shell32: Fix the file version string of the version resource.
[wine/multimedia.git] / dlls / opengl32 / opengl_norm.c
blob8374a869c385d3c9225b1cfde161499695647a2c
2 /* Auto-generated file... Do not edit ! */
4 #include "config.h"
5 #include "opengl_ext.h"
6 #include "wine/debug.h"
8 WINE_DEFAULT_DEBUG_CHANNEL(opengl);
10 /***********************************************************************
11 * glAccum (OPENGL32.@)
13 void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
14 TRACE("(%d, %f)\n", op, value );
15 ENTER_GL();
16 glAccum( op, value );
17 LEAVE_GL();
20 /***********************************************************************
21 * glAlphaFunc (OPENGL32.@)
23 void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
24 TRACE("(%d, %f)\n", func, ref );
25 ENTER_GL();
26 glAlphaFunc( func, ref );
27 LEAVE_GL();
30 /***********************************************************************
31 * glAreTexturesResident (OPENGL32.@)
33 GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) {
34 GLboolean ret_value;
35 TRACE("(%d, %p, %p)\n", n, textures, residences );
36 ENTER_GL();
37 ret_value = glAreTexturesResident( n, textures, residences );
38 LEAVE_GL();
39 return ret_value;
42 /***********************************************************************
43 * glArrayElement (OPENGL32.@)
45 void WINAPI wine_glArrayElement( GLint i ) {
46 TRACE("(%d)\n", i );
47 ENTER_GL();
48 glArrayElement( i );
49 LEAVE_GL();
52 /***********************************************************************
53 * glBegin (OPENGL32.@)
55 void WINAPI wine_glBegin( GLenum mode ) {
56 TRACE("(%d)\n", mode );
57 ENTER_GL();
58 glBegin( mode );
59 LEAVE_GL();
62 /***********************************************************************
63 * glBindTexture (OPENGL32.@)
65 void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
66 TRACE("(%d, %d)\n", target, texture );
67 ENTER_GL();
68 glBindTexture( target, texture );
69 LEAVE_GL();
72 /***********************************************************************
73 * glBitmap (OPENGL32.@)
75 void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) {
76 TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap );
77 ENTER_GL();
78 glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
79 LEAVE_GL();
82 /***********************************************************************
83 * glBlendColor (OPENGL32.@)
85 void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
86 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
87 ENTER_GL();
88 glBlendColor( red, green, blue, alpha );
89 LEAVE_GL();
92 /***********************************************************************
93 * glBlendEquation (OPENGL32.@)
95 void WINAPI wine_glBlendEquation( GLenum mode ) {
96 TRACE("(%d)\n", mode );
97 ENTER_GL();
98 glBlendEquation( mode );
99 LEAVE_GL();
102 /***********************************************************************
103 * glBlendFunc (OPENGL32.@)
105 void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
106 TRACE("(%d, %d)\n", sfactor, dfactor );
107 ENTER_GL();
108 glBlendFunc( sfactor, dfactor );
109 LEAVE_GL();
112 /***********************************************************************
113 * glCallList (OPENGL32.@)
115 void WINAPI wine_glCallList( GLuint list ) {
116 TRACE("(%d)\n", list );
117 ENTER_GL();
118 glCallList( list );
119 LEAVE_GL();
122 /***********************************************************************
123 * glCallLists (OPENGL32.@)
125 void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) {
126 TRACE("(%d, %d, %p)\n", n, type, lists );
127 ENTER_GL();
128 glCallLists( n, type, lists );
129 LEAVE_GL();
132 /***********************************************************************
133 * glClear (OPENGL32.@)
135 void WINAPI wine_glClear( GLbitfield mask ) {
136 TRACE("(%d)\n", mask );
137 ENTER_GL();
138 glClear( mask );
139 LEAVE_GL();
142 /***********************************************************************
143 * glClearAccum (OPENGL32.@)
145 void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
146 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
147 ENTER_GL();
148 glClearAccum( red, green, blue, alpha );
149 LEAVE_GL();
152 /***********************************************************************
153 * glClearColor (OPENGL32.@)
155 void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
156 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
157 ENTER_GL();
158 glClearColor( red, green, blue, alpha );
159 LEAVE_GL();
162 /***********************************************************************
163 * glClearDepth (OPENGL32.@)
165 void WINAPI wine_glClearDepth( GLclampd depth ) {
166 TRACE("(%f)\n", depth );
167 ENTER_GL();
168 glClearDepth( depth );
169 LEAVE_GL();
172 /***********************************************************************
173 * glClearIndex (OPENGL32.@)
175 void WINAPI wine_glClearIndex( GLfloat c ) {
176 TRACE("(%f)\n", c );
177 ENTER_GL();
178 glClearIndex( c );
179 LEAVE_GL();
182 /***********************************************************************
183 * glClearStencil (OPENGL32.@)
185 void WINAPI wine_glClearStencil( GLint s ) {
186 TRACE("(%d)\n", s );
187 ENTER_GL();
188 glClearStencil( s );
189 LEAVE_GL();
192 /***********************************************************************
193 * glClipPlane (OPENGL32.@)
195 void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) {
196 TRACE("(%d, %p)\n", plane, equation );
197 ENTER_GL();
198 glClipPlane( plane, equation );
199 LEAVE_GL();
202 /***********************************************************************
203 * glColor3b (OPENGL32.@)
205 void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
206 TRACE("(%d, %d, %d)\n", red, green, blue );
207 ENTER_GL();
208 glColor3b( red, green, blue );
209 LEAVE_GL();
212 /***********************************************************************
213 * glColor3bv (OPENGL32.@)
215 void WINAPI wine_glColor3bv( GLbyte* v ) {
216 TRACE("(%p)\n", v );
217 ENTER_GL();
218 glColor3bv( v );
219 LEAVE_GL();
222 /***********************************************************************
223 * glColor3d (OPENGL32.@)
225 void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
226 TRACE("(%f, %f, %f)\n", red, green, blue );
227 ENTER_GL();
228 glColor3d( red, green, blue );
229 LEAVE_GL();
232 /***********************************************************************
233 * glColor3dv (OPENGL32.@)
235 void WINAPI wine_glColor3dv( GLdouble* v ) {
236 TRACE("(%p)\n", v );
237 ENTER_GL();
238 glColor3dv( v );
239 LEAVE_GL();
242 /***********************************************************************
243 * glColor3f (OPENGL32.@)
245 void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
246 TRACE("(%f, %f, %f)\n", red, green, blue );
247 ENTER_GL();
248 glColor3f( red, green, blue );
249 LEAVE_GL();
252 /***********************************************************************
253 * glColor3fv (OPENGL32.@)
255 void WINAPI wine_glColor3fv( GLfloat* v ) {
256 TRACE("(%p)\n", v );
257 ENTER_GL();
258 glColor3fv( v );
259 LEAVE_GL();
262 /***********************************************************************
263 * glColor3i (OPENGL32.@)
265 void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
266 TRACE("(%d, %d, %d)\n", red, green, blue );
267 ENTER_GL();
268 glColor3i( red, green, blue );
269 LEAVE_GL();
272 /***********************************************************************
273 * glColor3iv (OPENGL32.@)
275 void WINAPI wine_glColor3iv( GLint* v ) {
276 TRACE("(%p)\n", v );
277 ENTER_GL();
278 glColor3iv( v );
279 LEAVE_GL();
282 /***********************************************************************
283 * glColor3s (OPENGL32.@)
285 void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
286 TRACE("(%d, %d, %d)\n", red, green, blue );
287 ENTER_GL();
288 glColor3s( red, green, blue );
289 LEAVE_GL();
292 /***********************************************************************
293 * glColor3sv (OPENGL32.@)
295 void WINAPI wine_glColor3sv( GLshort* v ) {
296 TRACE("(%p)\n", v );
297 ENTER_GL();
298 glColor3sv( v );
299 LEAVE_GL();
302 /***********************************************************************
303 * glColor3ub (OPENGL32.@)
305 void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
306 TRACE("(%d, %d, %d)\n", red, green, blue );
307 ENTER_GL();
308 glColor3ub( red, green, blue );
309 LEAVE_GL();
312 /***********************************************************************
313 * glColor3ubv (OPENGL32.@)
315 void WINAPI wine_glColor3ubv( GLubyte* v ) {
316 TRACE("(%p)\n", v );
317 ENTER_GL();
318 glColor3ubv( v );
319 LEAVE_GL();
322 /***********************************************************************
323 * glColor3ui (OPENGL32.@)
325 void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
326 TRACE("(%d, %d, %d)\n", red, green, blue );
327 ENTER_GL();
328 glColor3ui( red, green, blue );
329 LEAVE_GL();
332 /***********************************************************************
333 * glColor3uiv (OPENGL32.@)
335 void WINAPI wine_glColor3uiv( GLuint* v ) {
336 TRACE("(%p)\n", v );
337 ENTER_GL();
338 glColor3uiv( v );
339 LEAVE_GL();
342 /***********************************************************************
343 * glColor3us (OPENGL32.@)
345 void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
346 TRACE("(%d, %d, %d)\n", red, green, blue );
347 ENTER_GL();
348 glColor3us( red, green, blue );
349 LEAVE_GL();
352 /***********************************************************************
353 * glColor3usv (OPENGL32.@)
355 void WINAPI wine_glColor3usv( GLushort* v ) {
356 TRACE("(%p)\n", v );
357 ENTER_GL();
358 glColor3usv( v );
359 LEAVE_GL();
362 /***********************************************************************
363 * glColor4b (OPENGL32.@)
365 void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
366 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
367 ENTER_GL();
368 glColor4b( red, green, blue, alpha );
369 LEAVE_GL();
372 /***********************************************************************
373 * glColor4bv (OPENGL32.@)
375 void WINAPI wine_glColor4bv( GLbyte* v ) {
376 TRACE("(%p)\n", v );
377 ENTER_GL();
378 glColor4bv( v );
379 LEAVE_GL();
382 /***********************************************************************
383 * glColor4d (OPENGL32.@)
385 void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
386 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
387 ENTER_GL();
388 glColor4d( red, green, blue, alpha );
389 LEAVE_GL();
392 /***********************************************************************
393 * glColor4dv (OPENGL32.@)
395 void WINAPI wine_glColor4dv( GLdouble* v ) {
396 TRACE("(%p)\n", v );
397 ENTER_GL();
398 glColor4dv( v );
399 LEAVE_GL();
402 /***********************************************************************
403 * glColor4f (OPENGL32.@)
405 void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
406 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
407 ENTER_GL();
408 glColor4f( red, green, blue, alpha );
409 LEAVE_GL();
412 /***********************************************************************
413 * glColor4fv (OPENGL32.@)
415 void WINAPI wine_glColor4fv( GLfloat* v ) {
416 TRACE("(%p)\n", v );
417 ENTER_GL();
418 glColor4fv( v );
419 LEAVE_GL();
422 /***********************************************************************
423 * glColor4i (OPENGL32.@)
425 void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
426 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
427 ENTER_GL();
428 glColor4i( red, green, blue, alpha );
429 LEAVE_GL();
432 /***********************************************************************
433 * glColor4iv (OPENGL32.@)
435 void WINAPI wine_glColor4iv( GLint* v ) {
436 TRACE("(%p)\n", v );
437 ENTER_GL();
438 glColor4iv( v );
439 LEAVE_GL();
442 /***********************************************************************
443 * glColor4s (OPENGL32.@)
445 void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
446 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
447 ENTER_GL();
448 glColor4s( red, green, blue, alpha );
449 LEAVE_GL();
452 /***********************************************************************
453 * glColor4sv (OPENGL32.@)
455 void WINAPI wine_glColor4sv( GLshort* v ) {
456 TRACE("(%p)\n", v );
457 ENTER_GL();
458 glColor4sv( v );
459 LEAVE_GL();
462 /***********************************************************************
463 * glColor4ub (OPENGL32.@)
465 void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
466 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
467 ENTER_GL();
468 glColor4ub( red, green, blue, alpha );
469 LEAVE_GL();
472 /***********************************************************************
473 * glColor4ubv (OPENGL32.@)
475 void WINAPI wine_glColor4ubv( GLubyte* v ) {
476 TRACE("(%p)\n", v );
477 ENTER_GL();
478 glColor4ubv( v );
479 LEAVE_GL();
482 /***********************************************************************
483 * glColor4ui (OPENGL32.@)
485 void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
486 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
487 ENTER_GL();
488 glColor4ui( red, green, blue, alpha );
489 LEAVE_GL();
