wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / msrle32 / tests / Makefile.in
blob5fe929a6dedf81c6245646938d53154eff39a626
1 TESTDLL = msrle32.dll
2 IMPORTS = msvfw32
4 C_SRCS = msrle.c