d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
[wine/multimedia.git] / dlls / d3d8 / device.c
blob47a727d583fbbb265f5e68bef4f60880f5320639
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263 void **ppobj)
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
273 *ppobj = This;
274 return S_OK;
277 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
279 IWineD3DDeviceParent_AddRef(&This->IWineD3DDeviceParent_iface);
280 *ppobj = &This->IWineD3DDeviceParent_iface;
281 return S_OK;
284 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
285 *ppobj = NULL;
286 return E_NOINTERFACE;
289 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
291 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
292 ULONG ref = InterlockedIncrement(&This->ref);
294 TRACE("%p increasing refcount to %u.\n", iface, ref);
296 return ref;
299 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
301 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
302 ULONG ref;
304 if (This->inDestruction) return 0;
305 ref = InterlockedDecrement(&This->ref);
307 TRACE("%p decreasing refcount to %u.\n", iface, ref);
309 if (ref == 0) {
310 unsigned i;
312 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
314 wined3d_mutex_lock();
316 This->inDestruction = TRUE;
318 for(i = 0; i < This->numConvertedDecls; i++) {
319 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
321 HeapFree(GetProcessHeap(), 0, This->decls);
323 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
324 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
325 IWineD3DDevice_Release(This->WineD3DDevice);
326 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
327 HeapFree(GetProcessHeap(), 0, This);
329 wined3d_mutex_unlock();
331 return ref;
334 /* IDirect3DDevice Interface follow: */
335 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
337 TRACE("iface %p.\n", iface);
339 return D3D_OK;
342 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
344 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
345 HRESULT hr;
347 TRACE("iface %p.\n", iface);
349 wined3d_mutex_lock();
350 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
351 wined3d_mutex_unlock();
353 return hr;
356 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
357 DWORD Bytes)
359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
360 HRESULT hr;
362 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
363 FIXME("Byte count ignored.\n");
365 wined3d_mutex_lock();
366 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
367 wined3d_mutex_unlock();
369 return hr;
372 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
374 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
375 struct wined3d *wined3d;
376 HRESULT hr;
378 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
380 if (NULL == ppD3D8) {
381 return D3DERR_INVALIDCALL;
384 wined3d_mutex_lock();
385 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
386 if (SUCCEEDED(hr) && wined3d)
388 *ppD3D8 = wined3d_get_parent(wined3d);
389 IDirect3D8_AddRef(*ppD3D8);
390 wined3d_decref(wined3d);
392 else
394 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
395 *ppD3D8 = NULL;
397 wined3d_mutex_unlock();
399 TRACE("(%p) returning %p\n",This , *ppD3D8);
401 return hr;
404 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
406 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
407 HRESULT hrc = D3D_OK;
408 WINED3DCAPS *pWineCaps;
410 TRACE("iface %p, caps %p.\n", iface, pCaps);
412 if(NULL == pCaps){
413 return D3DERR_INVALIDCALL;
415 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
416 if(pWineCaps == NULL){
417 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
420 wined3d_mutex_lock();
421 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
422 wined3d_mutex_unlock();
424 fixup_caps(pWineCaps);
425 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
426 HeapFree(GetProcessHeap(), 0, pWineCaps);
428 TRACE("Returning %p %p\n", This, pCaps);
429 return hrc;
432 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
433 D3DDISPLAYMODE *pMode)
435 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
436 HRESULT hr;
438 TRACE("iface %p, mode %p.\n", iface, pMode);
440 wined3d_mutex_lock();
441 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
442 wined3d_mutex_unlock();
444 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
446 return hr;
449 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
450 D3DDEVICE_CREATION_PARAMETERS *pParameters)
452 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
453 HRESULT hr;
455 TRACE("iface %p, parameters %p.\n", iface, pParameters);
457 wined3d_mutex_lock();
458 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
459 wined3d_mutex_unlock();
461 return hr;
464 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
465 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
467 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
468 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
469 HRESULT hr;
471 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
472 iface, XHotSpot, YHotSpot, pCursorBitmap);
474 if (!pCursorBitmap)
476 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
477 return D3DERR_INVALIDCALL;
480 wined3d_mutex_lock();
481 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
482 wined3d_mutex_unlock();
484 return hr;
487 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
488 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
490 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
492 TRACE("iface %p, x %u, y %u, flags %#x.\n",
493 iface, XScreenSpace, YScreenSpace, Flags);
495 wined3d_mutex_lock();
496 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
497 wined3d_mutex_unlock();
500 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
503 BOOL ret;
505 TRACE("iface %p, show %#x.\n", iface, bShow);
507 wined3d_mutex_lock();
508 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
509 wined3d_mutex_unlock();
511 return ret;
514 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
515 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
517 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
518 IDirect3DSwapChain8Impl *object;
519 HRESULT hr;
521 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
522 iface, present_parameters, swapchain);
524 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
525 if (!object)
527 ERR("Failed to allocate swapchain memory.\n");
528 return E_OUTOFMEMORY;
531 hr = swapchain_init(object, This, present_parameters);
532 if (FAILED(hr))
534 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
535 HeapFree(GetProcessHeap(), 0, object);
536 return hr;
539 TRACE("Created swapchain %p.\n", object);
540 *swapchain = &object->IDirect3DSwapChain8_iface;
542 return D3D_OK;
545 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
546 D3DPRESENT_PARAMETERS *pPresentationParameters)
548 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
549 WINED3DPRESENT_PARAMETERS localParameters;
550 HRESULT hr;
552 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
554 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
555 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
556 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
557 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
558 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
559 localParameters.MultiSampleQuality = 0; /* d3d9 only */
560 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
561 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
562 localParameters.Windowed = pPresentationParameters->Windowed;
563 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
564 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
565 localParameters.Flags = pPresentationParameters->Flags;
566 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
567 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
568 localParameters.AutoRestoreDisplayMode = TRUE;
570 wined3d_mutex_lock();
571 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
572 if(SUCCEEDED(hr)) {
573 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
575 wined3d_mutex_unlock();
577 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
578 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
579 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
580 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
581 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
582 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
583 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
584 pPresentationParameters->Windowed = localParameters.Windowed;
585 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
586 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
587 pPresentationParameters->Flags = localParameters.Flags;
588 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
589 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
591 return hr;
594 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
595 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
597 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
598 HRESULT hr;
600 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
601 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
603 wined3d_mutex_lock();
604 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
605 wined3d_mutex_unlock();
607 return hr;
610 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
611 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
613 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
614 IWineD3DSurface *retSurface = NULL;
615 HRESULT hr;
617 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
618 iface, BackBuffer, Type, ppBackBuffer);
620 wined3d_mutex_lock();
621 hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &retSurface);
622 if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
624 *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
625 IDirect3DSurface8_AddRef(*ppBackBuffer);
626 IWineD3DSurface_Release(retSurface);
628 wined3d_mutex_unlock();
630 return hr;
633 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
634 D3DRASTER_STATUS *pRasterStatus)
636 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
637 HRESULT hr;
639 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
641 wined3d_mutex_lock();
642 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
643 wined3d_mutex_unlock();
645 return hr;
648 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
649 const D3DGAMMARAMP *pRamp)
651 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
653 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
655 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
656 wined3d_mutex_lock();
657 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
658 wined3d_mutex_unlock();
661 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
