Added wine_memcpy_unaligned function to avoid gcc memcpy
[wine/multimedia.git] / objects / region.c
blob2f582d7cb76fa94cb2c54432f30a20b39a37101b
1 /*
2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice licence.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
7 * 1999 Alex Korobka
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
52 All Rights Reserved
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
68 SOFTWARE.
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
88 * to touch.
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
97 #include <stdlib.h>
98 #include <string.h>
99 #include "windef.h"
100 #include "wingdi.h"
101 #include "gdi.h"
102 #include "wine/debug.h"
104 WINE_DEFAULT_DEBUG_CHANNEL(region);
106 typedef struct {
107 INT size;
108 INT numRects;
109 RECT *rects;
110 RECT extents;
111 } WINEREGION;
113 /* GDI logical region object */
114 typedef struct
116 GDIOBJHDR header;
117 WINEREGION *rgn;
118 } RGNOBJ;
121 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc );
122 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj );
124 static const struct gdi_obj_funcs region_funcs =
126 REGION_SelectObject, /* pSelectObject */
127 NULL, /* pGetObject16 */
128 NULL, /* pGetObjectA */
129 NULL, /* pGetObjectW */
130 NULL, /* pUnrealizeObject */
131 REGION_DeleteObject /* pDeleteObject */
134 /* 1 if two RECTs overlap.
135 * 0 if two RECTs do not overlap.
137 #define EXTENTCHECK(r1, r2) \
138 ((r1)->right > (r2)->left && \
139 (r1)->left < (r2)->right && \
140 (r1)->bottom > (r2)->top && \
141 (r1)->top < (r2)->bottom)
144 * Check to see if there is enough memory in the present region.
147 static inline int xmemcheck(WINEREGION *reg, LPRECT *rect, LPRECT *firstrect ) {
148 if (reg->numRects >= (reg->size - 1)) {
149 *firstrect = HeapReAlloc( GetProcessHeap(), 0, *firstrect, (2 * (sizeof(RECT)) * (reg->size)));
150 if (*firstrect == 0)
151 return 0;
152 reg->size *= 2;
153 *rect = (*firstrect)+reg->numRects;
155 return 1;
158 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),&(firstrect))
160 #define EMPTY_REGION(pReg) { \
161 (pReg)->numRects = 0; \
162 (pReg)->extents.left = (pReg)->extents.top = 0; \
163 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
166 #define REGION_NOT_EMPTY(pReg) pReg->numRects
168 #define INRECT(r, x, y) \
169 ( ( ((r).right > x)) && \
170 ( ((r).left <= x)) && \
171 ( ((r).bottom > y)) && \
172 ( ((r).top <= y)) )
176 * number of points to buffer before sending them off
177 * to scanlines() : Must be an even number
179 #define NUMPTSTOBUFFER 200
182 * used to allocate buffers for points and link
183 * the buffers together
186 typedef struct _POINTBLOCK {
187 POINT pts[NUMPTSTOBUFFER];
188 struct _POINTBLOCK *next;
189 } POINTBLOCK;
194 * This file contains a few macros to help track
195 * the edge of a filled object. The object is assumed
196 * to be filled in scanline order, and thus the
197 * algorithm used is an extension of Bresenham's line
198 * drawing algorithm which assumes that y is always the
199 * major axis.
200 * Since these pieces of code are the same for any filled shape,
201 * it is more convenient to gather the library in one
202 * place, but since these pieces of code are also in
203 * the inner loops of output primitives, procedure call
204 * overhead is out of the question.
205 * See the author for a derivation if needed.
210 * In scan converting polygons, we want to choose those pixels
211 * which are inside the polygon. Thus, we add .5 to the starting
212 * x coordinate for both left and right edges. Now we choose the
213 * first pixel which is inside the pgon for the left edge and the
214 * first pixel which is outside the pgon for the right edge.
215 * Draw the left pixel, but not the right.
217 * How to add .5 to the starting x coordinate:
218 * If the edge is moving to the right, then subtract dy from the
219 * error term from the general form of the algorithm.
220 * If the edge is moving to the left, then add dy to the error term.
222 * The reason for the difference between edges moving to the left
223 * and edges moving to the right is simple: If an edge is moving
224 * to the right, then we want the algorithm to flip immediately.
225 * If it is moving to the left, then we don't want it to flip until
226 * we traverse an entire pixel.
228 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
229 int dx; /* local storage */ \
231 /* \
232 * if the edge is horizontal, then it is ignored \
233 * and assumed not to be processed. Otherwise, do this stuff. \
234 */ \
235 if ((dy) != 0) { \
236 xStart = (x1); \
237 dx = (x2) - xStart; \
238 if (dx < 0) { \
239 m = dx / (dy); \
240 m1 = m - 1; \
241 incr1 = -2 * dx + 2 * (dy) * m1; \
242 incr2 = -2 * dx + 2 * (dy) * m; \
243 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
244 } else { \
245 m = dx / (dy); \
246 m1 = m + 1; \
247 incr1 = 2 * dx - 2 * (dy) * m1; \
248 incr2 = 2 * dx - 2 * (dy) * m; \
249 d = -2 * m * (dy) + 2 * dx; \
254 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
255 if (m1 > 0) { \
256 if (d > 0) { \
257 minval += m1; \
258 d += incr1; \
260 else { \
261 minval += m; \
262 d += incr2; \
264 } else {\
265 if (d >= 0) { \
266 minval += m1; \
267 d += incr1; \
269 else { \
270 minval += m; \
271 d += incr2; \
277 * This structure contains all of the information needed
278 * to run the bresenham algorithm.
279 * The variables may be hardcoded into the declarations
280 * instead of using this structure to make use of
281 * register declarations.
283 typedef struct {
284 INT minor_axis; /* minor axis */
285 INT d; /* decision variable */
286 INT m, m1; /* slope and slope+1 */
287 INT incr1, incr2; /* error increments */
288 } BRESINFO;
291 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
292 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
293 bres.m, bres.m1, bres.incr1, bres.incr2)
295 #define BRESINCRPGONSTRUCT(bres) \
296 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
301 * These are the data structures needed to scan
302 * convert regions. Two different scan conversion
303 * methods are available -- the even-odd method, and
304 * the winding number method.
305 * The even-odd rule states that a point is inside
306 * the polygon if a ray drawn from that point in any
307 * direction will pass through an odd number of
308 * path segments.
309 * By the winding number rule, a point is decided
310 * to be inside the polygon if a ray drawn from that
311 * point in any direction passes through a different
312 * number of clockwise and counter-clockwise path
313 * segments.
315 * These data structures are adapted somewhat from
316 * the algorithm in (Foley/Van Dam) for scan converting
317 * polygons.
318 * The basic algorithm is to start at the top (smallest y)
319 * of the polygon, stepping down to the bottom of
320 * the polygon by incrementing the y coordinate. We
321 * keep a list of edges which the current scanline crosses,
322 * sorted by x. This list is called the Active Edge Table (AET)
323 * As we change the y-coordinate, we update each entry in
324 * in the active edge table to reflect the edges new xcoord.
325 * This list must be sorted at each scanline in case
326 * two edges intersect.
327 * We also keep a data structure known as the Edge Table (ET),
328 * which keeps track of all the edges which the current
329 * scanline has not yet reached. The ET is basically a
330 * list of ScanLineList structures containing a list of
331 * edges which are entered at a given scanline. There is one
332 * ScanLineList per scanline at which an edge is entered.
333 * When we enter a new edge, we move it from the ET to the AET.
335 * From the AET, we can implement the even-odd rule as in
336 * (Foley/Van Dam).
337 * The winding number rule is a little trickier. We also
338 * keep the EdgeTableEntries in the AET linked by the
339 * nextWETE (winding EdgeTableEntry) link. This allows
340 * the edges to be linked just as before for updating
341 * purposes, but only uses the edges linked by the nextWETE
342 * link as edges representing spans of the polygon to
343 * drawn (as with the even-odd rule).
347 * for the winding number rule
349 #define CLOCKWISE 1
350 #define COUNTERCLOCKWISE -1
352 typedef struct _EdgeTableEntry {
353 INT ymax; /* ycoord at which we exit this edge. */
354 BRESINFO bres; /* Bresenham info to run the edge */
355 struct _EdgeTableEntry *next; /* next in the list */
356 struct _EdgeTableEntry *back; /* for insertion sort */
357 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
358 int ClockWise; /* flag for winding number rule */
359 } EdgeTableEntry;
362 typedef struct _ScanLineList{
363 INT scanline; /* the scanline represented */
364 EdgeTableEntry *edgelist; /* header node */
365 struct _ScanLineList *next; /* next in the list */
366 } ScanLineList;
369 typedef struct {
370 INT ymax; /* ymax for the polygon */
371 INT ymin; /* ymin for the polygon */
372 ScanLineList scanlines; /* header node */
373 } EdgeTable;
377 * Here is a struct to help with storage allocation
378 * so we can allocate a big chunk at a time, and then take
379 * pieces from this heap when we need to.
381 #define SLLSPERBLOCK 25
383 typedef struct _ScanLineListBlock {
384 ScanLineList SLLs[SLLSPERBLOCK];
385 struct _ScanLineListBlock *next;
386 } ScanLineListBlock;
391 * a few macros for the inner loops of the fill code where
392 * performance considerations don't allow a procedure call.
