_cs
);
1233 /*****************************************************************************
1234 * IDirectDraw7::GetGDISurface
1236 * Returns the surface that GDI is treating as the primary surface.
1237 * For Wine this is the front buffer
1240 * GDISurface: Address to write the surface pointer to
1243 * DD_OK if the surface was found
1244 * DDERR_NOTFOUND if the GDI surface wasn't found
1246 *****************************************************************************/
1247 static HRESULT WINAPI
1248 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1249 IDirectDrawSurface7
**GDISurface
)
1251 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1252 IWineD3DSurface
*Surf
;
1253 IDirectDrawSurface7
*ddsurf
;
1256 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1258 /* Get the back buffer from the wineD3DDevice and search its
1259 * attached surfaces for the front buffer
1261 EnterCriticalSection(&ddraw_cs
);
1262 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1264 0, /* first back buffer*/
1265 WINED3DBACKBUFFER_TYPE_MONO
,
1268 if( (hr
!= D3D_OK
) ||
1271 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1272 LeaveCriticalSection(&ddraw_cs
);
1273 return DDERR_NOTFOUND
;
1276 /* GetBackBuffer AddRef()ed the surface, release it */
1277 IWineD3DSurface_Release(Surf
);
1279 IWineD3DSurface_GetParent(Surf
,
1280 (IUnknown
**) &ddsurf
);
1281 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1283 /* Find the front buffer */
1284 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1285 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1290 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1293 /* The AddRef is OK this time */
1294 LeaveCriticalSection(&ddraw_cs
);
1298 /*****************************************************************************
1299 * IDirectDraw7::EnumDisplayModes
1301 * Enumerates the supported Display modes. The modes can be filtered with
1302 * the DDSD parameter.
1305 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1306 * DDSD: Surface description to filter the modes
1307 * Context: Pointer passed back to the callback function
1308 * cb: Application-provided callback function
1312 * DDERR_INVALIDPARAMS if the callback wasn't set
1314 *****************************************************************************/
1315 static HRESULT WINAPI
1316 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1318 DDSURFACEDESC2
*DDSD
,
1320 LPDDENUMMODESCALLBACK2 cb
)
1322 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1323 unsigned int modenum
, fmt
;
1324 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1325 WINED3DDISPLAYMODE mode
;
1326 DDSURFACEDESC2 callback_sd
;
1327 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1328 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1330 WINED3DFORMAT checkFormatList
[] =
1333 WINED3DFMT_A8R8G8B8
,
1334 WINED3DFMT_X8R8G8B8
,
1336 WINED3DFMT_X1R5G5B5
,
1337 WINED3DFMT_A1R5G5B5
,
1338 WINED3DFMT_A4R4G4B4
,
1340 WINED3DFMT_A8R3G3B2
,
1341 WINED3DFMT_X4R4G4B4
,
1342 WINED3DFMT_R10G10B10A2_UNORM
,
1343 WINED3DFMT_R8G8B8A8_UNORM
,
1344 WINED3DFMT_X8B8G8R8
,
1345 WINED3DFMT_A2R10G10B10
,
1350 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1352 EnterCriticalSection(&ddraw_cs
);
1353 /* This looks sane */
1356 LeaveCriticalSection(&ddraw_cs
);
1357 return DDERR_INVALIDPARAMS
;
1362 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1363 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1366 if(!(Flags
& DDEDM_REFRESHRATES
))
1368 enum_mode_array_size
= 16;
1369 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1372 ERR("Out of memory\n");
1373 LeaveCriticalSection(&ddraw_cs
);
1374 return DDERR_OUTOFMEMORY
;
1378 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1380 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1386 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1387 WINED3DADAPTER_DEFAULT
,
1388 checkFormatList
[fmt
],
1390 &mode
) == WINED3D_OK
)
1394 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1395 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1398 if(!(Flags
& DDEDM_REFRESHRATES
))
1400 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1401 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1402 * to be reduced to a single unique result in such case.
1407 for (i
= 0; i
< enum_mode_count
; i
++)
1409 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1410 enum_modes
[i
].Format
== mode
.Format
)
1420 memset(&callback_sd
, 0, sizeof(callback_sd
));
1421 callback_sd
.dwSize
= sizeof(callback_sd
);
1422 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1424 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1425 if(Flags
& DDEDM_REFRESHRATES
)
1427 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1428 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1431 callback_sd
.dwWidth
= mode
.Width
;
1432 callback_sd
.dwHeight
= mode
.Height
;
1434 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1436 /* Calc pitch and DWORD align like MSDN says */
1437 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1438 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1440 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1441 callback_sd
.u2
.dwRefreshRate
);
1443 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1445 TRACE("Application asked to terminate the enumeration\n");
1446 HeapFree(GetProcessHeap(), 0, enum_modes
);
1447 LeaveCriticalSection(&ddraw_cs
);
1451 if(!(Flags
& DDEDM_REFRESHRATES
))
1453 if (enum_mode_count
== enum_mode_array_size
)
1455 WINED3DDISPLAYMODE
*new_enum_modes
;
1457 enum_mode_array_size
*= 2;
1458 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1460 if (!new_enum_modes
)
1462 ERR("Out of memory\n");
1463 HeapFree(GetProcessHeap(), 0, enum_modes
);
1464 LeaveCriticalSection(&ddraw_cs
);
1465 return DDERR_OUTOFMEMORY
;
1468 enum_modes
= new_enum_modes
;
1471 enum_modes
[enum_mode_count
++] = mode
;
1476 TRACE("End of enumeration\n");
1477 HeapFree(GetProcessHeap(), 0, enum_modes
);
1478 LeaveCriticalSection(&ddraw_cs
);
1482 /*****************************************************************************
1483 * IDirectDraw7::EvaluateMode
1485 * Used with IDirectDraw7::StartModeTest to test video modes.
1486 * EvaluateMode is used to pass or fail a mode, and continue with the next
1490 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1491 * Timeout: Returns the amount of seconds left before the mode would have
1492 * been failed automatically
1495 * This implementation always DD_OK, because it's a stub
1497 *****************************************************************************/
1498 static HRESULT WINAPI
1499 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1503 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1504 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1506 /* When implementing this, implement it in WineD3D */
1511 /*****************************************************************************
1512 * IDirectDraw7::GetDeviceIdentifier
1514 * Returns the device identifier, which gives information about the driver
1515 * Our device identifier is defined at the beginning of this file.
