2 * Compatibility functions for older GL implementations
4 * Copyright 2008 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(gl_compat
);
33 /* Start GL_ARB_multitexture emulation */
34 static void WINE_GLAPI
wine_glMultiTexCoord1fARB(GLenum target
, GLfloat s
) {
35 if(target
!= GL_TEXTURE0
) {
36 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
42 static void WINE_GLAPI
wine_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
*v
) {
43 if(target
!= GL_TEXTURE0
) {
44 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
50 static void WINE_GLAPI
wine_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
) {
51 if(target
!= GL_TEXTURE0
) {
52 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
58 static void WINE_GLAPI
wine_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
*v
) {
59 if(target
!= GL_TEXTURE0
) {
60 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
66 static void WINE_GLAPI
wine_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
) {
67 if(target
!= GL_TEXTURE0
) {
68 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
71 glTexCoord3f(s
, t
, r
);
74 static void WINE_GLAPI
wine_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
*v
) {
75 if(target
!= GL_TEXTURE0
) {
76 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
82 static void WINE_GLAPI
wine_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
) {
83 if(target
!= GL_TEXTURE0
) {
84 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
87 glTexCoord4f(s
, t
, r
, q
);
90 static void WINE_GLAPI
wine_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
*v
) {
91 if(target
!= GL_TEXTURE0
) {
92 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
98 static void WINE_GLAPI
wine_glMultiTexCoord2svARB(GLenum target
, const GLshort
*v
) {
99 if(target
!= GL_TEXTURE0
) {
100 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
106 static void WINE_GLAPI
wine_glMultiTexCoord4svARB(GLenum target
, const GLshort
*v
) {
107 if(target
!= GL_TEXTURE0
) {
108 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
114 static void WINE_GLAPI
wine_glActiveTextureARB(GLenum texture
) {
115 if(texture
!= GL_TEXTURE0
) {
116 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
121 static void WINE_GLAPI
wine_glClientActiveTextureARB(GLenum texture
) {
122 if(texture
!= GL_TEXTURE0
) {
123 ERR("Texture unit > 0 used, but GL_ARB_multitexture is not supported\n");
128 static void (WINE_GLAPI
*old_multitex_glGetIntegerv
) (GLenum pname
, GLint
* params
) = NULL
;
129 static void WINE_GLAPI
wine_glGetIntegerv(GLenum pname
, GLint
* params
) {
131 case GL_ACTIVE_TEXTURE
: *params
= 0; break;
132 case GL_MAX_TEXTURE_UNITS_ARB
: *params
= 1; break;
133 default: old_multitex_glGetIntegerv(pname
, params
);
137 static void (WINE_GLAPI
*old_multitex_glGetFloatv
) (GLenum pname
, GLfloat
* params
) = NULL
;
138 static void WINE_GLAPI
wine_glGetFloatv(GLenum pname
, GLfloat
* params
) {
139 if (pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0f
;
140 else old_multitex_glGetFloatv(pname
, params
);
143 static void (WINE_GLAPI
*old_multitex_glGetDoublev
) (GLenum pname
, GLdouble
* params
) = NULL
;
144 static void WINE_GLAPI
wine_glGetDoublev(GLenum pname
, GLdouble
* params
) {
145 if(pname
== GL_ACTIVE_TEXTURE
) *params
= 0.0;
146 else old_multitex_glGetDoublev(pname
, params
);
149 /* Start GL_EXT_fogcoord emulation */
150 static void (WINE_GLAPI
*old_fogcoord_glEnable
) (GLenum cap
) = NULL
;
151 static void WINE_GLAPI
wine_glEnable(GLenum cap
) {
153 struct wined3d_context
*ctx
= context_get_current();
154 ctx