394 * Evaluate the given edge at the given scanline.
395 * If the edge has expired, then we leave it and fix up
396 * the active edge table; otherwise, we increment the
397 * x value to be ready for the next scanline.
398 * The winding number rule is in effect, so we must notify
399 * the caller when the edge has been removed so he
400 * can reorder the Winding Active Edge Table.
402 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
403 if (pAET->ymax == y) { /* leaving this edge */ \
404 pPrevAET->next = pAET->next; \
405 pAET = pPrevAET->next; \
406 fixWAET = 1; \
407 if (pAET) \
408 pAET->back = pPrevAET; \
410 else { \
411 BRESINCRPGONSTRUCT(pAET->bres); \
412 pPrevAET = pAET; \
413 pAET = pAET->next; \
419 * Evaluate the given edge at the given scanline.
420 * If the edge has expired, then we leave it and fix up
421 * the active edge table; otherwise, we increment the
422 * x value to be ready for the next scanline.
423 * The even-odd rule is in effect.
425 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
426 if (pAET->ymax == y) { /* leaving this edge */ \
427 pPrevAET->next = pAET->next; \
428 pAET = pPrevAET->next; \
429 if (pAET) \
430 pAET->back = pPrevAET; \
432 else { \
433 BRESINCRPGONSTRUCT(pAET->bres); \
434 pPrevAET = pAET; \
435 pAET = pAET->next; \
439 typedef void (*voidProcp)();
441 /* Note the parameter order is different from the X11 equivalents */
443 static void REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
444 static void REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
445 static void REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
446 static void REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
447 static void REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
448 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
450 #define RGN_DEFAULT_RECTS 2
453 /***********************************************************************
454 * get_region_type
456 inline static INT get_region_type( const RGNOBJ *obj )
458 switch(obj->rgn->numRects)
460 case 0: return NULLREGION;
461 case 1: return SIMPLEREGION;
462 default: return COMPLEXREGION;
467 /***********************************************************************
468 * REGION_DumpRegion
469 * Outputs the contents of a WINEREGION
471 static void REGION_DumpRegion(WINEREGION *pReg)
473 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
475 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
476 pReg->extents.left, pReg->extents.top,
477 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
478 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
479 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
480 pRect->right, pRect->bottom);
481 return;
485 /***********************************************************************
486 * REGION_AllocWineRegion
487 * Create a new empty WINEREGION.
489 static WINEREGION *REGION_AllocWineRegion( INT n )
491 WINEREGION *pReg;
493 if ((pReg = HeapAlloc(GetProcessHeap(), 0, sizeof( WINEREGION ))))
495 if ((pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT ))))
497 pReg->size = n;
498 EMPTY_REGION(pReg);
499 return pReg;
501 HeapFree(GetProcessHeap(), 0, pReg);
503 return NULL;
507 /***********************************************************************
508 * REGION_CreateRegion
509 * Create a new empty region.
511 static HRGN REGION_CreateRegion( INT n )
513 HRGN hrgn;
514 RGNOBJ *obj;
516 if(!(obj = GDI_AllocObject( sizeof(RGNOBJ), REGION_MAGIC, &hrgn, &region_funcs ))) return 0;
517 if(!(obj->rgn = REGION_AllocWineRegion(n))) {
518 GDI_FreeObject( hrgn, obj );
519 return 0;
521 GDI_ReleaseObj( hrgn );
522 return hrgn;
525 /***********************************************************************
526 * REGION_DestroyWineRegion
528 static void REGION_DestroyWineRegion( WINEREGION* pReg )
530 HeapFree( GetProcessHeap(), 0, pReg->rects );
531 HeapFree( GetProcessHeap(), 0, pReg );
534 /***********************************************************************
535 * REGION_DeleteObject
537 static BOOL REGION_DeleteObject( HGDIOBJ handle, void *obj )
539 RGNOBJ *rgn = obj;
541 TRACE(" %04x\n", handle );
543 REGION_DestroyWineRegion( rgn->rgn );
544 return GDI_FreeObject( handle, obj );
547 /***********************************************************************
548 * REGION_SelectObject
550 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, void *obj, HDC hdc )
552 return (HGDIOBJ)SelectClipRgn( hdc, handle );
556 /***********************************************************************
557 * OffsetRgn (GDI32.@)
559 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
561 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
562 INT ret;
564 TRACE("%04x %d,%d\n", hrgn, x, y);
566 if (!obj)
567 return ERROR;
569 if(x || y) {
570 int nbox = obj->rgn->numRects;
571 RECT *pbox = obj->rgn->rects;
573 if(nbox) {
574 while(nbox--) {
575 pbox->left += x;
576 pbox->right += x;
577 pbox->top += y;
578 pbox->bottom += y;
579 pbox++;
581 obj->rgn->extents.left += x;
582 obj->rgn->extents.right += x;
583 obj->rgn->extents.top += y;
584 obj->rgn->extents.bottom += y;
587 ret = get_region_type( obj );
588 GDI_ReleaseObj( hrgn );
589 return ret;
593 /***********************************************************************
594 * GetRgnBox (GDI32.@)
596 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
598 RGNOBJ * obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
599 if (obj)
601 INT ret;
602 TRACE(" %04x\n", hrgn );
603 rect->left = obj->rgn->extents.left;
604 rect->top = obj->rgn->extents.top;
605 rect->right = obj->rgn->extents.right;
606 rect->bottom = obj->rgn->extents.bottom;
607 ret = get_region_type( obj );
608 GDI_ReleaseObj(hrgn);
609 return ret;
611 return ERROR;
615 /***********************************************************************
616 * CreateRectRgn (GDI32.@)
618 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
620 HRGN hrgn;
622 /* Allocate 2 rects by default to reduce the number of reallocs */
624 if (!(hrgn = REGION_CreateRegion(RGN_DEFAULT_RECTS)))
625 return 0;
626 TRACE("\n");
627 SetRectRgn(hrgn, left, top, right, bottom);
628 return hrgn;
632 /***********************************************************************
633 * CreateRectRgnIndirect (GDI32.@)
635 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
637 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
641 /***********************************************************************
642 * SetRectRgn (GDI32.@)
644 * Allows either or both left and top to be greater than right or bottom.
646 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
647 INT right, INT bottom )
649 RGNOBJ * obj;
651 TRACE(" %04x %d,%d-%d,%d\n",
652 hrgn, left, top, right, bottom );
654 if (!(obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return FALSE;
656 if (left > right) { INT tmp = left; left = right; right = tmp; }
657 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
659 if((left != right) && (top != bottom))
661 obj->rgn->rects->left = obj->rgn->extents.left = left;
662 obj->rgn->rects->top = obj->rgn->extents.top = top;
663 obj->rgn->rects->right = obj->rgn->extents.right = right;
664 obj->rgn->rects->bottom = obj->rgn->extents.bottom = bottom;
665 obj->rgn->numRects = 1;
667 else
668 EMPTY_REGION(obj->rgn);
670 GDI_ReleaseObj( hrgn );
671 return TRUE;
675 /***********************************************************************
676 * CreateRoundRectRgn (GDI32.@)
678 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
679 INT right, INT bottom,
680 INT ellipse_width, INT ellipse_height )
682 RGNOBJ * obj;
683 HRGN hrgn;
684 int asq, bsq, d, xd, yd;
685 RECT rect;
687 /* Make the dimensions sensible */
689 if (left > right) { INT tmp = left; left = right; right = tmp; }
690 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
692 ellipse_width = abs(ellipse_width);
693 ellipse_height = abs(ellipse_height);
695 /* Check parameters */
697 if (ellipse_width > right-left) ellipse_width = right-left;
698 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
700 /* Check if we can do a normal rectangle instead */
702 if ((ellipse_width < 2) || (ellipse_height < 2))
703 return CreateRectRgn( left, top, right, bottom );
705 /* Create region */
707 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
708 if (!(hrgn = REGION_CreateRegion(d))) return 0;
709 if (!(obj = GDI_GetObjPtr( hrgn, REGION_MAGIC ))) return 0;
710 TRACE("(%d,%d-%d,%d %dx%d): ret=%04x\n",
711 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
713 /* Ellipse algorithm, based on an article by K. Porter */
714 /* in DDJ Graphics Programming Column, 8/89 */
716 asq = ellipse_width * ellipse_width / 4; /* a^2 */
717 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
718 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
719 xd = 0;
720 yd = asq * ellipse_height; /* 2a^2b */
722 rect.left = left + ellipse_width / 2;
723 rect.right = right - ellipse_width / 2;
725 /* Loop to draw first half of quadrant */
727 while (xd < yd)
729 if (d > 0) /* if nearest pixel is toward the center */
731 /* move toward center */
732 rect.top = top++;
733 rect.bottom = rect.top + 1;
734 REGION_UnionRectWithRegion( &rect, obj->rgn );
735 rect.top = --bottom;
736 rect.bottom = rect.top + 1;
737 REGION_UnionRectWithRegion( &rect, obj->rgn );
738 yd -= 2*asq;
739 d -= yd;
741 rect.left--; /* next horiz point */
742 rect.right++;
743 xd += 2*bsq;
744 d += bsq + xd;
747 /* Loop to draw second half of quadrant */
749 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
750 while (yd >= 0)
752 /* next vertical point */
753 rect.top = top++;
754 rect.bottom = rect.top + 1;
755 REGION_UnionRectWithRegion( &rect, obj->rgn );
756 rect.top = --bottom;
757 rect.bottom = rect.top + 1;
758 REGION_UnionRectWithRegion( &rect, obj->rgn );
759 if (d < 0) /* if nearest pixel is outside ellipse */
761 rect.left--; /* move away from center */
762 rect.right++;
763 xd += 2*bsq;
764 d += xd;
766 yd -= 2*asq;
767 d += asq - yd;
770 /* Add the inside rectangle */
772 if (top <= bottom)
774 rect.top = top;
775 rect.bottom = bottom;
776 REGION_UnionRectWithRegion( &rect, obj->rgn );
778 GDI_ReleaseObj( hrgn );
779 return hrgn;
783 /***********************************************************************
784 * CreateEllipticRgn (GDI32.@)
786 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
787 INT right, INT bottom )
789 return CreateRoundRectRgn( left, top, right, bottom,
790 right-left, bottom-top );
794 /***********************************************************************
795 * CreateEllipticRgnIndirect (GDI32.@)
797 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
799 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
800 rect->bottom, rect->right - rect->left,
801 rect->bottom - rect->top );
804 /***********************************************************************
805 * GetRegionData (GDI32.@)
807 * MSDN: GetRegionData, Return Values:
809 * "If the function succeeds and dwCount specifies an adequate number of bytes,
810 * the return value is always dwCount. If dwCount is too small or the function
811 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
812 * required number of bytes.