492 /***********************************************************************
493 * glColor4uiv (OPENGL32.@)
495 void WINAPI wine_glColor4uiv( GLuint* v ) {
496 TRACE("(%p)\n", v );
497 ENTER_GL();
498 glColor4uiv( v );
499 LEAVE_GL();
502 /***********************************************************************
503 * glColor4us (OPENGL32.@)
505 void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
506 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
507 ENTER_GL();
508 glColor4us( red, green, blue, alpha );
509 LEAVE_GL();
512 /***********************************************************************
513 * glColor4usv (OPENGL32.@)
515 void WINAPI wine_glColor4usv( GLushort* v ) {
516 TRACE("(%p)\n", v );
517 ENTER_GL();
518 glColor4usv( v );
519 LEAVE_GL();
522 /***********************************************************************
523 * glColorMask (OPENGL32.@)
525 void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
526 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
527 ENTER_GL();
528 glColorMask( red, green, blue, alpha );
529 LEAVE_GL();
532 /***********************************************************************
533 * glColorMaterial (OPENGL32.@)
535 void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
536 TRACE("(%d, %d)\n", face, mode );
537 ENTER_GL();
538 glColorMaterial( face, mode );
539 LEAVE_GL();
542 /***********************************************************************
543 * glColorPointer (OPENGL32.@)
545 void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
546 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
547 ENTER_GL();
548 glColorPointer( size, type, stride, pointer );
549 LEAVE_GL();
552 /***********************************************************************
553 * glColorSubTable (OPENGL32.@)
555 void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
556 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
557 ENTER_GL();
558 glColorSubTable( target, start, count, format, type, data );
559 LEAVE_GL();
562 /***********************************************************************
563 * glColorTable (OPENGL32.@)
565 void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
566 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
567 ENTER_GL();
568 glColorTable( target, internalformat, width, format, type, table );
569 LEAVE_GL();
572 /***********************************************************************
573 * glColorTableParameterfv (OPENGL32.@)
575 void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
576 TRACE("(%d, %d, %p)\n", target, pname, params );
577 ENTER_GL();
578 glColorTableParameterfv( target, pname, params );
579 LEAVE_GL();
582 /***********************************************************************
583 * glColorTableParameteriv (OPENGL32.@)
585 void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
586 TRACE("(%d, %d, %p)\n", target, pname, params );
587 ENTER_GL();
588 glColorTableParameteriv( target, pname, params );
589 LEAVE_GL();
592 /***********************************************************************
593 * glConvolutionFilter1D (OPENGL32.@)
595 void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
596 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
597 ENTER_GL();
598 glConvolutionFilter1D( target, internalformat, width, format, type, image );
599 LEAVE_GL();
602 /***********************************************************************
603 * glConvolutionFilter2D (OPENGL32.@)
605 void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
606 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
607 ENTER_GL();
608 glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
609 LEAVE_GL();
612 /***********************************************************************
613 * glConvolutionParameterf (OPENGL32.@)
615 void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
616 TRACE("(%d, %d, %f)\n", target, pname, params );
617 ENTER_GL();
618 glConvolutionParameterf( target, pname, params );
619 LEAVE_GL();
622 /***********************************************************************
623 * glConvolutionParameterfv (OPENGL32.@)
625 void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
626 TRACE("(%d, %d, %p)\n", target, pname, params );
627 ENTER_GL();
628 glConvolutionParameterfv( target, pname, params );
629 LEAVE_GL();
632 /***********************************************************************
633 * glConvolutionParameteri (OPENGL32.@)
635 void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
636 TRACE("(%d, %d, %d)\n", target, pname, params );
637 ENTER_GL();
638 glConvolutionParameteri( target, pname, params );
639 LEAVE_GL();
642 /***********************************************************************
643 * glConvolutionParameteriv (OPENGL32.@)
645 void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
646 TRACE("(%d, %d, %p)\n", target, pname, params );
647 ENTER_GL();
648 glConvolutionParameteriv( target, pname, params );
649 LEAVE_GL();
652 /***********************************************************************
653 * glCopyColorSubTable (OPENGL32.@)
655 void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
656 TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
657 ENTER_GL();
658 glCopyColorSubTable( target, start, x, y, width );
659 LEAVE_GL();
662 /***********************************************************************
663 * glCopyColorTable (OPENGL32.@)
665 void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
666 TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
667 ENTER_GL();
668 glCopyColorTable( target, internalformat, x, y, width );
669 LEAVE_GL();
672 /***********************************************************************
673 * glCopyConvolutionFilter1D (OPENGL32.@)
675 void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
676 TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
677 ENTER_GL();
678 glCopyConvolutionFilter1D( target, internalformat, x, y, width );
679 LEAVE_GL();
682 /***********************************************************************
683 * glCopyConvolutionFilter2D (OPENGL32.@)
685 void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
686 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
687 ENTER_GL();
688 glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
689 LEAVE_GL();
692 /***********************************************************************
693 * glCopyPixels (OPENGL32.@)
695 void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
696 TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type );
697 ENTER_GL();
698 glCopyPixels( x, y, width, height, type );
699 LEAVE_GL();
702 /***********************************************************************
703 * glCopyTexImage1D (OPENGL32.@)
705 void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
706 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
707 ENTER_GL();
708 glCopyTexImage1D( target, level, internalformat, x, y, width, border );
709 LEAVE_GL();
712 /***********************************************************************
713 * glCopyTexImage2D (OPENGL32.@)
715 void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
716 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
717 ENTER_GL();
718 glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
719 LEAVE_GL();
722 /***********************************************************************
723 * glCopyTexSubImage1D (OPENGL32.@)
725 void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
726 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
727 ENTER_GL();
728 glCopyTexSubImage1D( target, level, xoffset, x, y, width );
729 LEAVE_GL();
732 /***********************************************************************
733 * glCopyTexSubImage2D (OPENGL32.@)
735 void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
736 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
737 ENTER_GL();
738 glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
739 LEAVE_GL();
742 /***********************************************************************
743 * glCopyTexSubImage3D (OPENGL32.@)
745 void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
746 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
747 ENTER_GL();
748 glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
749 LEAVE_GL();
752 /***********************************************************************
753 * glCullFace (OPENGL32.@)
755 void WINAPI wine_glCullFace( GLenum mode ) {
756 TRACE("(%d)\n", mode );
757 ENTER_GL();
758 glCullFace( mode );
759 LEAVE_GL();
762 /***********************************************************************
763 * glDeleteLists (OPENGL32.@)
765 void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
766 TRACE("(%d, %d)\n", list, range );
767 ENTER_GL();
768 glDeleteLists( list, range );
769 LEAVE_GL();
772 /***********************************************************************
773 * glDeleteTextures (OPENGL32.@)
775 void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) {
776 TRACE("(%d, %p)\n", n, textures );
777 ENTER_GL();
778 glDeleteTextures( n, textures );
779 LEAVE_GL();
782 /***********************************************************************
783 * glDepthFunc (OPENGL32.@)
785 void WINAPI wine_glDepthFunc( GLenum func ) {
786 TRACE("(%d)\n", func );
787 ENTER_GL();
788 glDepthFunc( func );
789 LEAVE_GL();
792 /***********************************************************************
793 * glDepthMask (OPENGL32.@)
795 void WINAPI wine_glDepthMask( GLboolean flag ) {
796 TRACE("(%d)\n", flag );
797 ENTER_GL();
798 glDepthMask( flag );
799 LEAVE_GL();
802 /***********************************************************************
803 * glDepthRange (OPENGL32.@)
805 void WINAPI wine_glDepthRange( GLclampd nearParam, GLclampd farParam ) {
806 TRACE("(%f, %f)\n", nearParam, farParam );
807 ENTER_GL();
808 glDepthRange( nearParam, farParam );
809 LEAVE_GL();
812 /***********************************************************************
813 * glDisable (OPENGL32.@)
815 void WINAPI wine_glDisable( GLenum cap ) {
816 TRACE("(%d)\n", cap );
817 ENTER_GL();
818 glDisable( cap );
819 LEAVE_GL();
822 /***********************************************************************
823 * glDisableClientState (OPENGL32.@)
825 void WINAPI wine_glDisableClientState( GLenum array ) {
826 TRACE("(%d)\n", array );
827 ENTER_GL();
828 glDisableClientState( array );
829 LEAVE_GL();
832 /***********************************************************************
833 * glDrawArrays (OPENGL32.@)
835 void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
836 TRACE("(%d, %d, %d)\n", mode, first, count );
837 ENTER_GL();
838 glDrawArrays( mode, first, count );
839 LEAVE_GL();
842 /***********************************************************************
843 * glDrawBuffer (OPENGL32.@)
845 void WINAPI wine_glDrawBuffer( GLenum mode ) {
846 TRACE("(%d)\n", mode );
847 ENTER_GL();
848 glDrawBuffer( mode );
849 LEAVE_GL();
852 /***********************************************************************
853 * glDrawElements (OPENGL32.@)
855 void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) {
856 TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices );
857 ENTER_GL();
858 glDrawElements( mode, count, type, indices );
859 LEAVE_GL();
862 /***********************************************************************
863 * glDrawPixels (OPENGL32.@)
865 void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
866 TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels );
867 ENTER_GL();
868 glDrawPixels( width, height, format, type, pixels );
869 LEAVE_GL();
872 /***********************************************************************
873 * glDrawRangeElements (OPENGL32.@)
875 void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
876 TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
877 ENTER_GL();
878 glDrawRangeElements( mode, start, end, count, type, indices );
879 LEAVE_GL();
882 /***********************************************************************
883 * glEdgeFlag (OPENGL32.@)
885 void WINAPI wine_glEdgeFlag( GLboolean flag ) {
886 TRACE("(%d)\n", flag );
887 ENTER_GL();
888 glEdgeFlag( flag );
889 LEAVE_GL();
892 /***********************************************************************
893 * glEdgeFlagPointer (OPENGL32.@)
895 void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) {
896 TRACE("(%d, %p)\n", stride, pointer );
897 ENTER_GL();
898 glEdgeFlagPointer( stride, pointer );
899 LEAVE_GL();
902 /***********************************************************************
903 * glEdgeFlagv (OPENGL32.@)
905 void WINAPI wine_glEdgeFlagv( GLboolean* flag ) {
906 TRACE("(%p)\n", flag );
907 ENTER_GL();
908 glEdgeFlagv( flag );
909 LEAVE_GL();
912 /***********************************************************************
913 * glEnable (OPENGL32.@)
915 void WINAPI wine_glEnable( GLenum cap ) {
916 TRACE("(%d)\n", cap );
917 ENTER_GL();
918 glEnable( cap );
919 LEAVE_GL();
922 /***********************************************************************
923 * glEnableClientState (OPENGL32.@)
925 void WINAPI wine_glEnableClientState( GLenum array ) {
926 TRACE("(%d)\n", array );
927 ENTER_GL();
928 glEnableClientState( array );
929 LEAVE_GL();
