explorer: Use _P_DETACH instead of _P_NOWAIT with spawnvp() to avoid zombies.
[wine/multimedia.git] / dlls / d3d9 / d3d9.spec
bloba33cba51e7752594d1e501a756a8bd35eb3f8fa4
1 @ stdcall Direct3DShaderValidatorCreate9()
2 @ stub PSGPError
3 @ stub PSGPSampleTexture
4 @ stdcall D3DPERF_BeginEvent(long wstr)
5 @ stdcall D3DPERF_EndEvent()
6 @ stdcall D3DPERF_GetStatus()
7 @ stdcall D3DPERF_QueryRepeatFrame()
8 @ stdcall D3DPERF_SetMarker(long wstr)
9 @ stdcall D3DPERF_SetOptions(long)
10 @ stdcall D3DPERF_SetRegion(long wstr)
11 @ stub DebugSetLevel
12 @ stdcall DebugSetMute()
13 @ stdcall Direct3DCreate9(long)
14 @ stdcall Direct3DCreate9Ex(long ptr)