1 @ stdcall wined3d_mutex_lock
()
2 @ stdcall wined3d_mutex_unlock
()
4 @ cdecl wined3d_check_depth_stencil_match
(ptr long long long long long
)
5 @ cdecl wined3d_check_device_format
(ptr long long long long long long
)
6 @ cdecl wined3d_check_device_format_conversion
(ptr long long long long
)
7 @ cdecl wined3d_check_device_multisample_type
(ptr long long long long long ptr
)
8 @ cdecl wined3d_check_device_type
(ptr long long long long long
)
9 @ cdecl wined3d_create
(long long
)
10 @ cdecl wined3d_decref
(ptr
)
11 @ cdecl wined3d_enum_adapter_modes
(ptr long long long long ptr
)
12 @ cdecl wined3d_get_adapter_count
(ptr
)
13 @ cdecl wined3d_get_adapter_display_mode
(ptr long ptr ptr
)
14 @ cdecl wined3d_get_adapter_identifier
(ptr long long ptr
)
15 @ cdecl wined3d_get_adapter_mode_count
(ptr long long long
)
16 @ cdecl wined3d_get_adapter_monitor
(ptr long
)
17 @ cdecl wined3d_get_adapter_raster_status
(ptr long ptr
)
18 @ cdecl wined3d_get_device_caps
(ptr long long ptr
)
19 @ cdecl wined3d_incref
(ptr
)
20 @ cdecl wined3d_register_software_device
(ptr ptr
)
21 @ cdecl wined3d_set_adapter_display_mode
(ptr long ptr
)
23 @ cdecl wined3d_buffer_create
(ptr ptr ptr ptr ptr ptr
)
24 @ cdecl wined3d_buffer_create_ib
(ptr long long long ptr ptr ptr
)
25 @ cdecl wined3d_buffer_create_vb
(ptr long long long ptr ptr ptr
)
26 @ cdecl wined3d_buffer_decref
(ptr
)
27 @ cdecl wined3d_buffer_get_parent
(ptr
)
28 @ cdecl wined3d_buffer_get_priority
(ptr
)
29 @ cdecl wined3d_buffer_get_resource
(ptr
)
30 @ cdecl wined3d_buffer_incref
(ptr
)
31 @ cdecl wined3d_buffer_map
(ptr long long ptr long
)
32 @ cdecl wined3d_buffer_preload
(ptr
)
33 @ cdecl wined3d_buffer_set_priority
(ptr long
)
34 @ cdecl wined3d_buffer_unmap
(ptr
)
36 @ cdecl wined3d_device_acquire_focus_window
(ptr ptr
)
37 @ cdecl wined3d_device_begin_scene
(ptr
)
38 @ cdecl wined3d_device_begin_stateblock
(ptr
)
39 @ cdecl wined3d_device_clear
(ptr long ptr long ptr float long
)
40 @ cdecl wined3d_device_clear_rendertarget_view
(ptr ptr ptr
)
41 @ cdecl wined3d_device_color_fill
(ptr ptr ptr ptr
)
42 @ cdecl wined3d_device_create
(ptr long long ptr long long ptr ptr
)
43 @ cdecl wined3d_device_decref
(ptr
)
44 @ cdecl wined3d_device_draw_indexed_primitive
(ptr long long
)
45 @ cdecl wined3d_device_draw_indexed_primitive_instanced
(ptr long long long long
)
46 @ cdecl wined3d_device_draw_primitive
(ptr long long
)
47 @ cdecl wined3d_device_end_scene
(ptr
)
48 @ cdecl wined3d_device_end_stateblock
(ptr ptr
)
49 @ cdecl wined3d_device_evict_managed_resources
(ptr
)
50 @ cdecl wined3d_device_get_available_texture_mem
(ptr
)
51 @ cdecl wined3d_device_get_back_buffer
(ptr long long long ptr
)
52 @ cdecl wined3d_device_get_base_vertex_index
(ptr
)
53 @ cdecl wined3d_device_get_clip_plane
(ptr long ptr
)
54 @ cdecl wined3d_device_get_clip_status
(ptr ptr
)
55 @ cdecl wined3d_device_get_creation_parameters
(ptr ptr
)
56 @ cdecl wined3d_device_get_depth_stencil
(ptr
)
57 @ cdecl wined3d_device_get_device_caps
(ptr ptr
)
58 @ cdecl wined3d_device_get_display_mode