932 /***********************************************************************
933 * glEnd (OPENGL32.@)
935 void WINAPI wine_glEnd( void ) {
936 TRACE("()\n");
937 ENTER_GL();
938 glEnd( );
939 LEAVE_GL();
942 /***********************************************************************
943 * glEndList (OPENGL32.@)
945 void WINAPI wine_glEndList( void ) {
946 TRACE("()\n");
947 ENTER_GL();
948 glEndList( );
949 LEAVE_GL();
952 /***********************************************************************
953 * glEvalCoord1d (OPENGL32.@)
955 void WINAPI wine_glEvalCoord1d( GLdouble u ) {
956 TRACE("(%f)\n", u );
957 ENTER_GL();
958 glEvalCoord1d( u );
959 LEAVE_GL();
962 /***********************************************************************
963 * glEvalCoord1dv (OPENGL32.@)
965 void WINAPI wine_glEvalCoord1dv( GLdouble* u ) {
966 TRACE("(%p)\n", u );
967 ENTER_GL();
968 glEvalCoord1dv( u );
969 LEAVE_GL();
972 /***********************************************************************
973 * glEvalCoord1f (OPENGL32.@)
975 void WINAPI wine_glEvalCoord1f( GLfloat u ) {
976 TRACE("(%f)\n", u );
977 ENTER_GL();
978 glEvalCoord1f( u );
979 LEAVE_GL();
982 /***********************************************************************
983 * glEvalCoord1fv (OPENGL32.@)
985 void WINAPI wine_glEvalCoord1fv( GLfloat* u ) {
986 TRACE("(%p)\n", u );
987 ENTER_GL();
988 glEvalCoord1fv( u );
989 LEAVE_GL();
992 /***********************************************************************
993 * glEvalCoord2d (OPENGL32.@)
995 void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
996 TRACE("(%f, %f)\n", u, v );
997 ENTER_GL();
998 glEvalCoord2d( u, v );
999 LEAVE_GL();
1002 /***********************************************************************
1003 * glEvalCoord2dv (OPENGL32.@)
1005 void WINAPI wine_glEvalCoord2dv( GLdouble* u ) {
1006 TRACE("(%p)\n", u );
1007 ENTER_GL();
1008 glEvalCoord2dv( u );
1009 LEAVE_GL();
1012 /***********************************************************************
1013 * glEvalCoord2f (OPENGL32.@)
1015 void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
1016 TRACE("(%f, %f)\n", u, v );
1017 ENTER_GL();
1018 glEvalCoord2f( u, v );
1019 LEAVE_GL();
1022 /***********************************************************************
1023 * glEvalCoord2fv (OPENGL32.@)
1025 void WINAPI wine_glEvalCoord2fv( GLfloat* u ) {
1026 TRACE("(%p)\n", u );
1027 ENTER_GL();
1028 glEvalCoord2fv( u );
1029 LEAVE_GL();
1032 /***********************************************************************
1033 * glEvalMesh1 (OPENGL32.@)
1035 void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
1036 TRACE("(%d, %d, %d)\n", mode, i1, i2 );
1037 ENTER_GL();
1038 glEvalMesh1( mode, i1, i2 );
1039 LEAVE_GL();
1042 /***********************************************************************
1043 * glEvalMesh2 (OPENGL32.@)
1045 void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
1046 TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 );
1047 ENTER_GL();
1048 glEvalMesh2( mode, i1, i2, j1, j2 );
1049 LEAVE_GL();
1052 /***********************************************************************
1053 * glEvalPoint1 (OPENGL32.@)
1055 void WINAPI wine_glEvalPoint1( GLint i ) {
1056 TRACE("(%d)\n", i );
1057 ENTER_GL();
1058 glEvalPoint1( i );
1059 LEAVE_GL();
1062 /***********************************************************************
1063 * glEvalPoint2 (OPENGL32.@)
1065 void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
1066 TRACE("(%d, %d)\n", i, j );
1067 ENTER_GL();
1068 glEvalPoint2( i, j );
1069 LEAVE_GL();
1072 /***********************************************************************
1073 * glFeedbackBuffer (OPENGL32.@)
1075 void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
1076 TRACE("(%d, %d, %p)\n", size, type, buffer );
1077 ENTER_GL();
1078 glFeedbackBuffer( size, type, buffer );
1079 LEAVE_GL();
1082 /***********************************************************************
1083 * glFinish (OPENGL32.@)
1085 void WINAPI wine_glFinish( void ) {
1086 TRACE("()\n");
1087 ENTER_GL();
1088 glFinish( );
1089 LEAVE_GL();
1092 /***********************************************************************
1093 * glFlush (OPENGL32.@)
1095 void WINAPI wine_glFlush( void ) {
1096 TRACE("()\n");
1097 ENTER_GL();
1098 glFlush( );
1099 LEAVE_GL();
1102 /***********************************************************************
1103 * glFogf (OPENGL32.@)
1105 void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
1106 TRACE("(%d, %f)\n", pname, param );
1107 ENTER_GL();
1108 glFogf( pname, param );
1109 LEAVE_GL();
1112 /***********************************************************************
1113 * glFogfv (OPENGL32.@)
1115 void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) {
1116 TRACE("(%d, %p)\n", pname, params );
1117 ENTER_GL();
1118 glFogfv( pname, params );
1119 LEAVE_GL();
1122 /***********************************************************************
1123 * glFogi (OPENGL32.@)
1125 void WINAPI wine_glFogi( GLenum pname, GLint param ) {
1126 TRACE("(%d, %d)\n", pname, param );
1127 ENTER_GL();
1128 glFogi( pname, param );
1129 LEAVE_GL();
1132 /***********************************************************************
1133 * glFogiv (OPENGL32.@)
1135 void WINAPI wine_glFogiv( GLenum pname, GLint* params ) {
1136 TRACE("(%d, %p)\n", pname, params );
1137 ENTER_GL();
1138 glFogiv( pname, params );
1139 LEAVE_GL();
1142 /***********************************************************************
1143 * glFrontFace (OPENGL32.@)
1145 void WINAPI wine_glFrontFace( GLenum mode ) {
1146 TRACE("(%d)\n", mode );
1147 ENTER_GL();
1148 glFrontFace( mode );
1149 LEAVE_GL();
1152 /***********************************************************************
1153 * glFrustum (OPENGL32.@)
1155 void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
1156 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
1157 ENTER_GL();
1158 glFrustum( left, right, bottom, top, zNear, zFar );
1159 LEAVE_GL();
1162 /***********************************************************************
1163 * glGenLists (OPENGL32.@)
1165 GLuint WINAPI wine_glGenLists( GLsizei range ) {
1166 GLuint ret_value;
1167 TRACE("(%d)\n", range );
1168 ENTER_GL();
1169 ret_value = glGenLists( range );
1170 LEAVE_GL();
1171 return ret_value;
1174 /***********************************************************************
1175 * glGenTextures (OPENGL32.@)
1177 void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
1178 TRACE("(%d, %p)\n", n, textures );
1179 ENTER_GL();
1180 glGenTextures( n, textures );
1181 LEAVE_GL();
1184 /***********************************************************************
1185 * glGetBooleanv (OPENGL32.@)
1187 void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
1188 TRACE("(%d, %p)\n", pname, params );
1189 ENTER_GL();
1190 glGetBooleanv( pname, params );
1191 LEAVE_GL();
1194 /***********************************************************************
1195 * glGetClipPlane (OPENGL32.@)
1197 void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
1198 TRACE("(%d, %p)\n", plane, equation );
1199 ENTER_GL();
1200 glGetClipPlane( plane, equation );
1201 LEAVE_GL();
1204 /***********************************************************************
1205 * glGetColorTable (OPENGL32.@)
1207 void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
1208 TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
1209 ENTER_GL();
1210 glGetColorTable( target, format, type, table );
1211 LEAVE_GL();
1214 /***********************************************************************
1215 * glGetColorTableParameterfv (OPENGL32.@)
1217 void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1218 TRACE("(%d, %d, %p)\n", target, pname, params );
1219 ENTER_GL();
1220 glGetColorTableParameterfv( target, pname, params );
1221 LEAVE_GL();
1224 /***********************************************************************
1225 * glGetColorTableParameteriv (OPENGL32.@)
1227 void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
1228 TRACE("(%d, %d, %p)\n", target, pname, params );
1229 ENTER_GL();
1230 glGetColorTableParameteriv( target, pname, params );
1231 LEAVE_GL();
1234 /***********************************************************************
1235 * glGetConvolutionFilter (OPENGL32.@)
1237 void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
1238 TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
1239 ENTER_GL();
1240 glGetConvolutionFilter( target, format, type, image );
1241 LEAVE_GL();
1244 /***********************************************************************
1245 * glGetConvolutionParameterfv (OPENGL32.@)
1247 void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1248 TRACE("(%d, %d, %p)\n", target, pname, params );
1249 ENTER_GL();
1250 glGetConvolutionParameterfv( target, pname, params );
1251 LEAVE_GL();
1254 /***********************************************************************
1255 * glGetConvolutionParameteriv (OPENGL32.@)
1257 void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
1258 TRACE("(%d, %d, %p)\n", target, pname, params );
1259 ENTER_GL();
1260 glGetConvolutionParameteriv( target, pname, params );
1261 LEAVE_GL();
1264 /***********************************************************************
1265 * glGetDoublev (OPENGL32.@)
1267 void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
1268 TRACE("(%d, %p)\n", pname, params );
1269 ENTER_GL();
1270 glGetDoublev( pname, params );
1271 LEAVE_GL();
1274 /***********************************************************************
1275 * glGetError (OPENGL32.@)
1277 GLenum WINAPI wine_glGetError( void ) {
1278 GLenum ret_value;
1279 TRACE("()\n");
1280 ENTER_GL();
1281 ret_value = glGetError( );
1282 LEAVE_GL();
1283 return ret_value;
1286 /***********************************************************************
1287 * glGetFloatv (OPENGL32.@)
1289 void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
1290 TRACE("(%d, %p)\n", pname, params );
1291 ENTER_GL();
1292 glGetFloatv( pname, params );
1293 LEAVE_GL();
1296 /***********************************************************************
1297 * glGetHistogram (OPENGL32.@)
1299 void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
1300 TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
1301 ENTER_GL();
1302 glGetHistogram( target, reset, format, type, values );
1303 LEAVE_GL();
1306 /***********************************************************************
1307 * glGetHistogramParameterfv (OPENGL32.@)
1309 void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1310 TRACE("(%d, %d, %p)\n", target, pname, params );
1311 ENTER_GL();
1312 glGetHistogramParameterfv( target, pname, params );
1313 LEAVE_GL();
1316 /***********************************************************************
1317 * glGetHistogramParameteriv (OPENGL32.@)
1319 void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
1320 TRACE("(%d, %d, %p)\n", target, pname, params );
1321 ENTER_GL();
1322 glGetHistogramParameteriv( target, pname, params );
1323 LEAVE_GL();
1326 /***********************************************************************
1327 * glGetIntegerv (OPENGL32.@)
1329 void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) {
1330 TRACE("(%d, %p)\n", pname, params );
1331 ENTER_GL();
1332 internal_glGetIntegerv( pname, params );
1333 LEAVE_GL();
1336 /***********************************************************************
1337 * glGetLightfv (OPENGL32.@)
1339 void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
1340 TRACE("(%d, %d, %p)\n", light, pname, params );
1341 ENTER_GL();
1342 glGetLightfv( light, pname, params );
1343 LEAVE_GL();
1346 /***********************************************************************
1347 * glGetLightiv (OPENGL32.@)
1349 void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
1350 TRACE("(%d, %d, %p)\n", light, pname, params );
1351 ENTER_GL();
1352 glGetLightiv( light, pname, params );
1353 LEAVE_GL();
1356 /***********************************************************************
1357 * glGetMapdv (OPENGL32.@)
1359 void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
1360 TRACE("(%d, %d, %p)\n", target, query, v );
1361 ENTER_GL();
1362 glGetMapdv( target, query, v );
1363 LEAVE_GL();
1366 /***********************************************************************
1367 * glGetMapfv (OPENGL32.@)
1369 void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
1370 TRACE("(%d, %d, %p)\n", target, query, v );
1371 ENTER_GL();
1372 glGetMapfv( target, query, v );
1373 LEAVE_GL();
1376 /***********************************************************************
1377 * glGetMapiv (OPENGL32.@)
1379 void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
1380 TRACE("(%d, %d, %p)\n", target, query, v );
1381 ENTER_GL();
1382 glGetMapiv( target, query, v );
1383 LEAVE_GL();
1386 /***********************************************************************
1387 * glGetMaterialfv (OPENGL32.@)
1389 void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
1390 TRACE("(%d, %d, %p)\n", face, pname, params );
1391 ENTER_GL();
1392 glGetMaterialfv( face, pname, params );
1393 LEAVE_GL();
1396 /***********************************************************************