814 * If the function fails, the return value is zero."
816 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
818 DWORD size;
819 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
821 TRACE(" %04x count = %ld, rgndata = %p\n",
822 hrgn, count, rgndata);
824 if(!obj) return 0;
826 size = obj->rgn->numRects * sizeof(RECT);
827 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
829 GDI_ReleaseObj( hrgn );
830 if (rgndata) /* buffer is too small, signal it by return 0 */
831 return 0;
832 else /* user requested buffer size with rgndata NULL */
833 return size + sizeof(RGNDATAHEADER);
836 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
837 rgndata->rdh.iType = RDH_RECTANGLES;
838 rgndata->rdh.nCount = obj->rgn->numRects;
839 rgndata->rdh.nRgnSize = size;
840 rgndata->rdh.rcBound.left = obj->rgn->extents.left;
841 rgndata->rdh.rcBound.top = obj->rgn->extents.top;
842 rgndata->rdh.rcBound.right = obj->rgn->extents.right;
843 rgndata->rdh.rcBound.bottom = obj->rgn->extents.bottom;
845 memcpy( rgndata->Buffer, obj->rgn->rects, size );
847 GDI_ReleaseObj( hrgn );
848 return size + sizeof(RGNDATAHEADER);
852 /***********************************************************************
853 * ExtCreateRegion (GDI32.@)
856 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
858 HRGN hrgn;
860 TRACE(" %p %ld %p = ", lpXform, dwCount, rgndata );
862 if( lpXform )
863 WARN("(Xform not implemented - ignored)\n");
865 if( rgndata->rdh.iType != RDH_RECTANGLES )
867 /* FIXME: We can use CreatePolyPolygonRgn() here
868 * for trapezoidal data */
870 WARN("(Unsupported region data)\n");
871 goto fail;
874 if( (hrgn = REGION_CreateRegion( rgndata->rdh.nCount )) )
876 RECT *pCurRect, *pEndRect;
877 RGNOBJ *obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
879 if (obj) {
880 pEndRect = (RECT *)rgndata->Buffer + rgndata->rdh.nCount;
881 for(pCurRect = (RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
882 REGION_UnionRectWithRegion( pCurRect, obj->rgn );
883 GDI_ReleaseObj( hrgn );
885 TRACE("%04x\n", hrgn );
886 return hrgn;
888 else ERR("Could not get pointer to newborn Region!\n");
890 fail:
891 WARN("Failed\n");
892 return 0;
896 /***********************************************************************
897 * PtInRegion (GDI32.@)
899 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
901 RGNOBJ * obj;
902 BOOL ret = FALSE;
904 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
906 int i;
908 if (obj->rgn->numRects > 0 && INRECT(obj->rgn->extents, x, y))
909 for (i = 0; i < obj->rgn->numRects; i++)
910 if (INRECT (obj->rgn->rects[i], x, y))
912 ret = TRUE;
913 break;
915 GDI_ReleaseObj( hrgn );
917 return ret;
921 /***********************************************************************
922 * RectInRegion (GDI32.@)
924 * Returns TRUE if rect is at least partly inside hrgn
926 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
928 RGNOBJ * obj;
929 BOOL ret = FALSE;
931 if ((obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC )))
933 RECT *pCurRect, *pRectEnd;
935 /* this is (just) a useful optimization */
936 if ((obj->rgn->numRects > 0) && EXTENTCHECK(&obj->rgn->extents,
937 rect))
939 for (pCurRect = obj->rgn->rects, pRectEnd = pCurRect +
940 obj->rgn->numRects; pCurRect < pRectEnd; pCurRect++)
942 if (pCurRect->bottom <= rect->top)
943 continue; /* not far enough down yet */
945 if (pCurRect->top >= rect->bottom)
946 break; /* too far down */
948 if (pCurRect->right <= rect->left)
949 continue; /* not far enough over yet */
951 if (pCurRect->left >= rect->right) {
952 continue;
955 ret = TRUE;
956 break;
959 GDI_ReleaseObj(hrgn);
961 return ret;
964 /***********************************************************************
965 * EqualRgn (GDI32.@)
967 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
969 RGNOBJ *obj1, *obj2;
970 BOOL ret = FALSE;
972 if ((obj1 = (RGNOBJ *) GDI_GetObjPtr( hrgn1, REGION_MAGIC )))
974 if ((obj2 = (RGNOBJ *) GDI_GetObjPtr( hrgn2, REGION_MAGIC )))
976 int i;
978 if ( obj1->rgn->numRects != obj2->rgn->numRects ) goto done;
979 if ( obj1->rgn->numRects == 0 )
981 ret = TRUE;
982 goto done;
985 if (obj1->rgn->extents.left != obj2->rgn->extents.left) goto done;
986 if (obj1->rgn->extents.right != obj2->rgn->extents.right) goto done;
987 if (obj1->rgn->extents.top != obj2->rgn->extents.top) goto done;
988 if (obj1->rgn->extents.bottom != obj2->rgn->extents.bottom) goto done;
989 for( i = 0; i < obj1->rgn->numRects; i++ )
991 if (obj1->rgn->rects[i].left != obj2->rgn->rects[i].left) goto done;
992 if (obj1->rgn->rects[i].right != obj2->rgn->rects[i].right) goto done;
993 if (obj1->rgn->rects[i].top != obj2->rgn->rects[i].top) goto done;
994 if (obj1->rgn->rects[i].bottom != obj2->rgn->rects[i].bottom) goto done;
996 ret = TRUE;
997 done:
998 GDI_ReleaseObj(hrgn2);
1000 GDI_ReleaseObj(hrgn1);
1002 return ret;
1005 /***********************************************************************
1006 * REGION_UnionRectWithRegion
1007 * Adds a rectangle to a WINEREGION
1009 static void REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1011 WINEREGION region;
1013 region.rects = &region.extents;
1014 region.numRects = 1;
1015 region.size = 1;
1016 region.extents = *rect;
1017 REGION_UnionRegion(rgn, rgn, &region);
1021 /***********************************************************************
1022 * REGION_CreateFrameRgn
1024 * Create a region that is a frame around another region.
1025 * Expand all rectangles by +/- x and y, then subtract original region.
1027 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1029 BOOL bRet;
1030 RGNOBJ *srcObj = (RGNOBJ*) GDI_GetObjPtr( hSrc, REGION_MAGIC );
1032 if (!srcObj) return FALSE;
1033 if (srcObj->rgn->numRects != 0)
1035 RGNOBJ* destObj = (RGNOBJ*) GDI_GetObjPtr( hDest, REGION_MAGIC );
1036 RECT *pRect, *pEndRect;
1037 RECT tempRect;
1039 EMPTY_REGION( destObj->rgn );
1041 pEndRect = srcObj->rgn->rects + srcObj->rgn->numRects;
1042 for(pRect = srcObj->rgn->rects; pRect < pEndRect; pRect++)
1044 tempRect.left = pRect->left - x;
1045 tempRect.top = pRect->top - y;
1046 tempRect.right = pRect->right + x;
1047 tempRect.bottom = pRect->bottom + y;
1048 REGION_UnionRectWithRegion( &tempRect, destObj->rgn );
1050 REGION_SubtractRegion( destObj->rgn, destObj->rgn, srcObj->rgn );
1051 GDI_ReleaseObj ( hDest );
1052 bRet = TRUE;
1054 else
1055 bRet = FALSE;
1056 GDI_ReleaseObj( hSrc );
1057 return bRet;
1061 /***********************************************************************
1062 * CombineRgn (GDI32.@)
1064 * Note: The behavior is correct even if src and dest regions are the same.
