2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
30 BYTE
*c
= (BYTE
*)&format
;
32 /* Don't translate FOURCC formats */
33 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
37 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
38 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
39 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
40 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
41 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
42 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
43 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
44 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
45 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
46 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
47 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
48 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
49 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
50 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
51 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
52 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
53 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
54 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
55 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
56 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
57 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
58 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
59 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
60 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
63 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
64 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
66 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
67 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
68 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
69 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
70 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
72 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
73 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
74 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
75 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
76 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
77 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
78 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
79 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
80 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
81 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
82 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
83 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
84 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
85 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
86 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
88 FIXME("Unhandled wined3d format %#x.\n", format
);
89 return D3DFMT_UNKNOWN
;
93 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
95 BYTE
*c
= (BYTE
*)&format
;
97 /* Don't translate FOURCC formats */
98 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
102 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
103 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
104 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
105 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
106 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
107 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
108 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
109 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
110 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
111 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
112 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
113 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
114 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
115 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
116 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
117 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
118 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
119 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
131 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
132 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
133 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
134 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
135 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
136 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
137 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
138 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
139 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
140 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
141 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
142 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
143 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
144 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
145 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
146 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
147 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
148 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
149 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
150 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
151 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
153 FIXME("Unhandled D3DFORMAT %#x\n", format
);
154 return WINED3DFMT_UNKNOWN
;
158 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
160 switch(primitive_type
)
162 case D3DPT_POINTLIST
:
163 return primitive_count
;
166 return primitive_count
* 2;
168 case D3DPT_LINESTRIP
:
169 return primitive_count
+ 1;
171 case D3DPT_TRIANGLELIST
:
172 return primitive_count
* 3;
174 case D3DPT_TRIANGLESTRIP
:
175 case D3DPT_TRIANGLEFAN
:
176 return primitive_count
+ 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type
);
184 static inline IDirect3DDevice9Impl
*impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex
*iface
)
186 return CONTAINING_RECORD(iface
, IDirect3DDevice9Impl
, IDirect3DDevice9Ex_iface
);
189 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
,
192 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
194 IDirect3D9Impl
*d3dimpl
;
196 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), ppobj
);
198 if (IsEqualGUID(riid
, &IID_IUnknown
)
199 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
200 IDirect3DDevice9Ex_AddRef(iface
);
202 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
204 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
205 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206 * It doesn't matter with which function the device was created.
208 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
209 d3dimpl
= (IDirect3D9Impl
*) d3d
;
211 if(d3dimpl
->extended
) {
213 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
214 IDirect3D9_Release(d3d
);
215 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
218 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219 IDirect3D9_Release(d3d
);
221 return E_NOINTERFACE
;
225 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
227 return E_NOINTERFACE
;
230 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex
*iface
)
232 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref
);
235 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
240 static ULONG WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex
*iface
)
242 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
245 if (This
->inDestruction
) return 0;
246 ref
= InterlockedDecrement(&This
->ref
);
248 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
252 This
->inDestruction
= TRUE
;
254 wined3d_mutex_lock();
255 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
256 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
259 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
261 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
263 wined3d_device_uninit_3d(This
->wined3d_device
);
264 wined3d_device_release_focus_window(This
->wined3d_device
);
265 wined3d_device_decref(This
->wined3d_device
);
266 wined3d_mutex_unlock();
268 IDirect3D9_Release(This
->d3d_parent
);
270 HeapFree(GetProcessHeap(), 0, This
);
275 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
279 TRACE("iface %p.\n", iface
);
283 TRACE("D3D9 device is marked not reset.\n");
284 return D3DERR_DEVICENOTRESET
;
290 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
295 TRACE("iface %p.\n", iface
);
297 wined3d_mutex_lock();
298 hr
= wined3d_device_get_available_texture_mem(This
->wined3d_device
);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
306 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
308 TRACE("iface %p.\n", iface
);
310 wined3d_mutex_lock();
311 wined3d_device_evict_managed_resources(This
->wined3d_device
);
312 wined3d_mutex_unlock();
317 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex
*iface
,
320 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
322 TRACE("iface %p, d3d9 %p.\n", iface
, ppD3D9
);
324 if (NULL
== ppD3D9
) {
325 return D3DERR_INVALIDCALL
;
328 return IDirect3D9Ex_QueryInterface(This
->d3d_parent
, &IID_IDirect3D9
, (void **)ppD3D9
);
331 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*pCaps
)
333 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
334 HRESULT hrc
= D3D_OK
;
335 WINED3DCAPS
*pWineCaps
;
337 TRACE("iface %p, caps %p.\n", iface
, pCaps
);
340 return D3DERR_INVALIDCALL
;
342 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
343 if(pWineCaps
== NULL
){
344 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
347 memset(pCaps
, 0, sizeof(*pCaps
));
349 wined3d_mutex_lock();
350 hrc
= wined3d_device_get_device_caps(This
->wined3d_device
, pWineCaps
);
351 wined3d_mutex_unlock();
353 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
354 HeapFree(GetProcessHeap(), 0, pWineCaps
);
356 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
361 TRACE("Returning %p %p\n", This
, pCaps
);
365 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex
*iface
,
366 UINT iSwapChain
, D3DDISPLAYMODE
*pMode
)
368 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
371 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, iSwapChain
, pMode
);
373 wined3d_mutex_lock();
374 hr
= wined3d_device_get_display_mode(This
->wined3d_device
, iSwapChain
, (struct wined3d_display_mode
*)pMode
);
375 wined3d_mutex_unlock();
377 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
382 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
383 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
385 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
388 TRACE("iface %p, parameters %p.\n", iface
, pParameters
);
390 wined3d_mutex_lock();
391 hr
= wined3d_device_get_creation_parameters(This
->wined3d_device
,
392 (struct wined3d_device_creation_parameters
*)pParameters
);
393 wined3d_mutex_unlock();
398 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
399 UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
*pCursorBitmap
)
401 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
402 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pCursorBitmap
);
405 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406 iface
, XHotSpot
, YHotSpot
, pCursorBitmap
);
410 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411 return D3DERR_INVALIDCALL
;
414 wined3d_mutex_lock();
415 hr
= wined3d_device_set_cursor_properties(This
->wined3d_device
, XHotSpot
, YHotSpot
, pSurface
->wined3d_surface
);
416 wined3d_mutex_unlock();
421 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex
*iface
,
422 int XScreenSpace
, int YScreenSpace
, DWORD Flags
)
424 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
426 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, XScreenSpace
, YScreenSpace
, Flags
);
428 wined3d_mutex_lock();
429 wined3d_device_set_cursor_position(This
->wined3d_device
, XScreenSpace
, YScreenSpace
, Flags
);
430 wined3d_mutex_unlock();
433 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL bShow
)
435 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
438 TRACE("iface %p, show %#x.\n", iface
, bShow
);
440 wined3d_mutex_lock();
441 ret
= wined3d_device_show_cursor(This
->wined3d_device
, bShow
);
442 wined3d_mutex_unlock();
447 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
448 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
450 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
451 IDirect3DSwapChain9Impl
*object
;
454 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455 iface
, present_parameters
, swapchain
);
457 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
460 ERR("Failed to allocate swapchain memory.\n");
461 return E_OUTOFMEMORY
;
464 hr
= swapchain_init(object
, This
, present_parameters
);
467 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
468 HeapFree(GetProcessHeap(), 0, object
);
472 TRACE("Created swapchain %p.\n", object
);
473 *swapchain
= (IDirect3DSwapChain9
*)object
;
478 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex
*iface
,
479 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
481 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
482 struct wined3d_swapchain
*wined3d_swapchain
= NULL
;
485 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
487 wined3d_mutex_lock();
488 hr
= wined3d_device_get_swapchain(This
->wined3d_device
, swapchain_idx
, &wined3d_swapchain
);
489 if (SUCCEEDED(hr
) && wined3d_swapchain
)
491 *swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
492 IDirect3DSwapChain9_AddRef(*swapchain
);
493 wined3d_swapchain_decref(wined3d_swapchain
);
499 wined3d_mutex_unlock();
504 static UINT WINAPI
IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
506 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
509 TRACE("iface %p.\n", iface
);
511 wined3d_mutex_lock();
512 count
= wined3d_device_get_swapchain_count(This
->wined3d_device
);
513 wined3d_mutex_unlock();
518 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
520 struct wined3d_resource_desc desc
;
522 wined3d_resource_get_desc(resource
, &desc
);
523 if (desc
.pool
== WINED3DPOOL_DEFAULT
)
525 IDirect3DSurface9
*surface
;
527 if (desc
.resource_type
!= WINED3DRTYPE_SURFACE
)
529 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
530 return D3DERR_INVALIDCALL
;
533 surface
= wined3d_resource_get_parent(resource
);
535 IDirect3DSurface9_AddRef(surface
);
536 if (IDirect3DSurface9_Release(surface
))
538 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
539 return D3DERR_INVALIDCALL
;
542 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
548 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex
*iface
,
549 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
551 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
552 struct wined3d_swapchain_desc swapchain_desc
;
555 TRACE("iface %p, present_parameters %p.\n", iface
, pPresentationParameters
);
557 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560 * make use of the hidden reference and destroys the objects.