1397 * glGetMaterialiv (OPENGL32.@)
1399 void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
1400 TRACE("(%d, %d, %p)\n", face, pname, params );
1401 ENTER_GL();
1402 glGetMaterialiv( face, pname, params );
1403 LEAVE_GL();
1406 /***********************************************************************
1407 * glGetMinmax (OPENGL32.@)
1409 void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
1410 TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
1411 ENTER_GL();
1412 glGetMinmax( target, reset, format, type, values );
1413 LEAVE_GL();
1416 /***********************************************************************
1417 * glGetMinmaxParameterfv (OPENGL32.@)
1419 void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1420 TRACE("(%d, %d, %p)\n", target, pname, params );
1421 ENTER_GL();
1422 glGetMinmaxParameterfv( target, pname, params );
1423 LEAVE_GL();
1426 /***********************************************************************
1427 * glGetMinmaxParameteriv (OPENGL32.@)
1429 void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
1430 TRACE("(%d, %d, %p)\n", target, pname, params );
1431 ENTER_GL();
1432 glGetMinmaxParameteriv( target, pname, params );
1433 LEAVE_GL();
1436 /***********************************************************************
1437 * glGetPixelMapfv (OPENGL32.@)
1439 void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
1440 TRACE("(%d, %p)\n", map, values );
1441 ENTER_GL();
1442 glGetPixelMapfv( map, values );
1443 LEAVE_GL();
1446 /***********************************************************************
1447 * glGetPixelMapuiv (OPENGL32.@)
1449 void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
1450 TRACE("(%d, %p)\n", map, values );
1451 ENTER_GL();
1452 glGetPixelMapuiv( map, values );
1453 LEAVE_GL();
1456 /***********************************************************************
1457 * glGetPixelMapusv (OPENGL32.@)
1459 void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
1460 TRACE("(%d, %p)\n", map, values );
1461 ENTER_GL();
1462 glGetPixelMapusv( map, values );
1463 LEAVE_GL();
1466 /***********************************************************************
1467 * glGetPointerv (OPENGL32.@)
1469 void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
1470 TRACE("(%d, %p)\n", pname, params );
1471 ENTER_GL();
1472 glGetPointerv( pname, params );
1473 LEAVE_GL();
1476 /***********************************************************************
1477 * glGetPolygonStipple (OPENGL32.@)
1479 void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
1480 TRACE("(%p)\n", mask );
1481 ENTER_GL();
1482 glGetPolygonStipple( mask );
1483 LEAVE_GL();
1486 /***********************************************************************
1487 * glGetSeparableFilter (OPENGL32.@)
1489 void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
1490 TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
1491 ENTER_GL();
1492 glGetSeparableFilter( target, format, type, row, column, span );
1493 LEAVE_GL();
1496 /***********************************************************************
1497 * glGetString (OPENGL32.@)
1499 const GLubyte * WINAPI wine_glGetString( GLenum name ) {
1500 const GLubyte * ret_value;
1501 TRACE("(%d)\n", name );
1502 ENTER_GL();
1503 ret_value = internal_glGetString( name );
1504 LEAVE_GL();
1505 return ret_value;
1508 /***********************************************************************
1509 * glGetTexEnvfv (OPENGL32.@)
1511 void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
1512 TRACE("(%d, %d, %p)\n", target, pname, params );
1513 ENTER_GL();
1514 glGetTexEnvfv( target, pname, params );
1515 LEAVE_GL();
1518 /***********************************************************************
1519 * glGetTexEnviv (OPENGL32.@)
1521 void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
1522 TRACE("(%d, %d, %p)\n", target, pname, params );
1523 ENTER_GL();
1524 glGetTexEnviv( target, pname, params );
1525 LEAVE_GL();
1528 /***********************************************************************
1529 * glGetTexGendv (OPENGL32.@)
1531 void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
1532 TRACE("(%d, %d, %p)\n", coord, pname, params );
1533 ENTER_GL();
1534 glGetTexGendv( coord, pname, params );
1535 LEAVE_GL();
1538 /***********************************************************************
1539 * glGetTexGenfv (OPENGL32.@)
1541 void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
1542 TRACE("(%d, %d, %p)\n", coord, pname, params );
1543 ENTER_GL();
1544 glGetTexGenfv( coord, pname, params );
1545 LEAVE_GL();
1548 /***********************************************************************
1549 * glGetTexGeniv (OPENGL32.@)
1551 void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
1552 TRACE("(%d, %d, %p)\n", coord, pname, params );
1553 ENTER_GL();
1554 glGetTexGeniv( coord, pname, params );
1555 LEAVE_GL();
1558 /***********************************************************************
1559 * glGetTexImage (OPENGL32.@)
1561 void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
1562 TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels );
1563 ENTER_GL();
1564 glGetTexImage( target, level, format, type, pixels );
1565 LEAVE_GL();
1568 /***********************************************************************
1569 * glGetTexLevelParameterfv (OPENGL32.@)
1571 void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
1572 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1573 ENTER_GL();
1574 glGetTexLevelParameterfv( target, level, pname, params );
1575 LEAVE_GL();
1578 /***********************************************************************
1579 * glGetTexLevelParameteriv (OPENGL32.@)
1581 void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
1582 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1583 ENTER_GL();
1584 glGetTexLevelParameteriv( target, level, pname, params );
1585 LEAVE_GL();
1588 /***********************************************************************
1589 * glGetTexParameterfv (OPENGL32.@)
1591 void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1592 TRACE("(%d, %d, %p)\n", target, pname, params );
1593 ENTER_GL();
1594 glGetTexParameterfv( target, pname, params );
1595 LEAVE_GL();
1598 /***********************************************************************
1599 * glGetTexParameteriv (OPENGL32.@)
1601 void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
1602 TRACE("(%d, %d, %p)\n", target, pname, params );
1603 ENTER_GL();
1604 glGetTexParameteriv( target, pname, params );
1605 LEAVE_GL();
1608 /***********************************************************************
1609 * glHint (OPENGL32.@)
1611 void WINAPI wine_glHint( GLenum target, GLenum mode ) {
1612 TRACE("(%d, %d)\n", target, mode );
1613 ENTER_GL();
1614 glHint( target, mode );
1615 LEAVE_GL();
1618 /***********************************************************************
1619 * glHistogram (OPENGL32.@)
1621 void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
1622 TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
1623 ENTER_GL();
1624 glHistogram( target, width, internalformat, sink );
1625 LEAVE_GL();
1628 /***********************************************************************
1629 * glIndexMask (OPENGL32.@)
1631 void WINAPI wine_glIndexMask( GLuint mask ) {
1632 TRACE("(%d)\n", mask );
1633 ENTER_GL();
1634 glIndexMask( mask );
1635 LEAVE_GL();
1638 /***********************************************************************
1639 * glIndexPointer (OPENGL32.@)
1641 void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
1642 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1643 ENTER_GL();
1644 glIndexPointer( type, stride, pointer );
1645 LEAVE_GL();
1648 /***********************************************************************
1649 * glIndexd (OPENGL32.@)
1651 void WINAPI wine_glIndexd( GLdouble c ) {
1652 TRACE("(%f)\n", c );
1653 ENTER_GL();
1654 glIndexd( c );
1655 LEAVE_GL();
1658 /***********************************************************************
1659 * glIndexdv (OPENGL32.@)
1661 void WINAPI wine_glIndexdv( GLdouble* c ) {
1662 TRACE("(%p)\n", c );
1663 ENTER_GL();
1664 glIndexdv( c );
1665 LEAVE_GL();
1668 /***********************************************************************
1669 * glIndexf (OPENGL32.@)
1671 void WINAPI wine_glIndexf( GLfloat c ) {
1672 TRACE("(%f)\n", c );
1673 ENTER_GL();
1674 glIndexf( c );
1675 LEAVE_GL();
1678 /***********************************************************************
1679 * glIndexfv (OPENGL32.@)
1681 void WINAPI wine_glIndexfv( GLfloat* c ) {
1682 TRACE("(%p)\n", c );
1683 ENTER_GL();
1684 glIndexfv( c );
1685 LEAVE_GL();
1688 /***********************************************************************
1689 * glIndexi (OPENGL32.@)
1691 void WINAPI wine_glIndexi( GLint c ) {
1692 TRACE("(%d)\n", c );
1693 ENTER_GL();
1694 glIndexi( c );
1695 LEAVE_GL();
1698 /***********************************************************************
1699 * glIndexiv (OPENGL32.@)
1701 void WINAPI wine_glIndexiv( GLint* c ) {
1702 TRACE("(%p)\n", c );
1703 ENTER_GL();
1704 glIndexiv( c );
1705 LEAVE_GL();
1708 /***********************************************************************
1709 * glIndexs (OPENGL32.@)
1711 void WINAPI wine_glIndexs( GLshort c ) {
1712 TRACE("(%d)\n", c );
1713 ENTER_GL();
1714 glIndexs( c );
1715 LEAVE_GL();
1718 /***********************************************************************
1719 * glIndexsv (OPENGL32.@)
1721 void WINAPI wine_glIndexsv( GLshort* c ) {
1722 TRACE("(%p)\n", c );
1723 ENTER_GL();
1724 glIndexsv( c );
1725 LEAVE_GL();
1728 /***********************************************************************
1729 * glIndexub (OPENGL32.@)
1731 void WINAPI wine_glIndexub( GLubyte c ) {
1732 TRACE("(%d)\n", c );
1733 ENTER_GL();
1734 glIndexub( c );
1735 LEAVE_GL();
1738 /***********************************************************************
1739 * glIndexubv (OPENGL32.@)
1741 void WINAPI wine_glIndexubv( GLubyte* c ) {
1742 TRACE("(%p)\n", c );
1743 ENTER_GL();
1744 glIndexubv( c );
1745 LEAVE_GL();
1748 /***********************************************************************
1749 * glInitNames (OPENGL32.@)
1751 void WINAPI wine_glInitNames( void ) {
1752 TRACE("()\n");
1753 ENTER_GL();
1754 glInitNames( );
1755 LEAVE_GL();
1758 /***********************************************************************
1759 * glInterleavedArrays (OPENGL32.@)
1761 void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) {
1762 TRACE("(%d, %d, %p)\n", format, stride, pointer );
1763 ENTER_GL();
1764 glInterleavedArrays( format, stride, pointer );
1765 LEAVE_GL();
1768 /***********************************************************************
1769 * glIsEnabled (OPENGL32.@)
1771 GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
1772 GLboolean ret_value;
1773 TRACE("(%d)\n", cap );
1774 ENTER_GL();
1775 ret_value = glIsEnabled( cap );
1776 LEAVE_GL();
1777 return ret_value;
1780 /***********************************************************************
1781 * glIsList (OPENGL32.@)
1783 GLboolean WINAPI wine_glIsList( GLuint list ) {
1784 GLboolean ret_value;
1785 TRACE("(%d)\n", list );
1786 ENTER_GL();
1787 ret_value = glIsList( list );
1788 LEAVE_GL();
1789 return ret_value;
1792 /***********************************************************************
1793 * glIsTexture (OPENGL32.@)
1795 GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
1796 GLboolean ret_value;
1797 TRACE("(%d)\n", texture );
1798 ENTER_GL();
1799 ret_value = glIsTexture( texture );
1800 LEAVE_GL();
1801 return ret_value;
1804 /***********************************************************************
1805 * glLightModelf (OPENGL32.@)
1807 void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
1808 TRACE("(%d, %f)\n", pname, param );
1809 ENTER_GL();
1810 glLightModelf( pname, param );
1811 LEAVE_GL();
1814 /***********************************************************************
1815 * glLightModelfv (OPENGL32.@)
1817 void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) {
1818 TRACE("(%d, %p)\n", pname, params );
1819 ENTER_GL();
1820 glLightModelfv( pname, params );
1821 LEAVE_GL();
1824 /***********************************************************************
1825 * glLightModeli (OPENGL32.@)
1827 void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
1828 TRACE("(%d, %d)\n", pname, param );
1829 ENTER_GL();
1830 glLightModeli( pname, param );
1831 LEAVE_GL();
1834 /***********************************************************************
1835 * glLightModeliv (OPENGL32.@)
1837 void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) {
1838 TRACE("(%d, %p)\n", pname, params );
1839 ENTER_GL();
1840 glLightModeliv( pname, params );
1841 LEAVE_GL();
1844 /***********************************************************************
1845 * glLightf (OPENGL32.@)
1847 void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
1848 TRACE("(%d, %d, %f)\n", light, pname, param );
1849 ENTER_GL();
1850 glLightf( light, pname, param );
1851 LEAVE_GL();
1854 /***********************************************************************
1855 * glLightfv (OPENGL32.@)
1857 void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) {
