configure: Explicitly mention that we need 32-bit libraries to try to avoid some...
[wine/multimedia.git] / dlls / d3d10 / device.c
blobeea9a75269e495272dcf09e8158c7be3fe4ad988
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 /* IUnknown methods */
29 HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device* iface, REFIID riid, void **object)
31 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_ID3D10Device))
36 IUnknown_AddRef(iface);
37 *object = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
43 *object = NULL;
44 return E_NOINTERFACE;
47 ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device* iface)
49 struct d3d10_device *This = (struct d3d10_device *)iface;
50 ULONG refcount = InterlockedIncrement(&This->refcount);
52 TRACE("%p increasing refcount to %u\n", This, refcount);
54 return refcount;
57 ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device* iface)
59 struct d3d10_device *This = (struct d3d10_device *)iface;
60 ULONG refcount = InterlockedDecrement(&This->refcount);
62 TRACE("%p decreasing refcount to %u\n", This, refcount);
64 if (!refcount)
66 HeapFree(GetProcessHeap(), 0, This);
69 return refcount;
72 /* ID3D10Device methods */
74 void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device* iface,
75 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
77 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
78 iface, start_slot, buffer_count, buffers);
81 void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device* iface,
82 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
84 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
85 iface, start_slot, view_count, views);
88 void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device* iface, ID3D10PixelShader *shader)
90 FIXME("iface %p, shader %p stub!\n", iface, shader);
93 void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device* iface,
94 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
96 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
97 iface, start_slot, sampler_count, samplers);
100 void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device* iface, ID3D10VertexShader *shader)
102 FIXME("iface %p, shader %p stub!\n", iface, shader);
105 void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device* iface,
106 UINT index_count, UINT start_index_location, INT base_vertex_location)
108 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
109 iface, index_count, start_index_location, base_vertex_location);
112 void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device* iface,
113 UINT vertex_count, UINT start_vertex_location)
115 FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
116 iface, vertex_count, start_vertex_location);
119 void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device* iface,
120 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
122 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
123 iface, start_slot, buffer_count, buffers);
126 void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device* iface, ID3D10InputLayout *input_layout)
128 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
131 void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device* iface,
132 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
133 const UINT *strides, const UINT *offsets)
135 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
136 iface, start_slot, buffer_count, buffers, strides, offsets);
139 void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device* iface,
140 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
142 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
143 iface, buffer, debug_dxgi_format(format), offset);
146 void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device* iface,
147 UINT instance_index_count, UINT instance_count, UINT start_index_location,
148 INT base_vertex_location, UINT start_instance_location)
150 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
151 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
152 iface, instance_index_count, instance_count, start_index_location,
153 base_vertex_location, start_instance_location);
156 void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device* iface,
157 UINT instance_vertex_count, UINT instance_count,
158 UINT start_vertex_location, UINT start_instance_location)
160 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
161 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
162 start_vertex_location, start_instance_location);
165 void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device* iface,
166 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
168 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
169 iface, start_slot, buffer_count, buffers);
172 void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device* iface, ID3D10GeometryShader *shader)
174 FIXME("iface %p, shader %p stub!\n", iface, shader);
177 void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device* iface, D3D10_PRIMITIVE_TOPOLOGY topology)
179 FIXME("iface %p, topology %s stub!\n", iface, debug_d3d10_primitive_topology(topology));
182 void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device* iface,
183 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
185 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
186 iface, start_slot, view_count, views);
189 void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device* iface,
190 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
192 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
193 iface, start_slot, sampler_count, samplers);
196 void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device* iface, ID3D10Predicate *predicate, BOOL value)
198 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
201 void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device* iface,
202 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
204 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
205 iface, start_slot, view_count, views);
208 void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device* iface,
209 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
211 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
212 iface, start_slot, sampler_count, samplers);
215 void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device* iface,
216 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
217 ID3D10DepthStencilView *depth_stencil_view)
219 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
220 iface, render_target_view_count, render_target_views, depth_stencil_view);
223 void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device* iface,