562 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
565 wined3d_mutex_lock();
567 swapchain_desc
.backbuffer_width
= pPresentationParameters
->BackBufferWidth
;
568 swapchain_desc
.backbuffer_height
= pPresentationParameters
->BackBufferHeight
;
569 swapchain_desc
.backbuffer_format
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
570 swapchain_desc
.backbuffer_count
= pPresentationParameters
->BackBufferCount
;
571 swapchain_desc
.multisample_type
= pPresentationParameters
->MultiSampleType
;
572 swapchain_desc
.multisample_quality
= pPresentationParameters
->MultiSampleQuality
;
573 swapchain_desc
.swap_effect
= pPresentationParameters
->SwapEffect
;
574 swapchain_desc
.device_window
= pPresentationParameters
->hDeviceWindow
;
575 swapchain_desc
.windowed
= pPresentationParameters
->Windowed
;
576 swapchain_desc
.enable_auto_depth_stencil
= pPresentationParameters
->EnableAutoDepthStencil
;
577 swapchain_desc
.auto_depth_stencil_format
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
578 swapchain_desc
.flags
= pPresentationParameters
->Flags
;
579 swapchain_desc
.refresh_rate
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
580 swapchain_desc
.swap_interval
= pPresentationParameters
->PresentationInterval
;
581 swapchain_desc
.auto_restore_display_mode
= TRUE
;
583 hr
= wined3d_device_reset(This
->wined3d_device
, &swapchain_desc
, reset_enum_callback
);
585 This
->notreset
= TRUE
;
587 This
->notreset
= FALSE
;
589 wined3d_mutex_unlock();
594 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex
*iface
,
595 const RECT
*pSourceRect
, const RECT
*pDestRect
, HWND hDestWindowOverride
,
596 const RGNDATA
*pDirtyRegion
)
598 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
601 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
602 iface
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
604 wined3d_mutex_lock();
605 hr
= wined3d_device_present(This
->wined3d_device
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
606 wined3d_mutex_unlock();
611 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex
*iface
,
612 UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
**ppBackBuffer
)
614 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
615 struct wined3d_surface
*wined3d_surface
= NULL
;
618 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
619 iface
, iSwapChain
, BackBuffer
, Type
, ppBackBuffer
);
621 wined3d_mutex_lock();
622 hr
= wined3d_device_get_back_buffer(This
->wined3d_device
, iSwapChain
,
623 BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &wined3d_surface
);
624 if (SUCCEEDED(hr
) && wined3d_surface
&& ppBackBuffer
)
626 *ppBackBuffer
= wined3d_surface_get_parent(wined3d_surface
);
627 IDirect3DSurface9_AddRef(*ppBackBuffer
);
628 wined3d_surface_decref(wined3d_surface
);
630 wined3d_mutex_unlock();
634 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
635 UINT iSwapChain
, D3DRASTER_STATUS
*pRasterStatus
)
637 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
640 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, iSwapChain
, pRasterStatus
);
642 wined3d_mutex_lock();
643 hr
= wined3d_device_get_raster_status(This
->wined3d_device
, iSwapChain
, (WINED3DRASTER_STATUS
*)pRasterStatus
);
644 wined3d_mutex_unlock();
649 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
,
652 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
655 TRACE("iface %p, enable %#x.\n", iface
, bEnableDialogs
);
657 wined3d_mutex_lock();
658 hr
= wined3d_device_set_dialog_box_mode(This
->wined3d_device
, bEnableDialogs
);
659 wined3d_mutex_unlock();
664 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
665 DWORD Flags
, const D3DGAMMARAMP
*pRamp
)
667 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
669 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, iSwapChain
, Flags
, pRamp
);
671 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
672 wined3d_mutex_lock();
673 wined3d_device_set_gamma_ramp(This
->wined3d_device
, iSwapChain
, Flags
, (const struct wined3d_gamma_ramp
*)pRamp
);
674 wined3d_mutex_unlock();
677 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT iSwapChain
,
680 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
682 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, iSwapChain
, pRamp
);
684 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
685 wined3d_mutex_lock();
686 wined3d_device_get_gamma_ramp(This
->wined3d_device
, iSwapChain
, (struct wined3d_gamma_ramp
*)pRamp
);
687 wined3d_mutex_unlock();
690 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex
*iface
,
691 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
692 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
694 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
695 IDirect3DTexture9Impl
*object
;
696 BOOL set_mem
= FALSE
;
699 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
700 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
704 if (pool
== D3DPOOL_SYSTEMMEM
)
707 return D3DERR_INVALIDCALL
;
711 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
714 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
717 ERR("Failed to allocate texture memory.\n");
718 return D3DERR_OUTOFVIDEOMEMORY
;
721 hr
= texture_init(object
, This
, width
, height
, levels
, usage
, format
, pool
);
724 WARN("Failed to initialize texture, hr %#x.\n", hr
);
725 HeapFree(GetProcessHeap(), 0, object
);
731 struct wined3d_resource
*resource
;
732 IDirect3DSurface9Impl
*surface
;
734 resource
= wined3d_texture_get_sub_resource(object
->wined3d_texture
, 0);
735 surface
= wined3d_resource_get_parent(resource
);
736 wined3d_surface_set_mem(surface
->wined3d_surface
, *shared_handle
);
739 TRACE("Created texture %p.\n", object
);
740 *texture
= &object
->IDirect3DTexture9_iface
;
745 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
746 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
747 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
749 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
750 IDirect3DVolumeTexture9Impl
*object
;
753 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
754 iface
, width
, height
, depth
, levels
);
755 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
756 usage
, format
, pool
, texture
, shared_handle
);
759 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
761 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
764 ERR("Failed to allocate volume texture memory.\n");
765 return D3DERR_OUTOFVIDEOMEMORY
;
768 hr
= volumetexture_init(object
, This
, width
, height
, depth
, levels
, usage
, format
, pool
);
771 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
772 HeapFree(GetProcessHeap(), 0, object
);
776 TRACE("Created volume texture %p.\n", object
);
777 *texture
= &object
->IDirect3DVolumeTexture9_iface
;
782 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
783 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
784 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
786 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
787 IDirect3DCubeTexture9Impl
*object
;
790 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
791 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
794 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
796 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
799 ERR("Failed to allocate cube texture memory.\n");
800 return D3DERR_OUTOFVIDEOMEMORY
;
803 hr
= cubetexture_init(object
, This
, edge_length
, levels
, usage
, format
, pool
);
806 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
807 HeapFree(GetProcessHeap(), 0, object
);
811 TRACE("Created cube texture %p.\n", object
);
812 *texture
= &object
->IDirect3DCubeTexture9_iface
;
817 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
818 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
819 HANDLE
*shared_handle
)
821 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
822 IDirect3DVertexBuffer9Impl
*object
;
825 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
826 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
829 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
831 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
834 ERR("Failed to allocate buffer memory.\n");
835 return D3DERR_OUTOFVIDEOMEMORY
;
838 hr
= vertexbuffer_init(object
, This
, size
, usage
, fvf
, pool
);
841 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
842 HeapFree(GetProcessHeap(), 0, object
);
846 TRACE("Created vertex buffer %p.\n", object
);
847 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
852 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
853 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
854 HANDLE
*shared_handle
)
856 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
857 IDirect3DIndexBuffer9Impl
*object
;
860 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
861 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
864 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
866 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
869 ERR("Failed to allocate buffer memory.\n");
870 return D3DERR_OUTOFVIDEOMEMORY
;
873 hr
= indexbuffer_init(object
, This
, size
, usage
, format
, pool
);
876 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
877 HeapFree(GetProcessHeap(), 0, object
);
881 TRACE("Created index buffer %p.\n", object
);
882 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
887 static HRESULT
IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl
*device
, UINT Width
,
888 UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
,
889 IDirect3DSurface9
**ppSurface
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
,
890 DWORD MultisampleQuality
)
892 IDirect3DSurface9Impl
*object
;
895 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
896 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
897 device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, ppSurface
, Usage
, Pool
,
898 MultiSample
, MultisampleQuality
);
900 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
903 FIXME("Failed to allocate surface memory.\n");
904 return D3DERR_OUTOFVIDEOMEMORY
;
907 hr
= surface_init(object
, device
, Width
, Height
, Format
, Lockable
, Discard
, Level
, Usage
, Pool
,
908 MultiSample
, MultisampleQuality
);
911 WARN("Failed to initialize surface, hr %#x.\n", hr
);
912 HeapFree(GetProcessHeap(), 0, object
);
916 TRACE("Created surface %p.\n", object
);
917 *ppSurface
= &object
->IDirect3DSurface9_iface
;
922 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT Width
,
923 UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,
924 BOOL Lockable
, IDirect3DSurface9
**ppSurface
, HANDLE
*shared_handle
)
926 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
929 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
930 "lockable %#x, surface %p, shared_handle %p.\n",
931 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
932 Lockable
, ppSurface
, shared_handle
);
935 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
937 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, Lockable
,
938 FALSE
/* Discard */, 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
,
939 MultiSample
, MultisampleQuality
);
944 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
945 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
946 DWORD MultisampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
,
947 HANDLE
*shared_handle
)
949 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
952 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
953 "discard %#x, surface %p, shared_handle %p.\n",
954 iface
, Width
, Height
, Format
, MultiSample
, MultisampleQuality
,
955 Discard
, ppSurface
, shared_handle
);
958 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
960 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
961 Discard
, 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
,
968 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex
*iface
,
969 IDirect3DSurface9
*pSourceSurface
, const RECT
*pSourceRect
,
970 IDirect3DSurface9
*pDestinationSurface
, const POINT
*pDestPoint
)
972 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
973 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
974 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestinationSurface
);
977 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
978 iface
, pSourceSurface
, pSourceRect
, pDestinationSurface
, pDestPoint
);
980 wined3d_mutex_lock();
981 hr
= wined3d_device_update_surface(This
->wined3d_device
, src
->wined3d_surface
, pSourceRect
,
982 dst
->wined3d_surface
, pDestPoint
);
983 wined3d_mutex_unlock();
988 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex
*iface
,
989 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
991 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
994 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
996 wined3d_mutex_lock();
997 hr
= wined3d_device_update_texture(This
->wined3d_device
,
998 ((IDirect3DBaseTexture9Impl
*)src_texture
)->wined3d_texture
,
999 ((IDirect3DBaseTexture9Impl
*)dst_texture
)->wined3d_texture
);
1000 wined3d_mutex_unlock();
1005 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1006 IDirect3DSurface9
*pRenderTarget
, IDirect3DSurface9
*pDestSurface
)
1008 IDirect3DSurface9Impl
*renderTarget
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1009 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1012 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, pRenderTarget
, pDestSurface
);
1014 wined3d_mutex_lock();
1015 hr
= wined3d_surface_get_render_target_data(destSurface
->wined3d_surface
, renderTarget
->wined3d_surface
);
1016 wined3d_mutex_unlock();
1021 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1022 UINT iSwapChain
, IDirect3DSurface9
*pDestSurface
)
1024 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1025 IDirect3DSurface9Impl
*destSurface
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1028 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, iSwapChain
, pDestSurface
);
1030 wined3d_mutex_lock();
1031 hr
= wined3d_device_get_front_buffer_data(This
->wined3d_device
, iSwapChain
, destSurface
->wined3d_surface
);
1032 wined3d_mutex_unlock();
1037 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*pSourceSurface
,
1038 const RECT
*pSourceRect
, IDirect3DSurface9
*pDestSurface
, const RECT
*pDestRect
, D3DTEXTUREFILTERTYPE Filter
)
1040 IDirect3DSurface9Impl
*src
= unsafe_impl_from_IDirect3DSurface9(pSourceSurface
);
1041 IDirect3DSurface9Impl
*dst
= unsafe_impl_from_IDirect3DSurface9(pDestSurface
);
1044 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1045 iface
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1047 wined3d_mutex_lock();
1048 hr
= wined3d_surface_blt(dst
->wined3d_surface
, pDestRect
, src
->wined3d_surface
, pSourceRect
, 0, NULL
, Filter
);
1049 if (hr
== WINEDDERR_INVALIDRECT
)
1050 hr
= D3DERR_INVALIDCALL
;
1051 wined3d_mutex_unlock();
1056 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex
*iface
,
1057 IDirect3DSurface9
*pSurface
, const RECT
*pRect
, D3DCOLOR color
)
1059 const struct wined3d_color c
=
1061 ((color
>> 16) & 0xff) / 255.0f
,
1062 ((color
>> 8) & 0xff) / 255.0f
,
1063 (color
& 0xff) / 255.0f
,
1064 ((color
>> 24) & 0xff) / 255.0f
,
1066 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1067 IDirect3DSurface9Impl
*surface
= unsafe_impl_from_IDirect3DSurface9(pSurface
);
1068 struct wined3d_resource
*wined3d_resource
;
1069 struct wined3d_resource_desc desc
;
1072 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, pSurface
, pRect
, color
);
1074 wined3d_mutex_lock();
1076 wined3d_resource
= wined3d_surface_get_resource(surface
->wined3d_surface
);
1077 wined3d_resource_get_desc(wined3d_resource
, &desc
);
1079 /* This method is only allowed with surfaces that are render targets, or
1080 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1081 if (!(desc
.usage
& WINED3DUSAGE_RENDERTARGET
) && desc
.pool
!= WINED3DPOOL_DEFAULT
)
1083 wined3d_mutex_unlock();
1084 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1085 return D3DERR_INVALIDCALL
;
1088 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1089 hr
= wined3d_device_color_fill(This
->wined3d_device
, surface
->wined3d_surface
, pRect
, &c
);
1091 wined3d_mutex_unlock();
1096 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1097 UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
,
1098 HANDLE
*shared_handle
)
1100 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1103 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1104 iface
, Width
, Height
, Format
, Pool
, ppSurface
, shared_handle
);
1107 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1109 if (Pool
== D3DPOOL_MANAGED
)
1111 FIXME("Attempting to create a managed offscreen plain surface\n");
1112 return D3DERR_INVALIDCALL
;
1115 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1117 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1118 Why, their always lockable?