663 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
665 TRACE("iface %p, ramp %p.\n", iface, pRamp);
667 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
668 wined3d_mutex_lock();
669 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
670 wined3d_mutex_unlock();
673 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
674 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
675 D3DPOOL pool, IDirect3DTexture8 **texture)
677 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
678 IDirect3DTexture8Impl *object;
679 HRESULT hr;
681 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
682 iface, width, height, levels, usage, format, pool, texture);
684 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
685 if (!object)
687 ERR("Failed to allocate texture memory.\n");
688 return D3DERR_OUTOFVIDEOMEMORY;
691 hr = texture_init(object, This, width, height, levels, usage, format, pool);
692 if (FAILED(hr))
694 WARN("Failed to initialize texture, hr %#x.\n", hr);
695 HeapFree(GetProcessHeap(), 0, object);
696 return hr;
699 TRACE("Created texture %p.\n", object);
700 *texture = &object->IDirect3DTexture8_iface;
702 return D3D_OK;
705 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
706 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
707 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
709 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
710 IDirect3DVolumeTexture8Impl *object;
711 HRESULT hr;
713 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
714 iface, width, height, depth, levels, usage, format, pool, texture);
716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
717 if (!object)
719 ERR("Failed to allocate volume texture memory.\n");
720 return D3DERR_OUTOFVIDEOMEMORY;
723 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
724 if (FAILED(hr))
726 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
727 HeapFree(GetProcessHeap(), 0, object);
728 return hr;
731 TRACE("Created volume texture %p.\n", object);
732 *texture = &object->IDirect3DVolumeTexture8_iface;
734 return D3D_OK;
737 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
738 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
740 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
741 IDirect3DCubeTexture8Impl *object;
742 HRESULT hr;
744 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
745 iface, edge_length, levels, usage, format, pool, texture);
747 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748 if (!object)
750 ERR("Failed to allocate cube texture memory.\n");
751 return D3DERR_OUTOFVIDEOMEMORY;
754 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
755 if (FAILED(hr))
757 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
758 HeapFree(GetProcessHeap(), 0, object);
759 return hr;
762 TRACE("Created cube texture %p.\n", object);
763 *texture = &object->IDirect3DCubeTexture8_iface;
765 return hr;
768 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
769 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
771 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
772 IDirect3DVertexBuffer8Impl *object;
773 HRESULT hr;
775 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
776 iface, size, usage, fvf, pool, buffer);
778 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
779 if (!object)
781 ERR("Failed to allocate buffer memory.\n");
782 return D3DERR_OUTOFVIDEOMEMORY;
785 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
786 if (FAILED(hr))
788 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
789 HeapFree(GetProcessHeap(), 0, object);
790 return hr;
793 TRACE("Created vertex buffer %p.\n", object);
794 *buffer = (IDirect3DVertexBuffer8 *)object;
796 return D3D_OK;
799 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
800 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
802 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
803 IDirect3DIndexBuffer8Impl *object;
804 HRESULT hr;
806 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
807 iface, size, usage, format, pool, buffer);
809 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
810 if (!object)
812 ERR("Failed to allocate buffer memory.\n");
813 return D3DERR_OUTOFVIDEOMEMORY;
816 hr = indexbuffer_init(object, This, size, usage, format, pool);
817 if (FAILED(hr))
819 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
820 HeapFree(GetProcessHeap(), 0, object);
821 return hr;
824 TRACE("Created index buffer %p.\n", object);
825 *buffer = (IDirect3DIndexBuffer8 *)object;
827 return D3D_OK;
830 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
831 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
832 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
833 DWORD MultisampleQuality)
835 IDirect3DSurface8Impl *object;
836 HRESULT hr;
838 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
839 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
840 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
841 Usage, Pool, MultiSample, MultisampleQuality);
843 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
844 if (!object)
846 FIXME("Failed to allocate surface memory.\n");
847 return D3DERR_OUTOFVIDEOMEMORY;
850 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
851 Pool, MultiSample, MultisampleQuality);
852 if (FAILED(hr))
854 WARN("Failed to initialize surface, hr %#x.\n", hr);
855 HeapFree(GetProcessHeap(), 0, object);
856 return hr;
859 TRACE("Created surface %p.\n", object);
860 *ppSurface = (IDirect3DSurface8 *)object;
862 return D3D_OK;
865 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
866 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
867 IDirect3DSurface8 **ppSurface)
869 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
870 HRESULT hr;
872 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
873 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
875 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
876 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
877 MultiSample, 0);
879 return hr;
882 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
883 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
884 IDirect3DSurface8 **ppSurface)
886 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
887 HRESULT hr;
889 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
890 iface, Width, Height, Format, MultiSample, ppSurface);
892 /* TODO: Verify that Discard is false */
893 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
894 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
896 return hr;
899 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
900 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
901 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
903 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
904 HRESULT hr;
906 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
907 iface, Width, Height, Format, ppSurface);
909 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
910 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
911 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
913 return hr;
916 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
917 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
918 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
920 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
921 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
922 enum wined3d_format_id srcFormat, destFormat;
923 struct wined3d_resource_desc wined3d_desc;
924 struct wined3d_resource *wined3d_resource;
926 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
927 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
929 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
930 * destination texture is in WINED3DPOOL_DEFAULT. */
932 wined3d_mutex_lock();
933 wined3d_resource = IWineD3DSurface_GetResource(Source->wineD3DSurface);
934 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
935 srcFormat = wined3d_desc.format;
937 wined3d_resource = IWineD3DSurface_GetResource(Dest->wineD3DSurface);
938 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
939 destFormat = wined3d_desc.format;
941 /* Check that the source and destination formats match */
942 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
944 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
945 pSourceSurface, pDestinationSurface);
946 wined3d_mutex_unlock();
947 return D3DERR_INVALIDCALL;
949 else if (WINED3DFMT_UNKNOWN == destFormat)
951 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
952 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
955 /* Quick if complete copy ... */
956 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
957 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
958 } else {
959 unsigned int i;
960 /* Copy rect by rect */
961 if (NULL != pSourceRects && NULL != pDestPoints) {
962 for (i = 0; i < cRects; ++i) {
963 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
965 } else {
966 for (i = 0; i < cRects; ++i) {
967 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
971 wined3d_mutex_unlock();
973 return WINED3D_OK;
976 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
977 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
979 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
980 HRESULT hr;
982 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
984 wined3d_mutex_lock();
985 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,
986 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
987 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
988 wined3d_mutex_unlock();
990 return hr;
993 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
994 IDirect3DSurface8 *pDestSurface)
996 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
997 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
998 HRESULT hr;
1000 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1002 if (pDestSurface == NULL) {
1003 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1004 return D3DERR_INVALIDCALL;
1007 wined3d_mutex_lock();
1008 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1009 wined3d_mutex_unlock();
1011 return hr;
1014 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1015 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1017 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1018 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1019 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1020 IWineD3DSurface *original_ds = NULL;
1021 HRESULT hr;
1023 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1025 wined3d_mutex_lock();
1027 if (pZSurface)
1029 struct wined3d_resource_desc ds_desc, rt_desc;
1030 struct wined3d_resource *wined3d_resource;
1032 wined3d_resource = IWineD3DSurface_GetResource(pZSurface->wineD3DSurface);