224 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
226 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
227 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
230 void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device* iface,
231 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
233 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
234 iface, depth_stencil_state, stencil_ref);
237 void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device* iface,
238 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
240 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
243 void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device* iface)
245 FIXME("iface %p stub!\n", iface);
248 void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device* iface, ID3D10RasterizerState *rasterizer_state)
250 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
253 void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device* iface,
254 UINT viewport_count, const D3D10_VIEWPORT *viewports)
256 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
259 void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device* iface,
260 UINT rect_count, const D3D10_RECT *rects)
262 FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
265 void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device* iface,
266 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
267 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
269 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
270 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
271 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
272 src_resource, src_subresource_idx, src_box);
275 void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device* iface,
276 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
278 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
281 void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device* iface,
282 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
283 const void *data, UINT row_pitch, UINT depth_pitch)
285 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
286 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
289 void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device* iface,
290 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
292 FIXME("iface %p, render_target_view %p, color_rgba [%f %f %f %f] stub!\n",
293 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
296 void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device* iface,
297 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
299 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
300 iface, depth_stencil_view, flags, depth, stencil);
303 void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device* iface, ID3D10ShaderResourceView *shader_resource_view)
305 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
308 void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device* iface,
309 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
310 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
312 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
313 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
314 iface, dst_resource, dst_subresource_idx,
315 src_resource, src_subresource_idx, debug_dxgi_format(format));
318 void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device* iface,
319 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
321 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
322 iface, start_slot, buffer_count, buffers);
325 void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device* iface,
326 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
328 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
329 iface, start_slot, view_count, views);
332 void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device* iface, ID3D10PixelShader **shader)
334 FIXME("iface %p, shader %p stub!\n", iface, shader);
337 void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device* iface,
338 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
340 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
341 iface, start_slot, sampler_count, samplers);
344 void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device* iface, ID3D10VertexShader **shader)
346 FIXME("iface %p, shader %p stub!\n", iface, shader);
349 void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device* iface,
350 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
352 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
353 iface, start_slot, buffer_count, buffers);
356 void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device* iface, ID3D10InputLayout **input_layout)
358 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
361 void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device* iface,
362 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
364 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
365 iface, start_slot, buffer_count, buffers, strides, offsets);
368 void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device* iface,
369 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
371 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
374 void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device* iface,
375 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
377 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
378 iface, start_slot, buffer_count, buffers);
381 void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device* iface, ID3D10GeometryShader **shader)
383 FIXME("iface %p, shader %p stub!\n", iface, shader);
386 void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device* iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
388 FIXME("iface %p, topology %p stub!\n", iface, topology);
391 void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device* iface,
392 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
394 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
395 iface, start_slot, view_count, views);
398 void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device* iface,
399 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
401 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
402 iface, start_slot, sampler_count, samplers);
405 void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device* iface,
406 ID3D10Predicate **predicate, BOOL *value)
408 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
411 void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device* iface,
412 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
414 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
415 iface, start_slot, view_count, views);