1119 should I change the usage to dynamic?
1121 hr
= IDirect3DDevice9Impl_CreateSurface(This
, Width
, Height
, Format
, TRUE
/* Lockable */,
1122 FALSE
/* Discard */, 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */,
1123 Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
1128 /* TODO: move to wineD3D */
1129 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex
*iface
,
1130 DWORD RenderTargetIndex
, IDirect3DSurface9
*pRenderTarget
)
1132 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1133 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pRenderTarget
);
1136 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, pRenderTarget
);
1138 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1140 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1141 return D3DERR_INVALIDCALL
;
1144 wined3d_mutex_lock();
1145 hr
= wined3d_device_set_render_target(This
->wined3d_device
, RenderTargetIndex
,
1146 pSurface
? pSurface
->wined3d_surface
: NULL
, TRUE
);
1147 wined3d_mutex_unlock();
1152 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex
*iface
,
1153 DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
)
1155 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1156 struct wined3d_surface
*wined3d_surface
;
1159 TRACE("iface %p, idx %u, surface %p.\n", iface
, RenderTargetIndex
, ppRenderTarget
);
1161 if (ppRenderTarget
== NULL
) {
1162 return D3DERR_INVALIDCALL
;
1165 if (RenderTargetIndex
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1167 WARN("Invalid index %u specified.\n", RenderTargetIndex
);
1168 return D3DERR_INVALIDCALL
;
1171 wined3d_mutex_lock();
1172 hr
= wined3d_device_get_render_target(This
->wined3d_device
, RenderTargetIndex
, &wined3d_surface
);
1175 *ppRenderTarget
= wined3d_surface_get_parent(wined3d_surface
);
1176 IDirect3DSurface9_AddRef(*ppRenderTarget
);
1177 wined3d_surface_decref(wined3d_surface
);
1181 if (hr
!= WINED3DERR_NOTFOUND
)
1182 WARN("Failed to get render target %u, hr %#x.\n", RenderTargetIndex
, hr
);
1183 *ppRenderTarget
= NULL
;
1185 wined3d_mutex_unlock();
1190 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1191 IDirect3DSurface9
*pZStencilSurface
)
1193 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1194 IDirect3DSurface9Impl
*pSurface
= unsafe_impl_from_IDirect3DSurface9(pZStencilSurface
);
1197 TRACE("iface %p, depth_stencil %p.\n", iface
, pZStencilSurface
);
1199 wined3d_mutex_lock();
1200 hr
= wined3d_device_set_depth_stencil(This
->wined3d_device
, pSurface
? pSurface
->wined3d_surface
: NULL
);
1201 wined3d_mutex_unlock();
1206 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
,
1207 IDirect3DSurface9
**ppZStencilSurface
)
1209 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1210 struct wined3d_surface
*wined3d_surface
;
1213 TRACE("iface %p, depth_stencil %p.\n", iface
, ppZStencilSurface
);
1215 if(ppZStencilSurface
== NULL
){
1216 return D3DERR_INVALIDCALL
;
1219 wined3d_mutex_lock();
1220 hr
= wined3d_device_get_depth_stencil(This
->wined3d_device
, &wined3d_surface
);
1223 *ppZStencilSurface
= wined3d_surface_get_parent(wined3d_surface
);
1224 IDirect3DSurface9_AddRef(*ppZStencilSurface
);
1225 wined3d_surface_decref(wined3d_surface
);
1229 if (hr
!= WINED3DERR_NOTFOUND
)
1230 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1231 *ppZStencilSurface
= NULL
;
1233 wined3d_mutex_unlock();
1238 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex
*iface
)
1240 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1243 TRACE("iface %p.\n", iface
);
1245 wined3d_mutex_lock();
1246 hr
= wined3d_device_begin_scene(This
->wined3d_device
);
1247 wined3d_mutex_unlock();
1252 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex
*iface
)
1254 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1257 TRACE("iface %p.\n", iface
);
1259 wined3d_mutex_lock();
1260 hr
= wined3d_device_end_scene(This
->wined3d_device
);
1261 wined3d_mutex_unlock();
1266 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1267 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1269 const struct wined3d_color c
=
1271 ((color
>> 16) & 0xff) / 255.0f
,
1272 ((color
>> 8) & 0xff) / 255.0f
,
1273 (color
& 0xff) / 255.0f
,
1274 ((color
>> 24) & 0xff) / 255.0f
,
1276 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1279 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1280 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1282 wined3d_mutex_lock();
1283 hr
= wined3d_device_clear(This
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1284 wined3d_mutex_unlock();
1289 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex
*iface
,
1290 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*lpMatrix
)
1292 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1295 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, lpMatrix
);
1297 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1298 wined3d_mutex_lock();
1299 hr
= wined3d_device_set_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)lpMatrix
);
1300 wined3d_mutex_unlock();
1305 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex
*iface
,
1306 D3DTRANSFORMSTATETYPE State
, D3DMATRIX
*pMatrix
)
1308 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1311 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1313 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1314 wined3d_mutex_lock();
1315 hr
= wined3d_device_get_transform(This
->wined3d_device
, State
, (struct wined3d_matrix
*)pMatrix
);
1316 wined3d_mutex_unlock();
1321 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1322 D3DTRANSFORMSTATETYPE State
, const D3DMATRIX
*pMatrix
)
1324 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1327 TRACE("iface %p, state %#x, matrix %p.\n", iface
, State
, pMatrix
);
1329 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1330 wined3d_mutex_lock();
1331 hr
= wined3d_device_multiply_transform(This
->wined3d_device
, State
, (const struct wined3d_matrix
*)pMatrix
);
1332 wined3d_mutex_unlock();
1337 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex
*iface
,
1338 const D3DVIEWPORT9
*pViewport
)
1340 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1343 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1345 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1346 wined3d_mutex_lock();
1347 hr
= wined3d_device_set_viewport(This
->wined3d_device
, (const struct wined3d_viewport
*)pViewport
);
1348 wined3d_mutex_unlock();
1353 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex
*iface
,
1354 D3DVIEWPORT9
*pViewport
)
1356 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1359 TRACE("iface %p, viewport %p.\n", iface
, pViewport
);
1361 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1362 wined3d_mutex_lock();
1363 hr
= wined3d_device_get_viewport(This
->wined3d_device
, (struct wined3d_viewport
*)pViewport
);
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex
*iface
,
1370 const D3DMATERIAL9
*pMaterial
)
1372 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1375 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1377 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1378 wined3d_mutex_lock();
1379 hr
= wined3d_device_set_material(This
->wined3d_device
, (const struct wined3d_material
*)pMaterial
);
1380 wined3d_mutex_unlock();
1385 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex
*iface
,
1386 D3DMATERIAL9
*pMaterial
)
1388 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1391 TRACE("iface %p, material %p.\n", iface
, pMaterial
);
1393 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1394 wined3d_mutex_lock();
1395 hr
= wined3d_device_get_material(This
->wined3d_device
, (struct wined3d_material
*)pMaterial
);
1396 wined3d_mutex_unlock();
1401 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1402 const D3DLIGHT9
*pLight
)
1404 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1407 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1409 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1410 wined3d_mutex_lock();
1411 hr
= wined3d_device_set_light(This
->wined3d_device
, Index
, (const struct wined3d_light
*)pLight
);
1412 wined3d_mutex_unlock();
1417 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1420 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1423 TRACE("iface %p, index %u, light %p.\n", iface
, Index
, pLight
);
1425 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1426 wined3d_mutex_lock();
1427 hr
= wined3d_device_get_light(This
->wined3d_device
, Index
, (struct wined3d_light
*)pLight
);
1428 wined3d_mutex_unlock();
1433 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1436 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1439 TRACE("iface %p, index %u, enable %#x.\n", iface
, Index
, Enable
);
1441 wined3d_mutex_lock();
1442 hr
= wined3d_device_set_light_enable(This
->wined3d_device
, Index
, Enable
);
1443 wined3d_mutex_unlock();
1448 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1451 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1454 TRACE("iface %p, index %u, enable %p.\n", iface
, Index
, pEnable
);
1456 wined3d_mutex_lock();
1457 hr
= wined3d_device_get_light_enable(This
->wined3d_device
, Index
, pEnable
);
1458 wined3d_mutex_unlock();
1463 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1464 const float *pPlane
)
1466 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1469 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1471 wined3d_mutex_lock();
1472 hr
= wined3d_device_set_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1473 wined3d_mutex_unlock();
1478 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD Index
,
1481 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1484 TRACE("iface %p, index %u, plane %p.\n", iface
, Index
, pPlane
);
1486 wined3d_mutex_lock();
1487 hr
= wined3d_device_get_clip_plane(This
->wined3d_device
, Index
, pPlane
);
1488 wined3d_mutex_unlock();
1493 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex
*iface
,
1494 D3DRENDERSTATETYPE State
, DWORD Value
)
1496 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1499 TRACE("iface %p, state %#x, value %#x.\n", iface
, State
, Value
);
1501 wined3d_mutex_lock();
1502 hr
= wined3d_device_set_render_state(This
->wined3d_device
, State
, Value
);
1503 wined3d_mutex_unlock();
1508 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex
*iface
,
1509 D3DRENDERSTATETYPE State
, DWORD
*pValue
)
1511 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1514 TRACE("iface %p, state %#x, value %p.\n", iface
, State
, pValue
);
1516 wined3d_mutex_lock();
1517 hr
= wined3d_device_get_render_state(This
->wined3d_device
, State
, pValue
);
1518 wined3d_mutex_unlock();
1523 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
1524 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
1526 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1527 IDirect3DStateBlock9Impl
*object
;
1530 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
1532 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
1534 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1535 return D3DERR_INVALIDCALL
;
1538 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1541 ERR("Failed to allocate stateblock memory.\n");
1542 return E_OUTOFMEMORY
;
1545 hr
= stateblock_init(object
, This
, type
, NULL
);
1548 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1549 HeapFree(GetProcessHeap(), 0, object
);
1553 TRACE("Created stateblock %p.\n", object
);
