po: Update Korean translation.
[wine/multimedia.git] / dlls / ddraw / ddraw_private.h
blobca1581779ccf0659328a5b43c74e63c1b4e10a6f
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42 /*****************************************************************************
43 * IParent - a helper interface
44 *****************************************************************************/
45 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
46 typedef struct IParent *LPPARENT, *PPARENT;
48 #define INTERFACE IParent
49 DECLARE_INTERFACE_(IParent,IUnknown)
51 /*** IUnknown methods ***/
52 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
53 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
54 STDMETHOD_(ULONG,Release)(THIS) PURE;
56 #undef INTERFACE
58 #if !defined(__cplusplus) || defined(CINTERFACE)
59 /*** IUnknown methods ***/
60 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
61 #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p)
62 #define IParent_Release(p) (p)->lpVtbl->Release(p)
63 #endif
66 /* Typdef the interfaces */
67 typedef struct IDirectDrawImpl IDirectDrawImpl;
68 typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
69 typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
70 typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
71 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
72 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
73 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
74 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
75 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
76 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
77 typedef struct IParentImpl IParentImpl;
79 /* Callbacks for implicit object destruction */
80 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
82 /* Global critical section */
83 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
85 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
87 /*****************************************************************************
88 * IDirectDraw implementation structure
89 *****************************************************************************/
90 struct FvfToDecl
92 DWORD fvf;
93 IWineD3DVertexDeclaration *decl;
96 struct IDirectDrawImpl
98 /* Interfaces */
99 IDirectDraw7 IDirectDraw7_iface;
100 IDirectDraw4 IDirectDraw4_iface;
101 IDirectDraw3 IDirectDraw3_iface;
102 IDirectDraw2 IDirectDraw2_iface;
103 IDirectDraw IDirectDraw_iface;
104 IDirect3D7 IDirect3D7_iface;
105 IDirect3D3 IDirect3D3_iface;
106 IDirect3D2 IDirect3D2_iface;
107 IDirect3D IDirect3D_iface;
108 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
110 /* See comment in IDirectDraw::AddRef */
111 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
113 /* WineD3D linkage */
114 IWineD3D *wineD3D;
115 IWineD3DDevice *wineD3DDevice;
116 BOOL d3d_initialized;
118 /* Misc ddraw fields */
119 UINT total_vidmem;
120 DWORD cur_scanline;
121 BOOL fake_vblank;
122 BOOL initialized;
124 /* DirectDraw things, which are not handled by WineD3D */
125 DWORD cooperative_level;
127 DWORD orig_width, orig_height;
128 DWORD orig_bpp;
130 /* D3D things */
131 IDirectDrawSurfaceImpl *d3d_target;
132 HWND d3d_window;
133 IDirect3DDeviceImpl *d3ddevice;
134 int d3dversion;
136 /* Various HWNDs */
137 HWND focuswindow;
138 HWND devicewindow;
139 HWND dest_window;
141 /* The surface type to request */
142 WINED3DSURFTYPE ImplType;
144 /* Helpers for surface creation */
145 IDirectDrawSurfaceImpl *tex_root;
146 BOOL depthstencil;
148 /* For the dll unload cleanup code */
149 struct list ddraw_list_entry;
150 /* The surface list - can't relay this to WineD3D
151 * because of IParent
153 struct list surface_list;
154 LONG surfaces;
156 /* FVF management */
157 struct FvfToDecl *decls;
158 UINT numConvertedDecls, declArraySize;
161 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
163 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
165 /* Helper structures */
166 typedef struct EnumDisplayModesCBS
168 void *context;
169 LPDDENUMMODESCALLBACK2 callback;
170 } EnumDisplayModesCBS;
172 typedef struct EnumSurfacesCBS
174 void *context;
175 LPDDENUMSURFACESCALLBACK7 callback;
176 LPDDSURFACEDESC2 pDDSD;
177 DWORD Flags;
178 } EnumSurfacesCBS;
180 /* Utility functions */
181 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
182 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
183 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
184 DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
185 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
187 /* The default surface type */
188 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
190 extern typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
191 extern typeof(WineDirect3DCreate) *pWineDirect3DCreate DECLSPEC_HIDDEN;
194 /*****************************************************************************
195 * IDirectDrawSurface implementation structure
196 *****************************************************************************/
198 struct IDirectDrawSurfaceImpl
200 /* IUnknown fields */
201 const IDirectDrawSurface7Vtbl *lpVtbl;
202 const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
203 const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
204 const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
205 const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
207 LONG ref;
208 IUnknown *ifaceToRelease;
210 int version;
212 /* Connections to other Objects */
213 IDirectDrawImpl *ddraw;
214 IWineD3DSurface *WineD3DSurface;
215 IWineD3DBaseTexture *wineD3DTexture;
216 IWineD3DSwapChain *wineD3DSwapChain;
218 /* This implementation handles attaching surfaces to other surfaces */
219 IDirectDrawSurfaceImpl *next_attached;
220 IDirectDrawSurfaceImpl *first_attached;
222 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
223 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
224 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
225 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
227 #define MAX_COMPLEX_ATTACHED 6
228 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED];
229 /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
230 * but no pointer to prevent temptations to traverse it in the wrong direction.