1033 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1034 wined3d_resource = IWineD3DSurface_GetResource(pSurface->wineD3DSurface);
1035 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1037 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1039 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1040 wined3d_mutex_unlock();
1041 return D3DERR_INVALIDCALL;
1045 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1046 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1048 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1049 if (SUCCEEDED(hr) && pSurface)
1050 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
1051 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1053 if (original_ds) IWineD3DSurface_Release(original_ds);
1055 wined3d_mutex_unlock();
1057 return hr;
1060 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1061 IDirect3DSurface8 **ppRenderTarget)
1063 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1064 IWineD3DSurface *pRenderTarget;
1065 HRESULT hr;
1067 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1069 if (ppRenderTarget == NULL) {
1070 return D3DERR_INVALIDCALL;
1073 wined3d_mutex_lock();
1074 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1075 if (SUCCEEDED(hr) && pRenderTarget)
1077 *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1078 IDirect3DSurface8_AddRef(*ppRenderTarget);
1079 IWineD3DSurface_Release(pRenderTarget);
1081 else
1083 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1084 *ppRenderTarget = NULL;
1086 wined3d_mutex_unlock();
1088 return hr;
1091 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1092 IDirect3DSurface8 **ppZStencilSurface)
1094 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1095 IWineD3DSurface *pZStencilSurface;
1096 HRESULT hr;
1098 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1100 if(ppZStencilSurface == NULL){
1101 return D3DERR_INVALIDCALL;
1104 wined3d_mutex_lock();
1105 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &pZStencilSurface);
1106 if (SUCCEEDED(hr))
1108 *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1109 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1110 IWineD3DSurface_Release(pZStencilSurface);
1112 else
1114 if (hr != WINED3DERR_NOTFOUND)
1115 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1116 *ppZStencilSurface = NULL;
1118 wined3d_mutex_unlock();
1120 return hr;
1123 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1125 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1126 HRESULT hr;
1128 TRACE("iface %p.\n", iface);
1130 wined3d_mutex_lock();
1131 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1132 wined3d_mutex_unlock();
1134 return hr;
1137 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1139 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1140 HRESULT hr;
1142 TRACE("iface %p.\n", iface);
1144 wined3d_mutex_lock();
1145 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1146 wined3d_mutex_unlock();
1148 return hr;
1151 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1152 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1154 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1155 HRESULT hr;
1157 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1158 iface, Count, pRects, Flags, Color, Z, Stencil);
1160 wined3d_mutex_lock();
1161 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1162 wined3d_mutex_unlock();
1164 return hr;
1167 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1168 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1170 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1171 HRESULT hr;
1173 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1175 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1176 wined3d_mutex_lock();
1177 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1178 wined3d_mutex_unlock();
1180 return hr;
1183 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1184 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1186 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1187 HRESULT hr;
1189 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1191 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1192 wined3d_mutex_lock();
1193 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1194 wined3d_mutex_unlock();
1196 return hr;
1199 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1200 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1202 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1203 HRESULT hr;
1205 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1207 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1208 wined3d_mutex_lock();
1209 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1210 wined3d_mutex_unlock();
1212 return hr;
1215 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1216 const D3DVIEWPORT8 *pViewport)
1218 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1219 HRESULT hr;
1221 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1223 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1224 wined3d_mutex_lock();
1225 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1226 wined3d_mutex_unlock();
1228 return hr;
1231 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1232 D3DVIEWPORT8 *pViewport)
1234 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1235 HRESULT hr;
1237 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1239 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1240 wined3d_mutex_lock();
1241 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1242 wined3d_mutex_unlock();
1244 return hr;
1247 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1248 const D3DMATERIAL8 *pMaterial)
1250 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1251 HRESULT hr;
1253 TRACE("iface %p, material %p.\n", iface, pMaterial);
1255 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1256 wined3d_mutex_lock();
1257 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1258 wined3d_mutex_unlock();
1260 return hr;
1263 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1264 D3DMATERIAL8 *pMaterial)
1266 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1267 HRESULT hr;
1269 TRACE("iface %p, material %p.\n", iface, pMaterial);
1271 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1272 wined3d_mutex_lock();
1273 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1274 wined3d_mutex_unlock();
1276 return hr;
1279 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1280 const D3DLIGHT8 *pLight)
1282 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1283 HRESULT hr;
1285 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1287 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1288 wined3d_mutex_lock();
1289 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1290 wined3d_mutex_unlock();
1292 return hr;
1295 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1296 D3DLIGHT8 *pLight)
1298 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1299 HRESULT hr;
1301 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1303 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1304 wined3d_mutex_lock();
1305 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1306 wined3d_mutex_unlock();
1308 return hr;
1311 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1312 BOOL Enable)
1314 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1315 HRESULT hr;
1317 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1319 wined3d_mutex_lock();
1320 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1321 wined3d_mutex_unlock();
1323 return hr;
1326 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1327 BOOL *pEnable)
1329 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1330 HRESULT hr;
1332 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1334 wined3d_mutex_lock();
1335 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1336 wined3d_mutex_unlock();
1338 return hr;
1341 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1342 const float *pPlane)
1344 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1345 HRESULT hr;
1347 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1349 wined3d_mutex_lock();
1350 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1351 wined3d_mutex_unlock();
1353 return hr;
1356 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1357 float *pPlane)
1359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1360 HRESULT hr;
1362 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1364 wined3d_mutex_lock();
1365 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1366 wined3d_mutex_unlock();
1368 return hr;
1371 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1372 D3DRENDERSTATETYPE State, DWORD Value)
1374 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1375 HRESULT hr;
1376 union
1378 DWORD d;
1379 float f;
1380 } wined3d_value;
1382 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1384 wined3d_mutex_lock();
1385 switch (State)
1387 case D3DRS_ZBIAS:
1388 wined3d_value.f = Value / -16.0f;
1389 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_DEPTHBIAS, wined3d_value.d);
1390 break;
1392 default:
1393 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1395 wined3d_mutex_unlock();
1397 return hr;
1400 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1401 D3DRENDERSTATETYPE State, DWORD *pValue)
1403 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1404 HRESULT hr;
1405 union
1407 DWORD d;
1408 float f;
1409 } wined3d_value;
1411 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1413 wined3d_mutex_lock();
1414 switch (State)
1416 case D3DRS_ZBIAS:
1417 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, WINED3DRS_DEPTHBIAS, &wined3d_value.d);
1418 if (SUCCEEDED(hr)) *pValue = -wined3d_value.f * 16.0f;
1419 break;
1421 default:
1422 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1424 wined3d_mutex_unlock();
1426 return hr;
1429 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1431 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1432 HRESULT hr;
1434 TRACE("iface %p.\n", iface);
1436 wined3d_mutex_lock();
1437 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1438 wined3d_mutex_unlock();
1440 return hr;
1443 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1445 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1446 struct wined3d_stateblock *stateblock;
1447 HRESULT hr;
1449 TRACE("iface %p, token %p.\n", iface, pToken);
1451 /* Tell wineD3D to endstateblock before anything else (in case we run out
1452 * of memory later and cause locking problems)
1454 wined3d_mutex_lock();
1455 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1456 if (hr != D3D_OK) {
1457 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1458 wined3d_mutex_unlock();
1459 return hr;
1462 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1463 wined3d_mutex_unlock();
