2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface
, REFIID riid
, LPVOID
* ppobj
)
30 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3D9
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3D9Impl_AddRef(LPDIRECT3D9 iface
) {
45 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3D9Impl_Release(LPDIRECT3D9 iface
) {
54 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
60 IWineD3D_Release(This
->WineD3D
);
61 HeapFree(GetProcessHeap(), 0, This
);
67 /* IDirect3D9 Interface follow: */
68 static HRESULT WINAPI
IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface
, void* pInitializeFunction
) {
69 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
70 return IWineD3D_RegisterSoftwareDevice(This
->WineD3D
, pInitializeFunction
);
73 static UINT WINAPI
IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface
) {
74 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
75 return IWineD3D_GetAdapterCount(This
->WineD3D
);
78 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER9
* pIdentifier
) {
79 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
80 WINED3DADAPTER_IDENTIFIER adapter_id
;
82 /* dx8 and dx9 have different structures to be filled in, with incompatible
83 layouts so pass in pointers to the places to be filled via an internal
85 adapter_id
.Driver
= pIdentifier
->Driver
;
86 adapter_id
.Description
= pIdentifier
->Description
;
87 adapter_id
.DeviceName
= pIdentifier
->DeviceName
;
88 adapter_id
.DriverVersion
= &pIdentifier
->DriverVersion
;
89 adapter_id
.VendorId
= &pIdentifier
->VendorId
;
90 adapter_id
.DeviceId
= &pIdentifier
->DeviceId
;
91 adapter_id
.SubSysId
= &pIdentifier
->SubSysId
;
92 adapter_id
.Revision
= &pIdentifier
->Revision
;
93 adapter_id
.DeviceIdentifier
= &pIdentifier
->DeviceIdentifier
;
94 adapter_id
.WHQLLevel
= &pIdentifier
->WHQLLevel
;
96 return IWineD3D_GetAdapterIdentifier(This
->WineD3D
, Adapter
, Flags
, &adapter_id
);
99 static UINT WINAPI
IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface
, UINT Adapter
, D3DFORMAT Format
) {
100 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
101 return IWineD3D_GetAdapterModeCount(This
->WineD3D
, Adapter
, Format
);
104 static HRESULT WINAPI
IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface
, UINT Adapter
, D3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
105 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
106 return IWineD3D_EnumAdapterModes(This
->WineD3D
, Adapter
, Format
, Mode
, (WINED3DDISPLAYMODE
*) pMode
);
109 static HRESULT WINAPI
IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
110 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
111 return IWineD3D_GetAdapterDisplayMode(This
->WineD3D
, Adapter
, (WINED3DDISPLAYMODE
*) pMode
);
114 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface
,
115 UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
116 D3DFORMAT BackBufferFormat
, BOOL Windowed
) {
117 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
118 return IWineD3D_CheckDeviceType(This
->WineD3D
, Adapter
, CheckType
, DisplayFormat
,
119 BackBufferFormat
, Windowed
);
122 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface
,
123 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
124 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
) {
125 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
126 return IWineD3D_CheckDeviceFormat(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
127 Usage
, RType
, CheckFormat
);
130 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface
,
131 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
132 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
133 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
134 return IWineD3D_CheckDeviceMultiSampleType(This
->WineD3D
, Adapter
, DeviceType
, SurfaceFormat
,
135 Windowed
, MultiSampleType
, pQualityLevels
);
138 static HRESULT WINAPI
IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface
,
139 UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
140 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
) {
141 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
142 return IWineD3D_CheckDepthStencilMatch(This
->WineD3D
, Adapter
, DeviceType
, AdapterFormat
,
143 RenderTargetFormat
, DepthStencilFormat
);
146 static HRESULT WINAPI
IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SourceFormat
, D3DFORMAT TargetFormat
) {
147 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
148 return IWineD3D_CheckDeviceFormatConversion(This
->WineD3D
, Adapter
