4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
30 /* At process attach */
31 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
33 TRACE("fdwReason=%d\n", fdwReason
);
36 case DLL_PROCESS_ATTACH
:
37 DisableThreadLibraryCalls( hInstDLL
);
43 HRESULT WINAPI
D3D10CreateDevice(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
44 HMODULE swrast
, UINT flags
, UINT sdk_version
, ID3D10Device
**device
)
46 IDXGIFactory
*factory
;
49 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
50 adapter
, debug_d3d10_driver_type(driver_type
), swrast
, flags
, sdk_version
, device
);
54 IDXGIAdapter_AddRef(adapter
);
55 hr
= IDXGIAdapter_GetParent(adapter
, &IID_IDXGIFactory
, (void **)&factory
);
58 WARN("Failed to get dxgi factory, returning %#x\n", hr
);
64 hr
= CreateDXGIFactory(&IID_IDXGIFactory
, (void **)&factory
);
67 WARN("Failed to create dxgi factory, returning %#x\n", hr
);
73 case D3D10_DRIVER_TYPE_HARDWARE
:
75 hr
= IDXGIFactory_EnumAdapters(factory
, 0, &adapter
);
78 WARN("No adapters found, returning %#x\n", hr
);
79 IDXGIFactory_Release(factory
);
85 case D3D10_DRIVER_TYPE_NULL
:
86 FIXME("NULL device not implemented, falling back to refrast\n");
87 case D3D10_DRIVER_TYPE_REFERENCE
:
89 HMODULE refrast
= LoadLibraryA("d3d10ref.dll");
92 WARN("Failed to load refrast, returning E_FAIL\n");
93 IDXGIFactory_Release(factory
);
96 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, refrast
, &adapter
);
100 WARN("Failed to create a software adapter, returning %#x\n", hr
);
101 IDXGIFactory_Release(factory
);
107 case D3D10_DRIVER_TYPE_SOFTWARE
:
111 WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
112 IDXGIFactory_Release(factory
);
115 hr
= IDXGIFactory_CreateSoftwareAdapter(factory
, swrast
, &adapter
);
118 WARN("Failed to create a software adapter, returning %#x\n", hr
);
119 IDXGIFactory_Release(factory
);
127 hr
= D3D10CoreCreateDevice(factory
, adapter
, flags
, NULL
, device
);
128 IDXGIAdapter_Release(adapter
);
129 IDXGIFactory_Release(factory
);
132 WARN("Failed to create a device, returning %#x\n", hr
);
136 TRACE("Created ID3D10Device %p\n", *device
);
141 HRESULT WINAPI
D3D10CreateDeviceAndSwapChain(IDXGIAdapter
*adapter
, D3D10_DRIVER_TYPE driver_type
,
142 HMODULE swrast
, UINT flags
, UINT sdk_version
, DXGI_SWAP_CHAIN_DESC
*swapchain_desc
,
143 IDXGISwapChain
**swapchain
, ID3D10Device
**device
)
145 IDXGIDevice
*dxgi_device
;
146 IDXGIFactory
*factory
;
149 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
150 "\tswapchain_desc %p, swapchain %p, device %p\n",
151 adapter
, debug_d3d10_driver_type(driver_type
), swrast
, flags
, sdk_version
,
152 swapchain_desc
, swapchain
, device
);
154 hr
= D3D10CreateDevice(adapter
, driver_type
, swrast
, flags
, sdk_version
, device
);
157 WARN("Failed to create a device, returning %#x\n", hr
);
162 TRACE("Created ID3D10Device %p\n", *device
);
164 hr
= ID3D10Device_QueryInterface(*device
, &IID_IDXGIDevice
, (void **)&dxgi_device
);
167 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr
);
168 ID3D10Device_Release(*device
);
173 hr
= IDXGIDevice_GetAdapter(dxgi_device
, &adapter
);
174 IDXGIDevice_Release(dxgi_device
);
177 ERR("Failed to get the device adapter, returning %#x\n", hr
);
178 ID3D10Device_Release(*device
);
183 hr
= IDXGIAdapter_GetParent(adapter
, &IID_IDXGIFactory
, (void **)&factory
);
184 IDXGIAdapter_Release(adapter
);
187 ERR("Failed to get the adapter factory, returning %#x\n", hr
);
188 ID3D10Device_Release(*device
);
193 hr
= IDXGIFactory_CreateSwapChain(factory
, (IUnknown
*)*device
, swapchain_desc
, swapchain
);
194 IDXGIFactory_Release(factory
);
197 ID3D10Device_Release(*device
);
200 WARN("Failed to create a swapchain, returning %#x\n", hr
);
204 TRACE("Created IDXGISwapChain %p\n", *swapchain
);
209 HRESULT WINAPI
D3D10CreateEffectFromMemory(void *data
, SIZE_T data_size
, UINT flags
,
210 ID3D10Device
*device
, ID3D10EffectPool
*effect_pool
, ID3D10Effect
**effect
)
212 struct d3d10_effect
*object
;
215 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
216 data
, data_size
, flags
, device
, effect_pool
, effect
);
218 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
221 ERR("Failed to allocate D3D10 effect object memory\n");
222 return E_OUTOFMEMORY
;
225 object
->ID3D10Effect_iface
.lpVtbl
= &d3d10_effect_vtbl
;
226 object
->refcount
= 1;
227 ID3D10Device_AddRef(device
);
228 object
->device
= device
;
230 hr
= d3d10_effect_parse(object
, data
, data_size
);
233 ERR("Failed to parse effect\n");
234 IUnknown_Release(&object
->ID3D10Effect_iface
);
238 *effect
= &object
->ID3D10Effect_iface
;
240 TRACE("Created ID3D10Effect %p\n", object
);
245 LPCSTR WINAPI
D3D10GetVertexShaderProfile(ID3D10Device
*device
)
247 FIXME("device %p stub!\n", device
);
252 LPCSTR WINAPI
D3D10GetGeometryShaderProfile(ID3D10Device
*device
)
254 FIXME("device %p stub!\n", device
);
259 LPCSTR WINAPI
D3D10GetPixelShaderProfile(ID3D10Device
*device
)
261 FIXME("device %p stub!\n", device
);
266 HRESULT WINAPI
D3D10ReflectShader(const void *data
, SIZE_T data_size
, ID3D10ShaderReflection
**reflector
)
268 struct d3d10_shader_reflection
*object
;
270 FIXME("data %p, data_size %lu, reflector %p stub!\n", data
, data_size
, reflector
);
272 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
275 ERR("Failed to allocate D3D10 shader reflection object memory\n");
276 return E_OUTOFMEMORY
;
279 object
->vtbl
= &d3d10_shader_reflection_vtbl
;
280 object
->refcount
= 1;
282 *reflector
= (ID3D10ShaderReflection
*)object
;
284 TRACE("Created ID3D10ShaderReflection %p\n", object
);