232 BOOL is_complex_root;
234 /* Surface description, for GetAttachedSurface */
235 DDSURFACEDESC2 surface_desc;
237 /* Misc things */
238 DWORD uniqueness_value;
239 UINT mipmap_level;
240 WINED3DSURFTYPE ImplType;
242 /* For D3DDevice creation */
243 BOOL isRenderTarget;
245 /* Clipper objects */
246 IDirectDrawClipperImpl *clipper;
248 /* For the ddraw surface list */
249 struct list surface_list_entry;
251 DWORD Handle;
254 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
255 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
256 DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
258 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
260 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
263 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
265 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
268 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
270 return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
273 /* Get the number of bytes per pixel for a given surface */
274 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
275 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
277 /*****************************************************************************
278 * IParent Implementation
279 *****************************************************************************/
280 struct IParentImpl
282 /* IUnknown fields */
283 const IParentVtbl *lpVtbl;
284 LONG ref;
286 /* IParentImpl fields */
287 IUnknown *child;
291 void ddraw_parent_init(IParentImpl *parent) DECLSPEC_HIDDEN;
293 /*****************************************************************************
294 * IDirect3DDevice implementation
295 *****************************************************************************/
297 #define DDRAW_INVALID_HANDLE ~0U
299 enum ddraw_handle_type
301 DDRAW_HANDLE_FREE,
302 DDRAW_HANDLE_MATERIAL,
303 DDRAW_HANDLE_MATRIX,
304 DDRAW_HANDLE_STATEBLOCK,
305 DDRAW_HANDLE_SURFACE,
308 struct ddraw_handle_entry
310 void *object;
311 enum ddraw_handle_type type;
314 struct ddraw_handle_table
316 struct ddraw_handle_entry *entries;
317 struct ddraw_handle_entry *free_entries;
318 UINT table_size;
319 UINT entry_count;
322 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
323 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
324 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
325 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
326 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
328 struct IDirect3DDeviceImpl
330 /* IUnknown */
331 const IDirect3DDevice7Vtbl *lpVtbl;
332 const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
333 const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
334 const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
335 LONG ref;
337 /* Other object connections */
338 IWineD3DDevice *wineD3DDevice;
339 IDirectDrawImpl *ddraw;
340 IWineD3DBuffer *indexbuffer;
341 IDirectDrawSurfaceImpl *target;
343 /* Viewport management */
344 IDirect3DViewportImpl *viewport_list;
345 IDirect3DViewportImpl *current_viewport;
346 D3DVIEWPORT7 active_viewport;
348 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
349 BOOL legacyTextureBlending;
351 /* Light state */
352 DWORD material;
354 /* Rendering functions to wrap D3D(1-3) to D3D7 */
355 D3DPRIMITIVETYPE primitive_type;
356 DWORD vertex_type;
357 DWORD render_flags;
358 DWORD nb_vertices;
359 LPBYTE vertex_buffer;
360 DWORD vertex_size;
361 DWORD buffer_size;
363 /* Handle management */
364 struct ddraw_handle_table handle_table;
365 D3DMATRIXHANDLE world, proj, view;
368 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
369 IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
371 /* The IID */
372 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
374 /* Helper functions */
375 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
376 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
378 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
380 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
383 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
385 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
388 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
390 return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
393 /* Structures */
394 struct EnumTextureFormatsCBS
396 LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
397 LPD3DENUMPIXELFORMATSCALLBACK cbv7;
398 void *Context;
401 /* Structure for EnumZBufferFormats */
402 struct EnumZBufferFormatsData
404 LPD3DENUMPIXELFORMATSCALLBACK Callback;
405 void *Context;
408 /*****************************************************************************
409 * IDirectDrawClipper implementation structure
410 *****************************************************************************/
411 struct IDirectDrawClipperImpl
413 /* IUnknown fields */
414 const IDirectDrawClipperVtbl *lpVtbl;
415 LONG ref;
417 IWineD3DClipper *wineD3DClipper;
418 BOOL initialized;
421 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
423 /*****************************************************************************
424 * IDirectDrawPalette implementation structure
425 *****************************************************************************/
426 struct IDirectDrawPaletteImpl
428 /* IUnknown fields */
429 const IDirectDrawPaletteVtbl *lpVtbl;
430 LONG ref;
432 /* WineD3D uplink */
433 IWineD3DPalette *wineD3DPalette;
435 /* IDirectDrawPalette fields */
436 IUnknown *ifaceToRelease;
439 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
440 IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
442 /******************************************************************************
443 * DirectDraw ClassFactory implementation - incomplete
444 ******************************************************************************/
445 typedef struct
447 const IClassFactoryVtbl *lpVtbl;
449 LONG ref;
450 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
451 } IClassFactoryImpl;
453 /* Helper structures */
454 struct object_creation_info
456 const CLSID *clsid;
457 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
458 void **ppObj);
461 /******************************************************************************
462 * IDirect3DLight implementation structure - Wraps to D3D7