1066 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1068 RGNOBJ *destObj = (RGNOBJ *) GDI_GetObjPtr( hDest, REGION_MAGIC);
1069 INT result = ERROR;
1071 TRACE(" %04x,%04x -> %04x mode=%x\n",
1072 hSrc1, hSrc2, hDest, mode );
1073 if (destObj)
1075 RGNOBJ *src1Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc1, REGION_MAGIC);
1077 if (src1Obj)
1079 TRACE("dump src1Obj:\n");
1080 if(TRACE_ON(region))
1081 REGION_DumpRegion(src1Obj->rgn);
1082 if (mode == RGN_COPY)
1084 REGION_CopyRegion( destObj->rgn, src1Obj->rgn );
1085 result = get_region_type( destObj );
1087 else
1089 RGNOBJ *src2Obj = (RGNOBJ *) GDI_GetObjPtr( hSrc2, REGION_MAGIC);
1091 if (src2Obj)
1093 TRACE("dump src2Obj:\n");
1094 if(TRACE_ON(region))
1095 REGION_DumpRegion(src2Obj->rgn);
1096 switch (mode)
1098 case RGN_AND:
1099 REGION_IntersectRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn);
1100 break;
1101 case RGN_OR:
1102 REGION_UnionRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1103 break;
1104 case RGN_XOR:
1105 REGION_XorRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1106 break;
1107 case RGN_DIFF:
1108 REGION_SubtractRegion( destObj->rgn, src1Obj->rgn, src2Obj->rgn );
1109 break;
1111 result = get_region_type( destObj );
1112 GDI_ReleaseObj( hSrc2 );
1115 GDI_ReleaseObj( hSrc1 );
1117 TRACE("dump destObj:\n");
1118 if(TRACE_ON(region))
1119 REGION_DumpRegion(destObj->rgn);
1121 GDI_ReleaseObj( hDest );
1122 } else {
1123 ERR("Invalid rgn=%04x\n", hDest);
1125 return result;
1128 /***********************************************************************
1129 * REGION_SetExtents
1130 * Re-calculate the extents of a region
1132 static void REGION_SetExtents (WINEREGION *pReg)
1134 RECT *pRect, *pRectEnd, *pExtents;
1136 if (pReg->numRects == 0)
1138 pReg->extents.left = 0;
1139 pReg->extents.top = 0;
1140 pReg->extents.right = 0;
1141 pReg->extents.bottom = 0;
1142 return;
1145 pExtents = &pReg->extents;
1146 pRect = pReg->rects;
1147 pRectEnd = &pRect[pReg->numRects - 1];
1150 * Since pRect is the first rectangle in the region, it must have the
1151 * smallest top and since pRectEnd is the last rectangle in the region,
1152 * it must have the largest bottom, because of banding. Initialize left and
1153 * right from pRect and pRectEnd, resp., as good things to initialize them
1154 * to...
1156 pExtents->left = pRect->left;
1157 pExtents->top = pRect->top;
1158 pExtents->right = pRectEnd->right;
1159 pExtents->bottom = pRectEnd->bottom;
1161 while (pRect <= pRectEnd)
1163 if (pRect->left < pExtents->left)
1164 pExtents->left = pRect->left;
1165 if (pRect->right > pExtents->right)
1166 pExtents->right = pRect->right;
1167 pRect++;
1171 /***********************************************************************
1172 * REGION_CopyRegion
1174 static void REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1176 if (dst != src) /* don't want to copy to itself */
1178 if (dst->size < src->numRects)
1180 if (! (dst->rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects,
1181 src->numRects * sizeof(RECT) )))
1182 return;
1183 dst->size = src->numRects;
1185 dst->numRects = src->numRects;
1186 dst->extents.left = src->extents.left;
1187 dst->extents.top = src->extents.top;
1188 dst->extents.right = src->extents.right;
1189 dst->extents.bottom = src->extents.bottom;
1190 memcpy((char *) dst->rects, (char *) src->rects,
1191 (int) (src->numRects * sizeof(RECT)));
1193 return;
1196 /***********************************************************************
1197 * REGION_Coalesce
1199 * Attempt to merge the rects in the current band with those in the
1200 * previous one. Used only by REGION_RegionOp.
1202 * Results:
1203 * The new index for the previous band.
1205 * Side Effects:
1206 * If coalescing takes place:
1207 * - rectangles in the previous band will have their bottom fields
1208 * altered.
1209 * - pReg->numRects will be decreased.
1212 static INT REGION_Coalesce (
1213 WINEREGION *pReg, /* Region to coalesce */
1214 INT prevStart, /* Index of start of previous band */
1215 INT curStart /* Index of start of current band */
1217 RECT *pPrevRect; /* Current rect in previous band */
1218 RECT *pCurRect; /* Current rect in current band */
1219 RECT *pRegEnd; /* End of region */
1220 INT curNumRects; /* Number of rectangles in current band */
1221 INT prevNumRects; /* Number of rectangles in previous band */
1222 INT bandtop; /* top coordinate for current band */
1224 pRegEnd = &pReg->rects[pReg->numRects];
1226 pPrevRect = &pReg->rects[prevStart];
1227 prevNumRects = curStart - prevStart;
1230 * Figure out how many rectangles are in the current band. Have to do
1231 * this because multiple bands could have been added in REGION_RegionOp
1232 * at the end when one region has been exhausted.
1234 pCurRect = &pReg->rects[curStart];
1235 bandtop = pCurRect->top;
1236 for (curNumRects = 0;
1237 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1238 curNumRects++)
1240 pCurRect++;
1243 if (pCurRect != pRegEnd)
1246 * If more than one band was added, we have to find the start
1247 * of the last band added so the next coalescing job can start
1248 * at the right place... (given when multiple bands are added,
1249 * this may be pointless -- see above).
1251 pRegEnd--;
1252 while (pRegEnd[-1].top == pRegEnd->top)
1254 pRegEnd--;
1256 curStart = pRegEnd - pReg->rects;
1257 pRegEnd = pReg->rects + pReg->numRects;
1260 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1261 pCurRect -= curNumRects;
1263 * The bands may only be coalesced if the bottom of the previous
1264 * matches the top scanline of the current.
1266 if (pPrevRect->bottom == pCurRect->top)
1269 * Make sure the bands have rects in the same places. This
1270 * assumes that rects have been added in such a way that they
1271 * cover the most area possible. I.e. two rects in a band must
1272 * have some horizontal space between them.
1276 if ((pPrevRect->left != pCurRect->left) ||
1277 (pPrevRect->right != pCurRect->right))
1280 * The bands don't line up so they can't be coalesced.
1282 return (curStart);
1284 pPrevRect++;
1285 pCurRect++;
1286 prevNumRects -= 1;
1287 } while (prevNumRects != 0);
1289 pReg->numRects -= curNumRects;
1290 pCurRect -= curNumRects;
1291 pPrevRect -= curNumRects;
1294 * The bands may be merged, so set the bottom of each rect
1295 * in the previous band to that of the corresponding rect in
1296 * the current band.
1300 pPrevRect->bottom = pCurRect->bottom;
1301 pPrevRect++;
1302 pCurRect++;
1303 curNumRects -= 1;
1304 } while (curNumRects != 0);
1307 * If only one band was added to the region, we have to backup
1308 * curStart to the start of the previous band.
1310 * If more than one band was added to the region, copy the
1311 * other bands down. The assumption here is that the other bands
1312 * came from the same region as the current one and no further
1313 * coalescing can be done on them since it's all been done
1314 * already... curStart is already in the right place.
1316 if (pCurRect == pRegEnd)
1318 curStart = prevStart;
1320 else
1324 *pPrevRect++ = *pCurRect++;
1325 } while (pCurRect != pRegEnd);
1330 return (curStart);
1333 /***********************************************************************
1334 * REGION_RegionOp
1336 * Apply an operation to two regions. Called by REGION_Union,
1337 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1339 * Results:
1340 * None.
1342 * Side Effects:
1343 * The new region is overwritten.
1345 * Notes:
1346 * The idea behind this function is to view the two regions as sets.
1347 * Together they cover a rectangle of area that this function divides
1348 * into horizontal bands where points are covered only by one region
1349 * or by both. For the first case, the nonOverlapFunc is called with
1350 * each the band and the band's upper and lower extents. For the
1351 * second, the overlapFunc is called to process the entire band. It
1352 * is responsible for clipping the rectangles in the band, though
1353 * this function provides the boundaries.
1354 * At the end of each band, the new region is coalesced, if possible,
1355 * to reduce the number of rectangles in the region.