1554 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1559 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
1561 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1564 TRACE("iface %p.\n", iface
);
1566 wined3d_mutex_lock();
1567 hr
= wined3d_device_begin_stateblock(This
->wined3d_device
);
1568 wined3d_mutex_unlock();
1573 static HRESULT WINAPI
IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex
*iface
,
1574 IDirect3DStateBlock9
**stateblock
)
1576 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1577 struct wined3d_stateblock
*wined3d_stateblock
;
1578 IDirect3DStateBlock9Impl
*object
;
1581 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
1583 wined3d_mutex_lock();
1584 hr
= wined3d_device_end_stateblock(This
->wined3d_device
, &wined3d_stateblock
);
1585 wined3d_mutex_unlock();
1588 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr
);
1592 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1595 ERR("Failed to allocate stateblock memory.\n");
1596 wined3d_mutex_lock();
1597 wined3d_stateblock_decref(wined3d_stateblock
);
1598 wined3d_mutex_unlock();
1599 return E_OUTOFMEMORY
;
1602 hr
= stateblock_init(object
, This
, 0, wined3d_stateblock
);
1605 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
1606 wined3d_mutex_lock();
1607 wined3d_stateblock_decref(wined3d_stateblock
);
1608 wined3d_mutex_unlock();
1609 HeapFree(GetProcessHeap(), 0, object
);
1613 TRACE("Created stateblock %p.\n", object
);
1614 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
1619 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex
*iface
,
1620 const D3DCLIPSTATUS9
*pClipStatus
)
1622 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1625 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1627 wined3d_mutex_lock();
1628 hr
= wined3d_device_set_clip_status(This
->wined3d_device
, (const struct wined3d_clip_status
*)pClipStatus
);
1629 wined3d_mutex_unlock();
1634 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex
*iface
,
1635 D3DCLIPSTATUS9
*pClipStatus
)
1637 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1640 TRACE("iface %p, clip_status %p.\n", iface
, pClipStatus
);
1642 wined3d_mutex_lock();
1643 hr
= wined3d_device_get_clip_status(This
->wined3d_device
, (struct wined3d_clip_status
*)pClipStatus
);
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD Stage
,
1650 IDirect3DBaseTexture9
**ppTexture
)
1652 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1653 struct wined3d_texture
*wined3d_texture
= NULL
;
1656 TRACE("iface %p, stage %u, texture %p.\n", iface
, Stage
, ppTexture
);
1658 if(ppTexture
== NULL
){
1659 return D3DERR_INVALIDCALL
;
1662 wined3d_mutex_lock();
1663 hr
= wined3d_device_get_texture(This
->wined3d_device
, Stage
, &wined3d_texture
);
1664 if (SUCCEEDED(hr
) && wined3d_texture
)
1666 *ppTexture
= wined3d_texture_get_parent(wined3d_texture
);
1667 IDirect3DBaseTexture9_AddRef(*ppTexture
);
1668 wined3d_texture_decref(wined3d_texture
);
1674 WARN("Call to get texture (%u) failed (%p).\n", Stage
, wined3d_texture
);
1678 wined3d_mutex_unlock();
1683 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
,
1684 IDirect3DBaseTexture9
*texture
)
1686 IDirect3DDevice9Impl
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1689 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1691 wined3d_mutex_lock();
1692 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1693 texture
? ((IDirect3DBaseTexture9Impl
*)texture
)->wined3d_texture
: NULL
);
1694 wined3d_mutex_unlock();
1699 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup
[] =
1701 WINED3DTSS_FORCE_DWORD
, /* 0, unused */
1702 WINED3DTSS_COLOROP
, /* 1, D3DTSS_COLOROP */
1703 WINED3DTSS_COLORARG1
, /* 2, D3DTSS_COLORARG1 */
1704 WINED3DTSS_COLORARG2
, /* 3, D3DTSS_COLORARG2 */
1705 WINED3DTSS_ALPHAOP
, /* 4, D3DTSS_ALPHAOP */
1706 WINED3DTSS_ALPHAARG1
, /* 5, D3DTSS_ALPHAARG1 */
1707 WINED3DTSS_ALPHAARG2
, /* 6, D3DTSS_ALPHAARG2 */
1708 WINED3DTSS_BUMPENVMAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
1709 WINED3DTSS_BUMPENVMAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
1710 WINED3DTSS_BUMPENVMAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
1711 WINED3DTSS_BUMPENVMAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
1712 WINED3DTSS_TEXCOORDINDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
1713 WINED3DTSS_FORCE_DWORD
, /* 12, unused */
1714 WINED3DTSS_FORCE_DWORD
, /* 13, unused */
1715 WINED3DTSS_FORCE_DWORD
, /* 14, unused */
1716 WINED3DTSS_FORCE_DWORD
, /* 15, unused */
1717 WINED3DTSS_FORCE_DWORD
, /* 16, unused */
1718 WINED3DTSS_FORCE_DWORD
, /* 17, unused */
1719 WINED3DTSS_FORCE_DWORD
, /* 18, unused */
1720 WINED3DTSS_FORCE_DWORD
, /* 19, unused */
1721 WINED3DTSS_FORCE_DWORD
, /* 20, unused */
1722 WINED3DTSS_FORCE_DWORD
, /* 21, unused */
1723 WINED3DTSS_BUMPENVLSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
1724 WINED3DTSS_BUMPENVLOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
1725 WINED3DTSS_TEXTURETRANSFORMFLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1726 WINED3DTSS_FORCE_DWORD
, /* 25, unused */
1727 WINED3DTSS_COLORARG0
, /* 26, D3DTSS_COLORARG0 */
1728 WINED3DTSS_ALPHAARG0
, /* 27, D3DTSS_ALPHAARG0 */
1729 WINED3DTSS_RESULTARG
, /* 28, D3DTSS_RESULTARG */
1730 WINED3DTSS_FORCE_DWORD
, /* 29, unused */
1731 WINED3DTSS_FORCE_DWORD
, /* 30, unused */
1732 WINED3DTSS_FORCE_DWORD
, /* 31, unused */
1733 WINED3DTSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
1736 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
1737 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*pValue
)
1739 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1742 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, Stage
, Type
, pValue
);
1744 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1746 WARN("Invalid Type %#x passed.\n", Type
);
1750 wined3d_mutex_lock();
1751 hr
= wined3d_device_get_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], pValue
);
1752 wined3d_mutex_unlock();
1757 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
1758 DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
)
1760 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1763 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, Stage
, Type
, Value
);
1765 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1767 WARN("Invalid Type %#x passed.\n", Type
);
1771 wined3d_mutex_lock();
1772 hr
= wined3d_device_set_texture_stage_state(This
->wined3d_device
, Stage
, tss_lookup
[Type
], Value
);
1773 wined3d_mutex_unlock();
1778 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex
*iface
, DWORD Sampler
,
1779 D3DSAMPLERSTATETYPE Type
, DWORD
*pValue
)
1781 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1784 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, Sampler
, Type
, pValue
);
1786 wined3d_mutex_lock();
1787 hr
= wined3d_device_get_sampler_state(This
->wined3d_device
, Sampler
, Type
, pValue
);
1788 wined3d_mutex_unlock();
1793 static HRESULT WINAPI DECLSPEC_HOTPATCH
IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex
*iface
,
1794 DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
)
1796 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1799 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, Sampler
, Type
, Value
);
1801 wined3d_mutex_lock();
1802 hr
= wined3d_device_set_sampler_state(This
->wined3d_device
, Sampler
, Type
, Value
);
1803 wined3d_mutex_unlock();
1808 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex
*iface
,
1811 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1814 TRACE("iface %p, pass_count %p.\n", iface
, pNumPasses
);
1816 wined3d_mutex_lock();
1817 hr
= wined3d_device_validate_device(This
->wined3d_device
, pNumPasses
);
1818 wined3d_mutex_unlock();
1823 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1824 UINT PaletteNumber
, const PALETTEENTRY
*pEntries
)
1826 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1828 return D3DERR_INVALIDCALL
;
1831 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
1832 UINT PaletteNumber
, PALETTEENTRY
*pEntries
)
1834 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, PaletteNumber
, pEntries
);
1836 return D3DERR_INVALIDCALL
;
1839 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1842 FIXME("iface %p, palette_idx %u unimplemented.\n", iface
, PaletteNumber
);
1844 return D3DERR_INVALIDCALL
;
1847 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
,
1848 UINT
*PaletteNumber
)
1850 FIXME("iface %p, palette_idx %p.\n", iface
, PaletteNumber
);
1852 return D3DERR_INVALIDCALL
;
1855 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex
*iface
,
1858 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1861 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1863 wined3d_mutex_lock();
1864 hr
= wined3d_device_set_scissor_rect(This
->wined3d_device
, pRect
);
1865 wined3d_mutex_unlock();
1870 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*pRect
)
1872 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1875 TRACE("iface %p, rect %p.\n", iface
, pRect
);
1877 wined3d_mutex_lock();
1878 hr
= wined3d_device_get_scissor_rect(This
->wined3d_device
, pRect
);
1879 wined3d_mutex_unlock();
1884 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
,
1887 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1890 TRACE("iface %p, software %#x.\n", iface
, bSoftware
);
1892 wined3d_mutex_lock();
1893 hr
= wined3d_device_set_software_vertex_processing(This
->wined3d_device
, bSoftware
);
1894 wined3d_mutex_unlock();
1899 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
1901 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1904 TRACE("iface %p.\n", iface
);
1906 wined3d_mutex_lock();
1907 ret
= wined3d_device_get_software_vertex_processing(This
->wined3d_device
);
1908 wined3d_mutex_unlock();
1913 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float nSegments
)
1915 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1918 TRACE("iface %p, segment_count %.8e.\n", iface
, nSegments
);
1920 wined3d_mutex_lock();
1921 hr
= wined3d_device_set_npatch_mode(This
->wined3d_device
, nSegments
);
1922 wined3d_mutex_unlock();
1927 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
1929 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1932 TRACE("iface %p.\n", iface
);
1934 wined3d_mutex_lock();
1935 ret
= wined3d_device_get_npatch_mode(This
->wined3d_device
);
1936 wined3d_mutex_unlock();
1941 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
1942 D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
)
1944 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1947 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1948 iface
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1950 wined3d_mutex_lock();
1951 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1952 hr
= wined3d_device_draw_primitive(This
->wined3d_device
, StartVertex
,
1953 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1954 wined3d_mutex_unlock();
1959 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
1960 D3DPRIMITIVETYPE PrimitiveType
, INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
,
1961 UINT startIndex
, UINT primCount
)
1963 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1966 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1967 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1968 iface
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
,
1969 NumVertices
, startIndex
, primCount
);