418 void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device* iface,
419 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
421 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
422 iface, start_slot, sampler_count, samplers);
425 void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device* iface,
426 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
428 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
429 iface, view_count, render_target_views, depth_stencil_view);
432 void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device* iface,
433 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
435 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
436 iface, blend_state, blend_factor, sample_mask);
439 void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device* iface,
440 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
442 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
443 iface, depth_stencil_state, stencil_ref);
446 void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device* iface,
447 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
449 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
450 iface, buffer_count, buffers, offsets);
453 void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device* iface, ID3D10RasterizerState **rasterizer_state)
455 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
458 void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device* iface,
459 UINT *viewport_count, D3D10_VIEWPORT *viewports)
461 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
464 void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device* iface, UINT *rect_count, D3D10_RECT *rects)
466 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
469 HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device* iface)
471 FIXME("iface %p stub!\n", iface);
473 return E_NOTIMPL;
476 HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device* iface, UINT flags)
478 FIXME("iface %p, flags %#x stub!\n", iface, flags);
480 return E_NOTIMPL;
483 UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device* iface)
485 FIXME("iface %p stub!\n", iface);
487 return 0;
490 HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device* iface,
491 REFGUID guid, UINT *data_size, void *data)
493 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
494 iface, debugstr_guid(guid), data_size, data);
496 return E_NOTIMPL;
499 HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device* iface,
500 REFGUID guid, UINT data_size, const void *data)
502 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
503 iface, debugstr_guid(guid), data_size, data);
505 return E_NOTIMPL;
508 HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device* iface,
509 REFGUID guid, const IUnknown *data)
511 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
513 return E_NOTIMPL;
516 void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device* iface)
518 FIXME("iface %p stub!\n", iface);
521 void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device* iface)
523 FIXME("iface %p stub!\n", iface);
526 HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device* iface,
527 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
529 FIXME("iface %p, desc %p, data %p, buffer %p stub!\n", iface, desc, data, buffer);
531 return E_NOTIMPL;
534 HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device* iface,
535 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
537 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
539 return E_NOTIMPL;
542 HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device* iface,
543 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
545 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
547 return E_NOTIMPL;
550 HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device* iface,
551 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
553 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
555 return E_NOTIMPL;
558 HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device* iface,
559 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
561 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
563 return E_NOTIMPL;
566 HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device* iface,
567 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
569 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
571 return E_NOTIMPL;
574 HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device* iface,
575 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
577 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
579 return E_NOTIMPL;
582 HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device* iface,
583 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
584 SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
586 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
587 "\tshader_byte_code_length %lu, input_layout %p stub!\n",
588 iface, element_descs, element_count, shader_byte_code,
589 shader_byte_code_length, input_layout);
591 return E_NOTIMPL;
594 HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device* iface,
595 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
597 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
598 iface, byte_code, byte_code_length, shader);
600 return E_NOTIMPL;
603 HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device* iface,
604 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
606 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
607 iface, byte_code, byte_code_length, shader);
609 return E_NOTIMPL;
612 HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device* iface,
613 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
614 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
616 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
617 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
618 iface, byte_code, byte_code_length, output_stream_decls,
619 output_stream_decl_count, output_stream_stride, shader);
621 return E_NOTIMPL;
624 HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device* iface,
625 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
627 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
628 iface, byte_code, byte_code_length, shader);
630 return E_NOTIMPL;
633 HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device* iface,
634 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
636 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state);
638 return E_NOTIMPL;
641 HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device* iface,
642 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