, DeviceType
, SourceFormat
,
152 static HRESULT WINAPI
IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS9
* pCaps
) {
153 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
154 HRESULT hrc
= D3D_OK
;
155 WINED3DCAPS
*pWineCaps
;
157 TRACE("(%p) Relay %d %u %p\n", This
, Adapter
, DeviceType
, pCaps
);
160 return D3DERR_INVALIDCALL
;
162 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
163 if(pWineCaps
== NULL
){
164 return D3DERR_INVALIDCALL
; /*well this is what MSDN says to return*/
166 D3D9CAPSTOWINECAPS(pCaps
, pWineCaps
)
167 hrc
= IWineD3D_GetDeviceCaps(This
->WineD3D
, Adapter
, DeviceType
, pWineCaps
);
168 HeapFree(GetProcessHeap(), 0, pWineCaps
);
169 TRACE("(%p) returning %p\n", This
, pCaps
);
173 static HMONITOR WINAPI
IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface
, UINT Adapter
) {
174 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
175 return IWineD3D_GetAdapterMonitor(This
->WineD3D
, Adapter
);
178 /* Internal function called back during the CreateDevice to create a render target */
179 HRESULT WINAPI
D3D9CB_CreateRenderTarget(IUnknown
*device
, UINT Width
, UINT Height
,
180 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
181 DWORD MultisampleQuality
, BOOL Lockable
,
182 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
183 HRESULT res
= D3D_OK
;
184 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
185 TRACE("(%p) call back\n", device
);
186 res
= IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9
*)device
, Width
, Height
,
187 (D3DFORMAT
)Format
, MultiSample
, MultisampleQuality
, Lockable
,
188 (IDirect3DSurface9
**)&d3dSurface
, pSharedHandle
);
190 if (SUCCEEDED(res
)) {
191 *ppSurface
= d3dSurface
->wineD3DSurface
;
192 IUnknown_Release(d3dSurface
->parentDevice
);
193 d3dSurface
->parentDevice
= NULL
;
200 HRESULT WINAPI
D3D9CB_CreateAdditionalSwapChain(IUnknown
*device
,
201 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
202 IWineD3DSwapChain
** ppSwapChain
) {
203 HRESULT res
= D3D_OK
;
204 IDirect3DSwapChain9Impl
*d3dSwapChain
= NULL
;
205 D3DPRESENT_PARAMETERS localParameters
;
206 TRACE("(%p) call back\n", device
);
208 localParameters
.BackBufferWidth
= *(pPresentationParameters
->BackBufferWidth
);
209 localParameters
.BackBufferHeight
= *(pPresentationParameters
->BackBufferHeight
);
210 localParameters
.BackBufferFormat
= *(pPresentationParameters
->BackBufferFormat
);
211 localParameters
.BackBufferCount
= *(pPresentationParameters
->BackBufferCount
);
212 localParameters
.MultiSampleType
= *(pPresentationParameters
->MultiSampleType
);
213 localParameters
.MultiSampleQuality
= *(pPresentationParameters
->MultiSampleQuality
);
214 localParameters
.SwapEffect
= *(pPresentationParameters
->SwapEffect
);
215 localParameters
.hDeviceWindow
= *(pPresentationParameters
->hDeviceWindow
);
216 localParameters
.Windowed
= *(pPresentationParameters
->Windowed
);
217 localParameters
.EnableAutoDepthStencil
= *(pPresentationParameters
->EnableAutoDepthStencil
);
218 localParameters
.AutoDepthStencilFormat
= *(pPresentationParameters
->AutoDepthStencilFormat
);
219 localParameters
.Flags
= *(pPresentationParameters
->Flags
);
220 localParameters
.FullScreen_RefreshRateInHz
= *(pPresentationParameters
->FullScreen_RefreshRateInHz
);
221 localParameters
.PresentationInterval
= *(pPresentationParameters
->PresentationInterval
);
223 /*copy the presentation parameters*/
224 res
= IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9
*)device
, &localParameters
, (IDirect3DSwapChain9
**)&d3dSwapChain
);
226 if (SUCCEEDED(res
)) {
227 *ppSwapChain
= d3dSwapChain
->wineD3DSwapChain
;
228 IUnknown_Release(d3dSwapChain
->parentDevice
);
229 d3dSwapChain
->parentDevice
= NULL
;
233 /*Copy back the presentation parameters*/
234 *pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
235 *pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
236 *pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
237 *pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
238 *pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
239 *pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
240 *pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
241 *pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
242 *pPresentationParameters
->Windowed
= localParameters
.Windowed
;
243 *pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
244 *pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
245 *pPresentationParameters
->Flags
= localParameters
.Flags
;