1971 wined3d_mutex_lock();
1972 wined3d_device_set_base_vertex_index(This
->wined3d_device
, BaseVertexIndex
);
1973 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1974 hr
= wined3d_device_draw_indexed_primitive(This
->wined3d_device
, startIndex
,
1975 vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1976 wined3d_mutex_unlock();
1981 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
1982 D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, const void *pVertexStreamZeroData
,
1983 UINT VertexStreamZeroStride
)
1985 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
1988 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1989 iface
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1991 wined3d_mutex_lock();
1992 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
1993 hr
= wined3d_device_draw_primitive_up(This
->wined3d_device
,
1994 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1995 pVertexStreamZeroData
, VertexStreamZeroStride
);
1996 wined3d_mutex_unlock();
2001 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2002 D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
, UINT NumVertexIndices
,
2003 UINT PrimitiveCount
, const void *pIndexData
, D3DFORMAT IndexDataFormat
,
2004 const void *pVertexStreamZeroData
, UINT VertexStreamZeroStride
)
2006 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2009 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2010 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2011 iface
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
2012 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
2014 wined3d_mutex_lock();
2015 wined3d_device_set_primitive_type(This
->wined3d_device
, PrimitiveType
);
2016 hr
= wined3d_device_draw_indexed_primitive_up(This
->wined3d_device
,
2017 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
2018 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
2019 wined3d_mutex_unlock();
2024 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2025 UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
*pDestBuffer
,
2026 IDirect3DVertexDeclaration9
*pVertexDecl
, DWORD Flags
)
2028 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2029 IDirect3DVertexBuffer9Impl
*dest
= unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer
);
2030 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
2033 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2034 iface
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
, pVertexDecl
, Flags
);
2036 wined3d_mutex_lock();
2037 hr
= wined3d_device_process_vertices(This
->wined3d_device
, SrcStartIndex
, DestIndex
, VertexCount
,
2038 dest
->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
, dest
->fvf
);
2039 wined3d_mutex_unlock();
2044 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2045 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2047 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2048 IDirect3DVertexDeclaration9Impl
*object
;
2051 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2055 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2056 return D3DERR_INVALIDCALL
;
2059 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2062 ERR("Failed to allocate vertex declaration memory.\n");
2063 return E_OUTOFMEMORY
;
2066 hr
= vertexdeclaration_init(object
, This
, elements
);
2069 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2070 HeapFree(GetProcessHeap(), 0, object
);
2074 TRACE("Created vertex declaration %p.\n", object
);
2075 *declaration
= (IDirect3DVertexDeclaration9
*)object
;
2080 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2081 IDirect3DVertexDeclaration9
*declaration
)
2083 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2086 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2088 wined3d_mutex_lock();
2089 hr
= wined3d_device_set_vertex_declaration(This
->wined3d_device
,
2090 declaration
? ((IDirect3DVertexDeclaration9Impl
*)declaration
)->wineD3DVertexDeclaration
: NULL
);
2091 wined3d_mutex_unlock();
2096 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2097 IDirect3DVertexDeclaration9
**declaration
)
2099 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2100 struct wined3d_vertex_declaration
*wined3d_declaration
= NULL
;
2103 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2105 if (!declaration
) return D3DERR_INVALIDCALL
;
2107 wined3d_mutex_lock();
2108 hr
= wined3d_device_get_vertex_declaration(This
->wined3d_device
, &wined3d_declaration
);
2109 if (SUCCEEDED(hr
) && wined3d_declaration
)
2111 *declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2112 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2113 wined3d_vertex_declaration_decref(wined3d_declaration
);
2117 *declaration
= NULL
;
2119 wined3d_mutex_unlock();
2121 TRACE("Returning %p.\n", *declaration
);
2125 static IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
2127 D3DVERTEXELEMENT9
* elements
= NULL
;
2128 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
2129 int p
, low
, high
; /* deliberately signed */
2130 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
2132 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2135 high
= This
->numConvertedDecls
- 1;
2136 while(low
<= high
) {
2137 p
= (low
+ high
) >> 1;
2139 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
2140 TRACE("found %p\n", convertedDecls
[p
]);
2141 return convertedDecls
[p
];
2142 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
2148 TRACE("not found. Creating and inserting at position %d.\n", low
);
2150 hr
= vdecl_convert_fvf(fvf
, &elements
);
2151 if (hr
!= S_OK
) return NULL
;
2153 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration(&This
->IDirect3DDevice9Ex_iface
, elements
,
2155 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
2156 if (hr
!= S_OK
) return NULL
;
2158 if(This
->declArraySize
== This
->numConvertedDecls
) {
2159 int grow
= max(This
->declArraySize
/ 2, 8);
2160 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2161 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
2162 if(!convertedDecls
) {
2163 /* This will destroy it */
2164 IDirect3DVertexDeclaration9_Release(pDecl
);
2167 This
->convertedDecls
= convertedDecls
;
2168 This
->declArraySize
+= grow
;
2171 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
2172 convertedDecls
[low
] = pDecl
;
2173 This
->numConvertedDecls
++;
2175 /* Will prevent the decl from being destroyed */
2176 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
2177 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
2179 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
2183 static HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD FVF
)
2185 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2186 IDirect3DVertexDeclaration9
*decl
;
2189 TRACE("iface %p, fvf %#x.\n", iface
, FVF
);
2193 WARN("%#x is not a valid FVF\n", FVF
);
2197 wined3d_mutex_lock();
2198 decl
= getConvertedDecl(This
, FVF
);
2199 wined3d_mutex_unlock();
2203 /* Any situation when this should happen, except out of memory? */
2204 ERR("Failed to create a converted vertex declaration\n");
2205 return D3DERR_DRIVERINTERNALERROR
;
2208 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, decl
);
2209 if (FAILED(hr
)) ERR("Failed to set vertex declaration\n");
2214 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*pFVF
)
2216 IDirect3DVertexDeclaration9
*decl
;
2219 TRACE("iface %p, fvf %p.\n", iface
, pFVF
);
2221 hr
= IDirect3DDevice9_GetVertexDeclaration(iface
, &decl
);
2224 WARN("Failed to get vertex declaration, %#x\n", hr
);
2231 *pFVF
= ((IDirect3DVertexDeclaration9Impl
*)decl
)->convFVF
;
2232 IDirect3DVertexDeclaration9_Release(decl
);
2239 TRACE("Returning FVF %#x\n", *pFVF
);
2244 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2245 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2247 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2248 IDirect3DVertexShader9Impl
*object
;
2251 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2253 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2256 ERR("Failed to allocate vertex shader memory.\n");
2257 return E_OUTOFMEMORY
;
2260 hr
= vertexshader_init(object
, This
, byte_code
);
2263 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2264 HeapFree(GetProcessHeap(), 0, object
);
2268 TRACE("Created vertex shader %p.\n", object
);
2269 *shader
= &object
->IDirect3DVertexShader9_iface
;
2274 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex
*iface
,
2275 IDirect3DVertexShader9
*shader
)
2277 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2278 IDirect3DVertexShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
2281 TRACE("iface %p, shader %p.\n", iface
, shader
);
2283 wined3d_mutex_lock();
2284 hr
= wined3d_device_set_vertex_shader(This
->wined3d_device
,
2285 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2286 wined3d_mutex_unlock();
2291 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex
*iface
,
2292 IDirect3DVertexShader9
**shader
)
2294 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2295 struct wined3d_shader
*wined3d_shader
;
2297 TRACE("iface %p, shader %p.\n", iface
, shader
);
2299 wined3d_mutex_lock();
2300 wined3d_shader
= wined3d_device_get_vertex_shader(This
->wined3d_device
);
2303 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2304 IDirect3DVertexShader9_AddRef(*shader
);
2305 wined3d_shader_decref(wined3d_shader
);
2311 wined3d_mutex_unlock();
2313 TRACE("Returning %p.\n", *shader
);
2318 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2319 UINT reg_idx
, const float *data
, UINT count
)
2321 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2324 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2326 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2328 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2329 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2330 return D3DERR_INVALIDCALL
;
2333 wined3d_mutex_lock();
2334 hr
= wined3d_device_set_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2335 wined3d_mutex_unlock();
2340 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
2341 UINT reg_idx
, float *data
, UINT count
)
2343 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2346 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2348 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
2350 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2351 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
2352 return D3DERR_INVALIDCALL
;
2355 wined3d_mutex_lock();
2356 hr
= wined3d_device_get_vs_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2357 wined3d_mutex_unlock();
2362 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2363 UINT reg_idx
, const int *data
, UINT count
)
2365 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2368 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2370 wined3d_mutex_lock();
2371 hr
= wined3d_device_set_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2372 wined3d_mutex_unlock();
2377 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
2378 UINT reg_idx
, int *data
, UINT count
)
2380 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2383 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2385 wined3d_mutex_lock();
2386 hr
= wined3d_device_get_vs_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2387 wined3d_mutex_unlock();
2392 static HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2393 UINT reg_idx
, const BOOL
*data