1358 static void REGION_RegionOp(
1359 WINEREGION *newReg, /* Place to store result */
1360 WINEREGION *reg1, /* First region in operation */
1361 WINEREGION *reg2, /* 2nd region in operation */
1362 void (*overlapFunc)(), /* Function to call for over-lapping bands */
1363 void (*nonOverlap1Func)(), /* Function to call for non-overlapping bands in region 1 */
1364 void (*nonOverlap2Func)() /* Function to call for non-overlapping bands in region 2 */
1366 RECT *r1; /* Pointer into first region */
1367 RECT *r2; /* Pointer into 2d region */
1368 RECT *r1End; /* End of 1st region */
1369 RECT *r2End; /* End of 2d region */
1370 INT ybot; /* Bottom of intersection */
1371 INT ytop; /* Top of intersection */
1372 RECT *oldRects; /* Old rects for newReg */
1373 INT prevBand; /* Index of start of
1374 * previous band in newReg */
1375 INT curBand; /* Index of start of current
1376 * band in newReg */
1377 RECT *r1BandEnd; /* End of current band in r1 */
1378 RECT *r2BandEnd; /* End of current band in r2 */
1379 INT top; /* Top of non-overlapping band */
1380 INT bot; /* Bottom of non-overlapping band */
1383 * Initialization:
1384 * set r1, r2, r1End and r2End appropriately, preserve the important
1385 * parts of the destination region until the end in case it's one of
1386 * the two source regions, then mark the "new" region empty, allocating
1387 * another array of rectangles for it to use.
1389 r1 = reg1->rects;
1390 r2 = reg2->rects;
1391 r1End = r1 + reg1->numRects;
1392 r2End = r2 + reg2->numRects;
1396 * newReg may be one of the src regions so we can't empty it. We keep a
1397 * note of its rects pointer (so that we can free them later), preserve its
1398 * extents and simply set numRects to zero.
1401 oldRects = newReg->rects;
1402 newReg->numRects = 0;
1405 * Allocate a reasonable number of rectangles for the new region. The idea
1406 * is to allocate enough so the individual functions don't need to
1407 * reallocate and copy the array, which is time consuming, yet we don't
1408 * have to worry about using too much memory. I hope to be able to
1409 * nuke the Xrealloc() at the end of this function eventually.
1411 newReg->size = max(reg1->numRects,reg2->numRects) * 2;
1413 if (! (newReg->rects = HeapAlloc( GetProcessHeap(), 0,
1414 sizeof(RECT) * newReg->size )))
1416 newReg->size = 0;
1417 return;
1421 * Initialize ybot and ytop.
1422 * In the upcoming loop, ybot and ytop serve different functions depending
1423 * on whether the band being handled is an overlapping or non-overlapping
1424 * band.
1425 * In the case of a non-overlapping band (only one of the regions
1426 * has points in the band), ybot is the bottom of the most recent
1427 * intersection and thus clips the top of the rectangles in that band.
1428 * ytop is the top of the next intersection between the two regions and
1429 * serves to clip the bottom of the rectangles in the current band.
1430 * For an overlapping band (where the two regions intersect), ytop clips
1431 * the top of the rectangles of both regions and ybot clips the bottoms.
1433 if (reg1->extents.top < reg2->extents.top)
1434 ybot = reg1->extents.top;
1435 else
1436 ybot = reg2->extents.top;
1439 * prevBand serves to mark the start of the previous band so rectangles
1440 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1441 * In the beginning, there is no previous band, so prevBand == curBand
1442 * (curBand is set later on, of course, but the first band will always
1443 * start at index 0). prevBand and curBand must be indices because of
1444 * the possible expansion, and resultant moving, of the new region's
1445 * array of rectangles.
1447 prevBand = 0;
1451 curBand = newReg->numRects;
1454 * This algorithm proceeds one source-band (as opposed to a
1455 * destination band, which is determined by where the two regions
1456 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1457 * rectangle after the last one in the current band for their
1458 * respective regions.
1460 r1BandEnd = r1;
1461 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1463 r1BandEnd++;
1466 r2BandEnd = r2;
1467 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1469 r2BandEnd++;
1473 * First handle the band that doesn't intersect, if any.
1475 * Note that attention is restricted to one band in the
1476 * non-intersecting region at once, so if a region has n
1477 * bands between the current position and the next place it overlaps
1478 * the other, this entire loop will be passed through n times.
1480 if (r1->top < r2->top)
1482 top = max(r1->top,ybot);
1483 bot = min(r1->bottom,r2->top);
1485 if ((top != bot) && (nonOverlap1Func != (void (*)())NULL))
1487 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1490 ytop = r2->top;
1492 else if (r2->top < r1->top)
1494 top = max(r2->top,ybot);
1495 bot = min(r2->bottom,r1->top);
1497 if ((top != bot) && (nonOverlap2Func != (void (*)())NULL))
1499 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1502 ytop = r1->top;
1504 else
1506 ytop = r1->top;
1510 * If any rectangles got added to the region, try and coalesce them
1511 * with rectangles from the previous band. Note we could just do
1512 * this test in miCoalesce, but some machines incur a not
1513 * inconsiderable cost for function calls, so...
1515 if (newReg->numRects != curBand)
1517 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1521 * Now see if we've hit an intersecting band. The two bands only
1522 * intersect if ybot > ytop
1524 ybot = min(r1->bottom, r2->bottom);
1525 curBand = newReg->numRects;
1526 if (ybot > ytop)
1528 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1532 if (newReg->numRects != curBand)
1534 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1538 * If we've finished with a band (bottom == ybot) we skip forward
1539 * in the region to the next band.
1541 if (r1->bottom == ybot)
1543 r1 = r1BandEnd;
1545 if (r2->bottom == ybot)
1547 r2 = r2BandEnd;
1549 } while ((r1 != r1End) && (r2 != r2End));
1552 * Deal with whichever region still has rectangles left.
1554 curBand = newReg->numRects;
1555 if (r1 != r1End)
1557 if (nonOverlap1Func != (void (*)())NULL)
1561 r1BandEnd = r1;
1562 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1564 r1BandEnd++;
1566 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1567 max(r1->top,ybot), r1->bottom);
1568 r1 = r1BandEnd;
1569 } while (r1 != r1End);
1572 else if ((r2 != r2End) && (nonOverlap2Func != (void (*)())NULL))
1576 r2BandEnd = r2;
1577 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1579 r2BandEnd++;
1581 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1582 max(r2->top,ybot), r2->bottom);
1583 r2 = r2BandEnd;
1584 } while (r2 != r2End);
1587 if (newReg->numRects != curBand)
1589 (void) REGION_Coalesce (newReg, prevBand, curBand);
1593 * A bit of cleanup. To keep regions from growing without bound,
1594 * we shrink the array of rectangles to match the new number of
1595 * rectangles in the region. This never goes to 0, however...
1597 * Only do this stuff if the number of rectangles allocated is more than
1598 * twice the number of rectangles in the region (a simple optimization...).
1600 if ((newReg->numRects < (newReg->size >> 1)) && (newReg->numRects > 2))
1602 if (REGION_NOT_EMPTY(newReg))
1604 RECT *prev_rects = newReg->rects;
1605 newReg->size = newReg->numRects;
1606 newReg->rects = HeapReAlloc( GetProcessHeap(), 0, newReg->rects,
1607 sizeof(RECT) * newReg->size );
1608 if (! newReg->rects)
1609 newReg->rects = prev_rects;
1611 else
1614 * No point in doing the extra work involved in an Xrealloc if
1615 * the region is empty
1617 newReg->size = 1;
1618 HeapFree( GetProcessHeap(), 0, newReg->rects );
1619 newReg->rects = HeapAlloc( GetProcessHeap(), 0, sizeof(RECT) );
1622 HeapFree( GetProcessHeap(), 0, oldRects );
1623 return;
1626 /***********************************************************************
1627 * Region Intersection
1628 ***********************************************************************/
1631 /***********************************************************************
1632 * REGION_IntersectO
1634 * Handle an overlapping band for REGION_Intersect.
1636 * Results:
1637 * None.
1639 * Side Effects:
1640 * Rectangles may be added to the region.
1643 static void REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1644 RECT *r2, RECT *r2End, INT top, INT bottom)
1647 INT left, right;
1648 RECT *pNextRect;
1650 pNextRect = &pReg->rects[pReg->numRects];
1652 while ((r1 != r1End) && (r2 != r2End))
1654 left = max(r1->left, r2->left);
1655 right = min(r1->right, r2->right);
1658 * If there's any overlap between the two rectangles, add that
1659 * overlap to the new region.
1660 * There's no need to check for subsumption because the only way
1661 * such a need could arise is if some region has two rectangles
1662 * right next to each other. Since that should never happen...
1664 if (left < right)
1666 MEMCHECK(pReg, pNextRect, pReg->rects);
1667 pNextRect->left = left;
1668 pNextRect->top = top;
1669 pNextRect->right = right;
1670 pNextRect->bottom = bottom;
1671 pReg->numRects += 1;
1672 pNextRect++;
1676 * Need to advance the pointers. Shift the one that extends
1677 * to the right the least, since the other still has a chance to
1678 * overlap with that region's next rectangle, if you see what I mean.
1680 if (r1->right < r2->right)
1682 r1++;
1684 else if (r2->right < r1->right)
1686 r2++;
1688 else
1690 r1++;
1691 r2++;
1694 return;
1697 /***********************************************************************
1698 * REGION_IntersectRegion
1700 static void REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
1701 WINEREGION *reg2)
1703 /* check for trivial reject */
1704 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
1705 (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
1706 newReg->numRects = 0;
1707 else
1708 REGION_RegionOp (newReg, reg1, reg2,
1709 (voidProcp) REGION_IntersectO, (voidProcp) NULL, (voidProcp) NULL);
1712 * Can't alter newReg's extents before we call miRegionOp because
1713 * it might be one of the source regions and miRegionOp depends
1714 * on the extents of those regions being the same. Besides, this
1715 * way there's no checking against rectangles that will be nuked
1716 * due to coalescing, so we have to examine fewer rectangles.