->fog_enabled
= 1;
155 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
157 old_fogcoord_glEnable(cap
);
160 static void (WINE_GLAPI
*old_fogcoord_glDisable
) (GLenum cap
) = NULL
;
161 static void WINE_GLAPI
wine_glDisable(GLenum cap
) {
163 struct wined3d_context
*ctx
= context_get_current();
164 ctx
->fog_enabled
= 0;
165 if(ctx
->gl_fog_source
!= GL_FRAGMENT_DEPTH_EXT
) return;
167 old_fogcoord_glDisable(cap
);
170 static void (WINE_GLAPI
*old_fogcoord_glFogi
) (GLenum pname
, GLint param
) = NULL
;
171 static void WINE_GLAPI
wine_glFogi(GLenum pname
, GLint param
) {
172 struct wined3d_context
*ctx
= context_get_current();
174 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
175 ctx
->gl_fog_source
= param
;
176 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
177 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
179 WARN("Fog coords activated, but not supported. Using slow emulation\n");
180 old_fogcoord_glDisable(GL_FOG
);
183 if(pname
== GL_FOG_START
) {
184 ctx
->fogstart
= (float) param
;
185 } else if(pname
== GL_FOG_END
) {
186 ctx
->fogend
= (float) param
;
188 old_fogcoord_glFogi(pname
, param
);
192 static void (WINE_GLAPI
*old_fogcoord_glFogiv
) (GLenum pname
, const GLint
*param
) = NULL
;
193 static void WINE_GLAPI
wine_glFogiv(GLenum pname
, const GLint
*param
) {
194 struct wined3d_context
*ctx
= context_get_current();
195 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
196 ctx
->gl_fog_source
= *param
;
197 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
198 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
200 WARN("Fog coords activated, but not supported. Using slow emulation\n");
201 old_fogcoord_glDisable(GL_FOG
);
204 if(pname
== GL_FOG_START
) {
205 ctx
->fogstart
= (float) *param
;
206 } else if(pname
== GL_FOG_END
) {
207 ctx
->fogend
= (float) *param
;
209 old_fogcoord_glFogiv(pname
, param
);
213 static void (WINE_GLAPI
*old_fogcoord_glFogf
) (GLenum pname
, GLfloat param
) = NULL
;
214 static void WINE_GLAPI
wine_glFogf(GLenum pname
, GLfloat param
) {
215 struct wined3d_context
*ctx
= context_get_current();
216 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
217 ctx
->gl_fog_source
= (GLint
) param
;
218 if(param
== GL_FRAGMENT_DEPTH_EXT
) {
219 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
221 WARN("Fog coords activated, but not supported. Using slow emulation\n");
222 old_fogcoord_glDisable(GL_FOG
);
225 if(pname
== GL_FOG_START
) {
226 ctx
->fogstart
= param
;
227 } else if(pname
== GL_FOG_END
) {
230 old_fogcoord_glFogf(pname
, param
);
234 static void (WINE_GLAPI
*old_fogcoord_glFogfv
) (GLenum pname
, const GLfloat
*param
) = NULL
;
235 static void WINE_GLAPI
wine_glFogfv(GLenum pname
, const GLfloat
*param
) {
236 struct wined3d_context
*ctx
= context_get_current();
237 if(pname
== GL_FOG_COORDINATE_SOURCE_EXT
) {
238 ctx
->gl_fog_source
= (GLint
) *param
;
239 if(*param
== GL_FRAGMENT_DEPTH_EXT
) {
240 if(ctx
->fog_enabled
) old_fogcoord_glEnable(GL_FOG
);
242 WARN("Fog coords activated, but not supported. Using slow emulation\n");
243 old_fogcoord_glDisable(GL_FOG
);
246 if(pname
== GL_FOG_COLOR
) {
247 ctx
->fogcolor
[0] = param
[0];
248 ctx
->fogcolor
[1] = param
[1];
249 ctx
->fogcolor
[2] = param
[2];
250 ctx
->fogcolor
[3] = param
[3];
251 } else if(pname
== GL_FOG_START
) {
252 ctx
->fogstart
= *param
;
253 } else if(pname
== GL_FOG_END
) {
254 ctx
->fogend
= *param
;
256 old_fogcoord_glFogfv(pname
, param
);
260 static void (WINE_GLAPI
*old_fogcoord_glVertex4f
) (GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) = NULL