, UINT count
)
2395 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2398 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2400 wined3d_mutex_lock();
2401 hr
= wined3d_device_set_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2402 wined3d_mutex_unlock();
2407 static HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
2408 UINT reg_idx
, BOOL
*data
, UINT count
)
2410 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2413 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2415 wined3d_mutex_lock();
2416 hr
= wined3d_device_get_vs_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2417 wined3d_mutex_unlock();
2422 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex
*iface
,
2423 UINT StreamNumber
, IDirect3DVertexBuffer9
*pStreamData
, UINT OffsetInBytes
, UINT Stride
)
2425 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2426 IDirect3DVertexBuffer9Impl
*streamdata
= unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData
);
2429 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2430 iface
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
2432 wined3d_mutex_lock();
2433 hr
= wined3d_device_set_stream_source(This
->wined3d_device
, StreamNumber
,
2434 streamdata
? streamdata
->wineD3DVertexBuffer
: NULL
,
2435 OffsetInBytes
, Stride
);
2436 wined3d_mutex_unlock();
2441 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex
*iface
,
2442 UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
*OffsetInBytes
, UINT
*pStride
)
2444 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2445 struct wined3d_buffer
*retStream
= NULL
;
2448 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2449 iface
, StreamNumber
, pStream
, OffsetInBytes
, pStride
);
2451 if(pStream
== NULL
){
2452 return D3DERR_INVALIDCALL
;
2455 wined3d_mutex_lock();
2456 hr
= wined3d_device_get_stream_source(This
->wined3d_device
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
2457 if (SUCCEEDED(hr
) && retStream
)
2459 *pStream
= wined3d_buffer_get_parent(retStream
);
2460 IDirect3DVertexBuffer9_AddRef(*pStream
);
2461 wined3d_buffer_decref(retStream
);
2467 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
2471 wined3d_mutex_unlock();
2476 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2477 UINT StreamNumber
, UINT Divider
)
2479 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2482 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, StreamNumber
, Divider
);
2484 wined3d_mutex_lock();
2485 hr
= wined3d_device_set_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2486 wined3d_mutex_unlock();
2491 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
,
2492 UINT StreamNumber
, UINT
*Divider
)
2494 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2497 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, StreamNumber
, Divider
);
2499 wined3d_mutex_lock();
2500 hr
= wined3d_device_get_stream_source_freq(This
->wined3d_device
, StreamNumber
, Divider
);
2501 wined3d_mutex_unlock();
2506 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex
*iface
,
2507 IDirect3DIndexBuffer9
*pIndexData
)
2509 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2510 IDirect3DIndexBuffer9Impl
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData
);
2513 TRACE("iface %p, buffer %p.\n", iface
, pIndexData
);
2515 wined3d_mutex_lock();
2516 hr
= wined3d_device_set_index_buffer(This
->wined3d_device
,
2517 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2518 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2519 wined3d_mutex_unlock();
2524 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex
*iface
,
2525 IDirect3DIndexBuffer9
**ppIndexData
)
2527 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2528 struct wined3d_buffer
*retIndexData
= NULL
;
2531 TRACE("iface %p, buffer %p.\n", iface
, ppIndexData
);
2533 if(ppIndexData
== NULL
){
2534 return D3DERR_INVALIDCALL
;
2537 wined3d_mutex_lock();
2538 hr
= wined3d_device_get_index_buffer(This
->wined3d_device
, &retIndexData
);
2539 if (SUCCEEDED(hr
) && retIndexData
)
2541 *ppIndexData
= wined3d_buffer_get_parent(retIndexData
);
2542 IDirect3DIndexBuffer9_AddRef(*ppIndexData
);
2543 wined3d_buffer_decref(retIndexData
);
2547 if (FAILED(hr
)) FIXME("Call to GetIndices failed\n");
2548 *ppIndexData
= NULL
;
2550 wined3d_mutex_unlock();
2555 static HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
2556 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
2558 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2559 IDirect3DPixelShader9Impl
*object
;
2562 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2564 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2567 FIXME("Failed to allocate pixel shader memory.\n");
2568 return E_OUTOFMEMORY
;
2571 hr
= pixelshader_init(object
, This
, byte_code
);
2574 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2575 HeapFree(GetProcessHeap(), 0, object
);
2579 TRACE("Created pixel shader %p.\n", object
);
2580 *shader
= &object
->IDirect3DPixelShader9_iface
;
2585 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex
*iface
,
2586 IDirect3DPixelShader9
*shader
)
2588 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2589 IDirect3DPixelShader9Impl
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
2592 TRACE("iface %p, shader %p.\n", iface
, shader
);
2594 wined3d_mutex_lock();
2595 hr
= wined3d_device_set_pixel_shader(This
->wined3d_device
,
2596 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
2597 wined3d_mutex_unlock();
2602 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex
*iface
,
2603 IDirect3DPixelShader9
**shader
)
2605 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2606 struct wined3d_shader
*wined3d_shader
;
2608 TRACE("iface %p, shader %p.\n", iface
, shader
);
2610 if (!shader
) return D3DERR_INVALIDCALL
;
2612 wined3d_mutex_lock();
2613 wined3d_shader
= wined3d_device_get_pixel_shader(This
->wined3d_device
);
2616 *shader
= wined3d_shader_get_parent(wined3d_shader
);
2617 IDirect3DPixelShader9_AddRef(*shader
);
2618 wined3d_shader_decref(wined3d_shader
);
2624 wined3d_mutex_unlock();
2626 TRACE("Returning %p.\n", *shader
);
2631 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2632 UINT reg_idx
, const float *data
, UINT count
)
2634 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2637 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2639 wined3d_mutex_lock();
2640 hr
= wined3d_device_set_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2641 wined3d_mutex_unlock();
2646 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
2647 UINT reg_idx
, float *data
, UINT count
)
2649 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2652 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2654 wined3d_mutex_lock();
2655 hr
= wined3d_device_get_ps_consts_f(This
->wined3d_device
, reg_idx
, data
, count
);
2656 wined3d_mutex_unlock();
2661 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2662 UINT reg_idx
, const int *data
, UINT count
)
2664 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2667 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2669 wined3d_mutex_lock();
2670 hr
= wined3d_device_set_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2671 wined3d_mutex_unlock();
2676 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
2677 UINT reg_idx
, int *data
, UINT count
)
2679 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2682 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2684 wined3d_mutex_lock();
2685 hr
= wined3d_device_get_ps_consts_i(This
->wined3d_device
, reg_idx
, data
, count
);
2686 wined3d_mutex_unlock();
2691 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2692 UINT reg_idx
, const BOOL
*data
, UINT count
)
2694 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2697 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2699 wined3d_mutex_lock();
2700 hr
= wined3d_device_set_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2701 wined3d_mutex_unlock();
2706 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
2707 UINT reg_idx
, BOOL
*data
, UINT count
)
2709 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2712 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
2714 wined3d_mutex_lock();
2715 hr
= wined3d_device_get_ps_consts_b(This
->wined3d_device
, reg_idx
, data
, count
);
2716 wined3d_mutex_unlock();
2721 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2722 const float *pNumSegs
, const D3DRECTPATCH_INFO
*pRectPatchInfo
)
2724 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2727 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2728 iface
, Handle
, pNumSegs
, pRectPatchInfo
);
2730 wined3d_mutex_lock();
2731 hr
= wined3d_device_draw_rect_patch(This
->wined3d_device
, Handle
,
2732 pNumSegs
, (const struct wined3d_rect_patch_info
*)pRectPatchInfo
);
2733 wined3d_mutex_unlock();
2738 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT Handle
,
2739 const float *pNumSegs
, const D3DTRIPATCH_INFO
*pTriPatchInfo
)
2741 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2744 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2745 iface
, Handle
, pNumSegs
, pTriPatchInfo
);
2747 wined3d_mutex_lock();
2748 hr
= wined3d_device_draw_tri_patch(This
->wined3d_device
, Handle
,
2749 pNumSegs
, (const struct wined3d_tri_patch_info
*)pTriPatchInfo
);
2750 wined3d_mutex_unlock();
2755 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT Handle
)
2757 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2760 TRACE("iface %p, handle %#x.\n", iface
, Handle
);
2762 wined3d_mutex_lock();
2763 hr
= wined3d_device_delete_patch(This
->wined3d_device
, Handle
);
2764 wined3d_mutex_unlock();
2769 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
,
2770 IDirect3DQuery9
**query
)
2772 IDirect3DDevice9Impl
*This
= impl_from_IDirect3DDevice9Ex(iface
);
2773 IDirect3DQuery9Impl
*object
;
2776 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
2778 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2781 ERR("Failed to allocate query memory.\n");
2782 return E_OUTOFMEMORY
;
2785 hr
= query_init(object
, This
, type
);
2788 WARN("Failed to initialize query, hr %#x.\n", hr
);
2789 HeapFree(GetProcessHeap(), 0, object
);
2793 TRACE("Created query %p.\n", object
);
2794 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
2795 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
2800 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
2801 UINT width
, UINT height
, float *rows
, float *columns
)
2803 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2804 iface
, width
, height
, rows
, columns
);
2809 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex
*iface
,
2810 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
2811 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
2813 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2814 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2815 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
2816 dst_descs
, operation
, offset_x
, offset_y
);
2821 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex
*iface
,
2822 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
2823 const RGNDATA
*dirty_region
, DWORD flags
)
2825 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2826 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
, flags
);
2831 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
2833 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