1518 * DDDI: Address for the returned structure
1519 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1522 * On success it returns DD_OK
1523 * DDERR_INVALIDPARAMS if DDDI is NULL
1525 *****************************************************************************/
1526 static HRESULT WINAPI
1527 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1528 DDDEVICEIDENTIFIER2
*DDDI
,
1531 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1532 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1535 return DDERR_INVALIDPARAMS
;
1537 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1538 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1539 * to any modern hardware, nor is it interesting for Wine, so ignore it
1542 *DDDI
= deviceidentifier
;
1546 /*****************************************************************************
1547 * IDirectDraw7::GetSurfaceFromDC
1549 * Returns the Surface for a GDI device context handle.
1550 * Is this related to IDirectDrawSurface::GetDC ???
1553 * hdc: hdc to return the surface for
1554 * Surface: Address to write the surface pointer to
1557 * Always returns DD_OK because it's a stub
1559 *****************************************************************************/
1560 static HRESULT WINAPI
1561 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1563 IDirectDrawSurface7
**Surface
)
1565 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1566 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1568 /* Implementation idea if needed: Loop through all surfaces and compare
1569 * their hdc with hdc. Implement it in WineD3D! */
1570 return DDERR_NOTFOUND
;
1573 /*****************************************************************************
1574 * IDirectDraw7::RestoreAllSurfaces
1576 * Calls the restore method of all surfaces
1581 * Always returns DD_OK because it's a stub
1583 *****************************************************************************/
1584 static HRESULT WINAPI
1585 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1587 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1588 FIXME("(%p): Stub\n", This
);
1590 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1591 * get their parent and call their restore method. Do not implement
1592 * it in WineD3D, as restoring a surface means re-creating the
1598 /*****************************************************************************
1599 * IDirectDraw7::StartModeTest
1601 * Tests the specified video modes to update the system registry with
1602 * refresh rate information. StartModeTest starts the mode test,
1603 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1604 * isn't called within 15 seconds, the mode is failed automatically
1606 * As refresh rates are handled by the X server, I don't think this
1607 * Method is important
1610 * Modes: An array of mode specifications
1611 * NumModes: The number of modes in Modes
1612 * Flags: Some flags...
1615 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1616 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1619 *****************************************************************************/
1620 static HRESULT WINAPI
1621 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1626 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1627 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1629 /* This looks sane */
1630 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1632 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1633 * As it is not, DDERR_TESTFINISHED is returned
1634 * (hopefully that's correct
1636 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1637 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1643 /*****************************************************************************
1644 * IDirectDrawImpl_RecreateSurfacesCallback
1646 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1647 * It re-recreates the WineD3DSurface. It's pretty straightforward
1649 *****************************************************************************/
1651 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1652 DDSURFACEDESC2
*desc
,
1655 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1656 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1658 IParentImpl
*parImpl
= NULL
;
1659 IWineD3DSurface
*wineD3DSurface
;
1660 IWineD3DSwapChain
*swapchain
;
1663 IWineD3DClipper
*clipper
= NULL
;
1665 WINED3DSURFACE_DESC Desc
;
1666 WINED3DFORMAT Format
;
1667 WINED3DRESOURCETYPE Type
;
1672 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1673 DWORD MultiSampleQuality
;
1677 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1679 /* For the enumeration */
1680 IDirectDrawSurface7_Release(surf
);
1682 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1684 /* Get the objects */
1685 swapchain
= surfImpl
->wineD3DSwapChain
;
1686 surfImpl
->wineD3DSwapChain
= NULL
;
1687 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1688 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1689 IUnknown_Release(Parent
); /* For the getParent */
1691 /* Is the parent an IParent interface? */
1692 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1694 /* It is a IParent interface! */
1695 IUnknown_Release(Parent
); /* For the QueryInterface */
1696 parImpl
= (IParentImpl
*)Parent
;
1697 /* Release the reference the parent interface is holding */
1698 IWineD3DSurface_Release(wineD3DSurface
);
1701 /* get the clipper */
1702 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1704 /* Get the surface properties */
1705 Desc
.Format
= &Format
;
1707 Desc
.Usage
= &Usage
;
1710 Desc
.MultiSampleType
= &MultiSampleType
;
1711 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1712 Desc
.Width
= &Width
;
1713 Desc
.Height
= &Height
;
1715 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1716 if(hr
!= D3D_OK
) return hr
;
1719 /* If there's a swapchain, it owns the IParent interface. Create a new one for the
1722 parImpl
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*parImpl
));
1723 parImpl
->lpVtbl
= &IParent_Vtbl
;
1726 Parent
= (IUnknown
*) parImpl
;
1729 /* Create the new surface */
1730 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1731 Width
, Height
, Format
,
1732 TRUE
/* Lockable */,
1733 FALSE
/* Discard */,
1734 surfImpl
->mipmap_level
,
1735 &surfImpl
->WineD3DSurface
,
1741 0 /* SharedHandle */,
1748 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1750 /* Update the IParent if it exists */
1753 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1754 /* Add a reference for the IParent */
1755 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1757 /* TODO: Copy the surface content, except for render targets */
1759 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1763 /* The backbuffers have the swapchain set as well, but the primary
1764 * owns it and destroys it
1766 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1767 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1769 surfImpl
->isRenderTarget
= FALSE
;
1771 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1772 TRACE("Surface released successful, next surface\n");
1774 ERR("Something's still holding the old WineD3DSurface\n");
1777 surfImpl
->ImplType
= This
->ImplType
;
1781 IWineD3DClipper_Release(clipper
);
1783 return DDENUMRET_OK
;
1786 /*****************************************************************************
1787 * IDirectDrawImpl_RecreateAllSurfaces
1789 * A function, that converts all wineD3DSurfaces to the new implementation type
1790 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1791 * new WineD3DSurface, copies the content and releases the old surface
1793 *****************************************************************************/
1795 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1797 DDSURFACEDESC2 desc
;
1798 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1800 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1802 /* Should happen almost never */
1803 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1805 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1807 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1809 memset(&desc
, 0, sizeof(desc
));
1810 desc
.dwSize
= sizeof(desc
);
1812 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1815 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1816 IUnknown
* swapChainParent
;
1817 TRACE("(%p) call back\n", pSwapChain
);
1819 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1820 IUnknown_Release(swapChainParent
);
1821 return IUnknown_Release(swapChainParent
);
1824 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1825 IUnknown
* surfaceParent
;
1826 TRACE("(%p) call back\n", pSurface
);
1828 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1829 IUnknown_Release(surfaceParent
);
1830 return IUnknown_Release(surfaceParent
);
1833 /*****************************************************************************
1834 * IDirectDrawImpl_CreateNewSurface
1836 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1837 * with the passed parameters.