246 *pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
247 *pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
252 /* Internal function called back during the CreateDevice to create a render target */
253 HRESULT WINAPI
D3D9CB_CreateDepthStencilSurface(IUnknown
*device
, UINT Width
, UINT Height
,
254 WINED3DFORMAT Format
, WINED3DMULTISAMPLE_TYPE MultiSample
,
255 DWORD MultisampleQuality
, BOOL Discard
,
256 IWineD3DSurface
** ppSurface
, HANDLE
* pSharedHandle
) {
257 HRESULT res
= D3D_OK
;
258 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
259 TRACE("(%p) call back\n", device
);
261 res
= IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9
*)device
, Width
, Height
,
262 (D3DFORMAT
)Format
, MultiSample
, MultisampleQuality
, Discard
,
263 (IDirect3DSurface9
**)&d3dSurface
, pSharedHandle
);
264 if (SUCCEEDED(res
)) {
265 *ppSurface
= d3dSurface
->wineD3DSurface
;
266 IUnknown_Release(d3dSurface
->parentDevice
);
267 d3dSurface
->parentDevice
= NULL
;
273 HRESULT WINAPI
IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
274 DWORD BehaviourFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
275 IDirect3DDevice9
** ppReturnedDeviceInterface
) {
277 IDirect3D9Impl
*This
= (IDirect3D9Impl
*)iface
;
278 IDirect3DDevice9Impl
*object
= NULL
;
279 WINED3DPRESENT_PARAMETERS localParameters
;
281 TRACE("(%p) Relay\n", This
);
283 /* Check the validity range of the adapter parameter */
284 if (Adapter
>= IDirect3D9Impl_GetAdapterCount(iface
)) {
285 *ppReturnedDeviceInterface
= NULL
;
286 return D3DERR_INVALIDCALL
;
289 /* Allocate the storage for the device object */
290 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DDevice9Impl
));
291 if (NULL
== object
) {
292 FIXME("Allocation of memory failed\n");
293 *ppReturnedDeviceInterface
= NULL
;
294 return D3DERR_OUTOFVIDEOMEMORY
;
297 object
->lpVtbl
= &Direct3DDevice9_Vtbl
;
299 *ppReturnedDeviceInterface
= (IDirect3DDevice9
*)object
;
301 /* Allocate an associated WineD3DDevice object */
302 localParameters
.BackBufferWidth
= &pPresentationParameters
->BackBufferWidth
;
303 localParameters
.BackBufferHeight
= &pPresentationParameters
->BackBufferHeight
;
304 localParameters
.BackBufferFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->BackBufferFormat
;
305 localParameters
.BackBufferCount
= &pPresentationParameters
->BackBufferCount
;
306 localParameters
.MultiSampleType
= (WINED3DMULTISAMPLE_TYPE
*) &pPresentationParameters
->MultiSampleType
;
307 localParameters
.MultiSampleQuality
= &pPresentationParameters
->MultiSampleQuality
;
308 localParameters
.SwapEffect
= (WINED3DSWAPEFFECT
*) &pPresentationParameters
->SwapEffect
;
309 localParameters
.hDeviceWindow
= &pPresentationParameters
->hDeviceWindow
;
310 localParameters
.Windowed
= &pPresentationParameters
->Windowed
;
311 localParameters
.EnableAutoDepthStencil
= &pPresentationParameters
->EnableAutoDepthStencil
;
312 localParameters
.AutoDepthStencilFormat
= (WINED3DFORMAT
*)&pPresentationParameters
->AutoDepthStencilFormat
;
313 localParameters
.Flags
= &pPresentationParameters
->Flags
;
314 localParameters
.FullScreen_RefreshRateInHz
= &pPresentationParameters
->FullScreen_RefreshRateInHz
;
315 localParameters
.PresentationInterval
= &pPresentationParameters
->PresentationInterval
;
317 hr
=IWineD3D_CreateDevice(This
->WineD3D
, Adapter
, DeviceType
, hFocusWindow
, BehaviourFlags
, &object
->WineD3DDevice
, (IUnknown
*)object
);
320 HeapFree(GetProcessHeap(), 0, object
);
321 *ppReturnedDeviceInterface
= NULL
;
325 TRACE("(%p) : Created Device %p\n", This
, object
);
327 hr
= IWineD3DDevice_Init3D(object
->WineD3DDevice
, &localParameters
, D3D9CB_CreateAdditionalSwapChain
);
329 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This
, object
->WineD3DDevice
);
330 HeapFree(GetProcessHeap(), 0, object
);
331 *ppReturnedDeviceInterface
= NULL
;
338 const IDirect3D9Vtbl Direct3D9_Vtbl
=
341 IDirect3D9Impl_QueryInterface
,
342 IDirect3D9Impl_AddRef
,
343 IDirect3D9Impl_Release
,
345 IDirect3D9Impl_RegisterSoftwareDevice
,
346 IDirect3D9Impl_GetAdapterCount
,
347 IDirect3D9Impl_GetAdapterIdentifier
,
348 IDirect3D9Impl_GetAdapterModeCount
,
349 IDirect3D9Impl_EnumAdapterModes
,
350 IDirect3D9Impl_GetAdapterDisplayMode
,
351 IDirect3D9Impl_CheckDeviceType
,
352 IDirect3D9Impl_CheckDeviceFormat
,
353 IDirect3D9Impl_CheckDeviceMultiSampleType
,
354 IDirect3D9Impl_CheckDepthStencilMatch
,
355 IDirect3D9Impl_CheckDeviceFormatConversion
,
356 IDirect3D9Impl_GetDeviceCaps
,
357 IDirect3D9Impl_GetAdapterMonitor
,
358 IDirect3D9Impl_CreateDevice