wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / system.drv16 / Makefile.in
blob553e6337a688eb0b912c142eb300d3bd4ca1e17a
1 MODULE = system.drv16
2 EXTRADLLFLAGS = -m16
4 C_SRCS = system.c