wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / d3drm / tests / Makefile.in
blob4b39989531ced10d5b5eafc843c690912e465f32
1 TESTDLL = d3drm.dll
2 IMPORTS = dxguid uuid d3drm ddraw user32
4 C_SRCS = \
5 d3drm.c \
6 vector.c