1840 * DDSD: Description of the surface to create
1841 * Surf: Address to store the interface pointer at
1846 *****************************************************************************/
1848 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1849 DDSURFACEDESC2
*pDDSD
,
1850 IDirectDrawSurfaceImpl
**ppSurf
,
1854 UINT Width
= 0, Height
= 0;
1855 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1856 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1858 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1859 WINED3DSURFACE_DESC Desc
;
1861 IParentImpl
*parImpl
= NULL
;
1862 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1864 /* Dummies for GetDesc */
1865 WINED3DPOOL dummy_d3dpool
;
1866 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1870 if (TRACE_ON(ddraw
))
1872 TRACE(" (%p) Requesting surface desc :\n", This
);
1873 DDRAW_dump_surface_desc(pDDSD
);
1876 /* Select the surface type, if it wasn't choosen yet */
1877 if(ImplType
== SURFACE_UNKNOWN
)
1879 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1880 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1882 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1883 ImplType
= SURFACE_OPENGL
;
1886 /* Otherwise use GDI surfaces for now */
1889 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1890 ImplType
= SURFACE_GDI
;
1893 /* Policy if all surface implementations are available:
1894 * First, check if a default type was set with winecfg. If not,
1895 * try Xrender surfaces, and use them if they work. Next, check if
1896 * accelerated OpenGL is available, and use GL surfaces in this
1897 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1898 * was created, always use OpenGL surfaces.
1900 * (Note: Xrender surfaces are not implemented for now, the
1901 * unaccelerated implementation uses GDI to render in Software)
1904 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1905 * be re-created. This could be done with IDirectDrawSurface7::Restore
1907 This
->ImplType
= ImplType
;
1911 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1912 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1914 /* We have to change to OpenGL,
1915 * and re-create all WineD3DSurfaces
1917 ImplType
= SURFACE_OPENGL
;
1918 This
->ImplType
= ImplType
;
1919 TRACE("(%p) Re-creating all surfaces\n", This
);
1920 IDirectDrawImpl_RecreateAllSurfaces(This
);
1921 TRACE("(%p) Done recreating all surfaces\n", This
);
1923 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1925 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1926 /* Do not fail surface creation, only fail 3D device creation */
1930 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1931 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1933 /* Tests show surfaces without memory flags get these flags added right after creation. */
1934 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1936 /* Get the correct wined3d usage */
1937 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1938 DDSCAPS_3DDEVICE
) )
1940 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1942 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1944 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1946 Usage
|= WINED3DUSAGE_OVERLAY
;
1948 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1950 /* The depth stencil creation callback sets this flag.
1951 * Set the WineD3D usage to let it know that it's a depth
1954 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1956 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1958 Pool
= WINED3DPOOL_SYSTEMMEM
;
1960 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1962 Pool
= WINED3DPOOL_MANAGED
;
1963 /* Managed textures have the system memory flag set */
1964 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1966 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1968 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1971 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1974 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1975 if(Format
== WINED3DFMT_UNKNOWN
)
1977 ERR("Unsupported / Unknown pixelformat\n");
1978 return DDERR_INVALIDPIXELFORMAT
;
1981 /* Create the Surface object */
1982 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1985 ERR("(%p) Error allocating memory for a surface\n", This
);
1986 return DDERR_OUTOFVIDEOMEMORY
;
1988 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1989 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1990 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1991 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1992 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1994 (*ppSurf
)->version
= 7;
1995 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1996 (*ppSurf
)->ddraw
= This
;
1997 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1998 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1999 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
2001 /* Surface attachments */
2002 (*ppSurf
)->next_attached
= NULL
;
2003 (*ppSurf
)->first_attached
= *ppSurf
;
2005 /* Needed to re-create the surface on an implementation change */
2006 (*ppSurf
)->ImplType
= ImplType
;
2008 /* For D3DDevice creation */
2009 (*ppSurf
)->isRenderTarget
= FALSE
;
2011 /* A trace message for debugging */
2012 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
2014 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
2016 /* Render targets and textures need a IParent interface,
2017 * because WineD3D will destroy them when the swapchain
2020 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
2023 ERR("Out of memory when allocating memory for a IParent implementation\n");
2024 return DDERR_OUTOFMEMORY
;
2027 parImpl
->lpVtbl
= &IParent_Vtbl
;
2028 Parent
= (IUnknown
*)parImpl
;
2029 TRACE("Using IParent interface %p as parent\n", parImpl
);
2033 /* Use the surface as parent */
2034 Parent
= (IUnknown
*)*ppSurf
;
2035 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
2038 /* Now create the WineD3D Surface */
2039 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
2043 TRUE
/* Lockable */,
2044 FALSE
/* Discard */,
2046 &(*ppSurf
)->WineD3DSurface
,
2049 WINED3DMULTISAMPLE_NONE
,
2050 0 /* MultiSampleQuality */,
2051 0 /* SharedHandle */,
2057 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
2061 /* Set the child of the parent implementation if it exists */
2064 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
2065 /* The IParent releases the WineD3DSurface, and
2066 * the ddraw surface does that too. Hold a reference
2068 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
2071 /* Increase the surface counter, and attach the surface */
2072 InterlockedIncrement(&This
->surfaces
);
2073 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
2075 /* Here we could store all created surfaces in the DirectDrawImpl structure,
2076 * But this could also be delegated to WineDDraw, as it keeps track of all its
2077 * resources. Not implemented for now, as there are more important things ;)
2080 /* Get the pixel format of the WineD3DSurface and store it.