1858 TRACE("(%d, %d, %p)\n", light, pname, params );
1859 ENTER_GL();
1860 glLightfv( light, pname, params );
1861 LEAVE_GL();
1864 /***********************************************************************
1865 * glLighti (OPENGL32.@)
1867 void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
1868 TRACE("(%d, %d, %d)\n", light, pname, param );
1869 ENTER_GL();
1870 glLighti( light, pname, param );
1871 LEAVE_GL();
1874 /***********************************************************************
1875 * glLightiv (OPENGL32.@)
1877 void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) {
1878 TRACE("(%d, %d, %p)\n", light, pname, params );
1879 ENTER_GL();
1880 glLightiv( light, pname, params );
1881 LEAVE_GL();
1884 /***********************************************************************
1885 * glLineStipple (OPENGL32.@)
1887 void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
1888 TRACE("(%d, %d)\n", factor, pattern );
1889 ENTER_GL();
1890 glLineStipple( factor, pattern );
1891 LEAVE_GL();
1894 /***********************************************************************
1895 * glLineWidth (OPENGL32.@)
1897 void WINAPI wine_glLineWidth( GLfloat width ) {
1898 TRACE("(%f)\n", width );
1899 ENTER_GL();
1900 glLineWidth( width );
1901 LEAVE_GL();
1904 /***********************************************************************
1905 * glListBase (OPENGL32.@)
1907 void WINAPI wine_glListBase( GLuint base ) {
1908 TRACE("(%d)\n", base );
1909 ENTER_GL();
1910 glListBase( base );
1911 LEAVE_GL();
1914 /***********************************************************************
1915 * glLoadIdentity (OPENGL32.@)
1917 void WINAPI wine_glLoadIdentity( void ) {
1918 TRACE("()\n");
1919 ENTER_GL();
1920 glLoadIdentity( );
1921 LEAVE_GL();
1924 /***********************************************************************
1925 * glLoadMatrixd (OPENGL32.@)
1927 void WINAPI wine_glLoadMatrixd( GLdouble* m ) {
1928 TRACE("(%p)\n", m );
1929 ENTER_GL();
1930 glLoadMatrixd( m );
1931 LEAVE_GL();
1934 /***********************************************************************
1935 * glLoadMatrixf (OPENGL32.@)
1937 void WINAPI wine_glLoadMatrixf( GLfloat* m ) {
1938 TRACE("(%p)\n", m );
1939 ENTER_GL();
1940 glLoadMatrixf( m );
1941 LEAVE_GL();
1944 /***********************************************************************
1945 * glLoadName (OPENGL32.@)
1947 void WINAPI wine_glLoadName( GLuint name ) {
1948 TRACE("(%d)\n", name );
1949 ENTER_GL();
1950 glLoadName( name );
1951 LEAVE_GL();
1954 /***********************************************************************
1955 * glLogicOp (OPENGL32.@)
1957 void WINAPI wine_glLogicOp( GLenum opcode ) {
1958 TRACE("(%d)\n", opcode );
1959 ENTER_GL();
1960 glLogicOp( opcode );
1961 LEAVE_GL();
1964 /***********************************************************************
1965 * glMap1d (OPENGL32.@)
1967 void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
1968 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1969 ENTER_GL();
1970 glMap1d( target, u1, u2, stride, order, points );
1971 LEAVE_GL();
1974 /***********************************************************************
1975 * glMap1f (OPENGL32.@)
1977 void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
1978 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1979 ENTER_GL();
1980 glMap1f( target, u1, u2, stride, order, points );
1981 LEAVE_GL();
1984 /***********************************************************************
1985 * glMap2d (OPENGL32.@)
1987 void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
1988 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1989 ENTER_GL();
1990 glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1991 LEAVE_GL();
1994 /***********************************************************************
1995 * glMap2f (OPENGL32.@)
1997 void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
1998 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1999 ENTER_GL();
2000 glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
2001 LEAVE_GL();
2004 /***********************************************************************
2005 * glMapGrid1d (OPENGL32.@)
2007 void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
2008 TRACE("(%d, %f, %f)\n", un, u1, u2 );
2009 ENTER_GL();
2010 glMapGrid1d( un, u1, u2 );
2011 LEAVE_GL();
2014 /***********************************************************************
2015 * glMapGrid1f (OPENGL32.@)
2017 void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
2018 TRACE("(%d, %f, %f)\n", un, u1, u2 );
2019 ENTER_GL();
2020 glMapGrid1f( un, u1, u2 );
2021 LEAVE_GL();
2024 /***********************************************************************
2025 * glMapGrid2d (OPENGL32.@)
2027 void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
2028 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
2029 ENTER_GL();
2030 glMapGrid2d( un, u1, u2, vn, v1, v2 );
2031 LEAVE_GL();
2034 /***********************************************************************
2035 * glMapGrid2f (OPENGL32.@)
2037 void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
2038 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
2039 ENTER_GL();
2040 glMapGrid2f( un, u1, u2, vn, v1, v2 );
2041 LEAVE_GL();
2044 /***********************************************************************
2045 * glMaterialf (OPENGL32.@)
2047 void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
2048 TRACE("(%d, %d, %f)\n", face, pname, param );
2049 ENTER_GL();
2050 glMaterialf( face, pname, param );
2051 LEAVE_GL();
2054 /***********************************************************************
2055 * glMaterialfv (OPENGL32.@)
2057 void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
2058 TRACE("(%d, %d, %p)\n", face, pname, params );
2059 ENTER_GL();
2060 glMaterialfv( face, pname, params );
2061 LEAVE_GL();
2064 /***********************************************************************
2065 * glMateriali (OPENGL32.@)
2067 void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
2068 TRACE("(%d, %d, %d)\n", face, pname, param );
2069 ENTER_GL();
2070 glMateriali( face, pname, param );
2071 LEAVE_GL();
2074 /***********************************************************************
2075 * glMaterialiv (OPENGL32.@)
2077 void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) {
2078 TRACE("(%d, %d, %p)\n", face, pname, params );
2079 ENTER_GL();
2080 glMaterialiv( face, pname, params );
2081 LEAVE_GL();
2084 /***********************************************************************
2085 * glMatrixMode (OPENGL32.@)
2087 void WINAPI wine_glMatrixMode( GLenum mode ) {
2088 TRACE("(%d)\n", mode );
2089 ENTER_GL();
2090 glMatrixMode( mode );
2091 LEAVE_GL();
2094 /***********************************************************************
2095 * glMinmax (OPENGL32.@)
2097 void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
2098 TRACE("(%d, %d, %d)\n", target, internalformat, sink );
2099 ENTER_GL();
2100 glMinmax( target, internalformat, sink );
2101 LEAVE_GL();
2104 /***********************************************************************
2105 * glMultMatrixd (OPENGL32.@)
2107 void WINAPI wine_glMultMatrixd( GLdouble* m ) {
2108 TRACE("(%p)\n", m );
2109 ENTER_GL();
2110 glMultMatrixd( m );
2111 LEAVE_GL();
2114 /***********************************************************************
2115 * glMultMatrixf (OPENGL32.@)
2117 void WINAPI wine_glMultMatrixf( GLfloat* m ) {
2118 TRACE("(%p)\n", m );
2119 ENTER_GL();
2120 glMultMatrixf( m );
2121 LEAVE_GL();
2124 /***********************************************************************
2125 * glNewList (OPENGL32.@)
2127 void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
2128 TRACE("(%d, %d)\n", list, mode );
2129 ENTER_GL();
2130 glNewList( list, mode );
2131 LEAVE_GL();
2134 /***********************************************************************
2135 * glNormal3b (OPENGL32.@)
2137 void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
2138 TRACE("(%d, %d, %d)\n", nx, ny, nz );
2139 ENTER_GL();
2140 glNormal3b( nx, ny, nz );
2141 LEAVE_GL();
2144 /***********************************************************************
2145 * glNormal3bv (OPENGL32.@)
2147 void WINAPI wine_glNormal3bv( GLbyte* v ) {
2148 TRACE("(%p)\n", v );
2149 ENTER_GL();
2150 glNormal3bv( v );
2151 LEAVE_GL();
2154 /***********************************************************************
2155 * glNormal3d (OPENGL32.@)
2157 void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
2158 TRACE("(%f, %f, %f)\n", nx, ny, nz );
2159 ENTER_GL();
2160 glNormal3d( nx, ny, nz );
2161 LEAVE_GL();
2164 /***********************************************************************
2165 * glNormal3dv (OPENGL32.@)
2167 void WINAPI wine_glNormal3dv( GLdouble* v ) {
2168 TRACE("(%p)\n", v );
2169 ENTER_GL();
2170 glNormal3dv( v );
2171 LEAVE_GL();
2174 /***********************************************************************
2175 * glNormal3f (OPENGL32.@)
2177 void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
2178 TRACE("(%f, %f, %f)\n", nx, ny, nz );
2179 ENTER_GL();
2180 glNormal3f( nx, ny, nz );
2181 LEAVE_GL();
2184 /***********************************************************************
2185 * glNormal3fv (OPENGL32.@)
2187 void WINAPI wine_glNormal3fv( GLfloat* v ) {
2188 TRACE("(%p)\n", v );
2189 ENTER_GL();
2190 glNormal3fv( v );
2191 LEAVE_GL();
2194 /***********************************************************************
2195 * glNormal3i (OPENGL32.@)
2197 void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
2198 TRACE("(%d, %d, %d)\n", nx, ny, nz );
2199 ENTER_GL();
2200 glNormal3i( nx, ny, nz );
2201 LEAVE_GL();
2204 /***********************************************************************
2205 * glNormal3iv (OPENGL32.@)
2207 void WINAPI wine_glNormal3iv( GLint* v ) {
2208 TRACE("(%p)\n", v );
2209 ENTER_GL();
2210 glNormal3iv( v );
2211 LEAVE_GL();
2214 /***********************************************************************
2215 * glNormal3s (OPENGL32.@)
2217 void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
2218 TRACE("(%d, %d, %d)\n", nx, ny, nz );
2219 ENTER_GL();
2220 glNormal3s( nx, ny, nz );
2221 LEAVE_GL();
2224 /***********************************************************************
2225 * glNormal3sv (OPENGL32.@)
2227 void WINAPI wine_glNormal3sv( GLshort* v ) {
2228 TRACE("(%p)\n", v );
2229 ENTER_GL();
2230 glNormal3sv( v );
2231 LEAVE_GL();
2234 /***********************************************************************
2235 * glNormalPointer (OPENGL32.@)
2237 void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
2238 TRACE("(%d, %d, %p)\n", type, stride, pointer );
2239 ENTER_GL();
2240 glNormalPointer( type, stride, pointer );
2241 LEAVE_GL();
2244 /***********************************************************************
2245 * glOrtho (OPENGL32.@)
2247 void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
2248 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
2249 ENTER_GL();
2250 glOrtho( left, right, bottom, top, zNear, zFar );
2251 LEAVE_GL();
2254 /***********************************************************************
2255 * glPassThrough (OPENGL32.@)
2257 void WINAPI wine_glPassThrough( GLfloat token ) {
2258 TRACE("(%f)\n", token );
2259 ENTER_GL();
2260 glPassThrough( token );
2261 LEAVE_GL();
2264 /***********************************************************************
2265 * glPixelMapfv (OPENGL32.@)
2267 void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) {
2268 TRACE("(%d, %d, %p)\n", map, mapsize, values );
2269 ENTER_GL();
2270 glPixelMapfv( map, mapsize, values );
2271 LEAVE_GL();
2274 /***********************************************************************
2275 * glPixelMapuiv (OPENGL32.@)
2277 void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) {
2278 TRACE("(%d, %d, %p)\n", map, mapsize, values );
2279 ENTER_GL();
2280 glPixelMapuiv( map, mapsize, values );
2281 LEAVE_GL();
2284 /***********************************************************************
2285 * glPixelMapusv (OPENGL32.@)
2287 void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) {
2288 TRACE("(%d, %d, %p)\n", map, mapsize, values );
2289 ENTER_GL();
2290 glPixelMapusv( map, mapsize, values );
2291 LEAVE_GL();
2294 /***********************************************************************
2295 * glPixelStoref (OPENGL32.@)
2297 void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
2298 TRACE("(%d, %f)\n", pname, param );
2299 ENTER_GL();
2300 glPixelStoref( pname, param );
2301 LEAVE_GL();
2304 /***********************************************************************
2305 * glPixelStorei (OPENGL32.@)
2307 void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
2308 TRACE("(%d, %d)\n", pname, param );
2309 ENTER_GL();
2310 glPixelStorei( pname, param );
2311 LEAVE_GL();
2314 /***********************************************************************
2315 * glPixelTransferf (OPENGL32.@)
2317 void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
2318 TRACE("(%d, %f)\n", pname, param );
2319 ENTER_GL();
2320 glPixelTransferf( pname, param );
2321 LEAVE_GL();
2324 /***********************************************************************
