2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
31 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
37 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
39 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
41 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
42 *ppv
= &This
->ID3D10Device_iface
;
43 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
44 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
47 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
52 IUnknown_AddRef((IUnknown
*)*ppv
);
56 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
58 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
59 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
61 TRACE("%p increasing refcount to %u\n", This
, refcount
);
66 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
68 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
69 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
71 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
75 if (This
->wined3d_device
)
76 wined3d_device_decref(This
->wined3d_device
);
82 /* IUnknown methods */
84 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
86 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
89 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
92 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
93 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
96 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
98 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
99 return IUnknown_AddRef(This
->outer_unk
);
102 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
104 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
105 return IUnknown_Release(This
->outer_unk
);
108 /* ID3D10Device methods */
110 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
111 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
113 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
114 iface
, start_slot
, buffer_count
, buffers
);
117 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
118 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
120 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
121 iface
, start_slot
, view_count
, views
);
124 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
125 ID3D10PixelShader
*shader
)
127 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
128 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
130 TRACE("iface %p, shader %p\n", iface
, shader
);
132 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
135 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
136 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface
, start_slot
, sampler_count
, samplers
);
142 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
143 ID3D10VertexShader
*shader
)
145 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
146 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
148 TRACE("iface %p, shader %p\n", iface
, shader
);
150 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
153 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
154 UINT start_index_location
, INT base_vertex_location
)
156 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
158 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
159 iface
, index_count
, start_index_location
, base_vertex_location
);
161 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
162 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
165 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
166 UINT start_vertex_location
)
168 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
170 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
171 iface
, vertex_count
, start_vertex_location
);
173 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
176 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
177 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
179 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
180 iface
, start_slot
, buffer_count
, buffers
);
183 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
184 ID3D10InputLayout
*input_layout
)
186 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
187 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
189 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
191 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
192 layout
? layout
->wined3d_decl
: NULL
);
195 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
196 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
198 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
201 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
202 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
204 for (i
= 0; i
< buffer_count
; ++i
)
206 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
,
207 buffers
[i
] ? ((struct d3d10_buffer
*)buffers
[i
])->wined3d_buffer
: NULL
,
208 offsets
[i
], strides
[i
]);
212 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
213 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
215 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
217 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
218 iface
, buffer
, debug_dxgi_format(format
), offset
);
220 wined3d_device_set_index_buffer(This
->wined3d_device
,
221 buffer
? ((struct d3d10_buffer
*)buffer
)->wined3d_buffer
: NULL
,
222 wined3dformat_from_dxgi_format(format
));
223 if (offset
) FIXME("offset %u not supported.\n", offset
);
226 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
227 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
228 INT base_vertex_location
, UINT start_instance_location
)
230 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
231 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
232 iface
, instance_index_count
, instance_count
, start_index_location
,
233 base_vertex_location
, start_instance_location
);
236 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
237 UINT instance_vertex_count
, UINT instance_count
,
238 UINT start_vertex_location
, UINT start_instance_location
)
240 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
241 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
242 start_vertex_location
, start_instance_location
);
245 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
246 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
248 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
249 iface
, start_slot
, buffer_count
, buffers
);
252 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
254 if (shader
) FIXME("iface %p, shader %p stub!\n", iface
, shader
);
255 else WARN("iface %p, shader %p stub!\n", iface
, shader
);
258 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
259 D3D10_PRIMITIVE_TOPOLOGY topology
)
261 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
263 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
265 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
268 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