1718 REGION_SetExtents(newReg);
1721 /***********************************************************************
1722 * Region Union
1723 ***********************************************************************/
1725 /***********************************************************************
1726 * REGION_UnionNonO
1728 * Handle a non-overlapping band for the union operation. Just
1729 * Adds the rectangles into the region. Doesn't have to check for
1730 * subsumption or anything.
1732 * Results:
1733 * None.
1735 * Side Effects:
1736 * pReg->numRects is incremented and the final rectangles overwritten
1737 * with the rectangles we're passed.
1740 static void REGION_UnionNonO (WINEREGION *pReg, RECT *r, RECT *rEnd,
1741 INT top, INT bottom)
1743 RECT *pNextRect;
1745 pNextRect = &pReg->rects[pReg->numRects];
1747 while (r != rEnd)
1749 MEMCHECK(pReg, pNextRect, pReg->rects);
1750 pNextRect->left = r->left;
1751 pNextRect->top = top;
1752 pNextRect->right = r->right;
1753 pNextRect->bottom = bottom;
1754 pReg->numRects += 1;
1755 pNextRect++;
1756 r++;
1758 return;
1761 /***********************************************************************
1762 * REGION_UnionO
1764 * Handle an overlapping band for the union operation. Picks the
1765 * left-most rectangle each time and merges it into the region.
1767 * Results:
1768 * None.
1770 * Side Effects:
1771 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1772 * be changed.
1775 static void REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1776 RECT *r2, RECT *r2End, INT top, INT bottom)
1778 RECT *pNextRect;
1780 pNextRect = &pReg->rects[pReg->numRects];
1782 #define MERGERECT(r) \
1783 if ((pReg->numRects != 0) && \
1784 (pNextRect[-1].top == top) && \
1785 (pNextRect[-1].bottom == bottom) && \
1786 (pNextRect[-1].right >= r->left)) \
1788 if (pNextRect[-1].right < r->right) \
1790 pNextRect[-1].right = r->right; \
1793 else \
1795 MEMCHECK(pReg, pNextRect, pReg->rects); \
1796 pNextRect->top = top; \
1797 pNextRect->bottom = bottom; \
1798 pNextRect->left = r->left; \
1799 pNextRect->right = r->right; \
1800 pReg->numRects += 1; \
1801 pNextRect += 1; \
1803 r++;
1805 while ((r1 != r1End) && (r2 != r2End))
1807 if (r1->left < r2->left)
1809 MERGERECT(r1);
1811 else
1813 MERGERECT(r2);
1817 if (r1 != r1End)
1821 MERGERECT(r1);
1822 } while (r1 != r1End);
1824 else while (r2 != r2End)
1826 MERGERECT(r2);
1828 return;
1831 /***********************************************************************
1832 * REGION_UnionRegion
1834 static void REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1,
1835 WINEREGION *reg2)
1837 /* checks all the simple cases */
1840 * Region 1 and 2 are the same or region 1 is empty
1842 if ( (reg1 == reg2) || (!(reg1->numRects)) )
1844 if (newReg != reg2)
1845 REGION_CopyRegion(newReg, reg2);
1846 return;
1850 * if nothing to union (region 2 empty)
1852 if (!(reg2->numRects))
1854 if (newReg != reg1)
1855 REGION_CopyRegion(newReg, reg1);
1856 return;
1860 * Region 1 completely subsumes region 2
1862 if ((reg1->numRects == 1) &&
1863 (reg1->extents.left <= reg2->extents.left) &&
1864 (reg1->extents.top <= reg2->extents.top) &&
1865 (reg1->extents.right >= reg2->extents.right) &&
1866 (reg1->extents.bottom >= reg2->extents.bottom))
1868 if (newReg != reg1)
1869 REGION_CopyRegion(newReg, reg1);
1870 return;
1874 * Region 2 completely subsumes region 1
1876 if ((reg2->numRects == 1) &&
1877 (reg2->extents.left <= reg1->extents.left) &&
1878 (reg2->extents.top <= reg1->extents.top) &&
1879 (reg2->extents.right >= reg1->extents.right) &&
1880 (reg2->extents.bottom >= reg1->extents.bottom))
1882 if (newReg != reg2)
1883 REGION_CopyRegion(newReg, reg2);
1884 return;
1887 REGION_RegionOp (newReg, reg1, reg2, (voidProcp) REGION_UnionO,
1888 (voidProcp) REGION_UnionNonO, (voidProcp) REGION_UnionNonO);
1890 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
1891 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
1892 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
1893 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
1896 /***********************************************************************
1897 * Region Subtraction
1898 ***********************************************************************/
1900 /***********************************************************************
1901 * REGION_SubtractNonO1
1903 * Deal with non-overlapping band for subtraction. Any parts from
1904 * region 2 we discard. Anything from region 1 we add to the region.
1906 * Results:
1907 * None.
1909 * Side Effects:
1910 * pReg may be affected.
1913 static void REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd,
1914 INT top, INT bottom)
1916 RECT *pNextRect;
1918 pNextRect = &pReg->rects[pReg->numRects];
1920 while (r != rEnd)
1922 MEMCHECK(pReg, pNextRect, pReg->rects);
1923 pNextRect->left = r->left;
1924 pNextRect->top = top;
1925 pNextRect->right = r->right;
1926 pNextRect->bottom = bottom;
1927 pReg->numRects += 1;
1928 pNextRect++;
1929 r++;
1931 return;
1935 /***********************************************************************
1936 * REGION_SubtractO
1938 * Overlapping band subtraction. x1 is the left-most point not yet
1939 * checked.
1941 * Results:
1942 * None.
1944 * Side Effects:
1945 * pReg may have rectangles added to it.
1948 static void REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
1949 RECT *r2, RECT *r2End, INT top, INT bottom)
1951 RECT *pNextRect;
1952 INT left;
1954 left = r1->left;
1955 pNextRect = &pReg->rects[pReg->numRects];
1957 while ((r1 != r1End) && (r2 != r2End))
1959 if (r2->right <= left)
1962 * Subtrahend missed the boat: go to next subtrahend.
1964 r2++;
1966 else if (r2->left <= left)
1969 * Subtrahend preceeds minuend: nuke left edge of minuend.
1971 left = r2->right;
1972 if (left >= r1->right)
1975 * Minuend completely covered: advance to next minuend and
1976 * reset left fence to edge of new minuend.
1978 r1++;
1979 if (r1 != r1End)
1980 left = r1->left;
1982 else
1985 * Subtrahend now used up since it doesn't extend beyond
1986 * minuend
1988 r2++;
1991 else if (r2->left < r1->right)
1994 * Left part of subtrahend covers part of minuend: add uncovered
1995 * part of minuend to region and skip to next subtrahend.
1997 MEMCHECK(pReg, pNextRect, pReg->rects);
1998 pNextRect->left = left;
1999 pNextRect->top = top;
2000 pNextRect->right = r2->left;
2001 pNextRect->bottom = bottom;
2002 pReg->numRects += 1;
2003 pNextRect++;
2004 left = r2->right;
2005 if (left >= r1->right)
2008 * Minuend used up: advance to new...
2010 r1++;
2011 if (r1 != r1End)
2012 left = r1->left;
2014 else
2017 * Subtrahend used up
2019 r2++;
2022 else
2025 * Minuend used up: add any remaining piece before advancing.
2027 if (r1->right > left)
2029 MEMCHECK(pReg, pNextRect, pReg->rects);
2030 pNextRect->left = left;
2031 pNextRect->top = top;
2032 pNextRect->right = r1->right;
2033 pNextRect->bottom = bottom;
2034 pReg->numRects += 1;
2035 pNextRect++;
2037 r1++;
2038 left = r1->left;
2043 * Add remaining minuend rectangles to region.
2045 while (r1 != r1End)
2047 MEMCHECK(pReg, pNextRect, pReg->rects);
2048 pNextRect->left = left;
2049 pNextRect->top = top;
2050 pNextRect->right = r1->right;
2051 pNextRect->bottom = bottom;
2052 pReg->numRects += 1;
2053 pNextRect++;
2054 r1++;
2055 if (r1 != r1End)
2057 left = r1->left;
2060 return;
2063 /***********************************************************************
2064 * REGION_SubtractRegion
2066 * Subtract regS from regM and leave the result in regD.
2067 * S stands for subtrahend, M for minuend and D for difference.
2069 * Results:
2070 * TRUE.
2072 * Side Effects:
2073 * regD is overwritten.
2076 static void REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM,
2077 WINEREGION *regS )
2079 /* check for trivial reject */
2080 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2081 (!EXTENTCHECK(&regM->extents, &regS->extents)) )
2083 REGION_CopyRegion(regD, regM);
2084 return;
2087 REGION_RegionOp (regD, regM, regS, (voidProcp) REGION_SubtractO,
2088 (voidProcp) REGION_SubtractNonO1, (voidProcp) NULL);
2091 * Can't alter newReg's extents before we call miRegionOp because
2092 * it might be one of the source regions and miRegionOp depends
2093 * on the extents of those regions being the unaltered. Besides, this
2094 * way there's no checking against rectangles that will be nuked
2095 * due to coalescing, so we have to examine fewer rectangles.