463 ******************************************************************************/
464 struct IDirect3DLightImpl
466 const IDirect3DLightVtbl *lpVtbl;
467 LONG ref;
469 /* IDirect3DLight fields */
470 IDirectDrawImpl *ddraw;
472 /* If this light is active for one viewport, put the viewport here */
473 IDirect3DViewportImpl *active_viewport;
475 D3DLIGHT2 light;
476 D3DLIGHT7 light7;
478 DWORD dwLightIndex;
480 /* Chained list used for adding / removing from viewports */
481 IDirect3DLightImpl *next;
484 /* Helper functions */
485 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
486 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
487 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
489 /******************************************************************************
490 * IDirect3DMaterial implementation structure - Wraps to D3D7
491 ******************************************************************************/
492 struct IDirect3DMaterialImpl
494 const IDirect3DMaterial3Vtbl *lpVtbl;
495 const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
496 const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
497 LONG ref;
499 /* IDirect3DMaterial2 fields */
500 IDirectDrawImpl *ddraw;
501 IDirect3DDeviceImpl *active_device;
503 D3DMATERIAL mat;
504 DWORD Handle;
507 /* Helper functions */
508 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
509 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
511 /*****************************************************************************
512 * IDirect3DViewport - Wraps to D3D7
513 *****************************************************************************/
514 struct IDirect3DViewportImpl
516 const IDirect3DViewport3Vtbl *lpVtbl;
517 LONG ref;
519 /* IDirect3DViewport fields */
520 IDirectDrawImpl *ddraw;
522 /* If this viewport is active for one device, put the device here */
523 IDirect3DDeviceImpl *active_device;
525 DWORD num_lights;
526 DWORD map_lights;
528 int use_vp2;
530 union
532 D3DVIEWPORT vp1;
533 D3DVIEWPORT2 vp2;
534 } viewports;
536 /* Field used to chain viewports together */
537 IDirect3DViewportImpl *next;
539 /* Lights list */
540 IDirect3DLightImpl *lights;
542 /* Background material */
543 IDirect3DMaterialImpl *background;
546 /* Helper functions */
547 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
548 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
550 /*****************************************************************************
551 * IDirect3DExecuteBuffer - Wraps to D3D7
552 *****************************************************************************/
553 struct IDirect3DExecuteBufferImpl
555 /* IUnknown */
556 const IDirect3DExecuteBufferVtbl *lpVtbl;
557 LONG ref;
559 /* IDirect3DExecuteBuffer fields */
560 IDirectDrawImpl *ddraw;
561 IDirect3DDeviceImpl *d3ddev;
563 D3DEXECUTEBUFFERDESC desc;
564 D3DEXECUTEDATA data;
566 /* This buffer will store the transformed vertices */
567 void *vertex_data;
568 WORD *indices;
569 int nb_indices;
571 /* This flags is set to TRUE if we allocated ourselves the
572 * data buffer
574 BOOL need_free;
577 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
578 IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
580 /* The execute function */
581 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
582 IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
584 /*****************************************************************************
585 * IDirect3DVertexBuffer
586 *****************************************************************************/
587 struct IDirect3DVertexBufferImpl
589 /*** IUnknown Methods ***/
590 const IDirect3DVertexBuffer7Vtbl *lpVtbl;
591 const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
592 LONG ref;
594 /*** WineD3D and ddraw links ***/
595 IWineD3DBuffer *wineD3DVertexBuffer;
596 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
597 IDirectDrawImpl *ddraw;
599 /*** Storage for D3D7 specific things ***/
600 DWORD Caps;
601 DWORD fvf;
604 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
605 IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
607 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
609 return (IDirect3DVertexBufferImpl *)((char*)iface
610 - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
613 /*****************************************************************************
614 * Helper functions from utils.c
615 *****************************************************************************/
617 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
618 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
620 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
621 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
623 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
624 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
625 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
626 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
627 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
628 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
629 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
630 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
632 /* This only needs to be here as long the processvertices functionality of
633 * IDirect3DExecuteBuffer isn't in WineD3D */
634 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
636 /* Helper function in main.c */
637 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
639 /* Used for generic dumping */
640 typedef struct
642 DWORD val;
643 const char* name;
644 } flag_info;
646 #define FE(x) { x, #x }
648 typedef struct
650 DWORD val;
651 const char* name;
652 void (*func)(const void *);
653 ptrdiff_t offset;
654 } member_info;
656 /* Structure copy */
657 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
659 #define DD_STRUCT_COPY_BYSIZE(to,from) \
660 do { \
661 DWORD __size = (to)->dwSize; \
662 DWORD __copysize = __size; \
663 DWORD __resetsize = __size; \
664 assert(to != from); \
665 if (__resetsize > sizeof(*to)) \
666 __resetsize = sizeof(*to); \
667 memset(to,0,__resetsize); \
668 if ((from)->dwSize < __size) \
669 __copysize = (from)->dwSize; \
670 memcpy(to,from,__copysize); \
671 (to)->dwSize = __size;/*restore size*/ \
672 } while (0)
675 #endif
677 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;