269 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
271 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
272 iface
, start_slot
, view_count
, views
);
275 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
276 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
278 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
279 iface
, start_slot
, sampler_count
, samplers
);
282 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
284 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
287 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
288 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
290 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
291 iface
, start_slot
, view_count
, views
);
294 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
295 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
297 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
298 iface
, start_slot
, sampler_count
, samplers
);
301 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
302 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
303 ID3D10DepthStencilView
*depth_stencil_view
)
305 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
306 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
309 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
310 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
312 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
313 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
316 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
317 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
319 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
320 iface
, depth_stencil_state
, stencil_ref
);
323 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
324 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
326 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
329 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
331 FIXME("iface %p stub!\n", iface
);
334 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
336 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
339 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
340 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
342 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
345 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
346 UINT rect_count
, const D3D10_RECT
*rects
)
348 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
351 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
352 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
353 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
355 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
356 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
357 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
358 src_resource
, src_subresource_idx
, src_box
);
361 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
362 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
364 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
367 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
368 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
369 const void *data
, UINT row_pitch
, UINT depth_pitch
)
371 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
372 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
375 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
376 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
378 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
379 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
380 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
382 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
383 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
385 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
388 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
389 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
391 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
392 iface
, depth_stencil_view
, flags
, depth
, stencil
);
395 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
397 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
400 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
401 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
402 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
404 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
405 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
406 iface
, dst_resource
, dst_subresource_idx
,
407 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
410 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
411 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
413 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
414 iface
, start_slot
, buffer_count
, buffers
);
417 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
418 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
420 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
421 iface
, start_slot
, view_count
, views
);
424 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
426 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
429 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
430 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
432 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
433 iface
, start_slot
, sampler_count
, samplers
);
436 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
438 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
441 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
442 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
444 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
445 iface
, start_slot
, buffer_count
, buffers
);
448 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
450 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
453 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
454 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
456 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
457 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
460 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
461 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
463 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
466 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
467 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
469 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
470 iface
, start_slot
, buffer_count
, buffers
);
473 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
475 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
478 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
479 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
481 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
483 TRACE("iface %p, topology %p\n", iface
, topology
);
485 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
488 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
489 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