2097 REGION_SetExtents (regD);
2100 /***********************************************************************
2101 * REGION_XorRegion
2103 static void REGION_XorRegion(WINEREGION *dr, WINEREGION *sra,
2104 WINEREGION *srb)
2106 WINEREGION *tra, *trb;
2108 if ((! (tra = REGION_AllocWineRegion(sra->numRects + 1))) ||
2109 (! (trb = REGION_AllocWineRegion(srb->numRects + 1))))
2110 return;
2111 REGION_SubtractRegion(tra,sra,srb);
2112 REGION_SubtractRegion(trb,srb,sra);
2113 REGION_UnionRegion(dr,tra,trb);
2114 REGION_DestroyWineRegion(tra);
2115 REGION_DestroyWineRegion(trb);
2116 return;
2119 /**************************************************************************
2121 * Poly Regions
2123 *************************************************************************/
2125 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2126 #define SMALL_COORDINATE 0x80000000
2128 /***********************************************************************
2129 * REGION_InsertEdgeInET
2131 * Insert the given edge into the edge table.
2132 * First we must find the correct bucket in the
2133 * Edge table, then find the right slot in the
2134 * bucket. Finally, we can insert it.
2137 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2138 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2141 EdgeTableEntry *start, *prev;
2142 ScanLineList *pSLL, *pPrevSLL;
2143 ScanLineListBlock *tmpSLLBlock;
2146 * find the right bucket to put the edge into
2148 pPrevSLL = &ET->scanlines;
2149 pSLL = pPrevSLL->next;
2150 while (pSLL && (pSLL->scanline < scanline))
2152 pPrevSLL = pSLL;
2153 pSLL = pSLL->next;
2157 * reassign pSLL (pointer to ScanLineList) if necessary
2159 if ((!pSLL) || (pSLL->scanline > scanline))
2161 if (*iSLLBlock > SLLSPERBLOCK-1)
2163 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2164 if(!tmpSLLBlock)
2166 WARN("Can't alloc SLLB\n");
2167 return;
2169 (*SLLBlock)->next = tmpSLLBlock;
2170 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2171 *SLLBlock = tmpSLLBlock;
2172 *iSLLBlock = 0;
2174 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2176 pSLL->next = pPrevSLL->next;
2177 pSLL->edgelist = (EdgeTableEntry *)NULL;
2178 pPrevSLL->next = pSLL;
2180 pSLL->scanline = scanline;
2183 * now insert the edge in the right bucket
2185 prev = (EdgeTableEntry *)NULL;
2186 start = pSLL->edgelist;
2187 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2189 prev = start;
2190 start = start->next;
2192 ETE->next = start;
2194 if (prev)
2195 prev->next = ETE;
2196 else
2197 pSLL->edgelist = ETE;
2200 /***********************************************************************
2201 * REGION_CreateEdgeTable
2203 * This routine creates the edge table for
2204 * scan converting polygons.
2205 * The Edge Table (ET) looks like:
2207 * EdgeTable
2208 * --------
2209 * | ymax | ScanLineLists
2210 * |scanline|-->------------>-------------->...
2211 * -------- |scanline| |scanline|
2212 * |edgelist| |edgelist|
2213 * --------- ---------
2214 * | |
2215 * | |
2216 * V V
2217 * list of ETEs list of ETEs
2219 * where ETE is an EdgeTableEntry data structure,
2220 * and there is one ScanLineList per scanline at
2221 * which an edge is initially entered.
2224 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2225 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2226 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2228 const POINT *top, *bottom;
2229 const POINT *PrevPt, *CurrPt, *EndPt;
2230 INT poly, count;
2231 int iSLLBlock = 0;
2232 int dy;
2236 * initialize the Active Edge Table
2238 AET->next = (EdgeTableEntry *)NULL;
2239 AET->back = (EdgeTableEntry *)NULL;
2240 AET->nextWETE = (EdgeTableEntry *)NULL;
2241 AET->bres.minor_axis = SMALL_COORDINATE;
2244 * initialize the Edge Table.
2246 ET->scanlines.next = (ScanLineList *)NULL;
2247 ET->ymax = SMALL_COORDINATE;
2248 ET->ymin = LARGE_COORDINATE;
2249 pSLLBlock->next = (ScanLineListBlock *)NULL;
2251 EndPt = pts - 1;
2252 for(poly = 0; poly < nbpolygons; poly++)
2254 count = Count[poly];
2255 EndPt += count;
2256 if(count < 2)
2257 continue;
2259 PrevPt = EndPt;
2262 * for each vertex in the array of points.
2263 * In this loop we are dealing with two vertices at
2264 * a time -- these make up one edge of the polygon.
2266 while (count--)
2268 CurrPt = pts++;
2271 * find out which point is above and which is below.
2273 if (PrevPt->y > CurrPt->y)
2275 bottom = PrevPt, top = CurrPt;
2276 pETEs->ClockWise = 0;
2278 else
2280 bottom = CurrPt, top = PrevPt;
2281 pETEs->ClockWise = 1;
2285 * don't add horizontal edges to the Edge table.
2287 if (bottom->y != top->y)
2289 pETEs->ymax = bottom->y-1;
2290 /* -1 so we don't get last scanline */
2293 * initialize integer edge algorithm
2295 dy = bottom->y - top->y;
2296 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2298 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2299 &iSLLBlock);
2301 if (PrevPt->y > ET->ymax)
2302 ET->ymax = PrevPt->y;
2303 if (PrevPt->y < ET->ymin)
2304 ET->ymin = PrevPt->y;
2305 pETEs++;
2308 PrevPt = CurrPt;
2313 /***********************************************************************
2314 * REGION_loadAET
2316 * This routine moves EdgeTableEntries from the
2317 * EdgeTable into the Active Edge Table,
2318 * leaving them sorted by smaller x coordinate.
2321 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2323 EdgeTableEntry *pPrevAET;
2324 EdgeTableEntry *tmp;
2326 pPrevAET = AET;
2327 AET = AET->next;
2328 while (ETEs)
2330 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2332 pPrevAET = AET;
2333 AET = AET->next;
2335 tmp = ETEs->next;
2336 ETEs->next = AET;
2337 if (AET)
2338 AET->back = ETEs;
2339 ETEs->back = pPrevAET;
2340 pPrevAET->next = ETEs;
2341 pPrevAET = ETEs;
2343 ETEs = tmp;
2347 /***********************************************************************
2348 * REGION_computeWAET
2350 * This routine links the AET by the
2351 * nextWETE (winding EdgeTableEntry) link for
2352 * use by the winding number rule. The final
2353 * Active Edge Table (AET) might look something
2354 * like:
2356 * AET
2357 * ---------- --------- ---------
2358 * |ymax | |ymax | |ymax |
2359 * | ... | |... | |... |
2360 * |next |->|next |->|next |->...
2361 * |nextWETE| |nextWETE| |nextWETE|
2362 * --------- --------- ^--------
2363 * | | |
2364 * V-------------------> V---> ...
2367 static void REGION_computeWAET(EdgeTableEntry *AET)
2369 register EdgeTableEntry *pWETE;
2370 register int inside = 1;
2371 register int isInside = 0;
2373 AET->nextWETE = (EdgeTableEntry *)NULL;
2374 pWETE = AET;
2375 AET = AET->next;
2376 while (AET)
2378 if (AET->ClockWise)
2379 isInside++;
2380 else
2381 isInside--;
2383 if ((!inside && !isInside) ||
2384 ( inside && isInside))
2386 pWETE->nextWETE = AET;
2387 pWETE = AET;
2388 inside = !inside;
2390 AET = AET->next;
2392 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2395 /***********************************************************************
2396 * REGION_InsertionSort
2398 * Just a simple insertion sort using
2399 * pointers and back pointers to sort the Active
2400 * Edge Table.
2403 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2405 EdgeTableEntry *pETEchase;
2406 EdgeTableEntry *pETEinsert;
2407 EdgeTableEntry *pETEchaseBackTMP;
2408 BOOL changed = FALSE;
2410 AET = AET->next;
2411 while (AET)
2413 pETEinsert = AET;
2414 pETEchase = AET;
2415 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2416 pETEchase = pETEchase->back;
2418 AET = AET->next;
2419 if (pETEchase != pETEinsert)
2421 pETEchaseBackTMP = pETEchase->back;
2422 pETEinsert->back->next = AET;
2423 if (AET)
2424 AET->back = pETEinsert->back;
2425 pETEinsert->next = pETEchase;
2426 pETEchase->back->next = pETEinsert;
2427 pETEchase->back = pETEinsert;
2428 pETEinsert->back = pETEchaseBackTMP;
2429 changed = TRUE;
2432 return changed;
2435 /***********************************************************************
2436 * REGION_FreeStorage
2438 * Clean up our act.
