user32: Add a bunch of tests for GetQueueStatus and GetMessage combinations.
[wine/multimedia.git] / dlls / d3d8 / basetexture.c
blob122c22d55851775146cd87f4e84e71ba1b107b7a
1 /*
2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DBaseTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
29 TRACE("(%p) Relay\n" , This);
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
44 static ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
45 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50 return ref;
53 static ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
54 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59 if (ref == 0) {
60 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
61 HeapFree(GetProcessHeap(), 0, This);
64 return ref;
67 /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
68 static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
69 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
70 TRACE("(%p) Relay\n" , This);
72 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
75 static HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
77 TRACE("(%p) Relay\n" , This);
79 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
82 static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
83 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
84 TRACE("(%p) Relay\n" , This);
86 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
89 static HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
90 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
91 TRACE("(%p) Relay\n" , This);
93 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
96 static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
97 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
98 TRACE("(%p) Relay\n" , This);
100 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
103 static DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
104 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
105 TRACE("(%p) Relay\n" , This);
107 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
110 static void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
111 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
112 TRACE("(%p) Relay\n" , This);
114 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
115 return;
118 static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
119 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
120 TRACE("(%p) Relay\n" , This);
122 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
125 /* IDirect3DBaseTexture8 Interface follow: */
126 static DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
127 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
128 TRACE("(%p) Relay\n" , This);
130 return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
133 static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
134 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
135 TRACE("(%p) Relay\n" , This);
137 return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
140 static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
141 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
142 TRACE("(%p) Relay\n" , This);
144 return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
147 const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl =
149 IDirect3DBaseTexture8Impl_QueryInterface,
150 IDirect3DBaseTexture8Impl_AddRef,
151 IDirect3DBaseTexture8Impl_Release,
152 IDirect3DBaseTexture8Impl_GetDevice,
153 IDirect3DBaseTexture8Impl_SetPrivateData,
154 IDirect3DBaseTexture8Impl_GetPrivateData,
155 IDirect3DBaseTexture8Impl_FreePrivateData,
156 IDirect3DBaseTexture8Impl_SetPriority,
157 IDirect3DBaseTexture8Impl_GetPriority,
158 IDirect3DBaseTexture8Impl_PreLoad,
159 IDirect3DBaseTexture8Impl_GetType,
161 IDirect3DBaseTexture8Impl_SetLOD,
162 IDirect3DBaseTexture8Impl_GetLOD,
163 IDirect3DBaseTexture8Impl_GetLevelCount