2081 * Don't use the Format choosen above, WineD3D might have
2084 Desc
.Format
= &Format
;
2085 Desc
.Type
= &ResType
;
2086 Desc
.Usage
= &Usage
;
2087 Desc
.Pool
= &dummy_d3dpool
;
2088 Desc
.Size
= &dummy_uint
;
2089 Desc
.MultiSampleType
= &dummy_mst
;
2090 Desc
.MultiSampleQuality
= &dummy_dword
;
2091 Desc
.Width
= &Width
;
2092 Desc
.Height
= &Height
;
2094 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
2095 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
2098 ERR("IWineD3DSurface::GetDesc failed\n");
2099 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2103 if(Format
== WINED3DFMT_UNKNOWN
)
2105 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2107 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2109 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2110 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2111 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
2112 * TODO: Test other fourcc formats
2114 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2115 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2117 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2118 if(Format
== WINED3DFMT_DXT1
)
2120 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2124 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2129 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2130 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2133 /* Application passed a color key? Set it! */
2134 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2136 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2138 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2140 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2142 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2144 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2146 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2148 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2150 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2152 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2154 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2156 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2158 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2160 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2161 if(hr
!= WINED3D_OK
)
2163 /* No need for a trace here, wined3d does that for us */
2164 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2171 /*****************************************************************************
2172 * CreateAdditionalSurfaces
2174 * Creates a new mipmap chain.
2177 * root: Root surface to attach the newly created chain to
2178 * count: number of surfaces to create
2179 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2180 * effects on the caller
2181 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2182 * creates an additional surface without the mipmapping flags
2184 *****************************************************************************/
2186 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2187 IDirectDrawSurfaceImpl
*root
,
2189 DDSURFACEDESC2 DDSD
,
2192 UINT i
, j
, level
= 0;
2194 IDirectDrawSurfaceImpl
*last
= root
;
2196 for(i
= 0; i
< count
; i
++)
2198 IDirectDrawSurfaceImpl
*object2
= NULL
;
2200 /* increase the mipmap level, but only if a mipmap is created
2201 * In this case, also halve the size
2203 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2206 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2207 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2208 /* Set the mipmap sublevel flag according to msdn */
2209 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2213 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2215 CubeFaceRoot
= FALSE
;
2217 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2226 /* Add the new surface to the complex attachment array */
2227 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2229 if(last
->complex_array
[j
]) continue;
2230 last
->complex_array
[j
] = object2
;
2235 /* Remove the (possible) back buffer cap from the new surface description,
2236 * because only one surface in the flipping chain is a back buffer, one
2237 * is a front buffer, the others are just primary surfaces.
2239 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2244 /*****************************************************************************
2245 * IDirectDraw7::CreateSurface
2247 * Creates a new IDirectDrawSurface object and returns its interface.
2249 * The surface connections with wined3d are a bit tricky. Basically it works
2252 * |------------------------| |-----------------|
2253 * | DDraw surface | | WineD3DSurface |
2255 * | WineD3DSurface |-------------->| |
2256 * | Child |<------------->| Parent |
2257 * |------------------------| |-----------------|
2259 * The DDraw surface is the parent of the wined3d surface, and it releases
2260 * the WineD3DSurface when the ddraw surface is destroyed.
2262 * However, for all surfaces which can be in a container in WineD3D,
2263 * we have to do this. These surfaces are usually complex surfaces,
2264 * so this concerns primary surfaces with a front and a back buffer,
2267 * |------------------------| |-----------------|
2268 * | DDraw surface | | Container |
2270 * | Child |<------------->| Parent |
2271 * | Texture |<------------->| |
2272 * | WineD3DSurface |<----| | Levels |<--|
2273 * | Complex connection | | | | |
2274 * |------------------------| | |-----------------| |
2278 * | |------------------| | |-----------------| |
2279 * | | IParent | |-------->| WineD3DSurface | |
2281 * | | Child |<------------->| Parent | |
2282 * | | | | Container |<--|
2283 * | |------------------| |-----------------| |
2285 * | |----------------------| |
2286 * | | DDraw surface 2 | |
2288 * |<->| Complex root Child | |
2290 * | | WineD3DSurface |<----| |
2291 * | |----------------------| | |
2293 * | |---------------------| | |-----------------| |
2294 * | | IParent | |----->| WineD3DSurface | |
2296 * | | Child |<---------->| Parent | |
2297 * | |---------------------| | Container |<--|
2298 * | |-----------------| |
2300 * | ---More surfaces can follow--- |
2302 * The reason is that the IWineD3DSwapchain(render target container)
2303 * and the IWineD3DTexure(Texture container) release the parents
2304 * of their surface's children, but by releasing the complex root
2305 * the surfaces which are complexly attached to it are destroyed
2306 * too. See IDirectDrawSurface::Release for a more detailed
2310 * DDSD: Description of the surface to create
2311 * Surf: Address to store the interface pointer at
2312 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2313 * aggregation, so it has to be NULL
2317 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2318 * DDERR_* if an error occurs
2320 *****************************************************************************/
2321 static HRESULT WINAPI
2322 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2323 DDSURFACEDESC2
*DDSD
,
2324 IDirectDrawSurface7
**Surf
,
2327 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2328 IDirectDrawSurfaceImpl
*object
= NULL
;
2330 LONG extra_surfaces
= 0;
2331 DDSURFACEDESC2 desc2
;
2332 WINED3DDISPLAYMODE Mode
;
2333 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2335 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2337 /* Some checks before we start */
2338 if (TRACE_ON(ddraw
))
2340 TRACE(" (%p) Requesting surface desc :\n", This
);
2341 DDRAW_dump_surface_desc(DDSD
);
2343 EnterCriticalSection(&ddraw_cs
);
2345 if (UnkOuter
!= NULL
)
2347 FIXME("(%p) : outer != NULL?\n", This
);
2348 LeaveCriticalSection(&ddraw_cs
);
2349 return CLASS_E_NOAGGREGATION
; /* unchecked */
2354 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2355 LeaveCriticalSection(&ddraw_cs
);
2356 return E_POINTER
; /* unchecked */
2359 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2361 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2362 DDSD
->dwFlags
|= DDSD_CAPS
;
2365 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2367 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2368 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2371 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2373 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2374 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2375 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2378 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2379 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2381 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2383 LeaveCriticalSection(&ddraw_cs
);