(ptr long ptr ptr
)
59 @ cdecl wined3d_device_get_front_buffer_data
(ptr long ptr
)
60 @ cdecl wined3d_device_get_gamma_ramp
(ptr long ptr
)
61 @ cdecl wined3d_device_get_geometry_shader
(ptr
)
62 @ cdecl wined3d_device_get_gs_cb
(ptr long
)
63 @ cdecl wined3d_device_get_gs_sampler
(ptr long
)
64 @ cdecl wined3d_device_get_index_buffer
(ptr ptr
)
65 @ cdecl wined3d_device_get_light
(ptr long ptr
)
66 @ cdecl wined3d_device_get_light_enable
(ptr long ptr
)
67 @ cdecl wined3d_device_get_material
(ptr ptr
)
68 @ cdecl wined3d_device_get_npatch_mode
(ptr
)
69 @ cdecl wined3d_device_get_pixel_shader
(ptr
)
70 @ cdecl wined3d_device_get_primitive_type
(ptr ptr
)
71 @ cdecl wined3d_device_get_ps_cb
(ptr long
)
72 @ cdecl wined3d_device_get_ps_consts_b
(ptr long ptr long
)
73 @ cdecl wined3d_device_get_ps_consts_f
(ptr long ptr long
)
74 @ cdecl wined3d_device_get_ps_consts_i
(ptr long ptr long
)
75 @ cdecl wined3d_device_get_ps_sampler
(ptr long
)
76 @ cdecl wined3d_device_get_raster_status
(ptr long ptr
)
77 @ cdecl wined3d_device_get_render_state
(ptr long
)
78 @ cdecl wined3d_device_get_render_target
(ptr long
)
79 @ cdecl wined3d_device_get_sampler_state
(ptr long long
)
80 @ cdecl wined3d_device_get_scissor_rect
(ptr ptr
)
81 @ cdecl wined3d_device_get_software_vertex_processing
(ptr
)
82 @ cdecl wined3d_device_get_stream_output
(ptr long ptr
)
83 @ cdecl wined3d_device_get_stream_source
(ptr long ptr ptr ptr
)
84 @ cdecl wined3d_device_get_stream_source_freq
(ptr long ptr
)
85 @ cdecl wined3d_device_get_surface_from_dc
(ptr ptr
)
86 @ cdecl wined3d_device_get_swapchain
(ptr long
)
87 @ cdecl wined3d_device_get_swapchain_count
(ptr
)
88 @ cdecl wined3d_device_get_texture
(ptr long
)
89 @ cdecl wined3d_device_get_texture_stage_state
(ptr long long
)
90 @ cdecl wined3d_device_get_transform
(ptr long ptr
)
91 @ cdecl wined3d_device_get_vertex_declaration
(ptr
)
92 @ cdecl wined3d_device_get_vertex_shader
(ptr
)
93 @ cdecl wined3d_device_get_viewport
(ptr ptr
)
94 @ cdecl wined3d_device_get_vs_cb
(ptr long
)
95 @ cdecl wined3d_device_get_vs_consts_b
(ptr long ptr long
)
96 @ cdecl wined3d_device_get_vs_consts_f
(ptr long ptr long
)
97 @ cdecl wined3d_device_get_vs_consts_i
(ptr long ptr long
)
98 @ cdecl wined3d_device_get_vs_sampler
(ptr long
)
99 @ cdecl wined3d_device_incref
(ptr
)
100 @ cdecl wined3d_device_init_3d
(ptr ptr
)
101 @ cdecl wined3d_device_init_gdi
(ptr ptr
)
102 @ cdecl wined3d_device_multiply_transform
(ptr long ptr
)
103 @ cdecl wined3d_device_present
(ptr ptr ptr ptr ptr long
)
104 @ cdecl wined3d_device_process_vertices
(ptr long long long ptr ptr long long
)
105 @ cdecl wined3d_device_release_focus_window
(ptr
)
106 @ cdecl wined3d_device_reset
(ptr ptr ptr ptr long
)
107 @ cdecl wined3d_device_restore_fullscreen_window
(ptr ptr
)
108 @ cdecl wined3d_device_set_base_vertex_index
(ptr long
)
109 @ cdecl wined3d_device_set_clip_plane
(ptr long ptr
)
110 @ cdecl wined3d_device_set_clip_status
(ptr ptr
)
111 @ cdecl wined3d_device_set_cursor_position
(ptr long long long
