d3d11: Rename d3d10_vertex_shader to d3d_vertex_shader.
[wine/multimedia.git] / dlls / d3d11 / d3d11_private.h
blob1b5be15ac1b7dc1d4ec3a1bcb0ad462a528f4f68
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
67 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
68 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
70 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
71 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
72 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
73 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
74 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
75 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
76 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
77 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
79 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
80 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
81 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
82 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
83 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
84 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
86 static inline void read_dword(const char **ptr, DWORD *d)
88 memcpy(d, *ptr, sizeof(*d));
89 *ptr += sizeof(*d);
92 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
94 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
95 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
97 /* ID3D11Texture2D, ID3D10Texture2D */
98 struct d3d_texture2d
100 ID3D11Texture2D ID3D11Texture2D_iface;
101 ID3D10Texture2D ID3D10Texture2D_iface;
102 LONG refcount;
104 struct wined3d_private_store private_store;
105 IUnknown *dxgi_surface;
106 struct wined3d_texture *wined3d_texture;
107 D3D11_TEXTURE2D_DESC desc;
108 ID3D11Device *device;
111 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
113 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
116 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
117 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
118 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
119 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
121 /* ID3D11Texture3D, ID3D10Texture3D */
122 struct d3d_texture3d
124 ID3D11Texture3D ID3D11Texture3D_iface;
125 ID3D10Texture3D ID3D10Texture3D_iface;
126 LONG refcount;
128 struct wined3d_private_store private_store;
129 struct wined3d_texture *wined3d_texture;
130 D3D11_TEXTURE3D_DESC desc;
131 ID3D11Device *device;
134 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
135 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
137 /* ID3D11Buffer, ID3D10Buffer */
138 struct d3d_buffer
140 ID3D11Buffer ID3D11Buffer_iface;
141 ID3D10Buffer ID3D10Buffer_iface;
142 LONG refcount;
144 struct wined3d_private_store private_store;
145 struct wined3d_buffer *wined3d_buffer;
146 D3D11_BUFFER_DESC desc;
147 ID3D11Device *device;
150 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
151 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
152 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
153 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
155 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
156 struct d3d_depthstencil_view
158 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
159 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
160 LONG refcount;
162 struct wined3d_private_store private_store;
163 struct wined3d_rendertarget_view *wined3d_view;
164 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
165 ID3D11Resource *resource;
166 ID3D11Device *device;
169 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
170 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
171 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
173 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
174 struct d3d_rendertarget_view
176 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
177 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
178 LONG refcount;
180 struct wined3d_private_store private_store;
181 struct wined3d_rendertarget_view *wined3d_view;
182 D3D11_RENDER_TARGET_VIEW_DESC desc;
183 ID3D11Resource *resource;
184 ID3D11Device *device;
187 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
188 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
189 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
191 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView */
192 struct d3d_shader_resource_view
194 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
195 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
196 LONG refcount;
198 struct wined3d_private_store private_store;
199 struct wined3d_shader_resource_view *wined3d_view;
200 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
201 ID3D11Resource *resource;
202 ID3D11Device *device;
205 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
206 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
207 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
208 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
210 /* ID3D11InputLayout, ID3D10InputLayout */
211 struct d3d_input_layout
213 ID3D11InputLayout ID3D11InputLayout_iface;
214 ID3D10InputLayout ID3D10InputLayout_iface;
215 LONG refcount;
217 struct wined3d_private_store private_store;
218 struct wined3d_vertex_declaration *wined3d_decl;
221 HRESULT d3d_input_layout_create(struct d3d_device *device,
222 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
223 const void *shader_byte_code, SIZE_T shader_byte_code_length,
224 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
225 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
227 /* ID3D10VertexShader */
228 struct d3d_vertex_shader
230 ID3D10VertexShader ID3D10VertexShader_iface;
