ws2_32: Avoid a crash in WS2_recv_base.
[wine/multimedia.git] / dlls / ddraw / light.c
blob0325cd4ee8142a8d80620aa242748d1b7caa451b
1 /* Direct3D Light
2 * Copyright (c) 1998 / 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DLight.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 /*****************************************************************************
30 * light_update
32 * Updates the Direct3DDevice7 lighting parameters
34 *****************************************************************************/
35 static void light_update(IDirect3DLightImpl *light)
37 IDirect3DDeviceImpl *device;
39 TRACE("light %p.\n", light);
41 if (!light->active_viewport || !light->active_viewport->active_device) return;
42 device = light->active_viewport->active_device;
44 IDirect3DDevice7_SetLight((IDirect3DDevice7 *)device, light->dwLightIndex, &light->light7);
47 /*****************************************************************************
48 * light_activate
50 * Uses the Direct3DDevice7::LightEnable method to active the light
52 *****************************************************************************/
53 void light_activate(IDirect3DLightImpl *light)
55 IDirect3DDeviceImpl *device;
57 TRACE("light %p.\n", light);
59 if (!light->active_viewport || !light->active_viewport->active_device) return;
60 device = light->active_viewport->active_device;
62 light_update(light);
63 if (!(light->light.dwFlags & D3DLIGHT_ACTIVE))
65 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, light->dwLightIndex, TRUE);
66 light->light.dwFlags |= D3DLIGHT_ACTIVE;
70 /*****************************************************************************
72 * light_deactivate
74 * Uses the Direct3DDevice7::LightEnable method to deactivate the light
76 *****************************************************************************/
77 void light_deactivate(IDirect3DLightImpl *light)
79 IDirect3DDeviceImpl *device;
81 TRACE("light %p.\n", light);
83 if (!light->active_viewport || !light->active_viewport->active_device) return;
84 device = light->active_viewport->active_device;
86 /* If was not active, activate it */
87 if (light->light.dwFlags & D3DLIGHT_ACTIVE)
89 IDirect3DDevice7_LightEnable((IDirect3DDevice7 *)device, light->dwLightIndex, FALSE);
90 light->light.dwFlags &= ~D3DLIGHT_ACTIVE;
94 static inline IDirect3DLightImpl *impl_from_IDirect3DLight(IDirect3DLight *iface)
96 return CONTAINING_RECORD(iface, IDirect3DLightImpl, IDirect3DLight_iface);
99 /*****************************************************************************
100 * IDirect3DLight::QueryInterface
102 * Queries the object for different interfaces. Unimplemented for this
103 * object at the moment
105 * Params:
106 * riid: Interface id asked for
107 * obj: Address to return the resulting pointer at.
109 * Returns:
110 * E_NOINTERFACE, because it's a stub
111 *****************************************************************************/
112 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(IDirect3DLight *iface, REFIID riid, void **object)
114 FIXME("iface %p, riid %s, object %p stub!\n", iface, debugstr_guid(riid), object);
116 *object = NULL;
117 return E_NOINTERFACE;
120 static ULONG WINAPI IDirect3DLightImpl_AddRef(IDirect3DLight *iface)
122 IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
123 ULONG ref = InterlockedIncrement(&This->ref);
125 TRACE("%p increasing refcount to %u.\n", This, ref);
127 return ref;
130 static ULONG WINAPI IDirect3DLightImpl_Release(IDirect3DLight *iface)
132 IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
133 ULONG ref = InterlockedDecrement(&This->ref);
135 TRACE("%p decreasing refcount to %u.\n", This, ref);
137 if (!ref) {
138 HeapFree(GetProcessHeap(), 0, This);
139 return 0;
141 return ref;
144 /*****************************************************************************
145 * IDirect3DLight Methods.
146 *****************************************************************************/
148 /*****************************************************************************
149 * IDirect3DLight::Initialize
151 * Initializes the interface. This implementation is a no-op, because
152 * initialization takes place at creation time
154 * Params:
155 * Direct3D: Pointer to an IDirect3D interface.