2325 * glPixelTransferi (OPENGL32.@)
2327 void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
2328 TRACE("(%d, %d)\n", pname, param );
2329 ENTER_GL();
2330 glPixelTransferi( pname, param );
2331 LEAVE_GL();
2334 /***********************************************************************
2335 * glPixelZoom (OPENGL32.@)
2337 void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
2338 TRACE("(%f, %f)\n", xfactor, yfactor );
2339 ENTER_GL();
2340 glPixelZoom( xfactor, yfactor );
2341 LEAVE_GL();
2344 /***********************************************************************
2345 * glPointSize (OPENGL32.@)
2347 void WINAPI wine_glPointSize( GLfloat size ) {
2348 TRACE("(%f)\n", size );
2349 ENTER_GL();
2350 glPointSize( size );
2351 LEAVE_GL();
2354 /***********************************************************************
2355 * glPolygonMode (OPENGL32.@)
2357 void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
2358 TRACE("(%d, %d)\n", face, mode );
2359 ENTER_GL();
2360 glPolygonMode( face, mode );
2361 LEAVE_GL();
2364 /***********************************************************************
2365 * glPolygonOffset (OPENGL32.@)
2367 void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
2368 TRACE("(%f, %f)\n", factor, units );
2369 ENTER_GL();
2370 glPolygonOffset( factor, units );
2371 LEAVE_GL();
2374 /***********************************************************************
2375 * glPolygonStipple (OPENGL32.@)
2377 void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
2378 TRACE("(%p)\n", mask );
2379 ENTER_GL();
2380 glPolygonStipple( mask );
2381 LEAVE_GL();
2384 /***********************************************************************
2385 * glPopAttrib (OPENGL32.@)
2387 void WINAPI wine_glPopAttrib( void ) {
2388 TRACE("()\n");
2389 ENTER_GL();
2390 glPopAttrib( );
2391 LEAVE_GL();
2394 /***********************************************************************
2395 * glPopClientAttrib (OPENGL32.@)
2397 void WINAPI wine_glPopClientAttrib( void ) {
2398 TRACE("()\n");
2399 ENTER_GL();
2400 glPopClientAttrib( );
2401 LEAVE_GL();
2404 /***********************************************************************
2405 * glPopMatrix (OPENGL32.@)
2407 void WINAPI wine_glPopMatrix( void ) {
2408 TRACE("()\n");
2409 ENTER_GL();
2410 glPopMatrix( );
2411 LEAVE_GL();
2414 /***********************************************************************
2415 * glPopName (OPENGL32.@)
2417 void WINAPI wine_glPopName( void ) {
2418 TRACE("()\n");
2419 ENTER_GL();
2420 glPopName( );
2421 LEAVE_GL();
2424 /***********************************************************************
2425 * glPrioritizeTextures (OPENGL32.@)
2427 void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
2428 TRACE("(%d, %p, %p)\n", n, textures, priorities );
2429 ENTER_GL();
2430 glPrioritizeTextures( n, textures, priorities );
2431 LEAVE_GL();
2434 /***********************************************************************
2435 * glPushAttrib (OPENGL32.@)
2437 void WINAPI wine_glPushAttrib( GLbitfield mask ) {
2438 TRACE("(%d)\n", mask );
2439 ENTER_GL();
2440 glPushAttrib( mask );
2441 LEAVE_GL();
2444 /***********************************************************************
2445 * glPushClientAttrib (OPENGL32.@)
2447 void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
2448 TRACE("(%d)\n", mask );
2449 ENTER_GL();
2450 glPushClientAttrib( mask );
2451 LEAVE_GL();
2454 /***********************************************************************
2455 * glPushMatrix (OPENGL32.@)
2457 void WINAPI wine_glPushMatrix( void ) {
2458 TRACE("()\n");
2459 ENTER_GL();
2460 glPushMatrix( );
2461 LEAVE_GL();
2464 /***********************************************************************
2465 * glPushName (OPENGL32.@)
2467 void WINAPI wine_glPushName( GLuint name ) {
2468 TRACE("(%d)\n", name );
2469 ENTER_GL();
2470 glPushName( name );
2471 LEAVE_GL();
2474 /***********************************************************************
2475 * glRasterPos2d (OPENGL32.@)
2477 void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
2478 TRACE("(%f, %f)\n", x, y );
2479 ENTER_GL();
2480 glRasterPos2d( x, y );
2481 LEAVE_GL();
2484 /***********************************************************************
2485 * glRasterPos2dv (OPENGL32.@)
2487 void WINAPI wine_glRasterPos2dv( GLdouble* v ) {
2488 TRACE("(%p)\n", v );
2489 ENTER_GL();
2490 glRasterPos2dv( v );
2491 LEAVE_GL();
2494 /***********************************************************************
2495 * glRasterPos2f (OPENGL32.@)
2497 void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
2498 TRACE("(%f, %f)\n", x, y );
2499 ENTER_GL();
2500 glRasterPos2f( x, y );
2501 LEAVE_GL();
2504 /***********************************************************************
2505 * glRasterPos2fv (OPENGL32.@)
2507 void WINAPI wine_glRasterPos2fv( GLfloat* v ) {
2508 TRACE("(%p)\n", v );
2509 ENTER_GL();
2510 glRasterPos2fv( v );
2511 LEAVE_GL();
2514 /***********************************************************************
2515 * glRasterPos2i (OPENGL32.@)
2517 void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
2518 TRACE("(%d, %d)\n", x, y );
2519 ENTER_GL();
2520 glRasterPos2i( x, y );
2521 LEAVE_GL();
2524 /***********************************************************************
2525 * glRasterPos2iv (OPENGL32.@)
2527 void WINAPI wine_glRasterPos2iv( GLint* v ) {
2528 TRACE("(%p)\n", v );
2529 ENTER_GL();
2530 glRasterPos2iv( v );
2531 LEAVE_GL();
2534 /***********************************************************************
2535 * glRasterPos2s (OPENGL32.@)
2537 void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
2538 TRACE("(%d, %d)\n", x, y );
2539 ENTER_GL();
2540 glRasterPos2s( x, y );
2541 LEAVE_GL();
2544 /***********************************************************************
2545 * glRasterPos2sv (OPENGL32.@)
2547 void WINAPI wine_glRasterPos2sv( GLshort* v ) {
2548 TRACE("(%p)\n", v );
2549 ENTER_GL();
2550 glRasterPos2sv( v );
2551 LEAVE_GL();
2554 /***********************************************************************
2555 * glRasterPos3d (OPENGL32.@)
2557 void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
2558 TRACE("(%f, %f, %f)\n", x, y, z );
2559 ENTER_GL();
2560 glRasterPos3d( x, y, z );
2561 LEAVE_GL();
2564 /***********************************************************************
2565 * glRasterPos3dv (OPENGL32.@)
2567 void WINAPI wine_glRasterPos3dv( GLdouble* v ) {
2568 TRACE("(%p)\n", v );
2569 ENTER_GL();
2570 glRasterPos3dv( v );
2571 LEAVE_GL();
2574 /***********************************************************************
2575 * glRasterPos3f (OPENGL32.@)
2577 void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
2578 TRACE("(%f, %f, %f)\n", x, y, z );
2579 ENTER_GL();
2580 glRasterPos3f( x, y, z );
2581 LEAVE_GL();
2584 /***********************************************************************
2585 * glRasterPos3fv (OPENGL32.@)
2587 void WINAPI wine_glRasterPos3fv( GLfloat* v ) {
2588 TRACE("(%p)\n", v );
2589 ENTER_GL();
2590 glRasterPos3fv( v );
2591 LEAVE_GL();
2594 /***********************************************************************
2595 * glRasterPos3i (OPENGL32.@)
2597 void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
2598 TRACE("(%d, %d, %d)\n", x, y, z );
2599 ENTER_GL();
2600 glRasterPos3i( x, y, z );
2601 LEAVE_GL();
2604 /***********************************************************************
2605 * glRasterPos3iv (OPENGL32.@)
2607 void WINAPI wine_glRasterPos3iv( GLint* v ) {
2608 TRACE("(%p)\n", v );
2609 ENTER_GL();
2610 glRasterPos3iv( v );
2611 LEAVE_GL();
2614 /***********************************************************************
2615 * glRasterPos3s (OPENGL32.@)
2617 void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
2618 TRACE("(%d, %d, %d)\n", x, y, z );
2619 ENTER_GL();
2620 glRasterPos3s( x, y, z );
2621 LEAVE_GL();
2624 /***********************************************************************
2625 * glRasterPos3sv (OPENGL32.@)
2627 void WINAPI wine_glRasterPos3sv( GLshort* v ) {
2628 TRACE("(%p)\n", v );
2629 ENTER_GL();
2630 glRasterPos3sv( v );
2631 LEAVE_GL();
2634 /***********************************************************************
2635 * glRasterPos4d (OPENGL32.@)
2637 void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2638 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2639 ENTER_GL();
2640 glRasterPos4d( x, y, z, w );
2641 LEAVE_GL();
2644 /***********************************************************************
2645 * glRasterPos4dv (OPENGL32.@)
2647 void WINAPI wine_glRasterPos4dv( GLdouble* v ) {
2648 TRACE("(%p)\n", v );
2649 ENTER_GL();
2650 glRasterPos4dv( v );
2651 LEAVE_GL();
2654 /***********************************************************************
2655 * glRasterPos4f (OPENGL32.@)
2657 void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2658 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2659 ENTER_GL();
2660 glRasterPos4f( x, y, z, w );
2661 LEAVE_GL();
2664 /***********************************************************************
2665 * glRasterPos4fv (OPENGL32.@)
2667 void WINAPI wine_glRasterPos4fv( GLfloat* v ) {
2668 TRACE("(%p)\n", v );
2669 ENTER_GL();
2670 glRasterPos4fv( v );
2671 LEAVE_GL();
2674 /***********************************************************************
2675 * glRasterPos4i (OPENGL32.@)
2677 void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
2678 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2679 ENTER_GL();
2680 glRasterPos4i( x, y, z, w );
2681 LEAVE_GL();
2684 /***********************************************************************
2685 * glRasterPos4iv (OPENGL32.@)
2687 void WINAPI wine_glRasterPos4iv( GLint* v ) {
2688 TRACE("(%p)\n", v );
2689 ENTER_GL();
2690 glRasterPos4iv( v );
2691 LEAVE_GL();
2694 /***********************************************************************
2695 * glRasterPos4s (OPENGL32.@)
2697 void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2698 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2699 ENTER_GL();
2700 glRasterPos4s( x, y, z, w );
2701 LEAVE_GL();
2704 /***********************************************************************
2705 * glRasterPos4sv (OPENGL32.@)
2707 void WINAPI wine_glRasterPos4sv( GLshort* v ) {
2708 TRACE("(%p)\n", v );
2709 ENTER_GL();
2710 glRasterPos4sv( v );
2711 LEAVE_GL();
2714 /***********************************************************************
2715 * glReadBuffer (OPENGL32.@)
2717 void WINAPI wine_glReadBuffer( GLenum mode ) {
2718 TRACE("(%d)\n", mode );
2719 ENTER_GL();
2720 glReadBuffer( mode );
2721 LEAVE_GL();
2724 /***********************************************************************
2725 * glReadPixels (OPENGL32.@)
2727 void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2728 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels );
2729 ENTER_GL();
2730 glReadPixels( x, y, width, height, format, type, pixels );
2731 LEAVE_GL();
2734 /***********************************************************************
2735 * glRectd (OPENGL32.@)
2737 void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
2738 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2739 ENTER_GL();
2740 glRectd( x1, y1, x2, y2 );
2741 LEAVE_GL();
2744 /***********************************************************************
2745 * glRectdv (OPENGL32.@)
2747 void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) {
2748 TRACE("(%p, %p)\n", v1, v2 );
2749 ENTER_GL();
2750 glRectdv( v1, v2 );
2751 LEAVE_GL();
2754 /***********************************************************************
2755 * glRectf (OPENGL32.@)
2757 void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
2758 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2759 ENTER_GL();
2760 glRectf( x1, y1, x2, y2 );
2761 LEAVE_GL();
2764 /***********************************************************************
2765 * glRectfv (OPENGL32.@)
2767 void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) {
2768 TRACE("(%p, %p)\n", v1, v2 );
2769 ENTER_GL();
2770 glRectfv( v1, v2 );
2771 LEAVE_GL();
2774 /***********************************************************************
2775 * glRecti (OPENGL32.@)
2777 void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
2778 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2779 ENTER_GL();
2780 glRecti( x1, y1, x2, y2 );
2781 LEAVE_GL();
2784 /***********************************************************************
2785 * glRectiv (OPENGL32.@)
2787 void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) {
2788 TRACE("(%p, %p)\n", v1, v2 );
2789 ENTER_GL();
2790 glRectiv( v1, v2 );
2791 LEAVE_GL();
2794 /***********************************************************************
2795 * glRects (OPENGL32.@)
2797 void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
2798 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2799 ENTER_GL();
2800 glRects( x1, y1, x2, y2 );
2801 LEAVE_GL();
2804 /***********************************************************************
2805 * glRectsv (OPENGL32.@)
2807 void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) {
2808 TRACE("(%p, %p)\n", v1, v2 );
2809 ENTER_GL();
2810 glRectsv( v1, v2 );
2811 LEAVE_GL();
2814 /***********************************************************************