2384 return DDERR_NOEXCLUSIVEMODE
;
2387 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2388 WARN("Application tried to create an explicit front or back buffer\n");
2389 LeaveCriticalSection(&ddraw_cs
);
2390 return DDERR_INVALIDCAPS
;
2393 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2395 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2396 WARN("Application tries to put the surface in both system and video memory\n");
2397 LeaveCriticalSection(&ddraw_cs
);
2399 return DDERR_INVALIDCAPS
;
2402 /* Check cube maps but only if the size includes them */
2403 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2405 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2406 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2408 WARN("Cube map faces requested without cube map flag\n");
2409 LeaveCriticalSection(&ddraw_cs
);
2410 return DDERR_INVALIDCAPS
;
2412 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2413 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2415 WARN("Cube map without faces requested\n");
2416 LeaveCriticalSection(&ddraw_cs
);
2417 return DDERR_INVALIDPARAMS
;
2420 /* Quick tests confirm those can be created, but we don't do that yet */
2421 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2422 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2424 FIXME("Partial cube maps not supported yet\n");
2428 /* According to the msdn this flag is ignored by CreateSurface */
2429 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2430 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2432 /* Modify some flags */
2433 memset(&desc2
, 0, sizeof(desc2
));
2434 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2435 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2436 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2437 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2439 /* Get the video mode from WineD3D - we will need it */
2440 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2441 0, /* Swapchain 0 */
2445 ERR("Failed to read display mode from wined3d\n");
2446 switch(This
->orig_bpp
)
2449 Mode
.Format
= WINED3DFMT_P8
;
2453 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2457 Mode
.Format
= WINED3DFMT_R5G6B5
;
2461 Mode
.Format
= WINED3DFMT_R8G8B8
;
2465 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2468 Mode
.Width
= This
->orig_width
;
2469 Mode
.Height
= This
->orig_height
;
2472 /* No pixelformat given? Use the current screen format */
2473 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2475 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2476 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2478 /* Wait: It could be a Z buffer */
2479 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2481 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2484 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2487 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2490 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2493 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2496 ERR("Unknown Z buffer bit depth\n");
2501 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2505 /* No Width or no Height? Use the original screen size
2507 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2508 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2510 /* Invalid for non-render targets */
2511 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2513 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2515 LeaveCriticalSection(&ddraw_cs
);
2516 return DDERR_INVALIDPARAMS
;
2519 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2520 desc2
.dwWidth
= Mode
.Width
;
2521 desc2
.dwHeight
= Mode
.Height
;
2524 /* Mipmap count fixes */
2525 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2527 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2529 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2531 /* Mipmap count is given, should not be 0 */
2532 if( desc2
.u2
.dwMipMapCount
== 0 )
2534 LeaveCriticalSection(&ddraw_cs
);
2535 return DDERR_INVALIDPARAMS
;
2540 /* Undocumented feature: Create sublevels until
2541 * either the width or the height is 1
2543 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2544 desc2
.dwWidth
: desc2
.dwHeight
;
2545 desc2
.u2
.dwMipMapCount
= 0;
2548 desc2
.u2
.dwMipMapCount
+= 1;
2555 /* Not-complex mipmap -> Mipmapcount = 1 */
2556 desc2
.u2
.dwMipMapCount
= 1;
2558 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2560 /* There's a mipmap count in the created surface in any case */
2561 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2563 /* If no mipmap is given, the texture has only one level */
2565 /* The first surface is a front buffer, the back buffer is created afterwards */
2566 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2568 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2571 /* The root surface in a cube map is positive x */
2572 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2574 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2575 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2578 /* Create the first surface */
2579 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2582 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2583 LeaveCriticalSection(&ddraw_cs
);
2586 object
->is_complex_root
= TRUE
;
2588 *Surf
= (IDirectDrawSurface7
*)object
;
2590 /* Create Additional surfaces if necessary
2591 * This applies to Primary surfaces which have a back buffer count
2592 * set, but not to mipmap textures. In case of Mipmap textures,
2593 * wineD3D takes care of the creation of additional surfaces
2595 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2597 extra_surfaces
= DDSD
->dwBackBufferCount
;
2598 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2599 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2603 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2605 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2606 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2607 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2608 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2609 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2610 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2611 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2612 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2613 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2614 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2615 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2616 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2617 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2618 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2619 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2620 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2621 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2624 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2627 /* This destroys and possibly created surfaces too */
2628 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2629 LeaveCriticalSection(&ddraw_cs
);
2633 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2634 * But attach the d3ddevice only if the currently created surface was
2635 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2636 * The only case I can think of where this doesn't apply is when a
2637 * 2D app was configured by the user to run with OpenGL and it didn't create
2638 * the render target as first surface. In this case the render target creation
2639 * will cause the 3D init.
2641 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2642 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2644 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2647 /* Search for the primary to use as render target */
2648 LIST_FOR_EACH(entry
, &This
->surface_list
)
2650 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2651 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2652 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2656 TRACE("Using primary %p as render target\n", target
);
2661 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2662 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2665 IDirectDrawSurfaceImpl
*release_surf
;
2666 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2669 /* The before created surface structures are in an incomplete state here.
2670 * WineD3D holds the reference on the IParents, and it released them on the failure
2671 * already. So the regular release method implementation would fail on the attempt
2672 * to destroy either the IParents or the swapchain. So free the surface here.