1465 if (*pToken == D3D8_INVALID_HANDLE)
1467 ERR("Failed to create a handle\n");
1468 wined3d_mutex_lock();
1469 wined3d_stateblock_decref(stateblock);
1470 wined3d_mutex_unlock();
1471 return E_FAIL;
1473 ++*pToken;
1475 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1477 return hr;
1480 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1482 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1483 struct wined3d_stateblock *stateblock;
1484 HRESULT hr;
1486 TRACE("iface %p, token %#x.\n", iface, Token);
1488 if (!Token) return D3D_OK;
1490 wined3d_mutex_lock();
1491 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1492 if (!stateblock)
1494 WARN("Invalid handle (%#x) passed.\n", Token);
1495 wined3d_mutex_unlock();
1496 return D3DERR_INVALIDCALL;
1498 hr = wined3d_stateblock_apply(stateblock);
1499 wined3d_mutex_unlock();
1501 return hr;
1504 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1506 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1507 struct wined3d_stateblock *stateblock;
1508 HRESULT hr;
1510 TRACE("iface %p, token %#x.\n", iface, Token);
1512 wined3d_mutex_lock();
1513 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1514 if (!stateblock)
1516 WARN("Invalid handle (%#x) passed.\n", Token);
1517 wined3d_mutex_unlock();
1518 return D3DERR_INVALIDCALL;
1520 hr = wined3d_stateblock_capture(stateblock);
1521 wined3d_mutex_unlock();
1523 return hr;
1526 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1528 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1529 struct wined3d_stateblock *stateblock;
1531 TRACE("iface %p, token %#x.\n", iface, Token);
1533 wined3d_mutex_lock();
1534 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1536 if (!stateblock)
1538 WARN("Invalid handle (%#x) passed.\n", Token);
1539 wined3d_mutex_unlock();
1540 return D3DERR_INVALIDCALL;
1543 if (wined3d_stateblock_decref(stateblock))
1545 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1547 wined3d_mutex_unlock();
1549 return D3D_OK;
1552 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1553 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1555 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1556 struct wined3d_stateblock *stateblock;
1557 HRESULT hr;
1559 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1561 if (Type != D3DSBT_ALL
1562 && Type != D3DSBT_PIXELSTATE
1563 && Type != D3DSBT_VERTEXSTATE)
1565 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1566 return D3DERR_INVALIDCALL;
1569 wined3d_mutex_lock();
1570 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1571 if (FAILED(hr))
1573 wined3d_mutex_unlock();
1574 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1575 return hr;
1578 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1579 wined3d_mutex_unlock();
1581 if (*handle == D3D8_INVALID_HANDLE)
1583 ERR("Failed to allocate a handle.\n");
1584 wined3d_mutex_lock();
1585 wined3d_stateblock_decref(stateblock);
1586 wined3d_mutex_unlock();
1587 return E_FAIL;
1589 ++*handle;
1591 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1593 return hr;
1596 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1597 const D3DCLIPSTATUS8 *pClipStatus)
1599 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1600 HRESULT hr;
1602 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1603 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1605 wined3d_mutex_lock();
1606 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1607 wined3d_mutex_unlock();
1609 return hr;
1612 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1613 D3DCLIPSTATUS8 *pClipStatus)
1615 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1616 HRESULT hr;
1618 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1620 wined3d_mutex_lock();
1621 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1622 wined3d_mutex_unlock();
1624 return hr;
1627 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1628 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1630 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1631 struct wined3d_texture *wined3d_texture;
1632 HRESULT hr;
1634 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1636 if(ppTexture == NULL){
1637 return D3DERR_INVALIDCALL;
1640 wined3d_mutex_lock();
1641 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &wined3d_texture);
1642 if (FAILED(hr))
1644 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1645 wined3d_mutex_unlock();
1646 *ppTexture = NULL;
1647 return hr;
1650 if (wined3d_texture)
1652 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1653 IDirect3DBaseTexture8_AddRef(*ppTexture);
1654 wined3d_texture_decref(wined3d_texture);
1656 else
1658 *ppTexture = NULL;
1660 wined3d_mutex_unlock();
1662 return D3D_OK;
1665 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1666 IDirect3DBaseTexture8 *pTexture)
1668 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1669 HRESULT hr;
1671 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1673 wined3d_mutex_lock();
1674 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1675 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1676 wined3d_mutex_unlock();
1678 return hr;
1681 static const struct tss_lookup
1683 BOOL sampler_state;
1684 DWORD state;
1686 tss_lookup[] =
1688 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1689 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1690 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1691 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1692 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1693 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1694 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1695 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1696 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1697 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1698 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1699 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1700 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1701 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1702 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1703 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1704 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1705 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1706 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1707 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1708 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1709 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1710 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1711 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1712 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1713 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1714 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1715 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1716 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1719 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1720 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1722 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1723 const struct tss_lookup *l;
1724 HRESULT hr;
1726 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1728 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1730 WARN("Invalid Type %#x passed.\n", Type);
1731 return D3D_OK;
1734 l = &tss_lookup[Type];
1736 wined3d_mutex_lock();
1737 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1738 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1739 wined3d_mutex_unlock();
1741 return hr;
1744 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1745 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1747 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1748 const struct tss_lookup *l;
1749 HRESULT hr;
1751 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1753 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1755 WARN("Invalid Type %#x passed.\n", Type);
1756 return D3D_OK;
1759 l = &tss_lookup[Type];
1761 wined3d_mutex_lock();
1762 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1763 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1764 wined3d_mutex_unlock();
1766 return hr;
1769 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1770 DWORD *pNumPasses)
1772 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1773 HRESULT hr;
1775 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1777 wined3d_mutex_lock();
1778 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1779 wined3d_mutex_unlock();
1781 return hr;
1784 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1785 DWORD info_id, void *info, DWORD info_size)
1787 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1789 return D3D_OK;
1792 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1793 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1795 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1796 HRESULT hr;
1798 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1800 wined3d_mutex_lock();
1801 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1802 wined3d_mutex_unlock();
1804 return hr;
1807 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1808 UINT PaletteNumber, PALETTEENTRY *pEntries)
1810 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1811 HRESULT hr;
1813 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1815 wined3d_mutex_lock();
1816 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1817 wined3d_mutex_unlock();
1819 return hr;
1822 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1823 UINT PaletteNumber)
1825 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1826 HRESULT hr;
1828 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1830 wined3d_mutex_lock();
1831 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1832 wined3d_mutex_unlock();
1834 return hr;
1837 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1838 UINT *PaletteNumber)
1840 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1841 HRESULT hr;
1843 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1845 wined3d_mutex_lock();
1846 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1847 wined3d_mutex_unlock();
1849 return hr;
1852 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1853 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1855 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1856 HRESULT hr;
1858 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1859 iface, PrimitiveType, StartVertex, PrimitiveCount);
1861 wined3d_mutex_lock();
1862 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1863 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1864 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1865 wined3d_mutex_unlock();
1867 return hr;
1870 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1871 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1872 UINT primCount)