644 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface, desc, depth_stencil_state);
646 return E_NOTIMPL;
649 HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device* iface,
650 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
652 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface, desc, rasterizer_state);
654 return E_NOTIMPL;
657 HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device* iface,
658 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
660 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface, desc, sampler_state);
662 return E_NOTIMPL;
665 HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device* iface,
666 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
668 FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
670 return E_NOTIMPL;
673 HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device* iface,
674 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
676 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
678 return E_NOTIMPL;
681 HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device* iface,
682 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
684 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
686 return E_NOTIMPL;
689 HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device* iface,
690 DXGI_FORMAT format, UINT *format_support)
692 FIXME("iface %p, format %s, format_support %p stub!\n",
693 iface, debug_dxgi_format(format), format_support);
695 return E_NOTIMPL;
698 HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device* iface,
699 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
701 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
702 iface, debug_dxgi_format(format), sample_count, quality_level_count);
704 return E_NOTIMPL;
707 void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device* iface, D3D10_COUNTER_INFO *counter_info)
709 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
712 HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device* iface,
713 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
714 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
716 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
717 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
718 iface, desc, type, active_counters, name, name_length,
719 units, units_length, description, description_length);
721 return E_NOTIMPL;
724 UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device* iface)
726 FIXME("iface %p stub!\n", iface);
728 return 0;
731 HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device* iface,
732 HANDLE resource_handle, REFIID guid, void **resource)
734 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
735 iface, resource_handle, debugstr_guid(guid), resource);
737 return E_NOTIMPL;
740 void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device* iface, UINT width, UINT height)
742 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
745 void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device* iface, UINT *width, UINT *height)
747 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
750 const struct ID3D10DeviceVtbl d3d10_device_vtbl =
752 /* IUnknown methods */
753 d3d10_device_QueryInterface,
754 d3d10_device_AddRef,
755 d3d10_device_Release,
756 /* ID3D10Device methods */
757 d3d10_device_VSSetConstantBuffers,
758 d3d10_device_PSSetShaderResources,
759 d3d10_device_PSSetShader,
760 d3d10_device_PSSetSamplers,
761 d3d10_device_VSSetShader,
762 d3d10_device_DrawIndexed,
763 d3d10_device_Draw,
764 d3d10_device_PSSetConstantBuffers,
765 d3d10_device_IASetInputLayout,
766 d3d10_device_IASetVertexBuffers,
767 d3d10_device_IASetIndexBuffer,
768 d3d10_device_DrawIndexedInstanced,
769 d3d10_device_DrawInstanced,
770 d3d10_device_GSSetConstantBuffers,
771 d3d10_device_GSSetShader,
772 d3d10_device_IASetPrimitiveTopology,
773 d3d10_device_VSSetShaderResources,
774 d3d10_device_VSSetSamplers,
775 d3d10_device_SetPredication,
776 d3d10_device_GSSetShaderResources,
777 d3d10_device_GSSetSamplers,
778 d3d10_device_OMSetRenderTargets,
779 d3d10_device_OMSetBlendState,
780 d3d10_device_OMSetDepthStencilState,
781 d3d10_device_SOSetTargets,
782 d3d10_device_DrawAuto,
783 d3d10_device_RSSetState,
784 d3d10_device_RSSetViewports,
785 d3d10_device_RSSetScissorRects,
786 d3d10_device_CopySubresourceRegion,
787 d3d10_device_CopyResource,
788 d3d10_device_UpdateSubresource,
789 d3d10_device_ClearRenderTargetView,
790 d3d10_device_ClearDepthStencilView,
791 d3d10_device_GenerateMips,
792 d3d10_device_ResolveSubresource,
793 d3d10_device_VSGetConstantBuffers,
794 d3d10_device_PSGetShaderResources,
795 d3d10_device_PSGetShader,
796 d3d10_device_PSGetSamplers,
797 d3d10_device_VSGetShader,
798 d3d10_device_PSGetConstantBuffers,
799 d3d10_device_IAGetInputLayout,
800 d3d10_device_IAGetVertexBuffers,
801 d3d10_device_IAGetIndexBuffer,
802 d3d10_device_GSGetConstantBuffers,
803 d3d10_device_GSGetShader,
804 d3d10_device_IAGetPrimitiveTopology,
805 d3d10_device_VSGetShaderResources,
806 d3d10_device_VSGetSamplers,
807 d3d10_device_GetPredication,
808 d3d10_device_GSGetShaderResources,
809 d3d10_device_GSGetSamplers,
810 d3d10_device_OMGetRenderTargets,
811 d3d10_device_OMGetBlendState,
812 d3d10_device_OMGetDepthStencilState,
813 d3d10_device_SOGetTargets,
814 d3d10_device_RSGetState,
815 d3d10_device_RSGetViewports,
816 d3d10_device_RSGetScissorRects,
817 d3d10_device_GetDeviceRemovedReason,
818 d3d10_device_SetExceptionMode,
819 d3d10_device_GetExceptionMode,
820 d3d10_device_GetPrivateData,
821 d3d10_device_SetPrivateData,
822 d3d10_device_SetPrivateDataInterface,
823 d3d10_device_ClearState,
824 d3d10_device_Flush,
825 d3d10_device_CreateBuffer,
826 d3d10_device_CreateTexture1D,
827 d3d10_device_CreateTexture2D,
828 d3d10_device_CreateTexture3D,
829 d3d10_device_CreateShaderResourceView,
830 d3d10_device_CreateRenderTargetView,
831 d3d10_device_CreateDepthStencilView,
832 d3d10_device_CreateInputLayout,
833 d3d10_device_CreateVertexShader,
834 d3d10_device_CreateGeometryShader,
835 d3d10_device_CreateGeometryShaderWithStreamOutput,
836 d3d10_device_CreatePixelShader,
837 d3d10_device_CreateBlendState,
838 d3d10_device_CreateDepthStencilState,
839 d3d10_device_CreateRasterizerState,
840 d3d10_device_CreateSamplerState,
841 d3d10_device_CreateQuery,
842 d3d10_device_CreatePredicate,
843 d3d10_device_CreateCounter,
844 d3d10_device_CheckFormatSupport,
845 d3d10_device_CheckMultisampleQualityLevels,
846 d3d10_device_CheckCounterInfo,
847 d3d10_device_CheckCounter,
848 d3d10_device_GetCreationFlags,
849 d3d10_device_OpenSharedResource,
850 d3d10_device_SetTextFilterSize,
851 d3d10_device_GetTextFilterSize,