2815 * glRenderMode (OPENGL32.@)
2817 GLint WINAPI wine_glRenderMode( GLenum mode ) {
2818 GLint ret_value;
2819 TRACE("(%d)\n", mode );
2820 ENTER_GL();
2821 ret_value = glRenderMode( mode );
2822 LEAVE_GL();
2823 return ret_value;
2826 /***********************************************************************
2827 * glResetHistogram (OPENGL32.@)
2829 void WINAPI wine_glResetHistogram( GLenum target ) {
2830 TRACE("(%d)\n", target );
2831 ENTER_GL();
2832 glResetHistogram( target );
2833 LEAVE_GL();
2836 /***********************************************************************
2837 * glResetMinmax (OPENGL32.@)
2839 void WINAPI wine_glResetMinmax( GLenum target ) {
2840 TRACE("(%d)\n", target );
2841 ENTER_GL();
2842 glResetMinmax( target );
2843 LEAVE_GL();
2846 /***********************************************************************
2847 * glRotated (OPENGL32.@)
2849 void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
2850 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2851 ENTER_GL();
2852 glRotated( angle, x, y, z );
2853 LEAVE_GL();
2856 /***********************************************************************
2857 * glRotatef (OPENGL32.@)
2859 void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
2860 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2861 ENTER_GL();
2862 glRotatef( angle, x, y, z );
2863 LEAVE_GL();
2866 /***********************************************************************
2867 * glScaled (OPENGL32.@)
2869 void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
2870 TRACE("(%f, %f, %f)\n", x, y, z );
2871 ENTER_GL();
2872 glScaled( x, y, z );
2873 LEAVE_GL();
2876 /***********************************************************************
2877 * glScalef (OPENGL32.@)
2879 void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
2880 TRACE("(%f, %f, %f)\n", x, y, z );
2881 ENTER_GL();
2882 glScalef( x, y, z );
2883 LEAVE_GL();
2886 /***********************************************************************
2887 * glScissor (OPENGL32.@)
2889 void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
2890 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
2891 ENTER_GL();
2892 glScissor( x, y, width, height );
2893 LEAVE_GL();
2896 /***********************************************************************
2897 * glSelectBuffer (OPENGL32.@)
2899 void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
2900 TRACE("(%d, %p)\n", size, buffer );
2901 ENTER_GL();
2902 glSelectBuffer( size, buffer );
2903 LEAVE_GL();
2906 /***********************************************************************
2907 * glSeparableFilter2D (OPENGL32.@)
2909 void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
2910 TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
2911 ENTER_GL();
2912 glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
2913 LEAVE_GL();
2916 /***********************************************************************
2917 * glShadeModel (OPENGL32.@)
2919 void WINAPI wine_glShadeModel( GLenum mode ) {
2920 TRACE("(%d)\n", mode );
2921 ENTER_GL();
2922 glShadeModel( mode );
2923 LEAVE_GL();
2926 /***********************************************************************
2927 * glStencilFunc (OPENGL32.@)
2929 void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
2930 TRACE("(%d, %d, %d)\n", func, ref, mask );
2931 ENTER_GL();
2932 glStencilFunc( func, ref, mask );
2933 LEAVE_GL();
2936 /***********************************************************************
2937 * glStencilMask (OPENGL32.@)
2939 void WINAPI wine_glStencilMask( GLuint mask ) {
2940 TRACE("(%d)\n", mask );
2941 ENTER_GL();
2942 glStencilMask( mask );
2943 LEAVE_GL();
2946 /***********************************************************************
2947 * glStencilOp (OPENGL32.@)
2949 void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
2950 TRACE("(%d, %d, %d)\n", fail, zfail, zpass );
2951 ENTER_GL();
2952 glStencilOp( fail, zfail, zpass );
2953 LEAVE_GL();
2956 /***********************************************************************
2957 * glTexCoord1d (OPENGL32.@)
2959 void WINAPI wine_glTexCoord1d( GLdouble s ) {
2960 TRACE("(%f)\n", s );
2961 ENTER_GL();
2962 glTexCoord1d( s );
2963 LEAVE_GL();
2966 /***********************************************************************
2967 * glTexCoord1dv (OPENGL32.@)
2969 void WINAPI wine_glTexCoord1dv( GLdouble* v ) {
2970 TRACE("(%p)\n", v );
2971 ENTER_GL();
2972 glTexCoord1dv( v );
2973 LEAVE_GL();
2976 /***********************************************************************
2977 * glTexCoord1f (OPENGL32.@)
2979 void WINAPI wine_glTexCoord1f( GLfloat s ) {
2980 TRACE("(%f)\n", s );
2981 ENTER_GL();
2982 glTexCoord1f( s );
2983 LEAVE_GL();
2986 /***********************************************************************
2987 * glTexCoord1fv (OPENGL32.@)
2989 void WINAPI wine_glTexCoord1fv( GLfloat* v ) {
2990 TRACE("(%p)\n", v );
2991 ENTER_GL();
2992 glTexCoord1fv( v );
2993 LEAVE_GL();
2996 /***********************************************************************
2997 * glTexCoord1i (OPENGL32.@)
2999 void WINAPI wine_glTexCoord1i( GLint s ) {
3000 TRACE("(%d)\n", s );
3001 ENTER_GL();
3002 glTexCoord1i( s );
3003 LEAVE_GL();
3006 /***********************************************************************
3007 * glTexCoord1iv (OPENGL32.@)
3009 void WINAPI wine_glTexCoord1iv( GLint* v ) {
3010 TRACE("(%p)\n", v );
3011 ENTER_GL();
3012 glTexCoord1iv( v );
3013 LEAVE_GL();
3016 /***********************************************************************
3017 * glTexCoord1s (OPENGL32.@)
3019 void WINAPI wine_glTexCoord1s( GLshort s ) {
3020 TRACE("(%d)\n", s );
3021 ENTER_GL();
3022 glTexCoord1s( s );
3023 LEAVE_GL();
3026 /***********************************************************************
3027 * glTexCoord1sv (OPENGL32.@)
3029 void WINAPI wine_glTexCoord1sv( GLshort* v ) {
3030 TRACE("(%p)\n", v );
3031 ENTER_GL();
3032 glTexCoord1sv( v );
3033 LEAVE_GL();
3036 /***********************************************************************
3037 * glTexCoord2d (OPENGL32.@)
3039 void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
3040 TRACE("(%f, %f)\n", s, t );
3041 ENTER_GL();
3042 glTexCoord2d( s, t );
3043 LEAVE_GL();
3046 /***********************************************************************
3047 * glTexCoord2dv (OPENGL32.@)
3049 void WINAPI wine_glTexCoord2dv( GLdouble* v ) {
3050 TRACE("(%p)\n", v );
3051 ENTER_GL();
3052 glTexCoord2dv( v );
3053 LEAVE_GL();
3056 /***********************************************************************
3057 * glTexCoord2f (OPENGL32.@)
3059 void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
3060 TRACE("(%f, %f)\n", s, t );
3061 ENTER_GL();
3062 glTexCoord2f( s, t );
3063 LEAVE_GL();
3066 /***********************************************************************
3067 * glTexCoord2fv (OPENGL32.@)
3069 void WINAPI wine_glTexCoord2fv( GLfloat* v ) {
3070 TRACE("(%p)\n", v );
3071 ENTER_GL();
3072 glTexCoord2fv( v );
3073 LEAVE_GL();
3076 /***********************************************************************
3077 * glTexCoord2i (OPENGL32.@)
3079 void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
3080 TRACE("(%d, %d)\n", s, t );
3081 ENTER_GL();
3082 glTexCoord2i( s, t );
3083 LEAVE_GL();
3086 /***********************************************************************
3087 * glTexCoord2iv (OPENGL32.@)
3089 void WINAPI wine_glTexCoord2iv( GLint* v ) {
3090 TRACE("(%p)\n", v );
3091 ENTER_GL();
3092 glTexCoord2iv( v );
3093 LEAVE_GL();
3096 /***********************************************************************
3097 * glTexCoord2s (OPENGL32.@)
3099 void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
3100 TRACE("(%d, %d)\n", s, t );
3101 ENTER_GL();
3102 glTexCoord2s( s, t );
3103 LEAVE_GL();
3106 /***********************************************************************
3107 * glTexCoord2sv (OPENGL32.@)
3109 void WINAPI wine_glTexCoord2sv( GLshort* v ) {
3110 TRACE("(%p)\n", v );
3111 ENTER_GL();
3112 glTexCoord2sv( v );
3113 LEAVE_GL();
3116 /***********************************************************************
3117 * glTexCoord3d (OPENGL32.@)
3119 void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
3120 TRACE("(%f, %f, %f)\n", s, t, r );
3121 ENTER_GL();
3122 glTexCoord3d( s, t, r );
3123 LEAVE_GL();
3126 /***********************************************************************
3127 * glTexCoord3dv (OPENGL32.@)
3129 void WINAPI wine_glTexCoord3dv( GLdouble* v ) {
3130 TRACE("(%p)\n", v );
3131 ENTER_GL();
3132 glTexCoord3dv( v );
3133 LEAVE_GL();
3136 /***********************************************************************
3137 * glTexCoord3f (OPENGL32.@)
3139 void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
3140 TRACE("(%f, %f, %f)\n", s, t, r );
3141 ENTER_GL();
3142 glTexCoord3f( s, t, r );
3143 LEAVE_GL();
3146 /***********************************************************************
3147 * glTexCoord3fv (OPENGL32.@)
3149 void WINAPI wine_glTexCoord3fv( GLfloat* v ) {
3150 TRACE("(%p)\n", v );
3151 ENTER_GL();
3152 glTexCoord3fv( v );
3153 LEAVE_GL();
3156 /***********************************************************************
3157 * glTexCoord3i (OPENGL32.@)
3159 void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
3160 TRACE("(%d, %d, %d)\n", s, t, r );
3161 ENTER_GL();
3162 glTexCoord3i( s, t, r );
3163 LEAVE_GL();
3166 /***********************************************************************
3167 * glTexCoord3iv (OPENGL32.@)
3169 void WINAPI wine_glTexCoord3iv( GLint* v ) {
3170 TRACE("(%p)\n", v );
3171 ENTER_GL();
3172 glTexCoord3iv( v );
3173 LEAVE_GL();
3176 /***********************************************************************
3177 * glTexCoord3s (OPENGL32.@)
3179 void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
3180 TRACE("(%d, %d, %d)\n", s, t, r );
3181 ENTER_GL();
3182 glTexCoord3s( s, t, r );
3183 LEAVE_GL();
3186 /***********************************************************************
3187 * glTexCoord3sv (OPENGL32.@)
3189 void WINAPI wine_glTexCoord3sv( GLshort* v ) {
3190 TRACE("(%p)\n", v );
3191 ENTER_GL();
3192 glTexCoord3sv( v );
3193 LEAVE_GL();
3196 /***********************************************************************
3197 * glTexCoord4d (OPENGL32.@)
3199 void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
3200 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
3201 ENTER_GL();
3202 glTexCoord4d( s, t, r, q );
3203 LEAVE_GL();
3206 /***********************************************************************
3207 * glTexCoord4dv (OPENGL32.@)
3209 void WINAPI wine_glTexCoord4dv( GLdouble* v ) {
3210 TRACE("(%p)\n", v );
3211 ENTER_GL();
3212 glTexCoord4dv( v );
3213 LEAVE_GL();
3216 /***********************************************************************
3217 * glTexCoord4f (OPENGL32.@)
3219 void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
3220 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
3221 ENTER_GL();
3222 glTexCoord4f( s, t, r, q );
3223 LEAVE_GL();
3226 /***********************************************************************
3227 * glTexCoord4fv (OPENGL32.@)
3229 void WINAPI wine_glTexCoord4fv( GLfloat* v ) {
3230 TRACE("(%p)\n", v );
3231 ENTER_GL();
3232 glTexCoord4fv( v );
3233 LEAVE_GL();
3236 /***********************************************************************
3237 * glTexCoord4i (OPENGL32.@)
3239 void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
3240 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
3241 ENTER_GL();
3242 glTexCoord4i( s, t, r, q );
3243 LEAVE_GL();
3246 /***********************************************************************
3247 * glTexCoord4iv (OPENGL32.@)
3249 void WINAPI wine_glTexCoord4iv( GLint* v ) {
3250 TRACE("(%p)\n", v );
3251 ENTER_GL();
3252 glTexCoord4iv( v );
3253 LEAVE_GL();
3256 /***********************************************************************
3257 * glTexCoord4s (OPENGL32.@)
3259 void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
3260 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
3261 ENTER_GL();
3262 glTexCoord4s( s, t, r, q );
3263 LEAVE_GL();
3266 /***********************************************************************
3267 * glTexCoord4sv (OPENGL32.@)
3269 void WINAPI wine_glTexCoord4sv( GLshort* v ) {
3270 TRACE("(%p)\n", v );
3271 ENTER_GL();
3272 glTexCoord4sv( v );
3273 LEAVE_GL();
3276 /***********************************************************************
3277 * glTexCoordPointer (OPENGL32.@)
3279 void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
3280 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3281 ENTER_GL();
3282 glTexCoordPointer( size, type, stride, pointer );
3283 LEAVE_GL();
3286 /***********************************************************************
3287 * glTexEnvf (OPENGL32.@)
3289 void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
3290 TRACE("(%d, %d, %f)\n", target, pname, param );
3291 ENTER_GL();
3292 glTexEnvf( target, pname, param );
3293 LEAVE_GL();
3296 /***********************************************************************
3297 * glTexEnvfv (OPENGL32.@)
3299 void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
3300 TRACE("(%d, %d, %p)\n", target, pname, params );