;
261 static void (WINE_GLAPI
*old_fogcoord_glVertex4fv
) (const GLfloat
*pos
) = NULL
;
262 static void (WINE_GLAPI
*old_fogcoord_glVertex3f
) (GLfloat x
, GLfloat y
, GLfloat z
) = NULL
;
263 static void (WINE_GLAPI
*old_fogcoord_glVertex3fv
) (const GLfloat
*pos
) = NULL
;
264 static void (WINE_GLAPI
*old_fogcoord_glColor4f
) (GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) = NULL
;
265 static void (WINE_GLAPI
*old_fogcoord_glColor4fv
) (const GLfloat
*color
) = NULL
;
266 static void (WINE_GLAPI
*old_fogcoord_glColor3f
) (GLfloat r
, GLfloat g
, GLfloat b
) = NULL
;
267 static void (WINE_GLAPI
*old_fogcoord_glColor3fv
) (const GLfloat
*color
) = NULL
;
268 static void (WINE_GLAPI
*old_fogcoord_glColor4ub
) (GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) = NULL
;
269 static void (WINE_GLAPI
*old_fogcoord_glFogCoordfEXT
) (GLfloat f
) = NULL
;
270 static void (WINE_GLAPI
*old_fogcoord_glFogCoorddEXT
) (GLdouble f
) = NULL
;
271 static void (WINE_GLAPI
*old_fogcoord_glFogCoordfvEXT
) (const GLfloat
*f
) = NULL
;
272 static void (WINE_GLAPI
*old_fogcoord_glFogCoorddvEXT
) (const GLdouble
*f
) = NULL
;
274 static void WINE_GLAPI
wine_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
) {
275 struct wined3d_context
*ctx
= context_get_current();
276 if(ctx
->gl_fog_source
== GL_FOG_COORDINATE_EXT
&& ctx
->fog_enabled
) {
277 GLfloat c
[4] = {ctx
->color
[0], ctx
->color
[1], ctx
->color
[2], ctx
->color
[3]};
280 i
= (ctx
->fogend
- ctx
->fog_coord_value
) / (ctx
->fogend
- ctx
->fogstart
);
281 c
[0] = i
* c
[0] + (1.0f
- i
) * ctx
->fogcolor
[0];
282 c
[1] = i
* c
[1] + (1.0f
- i
) * ctx
->fogcolor
[1];
283 c
[2] = i
* c
[2] + (1.0f
- i
) * ctx
->fogcolor
[2];
285 old_fogcoord_glColor4f(c
[0], c
[1], c
[2], c
[3]);
286 old_fogcoord_glVertex4f(x
, y
, z
, w
);
288 old_fogcoord_glVertex4f(x
, y
, z
, w
);
292 static void WINE_GLAPI
wine_glVertex4fv(const GLfloat
*pos
) {
293 wine_glVertex4f(pos
[0], pos
[1], pos
[2], pos
[3]);
296 static void WINE_GLAPI
wine_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
) {
297 wine_glVertex4f(x
, y
, z
, 1.0f
);
300 static void WINE_GLAPI
wine_glVertex3fv(const GLfloat
*pos
) {
301 wine_glVertex4f(pos
[0], pos
[1], pos
[2], 1.0f
);
304 static void WINE_GLAPI
wine_glColor4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
) {
305 struct wined3d_context
*ctx
= context_get_current();
310 old_fogcoord_glColor4f(r
, g
, b
, a
);
313 static void WINE_GLAPI
wine_glColor4fv(const GLfloat
*c
) {
314 wine_glColor4f(c
[0], c
[1], c
[2], c
[3]);
317 static void WINE_GLAPI
wine_glColor3f(GLfloat r
, GLfloat g
, GLfloat b
) {
318 wine_glColor4f(r
, g
, b
, 1.0f
);
321 static void WINE_GLAPI
wine_glColor3fv(const GLfloat
*c
) {
322 wine_glColor4f(c
[0], c
[1], c
[2], 1.0f
);
325 static void WINE_GLAPI
wine_glColor4ub(GLubyte r
, GLubyte g
, GLubyte b
, GLubyte a
) {
326 wine_glColor4f(r
/ 255.0f
, g
/ 255.0f
, b
/ 255.0f
, a
/ 255.0f
);
329 /* In D3D the fog coord is a UBYTE, so there's no problem with using the single
332 static void WINE_GLAPI
wine_glFogCoordfEXT(GLfloat f
) {
333 struct wined3d_context
*ctx
= context_get_current();
334 ctx
->fog_coord_value
= f
;
336 static void WINE_GLAPI
wine_glFogCoorddEXT(GLdouble f
) {
337 wine_glFogCoordfEXT((GLfloat
) f
);
339 static void WINE_GLAPI
wine_glFogCoordfvEXT(const GLfloat
*f
) {
340 wine_glFogCoordfEXT(*f
);
342 static void WINE_GLAPI
wine_glFogCoorddvEXT(const GLdouble
*f
) {
343 wine_glFogCoordfEXT((GLfloat
) *f
);
346 /* End GL_EXT_fog_coord emulation */