)
112 @ cdecl wined3d_device_set_cursor_properties
(ptr long long ptr
)
113 @ cdecl wined3d_device_set_depth_stencil
(ptr ptr
)
114 @ cdecl wined3d_device_set_dialog_box_mode
(ptr long
)
115 @ cdecl wined3d_device_set_gamma_ramp
(ptr long long ptr
)
116 @ cdecl wined3d_device_set_geometry_shader
(ptr ptr
)
117 @ cdecl wined3d_device_set_gs_cb
(ptr long ptr
)
118 @ cdecl wined3d_device_set_gs_sampler
(ptr long ptr
)
119 @ cdecl wined3d_device_set_index_buffer
(ptr ptr long
)
120 @ cdecl wined3d_device_set_light
(ptr long ptr
)
121 @ cdecl wined3d_device_set_light_enable
(ptr long long
)
122 @ cdecl wined3d_device_set_material
(ptr ptr
)
123 @ cdecl wined3d_device_set_multithreaded
(ptr
)
124 @ cdecl wined3d_device_set_npatch_mode
(ptr float
)
125 @ cdecl wined3d_device_set_pixel_shader
(ptr ptr
)
126 @ cdecl wined3d_device_set_primitive_type
(ptr long
)
127 @ cdecl wined3d_device_set_ps_cb
(ptr long ptr
)
128 @ cdecl wined3d_device_set_ps_consts_b
(ptr long ptr long
)
129 @ cdecl wined3d_device_set_ps_consts_f
(ptr long ptr long
)
130 @ cdecl wined3d_device_set_ps_consts_i
(ptr long ptr long
)
131 @ cdecl wined3d_device_set_ps_sampler
(ptr long ptr
)
132 @ cdecl wined3d_device_set_render_state
(ptr long long
)
133 @ cdecl wined3d_device_set_render_target
(ptr long ptr long
)
134 @ cdecl wined3d_device_set_sampler_state
(ptr long long long
)
135 @ cdecl wined3d_device_set_scissor_rect
(ptr ptr
)
136 @ cdecl wined3d_device_set_software_vertex_processing
(ptr long
)
137 @ cdecl wined3d_device_set_stream_output
(ptr long ptr long
)
138 @ cdecl wined3d_device_set_stream_source
(ptr long ptr long long
)
139 @ cdecl wined3d_device_set_stream_source_freq
(ptr long long
)
140 @ cdecl wined3d_device_set_texture
(ptr long ptr
)
141 @ cdecl wined3d_device_set_texture_stage_state
(ptr long long long
)
142 @ cdecl wined3d_device_set_transform
(ptr long ptr
)
143 @ cdecl wined3d_device_set_vertex_declaration
(ptr ptr
)
144 @ cdecl wined3d_device_set_vertex_shader
(ptr ptr
)
145 @ cdecl wined3d_device_set_viewport
(ptr ptr
)
146 @ cdecl wined3d_device_set_vs_cb
(ptr long ptr
)
147 @ cdecl wined3d_device_set_vs_consts_b
(ptr long ptr long
)
148 @ cdecl wined3d_device_set_vs_consts_f
(ptr long ptr long
)
149 @ cdecl wined3d_device_set_vs_consts_i
(ptr long ptr long
)
150 @ cdecl wined3d_device_set_vs_sampler
(ptr long ptr
)
151 @ cdecl wined3d_device_setup_fullscreen_window
(ptr ptr long long
)
152 @ cdecl wined3d_device_show_cursor
(ptr long
)
153 @ cdecl wined3d_device_uninit_3d
(ptr
)
154 @ cdecl wined3d_device_uninit_gdi
(ptr
)
155 @ cdecl wined3d_device_update_surface
(ptr ptr ptr ptr ptr
)
156 @ cdecl wined3d_device_update_texture
(ptr ptr ptr
)
157 @ cdecl wined3d_device_validate_device
(ptr ptr
)
159 @ cdecl wined3d_palette_create
(ptr long ptr ptr ptr
)
160 @ cdecl wined3d_palette_decref
(ptr
)
161 @ cdecl wined3d_palette_get_entries
(ptr long long long ptr
)
162 @ cdecl wined3d_palette_get_flags
(ptr
)
163 @ cdecl wined3d_palette_get_parent
(ptr
)
164 @ cdecl wined3d_palette_incref
(ptr
)