1874 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1875 HRESULT hr;
1877 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1878 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1880 wined3d_mutex_lock();
1881 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1882 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1883 vertex_count_from_primitive_count(PrimitiveType, primCount));
1884 wined3d_mutex_unlock();
1886 return hr;
1889 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1890 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1891 UINT VertexStreamZeroStride)
1893 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1894 HRESULT hr;
1896 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1897 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1899 wined3d_mutex_lock();
1900 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1901 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1902 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1903 pVertexStreamZeroData, VertexStreamZeroStride);
1904 wined3d_mutex_unlock();
1906 return hr;
1909 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1910 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1911 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1912 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1914 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1915 HRESULT hr;
1917 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1918 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1919 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1920 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1922 wined3d_mutex_lock();
1923 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1924 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1925 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1926 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1927 wined3d_mutex_unlock();
1929 return hr;
1932 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1933 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1934 DWORD Flags)
1936 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1937 HRESULT hr;
1938 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1940 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1941 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1943 wined3d_mutex_lock();
1944 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1945 wined3d_mutex_unlock();
1947 return hr;
1950 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1951 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1953 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1954 IDirect3DVertexShader8Impl *object;
1955 DWORD shader_handle;
1956 DWORD handle;
1957 HRESULT hr;
1959 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1960 iface, declaration, byte_code, shader, usage);
1962 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1963 if (!object)
1965 ERR("Failed to allocate vertex shader memory.\n");
1966 *shader = 0;
1967 return E_OUTOFMEMORY;
1970 wined3d_mutex_lock();
1971 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1972 wined3d_mutex_unlock();
1973 if (handle == D3D8_INVALID_HANDLE)
1975 ERR("Failed to allocate vertex shader handle.\n");
1976 HeapFree(GetProcessHeap(), 0, object);
1977 *shader = 0;
1978 return E_OUTOFMEMORY;
1981 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1983 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1984 if (FAILED(hr))
1986 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1987 wined3d_mutex_lock();
1988 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1989 wined3d_mutex_unlock();
1990 HeapFree(GetProcessHeap(), 0, object);
1991 *shader = 0;
1992 return hr;
1995 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1996 *shader = shader_handle;
1998 return D3D_OK;
2001 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
2003 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
2004 HRESULT hr;
2005 int p, low, high; /* deliberately signed */
2006 struct FvfToDecl *convertedDecls = This->decls;
2008 TRACE("Searching for declaration for fvf %08x... ", fvf);
2010 low = 0;
2011 high = This->numConvertedDecls - 1;
2012 while(low <= high) {
2013 p = (low + high) >> 1;
2014 TRACE("%d ", p);
2015 if(convertedDecls[p].fvf == fvf) {
2016 TRACE("found %p\n", convertedDecls[p].decl);
2017 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
2018 } else if(convertedDecls[p].fvf < fvf) {
2019 low = p + 1;
2020 } else {
2021 high = p - 1;
2024 TRACE("not found. Creating and inserting at position %d.\n", low);
2026 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2027 if (!d3d8_declaration)
2029 ERR("Memory allocation failed.\n");
2030 return NULL;
2033 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2034 if (FAILED(hr))
2036 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2037 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2038 return NULL;
2041 if(This->declArraySize == This->numConvertedDecls) {
2042 int grow = This->declArraySize / 2;
2043 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2044 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2045 if(!convertedDecls) {
2046 /* This will destroy it */
2047 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2048 return NULL;
2050 This->decls = convertedDecls;
2051 This->declArraySize += grow;
2054 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2055 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2056 convertedDecls[low].fvf = fvf;
2057 This->numConvertedDecls++;
2059 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2060 return d3d8_declaration;
2063 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2065 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2066 IDirect3DVertexShader8Impl *shader;
2067 HRESULT hr;
2069 TRACE("iface %p, shader %#x.\n", iface, pShader);
2071 if (VS_HIGHESTFIXEDFXF >= pShader) {
2072 TRACE("Setting FVF, %#x\n", pShader);
2074 wined3d_mutex_lock();
2075 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2076 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2077 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
2078 wined3d_mutex_unlock();
2080 return D3D_OK;
2083 TRACE("Setting shader\n");
2085 wined3d_mutex_lock();
2086 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2087 if (!shader)
2089 WARN("Invalid handle (%#x) passed.\n", pShader);
2090 wined3d_mutex_unlock();
2092 return D3DERR_INVALIDCALL;
2095 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2096 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2097 if (SUCCEEDED(hr))
2098 hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wined3d_shader);
2099 wined3d_mutex_unlock();
2101 TRACE("Returning hr %#x\n", hr);
2103 return hr;
2106 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2108 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2109 struct wined3d_vertex_declaration *wined3d_declaration;
2110 IDirect3DVertexDeclaration8 *d3d8_declaration;
2111 HRESULT hr;
2113 TRACE("iface %p, shader %p.\n", iface, ppShader);
2115 wined3d_mutex_lock();
2116 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
2117 if (FAILED(hr))
2119 wined3d_mutex_unlock();
2120 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2121 This, hr, This->WineD3DDevice);
2122 return hr;
2125 if (!wined3d_declaration)
2127 wined3d_mutex_unlock();
2128 *ppShader = 0;
2129 return D3D_OK;
2132 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2133 wined3d_vertex_declaration_decref(wined3d_declaration);
2134 wined3d_mutex_unlock();
2135 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2137 TRACE("(%p) : returning %#x\n", This, *ppShader);
2139 return hr;
2142 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2144 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2145 IDirect3DVertexShader8Impl *shader;
2146 struct wined3d_shader *cur;
2148 TRACE("iface %p, shader %#x.\n", iface, pShader);
2150 wined3d_mutex_lock();
2151 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2152 if (!shader)
2154 WARN("Invalid handle (%#x) passed.\n", pShader);
2155 wined3d_mutex_unlock();
2157 return D3DERR_INVALIDCALL;
2160 cur = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
2161 if (cur)
2163 if (cur == shader->wined3d_shader)
2164 IDirect3DDevice8_SetVertexShader(iface, 0);
2165 wined3d_shader_decref(cur);
2168 wined3d_mutex_unlock();
2170 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2172 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2175 return D3D_OK;
2178 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2179 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2181 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2182 HRESULT hr;
2184 TRACE("iface %p, register %u, data %p, count %u.\n",
2185 iface, Register, pConstantData, ConstantCount);
2187 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2188 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2189 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2190 return D3DERR_INVALIDCALL;
2193 wined3d_mutex_lock();
2194 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2195 wined3d_mutex_unlock();
2197 return hr;
2200 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2201 DWORD Register, void *pConstantData, DWORD ConstantCount)
2203 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2204 HRESULT hr;
2206 TRACE("iface %p, register %u, data %p, count %u.\n",
2207 iface, Register, pConstantData, ConstantCount);
2209 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2210 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2211 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2212 return D3DERR_INVALIDCALL;
2215 wined3d_mutex_lock();
2216 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2217 wined3d_mutex_unlock();
2219 return hr;
2222 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2223 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2225 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2226 IDirect3DVertexDeclaration8Impl *declaration;
2227 IDirect3DVertexShader8Impl *shader;
2229 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2230 iface, pVertexShader, pData, pSizeOfData);
2232 wined3d_mutex_lock();
2233 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2234 wined3d_mutex_unlock();
2236 if (!shader)
2238 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2239 return D3DERR_INVALIDCALL;
2241 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2243 /* If pData is NULL, we just return the required size of the buffer. */
2244 if (!pData) {
2245 *pSizeOfData = declaration->elements_size;
2246 return D3D_OK;
2249 /* MSDN claims that if *pSizeOfData is smaller than the required size
2250 * we should write the required size and return D3DERR_MOREDATA.
