2 * IDirect3DSwapChain9 implementation
4 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DSwapChain IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface
, REFIID riid
, LPVOID
* ppobj
)
31 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
33 if (IsEqualGUID(riid
, &IID_IUnknown
)
34 || IsEqualGUID(riid
, &IID_IDirect3DSwapChain9
)) {
35 IUnknown_AddRef(iface
);
40 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
45 static ULONG WINAPI
IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface
) {
46 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
47 ULONG ref
= InterlockedIncrement(&This
->ref
);
49 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 static ULONG WINAPI
IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface
) {
55 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
56 ULONG ref
= InterlockedDecrement(&This
->ref
);
58 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
61 IWineD3DSwapChain_Release(This
->wineD3DSwapChain
);
62 if (This
->parentDevice
) IUnknown_Release(This
->parentDevice
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DSwapChain9 parts follow: */
69 static HRESULT WINAPI
IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
* pDirtyRegion
, DWORD dwFlags
) {
70 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
71 TRACE("(%p) Relay\n", This
);
72 return IWineD3DSwapChain_Present(This
->wineD3DSwapChain
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
, dwFlags
);
75 static HRESULT WINAPI
IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface
, IDirect3DSurface9
* pDestSurface
) {
76 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
77 TRACE("(%p) Relay\n", This
);
78 return IWineD3DSwapChain_GetFrontBufferData(This
->wineD3DSwapChain
, ((IDirect3DSurface9Impl
*)pDestSurface
)->wineD3DSurface
);
81 static HRESULT WINAPI
IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface
, UINT iBackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
82 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
84 IWineD3DSurface
*mySurface
= NULL
;
86 TRACE("(%p) Relay\n", This
);
88 hrc
= IWineD3DSwapChain_GetBackBuffer(This
->wineD3DSwapChain
, iBackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &mySurface
);
89 if (hrc
== D3D_OK
&& NULL
!= mySurface
) {
90 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppBackBuffer
);
91 IWineD3DSurface_Release(mySurface
);
93 /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
97 static HRESULT WINAPI
IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
98 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
99 TRACE("(%p) Relay\n", This
);
100 return IWineD3DSwapChain_GetRasterStatus(This
->wineD3DSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
103 static HRESULT WINAPI
IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface
, D3DDISPLAYMODE
* pMode
) {
104 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
105 TRACE("(%p) Relay\n", This
);
106 return IWineD3DSwapChain_GetDisplayMode(This
->wineD3DSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
109 static HRESULT WINAPI
IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 iface
, IDirect3DDevice9
** ppDevice
) {
110 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
111 HRESULT hrc
= D3D_OK
;
112 IWineD3DDevice
*device
= NULL
;
114 TRACE("(%p) Relay\n", This
);
116 hrc
= IWineD3DSwapChain_GetDevice(This
->wineD3DSwapChain
, &device
);
117 if (hrc
== D3D_OK
&& NULL
!= device
) {
118 IWineD3DDevice_GetParent(device
, (IUnknown
**)ppDevice
);
119 IWineD3DDevice_Release(device
);
124 static HRESULT WINAPI
IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
125 IDirect3DSwapChain9Impl
*This
= (IDirect3DSwapChain9Impl
*)iface
;
126 WINED3DPRESENT_PARAMETERS winePresentParameters
;
127 TRACE("(%p)->(%p): Relay\n", This
, pPresentationParameters
);
128 winePresentParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
129 winePresentParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
130 winePresentParameters
.BackBufferFormat
= (WINED3DFORMAT
*) &pPresentationParameters
->BackBufferFormat
;
131 winePresentParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
132 winePresentParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
133 winePresentParameters
.MultiSampleQuality
= &pPresentationParameters
->MultiSampleQuality
;
134 winePresentParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*)&pPresentationParameters
->SwapEffect
;
135 winePresentParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
136 winePresentParameters
.Windowed
= &pPresentationParameters
->Windowed
;
137 winePresentParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
138 winePresentParameters
.Flags
= &pPresentationParameters
->Flags
;
139 winePresentParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
140 winePresentParameters
.PresentationInterval
= &pPresentationParameters
->PresentationInterval
;
141 return IWineD3DSwapChain_GetPresentParameters(This
->wineD3DSwapChain
, &winePresentParameters
);
145 static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl
=
147 IDirect3DSwapChain9Impl_QueryInterface
,
148 IDirect3DSwapChain9Impl_AddRef
,
149 IDirect3DSwapChain9Impl_Release
,
150 IDirect3DSwapChain9Impl_Present
,
151 IDirect3DSwapChain9Impl_GetFrontBufferData
,
152 IDirect3DSwapChain9Impl_GetBackBuffer
,
153 IDirect3DSwapChain9Impl_GetRasterStatus
,
154 IDirect3DSwapChain9Impl_GetDisplayMode
,
155 IDirect3DSwapChain9Impl_GetDevice
,
156 IDirect3DSwapChain9Impl_GetPresentParameters
160 /* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
161 HRESULT WINAPI
IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain9
** pSwapChain
) {
162 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
163 IDirect3DSwapChain9Impl
* object
;
164 HRESULT hrc
= D3D_OK
;
165 WINED3DPRESENT_PARAMETERS localParameters
;
167 TRACE("(%p) Relay\n", This
);
169 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
170 if (NULL
== object
) {
171 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
172 return D3DERR_OUTOFVIDEOMEMORY
;
175 object
->lpVtbl
= &Direct3DSwapChain9_Vtbl
;
177 /* The back buffer count is set to one if it's 0 */
178 if(pPresentationParameters
->BackBufferCount
== 0) {
179 pPresentationParameters
->BackBufferCount
= 1;
182 /* Allocate an associated WineD3DDevice object */
183 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
184 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
185 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
186 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
187 localParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
188 localParameters
.MultiSampleQuality
= &pPresentationParameters
->MultiSampleQuality
;
189 localParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*)&pPresentationParameters
->SwapEffect
;
190 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
191 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
192 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
193 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
194 localParameters
.Flags
= &pPresentationParameters
->Flags
;
195 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
196 localParameters
.PresentationInterval
= &pPresentationParameters
->PresentationInterval
;
199 hrc
= IWineD3DDevice_CreateAdditionalSwapChain(This
->WineD3DDevice
, &localParameters
, &object
->wineD3DSwapChain
, (IUnknown
*)object
, D3D9CB_CreateRenderTarget
, D3D9CB_CreateDepthStencilSurface
);
201 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
202 HeapFree(GetProcessHeap(), 0 , object
);
204 IUnknown_AddRef(iface
);
205 object
->parentDevice
= iface
;
206 *pSwapChain
= (IDirect3DSwapChain9
*)object
;
207 TRACE("(%p) : Created swapchain %p\n", This
, *pSwapChain
);
209 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
213 HRESULT WINAPI
IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface
, UINT iSwapChain
, IDirect3DSwapChain9
** pSwapChain
) {
214 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
215 HRESULT hrc
= D3D_OK
;
216 IWineD3DSwapChain
*swapchain
= NULL
;
218 TRACE("(%p) Relay\n", This
);
220 hrc
= IWineD3DDevice_GetSwapChain(This
->WineD3DDevice
, iSwapChain
, &swapchain
);
221 if (hrc
== D3D_OK
&& NULL
!= swapchain
) {
222 IWineD3DSwapChain_GetParent(swapchain
, (IUnknown
**)pSwapChain
);
223 IWineD3DSwapChain_Release(swapchain
);
230 UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface
) {
231 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
232 TRACE("(%p) Relay\n", This
);
233 return IWineD3DDevice_GetNumberOfSwapChains(This
->WineD3DDevice
);