165 @ cdecl wined3d_palette_set_entries
(ptr long long long ptr
)
167 @ cdecl wined3d_query_create
(ptr long ptr
)
168 @ cdecl wined3d_query_decref
(ptr
)
169 @ cdecl wined3d_query_get_data
(ptr ptr long long
)
170 @ cdecl wined3d_query_get_data_size
(ptr
)
171 @ cdecl wined3d_query_get_type
(ptr
)
172 @ cdecl wined3d_query_incref
(ptr
)
173 @ cdecl wined3d_query_issue
(ptr long
)
175 @ cdecl wined3d_resource_free_private_data
(ptr ptr
)
176 @ cdecl wined3d_resource_get_desc
(ptr ptr
)
177 @ cdecl wined3d_resource_get_parent
(ptr
)
178 @ cdecl wined3d_resource_get_private_data
(ptr ptr ptr ptr
)
179 @ cdecl wined3d_resource_set_private_data
(ptr ptr ptr long long
)
181 @ cdecl wined3d_rendertarget_view_create
(ptr ptr ptr
)
182 @ cdecl wined3d_rendertarget_view_decref
(ptr
)
183 @ cdecl wined3d_rendertarget_view_get_parent
(ptr
)
184 @ cdecl wined3d_rendertarget_view_get_resource
(ptr
)
185 @ cdecl wined3d_rendertarget_view_incref
(ptr
)
187 @ cdecl wined3d_sampler_create
(ptr ptr
)
188 @ cdecl wined3d_sampler_decref
(ptr
)
189 @ cdecl wined3d_sampler_get_parent
(ptr
)
190 @ cdecl wined3d_sampler_incref
(ptr
)
192 @ cdecl wined3d_shader_create_gs
(ptr ptr ptr ptr ptr ptr long
)
193 @ cdecl wined3d_shader_create_ps
(ptr ptr ptr ptr ptr ptr long
)
194 @ cdecl wined3d_shader_create_vs
(ptr ptr ptr ptr ptr ptr long
)
195 @ cdecl wined3d_shader_decref
(ptr
)
196 @ cdecl wined3d_shader_get_byte_code
(ptr ptr ptr
)
197 @ cdecl wined3d_shader_get_parent
(ptr
)
198 @ cdecl wined3d_shader_incref
(ptr
)
199 @ cdecl wined3d_shader_set_local_constants_float
(ptr long ptr long
)
201 @ cdecl wined3d_stateblock_apply
(ptr
)
202 @ cdecl wined3d_stateblock_capture
(ptr
)
203 @ cdecl wined3d_stateblock_create
(ptr long ptr
)
204 @ cdecl wined3d_stateblock_decref
(ptr
)
205 @ cdecl wined3d_stateblock_incref
(ptr
)
207 @ cdecl wined3d_surface_blt
(ptr ptr ptr ptr long ptr long
)
208 @ cdecl wined3d_surface_create
(ptr long long long long long long long long ptr ptr ptr
)
209 @ cdecl wined3d_surface_decref
(ptr
)
210 @ cdecl wined3d_surface_flip
(ptr ptr long
)
211 @ cdecl wined3d_surface_from_resource
(ptr
)
212 @ cdecl wined3d_surface_get_blt_status
(ptr long
)
213 @ cdecl wined3d_surface_get_flip_status
(ptr long
)
214 @ cdecl wined3d_surface_get_overlay_position
(ptr ptr ptr
)
215 @ cdecl wined3d_surface_get_palette
(ptr
)
216 @ cdecl wined3d_surface_get_parent
(ptr
)
217 @ cdecl wined3d_surface_get_pitch
(ptr
)
218 @ cdecl wined3d_surface_get_priority
(ptr
)
219 @ cdecl wined3d_surface_get_render_target_data
(ptr ptr
)
220 @ cdecl wined3d_surface_get_resource
(ptr
)
221 @ cdecl wined3d_surface_getdc
(ptr ptr
)
222 @ cdecl wined3d_surface_incref
(ptr
)
223 @ cdecl wined3d_surface_is_lost
(ptr
)
224 @ cdecl wined3d_surface_map
(ptr ptr ptr long
)
225 @ cdecl wined3d_surface_preload
(ptr
)
226 @ cdecl wined3d_surface_releasedc
(ptr ptr
)
227 @ cdecl wined3d_surface_restore
(ptr
)
228 @ cdecl wined3d_surface_set_color_key
(ptr long ptr
)
229 @ cdecl wined3d_surface_set_mem
(ptr ptr
)
230 @ cdecl wined3d_surface_set_overlay_position