2838 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
2840 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
2845 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
2847 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
2852 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
2853 IDirect3DResource9
**resources
, UINT32 resource_count
)
2855 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2856 iface
, resources
, resource_count
);
2861 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
2863 FIXME("iface %p, max_latency %u stub!\n", iface
, max_latency
);
2868 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
2870 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
2877 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
2881 TRACE("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2884 FIXME("iface %p, dst_window %p stub!\n", iface
, dst_window
);
2889 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
2890 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2891 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2893 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2894 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2895 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2896 lockable
, surface
, shared_handle
, usage
);
2899 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2904 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
2905 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
2906 HANDLE
*shared_handle
, DWORD usage
)
2908 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2909 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
2914 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
2915 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
2916 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
2918 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2919 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2920 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
2921 discard
, surface
, shared_handle
, usage
);
2924 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
2929 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex
*iface
,
2930 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
2932 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface
, present_parameters
, mode
);
2937 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
2938 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
2940 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface
, swapchain_idx
, mode
, rotation
);
2945 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
2948 IDirect3DDevice9Impl_QueryInterface
,
2949 IDirect3DDevice9Impl_AddRef
,
2950 IDirect3DDevice9Impl_Release
,
2951 /* IDirect3DDevice9 */
2952 IDirect3DDevice9Impl_TestCooperativeLevel
,
2953 IDirect3DDevice9Impl_GetAvailableTextureMem
,
2954 IDirect3DDevice9Impl_EvictManagedResources
,
2955 IDirect3DDevice9Impl_GetDirect3D
,
2956 IDirect3DDevice9Impl_GetDeviceCaps
,
2957 IDirect3DDevice9Impl_GetDisplayMode
,
2958 IDirect3DDevice9Impl_GetCreationParameters
,
2959 IDirect3DDevice9Impl_SetCursorProperties
,
2960 IDirect3DDevice9Impl_SetCursorPosition
,
2961 IDirect3DDevice9Impl_ShowCursor
,
2962 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
2963 IDirect3DDevice9Impl_GetSwapChain
,
2964 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
2965 IDirect3DDevice9Impl_Reset
,
2966 IDirect3DDevice9Impl_Present
,
2967 IDirect3DDevice9Impl_GetBackBuffer
,
2968 IDirect3DDevice9Impl_GetRasterStatus
,
2969 IDirect3DDevice9Impl_SetDialogBoxMode
,
2970 IDirect3DDevice9Impl_SetGammaRamp
,
2971 IDirect3DDevice9Impl_GetGammaRamp
,
2972 IDirect3DDevice9Impl_CreateTexture
,
2973 IDirect3DDevice9Impl_CreateVolumeTexture
,
2974 IDirect3DDevice9Impl_CreateCubeTexture
,
2975 IDirect3DDevice9Impl_CreateVertexBuffer
,
2976 IDirect3DDevice9Impl_CreateIndexBuffer
,
2977 IDirect3DDevice9Impl_CreateRenderTarget
,
2978 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
2979 IDirect3DDevice9Impl_UpdateSurface
,
2980 IDirect3DDevice9Impl_UpdateTexture
,
2981 IDirect3DDevice9Impl_GetRenderTargetData
,
2982 IDirect3DDevice9Impl_GetFrontBufferData
,
2983 IDirect3DDevice9Impl_StretchRect
,
2984 IDirect3DDevice9Impl_ColorFill
,
2985 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
2986 IDirect3DDevice9Impl_SetRenderTarget
,
2987 IDirect3DDevice9Impl_GetRenderTarget
,
2988 IDirect3DDevice9Impl_SetDepthStencilSurface
,
2989 IDirect3DDevice9Impl_GetDepthStencilSurface
,
2990 IDirect3DDevice9Impl_BeginScene
,
2991 IDirect3DDevice9Impl_EndScene
,
2992 IDirect3DDevice9Impl_Clear
,
2993 IDirect3DDevice9Impl_SetTransform
,
2994 IDirect3DDevice9Impl_GetTransform
,
2995 IDirect3DDevice9Impl_MultiplyTransform
,
2996 IDirect3DDevice9Impl_SetViewport
,
2997 IDirect3DDevice9Impl_GetViewport
,
2998 IDirect3DDevice9Impl_SetMaterial
,
2999 IDirect3DDevice9Impl_GetMaterial
,
3000 IDirect3DDevice9Impl_SetLight
,
3001 IDirect3DDevice9Impl_GetLight
,
3002 IDirect3DDevice9Impl_LightEnable
,
3003 IDirect3DDevice9Impl_GetLightEnable
,
3004 IDirect3DDevice9Impl_SetClipPlane
,
3005 IDirect3DDevice9Impl_GetClipPlane
,
3006 IDirect3DDevice9Impl_SetRenderState
,
3007 IDirect3DDevice9Impl_GetRenderState
,
3008 IDirect3DDevice9Impl_CreateStateBlock
,
3009 IDirect3DDevice9Impl_BeginStateBlock
,
3010 IDirect3DDevice9Impl_EndStateBlock
,
3011 IDirect3DDevice9Impl_SetClipStatus
,
3012 IDirect3DDevice9Impl_GetClipStatus
,
3013 IDirect3DDevice9Impl_GetTexture
,
3014 IDirect3DDevice9Impl_SetTexture
,
3015 IDirect3DDevice9Impl_GetTextureStageState
,
3016 IDirect3DDevice9Impl_SetTextureStageState
,
3017 IDirect3DDevice9Impl_GetSamplerState
,
3018 IDirect3DDevice9Impl_SetSamplerState
,
3019 IDirect3DDevice9Impl_ValidateDevice
,
3020 IDirect3DDevice9Impl_SetPaletteEntries
,
3021 IDirect3DDevice9Impl_GetPaletteEntries
,
3022 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
3023 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
3024 IDirect3DDevice9Impl_SetScissorRect
,
3025 IDirect3DDevice9Impl_GetScissorRect
,
3026 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
3027 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
3028 IDirect3DDevice9Impl_SetNPatchMode
,
3029 IDirect3DDevice9Impl_GetNPatchMode
,
3030 IDirect3DDevice9Impl_DrawPrimitive
,
3031 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
3032 IDirect3DDevice9Impl_DrawPrimitiveUP
,
3033 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
3034 IDirect3DDevice9Impl_ProcessVertices
,
3035 IDirect3DDevice9Impl_CreateVertexDeclaration
,
3036 IDirect3DDevice9Impl_SetVertexDeclaration
,
3037 IDirect3DDevice9Impl_GetVertexDeclaration
,
3038 IDirect3DDevice9Impl_SetFVF
,
3039 IDirect3DDevice9Impl_GetFVF
,
3040 IDirect3DDevice9Impl_CreateVertexShader
,
3041 IDirect3DDevice9Impl_SetVertexShader
,
3042 IDirect3DDevice9Impl_GetVertexShader
,
3043 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
3044 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
3045 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
3046 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
3047 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
3048 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
3049 IDirect3DDevice9Impl_SetStreamSource
,
3050 IDirect3DDevice9Impl_GetStreamSource
,
3051 IDirect3DDevice9Impl_SetStreamSourceFreq
,
3052 IDirect3DDevice9Impl_GetStreamSourceFreq
,
3053 IDirect3DDevice9Impl_SetIndices
,
3054 IDirect3DDevice9Impl_GetIndices
,
3055 IDirect3DDevice9Impl_CreatePixelShader
,
3056 IDirect3DDevice9Impl_SetPixelShader
,
3057 IDirect3DDevice9Impl_GetPixelShader
,
3058 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
3059 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
3060 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
3061 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
3062 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
3063 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
3064 IDirect3DDevice9Impl_DrawRectPatch
,
3065 IDirect3DDevice9Impl_DrawTriPatch
,
3066 IDirect3DDevice9Impl_DeletePatch
,
3067 IDirect3DDevice9Impl_CreateQuery
,
3068 /* IDirect3DDevice9Ex */
3069 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
3070 IDirect3DDevice9ExImpl_ComposeRects
,
3071 IDirect3DDevice9ExImpl_PresentEx
,
3072 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
3073 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
3074 IDirect3DDevice9ExImpl_WaitForVBlank
,
3075 IDirect3DDevice9ExImpl_CheckResourceResidency
,
3076 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
3077 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
3078 IDirect3DDevice9ExImpl_CheckDeviceState
,
3079 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
3080 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
3081 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
3082 IDirect3DDevice9ExImpl_ResetEx
,
3083 IDirect3DDevice9ExImpl_GetDisplayModeEx
3086 static inline struct IDirect3DDevice9Impl
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3088 return CONTAINING_RECORD(device_parent
, struct IDirect3DDevice9Impl
, device_parent
);
3091 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3092 struct wined3d_device
*device
)
3094 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3097 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3099 TRACE("device_parent %p.\n", device_parent
);
3102 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
3103 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
3104 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, struct wined3d_surface
**surface
)
3106 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3107 IDirect3DSurface9Impl
*d3d_surface
;
3108 BOOL lockable
= TRUE
;
3111 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3112 "\tpool %#x, level %u, face %u, surface %p.\n",
3113 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3115 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& D3DUSAGE_DYNAMIC
))
3118 hr
= IDirect3DDevice9Impl_CreateSurface(device
, width
, height
,
3119 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
3120 (IDirect3DSurface9
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
3123 WARN("Failed to create surface, hr %#x.\n", hr
);
3127 *surface
= d3d_surface
->wined3d_surface
;
3128 wined3d_surface_incref(*surface
);
3130 d3d_surface
->container
= container_parent
;
3131 IDirect3DDevice9Ex_Release(d3d_surface
->parentDevice
);
3132 d3d_surface
->parentDevice
= NULL
;
3134 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3135 d3d_surface
->forwardReference
= container_parent
;
3140 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
3141 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
3142 WINED3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, BOOL lockable
,
3143 struct wined3d_surface
**surface
)
3145 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3146 IDirect3DSurface9Impl
*d3d_surface
;
3149 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3150 "\tmultisample_quality %u, lockable %u, surface %p.\n",
3151 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
3152 multisample_quality
, lockable
, surface
);
3154 hr
= IDirect3DDevice9Impl_CreateRenderTarget(&device
->IDirect3DDevice9Ex_iface
, width
, height
,
3155 d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
, lockable
,
3156 (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3159 WARN("Failed to create rendertarget, hr %#x.\n", hr
);
3163 *surface