2673 * The surface structure here is a list, not a tree, because onscreen targets
2674 * cannot be cube textures
2678 release_surf
= object
;
2679 object
= object
->complex_array
[0];
2680 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2682 LeaveCriticalSection(&ddraw_cs
);
2685 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2686 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2689 /* Addref the ddraw interface to keep an reference for each surface */
2690 IDirectDraw7_AddRef(iface
);
2691 object
->ifaceToRelease
= (IUnknown
*) iface
;
2693 /* Create a WineD3DTexture if a texture was requested */
2694 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2697 WINED3DFORMAT Format
;
2698 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2700 This
->tex_root
= object
;
2702 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2704 /* a mipmap is created, create enough levels */
2705 levels
= desc2
.u2
.dwMipMapCount
;
2709 /* No mipmap is created, create one level */
2713 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2714 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2716 Pool
= WINED3DPOOL_SYSTEMMEM
;
2718 /* Should I forward the MANAGED cap to the managed pool ? */
2720 /* Get the format. It's set already by CreateNewSurface */
2721 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2723 /* The surfaces are already created, the callback only
2724 * passes the IWineD3DSurface to WineD3D
2726 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2728 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2729 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2730 0 /* SharedHandle */, (IUnknown
*)object
);
2734 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2735 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**) &object
->wineD3DTexture
,
2736 0 /* SharedHandle */, (IUnknown
*)object
);
2738 This
->tex_root
= NULL
;
2741 LeaveCriticalSection(&ddraw_cs
);
2745 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2746 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2749 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2750 const DDPIXELFORMAT
*provided
)
2752 /* Some flags must be present in both or neither for a match. */
2753 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2754 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2755 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2757 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2760 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2763 if (requested
->dwFlags
& DDPF_FOURCC
)
2764 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2767 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2768 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2769 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2772 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2773 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2774 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2777 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2778 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2781 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2782 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2784 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2787 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2788 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2795 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2796 const DDSURFACEDESC2
* provided
)
2805 #define CMP(FLAG, FIELD) \
2806 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2807 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2809 static const struct compare_info compare
[] =
2811 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2812 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2814 CMP(CKDESTBLT
, ddckCKDestBlt
),
2815 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2816 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2817 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2818 CMP(HEIGHT
, dwHeight
),
2819 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2820 CMP(LPSURFACE
, lpSurface
),
2821 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2822 CMP(PITCH
, u1
/* lPitch */),
2823 /* PIXELFORMAT: manual */
2824 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2825 CMP(TEXTURESTAGE
, dwTextureStage
),
2826 CMP(WIDTH
, dwWidth
),
2827 /* ZBUFFERBITDEPTH: "obsolete" */
2834 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2837 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2839 if (requested
->dwFlags
& compare
[i
].flag
2840 && memcmp((const char *)provided
+ compare
[i
].offset
,
2841 (const char *)requested
+ compare
[i
].offset
,
2842 compare
[i
].size
) != 0)
2846 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2848 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2849 &provided
->u4
.ddpfPixelFormat
))
2856 #undef DDENUMSURFACES_SEARCHTYPE
2857 #undef DDENUMSURFACES_MATCHTYPE
2859 /*****************************************************************************
2860 * IDirectDraw7::EnumSurfaces
2862 * Loops through all surfaces attached to this device and calls the
2863 * application callback. This can't be relayed to WineD3DDevice,
2864 * because some WineD3DSurfaces' parents are IParent objects
2867 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2868 * DDSD: Description to filter for
2869 * Context: Application-provided pointer, it's passed unmodified to the
2871 * Callback: Address to call for each surface
2874 * DDERR_INVALIDPARAMS if the callback is NULL
2877 *****************************************************************************/
2878 static HRESULT WINAPI
2879 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2881 DDSURFACEDESC2
*DDSD
,
2883 LPDDENUMSURFACESCALLBACK7 Callback
)
2885 /* The surface enumeration is handled by WineDDraw,
2886 * because it keeps track of all surfaces attached to
2887 * it. The filtering is done by our callback function,
2888 * because WineDDraw doesn't handle ddraw-like surface
2891 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2892 IDirectDrawSurfaceImpl
*surf
;
2894 DDSURFACEDESC2 desc
;
2895 struct list
*entry
, *entry2
;
2897 all
= Flags
& DDENUMSURFACES_ALL
;
2898 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2900 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2901 EnterCriticalSection(&ddraw_cs
);
2905 LeaveCriticalSection(&ddraw_cs
);
2906 return DDERR_INVALIDPARAMS
;
2909 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2910 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2912 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2913 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2915 desc
= surf
->surface_desc
;
2916 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2917 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2919 LeaveCriticalSection(&ddraw_cs
);
2924 LeaveCriticalSection(&ddraw_cs
);
2928 static HRESULT WINAPI
2929 findRenderTarget(IDirectDrawSurface7
*surface
,
2930 DDSURFACEDESC2
*desc
,
2933 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2934 IDirectDrawSurfaceImpl
**target
= ctx
;
2936 if(!surf
->isRenderTarget
) {
2938 IDirectDrawSurface7_Release(surface
);
2939 return DDENUMRET_CANCEL
;
2942 /* Recurse into the surface tree */
2943 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2945 IDirectDrawSurface7_Release(surface
);
2946 if(*target
) return DDENUMRET_CANCEL
;
2947 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2950 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2951 IDirectDrawSurfaceImpl
*primary
) {
2953 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2956 window
= This
->dest_window
;
2958 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2960 /* Use the surface description for the device parameters, not the
2961 * Device settings. The app might render to an offscreen surface
2963 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2964 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2965 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2966 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2967 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2968 presentation_parameters
.MultiSampleQuality
= 0;
2969 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2970 presentation_parameters
.hDeviceWindow
= window
;
2971 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2972 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2973 presentation_parameters
.AutoDepthStencilFormat
= 0;
2974 presentation_parameters
.Flags
= 0;
2975 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2976 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2978 This
->d3d_target
= primary
;
2979 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2980 This
->d3d_target
= NULL
;
2984 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2985 primary
->wineD3DSwapChain
= NULL
;
2990 /*****************************************************************************
2991 * IDirectDrawImpl_AttachD3DDevice
2993 * Initializes the D3D capabilities of WineD3D
2996 * primary: The primary surface for D3D
3002 *****************************************************************************/
3004 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3005 IDirectDrawSurfaceImpl
*primary
)
3008 HWND window
= This
->dest_window
;
3010 WINED3DPRESENT_PARAMETERS localParameters
;
3012 TRACE("(%p)->(%p)\n", This
, primary
);
3014 /* If there's no window, create a hidden window. WineD3D needs it */
3015 if(window
== 0 || window
== GetDesktopWindow())
3017 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3019 GetSystemMetrics(SM_CXSCREEN
),
3020 GetSystemMetrics(SM_CYSCREEN
),
3021 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3023 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3024 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3028 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3030 This
->d3d_window
= window
;
3032 /* Store the future Render Target surface */
3033 This
->d3d_target
= primary
;
3035 /* Use the surface description for the device parameters, not the
3036 * Device settings. The app might render to an offscreen surface
3038 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3039 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3040 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3041 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3042 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3043 localParameters
.MultiSampleQuality
= 0;
3044 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3045 localParameters
.hDeviceWindow
= window
;
3046 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3047 localParameters
.EnableAutoDepthStencil
= TRUE
;
3048 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
3049 localParameters
.Flags
= 0;
3050 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3051 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3053 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3055 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3056 * recursive loop until ram or emulated video memory is full
3058 This
->d3d_initialized
= TRUE
;
3060 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
3063 This
->d3d_target
= NULL
;
3064 This
->d3d_initialized
= FALSE
;
3068 This
->declArraySize
= 2;
3069 This
->decls
= HeapAlloc(GetProcessHeap(),
3071 sizeof(*This
->decls
) * This
->declArraySize
);
3074 ERR("Error allocating an array for the converted vertex decls\n");
3075 This
->declArraySize
= 0;
3076 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3077 D3D7CB_DestroyDepthStencilSurface
,
3078 D3D7CB_DestroySwapChain
);
3079 return E_OUTOFMEMORY
;
3082 /* Create an Index Buffer parent */
3083 TRACE("(%p) Successfully initialized 3D\n", This
);
3087 /*****************************************************************************
3088 * DirectDrawCreateClipper (DDRAW.@)
3090 * Creates a new IDirectDrawClipper object.
