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[wine/multimedia.git] / dlls / d3d9 / directx.c
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1 /*
2 * IDirect3D9 implementation
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3D9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
30 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3D9)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface) {
45 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface) {
54 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 IWineD3D_Release(This->WineD3D);
61 HeapFree(GetProcessHeap(), 0, This);
64 return ref;
67 /* IDirect3D9 Interface follow: */
68 static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction) {
69 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
70 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
73 static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface) {
74 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
75 return IWineD3D_GetAdapterCount(This->WineD3D);
78 static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
79 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
80 WINED3DADAPTER_IDENTIFIER adapter_id;
82 /* dx8 and dx9 have different structures to be filled in, with incompatible
83 layouts so pass in pointers to the places to be filled via an internal
84 structure */
85 adapter_id.Driver = pIdentifier->Driver;
86 adapter_id.Description = pIdentifier->Description;
87 adapter_id.DeviceName = pIdentifier->DeviceName;
88 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
89 adapter_id.VendorId = &pIdentifier->VendorId;
90 adapter_id.DeviceId = &pIdentifier->DeviceId;
91 adapter_id.SubSysId = &pIdentifier->SubSysId;
92 adapter_id.Revision = &pIdentifier->Revision;
93 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
94 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
96 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
99 static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format) {
100 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
101 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, Format);
104 static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
105 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
106 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, Format, Mode, (WINED3DDISPLAYMODE *) pMode);
109 static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
110 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
111 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
114 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface,
115 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
116 D3DFORMAT BackBufferFormat, BOOL Windowed) {
117 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
118 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
119 BackBufferFormat, Windowed);
122 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface,
123 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
124 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
125 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
126 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
127 Usage, RType, CheckFormat);
130 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface,
131 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
132 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
133 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
134 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
135 Windowed, MultiSampleType, pQualityLevels);
138 static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface,
139 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
140 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
141 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
142 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
143 RenderTargetFormat, DepthStencilFormat);
146 static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
147 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
148 return IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, SourceFormat,
149 TargetFormat);
152 static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
153 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
154 HRESULT hrc = D3D_OK;
155 WINED3DCAPS *pWineCaps;
157 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
159 if(NULL == pCaps){
160 return D3DERR_INVALIDCALL;
162 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
163 if(pWineCaps == NULL){
164 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
166 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
167 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
168 HeapFree(GetProcessHeap(), 0, pWineCaps);
169 TRACE("(%p) returning %p\n", This, pCaps);
170 return hrc;
173 static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter) {
174 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
175 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
178 /* Internal function called back during the CreateDevice to create a render target */
179 HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
180 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
181 DWORD MultisampleQuality, BOOL Lockable,
182 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
183 HRESULT res = D3D_OK;
184 IDirect3DSurface9Impl *d3dSurface = NULL;
185 TRACE("(%p) call back\n", device);
186 res = IDirect3DDevice9_CreateRenderTarget((IDirect3DDevice9 *)device, Width, Height,
187 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Lockable,
188 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
190 if (SUCCEEDED(res)) {
191 *ppSurface = d3dSurface->wineD3DSurface;
192 IUnknown_Release(d3dSurface->parentDevice);
193 d3dSurface->parentDevice = NULL;
194 } else {
195 *ppSurface = NULL;
197 return res;
200 HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
201 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
202 IWineD3DSwapChain ** ppSwapChain) {
203 HRESULT res = D3D_OK;
204 IDirect3DSwapChain9Impl *d3dSwapChain = NULL;
205 D3DPRESENT_PARAMETERS localParameters;
206 TRACE("(%p) call back\n", device);
208 localParameters.BackBufferWidth = *(pPresentationParameters->BackBufferWidth);
209 localParameters.BackBufferHeight = *(pPresentationParameters->BackBufferHeight);