2251 * That's not actually true. */
2252 if (*pSizeOfData < declaration->elements_size) {
2253 return D3DERR_INVALIDCALL;
2256 CopyMemory(pData, declaration->elements, declaration->elements_size);
2258 return D3D_OK;
2261 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2262 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2264 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2265 IDirect3DVertexShader8Impl *shader = NULL;
2266 HRESULT hr;
2268 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2269 iface, pVertexShader, pData, pSizeOfData);
2271 wined3d_mutex_lock();
2272 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2273 if (!shader)
2275 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2276 wined3d_mutex_unlock();
2278 return D3DERR_INVALIDCALL;
2281 if (!shader->wined3d_shader)
2283 wined3d_mutex_unlock();
2284 *pSizeOfData = 0;
2285 return D3D_OK;
2288 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2289 wined3d_mutex_unlock();
2291 return hr;
2294 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2295 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2297 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2298 HRESULT hr;
2299 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2301 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2303 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2304 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2305 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2306 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2307 * problem)
2309 wined3d_mutex_lock();
2310 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2311 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2312 ib ? ib->wineD3DIndexBuffer : NULL,
2313 ib ? ib->format : WINED3DFMT_UNKNOWN);
2314 wined3d_mutex_unlock();
2316 return hr;
2319 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2320 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2322 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2323 struct wined3d_buffer *retIndexData = NULL;
2324 HRESULT hr;
2326 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2328 if(ppIndexData == NULL){
2329 return D3DERR_INVALIDCALL;
2332 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2333 wined3d_mutex_lock();
2334 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2335 hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2336 if (SUCCEEDED(hr) && retIndexData)
2338 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2339 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2340 wined3d_buffer_decref(retIndexData);
2341 } else {
2342 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2343 *ppIndexData = NULL;
2345 wined3d_mutex_unlock();
2347 return hr;
2350 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2351 const DWORD *byte_code, DWORD *shader)
2353 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2354 IDirect3DPixelShader8Impl *object;
2355 DWORD shader_handle;
2356 DWORD handle;
2357 HRESULT hr;
2359 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2361 if (!shader)
2363 TRACE("(%p) Invalid call\n", This);
2364 return D3DERR_INVALIDCALL;
2367 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2368 if (!object)
2370 ERR("Failed to allocate pixel shader memmory.\n");
2371 return E_OUTOFMEMORY;
2374 wined3d_mutex_lock();
2375 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2376 wined3d_mutex_unlock();
2377 if (handle == D3D8_INVALID_HANDLE)
2379 ERR("Failed to allocate pixel shader handle.\n");
2380 HeapFree(GetProcessHeap(), 0, object);
2381 return E_OUTOFMEMORY;
2384 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2386 hr = pixelshader_init(object, This, byte_code, shader_handle);
2387 if (FAILED(hr))
2389 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2390 wined3d_mutex_lock();
2391 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2392 wined3d_mutex_unlock();
2393 HeapFree(GetProcessHeap(), 0, object);
2394 *shader = 0;
2395 return hr;
2398 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2399 *shader = shader_handle;
2401 return D3D_OK;
2404 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2406 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2407 IDirect3DPixelShader8Impl *shader;
2408 HRESULT hr;
2410 TRACE("iface %p, shader %#x.\n", iface, pShader);
2412 wined3d_mutex_lock();
2414 if (!pShader)
2416 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2417 wined3d_mutex_unlock();
2418 return hr;
2421 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2422 if (!shader)
2424 WARN("Invalid handle (%#x) passed.\n", pShader);
2425 wined3d_mutex_unlock();
2426 return D3DERR_INVALIDCALL;
2429 TRACE("(%p) : Setting shader %p\n", This, shader);
2430 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wined3d_shader);
2431 wined3d_mutex_unlock();
2433 return hr;
2436 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2438 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2439 struct wined3d_shader *object;
2441 TRACE("iface %p, shader %p.\n", iface, ppShader);
2443 if (NULL == ppShader) {
2444 TRACE("(%p) Invalid call\n", This);
2445 return D3DERR_INVALIDCALL;
2448 wined3d_mutex_lock();
2449 object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2450 if (object)
2452 IDirect3DPixelShader8Impl *d3d8_shader;
2453 d3d8_shader = wined3d_shader_get_parent(object);
2454 wined3d_shader_decref(object);
2455 *ppShader = d3d8_shader->handle;
2457 else
2459 *ppShader = 0;
2461 wined3d_mutex_unlock();
2463 TRACE("(%p) : returning %#x\n", This, *ppShader);
2465 return D3D_OK;
2468 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2470 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2471 IDirect3DPixelShader8Impl *shader;
2472 struct wined3d_shader *cur;
2474 TRACE("iface %p, shader %#x.\n", iface, pShader);
2476 wined3d_mutex_lock();
2478 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2479 if (!shader)
2481 WARN("Invalid handle (%#x) passed.\n", pShader);
2482 wined3d_mutex_unlock();
2483 return D3DERR_INVALIDCALL;
2486 cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2487 if (cur)
2489 if (cur == shader->wined3d_shader)
2490 IDirect3DDevice8_SetPixelShader(iface, 0);
2491 wined3d_shader_decref(cur);
2494 wined3d_mutex_unlock();
2496 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2498 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2501 return D3D_OK;
2504 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2505 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2507 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2508 HRESULT hr;
2510 TRACE("iface %p, register %u, data %p, count %u.\n",
2511 iface, Register, pConstantData, ConstantCount);
2513 wined3d_mutex_lock();
2514 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2515 wined3d_mutex_unlock();
2517 return hr;
2520 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2521 DWORD Register, void *pConstantData, DWORD ConstantCount)
2523 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2524 HRESULT hr;
2526 TRACE("iface %p, register %u, data %p, count %u.\n",
2527 iface, Register, pConstantData, ConstantCount);
2529 wined3d_mutex_lock();
2530 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2531 wined3d_mutex_unlock();
2533 return hr;
2536 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2537 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2539 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2540 IDirect3DPixelShader8Impl *shader = NULL;
2541 HRESULT hr;
2543 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2544 iface, pPixelShader, pData, pSizeOfData);
2546 wined3d_mutex_lock();
2547 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2548 if (!shader)
2550 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2551 wined3d_mutex_unlock();
2553 return D3DERR_INVALIDCALL;
2556 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2557 wined3d_mutex_unlock();
2559 return hr;
2562 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2563 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2565 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2566 HRESULT hr;
2568 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2569 iface, Handle, pNumSegs, pRectPatchInfo);
2571 wined3d_mutex_lock();
2572 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2573 wined3d_mutex_unlock();
2575 return hr;
2578 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2579 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2581 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2582 HRESULT hr;
2584 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2585 iface, Handle, pNumSegs, pTriPatchInfo);
2587 wined3d_mutex_lock();
2588 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2589 wined3d_mutex_unlock();
2591 return hr;
2594 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2596 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2597 HRESULT hr;
2599 TRACE("iface %p, handle %#x.\n", iface, Handle);
2601 wined3d_mutex_lock();
2602 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2603 wined3d_mutex_unlock();
2605 return hr;
2608 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2609 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2611 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2612 HRESULT hr;