= d3d_surface
->wined3d_surface
;
3164 wined3d_surface_incref(*surface
);
3166 d3d_surface
->container
= container_parent
;
3167 /* Implicit surfaces are created with an refcount of 0 */
3168 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3173 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
3174 UINT width
, UINT height
, enum wined3d_format_id format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3175 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
3177 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3178 IDirect3DSurface9Impl
*d3d_surface
;
3181 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3182 "\tmultisample_quality %u, discard %u, surface %p.\n",
3183 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3185 hr
= IDirect3DDevice9Impl_CreateDepthStencilSurface(&device
->IDirect3DDevice9Ex_iface
, width
,
3186 height
, d3dformat_from_wined3dformat(format
), multisample_type
, multisample_quality
,
3187 discard
, (IDirect3DSurface9
**)&d3d_surface
, NULL
);
3190 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr
);
3194 *surface
= d3d_surface
->wined3d_surface
;
3195 wined3d_surface_incref(*surface
);
3196 d3d_surface
->container
= (IUnknown
*)&device
->IDirect3DDevice9Ex_iface
;
3197 /* Implicit surfaces are created with an refcount of 0 */
3198 IDirect3DSurface9_Release(&d3d_surface
->IDirect3DSurface9_iface
);
3203 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
3204 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
3205 WINED3DPOOL pool
, DWORD usage
, struct wined3d_volume
**volume
)
3207 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3208 IDirect3DVolume9Impl
*object
;
3211 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3212 "format %#x, pool %#x, usage %#x, volume %p\n",
3213 device_parent
, container_parent
, width
, height
, depth
,
3214 format
, pool
, usage
, volume
);
3216 /* Allocate the storage for the device */
3217 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3220 FIXME("Allocation of memory failed\n");
3222 return D3DERR_OUTOFVIDEOMEMORY
;
3225 hr
= volume_init(object
, device
, width
, height
, depth
, usage
, format
, pool
);
3228 WARN("Failed to initialize volume, hr %#x.\n", hr
);
3229 HeapFree(GetProcessHeap(), 0, object
);
3233 *volume
= object
->wined3d_volume
;
3234 wined3d_volume_incref(*volume
);
3235 IDirect3DVolume9_Release(&object
->IDirect3DVolume9_iface
);
3237 object
->container
= container_parent
;
3238 object
->forwardReference
= container_parent
;
3240 TRACE("Created volume %p.\n", object
);
3245 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3246 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3248 struct IDirect3DDevice9Impl
*device
= device_from_device_parent(device_parent
);
3249 D3DPRESENT_PARAMETERS local_parameters
;
3250 IDirect3DSwapChain9
*d3d_swapchain
;
3253 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3255 /* Copy the presentation parameters */
3256 local_parameters
.BackBufferWidth
= desc
->backbuffer_width
;
3257 local_parameters
.BackBufferHeight
= desc
->backbuffer_height
;
3258 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(desc
->backbuffer_format
);
3259 local_parameters
.BackBufferCount
= desc
->backbuffer_count
;
3260 local_parameters
.MultiSampleType
= desc
->multisample_type
;
3261 local_parameters
.MultiSampleQuality
= desc
->multisample_quality
;
3262 local_parameters
.SwapEffect
= desc
->swap_effect
;
3263 local_parameters
.hDeviceWindow
= desc
->device_window
;
3264 local_parameters
.Windowed
= desc
->windowed
;
3265 local_parameters
.EnableAutoDepthStencil
= desc
->enable_auto_depth_stencil
;
3266 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(desc
->auto_depth_stencil_format
);
3267 local_parameters
.Flags
= desc
->flags
;
3268 local_parameters
.FullScreen_RefreshRateInHz
= desc
->refresh_rate
;
3269 local_parameters
.PresentationInterval
= desc
->swap_interval
;
3271 hr
= IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device
->IDirect3DDevice9Ex_iface
,
3272 &local_parameters
, &d3d_swapchain
);
3275 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3280 *swapchain
= ((IDirect3DSwapChain9Impl
*)d3d_swapchain
)->wined3d_swapchain
;
3281 wined3d_swapchain_incref(*swapchain
);
3282 IDirect3DSwapChain9_Release((IDirect3DSwapChain9
*)d3d_swapchain
);
3284 /* Copy back the presentation parameters */
3285 desc
->backbuffer_width
= local_parameters
.BackBufferWidth
;
3286 desc
->backbuffer_height
= local_parameters
.BackBufferHeight
;
3287 desc
->backbuffer_format
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
3288 desc
->backbuffer_count
= local_parameters
.BackBufferCount
;
3289 desc
->multisample_type
= local_parameters
.MultiSampleType
;
3290 desc
->multisample_quality
= local_parameters
.MultiSampleQuality
;
3291 desc
->swap_effect
= local_parameters
.SwapEffect
;
3292 desc
->device_window
= local_parameters
.hDeviceWindow
;
3293 desc
->windowed
= local_parameters
.Windowed
;
3294 desc
->enable_auto_depth_stencil
= local_parameters
.EnableAutoDepthStencil
;
3295 desc
->auto_depth_stencil_format
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
3296 desc
->flags
= local_parameters
.Flags
;
3297 desc
->refresh_rate
= local_parameters
.FullScreen_RefreshRateInHz
;
3298 desc
->swap_interval
= local_parameters
.PresentationInterval
;
3303 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3305 device_parent_wined3d_device_created
,
3306 device_parent_mode_changed
,
3307 device_parent_create_surface
,
3308 device_parent_create_rendertarget
,
3309 device_parent_create_depth_stencil
,
3310 device_parent_create_volume
,
3311 device_parent_create_swapchain
,
3314 static void setup_fpu(void)
3316 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3318 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3319 cw
= (cw
& ~0xf3f) | 0x3f;
3320 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3321 #elif defined(__i386__) && defined(_MSC_VER)
3324 cw
= (cw
& ~0xf3f) | 0x3f;
3327 FIXME("FPU setup not implemented for this platform.\n");
3331 HRESULT
device_init(IDirect3DDevice9Impl
*device
, IDirect3D9Impl
*parent
, struct wined3d
*wined3d
,
3332 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
3333 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
3335 struct wined3d_swapchain_desc
*swapchain_desc
;
3340 FIXME("Ignoring display mode.\n");
3342 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &Direct3DDevice9_Vtbl
;
3343 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
3346 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3348 wined3d_mutex_lock();
3349 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3350 &device
->device_parent
, &device
->wined3d_device
);
3353 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3354 wined3d_mutex_unlock();
3358 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
3362 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
3363 count
= caps
.NumberOfAdaptersInGroup
;
3366 if (flags
& D3DCREATE_MULTITHREADED
)
3367 wined3d_device_set_multithreaded(device
->wined3d_device
);
3369 if (!parameters
->Windowed
)
3372 focus_window
= parameters
->hDeviceWindow
;
3373 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3375 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3376 wined3d_device_decref(device
->wined3d_device
);
3377 wined3d_mutex_unlock();
3381 for (i
= 0; i
< count
; ++i
)
3383 HWND device_window
= parameters
[i
].hDeviceWindow
;
3385 if (!device_window
) device_window
= focus_window
;
3386 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3387 parameters
[i
].BackBufferWidth
,
3388 parameters
[i
].BackBufferHeight
);
3392 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
3393 if (!swapchain_desc
)
3395 ERR("Failed to allocate wined3d parameters.\n");
3396 wined3d_device_decref(device
->wined3d_device
);
3397 wined3d_mutex_unlock();
3398 return E_OUTOFMEMORY
;
3401 for (i
= 0; i
< count
; ++i
)
3403 swapchain_desc
[i
].backbuffer_width
= parameters
[i
].BackBufferWidth
;
3404 swapchain_desc
[i
].backbuffer_height
= parameters
[i
].BackBufferHeight
;
3405 swapchain_desc
[i
].backbuffer_format
= wined3dformat_from_d3dformat(parameters
[i
].BackBufferFormat
);
3406 swapchain_desc
[i
].backbuffer_count
= parameters
[i
].BackBufferCount
;
3407 swapchain_desc
[i
].multisample_type
= parameters
[i
].MultiSampleType
;
3408 swapchain_desc
[i
].multisample_quality
= parameters
[i
].MultiSampleQuality
;
3409 swapchain_desc
[i
].swap_effect
= parameters
[i
].SwapEffect
;
3410 swapchain_desc
[i
].device_window
= parameters
[i
].hDeviceWindow
;
3411 swapchain_desc
[i
].windowed
= parameters
[i
].Windowed
;
3412 swapchain_desc
[i
].enable_auto_depth_stencil
= parameters
[i
].EnableAutoDepthStencil
;
3413 swapchain_desc
[i
].auto_depth_stencil_format
=
3414 wined3dformat_from_d3dformat(parameters
[i
].AutoDepthStencilFormat
);
3415 swapchain_desc
[i
].flags
= parameters
[i
].Flags
;
3416 swapchain_desc
[i
].refresh_rate
= parameters
[i
].FullScreen_RefreshRateInHz
;
3417 swapchain_desc
[i
].swap_interval
= parameters
[i
].PresentationInterval
;
3418 swapchain_desc
[i
].auto_restore_display_mode
= TRUE
;
3421 hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
);
3424 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3425 wined3d_device_release_focus_window(device
->wined3d_device
);
3426 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3427 wined3d_device_decref(device
->wined3d_device
);
3428 wined3d_mutex_unlock();
3432 wined3d_mutex_unlock();
3434 for (i
= 0; i
< count
; ++i
)
3436 parameters
[i
].BackBufferWidth
= swapchain_desc
[i
].backbuffer_width
;
3437 parameters
[i
].BackBufferHeight
= swapchain_desc
[i
].backbuffer_height
;
3438 parameters
[i
].BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
[i
].backbuffer_format
);
3439 parameters
[i
].BackBufferCount
= swapchain_desc
[i
].backbuffer_count
;
3440 parameters
[i
].MultiSampleType
= swapchain_desc
[i
].multisample_type
;
3441 parameters
[i
].MultiSampleQuality
= swapchain_desc
[i
].multisample_quality
;
3442 parameters
[i
].SwapEffect
= swapchain_desc
[i
].swap_effect
;
3443 parameters
[i
].hDeviceWindow
= swapchain_desc
[i
].device_window
;
3444 parameters
[i
].Windowed
= swapchain_desc
[i
].windowed
;
3445 parameters
[i
].EnableAutoDepthStencil
= swapchain_desc
[i
].enable_auto_depth_stencil
;
3446 parameters
[i
].AutoDepthStencilFormat
=
3447 d3dformat_from_wined3dformat(swapchain_desc
[i
].auto_depth_stencil_format
);
3448 parameters
[i
].Flags
= swapchain_desc
[i
].flags
;
3449 parameters
[i
].FullScreen_RefreshRateInHz
= swapchain_desc
[i
].refresh_rate
;
3450 parameters
[i
].PresentationInterval
= swapchain_desc
[i
].swap_interval
;
3452 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
3454 /* Initialize the converted declaration array. This creates a valid pointer
3455 * and when adding decls HeapReAlloc() can be used without further checking. */
3456 device
->convertedDecls
= HeapAlloc(GetProcessHeap(), 0, 0);
3457 if (!device
->convertedDecls
)
3459 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3460 wined3d_mutex_lock();
3461 wined3d_device_uninit_3d(device
->wined3d_device
);
3462 wined3d_device_release_focus_window(device
->wined3d_device
);
3463 wined3d_device_decref(device
->wined3d_device
);
3464 wined3d_mutex_unlock();
3465 return E_OUTOFMEMORY
;
3468 device
->d3d_parent
= &parent
->IDirect3D9Ex_iface
;
3469 IDirect3D9_AddRef(device
->d3d_parent
);