491 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
492 iface
, start_slot
, view_count
, views
);
495 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
496 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
498 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
499 iface
, start_slot
, sampler_count
, samplers
);
502 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
503 ID3D10Predicate
**predicate
, BOOL
*value
)
505 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
508 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
509 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
511 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
512 iface
, start_slot
, view_count
, views
);
515 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
516 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
518 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
519 iface
, start_slot
, sampler_count
, samplers
);
522 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
523 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
525 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
526 iface
, view_count
, render_target_views
, depth_stencil_view
);
529 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
530 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
532 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
533 iface
, blend_state
, blend_factor
, sample_mask
);
536 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
537 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
539 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
540 iface
, depth_stencil_state
, stencil_ref
);
543 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
544 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
546 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
547 iface
, buffer_count
, buffers
, offsets
);
550 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
552 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
555 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
556 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
558 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
561 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
563 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
566 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
568 FIXME("iface %p stub!\n", iface
);
573 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
575 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
580 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
582 FIXME("iface %p stub!\n", iface
);
587 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
588 REFGUID guid
, UINT
*data_size
, void *data
)
590 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
591 iface
, debugstr_guid(guid
), data_size
, data
);
596 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
597 REFGUID guid
, UINT data_size
, const void *data
)
599 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
600 iface
, debugstr_guid(guid
), data_size
, data
);
605 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
606 REFGUID guid
, const IUnknown
*data
)
608 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
613 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
615 FIXME("iface %p stub!\n", iface
);
618 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
620 FIXME("iface %p stub!\n", iface
);
623 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
624 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
626 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
627 struct d3d10_buffer
*object
;
630 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
632 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
635 ERR("Failed to allocate D3D10 buffer object memory\n");
636 return E_OUTOFMEMORY
;
639 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
642 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
643 HeapFree(GetProcessHeap(), 0, object
);
647 *buffer
= (ID3D10Buffer
*)object
;
649 TRACE("Created ID3D10Buffer %p\n", object
);
654 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
655 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
657 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
662 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
663 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
664 ID3D10Texture2D
**texture
)
666 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
667 struct d3d10_texture2d
*object
;
670 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
672 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
675 ERR("Failed to allocate D3D10 texture2d object memory\n");
676 return E_OUTOFMEMORY
;
679 hr
= d3d10_texture2d_init(object
, This
, desc
);
682 WARN("Failed to initialize texture, hr %#x.\n", hr
);
683 HeapFree(GetProcessHeap(), 0, object
);
687 *texture
= &object
->ID3D10Texture2D_iface
;
689 TRACE("Created ID3D10Texture2D %p\n", object
);
694 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
695 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
696 ID3D10Texture3D
**texture
)
698 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
699 struct d3d10_texture3d
*object
;
702 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
704 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
707 ERR("Failed to allocate D3D10 texture3d object memory.\n");
708 return E_OUTOFMEMORY
;
711 hr
= d3d10_texture3d_init(object
, device
, desc
);
714 WARN("Failed to initialize texture, hr %#x.\n", hr
);
715 HeapFree(GetProcessHeap(), 0, object
);
719 TRACE("Created 3D texture %p.\n", object
);
720 *texture
= &object
->ID3D10Texture3D_iface
;
725 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
726 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
728 struct d3d10_shader_resource_view
*object
;
731 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
733 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
736 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
737 return E_OUTOFMEMORY
;
740 hr
= d3d10_shader_resource_view_init(object
);
743 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
744 HeapFree(GetProcessHeap(), 0, object
);
748 TRACE("Created shader resource view %p.\n", object
);
749 *view
= &object
->ID3D10ShaderResourceView_iface
;
754 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
755 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
757 struct d3d10_rendertarget_view
*object
;
760 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
762 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
765 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
766 return E_OUTOFMEMORY
;
769 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
772 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
773 HeapFree(GetProcessHeap(), 0, object
);
777 TRACE("Created rendertarget view %p.\n", object
);
778 *view
= &object
->ID3D10RenderTargetView_iface
;