348 void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
)
350 if (!gl_info
->supported
[ARB_MULTITEXTURE
])
352 TRACE("Applying GL_ARB_multitexture emulation hooks\n");
353 gl_info
->glActiveTextureARB
= wine_glActiveTextureARB
;
354 gl_info
->glClientActiveTextureARB
= wine_glClientActiveTextureARB
;
355 gl_info
->glMultiTexCoord1fARB
= wine_glMultiTexCoord1fARB
;
356 gl_info
->glMultiTexCoord1fvARB
= wine_glMultiTexCoord1fvARB
;
357 gl_info
->glMultiTexCoord2fARB
= wine_glMultiTexCoord2fARB
;
358 gl_info
->glMultiTexCoord2fvARB
= wine_glMultiTexCoord2fvARB
;
359 gl_info
->glMultiTexCoord3fARB
= wine_glMultiTexCoord3fARB
;
360 gl_info
->glMultiTexCoord3fvARB
= wine_glMultiTexCoord3fvARB
;
361 gl_info
->glMultiTexCoord4fARB
= wine_glMultiTexCoord4fARB
;
362 gl_info
->glMultiTexCoord4fvARB
= wine_glMultiTexCoord4fvARB
;
363 gl_info
->glMultiTexCoord2svARB
= wine_glMultiTexCoord2svARB
;
364 gl_info
->glMultiTexCoord4svARB
= wine_glMultiTexCoord4svARB
;
365 if(old_multitex_glGetIntegerv
) {
366 FIXME("GL_ARB_multitexture glGetIntegerv hook already applied\n");
368 old_multitex_glGetIntegerv
= glGetIntegerv
;
369 glGetIntegerv
= wine_glGetIntegerv
;
371 if(old_multitex_glGetFloatv
) {
372 FIXME("GL_ARB_multitexture glGetGloatv hook already applied\n");
374 old_multitex_glGetFloatv
= glGetFloatv
;
375 glGetFloatv
= wine_glGetFloatv
;
377 if(old_multitex_glGetDoublev
) {
378 FIXME("GL_ARB_multitexture glGetDoublev hook already applied\n");
380 old_multitex_glGetDoublev
= glGetDoublev
;
381 glGetDoublev
= wine_glGetDoublev
;
383 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
386 if (!gl_info
->supported
[EXT_FOG_COORD
])
388 /* This emulation isn't perfect. There are a number of potential problems, but they should
389 * not matter in practise:
391 * Fog vs fragment shader: If we are using GL_ARB_fragment_program with the fog option, the
392 * glDisable(GL_FOG) here won't matter. However, if we have GL_ARB_fragment_program, it is pretty
393 * unlikely that we don't have GL_EXT_fog_coord. Besides, we probably have GL_ARB_vertex_program
394 * too, which would allow fog coord emulation in a fixed function vertex pipeline replacement.
396 * Fog vs texture: We apply the fog in the vertex color. An app could set up texturing settings which
397 * ignore the vertex color, thus effectively disabling our fog. However, in D3D this type of fog is
398 * a per-vertex fog too, so the apps shouldn't do that.
400 * Fog vs lighting: The app could in theory use D3DFOG_NONE table and D3DFOG_NONE vertex fog with
401 * untransformed vertices. That enables lighting and fog coords at the same time, and the lighting
402 * calculations could affect the already blended in fog color. There's nothing we can do against that,
403 * but most apps using fog color do their own lighting too and often even use RHW vertices. So live
406 TRACE("Applying GL_ARB_fog_coord emulation hooks\n");
408 /* This probably means that the implementation doesn't advertise the extension, but implicitly supports
409 * it via the GL core version, or someone messed around in the extension table in directx.c. Add version-
410 * dependent loading for this extension if we ever hit this situation
412 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
414 FIXME("GL implementation supports GL_ARB_fragment_program but not GL_EXT_fog_coord\n");
415 FIXME("The fog coord emulation will most likely fail\n");
417 else if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
419 FIXME("GL implementation supports GL_ARB_fragment_shader but not GL_EXT_fog_coord\n");