231 LONG refcount;
233 struct wined3d_private_store private_store;
234 struct wined3d_shader *wined3d_shader;
235 ID3D10Device1 *device;
238 HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
239 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
240 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
242 /* ID3D10GeometryShader */
243 struct d3d10_geometry_shader
245 ID3D10GeometryShader ID3D10GeometryShader_iface;
246 LONG refcount;
248 struct wined3d_private_store private_store;
249 struct wined3d_shader *wined3d_shader;
252 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
253 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
254 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
256 /* ID3D10PixelShader */
257 struct d3d10_pixel_shader
259 ID3D10PixelShader ID3D10PixelShader_iface;
260 LONG refcount;
262 struct wined3d_private_store private_store;
263 struct wined3d_shader *wined3d_shader;
264 ID3D10Device1 *device;
267 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
268 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
269 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
271 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
272 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
274 /* ID3D10BlendState */
275 struct d3d10_blend_state
277 ID3D10BlendState ID3D10BlendState_iface;
278 LONG refcount;
280 struct wined3d_private_store private_store;
281 D3D10_BLEND_DESC desc;
282 struct wine_rb_entry entry;
283 ID3D10Device1 *device;
286 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device,
287 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
288 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
290 /* ID3D10DepthStencilState */
291 struct d3d10_depthstencil_state
293 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
294 LONG refcount;
296 struct wined3d_private_store private_store;
297 D3D10_DEPTH_STENCIL_DESC desc;
298 struct wine_rb_entry entry;
299 ID3D10Device1 *device;
302 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
303 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
304 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
305 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
307 /* ID3D10RasterizerState */
308 struct d3d10_rasterizer_state
310 ID3D10RasterizerState ID3D10RasterizerState_iface;
311 LONG refcount;
313 struct wined3d_private_store private_store;
314 D3D10_RASTERIZER_DESC desc;
315 struct wine_rb_entry entry;
316 ID3D10Device1 *device;
319 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d_device *device,
320 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
321 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
323 /* ID3D10SamplerState */
324 struct d3d10_sampler_state
326 ID3D10SamplerState ID3D10SamplerState_iface;
327 LONG refcount;
329 struct wined3d_private_store private_store;
330 struct wined3d_sampler *wined3d_sampler;
331 D3D10_SAMPLER_DESC desc;
332 struct wine_rb_entry entry;
333 ID3D10Device1 *device;
336 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d_device *device,
337 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
338 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
340 /* ID3D10Query */
341 struct d3d10_query
343 ID3D10Query ID3D10Query_iface;
344 LONG refcount;
346 struct wined3d_private_store private_store;
347 struct wined3d_query *wined3d_query;
348 BOOL predicate;
349 ID3D10Device1 *device;
352 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d_device *device,
353 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
354 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
356 /* ID3D11Device, ID3D10Device1 */
357 struct d3d_device
359 IUnknown IUnknown_inner;
360 ID3D11Device ID3D11Device_iface;
361 ID3D10Device1 ID3D10Device1_iface;
362 ID3D10Multithread ID3D10Multithread_iface;
363 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
364 IUnknown *outer_unk;
365 LONG refcount;
367 struct wined3d_device_parent device_parent;
368 struct wined3d_device *wined3d_device;
370 struct wine_rb_tree blend_states;
371 struct wine_rb_tree depthstencil_states;
372 struct wine_rb_tree rasterizer_states;
373 struct wine_rb_tree sampler_states;
375 struct d3d10_blend_state *blend_state;
376 float blend_factor[4];
377 struct d3d10_depthstencil_state *depth_stencil_state;
378 UINT stencil_ref;
379 struct d3d10_rasterizer_state *rasterizer_state;
382 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
384 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
387 HRESULT d3d10_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
389 /* Layered device */
390 enum dxgi_device_layer_id
392 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
393 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
394 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
395 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
396 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
399 struct layer_get_size_args
401 DWORD unknown0;
402 DWORD unknown1;
403 DWORD *unknown2;
404 DWORD *unknown3;
405 IDXGIAdapter *adapter;
406 WORD interface_major;
407 WORD interface_minor;
408 WORD version_build;
409 WORD version_revision;
412 struct dxgi_device_layer
414 enum dxgi_device_layer_id id;
415 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
416 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
417 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
418 void *device_object, REFIID riid, void **device_layer);
421 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
422 UINT flags, void *unknown0, void **device);
423 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
425 #endif /* __WINE_D3D11_PRIVATE_H */