157 * Returns:
158 * D3D_OK
160 *****************************************************************************/
161 static HRESULT WINAPI IDirect3DLightImpl_Initialize(IDirect3DLight *iface, IDirect3D *d3d)
163 TRACE("iface %p, d3d %p.\n", iface, d3d);
165 return D3D_OK;
168 /*****************************************************************************
169 * IDirect3DLight::SetLight
171 * Assigns a lighting value to this object
173 * Params:
174 * Light: Lighting parameter to set
176 * Returns:
177 * D3D_OK on success
178 * DDERR_INVALIDPARAMS if Light is NULL
180 *****************************************************************************/
181 static void dump_light(const D3DLIGHT2 *light)
183 TRACE(" - dwSize : %d\n", light->dwSize);
186 static const float zero_value[] = {
187 0.0, 0.0, 0.0, 0.0
190 static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
192 IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
193 LPD3DLIGHT7 light7 = &This->light7;
195 TRACE("iface %p, light %p.\n", iface, lpLight);
197 if (TRACE_ON(ddraw))
199 TRACE(" Light definition :\n");
200 dump_light((LPD3DLIGHT2) lpLight);
203 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
204 return DDERR_INVALIDPARAMS;
206 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
207 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
209 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
210 light7->dltType = lpLight->dltType;
211 light7->dcvDiffuse = lpLight->dcvColor;
212 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
213 light7->dcvSpecular = lpLight->dcvColor;
214 else
215 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
216 light7->dcvAmbient = lpLight->dcvColor;
217 light7->dvPosition = lpLight->dvPosition;
218 light7->dvDirection = lpLight->dvDirection;
219 light7->dvRange = lpLight->dvRange;
220 light7->dvFalloff = lpLight->dvFalloff;
221 light7->dvAttenuation0 = lpLight->dvAttenuation0;
222 light7->dvAttenuation1 = lpLight->dvAttenuation1;
223 light7->dvAttenuation2 = lpLight->dvAttenuation2;
224 light7->dvTheta = lpLight->dvTheta;
225 light7->dvPhi = lpLight->dvPhi;
227 EnterCriticalSection(&ddraw_cs);
228 memcpy(&This->light, lpLight, lpLight->dwSize);
229 if (This->light.dwFlags & D3DLIGHT_ACTIVE)
230 light_update(This);
231 LeaveCriticalSection(&ddraw_cs);
232 return D3D_OK;
235 /*****************************************************************************
236 * IDirect3DLight::GetLight
238 * Returns the parameters currently assigned to the IDirect3DLight object
240 * Params:
241 * Light: Pointer to an D3DLIGHT structure to store the parameters
243 * Returns:
244 * D3D_OK on success
245 * DDERR_INVALIDPARAMS if Light is NULL
246 *****************************************************************************/
247 static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGHT *lpLight)
249 IDirect3DLightImpl *This = impl_from_IDirect3DLight(iface);
251 TRACE("iface %p, light %p.\n", iface, lpLight);
253 if (TRACE_ON(ddraw))
255 TRACE(" Returning light definition :\n");
256 dump_light(&This->light);
259 EnterCriticalSection(&ddraw_cs);
260 memcpy(lpLight, &This->light, lpLight->dwSize);
261 LeaveCriticalSection(&ddraw_cs);
263 return DD_OK;
266 static const struct IDirect3DLightVtbl d3d_light_vtbl =
268 /*** IUnknown Methods ***/
269 IDirect3DLightImpl_QueryInterface,
270 IDirect3DLightImpl_AddRef,
271 IDirect3DLightImpl_Release,
272 /*** IDirect3DLight Methods ***/
273 IDirect3DLightImpl_Initialize,
274 IDirect3DLightImpl_SetLight,
275 IDirect3DLightImpl_GetLight
278 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw)
280 light->IDirect3DLight_iface.lpVtbl = &d3d_light_vtbl;
281 light->ref = 1;
282 light->ddraw = ddraw;
285 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface)
287 if (!iface)
288 return NULL;
289 assert(iface->lpVtbl == &d3d_light_vtbl);
291 return impl_from_IDirect3DLight(iface);