783 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
784 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
786 struct d3d10_depthstencil_view
*object
;
789 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
791 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
794 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
795 return E_OUTOFMEMORY
;
798 hr
= d3d10_depthstencil_view_init(object
);
801 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
802 HeapFree(GetProcessHeap(), 0, object
);
806 TRACE("Created depthstencil view %p.\n", object
);
807 *view
= &object
->ID3D10DepthStencilView_iface
;
812 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
813 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
814 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
815 ID3D10InputLayout
**input_layout
)
817 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
818 struct d3d10_input_layout
*object
;
821 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
822 "\tshader_byte_code_length %lu, input_layout %p\n",
823 iface
, element_descs
, element_count
, shader_byte_code
,
824 shader_byte_code_length
, input_layout
);
826 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
829 ERR("Failed to allocate D3D10 input layout object memory\n");
830 return E_OUTOFMEMORY
;
833 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
834 shader_byte_code
, shader_byte_code_length
);
837 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
838 HeapFree(GetProcessHeap(), 0, object
);
842 TRACE("Created input layout %p.\n", object
);
843 *input_layout
= &object
->ID3D10InputLayout_iface
;
848 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
849 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
851 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
852 struct d3d10_vertex_shader
*object
;
855 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
856 iface
, byte_code
, byte_code_length
, shader
);
858 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
861 ERR("Failed to allocate D3D10 vertex shader object memory\n");
862 return E_OUTOFMEMORY
;
865 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
868 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
869 HeapFree(GetProcessHeap(), 0, object
);
873 TRACE("Created vertex shader %p.\n", object
);
874 *shader
= &object
->ID3D10VertexShader_iface
;
879 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
880 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
882 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
883 struct d3d10_geometry_shader
*object
;
886 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
887 iface
, byte_code
, byte_code_length
, shader
);
889 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
892 ERR("Failed to allocate D3D10 geometry shader object memory\n");
893 return E_OUTOFMEMORY
;
896 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
899 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
900 HeapFree(GetProcessHeap(), 0, object
);
903 TRACE("Created geometry shader %p.\n", object
);
904 *shader
= &object
->ID3D10GeometryShader_iface
;
909 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
910 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
911 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
913 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
914 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
915 iface
, byte_code
, byte_code_length
, output_stream_decls
,
916 output_stream_decl_count
, output_stream_stride
, shader
);
921 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
922 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
924 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
925 struct d3d10_pixel_shader
*object
;
928 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
929 iface
, byte_code
, byte_code_length
, shader
);
931 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
934 ERR("Failed to allocate D3D10 pixel shader object memory\n");
935 return E_OUTOFMEMORY
;
938 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
941 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
942 HeapFree(GetProcessHeap(), 0, object
);
946 TRACE("Created pixel shader %p.\n", object
);
947 *shader
= &object
->ID3D10PixelShader_iface
;
952 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
953 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
955 struct d3d10_blend_state
*object
;
958 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
960 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
963 ERR("Failed to allocate D3D10 blend state object memory.\n");
964 return E_OUTOFMEMORY
;
967 hr
= d3d10_blend_state_init(object
);
970 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
971 HeapFree(GetProcessHeap(), 0, object
);
975 TRACE("Created blend state %p.\n", object
);
976 *blend_state
= &object
->ID3D10BlendState_iface
;
981 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
982 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
984 struct d3d10_depthstencil_state
*object
;
987 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
989 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
992 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
993 return E_OUTOFMEMORY
;
996 hr
= d3d10_depthstencil_state_init(object
);
999 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1000 HeapFree(GetProcessHeap(), 0, object
);
1004 TRACE("Created depthstencil state %p.\n", object
);
1005 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1010 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1011 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1013 struct d3d10_rasterizer_state
*object
;
1016 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1018 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1021 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1022 return E_OUTOFMEMORY
;
1025 hr
= d3d10_rasterizer_state_init(object
);
1028 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1029 HeapFree(GetProcessHeap(), 0, object
);
1033 TRACE("Created rasterizer state %p.\n", object
);
1034 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1039 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1040 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1042 struct d3d10_sampler_state
*object
;
1045 FIXME("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1047 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1050 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1051 return E_OUTOFMEMORY
;
1054 hr
= d3d10_sampler_state_init(object
);
1057 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1058 HeapFree(GetProcessHeap(), 0, object
);
1062 TRACE("Created sampler state %p.\n", object
);
1063 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1068 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1069 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1071 struct d3d10_query
*object
;