(ptr long long
)
231 @ cdecl wined3d_surface_set_palette
(ptr ptr
)
232 @ cdecl wined3d_surface_set_priority
(ptr long
)
233 @ cdecl wined3d_surface_unmap
(ptr
)
234 @ cdecl wined3d_surface_update_desc
(ptr long long long long long
)
235 @ cdecl wined3d_surface_update_overlay
(ptr ptr ptr ptr long ptr
)
236 @ cdecl wined3d_surface_update_overlay_z_order
(ptr long ptr
)
238 @ cdecl wined3d_swapchain_create
(ptr ptr ptr ptr ptr
)
239 @ cdecl wined3d_swapchain_decref
(ptr
)
240 @ cdecl wined3d_swapchain_get_back_buffer
(ptr long long
)
241 @ cdecl wined3d_swapchain_get_device
(ptr
)
242 @ cdecl wined3d_swapchain_get_display_mode
(ptr ptr ptr
)
243 @ cdecl wined3d_swapchain_get_front_buffer_data
(ptr ptr
)
244 @ cdecl wined3d_swapchain_get_gamma_ramp
(ptr ptr
)
245 @ cdecl wined3d_swapchain_get_parent
(ptr
)
246 @ cdecl wined3d_swapchain_get_desc
(ptr ptr
)
247 @ cdecl wined3d_swapchain_get_raster_status
(ptr ptr
)
248 @ cdecl wined3d_swapchain_incref
(ptr
)
249 @ cdecl wined3d_swapchain_present
(ptr ptr ptr ptr ptr long
)
250 @ cdecl wined3d_swapchain_set_gamma_ramp
(ptr long ptr
)
251 @ cdecl wined3d_swapchain_set_window
(ptr ptr
)
253 @ cdecl wined3d_texture_add_dirty_region
(ptr long ptr
)
254 @ cdecl wined3d_texture_create_2d
(ptr long long long long long long ptr ptr ptr
)
255 @ cdecl wined3d_texture_create_3d
(ptr long long long long long long long ptr ptr ptr
)
256 @ cdecl wined3d_texture_create_cube
(ptr long long long long long ptr ptr ptr
)
257 @ cdecl wined3d_texture_decref
(ptr
)
258 @ cdecl wined3d_texture_generate_mipmaps
(ptr
)
259 @ cdecl wined3d_texture_get_autogen_filter_type
(ptr
)
260 @ cdecl wined3d_texture_get_level_count
(ptr
)
261 @ cdecl wined3d_texture_get_lod
(ptr
)
262 @ cdecl wined3d_texture_get_parent
(ptr
)
263 @ cdecl wined3d_texture_get_priority
(ptr
)
264 @ cdecl wined3d_texture_get_resource
(ptr
)
265 @ cdecl wined3d_texture_get_sub_resource
(ptr long
)
266 @ cdecl wined3d_texture_incref
(ptr
)
267 @ cdecl wined3d_texture_preload
(ptr
)
268 @ cdecl wined3d_texture_set_autogen_filter_type
(ptr long
)
269 @ cdecl wined3d_texture_set_lod
(ptr long
)
270 @ cdecl wined3d_texture_set_priority
(ptr long
)
272 @ cdecl wined3d_vertex_declaration_create
(ptr ptr long ptr ptr ptr
)
273 @ cdecl wined3d_vertex_declaration_create_from_fvf
(ptr long ptr ptr ptr
)
274 @ cdecl wined3d_vertex_declaration_decref
(ptr
)
275 @ cdecl wined3d_vertex_declaration_get_parent
(ptr
)
276 @ cdecl wined3d_vertex_declaration_incref
(ptr
)
278 @ cdecl wined3d_volume_create
(ptr long long long long long long ptr ptr ptr
)
279 @ cdecl wined3d_volume_decref
(ptr
)
280 @ cdecl wined3d_volume_from_resource
(ptr
)
281 @ cdecl wined3d_volume_get_parent
(ptr
)
282 @ cdecl wined3d_volume_get_priority
(ptr
)
283 @ cdecl wined3d_volume_get_resource
(ptr
)
284 @ cdecl wined3d_volume_incref
(ptr
)
285 @ cdecl wined3d_volume_map
(ptr ptr ptr long
)
286 @ cdecl wined3d_volume_preload
(ptr
)
287 @ cdecl wined3d_volume_set_priority
(ptr long
)
288 @ cdecl wined3d_volume_unmap
(ptr
)