420 FIXME("The fog coord emulation will most likely fail\n");
423 if(old_fogcoord_glFogi
) {
424 FIXME("GL_EXT_fogcoord glFogi hook already applied\n");
426 old_fogcoord_glFogi
= glFogi
;
427 glFogi
= wine_glFogi
;
429 if(old_fogcoord_glFogiv
) {
430 FIXME("GL_EXT_fogcoord glFogiv hook already applied\n");
432 old_fogcoord_glFogiv
= glFogiv
;
433 glFogiv
= wine_glFogiv
;
435 if(old_fogcoord_glFogf
) {
436 FIXME("GL_EXT_fogcoord glFogf hook already applied\n");
438 old_fogcoord_glFogf
= glFogf
;
439 glFogf
= wine_glFogf
;
441 if(old_fogcoord_glFogfv
) {
442 FIXME("GL_EXT_fogcoord glFogfv hook already applied\n");
444 old_fogcoord_glFogfv
= glFogfv
;
445 glFogfv
= wine_glFogfv
;
447 if(old_fogcoord_glEnable
) {
448 FIXME("GL_EXT_fogcoord glEnable hook already applied\n");
450 old_fogcoord_glEnable
= glEnableWINE
;
451 glEnableWINE
= wine_glEnable
;
453 if(old_fogcoord_glDisable
) {
454 FIXME("GL_EXT_fogcoord glDisable hook already applied\n");
456 old_fogcoord_glDisable
= glDisableWINE
;
457 glDisableWINE
= wine_glDisable
;
460 if(old_fogcoord_glVertex4f
) {
461 FIXME("GL_EXT_fogcoord glVertex4f hook already applied\n");
463 old_fogcoord_glVertex4f
= glVertex4f
;
464 glVertex4f
= wine_glVertex4f
;
466 if(old_fogcoord_glVertex4fv
) {
467 FIXME("GL_EXT_fogcoord glVertex4fv hook already applied\n");
469 old_fogcoord_glVertex4fv
= glVertex4fv
;
470 glVertex4fv
= wine_glVertex4fv
;
472 if(old_fogcoord_glVertex3f
) {
473 FIXME("GL_EXT_fogcoord glVertex3f hook already applied\n");
475 old_fogcoord_glVertex3f
= glVertex3f
;
476 glVertex3f
= wine_glVertex3f
;
478 if(old_fogcoord_glVertex3fv
) {
479 FIXME("GL_EXT_fogcoord glVertex3fv hook already applied\n");
481 old_fogcoord_glVertex3fv
= glVertex3fv
;
482 glVertex3fv
= wine_glVertex3fv
;
485 if(old_fogcoord_glColor4f
) {
486 FIXME("GL_EXT_fogcoord glColor4f hook already applied\n");
488 old_fogcoord_glColor4f
= glColor4f
;
489 glColor4f
= wine_glColor4f
;
491 if(old_fogcoord_glColor4fv
) {
492 FIXME("GL_EXT_fogcoord glColor4fv hook already applied\n");
494 old_fogcoord_glColor4fv
= glColor4fv
;
495 glColor4fv
= wine_glColor4fv
;
497 if(old_fogcoord_glColor3f
) {
498 FIXME("GL_EXT_fogcoord glColor3f hook already applied\n");
500 old_fogcoord_glColor3f
= glColor3f
;
501 glColor3f
= wine_glColor3f
;
503 if(old_fogcoord_glColor3fv
) {
504 FIXME("GL_EXT_fogcoord glColor3fv hook already applied\n");
506 old_fogcoord_glColor3fv
= glColor3fv
;
507 glColor3fv
= wine_glColor3fv
;
509 if(old_fogcoord_glColor4ub
) {
510 FIXME("GL_EXT_fogcoord glColor4ub hook already applied\n");
512 old_fogcoord_glColor4ub
= glColor4ub
;
513 glColor4ub
= wine_glColor4ub
;
516 if(old_fogcoord_glFogCoordfEXT
) {
517 FIXME("GL_EXT_fogcoord glFogCoordfEXT hook already applied\n");
519 old_fogcoord_glFogCoordfEXT
= gl_info
->glFogCoordfEXT
;
520 gl_info
->glFogCoordfEXT
= wine_glFogCoordfEXT
;
522 if(old_fogcoord_glFogCoordfvEXT
) {
523 FIXME("GL_EXT_fogcoord glFogCoordfvEXT hook already applied\n");
525 old_fogcoord_glFogCoordfvEXT
= gl_info
->glFogCoordfvEXT
;
526 gl_info
->glFogCoordfvEXT
= wine_glFogCoordfvEXT
;
528 if(old_fogcoord_glFogCoorddEXT
) {
529 FIXME("GL_EXT_fogcoord glFogCoorddEXT hook already applied\n");
531 old_fogcoord_glFogCoorddEXT
= gl_info
->glFogCoorddEXT
;
532 gl_info
->glFogCoorddEXT
= wine_glFogCoorddEXT
;
534 if(old_fogcoord_glFogCoorddvEXT
) {
535 FIXME("GL_EXT_fogcoord glFogCoorddvEXT hook already applied\n");
537 old_fogcoord_glFogCoorddvEXT
= gl_info
->glFogCoorddvEXT
;
538 gl_info
->glFogCoorddvEXT
= wine_glFogCoorddvEXT
;
540 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;