1074 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1076 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1079 ERR("Failed to allocate D3D10 query object memory.\n");
1080 return E_OUTOFMEMORY
;
1083 hr
= d3d10_query_init(object
);
1086 WARN("Failed to initialize query, hr %#x.\n", hr
);
1087 HeapFree(GetProcessHeap(), 0, object
);
1091 TRACE("Created query %p.\n", object
);
1092 *query
= &object
->ID3D10Query_iface
;
1097 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1098 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1100 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1105 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1106 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1108 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1113 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1114 DXGI_FORMAT format
, UINT
*format_support
)
1116 FIXME("iface %p, format %s, format_support %p stub!\n",
1117 iface
, debug_dxgi_format(format
), format_support
);
1122 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1123 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1125 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1126 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1131 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1133 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1136 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1137 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1138 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1140 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1141 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1142 iface
, desc
, type
, active_counters
, name
, name_length
,
1143 units
, units_length
, description
, description_length
);
1148 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1150 FIXME("iface %p stub!\n", iface
);
1155 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1156 HANDLE resource_handle
, REFIID guid
, void **resource
)
1158 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1159 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1164 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1166 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1169 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1171 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1174 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1176 /* IUnknown methods */
1177 d3d10_device_QueryInterface
,
1178 d3d10_device_AddRef
,
1179 d3d10_device_Release
,
1180 /* ID3D10Device methods */
1181 d3d10_device_VSSetConstantBuffers
,
1182 d3d10_device_PSSetShaderResources
,
1183 d3d10_device_PSSetShader
,
1184 d3d10_device_PSSetSamplers
,
1185 d3d10_device_VSSetShader
,
1186 d3d10_device_DrawIndexed
,
1188 d3d10_device_PSSetConstantBuffers
,
1189 d3d10_device_IASetInputLayout
,
1190 d3d10_device_IASetVertexBuffers
,
1191 d3d10_device_IASetIndexBuffer
,
1192 d3d10_device_DrawIndexedInstanced
,
1193 d3d10_device_DrawInstanced
,
1194 d3d10_device_GSSetConstantBuffers
,
1195 d3d10_device_GSSetShader
,
1196 d3d10_device_IASetPrimitiveTopology
,
1197 d3d10_device_VSSetShaderResources
,
1198 d3d10_device_VSSetSamplers
,
1199 d3d10_device_SetPredication
,
1200 d3d10_device_GSSetShaderResources
,
1201 d3d10_device_GSSetSamplers
,
1202 d3d10_device_OMSetRenderTargets
,
1203 d3d10_device_OMSetBlendState
,
1204 d3d10_device_OMSetDepthStencilState
,
1205 d3d10_device_SOSetTargets
,
1206 d3d10_device_DrawAuto
,
1207 d3d10_device_RSSetState
,
1208 d3d10_device_RSSetViewports
,
1209 d3d10_device_RSSetScissorRects
,
1210 d3d10_device_CopySubresourceRegion
,
1211 d3d10_device_CopyResource
,
1212 d3d10_device_UpdateSubresource
,
1213 d3d10_device_ClearRenderTargetView
,
1214 d3d10_device_ClearDepthStencilView
,
1215 d3d10_device_GenerateMips
,
1216 d3d10_device_ResolveSubresource
,
1217 d3d10_device_VSGetConstantBuffers
,
1218 d3d10_device_PSGetShaderResources
,
1219 d3d10_device_PSGetShader
,
1220 d3d10_device_PSGetSamplers
,
1221 d3d10_device_VSGetShader
,
1222 d3d10_device_PSGetConstantBuffers
,
1223 d3d10_device_IAGetInputLayout
,
1224 d3d10_device_IAGetVertexBuffers
,
1225 d3d10_device_IAGetIndexBuffer
,
1226 d3d10_device_GSGetConstantBuffers
,
1227 d3d10_device_GSGetShader
,
1228 d3d10_device_IAGetPrimitiveTopology
,
1229 d3d10_device_VSGetShaderResources
,
1230 d3d10_device_VSGetSamplers
,
1231 d3d10_device_GetPredication
,
1232 d3d10_device_GSGetShaderResources
,
1233 d3d10_device_GSGetSamplers
,
1234 d3d10_device_OMGetRenderTargets
,
1235 d3d10_device_OMGetBlendState
,
1236 d3d10_device_OMGetDepthStencilState
,
1237 d3d10_device_SOGetTargets
,
1238 d3d10_device_RSGetState
,
1239 d3d10_device_RSGetViewports
,
1240 d3d10_device_RSGetScissorRects
,
1241 d3d10_device_GetDeviceRemovedReason
,
1242 d3d10_device_SetExceptionMode
,
1243 d3d10_device_GetExceptionMode
,
1244 d3d10_device_GetPrivateData
,
1245 d3d10_device_SetPrivateData
,
1246 d3d10_device_SetPrivateDataInterface
,
1247 d3d10_device_ClearState
,
1249 d3d10_device_CreateBuffer
,
1250 d3d10_device_CreateTexture1D
,
1251 d3d10_device_CreateTexture2D
,
1252 d3d10_device_CreateTexture3D
,
1253 d3d10_device_CreateShaderResourceView
,
1254 d3d10_device_CreateRenderTargetView
,
1255 d3d10_device_CreateDepthStencilView
,
1256 d3d10_device_CreateInputLayout
,
1257 d3d10_device_CreateVertexShader
,
1258 d3d10_device_CreateGeometryShader
,
1259 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1260 d3d10_device_CreatePixelShader
,
1261 d3d10_device_CreateBlendState
,
1262 d3d10_device_CreateDepthStencilState
,
1263 d3d10_device_CreateRasterizerState
,
1264 d3d10_device_CreateSamplerState
,
1265 d3d10_device_CreateQuery
,
1266 d3d10_device_CreatePredicate
,
1267 d3d10_device_CreateCounter
,
1268 d3d10_device_CheckFormatSupport
,
1269 d3d10_device_CheckMultisampleQualityLevels
,
1270 d3d10_device_CheckCounterInfo
,
1271 d3d10_device_CheckCounter
,
1272 d3d10_device_GetCreationFlags
,
1273 d3d10_device_OpenSharedResource
,
1274 d3d10_device_SetTextFilterSize
,
1275 d3d10_device_GetTextFilterSize
,
1278 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1280 /* IUnknown methods */
1281 d3d10_device_inner_QueryInterface
,
1282 d3d10_device_inner_AddRef
,
1283 d3d10_device_inner_Release
,
1286 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1288 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1290 d3d10_subresource_destroyed
,
1293 /* IWineDXGIDeviceParent IUnknown methods */
1295 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1297 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1300 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1301 REFIID riid
, void **ppv
)
1303 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1304 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1307 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1309 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1310 return IUnknown_AddRef(device