210 localParameters.BackBufferFormat = *(pPresentationParameters->BackBufferFormat);
211 localParameters.BackBufferCount = *(pPresentationParameters->BackBufferCount);
212 localParameters.MultiSampleType = *(pPresentationParameters->MultiSampleType);
213 localParameters.MultiSampleQuality = *(pPresentationParameters->MultiSampleQuality);
214 localParameters.SwapEffect = *(pPresentationParameters->SwapEffect);
215 localParameters.hDeviceWindow = *(pPresentationParameters->hDeviceWindow);
216 localParameters.Windowed = *(pPresentationParameters->Windowed);
217 localParameters.EnableAutoDepthStencil = *(pPresentationParameters->EnableAutoDepthStencil);
218 localParameters.AutoDepthStencilFormat = *(pPresentationParameters->AutoDepthStencilFormat);
219 localParameters.Flags = *(pPresentationParameters->Flags);
220 localParameters.FullScreen_RefreshRateInHz = *(pPresentationParameters->FullScreen_RefreshRateInHz);
221 localParameters.PresentationInterval = *(pPresentationParameters->PresentationInterval);
223 /*copy the presentation parameters*/
224 res = IDirect3DDevice9_CreateAdditionalSwapChain((IDirect3DDevice9 *)device, &localParameters, (IDirect3DSwapChain9 **)&d3dSwapChain);
226 if (SUCCEEDED(res)) {
227 *ppSwapChain = d3dSwapChain->wineD3DSwapChain;
228 IUnknown_Release(d3dSwapChain->parentDevice);
229 d3dSwapChain->parentDevice = NULL;
230 } else {
231 *ppSwapChain = NULL;
233 /*Copy back the presentation parameters*/
234 *pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
235 *pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
236 *pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
237 *pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
238 *pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
239 *pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
240 *pPresentationParameters->SwapEffect = localParameters.SwapEffect;
241 *pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
242 *pPresentationParameters->Windowed = localParameters.Windowed;
243 *pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
244 *pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
245 *pPresentationParameters->Flags = localParameters.Flags;
246 *pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
247 *pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
249 return res;
252 /* Internal function called back during the CreateDevice to create a render target */
253 HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
254 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
255 DWORD MultisampleQuality, BOOL Discard,
256 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
257 HRESULT res = D3D_OK;
258 IDirect3DSurface9Impl *d3dSurface = NULL;
259 TRACE("(%p) call back\n", device);
261 res = IDirect3DDevice9_CreateDepthStencilSurface((IDirect3DDevice9 *)device, Width, Height,
262 (D3DFORMAT)Format, MultiSample, MultisampleQuality, Discard,
263 (IDirect3DSurface9 **)&d3dSurface, pSharedHandle);
264 if (SUCCEEDED(res)) {
265 *ppSurface = d3dSurface->wineD3DSurface;
266 IUnknown_Release(d3dSurface->parentDevice);
267 d3dSurface->parentDevice = NULL;
269 return res;
273 HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
274 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
275 IDirect3DDevice9** ppReturnedDeviceInterface) {
277 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
278 IDirect3DDevice9Impl *object = NULL;
279 WINED3DPRESENT_PARAMETERS localParameters;
280 HRESULT hr;
281 TRACE("(%p) Relay\n", This);
283 /* Check the validity range of the adapter parameter */
284 if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) {
285 *ppReturnedDeviceInterface = NULL;
286 return D3DERR_INVALIDCALL;
289 /* Allocate the storage for the device object */
290 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl));
291 if (NULL == object) {
292 FIXME("Allocation of memory failed\n");
293 *ppReturnedDeviceInterface = NULL;
294 return D3DERR_OUTOFVIDEOMEMORY;
297 object->lpVtbl = &Direct3DDevice9_Vtbl;
298 object->ref = 1;
299 *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
301 /* Allocate an associated WineD3DDevice object */
302 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
303 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
304 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
305 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
306 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
307 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
308 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
309 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
310 localParameters.Windowed = &pPresentationParameters->Windowed;
311 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
312 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
313 localParameters.Flags = &pPresentationParameters->Flags;
314 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
315 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
317 hr =IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &object->WineD3DDevice, (IUnknown *)object);
319 if (hr != D3D_OK) {
320 HeapFree(GetProcessHeap(), 0, object);
321 *ppReturnedDeviceInterface = NULL;
322 return hr;
325 TRACE("(%p) : Created Device %p\n", This, object);
327 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters, D3D9CB_CreateAdditionalSwapChain);
328 if (hr != D3D_OK) {
329 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
330 HeapFree(GetProcessHeap(), 0, object);
331 *ppReturnedDeviceInterface = NULL;
333 return hr;
338 const IDirect3D9Vtbl Direct3D9_Vtbl =
340 /* IUnknown */
341 IDirect3D9Impl_QueryInterface,
342 IDirect3D9Impl_AddRef,
343 IDirect3D9Impl_Release,
344 /* IDirect3D9 */
345 IDirect3D9Impl_RegisterSoftwareDevice,
346 IDirect3D9Impl_GetAdapterCount,
347 IDirect3D9Impl_GetAdapterIdentifier,
348 IDirect3D9Impl_GetAdapterModeCount,
349 IDirect3D9Impl_EnumAdapterModes,
350 IDirect3D9Impl_GetAdapterDisplayMode,
351 IDirect3D9Impl_CheckDeviceType,
352 IDirect3D9Impl_CheckDeviceFormat,
353 IDirect3D9Impl_CheckDeviceMultiSampleType,
354 IDirect3D9Impl_CheckDepthStencilMatch,
355 IDirect3D9Impl_CheckDeviceFormatConversion,
356 IDirect3D9Impl_GetDeviceCaps,
357 IDirect3D9Impl_GetAdapterMonitor,
358 IDirect3D9Impl_CreateDevice