3093 * Clipper: Address to write the interface pointer to
3094 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3098 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3099 * E_OUTOFMEMORY if allocating the object failed
3101 *****************************************************************************/
3103 DirectDrawCreateClipper(DWORD Flags
,
3104 LPDIRECTDRAWCLIPPER
*Clipper
,
3107 IDirectDrawClipperImpl
* object
;
3108 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3110 EnterCriticalSection(&ddraw_cs
);
3111 if (UnkOuter
!= NULL
)
3113 LeaveCriticalSection(&ddraw_cs
);
3114 return CLASS_E_NOAGGREGATION
;
3119 LeaveCriticalSection(&ddraw_cs
);
3120 return DDERR_NODIRECTDRAWSUPPORT
;
3123 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3124 sizeof(IDirectDrawClipperImpl
));
3127 LeaveCriticalSection(&ddraw_cs
);
3128 return E_OUTOFMEMORY
;
3131 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
3133 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3134 if(!object
->wineD3DClipper
)
3136 HeapFree(GetProcessHeap(), 0, object
);
3137 LeaveCriticalSection(&ddraw_cs
);
3138 return E_OUTOFMEMORY
;
3141 *Clipper
= (IDirectDrawClipper
*) object
;
3142 LeaveCriticalSection(&ddraw_cs
);
3146 /*****************************************************************************
3147 * IDirectDraw7::CreateClipper
3149 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3151 *****************************************************************************/
3152 static HRESULT WINAPI
3153 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3155 IDirectDrawClipper
**Clipper
,
3158 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3159 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3160 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3163 /*****************************************************************************
3164 * IDirectDraw7::CreatePalette
3166 * Creates a new IDirectDrawPalette object
3169 * Flags: The flags for the new clipper
3170 * ColorTable: Color table to assign to the new clipper
3171 * Palette: Address to write the interface pointer to
3172 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3176 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3177 * E_OUTOFMEMORY if allocating the object failed
3179 *****************************************************************************/
3180 static HRESULT WINAPI
3181 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3183 PALETTEENTRY
*ColorTable
,
3184 IDirectDrawPalette
**Palette
,
3185 IUnknown
*pUnkOuter
)
3187 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3188 IDirectDrawPaletteImpl
*object
;
3189 HRESULT hr
= DDERR_GENERIC
;
3190 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3192 EnterCriticalSection(&ddraw_cs
);
3193 if(pUnkOuter
!= NULL
)
3195 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3196 LeaveCriticalSection(&ddraw_cs
);
3197 return CLASS_E_NOAGGREGATION
;
3200 /* The refcount test shows that a cooplevel is required for this */
3201 if(!This
->cooperative_level
)
3203 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3204 LeaveCriticalSection(&ddraw_cs
);
3205 return DDERR_NOCOOPERATIVELEVELSET
;
3208 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3211 ERR("Out of memory when allocating memory for a palette implementation\n");
3212 LeaveCriticalSection(&ddraw_cs
);
3213 return E_OUTOFMEMORY
;
3216 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3218 object
->ddraw_owner
= This
;
3220 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3221 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3224 HeapFree(GetProcessHeap(), 0, object
);
3225 LeaveCriticalSection(&ddraw_cs
);
3229 IDirectDraw7_AddRef(iface
);
3230 object
->ifaceToRelease
= (IUnknown
*) iface
;
3231 *Palette
= (IDirectDrawPalette
*)object
;
3232 LeaveCriticalSection(&ddraw_cs
);
3236 /*****************************************************************************
3237 * IDirectDraw7::DuplicateSurface
3239 * Duplicates a surface. The surface memory points to the same memory as
3240 * the original surface, and it's released when the last surface referencing
3241 * it is released. I guess that's beyond Wine's surface management right now
3242 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3243 * test application to implement this)
3246 * Src: Address of the source surface
3247 * Dest: Address to write the new surface pointer to
3250 * See IDirectDraw7::CreateSurface
3252 *****************************************************************************/
3253 static HRESULT WINAPI
3254 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3255 IDirectDrawSurface7
*Src
,
3256 IDirectDrawSurface7
**Dest
)
3258 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3259 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3261 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3263 /* For now, simply create a new, independent surface */
3264 return IDirectDraw7_CreateSurface(iface
,
3265 &Surf
->surface_desc
,
3270 /*****************************************************************************
3271 * IDirectDraw7 VTable
3272 *****************************************************************************/
3273 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3276 IDirectDrawImpl_QueryInterface
,
3277 IDirectDrawImpl_AddRef
,
3278 IDirectDrawImpl_Release
,
3279 /*** IDirectDraw ***/
3280 IDirectDrawImpl_Compact
,
3281 IDirectDrawImpl_CreateClipper
,
3282 IDirectDrawImpl_CreatePalette
,
3283 IDirectDrawImpl_CreateSurface
,
3284 IDirectDrawImpl_DuplicateSurface
,
3285 IDirectDrawImpl_EnumDisplayModes
,
3286 IDirectDrawImpl_EnumSurfaces
,
3287 IDirectDrawImpl_FlipToGDISurface
,
3288 IDirectDrawImpl_GetCaps
,
3289 IDirectDrawImpl_GetDisplayMode
,
3290 IDirectDrawImpl_GetFourCCCodes
,
3291 IDirectDrawImpl_GetGDISurface
,
3292 IDirectDrawImpl_GetMonitorFrequency
,
3293 IDirectDrawImpl_GetScanLine
,
3294 IDirectDrawImpl_GetVerticalBlankStatus
,
3295 IDirectDrawImpl_Initialize
,
3296 IDirectDrawImpl_RestoreDisplayMode
,
3297 IDirectDrawImpl_SetCooperativeLevel
,
3298 IDirectDrawImpl_SetDisplayMode
,
3299 IDirectDrawImpl_WaitForVerticalBlank
,
3300 /*** IDirectDraw2 ***/
3301 IDirectDrawImpl_GetAvailableVidMem
,
3302 /*** IDirectDraw3 ***/
3303 IDirectDrawImpl_GetSurfaceFromDC
,
3304 /*** IDirectDraw4 ***/
3305 IDirectDrawImpl_RestoreAllSurfaces
,
3306 IDirectDrawImpl_TestCooperativeLevel
,
3307 IDirectDrawImpl_GetDeviceIdentifier
,
3308 /*** IDirectDraw7 ***/
3309 IDirectDrawImpl_StartModeTest
,
3310 IDirectDrawImpl_EvaluateMode
3313 /*****************************************************************************
3314 * IDirectDrawImpl_FindDecl
3316 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3317 * if none was found.