2440 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2442 ScanLineListBlock *tmpSLLBlock;
2444 while (pSLLBlock)
2446 tmpSLLBlock = pSLLBlock->next;
2447 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2448 pSLLBlock = tmpSLLBlock;
2453 /***********************************************************************
2454 * REGION_PtsToRegion
2456 * Create an array of rectangles from a list of points.
2458 static int REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2459 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2461 RECT *rects;
2462 POINT *pts;
2463 POINTBLOCK *CurPtBlock;
2464 int i;
2465 RECT *extents;
2466 INT numRects;
2468 extents = &reg->extents;
2470 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2472 if (!(reg->rects = HeapReAlloc( GetProcessHeap(), 0, reg->rects,
2473 sizeof(RECT) * numRects )))
2474 return(0);
2476 reg->size = numRects;
2477 CurPtBlock = FirstPtBlock;
2478 rects = reg->rects - 1;
2479 numRects = 0;
2480 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2482 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2483 /* the loop uses 2 points per iteration */
2484 i = NUMPTSTOBUFFER >> 1;
2485 if (!numFullPtBlocks)
2486 i = iCurPtBlock >> 1;
2487 for (pts = CurPtBlock->pts; i--; pts += 2) {
2488 if (pts->x == pts[1].x)
2489 continue;
2490 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2491 pts[1].x == rects->right &&
2492 (numRects == 1 || rects[-1].top != rects->top) &&
2493 (i && pts[2].y > pts[1].y)) {
2494 rects->bottom = pts[1].y + 1;
2495 continue;
2497 numRects++;
2498 rects++;
2499 rects->left = pts->x; rects->top = pts->y;
2500 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2501 if (rects->left < extents->left)
2502 extents->left = rects->left;
2503 if (rects->right > extents->right)
2504 extents->right = rects->right;
2506 CurPtBlock = CurPtBlock->next;
2509 if (numRects) {
2510 extents->top = reg->rects->top;
2511 extents->bottom = rects->bottom;
2512 } else {
2513 extents->left = 0;
2514 extents->top = 0;
2515 extents->right = 0;
2516 extents->bottom = 0;
2518 reg->numRects = numRects;
2520 return(TRUE);
2523 /***********************************************************************
2524 * CreatePolyPolygonRgn (GDI32.@)
2526 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2527 INT nbpolygons, INT mode)
2529 HRGN hrgn;
2530 RGNOBJ *obj;
2531 WINEREGION *region;
2532 register EdgeTableEntry *pAET; /* Active Edge Table */
2533 register INT y; /* current scanline */
2534 register int iPts = 0; /* number of pts in buffer */
2535 register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2536 register ScanLineList *pSLL; /* current scanLineList */
2537 register POINT *pts; /* output buffer */
2538 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2539 EdgeTable ET; /* header node for ET */
2540 EdgeTableEntry AET; /* header node for AET */
2541 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2542 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2543 int fixWAET = FALSE;
2544 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2545 POINTBLOCK *tmpPtBlock;
2546 int numFullPtBlocks = 0;
2547 INT poly, total;
2549 if(!(hrgn = REGION_CreateRegion(nbpolygons)))
2550 return 0;
2551 obj = (RGNOBJ *) GDI_GetObjPtr( hrgn, REGION_MAGIC );
2552 region = obj->rgn;
2554 /* special case a rectangle */
2556 if (((nbpolygons == 1) && ((*Count == 4) ||
2557 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2558 (((Pts[0].y == Pts[1].y) &&
2559 (Pts[1].x == Pts[2].x) &&
2560 (Pts[2].y == Pts[3].y) &&
2561 (Pts[3].x == Pts[0].x)) ||
2562 ((Pts[0].x == Pts[1].x) &&
2563 (Pts[1].y == Pts[2].y) &&
2564 (Pts[2].x == Pts[3].x) &&
2565 (Pts[3].y == Pts[0].y))))
2567 SetRectRgn( hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2568 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2569 GDI_ReleaseObj( hrgn );
2570 return hrgn;
2573 for(poly = total = 0; poly < nbpolygons; poly++)
2574 total += Count[poly];
2575 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2577 REGION_DeleteObject( hrgn, obj );
2578 return 0;
2580 pts = FirstPtBlock.pts;
2581 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2582 pSLL = ET.scanlines.next;
2583 curPtBlock = &FirstPtBlock;
2585 if (mode != WINDING) {
2587 * for each scanline
2589 for (y = ET.ymin; y < ET.ymax; y++) {
2591 * Add a new edge to the active edge table when we
2592 * get to the next edge.
2594 if (pSLL != NULL && y == pSLL->scanline) {
2595 REGION_loadAET(&AET, pSLL->edgelist);
2596 pSLL = pSLL->next;
2598 pPrevAET = &AET;
2599 pAET = AET.next;
2602 * for each active edge
2604 while (pAET) {
2605 pts->x = pAET->bres.minor_axis, pts->y = y;
2606 pts++, iPts++;
2609 * send out the buffer
2611 if (iPts == NUMPTSTOBUFFER) {
2612 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2613 if(!tmpPtBlock) {
2614 WARN("Can't alloc tPB\n");
2615 return 0;
2617 curPtBlock->next = tmpPtBlock;
2618 curPtBlock = tmpPtBlock;
2619 pts = curPtBlock->pts;
2620 numFullPtBlocks++;
2621 iPts = 0;
2623 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2625 REGION_InsertionSort(&AET);
2628 else {
2630 * for each scanline
2632 for (y = ET.ymin; y < ET.ymax; y++) {
2634 * Add a new edge to the active edge table when we
2635 * get to the next edge.
2637 if (pSLL != NULL && y == pSLL->scanline) {
2638 REGION_loadAET(&AET, pSLL->edgelist);
2639 REGION_computeWAET(&AET);
2640 pSLL = pSLL->next;
2642 pPrevAET = &AET;
2643 pAET = AET.next;
2644 pWETE = pAET;
2647 * for each active edge
2649 while (pAET) {
2651 * add to the buffer only those edges that
2652 * are in the Winding active edge table.
2654 if (pWETE == pAET) {
2655 pts->x = pAET->bres.minor_axis, pts->y = y;
2656 pts++, iPts++;
2659 * send out the buffer
2661 if (iPts == NUMPTSTOBUFFER) {
2662 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2663 sizeof(POINTBLOCK) );
2664 if(!tmpPtBlock) {
2665 WARN("Can't alloc tPB\n");
2666 REGION_DeleteObject( hrgn, obj );
2667 return 0;
2669 curPtBlock->next = tmpPtBlock;
2670 curPtBlock = tmpPtBlock;
2671 pts = curPtBlock->pts;
2672 numFullPtBlocks++; iPts = 0;
2674 pWETE = pWETE->nextWETE;
2676 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2680 * recompute the winding active edge table if
2681 * we just resorted or have exited an edge.
2683 if (REGION_InsertionSort(&AET) || fixWAET) {
2684 REGION_computeWAET(&AET);
2685 fixWAET = FALSE;
2689 REGION_FreeStorage(SLLBlock.next);
2690 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
2692 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2693 tmpPtBlock = curPtBlock->next;
2694 HeapFree( GetProcessHeap(), 0, curPtBlock );
2695 curPtBlock = tmpPtBlock;
2697 HeapFree( GetProcessHeap(), 0, pETEs );
2698 GDI_ReleaseObj( hrgn );
2699 return hrgn;
2703 /***********************************************************************
2704 * CreatePolygonRgn (GDI32.@)
2706 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2707 INT mode )
2709 return CreatePolyPolygonRgn( points, &count, 1, mode );
2713 /***********************************************************************
2714 * GetRandomRgn [GDI32.@]
2716 * NOTES
2717 * This function is documented in MSDN online
2719 INT WINAPI GetRandomRgn(HDC hDC, HRGN hRgn, DWORD dwCode)
2721 switch (dwCode)
2723 case 4: /* == SYSRGN ? */
2725 DC *dc = DC_GetDCPtr (hDC);
2726 OSVERSIONINFOA vi;
2727 POINT org;
2729 if (!dc) return -1;
2730 CombineRgn (hRgn, dc->hVisRgn, 0, RGN_COPY);
2732 * On Windows NT/2000,
2733 * the region returned is in screen coordinates.
2734 * On Windows 95/98,
2735 * the region returned is in window coordinates
2737 vi.dwOSVersionInfoSize = sizeof(vi);
2738 if (GetVersionExA( &vi ) && vi.dwPlatformId == VER_PLATFORM_WIN32_NT)
2739 GetDCOrgEx(hDC, &org);
2740 else
2741 org.x = org.y = 0;
2742 OffsetRgn (hRgn, org.x, org.y);
2743 GDI_ReleaseObj( hDC );
2744 return 1;
2746 /* case 1:
2747 return GetClipRgn (hDC, hRgn);
2749 default:
2750 WARN("Unknown dwCode %ld\n", dwCode);
2751 return -1;
2754 return -1;
2758 /***********************************************************************
2759 * GetMetaRgn (GDI32.@)
2761 INT WINAPI GetMetaRgn( HDC hdc, HRGN hRgn )
2763 FIXME( "stub\n" );
2765 return 0;
2769 /***********************************************************************
2770 * SetMetaRgn (GDI32.@)
2772 INT WINAPI SetMetaRgn( HDC hdc )
2774 FIXME( "stub\n" );
2776 return ERROR;