3301 ENTER_GL();
3302 glTexEnvfv( target, pname, params );
3303 LEAVE_GL();
3306 /***********************************************************************
3307 * glTexEnvi (OPENGL32.@)
3309 void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
3310 TRACE("(%d, %d, %d)\n", target, pname, param );
3311 ENTER_GL();
3312 glTexEnvi( target, pname, param );
3313 LEAVE_GL();
3316 /***********************************************************************
3317 * glTexEnviv (OPENGL32.@)
3319 void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) {
3320 TRACE("(%d, %d, %p)\n", target, pname, params );
3321 ENTER_GL();
3322 glTexEnviv( target, pname, params );
3323 LEAVE_GL();
3326 /***********************************************************************
3327 * glTexGend (OPENGL32.@)
3329 void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
3330 TRACE("(%d, %d, %f)\n", coord, pname, param );
3331 ENTER_GL();
3332 glTexGend( coord, pname, param );
3333 LEAVE_GL();
3336 /***********************************************************************
3337 * glTexGendv (OPENGL32.@)
3339 void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
3340 TRACE("(%d, %d, %p)\n", coord, pname, params );
3341 ENTER_GL();
3342 glTexGendv( coord, pname, params );
3343 LEAVE_GL();
3346 /***********************************************************************
3347 * glTexGenf (OPENGL32.@)
3349 void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
3350 TRACE("(%d, %d, %f)\n", coord, pname, param );
3351 ENTER_GL();
3352 glTexGenf( coord, pname, param );
3353 LEAVE_GL();
3356 /***********************************************************************
3357 * glTexGenfv (OPENGL32.@)
3359 void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
3360 TRACE("(%d, %d, %p)\n", coord, pname, params );
3361 ENTER_GL();
3362 glTexGenfv( coord, pname, params );
3363 LEAVE_GL();
3366 /***********************************************************************
3367 * glTexGeni (OPENGL32.@)
3369 void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
3370 TRACE("(%d, %d, %d)\n", coord, pname, param );
3371 ENTER_GL();
3372 glTexGeni( coord, pname, param );
3373 LEAVE_GL();
3376 /***********************************************************************
3377 * glTexGeniv (OPENGL32.@)
3379 void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
3380 TRACE("(%d, %d, %p)\n", coord, pname, params );
3381 ENTER_GL();
3382 glTexGeniv( coord, pname, params );
3383 LEAVE_GL();
3386 /***********************************************************************
3387 * glTexImage1D (OPENGL32.@)
3389 void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
3390 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels );
3391 ENTER_GL();
3392 glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
3393 LEAVE_GL();
3396 /***********************************************************************
3397 * glTexImage2D (OPENGL32.@)
3399 void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
3400 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels );
3401 ENTER_GL();
3402 glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
3403 LEAVE_GL();
3406 /***********************************************************************
3407 * glTexImage3D (OPENGL32.@)
3409 void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
3410 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
3411 ENTER_GL();
3412 glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
3413 LEAVE_GL();
3416 /***********************************************************************
3417 * glTexParameterf (OPENGL32.@)
3419 void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
3420 TRACE("(%d, %d, %f)\n", target, pname, param );
3421 ENTER_GL();
3422 glTexParameterf( target, pname, param );
3423 LEAVE_GL();
3426 /***********************************************************************
3427 * glTexParameterfv (OPENGL32.@)
3429 void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
3430 TRACE("(%d, %d, %p)\n", target, pname, params );
3431 ENTER_GL();
3432 glTexParameterfv( target, pname, params );
3433 LEAVE_GL();
3436 /***********************************************************************
3437 * glTexParameteri (OPENGL32.@)
3439 void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
3440 TRACE("(%d, %d, %d)\n", target, pname, param );
3441 ENTER_GL();
3442 glTexParameteri( target, pname, param );
3443 LEAVE_GL();
3446 /***********************************************************************
3447 * glTexParameteriv (OPENGL32.@)
3449 void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
3450 TRACE("(%d, %d, %p)\n", target, pname, params );
3451 ENTER_GL();
3452 glTexParameteriv( target, pname, params );
3453 LEAVE_GL();
3456 /***********************************************************************
3457 * glTexSubImage1D (OPENGL32.@)
3459 void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
3460 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
3461 ENTER_GL();
3462 glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
3463 LEAVE_GL();
3466 /***********************************************************************
3467 * glTexSubImage2D (OPENGL32.@)
3469 void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
3470 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
3471 ENTER_GL();
3472 glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
3473 LEAVE_GL();
3476 /***********************************************************************
3477 * glTexSubImage3D (OPENGL32.@)
3479 void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
3480 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
3481 ENTER_GL();
3482 glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
3483 LEAVE_GL();
3486 /***********************************************************************
3487 * glTranslated (OPENGL32.@)
3489 void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
3490 TRACE("(%f, %f, %f)\n", x, y, z );
3491 ENTER_GL();
3492 glTranslated( x, y, z );
3493 LEAVE_GL();
3496 /***********************************************************************
3497 * glTranslatef (OPENGL32.@)
3499 void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
3500 TRACE("(%f, %f, %f)\n", x, y, z );
3501 ENTER_GL();
3502 glTranslatef( x, y, z );
3503 LEAVE_GL();
3506 /***********************************************************************
3507 * glVertex2d (OPENGL32.@)
3509 void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
3510 TRACE("(%f, %f)\n", x, y );
3511 ENTER_GL();
3512 glVertex2d( x, y );
3513 LEAVE_GL();
3516 /***********************************************************************
3517 * glVertex2dv (OPENGL32.@)
3519 void WINAPI wine_glVertex2dv( GLdouble* v ) {
3520 TRACE("(%p)\n", v );
3521 ENTER_GL();
3522 glVertex2dv( v );
3523 LEAVE_GL();
3526 /***********************************************************************
3527 * glVertex2f (OPENGL32.@)
3529 void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
3530 TRACE("(%f, %f)\n", x, y );
3531 ENTER_GL();
3532 glVertex2f( x, y );
3533 LEAVE_GL();
3536 /***********************************************************************
3537 * glVertex2fv (OPENGL32.@)
3539 void WINAPI wine_glVertex2fv( GLfloat* v ) {
3540 TRACE("(%p)\n", v );
3541 ENTER_GL();
3542 glVertex2fv( v );
3543 LEAVE_GL();
3546 /***********************************************************************
3547 * glVertex2i (OPENGL32.@)
3549 void WINAPI wine_glVertex2i( GLint x, GLint y ) {
3550 TRACE("(%d, %d)\n", x, y );
3551 ENTER_GL();
3552 glVertex2i( x, y );
3553 LEAVE_GL();
3556 /***********************************************************************
3557 * glVertex2iv (OPENGL32.@)
3559 void WINAPI wine_glVertex2iv( GLint* v ) {
3560 TRACE("(%p)\n", v );
3561 ENTER_GL();
3562 glVertex2iv( v );
3563 LEAVE_GL();
3566 /***********************************************************************
3567 * glVertex2s (OPENGL32.@)
3569 void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
3570 TRACE("(%d, %d)\n", x, y );
3571 ENTER_GL();
3572 glVertex2s( x, y );
3573 LEAVE_GL();
3576 /***********************************************************************
3577 * glVertex2sv (OPENGL32.@)
3579 void WINAPI wine_glVertex2sv( GLshort* v ) {
3580 TRACE("(%p)\n", v );
3581 ENTER_GL();
3582 glVertex2sv( v );
3583 LEAVE_GL();
3586 /***********************************************************************
3587 * glVertex3d (OPENGL32.@)
3589 void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
3590 TRACE("(%f, %f, %f)\n", x, y, z );
3591 ENTER_GL();
3592 glVertex3d( x, y, z );
3593 LEAVE_GL();
3596 /***********************************************************************
3597 * glVertex3dv (OPENGL32.@)
3599 void WINAPI wine_glVertex3dv( GLdouble* v ) {
3600 TRACE("(%p)\n", v );
3601 ENTER_GL();
3602 glVertex3dv( v );
3603 LEAVE_GL();
3606 /***********************************************************************
3607 * glVertex3f (OPENGL32.@)
3609 void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
3610 TRACE("(%f, %f, %f)\n", x, y, z );
3611 ENTER_GL();
3612 glVertex3f( x, y, z );
3613 LEAVE_GL();
3616 /***********************************************************************
3617 * glVertex3fv (OPENGL32.@)
3619 void WINAPI wine_glVertex3fv( GLfloat* v ) {
3620 TRACE("(%p)\n", v );
3621 ENTER_GL();
3622 glVertex3fv( v );
3623 LEAVE_GL();
3626 /***********************************************************************
3627 * glVertex3i (OPENGL32.@)
3629 void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
3630 TRACE("(%d, %d, %d)\n", x, y, z );
3631 ENTER_GL();
3632 glVertex3i( x, y, z );
3633 LEAVE_GL();
3636 /***********************************************************************
3637 * glVertex3iv (OPENGL32.@)
3639 void WINAPI wine_glVertex3iv( GLint* v ) {
3640 TRACE("(%p)\n", v );
3641 ENTER_GL();
3642 glVertex3iv( v );
3643 LEAVE_GL();
3646 /***********************************************************************
3647 * glVertex3s (OPENGL32.@)
3649 void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
3650 TRACE("(%d, %d, %d)\n", x, y, z );
3651 ENTER_GL();
3652 glVertex3s( x, y, z );
3653 LEAVE_GL();
3656 /***********************************************************************
3657 * glVertex3sv (OPENGL32.@)
3659 void WINAPI wine_glVertex3sv( GLshort* v ) {
3660 TRACE("(%p)\n", v );
3661 ENTER_GL();
3662 glVertex3sv( v );
3663 LEAVE_GL();
3666 /***********************************************************************
3667 * glVertex4d (OPENGL32.@)
3669 void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
3670 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
3671 ENTER_GL();
3672 glVertex4d( x, y, z, w );
3673 LEAVE_GL();
3676 /***********************************************************************
3677 * glVertex4dv (OPENGL32.@)
3679 void WINAPI wine_glVertex4dv( GLdouble* v ) {
3680 TRACE("(%p)\n", v );
3681 ENTER_GL();
3682 glVertex4dv( v );
3683 LEAVE_GL();
3686 /***********************************************************************
3687 * glVertex4f (OPENGL32.@)
3689 void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
3690 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
3691 ENTER_GL();
3692 glVertex4f( x, y, z, w );
3693 LEAVE_GL();
3696 /***********************************************************************
3697 * glVertex4fv (OPENGL32.@)
3699 void WINAPI wine_glVertex4fv( GLfloat* v ) {
3700 TRACE("(%p)\n", v );
3701 ENTER_GL();
3702 glVertex4fv( v );
3703 LEAVE_GL();
3706 /***********************************************************************
3707 * glVertex4i (OPENGL32.@)
3709 void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
3710 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
3711 ENTER_GL();
3712 glVertex4i( x, y, z, w );
3713 LEAVE_GL();
3716 /***********************************************************************
3717 * glVertex4iv (OPENGL32.@)
3719 void WINAPI wine_glVertex4iv( GLint* v ) {
3720 TRACE("(%p)\n", v );
3721 ENTER_GL();
3722 glVertex4iv( v );
3723 LEAVE_GL();
3726 /***********************************************************************
3727 * glVertex4s (OPENGL32.@)
3729 void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
3730 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
3731 ENTER_GL();
3732 glVertex4s( x, y, z, w );
3733 LEAVE_GL();
3736 /***********************************************************************
3737 * glVertex4sv (OPENGL32.@)
3739 void WINAPI wine_glVertex4sv( GLshort* v ) {
3740 TRACE("(%p)\n", v );
3741 ENTER_GL();
3742 glVertex4sv( v );
3743 LEAVE_GL();
3746 /***********************************************************************
3747 * glVertexPointer (OPENGL32.@)
3749 void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
3750 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3751 ENTER_GL();
3752 glVertexPointer( size, type, stride, pointer );
3753 LEAVE_GL();
3756 /***********************************************************************
3757 * glViewport (OPENGL32.@)
3759 void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
3760 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
3761 ENTER_GL();
3762 glViewport( x, y, width, height );
3763 LEAVE_GL();