3319 * This function is in ddraw.c and the DDraw object space because D3D7
3320 * vertex buffers are created using the IDirect3D interface to the ddraw
3321 * object, so they can be valid across D3D devices(theoretically. The ddraw
3322 * object also owns the wined3d device
3326 * fvf: Fvf to find the decl for
3329 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3332 *****************************************************************************/
3333 IWineD3DVertexDeclaration
*
3334 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3338 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3339 int p
, low
, high
; /* deliberately signed */
3340 struct FvfToDecl
*convertedDecls
= This
->decls
;
3342 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3345 high
= This
->numConvertedDecls
- 1;
3346 while(low
<= high
) {
3347 p
= (low
+ high
) >> 1;
3349 if(convertedDecls
[p
].fvf
== fvf
) {
3350 TRACE("found %p\n", convertedDecls
[p
].decl
);
3351 return convertedDecls
[p
].decl
;
3352 } else if(convertedDecls
[p
].fvf
< fvf
) {
3358 TRACE("not found. Creating and inserting at position %d.\n", low
);
3360 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
, (IUnknown
*)This
, fvf
);
3361 if (hr
!= S_OK
) return NULL
;
3363 if(This
->declArraySize
== This
->numConvertedDecls
) {
3364 int grow
= max(This
->declArraySize
/ 2, 8);
3365 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3366 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3367 if(!convertedDecls
) {
3368 /* This will destroy it */
3369 IWineD3DVertexDeclaration_Release(pDecl
);
3372 This
->decls
= convertedDecls
;
3373 This
->declArraySize
+= grow
;
3376 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3377 convertedDecls
[low
].decl
= pDecl
;
3378 convertedDecls
[low
].fvf
= fvf
;
3379 This
->numConvertedDecls
++;
3381 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3385 /* IWineD3DDeviceParent IUnknown methods */
3387 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3389 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3392 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3394 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3395 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3398 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3400 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3401 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3404 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3406 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3407 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3410 /* IWineD3DDeviceParent methods */
3412 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3414 TRACE("iface %p, device %p\n", iface
, device
);
3417 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3418 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3419 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3421 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3422 IDirectDrawSurfaceImpl
*surf
= NULL
;
3424 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3426 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3427 "\tpool %#x, level %u, face %u, surface %p\n",
3428 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3430 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3433 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3434 TRACE("Asked for positive x\n");
3435 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3437 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3439 surf
= This
->tex_root
; break;
3440 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3441 TRACE("Asked for negative x\n");
3442 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3443 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3444 TRACE("Asked for positive y\n");
3445 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3446 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3447 TRACE("Asked for negative y\n");
3448 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3449 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3450 TRACE("Asked for positive z\n");
3451 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3452 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3453 TRACE("Asked for negative z\n");
3454 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3455 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3460 IDirectDrawSurface7
*attached
;
3461 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3462 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3463 IDirectDrawSurface7_Release(attached
);
3465 if (!surf
) ERR("root search surface not found\n");
3467 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3470 IDirectDrawSurface7
*attached
;
3471 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3472 if(!attached
) ERR("Surface not found\n");
3473 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3474 IDirectDrawSurface7_Release(attached
);
3478 /* Return the surface */
3479 *surface
= surf
->WineD3DSurface
;
3481 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3486 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3487 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3488 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3490 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3491 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3492 IDirectDrawSurfaceImpl
*target
= NULL
;
3494 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3495 "\tmultisample_quality %u, lockable %u, surface %p\n",
3496 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3498 if (d3d_surface
->isRenderTarget
)
3500 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3504 target
= d3d_surface
;
3509 target
= This
->d3d_target
;
3510 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3513 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3515 *surface
= target
->WineD3DSurface
;
3516 target
->isRenderTarget
= TRUE
;
3518 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3523 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3524 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3525 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3527 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3528 /* Create a Depth Stencil surface to make WineD3D happy */
3529 DDSURFACEDESC2 ddsd
;
3532 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3533 "\tmultisample_quality %u, discard %u, surface %p\n",
3534 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3538 /* Create a DirectDraw surface */
3539 memset(&ddsd
, 0, sizeof(ddsd
));
3540 ddsd
.dwSize
= sizeof(ddsd
);
3541 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3542 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3543 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3544 ddsd
.dwHeight
= height
;
3545 ddsd
.dwWidth
= width
;
3548 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3552 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3555 This
->depthstencil
= TRUE
;
3556 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
,
3557 &ddsd
, (IDirectDrawSurface7
**)&This
->DepthStencilBuffer
, NULL
);
3558 This
->depthstencil
= FALSE
;
3561 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3565 *surface
= This
->DepthStencilBuffer
->WineD3DSurface
;
3570 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3571 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3572 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3574 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3575 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3577 ERR("Not implemented!\n");
3582 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3583 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3585 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3586 IDirectDrawSurfaceImpl
*iterator
;
3587 IParentImpl
*object
;
3590 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3592 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3595 FIXME("Allocation of memory failed\n");
3597 return DDERR_OUTOFVIDEOMEMORY
;
3600 object
->lpVtbl
= &IParent_Vtbl
;
3603 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3604 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3607 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3608 HeapFree(GetProcessHeap(), 0 , object
);
3613 object
->child
= (IUnknown
*)*swapchain
;
3614 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3615 iterator
= This
->d3d_target
->complex_array
[0];
3618 iterator
->wineD3DSwapChain
= *swapchain
;
3619 iterator
= iterator
->complex_array
[0];
3625 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3627 /* IUnknown methods */
3628 device_parent_QueryInterface
,
3629 device_parent_AddRef
,
3630 device_parent_Release
,
3631 /* IWineD3DDeviceParent methods */
3632 device_parent_WineD3DDeviceCreated
,
3633 device_parent_CreateSurface
,
3634 device_parent_CreateRenderTarget
,
3635 device_parent_CreateDepthStencilSurface
,
3636 device_parent_CreateVolume
,
3637 device_parent_CreateSwapChain
,