2614 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2615 iface, StreamNumber, pStreamData, Stride);
2617 wined3d_mutex_lock();
2618 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2619 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2620 0/* Offset in bytes */, Stride);
2621 wined3d_mutex_unlock();
2623 return hr;
2626 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2627 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2629 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2630 struct wined3d_buffer *retStream = NULL;
2631 HRESULT hr;
2633 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2634 iface, StreamNumber, pStream, pStride);
2636 if(pStream == NULL){
2637 return D3DERR_INVALIDCALL;
2640 wined3d_mutex_lock();
2641 hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber,
2642 &retStream, 0 /* Offset in bytes */, pStride);
2643 if (SUCCEEDED(hr) && retStream)
2645 *pStream = wined3d_buffer_get_parent(retStream);
2646 IDirect3DVertexBuffer8_AddRef(*pStream);
2647 wined3d_buffer_decref(retStream);
2649 else
2651 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2652 *pStream = NULL;
2654 wined3d_mutex_unlock();
2656 return hr;
2659 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2661 IDirect3DDevice8Impl_QueryInterface,
2662 IDirect3DDevice8Impl_AddRef,
2663 IDirect3DDevice8Impl_Release,
2664 IDirect3DDevice8Impl_TestCooperativeLevel,
2665 IDirect3DDevice8Impl_GetAvailableTextureMem,
2666 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2667 IDirect3DDevice8Impl_GetDirect3D,
2668 IDirect3DDevice8Impl_GetDeviceCaps,
2669 IDirect3DDevice8Impl_GetDisplayMode,
2670 IDirect3DDevice8Impl_GetCreationParameters,
2671 IDirect3DDevice8Impl_SetCursorProperties,
2672 IDirect3DDevice8Impl_SetCursorPosition,
2673 IDirect3DDevice8Impl_ShowCursor,
2674 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2675 IDirect3DDevice8Impl_Reset,
2676 IDirect3DDevice8Impl_Present,
2677 IDirect3DDevice8Impl_GetBackBuffer,
2678 IDirect3DDevice8Impl_GetRasterStatus,
2679 IDirect3DDevice8Impl_SetGammaRamp,
2680 IDirect3DDevice8Impl_GetGammaRamp,
2681 IDirect3DDevice8Impl_CreateTexture,
2682 IDirect3DDevice8Impl_CreateVolumeTexture,
2683 IDirect3DDevice8Impl_CreateCubeTexture,
2684 IDirect3DDevice8Impl_CreateVertexBuffer,
2685 IDirect3DDevice8Impl_CreateIndexBuffer,
2686 IDirect3DDevice8Impl_CreateRenderTarget,
2687 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2688 IDirect3DDevice8Impl_CreateImageSurface,
2689 IDirect3DDevice8Impl_CopyRects,
2690 IDirect3DDevice8Impl_UpdateTexture,
2691 IDirect3DDevice8Impl_GetFrontBuffer,
2692 IDirect3DDevice8Impl_SetRenderTarget,
2693 IDirect3DDevice8Impl_GetRenderTarget,
2694 IDirect3DDevice8Impl_GetDepthStencilSurface,
2695 IDirect3DDevice8Impl_BeginScene,
2696 IDirect3DDevice8Impl_EndScene,
2697 IDirect3DDevice8Impl_Clear,
2698 IDirect3DDevice8Impl_SetTransform,
2699 IDirect3DDevice8Impl_GetTransform,
2700 IDirect3DDevice8Impl_MultiplyTransform,
2701 IDirect3DDevice8Impl_SetViewport,
2702 IDirect3DDevice8Impl_GetViewport,
2703 IDirect3DDevice8Impl_SetMaterial,
2704 IDirect3DDevice8Impl_GetMaterial,
2705 IDirect3DDevice8Impl_SetLight,
2706 IDirect3DDevice8Impl_GetLight,
2707 IDirect3DDevice8Impl_LightEnable,
2708 IDirect3DDevice8Impl_GetLightEnable,
2709 IDirect3DDevice8Impl_SetClipPlane,
2710 IDirect3DDevice8Impl_GetClipPlane,
2711 IDirect3DDevice8Impl_SetRenderState,
2712 IDirect3DDevice8Impl_GetRenderState,
2713 IDirect3DDevice8Impl_BeginStateBlock,
2714 IDirect3DDevice8Impl_EndStateBlock,
2715 IDirect3DDevice8Impl_ApplyStateBlock,
2716 IDirect3DDevice8Impl_CaptureStateBlock,
2717 IDirect3DDevice8Impl_DeleteStateBlock,
2718 IDirect3DDevice8Impl_CreateStateBlock,
2719 IDirect3DDevice8Impl_SetClipStatus,
2720 IDirect3DDevice8Impl_GetClipStatus,
2721 IDirect3DDevice8Impl_GetTexture,
2722 IDirect3DDevice8Impl_SetTexture,
2723 IDirect3DDevice8Impl_GetTextureStageState,
2724 IDirect3DDevice8Impl_SetTextureStageState,
2725 IDirect3DDevice8Impl_ValidateDevice,
2726 IDirect3DDevice8Impl_GetInfo,
2727 IDirect3DDevice8Impl_SetPaletteEntries,
2728 IDirect3DDevice8Impl_GetPaletteEntries,
2729 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2730 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2731 IDirect3DDevice8Impl_DrawPrimitive,
2732 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2733 IDirect3DDevice8Impl_DrawPrimitiveUP,
2734 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2735 IDirect3DDevice8Impl_ProcessVertices,
2736 IDirect3DDevice8Impl_CreateVertexShader,
2737 IDirect3DDevice8Impl_SetVertexShader,
2738 IDirect3DDevice8Impl_GetVertexShader,
2739 IDirect3DDevice8Impl_DeleteVertexShader,
2740 IDirect3DDevice8Impl_SetVertexShaderConstant,
2741 IDirect3DDevice8Impl_GetVertexShaderConstant,
2742 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2743 IDirect3DDevice8Impl_GetVertexShaderFunction,
2744 IDirect3DDevice8Impl_SetStreamSource,
2745 IDirect3DDevice8Impl_GetStreamSource,
2746 IDirect3DDevice8Impl_SetIndices,
2747 IDirect3DDevice8Impl_GetIndices,
2748 IDirect3DDevice8Impl_CreatePixelShader,
2749 IDirect3DDevice8Impl_SetPixelShader,
2750 IDirect3DDevice8Impl_GetPixelShader,
2751 IDirect3DDevice8Impl_DeletePixelShader,
2752 IDirect3DDevice8Impl_SetPixelShaderConstant,
2753 IDirect3DDevice8Impl_GetPixelShaderConstant,
2754 IDirect3DDevice8Impl_GetPixelShaderFunction,
2755 IDirect3DDevice8Impl_DrawRectPatch,
2756 IDirect3DDevice8Impl_DrawTriPatch,
2757 IDirect3DDevice8Impl_DeletePatch
2760 static inline IDirect3DDevice8Impl *impl_from_IWineD3DDeviceParent(IWineD3DDeviceParent *iface)
2762 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IWineD3DDeviceParent_iface);
2765 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface,
2766 REFIID riid, void **object)
2768 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2769 return IDirect3DDevice8Impl_QueryInterface(&This->IDirect3DDevice8_iface, riid, object);
2772 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2774 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2775 return IDirect3DDevice8Impl_AddRef(&This->IDirect3DDevice8_iface);
2778 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2780 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2781 return IDirect3DDevice8Impl_Release(&This->IDirect3DDevice8_iface);
2784 /* IWineD3DDeviceParent methods */
2786 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2788 TRACE("iface %p, device %p\n", iface, device);
2791 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2792 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2793 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2795 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2796 IDirect3DSurface8Impl *d3d_surface;
2797 BOOL lockable = TRUE;
2798 HRESULT hr;
2800 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2801 "\tpool %#x, level %u, face %u, surface %p\n",
2802 iface, container_parent, width, height, format, usage, pool, level, face, surface);
2805 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2807 hr = IDirect3DDevice8Impl_CreateSurface(This, width, height,
2808 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2809 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2810 if (FAILED(hr))
2812 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2813 return hr;
2816 *surface = d3d_surface->wineD3DSurface;
2817 IWineD3DSurface_AddRef(*surface);
2819 d3d_surface->container = container_parent;
2820 IUnknown_Release(d3d_surface->parentDevice);
2821 d3d_surface->parentDevice = NULL;
2823 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2824 d3d_surface->forwardReference = container_parent;
2826 return hr;
2829 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2830 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2831 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2832 IWineD3DSurface **surface)
2834 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2835 IDirect3DSurface8Impl *d3d_surface;
2836 HRESULT hr;
2838 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2839 "\tmultisample_quality %u, lockable %u, surface %p\n",
2840 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
2842 hr = IDirect3DDevice8_CreateRenderTarget(&This->IDirect3DDevice8_iface, width, height,
2843 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2844 if (FAILED(hr))
2846 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2847 return hr;
2850 *surface = d3d_surface->wineD3DSurface;
2851 IWineD3DSurface_AddRef(*surface);
2853 d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2854 /* Implicit surfaces are created with an refcount of 0 */
2855 IUnknown_Release((IUnknown *)d3d_surface);
2857 return hr;
2860 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2861 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2862 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2864 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2865 IDirect3DSurface8Impl *d3d_surface;
2866 HRESULT hr;
2868 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2869 "\tmultisample_quality %u, discard %u, surface %p\n",
2870 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