->outer_unk
);
1313 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1315 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1316 return IUnknown_Release(device
->outer_unk
);
1319 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1320 IWineDXGIDeviceParent
*iface
)
1322 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1323 return &device
->device_parent
;
1326 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1328 /* IUnknown methods */
1329 dxgi_device_parent_QueryInterface
,
1330 dxgi_device_parent_AddRef
,
1331 dxgi_device_parent_Release
,
1332 /* IWineDXGIDeviceParent methods */
1333 dxgi_device_parent_get_wined3d_device_parent
,
1336 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1338 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1341 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1342 struct wined3d_device
*wined3d_device
)
1344 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1346 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1348 wined3d_device_incref(wined3d_device
);
1349 device
->wined3d_device
= wined3d_device
;
1352 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1354 TRACE("device_parent %p.\n", device_parent
);
1357 static HRESULT CDECL
device_parent_create_surface(struct wined3d_device_parent
*device_parent
,
1358 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1359 enum wined3d_pool pool
, UINT level
, enum wined3d_cubemap_face face
, struct wined3d_surface
**surface
)
1361 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1362 struct d3d10_texture2d
*texture
;
1363 D3D10_TEXTURE2D_DESC desc
;
1366 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1367 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1368 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1370 FIXME("Implement DXGI<->wined3d usage conversion\n");
1373 desc
.Height
= height
;
1376 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1377 desc
.SampleDesc
.Count
= 1;
1378 desc
.SampleDesc
.Quality
= 0;
1381 desc
.CPUAccessFlags
= 0;
1384 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1385 (ID3D10Texture2D
**)&texture
);
1388 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1392 *surface
= texture
->wined3d_surface
;
1393 wined3d_surface_incref(*surface
);
1394 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1399 static HRESULT CDECL
device_parent_create_rendertarget(struct wined3d_device_parent
*device_parent
,
1400 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
,
1401 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, BOOL lockable
,
1402 struct wined3d_surface
**surface
)
1404 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1405 struct d3d10_texture2d
*texture
;
1406 D3D10_TEXTURE2D_DESC desc
;
1409 FIXME("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1410 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1411 device_parent
, container_parent
, width
, height
, format
, multisample_type
,
1412 multisample_quality
, lockable
, surface
);
1414 FIXME("Implement DXGI<->wined3d usage conversion\n");
1417 desc
.Height
= height
;
1420 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1421 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1422 desc
.SampleDesc
.Quality
= multisample_quality
;
1423 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1424 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1425 desc
.CPUAccessFlags
= 0;
1428 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1429 (ID3D10Texture2D
**)&texture
);
1432 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1436 *surface
= texture
->wined3d_surface
;
1437 wined3d_surface_incref(*surface
);
1438 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1443 static HRESULT CDECL
device_parent_create_depth_stencil(struct wined3d_device_parent
*device_parent
,
1444 UINT width
, UINT height
, enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1445 DWORD multisample_quality
, BOOL discard
, struct wined3d_surface
**surface
)
1447 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1448 struct d3d10_texture2d
*texture
;
1449 D3D10_TEXTURE2D_DESC desc
;
1452 FIXME("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1453 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1454 device_parent
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1456 FIXME("Implement DXGI<->wined3d usage conversion\n");
1459 desc
.Height
= height
;
1462 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1463 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1464 desc
.SampleDesc
.Quality
= multisample_quality
;
1465 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1466 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1467 desc
.CPUAccessFlags
= 0;
1470 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1471 (ID3D10Texture2D
**)&texture
);
1474 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1478 *surface
= texture
->wined3d_surface
;
1479 wined3d_surface_incref(*surface
);
1480 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1485 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1486 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1487 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1491 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1492 "format %#x, pool %#x, usage %#x, volume %p.\n",
1493 device_parent
, container_parent
, width
, height
, depth
,
1494 format
, pool
, usage
, volume
);
1496 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1497 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1500 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1507 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1508 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1510 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1511 IWineDXGIDevice
*wine_device
;
1514 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1516 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1517 (void **)&wine_device
);
1520 ERR("Device should implement IWineDXGIDevice\n");
1524 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1525 IWineDXGIDevice_Release(wine_device
);
1528 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1535 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1537 device_parent_wined3d_device_created
,
1538 device_parent_mode_changed
,
1539 device_parent_create_surface
,
1540 device_parent_create_rendertarget
,
1541 device_parent_create_depth_stencil
,
1542 device_parent_create_volume
,
1543 device_parent_create_swapchain
,
1546 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1548 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1549 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
1550 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1551 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1552 device
->refcount
= 1;
1553 /* COM aggregation always takes place */
1554 device
->outer_unk
= outer_unknown
;