2872 hr = IDirect3DDevice8_CreateDepthStencilSurface(&This->IDirect3DDevice8_iface, width, height,
2873 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2874 if (FAILED(hr))
2876 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2877 return hr;
2880 *surface = d3d_surface->wineD3DSurface;
2881 IWineD3DSurface_AddRef(*surface);
2883 d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2884 /* Implicit surfaces are created with an refcount of 0 */
2885 IUnknown_Release((IUnknown *)d3d_surface);
2887 return hr;
2890 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2891 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2892 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
2894 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2895 IDirect3DVolume8Impl *object;
2896 HRESULT hr;
2898 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2899 iface, container_parent, width, height, depth, format, pool, usage, volume);
2901 /* Allocate the storage for the device */
2902 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2903 if (!object)
2905 FIXME("Allocation of memory failed\n");
2906 *volume = NULL;
2907 return D3DERR_OUTOFVIDEOMEMORY;
2910 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2911 if (FAILED(hr))
2913 WARN("Failed to initialize volume, hr %#x.\n", hr);
2914 HeapFree(GetProcessHeap(), 0, object);
2915 return hr;
2918 *volume = object->wined3d_volume;
2919 wined3d_volume_incref(*volume);
2920 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2922 object->container = container_parent;
2923 object->forwardReference = container_parent;
2925 TRACE("(%p) Created volume %p\n", iface, object);
2927 return hr;
2930 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2931 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
2933 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2934 D3DPRESENT_PARAMETERS local_parameters;
2935 IDirect3DSwapChain8 *d3d_swapchain;
2936 HRESULT hr;
2938 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2940 /* Copy the presentation parameters */
2941 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2942 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2943 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2944 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2945 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2946 local_parameters.SwapEffect = present_parameters->SwapEffect;
2947 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2948 local_parameters.Windowed = present_parameters->Windowed;
2949 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2950 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2951 local_parameters.Flags = present_parameters->Flags;
2952 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2953 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2955 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&This->IDirect3DDevice8_iface,
2956 &local_parameters, &d3d_swapchain);
2957 if (FAILED(hr))
2959 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2960 *swapchain = NULL;
2961 return hr;
2964 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain;
2965 wined3d_swapchain_incref(*swapchain);
2966 IDirect3DSwapChain8_Release(d3d_swapchain);
2968 /* Copy back the presentation parameters */
2969 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2970 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2971 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2972 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2973 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2974 present_parameters->SwapEffect = local_parameters.SwapEffect;
2975 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2976 present_parameters->Windowed = local_parameters.Windowed;
2977 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2978 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2979 present_parameters->Flags = local_parameters.Flags;
2980 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2981 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2983 return hr;
2986 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2988 /* IUnknown methods */
2989 device_parent_QueryInterface,
2990 device_parent_AddRef,
2991 device_parent_Release,
2992 /* IWineD3DDeviceParent methods */
2993 device_parent_WineD3DDeviceCreated,
2994 device_parent_CreateSurface,
2995 device_parent_CreateRenderTarget,
2996 device_parent_CreateDepthStencilSurface,
2997 device_parent_CreateVolume,
2998 device_parent_CreateSwapChain,
3001 static void setup_fpu(void)
3003 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3004 WORD cw;
3005 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3006 cw = (cw & ~0xf3f) | 0x3f;
3007 __asm__ volatile ("fldcw %0" : : "m" (cw));
3008 #else
3009 FIXME("FPU setup not implemented for this platform.\n");
3010 #endif
3013 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
3014 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3016 WINED3DPRESENT_PARAMETERS wined3d_parameters;
3017 HRESULT hr;
3019 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
3020 device->IWineD3DDeviceParent_iface.lpVtbl = &d3d8_wined3d_device_parent_vtbl;
3021 device->ref = 1;
3022 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3023 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3024 if (!device->handle_table.entries)
3026 ERR("Failed to allocate handle table memory.\n");
3027 return E_OUTOFMEMORY;
3029 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3031 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3033 wined3d_mutex_lock();
3034 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3035 &device->IWineD3DDeviceParent_iface, &device->WineD3DDevice);
3036 if (FAILED(hr))
3038 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3039 wined3d_mutex_unlock();
3040 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3041 return hr;
3044 if (!parameters->Windowed)
3046 HWND device_window = parameters->hDeviceWindow;
3048 if (!focus_window) focus_window = device_window;
3049 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3051 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3052 IWineD3DDevice_Release(device->WineD3DDevice);
3053 wined3d_mutex_unlock();
3054 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3055 return hr;
3058 if (!device_window) device_window = focus_window;
3059 IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3060 parameters->BackBufferWidth,
3061 parameters->BackBufferHeight);
3064 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3066 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3067 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3068 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3069 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3070 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3071 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3072 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3073 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3074 wined3d_parameters.Windowed = parameters->Windowed;
3075 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3076 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3077 wined3d_parameters.Flags = parameters->Flags;
3078 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3079 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3080 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3082 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
3083 if (FAILED(hr))
3085 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3086 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3087 IWineD3DDevice_Release(device->WineD3DDevice);
3088 wined3d_mutex_unlock();
3089 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3090 return hr;
3093 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
3094 wined3d_mutex_unlock();
3095 if (FAILED(hr))
3097 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3098 goto err;
3101 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3102 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3103 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3104 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3105 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3106 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3107 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3108 parameters->Windowed = wined3d_parameters.Windowed;
3109 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3110 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3111 parameters->Flags = wined3d_parameters.Flags;
3112 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3113 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3115 device->declArraySize = 16;
3116 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3117 if (!device->decls)
3119 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3120 hr = E_OUTOFMEMORY;
3121 goto err;
3124 return D3D_OK;
3126 err:
3127 wined3d_mutex_lock();
3128 IWineD3DDevice_Uninit3D(device->WineD3DDevice);
3129 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3130 IWineD3DDevice_Release(device->WineD3DDevice);
3131 wined3d_mutex_unlock();
3132 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3133 return hr;